#archived-modding-help

1 messages Β· Page 85 of 1

real jacinth
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so sure, do that, then come back saying it's not working again

warped stump
haughty viper
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is that a grimm troupe knight?

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Or a clown

warped stump
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sure is

haughty viper
warped stump
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xD

haughty viper
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holy hell

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that's awesome yeah

warped stump
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well there is only one appropriate boss to fight with this skin

real jacinth
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watcher knights

warped stump
real jacinth
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dies immediately

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pretty grand

warped stump
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xD

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how'd you know

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im pretty rusty

real jacinth
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hi, pretty rusty

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I'm Mick

warped stump
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nice to meet you

real jacinth
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oh, so you're a cannibal too?

warped stump
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yea

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shame on the vegans

haughty viper
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I mean, doesn't that make you vegan?

warped stump
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being a cannbial = vegan?? have you been smoking weed?

haughty viper
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you're not eating animal products

glass meteor
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I mean humans are animals

real jacinth
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humans are animals

warped stump
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oh yeah btw does anybody have sheet with all the different custom knight skins it would be nice to see them before i download them

real jacinth
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no

warped stump
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ok i guess

novel bronze
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So like

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how does one make a mod?

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like just as a whole

real jacinth
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you code it

warped stump
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one doesn't

novel bronze
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I mean
for example i wanna make a mod that just replaces a specific track
is there some sort of guide or tutorial or something for that

real jacinth
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no

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you have to tie into the game's triggers and divert it

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through code

haughty viper
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you can easily see how other mods did it, if you're unsure

novel bronze
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i mean

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i never modded unity games lmao

real trout
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With what tool should i paint the dash sprites( the blurry ones)

novel bronze
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someone should make some sort of HK modding guide

glass meteor
haughty viper
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there IS a guide

novel bronze
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oh

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didnt know

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thanks

real trout
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Is there a guide to recolor the knight?

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Inside that

novel bronze
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what software do i even use

glass meteor
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visual studio community edition or rider by jetbrains

real trout
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Plz halp

glass meteor
real trout
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Which tool do I use to blur the color

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Oh thanks

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Wait no

glass meteor
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Whatever you want my dude

real trout
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I'm coloring my own sprites. I just don't know what tool to use in the blurry sprites.

crisp barn
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Does the random enemy mod and RNG usually conflict or is that just me

real trout
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So halp

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.

elfin jasper
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Asking modding for help with art does not seem like the best idea

tiny blade
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being obnoxious about it is probably not the best way to get people to help you either

real trout
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K

high condor
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What mods don't work with bonfire?

rugged pilot
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hey can someone help me add mods on mac

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.app

high condor
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Are there any mods that don't work with Bonfire?

clear furnace
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HI

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What you need to do in the teachers archives
I only killed the boss

high condor
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wrong help my dude

elfin jasper
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There are a lot of mods, and bonfire is an abandoned mod not many people have extensive experience with. If you are worried about specific conflicts, you can ask, but no one is going to give a full list

high condor
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well the mods I have on, that work without bonfire, but not with it are

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Randomizer, enemy randomizer, lightbringer, infinite notches, and enemy HP bar

haughty viper
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isn't bonfire not being worked on?

glass meteor
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yes

real jacinth
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Bonfire is meant to be played alone anyways.

elfin jasper
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And randomizer and enemy randomizer aren't meant to be used together, and lightbringer isn't meant to be used with either of those, and enemy randomizer glitches out regularly anyways

haughty viper
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but mods are always all used at once by people

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that's the unwritten rule

elfin jasper
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The point being, that if you bring a list of 7 mods and ask "what's wrong?", we're going to get very tired very quickly

covert oasis
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i know bonfire works with enemyhpbar

hearty harbor
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theoretically, if someone had a pirated copy, and it claimed to be current patch, would the mod installer fail anyway?

jaunty venture
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i need help modding im on a mac

covert oasis
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πŸ“Œ

jaunty venture
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what

hearty harbor
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check the pinned messages, which I should have done too πŸ™‚

jaunty venture
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oh

umbral wigeon
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how to use debug to get geo?

real jacinth
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Click the button for it

astral axle
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every time i try to install poorly translated through the installer it gives me an error

stiff agate
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Hi, this has probably been asked before but I've just installed the HK Mod installer, and I'm bombarded with about 50+ mods I have the option of installing. Is there a gallery depicting what each mod does somewhere? Some sort of website or something? A google doc, even?

glass meteor
stiff agate
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Wonderful! Thank you.

novel bronze
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So when I try to boot up the mod installer, it says Connection Failed Unable to download mod list. I then get three options, Offline Mode, Retry, and Abort. Retry gives me the same thing, and abort shuts it down. Is there something wrong currently with it?

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Nvm, fixed it

jagged glade
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does anyone know how to get rid on benches in benchswap ?

jagged glade
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i found a way to get rid of the bench but now im stuck in the floor again

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and i cant pause so there is no way of warping to any bench with the mod

haughty viper
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just quit and restart

jagged glade
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i fixed it now

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i had to kill myself with the debug mod and then it let me pause

novel night
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Is this normal?

real jacinth
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there's 2 dream nail pickups

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first one gives you DN, second gives you gate

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so yes, that's normal

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dream gate is somewhere on the map. if you find it, you get dream nail

novel night
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Ohhhh that's wild. Okay, thanks

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Also, I have been using the enemy randomizer a lot and I was pretty excited about the Godmaster option, but those enemies don't seem to spawn regardless of whether the option is on or not. Can I fix this?

real jacinth
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can you code?

novel night
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Uhhh not really, no. I'm open to learning though

real jacinth
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then no, you probably cant fix it

novel night
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So you think it is a problem with the mod itself, and not my specific game?

real jacinth
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more than likely

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that mod hasn't been updated in like a year

novel night
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Aw. I didn't know that. Thanks anyways :>

haughty viper
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You forgot to mention that there is a third dream nail pickup for the Awoken Nail

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unless it was removed?

real jacinth
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That's vanilla

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Usually

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Rando 3 makes it an option now tho I think

haughty viper
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I'm not sure what you mean think115

real jacinth
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So maybe it's back to 3.

haughty viper
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I don't recall it being an option

real jacinth
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Long checks

haughty viper
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but it's a thing in rando 3

real jacinth
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Awoken is just a key really

haughty viper
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yes

real jacinth
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If long checks is off. It serves no purpose

sterile verge
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hey does anybody know what darkness mod does? there is no description

haughty viper
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dark rooms everywhere

sterile verge
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does it give you a lamp?

real jacinth
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no

sterile verge
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oh... thanks

ornate bough
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I was wondering, trying to get the UI Randomizer Helper and I get an error saying "not connected" in the browser, does anyone has an URL with the layout?

real jacinth
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is your game open

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and do you have player data dump installed?

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and I'm guessing you mean tracker

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not helper

ornate bough
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Yep, the tracker, I didn't have my game open lemme try that

sleek tiger
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find your save and use this

fallen birch
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what does the rng mod do

safe mason
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Hi guys,
I'm trying to find a way to install mods on Linux, but so far no luck. ModInstaller with mono was the only "solution" I found (here) but it doesn't really work. I installed CustomKnights, it created a few files in the Mods folder, but with paths and backslashes in the filename, then I copied the Grimm Knight sprites to its place. Nothing changed in-game, so I removed the partial path from the filenames, copied them to the Managed folder but the only result I got was a message when I start the game stating that

[...]Assembly-CSharp.dll: FAILED TO LOAD! Check ModLog.txt.
CustomKnight : 1.2.0
ModCommon : 0.0.6```
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I found a ModLog.txt in .config/unity3d/Team Cherry/Hollow Knight/, it says

[INFO]:[ModManager] - Initialized
[INFO]:[API] - Loading ModdingApi Global Settings.
[INFO]:[API] - Main menu loading
[INFO]:[API] - Preloaded reflection in 107ms
[INFO]:[API] - Trying to load mods
[ERROR]:[API] - Error: System.ArgumentException: Modding.Mod`1[TSaveSettings] is an open generic type
Parameter name: type
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0 
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0 
  at Modding.ModLoader+<LoadMods>d__9.MoveNext () [0x00000] in <filename unknown>:0 
[INFO]:[CustomKnight] - Initializing
[INFO]:[CustomKnight] - Loading Global Settings
[INFO]:[ModCommon] - Initializing
[INFO]:[ModCommon] - Instantiating Mod
[INFO]:[ModCommon] - Loading Global Settings
[INFO]:[API] - Preloading
[INFO]:[API] - Checking preloads for mod "ModCommon"
[INFO]:[API] - Checking preloads for mod "CustomKnight"
[INFO]:[API] - Loading ModdingApi Global Settings.
[INFO]:[ModCommon] - Mod Common initializing!
[INFO]:[ModCommon] - Global settings version match!
[INFO]:[ModCommon] - Saving Global Settings
[INFO]:[ModCommon] - Mod Common is done initializing!
[INFO]:[API] - Saving Global Settings
[INFO]:[CustomKnight] - Starting texture load
[INFO]:[CustomKnight] - Texture load done```
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Any ideas?

real jacinth
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show some screenshots of your customknight folder then

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you need 7 pngs there for the mod to run

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?mods

real jacinth
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@glass meteor anything in the new API rev that would have potentially caused this on linux?

fallen birch
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is all i have to do to install the custom knight mod is to extract the file then put the extract file in the games code then enable the mod then there i have it

elfin jasper
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Use the installer

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?i

proud quailBOT
safe mason
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I have this after installing Custom Knights and placing the sprites in its folder:

β”œβ”€β”€ CustomKnight
β”‚Β Β  β”œβ”€β”€ Hud.png
β”‚Β Β  β”œβ”€β”€ HuD.png
β”‚Β Β  β”œβ”€β”€ Knight.png
β”‚Β Β  β”œβ”€β”€ OrbFull.png
β”‚Β Β  β”œβ”€β”€ Sprint.png
β”‚Β Β  β”œβ”€β”€ VoidSpells.png
β”‚Β Β  β”œβ”€β”€ VS.png
β”‚Β Β  └── Wraiths.png
β”œβ”€β”€ CustomKnight.dll
β”œβ”€β”€ Disabled
β”œβ”€β”€ hollow_knight_Data\Managed\Assembly-CSharp.dll
β”œβ”€β”€ hollow_knight_Data\Managed\Assembly-CSharp.xml
β”œβ”€β”€ hollow_knight_Data\Managed\Mods\
β”œβ”€β”€ ModCommon.dll
└── README.md```
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this is the Mods folder

covert oasis
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can’t you just take a screenshot

safe mason
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I copied Assembly-CSharp.dll and Assembly-CSharp.xml without the path to up one folder, overwriting the already existing Assembly-CSharp.dll

glass meteor
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@real jacinth I don't think so but always worth taking a look I guess

safe mason
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@covert oasis a screenshot has the same info

covert oasis
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a screenshot is also way quicker to read

real jacinth
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well first off, you have the API or something in a place it doesn't need to be

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that's the source of your error

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and you also have 2 of the same PNG file in there

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so i'm sure the customknight mod is not running because of that

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you have Hud and HuD

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the mod tries to put the sprite sheets in the game based on their names

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don't have 2 of the same

safe mason
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that's weird, both are in the ZIP from the speedrun . com site I found it. Anyway, removed the first, nothing's changed. Replaced it with the second but it's the same. The ModLog.txt is still the same

upbeat sail
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how would you toggle QoL mods in the 2.0 version of it?

safe mason
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found it, I copied the files from the Mods folder, had to delete them. Now I lost controller support but the mod's active

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can't unplug it, though, it's an XBox One Controller and I'm using it wirelessly

real jacinth
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it's not being received by anything on the PC end?

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also, turn off XInput in the game's settings

safe mason
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Tried to switch it on after I start the game and it detects it, it's just not working.

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@real jacinth I don't have xinput settings in-game, I can only remap the controls or load the default

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disabled the per-game settings but that didn't help

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and if I power up the controller after I'm already in a saved game, it just crashes

real jacinth
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There was a way to fix this that was linux specific, but I don't remember what it was

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@glass meteor

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maybe you remember

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last resort option would be to use a program like joy2key

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map your controller inputs to KB controls

glass meteor
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Ah

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I do remember

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Disable input in properties for steam and then there's a dll I have

trail crag
ruby warren
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I can't seem to get the randomizers on the launcher to work, my game crashes as soon as the game's finished loading when booting it up.

glass meteor
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unplug your controller

ruby warren
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i don't have a controller

real jacinth
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did you click that

frigid sky
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Could use some help gain.
Mods are not showing up in the top left when I run the game any more.

  • I verified game integrity
  • reinstalled Modinstaller (with correct file path)
  • modcommon auto installs and I installed the Randomizer mod 3.0 (includes bench warp, and seanprCore)
  • Nothing shows up in the top left:
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I hope I am doing something dumb and easy

jaunty venture
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i need help with the custom knight

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i don't know where i need to go to change the sprites

novel night
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I think there's a folder inside your Hollow Knight install path called Custom Knight, you just put the sprites in there

dusty bolt
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is there a way to get hollow knight mods to work on a mac, or am i out of luck?

frigid sky
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See the pinned comment

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I believe there is a way

dusty bolt
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okay, so i found the mod installer for mac, but it opens mono32, then stops responding

versed needle
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wait

frigid sky
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Hey there Seanpr

versed needle
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Hello

frigid sky
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Can you take a look at my mod log above and let me know if there is anything glaring as to why the mods are not showing up?

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I have had issues ever sense the RandomRoom 3.0 was updated on the 24th

versed needle
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Does it still do the loading bar thing?

frigid sky
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no loading bar thing

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The game runs normal

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no mods show at all

versed needle
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Doesn't really sound like the api is installed

frigid sky
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is there a way to manually install the API?

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Is that as simple as adding the Modcommon.dll file to mod file?

versed needle
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Yeah, you can copy paste it into HK/hollow_knight_Data/Managed

frigid sky
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ahh ok

versed needle
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Not modcommon though

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The Assembly-CSharp.dll file

frigid sky
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awesome. I'll go take a look in the google doc for it. thank you so much!

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you are a saint

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Dang, now it crashes at the loading bar. No controller attached

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I wonder if it thinks something else is a controller

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If I uninstall all mods EXCEPT the modcommon the game will run and I can see this at the top left

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Installed mods one at a time, The mod installer was installing a bad Bench warp for some reason.

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I used a file I had locally and it worked up until the i installed randomizer 3.0 New one was of 9/24 or the old one dated 8/9 and the both crash on startup

dusty bolt
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i just installed mods for hollow knight using the modinstaller for mac, but when i start the game through steam, no text shows up in the corner, any ideas?

frigid sky
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Could be the same thing that happened for me. Need to install the api (The Assembly-CSharp.dll file) into the HK/hollow_knight_Data/Managed

dusty bolt
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can you describe the exact file path for mac that the API will accept?

frigid sky
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I am not able to. Sorry about that

dusty bolt
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okay, thanks for trying. i tried going through my library to the steam commons folder and selecting the hollowknight.app but the API says thats an invalid path

frigid sky
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C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed

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This is my file path where it works. Not sure how different it is for mac

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When I open the mod installer it tells me that benchwarp is out of date, but when I update and use the new file it makes the game crash.

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If I use my last known good version of bench warp the game runs... until I install the Randomizer 3.0 (last known good file or a later version)

dusty bolt
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i tried your suggested path, as it is very similar to the mac path, but the API still thinks its an invalid path and asks me to select the correct path

frigid sky
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are you able to search for a file called "Assembly-CSharp"

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I think you are going to end up replacing that file

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unless it is called something different on mac

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I have been at this for 3 hours. I am going to call it a night. Was really hoping to get it fixed before tomorrow's live stream. Good luck FreakOfYourNature

dusty bolt
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what should i replace it with?

frigid sky
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When you downloaded the Zip file with the Mac ModInstaller there may have been the API file (Assembly-CSharp) in there.Replace it with that?

I am totally guessing at this point.

dusty bolt
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thanks for all the help, even if it doesnt work, thanks for trying your best anyway! i think after this imma call it a night too, good luck on your end!

frigid sky
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thank you, have a good one

long verge
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Hey could anyone help with something happening with the mod manager

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im trying to press uninstall on one and it says it does it but then a close and reload it and the mod is still installed

vapid depot
#

just beat pantheon of hallownest and i'd like to get started with mods

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first of all, is radiance.host the official site and safe?

haughty viper
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if you want to get started, read the pins

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you only need to use the installer, really

covert oasis
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?mods

covert oasis
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tada

frigid sky
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benchwarp is crashing the game for me. It looks like in the modlog is it fetching items over and over until crash. Any ideas?

tawny carbon
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@elfin jasper

glass meteor
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I can't really say much but fwiw I was using the new benchwarp from both the installer and source and it was fine

elfin jasper
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Yeah, I don't think the errors you're seeing would cause a game crash

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More likely to be an issue with the preload system and your game

wooden compass
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?mods

frigid sky
#

Interesting.
I have been verifying the integrity over and over, I can always un-install and re-install.
How do I fix the preload system? is that part of the game files or part of the modinstaller or API?

glass meteor
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What mods do you have on

low mural
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Hey, I am new to Hollow Knight modding and I have run into some issues
I am on ubuntu 18.04 and have installed Hollow Knight via steam

  1. Mod Manager expands the Modding API incorrectly. It creates files called:
    'hollow_knight_Data\Managed\Assembly-CSharp.dll'
    'hollow_knight_Data\Managed\Assembly-CSharp.xml'
    in the 'hollow_knight_Data/Managed/Mods' folder. If I rename those files and put them in the correct place, the mods load when I start the game.
  2. Once mods are installed, at the main menu and in the game my controller does not work. I have tried 2 difference controllers both of which work in an unmodded version of the game (xbox360 wired and 8bitdo SF30).
tawny carbon
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?mods

tawny carbon
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download the installer

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@low mural

low mural
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thats what I was using

tawny carbon
#

oh

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my bad

glass meteor
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sugar did you even read the message

tawny carbon
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i did , expect i didnt understadn it

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just wanted to help feelsgrubman

glass meteor
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responding without understanding elderC

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controller support for the API on Linux is suboptimal

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The inputs are different between the assemblies and the API is compiled on windows so you need a recompilation from the Linux assemblies for it to work

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I can do it again later

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I'll fix the ModInstaller thing though

low mural
#

awesome!

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is there a way i could compile the api myself?

glass meteor
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Sure

low mural
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in case i didnt want to wait πŸ™‚

glass meteor
#

It's on GitHub

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Just requires msbuild

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If you want to use QoL it's dependant on a newer version of the API from my fork

low mural
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I wanted to try out the randomizer. but ill keep that in mind

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thanks so much for the help. you guys are prompt!

glass meteor
tawny carbon
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proof that modding isnt toxic

tawny carbon
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hey

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when i install the modding api it breaks the game

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the save slots doesnt appear

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and main menu theme doesnt play except ambiance

elfin jasper
#

?i

proud quailBOT
elfin jasper
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Enjoy your modded Hollow Knight experience!

tawny carbon
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😀

frigid sky
#

The mods I have on are:
Modinstaller
seanprcore
Benchwarp

It is when I add benchwarp that the game crashes... Or if I add the randomizer3.0

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It crashes on the loading screen (no controller plugged in)

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is the preload system something different for each individual mod or is it part of the API?

agile ether
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so... when i use enemy randomizer and start the game(after loading it) it just gives a black screen with my life masks/soul meter.... Have I done anything wrong?

fallen birch
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how do you get the custom knight mod to work

crystal bay
#

read pins

covert oasis
#

how many times have you asked this exact same thing and how many times have we answered the exact same way

glass meteor
#

@frigid sky is that output file supposed to be with no crash

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cause it just says you exited normally

frigid sky
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I'd have to pull up a new log after a crash.

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Cant do it now as I am at work

glass meteor
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@low mural did you compile the API or should i

real jacinth
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You prolly shud so we can pin it here

low mural
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i could not get it to work correctly. i must have something setup incorrectly somewhere. if you could compile it that would be great

frigid sky
#

I can't Seem to figure this out:

  • I uninstalled the game and every file left behind by the mod installer
  • Deleted all mod installer exe files and the .exe
  • Reinstalled Hollow Knight from Steam- game works, files verified
  • Downloaded Modinstaller/ (API installed and ModCommon) - HK Works
    • Add SeanprCore- HK works
    • Add Benchwarp - HK Crashes
      Below attached are the files from the crash:
#

Shoot wrong mod log

haughty viper
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I wish discord added a text files reader

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after the videos

frigid sky
haughty viper
#

that's odd, and I don't think i'd be able to read through the logs

frigid sky
haughty viper
frigid sky
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But when I run mod installer it wants to update, and the game crashes when I install randomizer 3.0

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Which is the end goal

haughty viper
#

wait

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are you installing mods with the game open?

glass meteor
frigid sky
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Game is closed but steam is open

glass meteor
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ah

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i appear to be an idiot

haughty viper
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also, are you installing mods, enabling them, one by one?

elfin jasper
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no seanprcore 56?

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lol

glass meteor
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installer does not enable seanprcore if it's installed but i install rando3

elfin jasper
#

The preloads are finishing successfully for you Relyea

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I see no issue in the modlog

glass meteor
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yeah ok mine is fine now

elfin jasper
#

Someone else will have to read the crash report from the output log

glass meteor
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Relyea have you opened the modinstaller in like the past 3 hours

frigid sky
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I was using the mod installer to install the moding API andThe modcommon. when I use the mod installer for bench warp or randomizer 3.0 the game crashes

haughty viper
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I'd say he did, considering he's trying to install stuff right now

frigid sky
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Yes, the mod installer is fresh within the last hour

elfin jasper
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Benchwarp was updated 2 hours ago

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But it should work either way

haughty viper
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oho

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so that could be why

glass meteor
frigid sky
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My old version of benchwarp works but not the newest one... I will try to download directly from the google doc

haughty viper
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yeah, reeks of an update bug

elfin jasper
#

???

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Relyea has had this issue all day

frigid sky
#

I have had this issue sense 9/24

#

I just installed the new benchwarp from the google drive and it still crashed. these are my mods:

#

I only have bench warp, modcommon and seanprcore

haughty viper
#

oh

#

wow, seems like a curse

frigid sky
#

well... I think I had different issues sense last week. These issues started yesterday

haughty viper
#

do you have a peculiar OS or PC?

frigid sky
#

My issue started 9/24 when the modinstaller wanted to update my Randomizer 3.0

#

I am on PC

#

nothing special windows 64x

#

Thank you all so much for the help by the way.

haughty viper
#

wish I could actually help

frigid sky
#

I just wish I knew what I was doing wrong

elfin jasper
#

That is the only thing that would not have been fixed by a clean install

frigid sky
#

I'll give it a shot now. Thank you

#

IT WORKED!

#

WOW! Thank you so much @elfin jasper
Ahhhhh so hyped right now

elfin jasper
frigid sky
#

For some reason the game doesnt remember which benches I was at but I dont even care. That is huge

long verge
#

hey if someones free do you think you could help me out with what i assume is a glitch

#

I asked yesterday but no one replied

#

Its the infinite notches mod

#

it wont let me uninstall it or turn it off

real jacinth
#

That mod changes your save

#

You have to either save edit the file now, or

install it, open the save, turn the mod off from the in game options menu while in the changed save, then uninstall it

long verge
#

ok ill try that

#

ok thanks it worked

fringe zenith
#

so

#

idk why but

#

the game doesn't want to load my saves when i got some moddy stuff

#

even when i don't have any mods enabled

#

there's also no music when the game starts

#

then when i verify the game files' integrity it starts working again but without the mods

#

then when i open modinstaller

#

after it says "downloading" and stuff

#

then the game breaks again

#

it just started happening rn

fringe zenith
#

tried reinstalling modinstaller/game but nothing changed

tawny carbon
#

@fringe zenith delete your saves compeletly

#

?saves

proud quailBOT
#

Saves


Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\```
** **
Mac File Paths:
```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/```
** **
Linux File Paths:
```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
tawny carbon
#

will fix

#

you might want to back them up in any case tho

#

but that doesnt really matter

real jacinth
#

what. why would you delete your saves?

#

send some more information about what you're trying to install/run

#

send some screenshots

#

and your output/modlog files

tawny carbon
#

deleting your saves works

real jacinth
#

they said they can load them just fine with no mods installed

#

so something else is happening here

tawny carbon
#

no its same

#

let me tell you what happens , when you press hk icon , the knight walking at the bottom shows up , few seconds later main menu shows up , but only ambience music playing not the music

#

when you press start

#

all the slots have this text = Loading....

#

its something about saves

#

maybe deleting mod related things from your save file works but i just deleted them all

real jacinth
#

seems like a ridiculous approach to something that's probably as simple as installing too many mods or installing outdated mods

#

the saves themselves are very very very unlikely to be the issue here

tawny carbon
#

what

#

dude

#

saves are the problem

#

thats why it will work if he removes mods

real jacinth
#

thinkgrub k

#

so the saves work when no mods

#

but don't work when mods

#

sounds to me like the mods are the issue

tawny carbon
#

what

#

it just works even with mods if you delete saves

real jacinth
#

if saves were the problem, they wouldn't work even if he didn't have mods

tawny carbon
#

messed saves*

real jacinth
#

they'd be corrupted and not load, regardless of mods or not

tawny carbon
#

@fringe zenith copy your saves to another file , delete the ones in the original , try it with mods , itll probably work

#

just let him try this and well see it

real jacinth
#

or just actually send info on what you're trying to install

tawny carbon
#

but this way you can detect the problem?

real jacinth
#

no

tawny carbon
#

that its about saves

real jacinth
#

logs will tell us the problem

tawny carbon
#

sadgrub ok fine

#

still want to him to try that tho , you can take it back after

fringe zenith
#

ok

#

deleting the saves did work, but here's the logs

#

wait should i dm them ?

#

or just leave them here ?

real jacinth
#

just put them here

fringe zenith
#

ok

#

anyways thx for the help

low relic
#

I need help, i downloaded the debug mod and i still have the infinite jump.... I uninstalled every mod, Verfied the integrity of the game files and even deleted the modding API

versed needle
#

Reinstall the mod and turn it off

low relic
#

ok

#

still have

#

the infinite jump

versed needle
#

Then you didn't turn it off

low relic
#

I did

versed needle
#

doubt

low relic
versed needle
#

Turn off infinite jump, not disable the mod

low relic
#

Thanks!

tough crown
#

does anyone know how to reopen the mod launcher if its been closed?

tiny blade
#

you have to find the file in your computer

#

it's probably in the downloads folder

tough crown
#

thank you

mental lotus
#

so how do you install mods in hollow knight?

covert oasis
#

?mods

mental lotus
#

thanks

low mural
#

@glass meteor any chance you could compile the API for linux when you have some time?

glass meteor
#

yeah

#

Sorry about the wait

#

I was trying to make it actually cross platform and forgot to compile the Linux one beforehand

low mural
#

no problem! I am def in favor of it being cross platform!

wise mesa
#

how do you even mod

celest geyser
#

download, enable

wise mesa
#

i don't get it

proud quailBOT
elfin jasper
#

?i

versed needle
#

Wow dyno is predicting the future now

wise mesa
#

can you teach me how to mod on hollow knight

tiny blade
#

?i

proud quailBOT
wise mesa
#

i know i want to know how to make one for myself

covert oasis
hard rivet
#

hey i dont know the right place for this, but does anyone have a rip of the inventory item sprites? i need them for a tracker im making

versed needle
#

An item tracker already exists

woven coyote
#

hey everyone, I just installed the debug mod and it seems to make the ESC key bug a little? like you have to press it a few times to be able to unpause? sorry im noob at this, how can I fix it? thanks in advance

round wolf
#

I get this too, I usually just click the button to go back to game rather than press esc

#

Don't think there's a fix for esc yet (I haven't tried fixing it in the mod but it's probably possible)

woven coyote
#

yea I see pressing "continue" works as a workaround, just wondered if there was a fix for esc

#

thank you!

versed needle
#

Debug is a complete mess

#

I didn't really know what I was doing when I made it and there hasn't been updates in quite a while

woven coyote
#

another question... is there a way to reset the damage modifiers? I changed it and now idk how to put it back to how it was lol...

versed needle
#

Default is minus to decrease damage

woven coyote
#

yea I just dont know how many times I increased it lol sorry

#

wondered if there was a reset

#

I guess ill look at the log

versed needle
#

You can see your damage in the panel on the left side

#

Unchanged is 5 + 4*upgrades

woven coyote
#

you're right, I looked there before and didnt see it, now i do

#

thank you

fringe zenith
#

is it possible to get to a point where you're stuck when using rando ?

sleek tiger
#

no, shouldn't be

fringe zenith
#

kk

sleek tiger
#

?i

proud quailBOT
sleek tiger
#

@weary dew getting mods really just includes downloading that thing and then picking which mod you want and turning it on/off

weary dew
#

oh i see

#

thanks

sleek tiger
#

so, if you wanna try, downloading mods has been made pretty convenient

finite willow
#

do the mods work on mac?

sleek tiger
#

there's a more specific mac setup process, that I'm not way too familiar with, but look around/search in the channel for it, you might find smth

crystal bay
#

literally the first pin

wise mesa
#

I don't know how to use the hollow knight level editor

round wolf
upbeat sail
#

anyone know how to toggle QoL mods in the 2.0?

glass meteor
#

?saves

proud quailBOT
#

Saves


Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\```
** **
Mac File Paths:
```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/```
** **
Linux File Paths:
```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
glass meteor
#

@upbeat sail there's a json in your saves folder

tiny blade
#

i am blind now

glass meteor
#

ok buddy

upbeat sail
#

awesome

glass meteor
#

sounds like a you problem

tiny blade
#

yeah, a you suf

glass meteor
upbeat sail
#

gotta say 56, thats one darn useful mod ya got there

glass meteor
#

FeelsOkayMan

marsh merlin
#

What ''Custom knight'' do?

crystal bay
#

lets you change knight skin

marsh merlin
#

omgd

#

how?

tiny blade
#

?guides

proud quailBOT
sour maple
#

a friend of mine is having issues with debug mod. he had it uninstalled before, and yesterday he was practicing it was fine. but today he noticed while practicing flukmarm in hall of gods that the spawns took two hits to kill instead of one. when installed again, he was practicing flukemarm and noticed how the spawns switch from taking one hit to kill to taking two hits to kill. With the debug overlay on, the nail damage did not change, it stayed at 21, while this kept switching back and forth. he has no other mods installed. any help?

haughty viper
#

did he train with the ascended?

sour maple
#

yes

haughty viper
#

isn't that normal?

sour maple
#

how is the damage changing randomly normal?

mighty schooner
#

is there a google drive for all the mods

real jacinth
#

?i

sleek tiger
#

hey, Mickely

real jacinth
#

?mods

#

Wtf dyno

sleek tiger
#

what are the Dyno commands for these few channels

real jacinth
#

?help

#

He ded

mighty schooner
#

yes

#

help

real jacinth
#

Pins

#

Of this channel

karmic urchin
#

is randomizer3 open source? I found 2 on github but not the third

novel parrot
#

Idk if someone has the same problem, but somehow if I start my game in Godhome, there is a blackscreen and I cant do anything about it. Does someone know how to fix it? If yes, pls ping me

haughty viper
#

You just need to believe in the Radiance, and light will show you the path

novel parrot
#

._.

tawny carbon
#

@sour maple its normal , stop blaming mods for that

sour maple
#

first time I heard of it

#

just thought Id ask

haughty viper
#

Isn't that just how ascended works?

sour maple
#

not damage taken, I mean damage delt to the enemy

#

but whatever

glass meteor
agile sparrow
#

;i

glass meteor
#

?i

#

unfortunate

agile sparrow
#

Hi sorry. Was trying to get a link to download mods.

glass meteor
agile sparrow
#

thank you

tawny carbon
#

@sour maple that is normal in ascended mode , the fluke enemies vary in hp , did you read what i said

sour maple
#

dont insult me

glass meteor
#

rude

tawny carbon
#

toxic

glass meteor
#

you

tawny carbon
safe canopy
#

imagine being toxic

haughty viper
#

you're probably wearing the spore charm

sour maple
#

my friend is practicing all binds run, no charms

haughty viper
sour maple
#

which I have also completed so I know quite a bit about this game

haughty viper
#

yes?

#

I'm not sure what you mean

sour maple
#

godmaster dlc all binds

haughty viper
#

and?

sour maple
#

youre asking about charms
all binds meaning not using any charms

haughty viper
#

I was making a joke about toxicity

glass meteor
#

ok buddy

#

When you say it swapped from two hits to one hit do you mean that it swapped within the fight without changing difficulty/dying

sour maple
#

yes

haughty viper
#

when

#

if you noticed a difference it means there's a before and after

glass meteor
#

So like during ascended the flying dudes sometimes took 2 and sometimes 1 then right

sour maple
#

yep

glass meteor
#

Check what he has nail damage +/- bound to

#

If you only have debug that's the only way you can change nail damage in debug afaik

sour maple
#

they are bound to = and +

glass meteor
#

and they don't use = or + during the fight or anything right

sour maple
#

nope, he uses controller

glass meteor
#

Is the menu open during the fight

haughty viper
#

you said damage didn't change

#

so it has to be enemy health

sour maple
#

we had it open and I watched the nail damage and it stayed at 21

#

it didnt matter if it was open or not it still happened

glass meteor
#

and it doesn't happen with debug right

#

without I mean

sour maple
#

he said that he uninstalled it and it still happened

#

which confuses me

glass meteor
#

So without mods the flukes change in amounts of hits required to kill within the span of one fight

sour maple
#

is this normal?

glass meteor
#

No

#

It's 2 hits with nail4 in ascended/radiant iirc and 1 in attuned

#

shouldn't change without you actually going and changing the difficulty

sour maple
#

do you think a reinstall of the game would fix it

glass meteor
#

Idk

#

Sounds like a vanilla bug if it's happening with no mods installed

#

Are you sure there's nothing else installed

#

Like in the top left of the main menu it's just API

sour maple
#

he said no other mods

glass meteor
#

Ok but can you check to make sure

#

Main menu top left corner

sour maple
#

yeah can double check, he's not around atm but I'll check in with him. Maybe back up try a reinstall too just in case see if anything happens

glass meteor
#

pepothumb

karmic urchin
#

thanks 56 :D

tawny carbon
#

are you guys still discussing fluke

#

its normal

haughty viper
#

Β―_(ツ)_/Β―

covert oasis
#

fluke FeelsHugMan

novel bronze
#

What does the "custom knight" mod do?

glass meteor
#

skins for the knight

novel bronze
#

Do I access them from the options in-game or in main menu?

novel bronze
#

Thanks. That was great.

#

Also what about the "Debug mod"? What does that do?

glass meteor
#

lets you set upgrades/nail damage etc

novel bronze
#

Do I access this from the options in-game or in main menu?

glass meteor
#

neither

#

it has its own menu thing

novel bronze
#

Can you help me on how to use this then. If you can provide me with a link or something that explains it.

glass meteor
#

you just pause

#

and click the buttons

novel bronze
#

All right, but will it interfere with the benchwarp mod?

glass meteor
#

not really

#

You can hit f1 to toggle the debug menu though

#

if you want to access the benchwarp stuff behind it

novel bronze
#

Ok. Thanks. Really appreciate the help.

#

What about the benchwarp menu? Can I toggle it off with some hotkey as well?

glass meteor
#

idts

#

but it's above the debug menu so it shouldn't really matter

novel bronze
#

Yeah. Just asking. Thanks a lot though. Will come back if I face any issues. Love the modding community.

real trout
#

I think i corrupted the files! My save files are infinitely loading and when I go to the mod section I can't go back to the menu.

#

Since custom knight stopped working for some reason, I unistalled and installed it again

#

Then this happened

sleek tiger
#

verify file integrity

#

from steam

#

is the safest way

real trout
#

How do I do that

sleek tiger
#

it will remove all mods, but should, in theory, fix it

#

open Steam

#

right click on HK

#

the bottom option, Properties

#

then Local Files

#

and from there, Verify File Integrity

real trout
#

Thanks

real trout
#

But how do I fix the thing with custom knight? Every time I install it that happens.

glass meteor
#

any logs

real trout
#

Wdym

sleek tiger
#

at where your saves are kept, there's logs from the mods

#

they'd give insight to what the problem is, precisely

real trout
#

And how do I access them

sleek tiger
#

?saves

#

sigh

novel bronze
#

Is "randomizer 3" the latest version of randomizer mod?

sleek tiger
#

yeah

covert oasis
#

yes

sleek tiger
#

it makes the other 2 p much obsolete

#

it's the best one

novel bronze
#

Modinstaller just shows enemy randomizer, thats not the one to get, is it?

#

I have to get it from drive folder??

sleek tiger
#

shrug

novel bronze
#

No worries. Think of it as rhetorical question.

real jacinth
#

did you scroll down in the installer?

real trout
#

How do I access the logs? My computer is in spanish so if I which folder is %appdata%

versed needle
#

C:/Users/<User>/AppData/Roaming

real trout
#

When you mean <user> you mean the name

#

Mnn can't find it

dusk aspen
real trout
#

I still don't know how to access the save files

covert oasis
#

?saves

#

interesting

#

thank you dyno

real trout
covert oasis
#

i can definitely 100% read that

real trout
#

.cache
Search
Contacts
Downloads
Documents
Desk
Favorites
Images
Saved games
Music
3d objects
One drive
Videos
Links

#

That's the order

winged void
#

How to access the save files:
Saves

Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)
Save Files: %APPDATA%..\LocalLow\Team Cherry\Hollow Knight
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\

Mac File Paths:
Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/

Linux File Paths:
Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/

real trout
#

The thing I can't find is the appdata

#

Nowhere to be seen

real jacinth
#

show hidden folders

tawny carbon
#

@real trout

dawn flicker
#

Or you can type %AppData% in your address bar

#

Should work as well

#

Mine redirects to Roaming so you might have to go up one folder after that

#

Roaming is a Folder inside AppData along with Local and LocalLow

real trout
#

It seems that the modding api's global settings failed to download

#

Do I install them manually

real trout
#

I copied it into the hollow knight folder like it says in the git hub but it still doesn't work

real trout
#

It doesn't overwrite the assembly csharp

versed needle
#

You've probably put the source into your game folder

#

This will not work

raven flame
#

i can't install poorly translated

winged void
rustic violet
#

Does anybody know how to get the Bonfire Mod?

quartz lichen
#

where can I get the grimm troupe skin for my knight?

real jacinth
#

?i

#

Dammit dyno

#

Pins of this channel

#

For both of you

covert oasis
feral gyro
#

So trying to install the mod installer and it keeps... deleting itself...?

#

"file moved or missing" when I try to actually run it

tawny carbon
#

where did you download from

#

@feral gyro

#

use the pins of this channel

feral gyro
#

tried downloading from here, pinned message

tawny carbon
#

uh

#

any screenshot

feral gyro
tawny carbon
#

after clicking?

#

wfter click screenshot

feral gyro
#

was getting screenshot

tawny carbon
#

oh

#

run as adminis

#

trator

feral gyro
#

tried that, and then this happens:

tawny carbon
#

hmm

#

well

#

this is beyond my knowledge , could be your antivirus?

#

a modding staff may help you

feral gyro
#

my antivirus isn't triggering on it at all

#

but could be

tawny carbon
#

disable

#

and try

feral gyro
#

it normally doesn't do weird stuff but yeah, could try it

tawny carbon
#

yeah

feral gyro
#

ahaa it is

#

it's quarantining files

#

even though when I scanned the files it was coming up with no errors

#

I appreciate the help

#

unless ofc this IS a virus and this entire discord is a clever ruse. tricky tricky

#

I'm onto you

tawny carbon
#

oh so its fixed?

#

oh its not a virus

#

wtf

feral gyro
#

(that was a joke)

tawny carbon
#

i know

#

lol

feral gyro
#

moresaves mod ought to be a godsend. Didn't seem to run into any other problems so gunna make sure it's working. Again, thanks for the help

tawny carbon
#

no problem! enjoy your modded Hollow Knight! πŸ˜‰

feral gyro
#

heh. hopefully so. At this point I've basically done everything non-modded in the game multiple times =P

tawny carbon
karmic urchin
#

lol how are you supposed to get to page 2 on moresaves cuz there is no button

tawny carbon
#

@karmic urchin []

karmic urchin
#

hi

#

oh do i press those keys

tawny carbon
#

pres []

karmic urchin
#

aha

tawny carbon
#

yes

karmic urchin
#

thank

tawny carbon
#

np

austere cairn
#

I know this is kinda a stupid question but are mods unavailable for the switch?

tawny carbon
#

yes no mods for switch

#

@austere cairn

austere cairn
#

Ok I guessed as much.

#

But with my experiences its easy enough ish without them but I just wanted to make sure

karmic urchin
#

i cant seem to revert to unmodded with the modinstaller - it says Unable to locate vanilla hollow knight but installing and disabling mods works fine... I have my steam games on my D drive which might affect this.. is there somewhere where i can download the vanilla assemblycsharp or do i have to reinstall whole game

#

( also is there a list of the actual patches somewher ? )

winged void
#

Hollow Knight > Properties > Local Files . Verify intergity of game files

#

In order to unmod your HK

karmic urchin
#

oh i thought that just checked the integrity not fixed it

#

but i shall find out

#

oh sweet one file failed to validate and will be reaquired - thanks :D

cold vale
#

So... mod installer is broken for me

#

"Could not find a part of the path 'Steam/steamapps/common/HollowKnight/hollow_knight_Data/Managed/Mods'"

real jacinth
#

well where's your game

cold vale
#

Okay, found the problem, apparently shit got moved, so I found where the game is located again.

#

And now I need to find a way how to set the correct path.

real jacinth
#

ah yes. classic installer broken. moving all your game files

cold vale
#

IN MY DEFENSE

#

I had no clue.

shell ingot
#

i ve just installed the mod api, and everything was good until

real jacinth
shell ingot
#

i tried some boss modes

#

not a single boss mode works 😦

#

mantis gods , for example

real jacinth
#

did you do what the readme's said for each of them?

#

you may just be in the wrong spot for the boss fights. i "think" they're all in the HoG

#

unsure though

shell ingot
#

let me double check the readme

#

thx mickely

#

i found the error Mickely, the good thing to do is install the mods and manage them inside the game. Thx you for your attention

simple bison
#

do i need to download all of the randomizer mods in order to get the fully random experience or can i just install one of them?

real jacinth
#

they won't work if you install more than 1

#

rando 3 is the most up to date

haughty viper
#

with the most features

twilit saffron
#

Doesn't enemy and item/charm randomizer work though?

real jacinth
#

sometimes

haughty viper
#

and they're not as interesting in terms of consistent gameplay

wise mesa
#

where's the google drive that gives you sprites again?

real jacinth
#

pins

wise mesa
#

which one though

twilit saffron
real jacinth
wise mesa
#

im talking about enemy sprites

real jacinth
#

you just want the sprites from the game?

wise mesa
#

yes

#

thanks

glass meteor
#

?sprites

#

fuck

#

?assets

proud quailBOT
glass meteor
#

got em

tiny blade
#

πŸ€”

twilit saffron
#

the 7 days to die wiki?

glass meteor
#

forum but yeah

#

That's UABE

#

It's just there

novel bronze
#

how works custom knight?

real jacinth
#

πŸ“Œ

covert oasis
#

?guides

proud quailBOT
novel bronze
#

@real jacinth Ty

inner geyser
#

Im having lag issues with the enemy randomizer. Whenever i enter a room or kill an enemy i have a big lag spike

karmic urchin
#

enemy randomizer is known to be unstable

atomic spoke
#

I had to move my hollow knight install directory, but now whenever I run mod installer it says the game dosn't exist and closes, and seems to create a directory where the old one was, with nothing in it. Installing a new mod installer does the same thing. Anyone know how to tell it where the new directory is?

real jacinth
#

πŸ“Œ

tawny carbon
#
  • My ModInstaller can't find Hollow Knight.
  • The first time you launch ModInstaller, it will prompt you to set the filepath if it can't find the game. If you skipped past the prompt before, you can reset the ModInstaller's settings by deleting the "ModInstaller" folder at %appdata%..\Local
atomic spoke
#

ah, okay, thanks

novel bronze
#

question does customknight work

#

cuz it ain’t for me smfh

#

nvm i’m just big dum dum

novel bronze
#

mods ain’t working on mac

#

me mad

#

gr

covert oasis
#

did you use the mac installer in the pins

novel bronze
#

yeah

#

like all the files seem to be in the right spot, nothing’s loading tho

#

is there a specific way i gotta launch the game or just through steam like normal

real jacinth
#

through steam like normal

#

what did you try and install

novel bronze
#

custom knight, charm overhaul

#

works on my windows

#

mac, ehhh, not so much

real jacinth
#

did you follow the custom knight instructions for mac?

novel bronze
#

mod loader ain’t showing up in the game period

real jacinth
#

in the game?

#

what

novel bronze
#

no like there isn’t even a mods path in the main menu under options

real jacinth
#

is there text top left?

novel bronze
#

nope

real jacinth
#

of the title screen

#

then at the very least, you have no API

#

which should install automatically if you open the mod installer

#

with your game closed while doing so

novel bronze
#

hmmmm

real jacinth
#

your button at the bottom says "enable all mods"

#

under that list

#

press the button

#

it swapped out the API for your vanilla file

novel bronze
#

ruh roh

#

verified files, history repeating itself, me losing my mind, why was terraria easier than this?

covert oasis
#

because terraria is a different game

novel bronze
#

***gee thanks* **

#

screw this im just gonna copy the save file to my usb and put it on my windows partition

#

too hard, too hard

tawny carbon
#

what the fuck dude

novel bronze
#

this is harddddd

#

duuuuude

tawny carbon
#

complaining about your situation doesnt help you

#

mybe give more info

novel bronze
#

yeah, mac is iffy with modding shit anyway, windows is waaaaaaay more optimized for that stuff

#

it’s fine tho, thanks anyway

#

anyway is the bonfire mod any good?

haughty viper
#

I don't recall it working without issues

novel bronze
#

oof

novel bronze
#

holy shit you can kill the grimm dude in city store room with spikes

tiny blade
#

Nuts

odd blaze
#

Is there any way to edit charm cost without making a new save?

glass meteor
#

edit your save

odd blaze
#

Righto.

#

Worked, cheers.

wheat brook
#

tried installing the hpbar mod but after a while playing i get lag spikes everytime i kill an enemy, anyone know if there is a way to fix that ?

real jacinth
#

not without more information

wheat brook
#

what other information would you need ?

sturdy pollen
#

is it possible to mod on switch?

shell ingot
#

nope

#

only pc

odd blaze
#

Well technically it is possible, but you'd need to figure out how to do it yourself and you'd almost certainly get your Switch bricked.

unborn scroll
#

if you wanna think about modding on your switch, you may want to buy another just in case of getting banned

#

you know how nintendo hates mods zote

novel bronze
odd blaze
#

Anyone know what I should edit in my save file to get Brumm in Dirtmouth since I killed NKG?

#

Wait I think I found it.

#

Yeah I forgot he's renamed to Nymm. I got it.

odd blaze
#

Is there an updated version of the upgraded grimmchild mod that doesn't break constantly?

tawny carbon
#

no

odd blaze
#

frick, thank

glad aurora
#

idk where exactly to put this but uhh

#

i had debug mod for a while and now ive deleted the modding api and all the mods

#

and on one of my files it still feels like the 'infinite jump' from debug is on even though i dont have modding api anymore

#

idk what else couldve caused it if not debug mode but

haughty viper
#

reinstall it and disable it then

glad aurora
#

no all the mods were

#

disabled

real jacinth
#

infinite jump is a change made to your save file

#

you need to use the mod to turn it off

#

then uninstall the mods again

glad aurora
#

i don't remember leaving it on but i'll try that

haughty viper
#

yeah, I used an ambiguous word, I meant to disable the effect

glad aurora
#

thank you

#

i did indeed leave it on for some reason

novel bronze
#

people modded smash ultimate and mario odyssey so anything’s possible

#

take it from a huge idiot tho

#

everything is better on pc

open kayak
#

I'm doing rando 3 and dream nail is at 703 essence...Is that even possible to get?

tiny blade
#

there are multiple copies of dream nail

#

one for each upgrade

#

i'm not actually sure if awoken dream nail counts as one or not

open kayak
#

hm okay

#

that was definitely confusing to see

haughty viper
#

it does

#

@tiny blade

teal trail
#

hey guys enclaseHey im sitting here for 6 hours and trying to beat a randomizer on v3 i think its the current version. im kinda sick of it and want to look up in the spoiler log, where does it got saved? πŸ˜„

winged void
#

?saves

proud quailBOT
#

Saves


Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\```
** **
Mac File Paths:
```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/```
** **
Linux File Paths:
```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
haughty viper
#

@teal trail you should look at the helper log, not the spoiler

#

helper tells you where to go

teal trail
#

alright thanks enclaseHey

haughty viper
#

also, feel free to come back if you're still lost

#

randomizer always allows for a path

teal trail
#

dang im still lost enclaseLUL

#

i didnt found the helper log tho, im not sure if it even was created

haughty viper
#

it should be by default

teal trail
haughty viper
#

C:\Users\User\AppData\LocalLow\Team Cherry\Hollow Knight

teal trail
#

my hollow knight is installed on D: ; i cant find it on that path

real jacinth
#

It's not

haughty viper
#

I don't think that should change this path

real jacinth
#

?saves

proud quailBOT
#

Saves


Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\```
** **
Mac File Paths:
```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/```
** **
Linux File Paths:
```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
real jacinth
#

Go where it says the saves are

teal trail
#

found it

haughty viper
#

the ones with stars are the things you didn't get, but can

teal trail
#

finally i did it

#

thanks a million

haughty viper
#

what were you missing?

sour mason
#

the mod installer says it can't find vanilla Hollow Knight, what do I do?

covert oasis
#

what's your install path

sour mason
#

to the common steam apps hollow knight folder

#

this is for reverting back to vanilla not starting mods

sour mason
elfin jasper
#

verify integrity of game files is something you do in steam

#

that replaces the modded files with vanilla files

sour mason
#

ok

#

sorry I didn't know that

tulip helm
#

for some reason i cant go back to modded

tawny carbon
#

for some reason doesnt explain anything

rough hawk
#

@elfin jasper The mod being used in todays race is Randomizer 3, or is it a mod that's not available in the ModInstaller and has to be done manually?

winged void
#

Isn't Randomizer 3 in the modinstaller though?

rough hawk
#

Randomizer 3 is in the mod installer, I'm asking if we're using Rando 3 or if we're using something else.

elfin jasper
#

it is randomizer 3