#archived-modding-help
1 messages ยท Page 65 of 1
when you try to start a new save, there will be a new screen there with the randomizer options
so i have to delete the save i currently have or am i good still
yes, you have to delete it
welp there goes 40 minutes down the drain
ah
Soo, i just recently picked up the raidance host mod installer. Does it come with all The Api's And Such needed? i didnt' see any other mod api's in its list.
it does everything for you
it failed to load the mod
yup, it is
mirror what mods did you install?
she says she doesnt have any currently on
ooh ya theree we go, found and disabled it
she
'newtonsoft'.. is it an api orr something? no readme
its a female profile pic ok what could i think of
no, it's installed with another mod
I have a load of mods installed but none enabled
yeah, I think boopmod installs that
-anyways ill get to playing randomizer again tomorrow
ooh ok
uninstalled boop, will uninstall this
idk
maybe you'll have to remove it manually
I think that file isn't needed anymore
No more random api error
nice
whats customknighht do again? It doesnt hhave a readme
lets you install custom sprite sheets to alter the knight's appearance
ahh ok.
'QoL', confuses me. Quality of life, obv. but .. Storage on currnent patch? menu dropping? whats this
speedrun tech that was removed by tc
ah ok
Is AssetStudio safe?
So, i put on this bonfire bod, and the ui seems to have loaded, but when i click the aspect nothing happens
how do i use this
nvm, have to be standing infront of bench, and cant see mouse
anyone know how to get randomizer?
thanks
@real jacinth this is just a modding installer, does it come with randomizer?
Open it
its stuck at the end
What patch is your game
Put it on your desktop tho first
It runs, finds your game, downloads files from the Google drive, and puts them in your game
Yes
So press install
Next to what you want
alright
do i have to do anything else?
ah nice thanks alot
if i go on a different save, this doesnt affect my run right?
nice
Is AssetStudio safe?
it is
Thanks
Hi! Charming living mini-map it's working? Where I found this .txt file?
why is it downloaded twice is the real question
Hi is there a way to easily mod hk on linux? Looking to install the HP bar mod, but if there is only the .dll I'll just play the game as is :)
use mono
Please, where can I find the updated Boss rush mod?
theres already a boss rush for the base game
i know, i just wanted to see how it works
well that "latest" version for that was at 1.2.2.1 patch
thank you gradow take it away
hello, guys. not sure is this right channel, but... can you please help me out with finding this dmg counter?
dark souls
searching "dark souls hit counter" showed something similar, called "Hit Counter Manager". gonna try it. thanks. :)
@warm narwhal The another Charm mod is Charm Overhaul.
can someone provide unmodded 1432 assembly-csharp
1412 ๐ค
isnt it 1412, well cp
can you not just verify cache?
could just move the mod dll files instead of putting the vanilla assembly in
the installer sux
it made .vanilla , but it copied the modded dll, coz i already installed modded dll when i used the installer
should've provide it's own source of vanilla dll tbh
i'm not talking about the API
leave the API assembly there
just turn off the other mods by moving them to a sub-folder
i know what u meant, just want to use unmodded dll, that's all
do you have to load enemy randomizer every single time you play?
yes
cuz it's broken
ciplax, it doesn't provide the vanilla dll because that's grey territory for hosting tc's code online
Instead it creates a .vanilla if you have the vanilla dll and uses that to restore to vanilla
has omnes deorum not been updated in a bit? i wanna try the mod out but it says "failed to load, check modlog.txt", anyone know what this means?
anyone know how to install mods on a macbook?
Yes, mods can be installed on a mac.
You can use the installer
To run the installer:
- Open the Terminal
- Type
cd $(dirname - Drag the exe onto the terminal.
- Type
)then hit Return/Enter - Type
mono --arch=32(Note the space at the end) - Drag the exe onto the terminal and then hit Return/Enter
If this fails with bash: mono: command not found then
- install mono here
- Open a new terminal window
- Type/paste in
export PATH=/usr/local/bin:${PATH}and hit Return/Enter - Repeat steps 2-6 above.
So when I run the installer all that happens is I get an error message stating that "& is an unexpected token. The expected token is - or " for line 1 position 155. "
I just want something else other than just Bonfire mod and I am on Windows
Nope, I already had it running before but for some reason it stopped working and now I cant find the original. Because of this I reinstalled it and now this is happening.
I tried that and it isn't working
I appreciate you trying to help me despite this not working
-where is your game
-what patch is your game
-have you tried verifying file integrity and then re-installing mods again
My game is in my steam folder under common and steam apps then Hollow Knight
My patch is the most current one as updated by Steam
I shall try that now xD
Thanks again ahead of time
you didn't answer any of my questions. lol
what patch number. "latest" tells me nothing
and location, what drive
C, D
I am not at the computer at the moment lol and C
I know that one for sure
Patch 1.4.3.2
Validating my files worked thank you for your help
I need help, how do I edit my save file? I need to restore the breakable wall in Crystal Peak because apparently breaking the wall also removes the enemy that I need for a pogo skip :/ I hope that is even possible with save editing
Doesn't work, I don't have Mantis Claw and can't get high enough
I need him to throw his pick into the air so I can pogo off of that, the extra height is necessary
nvm I can do it the way you said, but only after equipping Mark of Pride, that extends the range far enough for double jump to reach.
Edit save with this https://bloodorca.github.io/hollow/ you will need to know the scene name I think to find the breakable wall name and switch it true/false. Seems like a huge pain but its possible good luck
Thanks Graig, not gonna need it for this jump apparently, but I will definitely keep the link in case I need it in the future!
Also Mickely I'm just gonna believe you on that one, I'm probably just not good enough to make that jump with normal nail range.
Hello, anyone knows how to get and install debug mod for 1.2.2.1? Cause modinstaller seems to only work for latest version.
you wanna get the 1221 api and debug from the drive
Thank you very much 
I have a question. It isn't a modding question per se but just a game dev process question since you guys might know the answer? And its related to HK.
I was checking out the sprite sheets from the pinned link in art discussion, and it just seems like some of these would be hell to slice in unity.
do you know if TC used a program or some other assistance to do it? or if they're just extremely patient?
case in point:
or they animated them through unity and unity generated the sheets on its own
hmm I'm just starting to learn unity but if thats a thing then thats probably what happened
with it's own internal references for where each frame of the animation is located
these sheets just don't look human constructed haha
cuz they probably aren't
so does that mean you'd upload the spritesheets and animate them, but later on they'd get fused somehow?
sorry, I'm pretty inexperienced with unity still.
no. you'd upload every frame of the animation and define them, then unity would store them in a sheet format like this to reference later
ok thanks for the help
unity has a atlas packer
that uses an algorithm to store sheets into a tightly packed grid in a 2^n x 2^n square
is there a mod that shows a boss's health like a health bar?
does it work on the current version?
hpbars used to be boss specific, but it was ported into enemyhpbars so I didn't have to keep it updated
it should
np
Im having trouble applying the custom knight mod
Can anyone help me?
Ive got it in the modding folder but i dont know how to apply it
Ill check that out
Im not seeing a custom knight folder my guy
I have a problem with custom knight too
It worked before but noe it doesn't
I tried to install it manual and with the installer
But it doesn't work

@ me when someone gives a solution
Same
Well, what'd you change from when it worked?
And use the installer to install the mod, balance
It just says invalid path selected...
select a valid path then?
How do you know what path is valid?
it's the folder containing the game's exe
;help
randomly (or seemingly so) when i hold down the attack button, it stops me and then does whatever actions i did while holding it down when i released it
for example, i hold down attack and then jump twice and walk left, once i release attack i swing, jump twice, and walk left
i didnt have any specific mods installed, but this seemed to fix itself when i reverted the game back to it's original state (none of the text in the top-left corner of the menu)
oh, this happened on mac by the way
oh mac sucks for games just buy a gaming pc
oh prebuilts suck for money just build one
what does QoL do
i mean the second part of the description states
unfixed menu drop and storage
what does that mean?
is there a full list available?
speedrun stuffs
Change the knight
how so?
It changes the sprites
how do you change them?
i have the mod lol but it doesnt have any description on how to use it
nothing changed either
found it on pinned mssg's thanks anyways lol
yo @noble basin , how do we configure the decay and damage of Glorious Combos? There's no settings file; do I need to generate one?
When I load the randomizer, It gets stuck at 94%. Can I fix that?
Sure. Fix the mod code
How do I do that? Sorry if its a dumb question but I'm not familiar with moddo g
Modding*
You learn to code, then update it for current patch
if you run the game once it generates a save file. combomod.json @agile wolf
@real jacinth I dont understand what you mean.
that mod is unstable and hasn't been updated from the maker of it for the most recent patch
and the modder who made it no longer has free time to dedicate to modding
so.....
So I can't play the enemy randomizer until it gets patched?
you can try loading it over and over
and it might work once in awhile
otherwise, yes, wait til it's patched, which may very well be never
@noble basin , no dice, no generated .json file. Where should I be looking?
I'm in the managed/mods folder with all the other .dlls
I should be looking for the savegame folder?
ohh
is it combos.settings.json
hello guys
can someone help me about putting mods?
i want to put glass soul
and i failed
tried to watch Verulean
and im wrong
now this happens
please someone help
please
help
Mikely
Use the installer
u know the problem?
Click the blue text
hey guys

guys i have a question
how can i change a mod a bit
just make a minus 25% a plus 25%
if you can help and if you want to message me
neither of those apply sorry
can someone help me with installing mods, i have poor knowledge of where to put and replace stuff when it comes to modding games
just
You see, it says it cannot find the instalation folder for it so I have to choose and I have no idea where it would be
do you have it on steam?
yes
right click the game then, go to properties, and find the file path
thank you, i think i got it
would anyone know why my controller doesn't work after installing the modding API? I use linux, just a generic controller.
@raw needle that's a common issue with the api
Are you aware of any workarounds or fixes to the issue?
56 knows a fix, but won't tell me
Ha! alright. Good to know there's at least a fix. Thanks for the help, now to track down 56, I suppose.
hey folks i enabled a few mods here and there and when i press up and attack a few times the game speeds up stupidly is this intended by a mod or just something ive done wrong?
one of the lightbringer charms does that
ah ok. i think its the one that makes you fire lances upwards. seems silly since speeding up the game makes it really easy to die lol
That charm is literally called time fracture
ok thanks ๐ just a quickie im trying the use the charming mod but it keeps saying failed to load when i get to the start screen does anyone know of an incompatibility or something im not aware of?
It's outdated
ah ok. so is it best to leave it uninstalled for now?
How do I install the custom knights thing with the api?
But when i use the modinstaller.exe it says that its invalid
What file do i select to install?
Says what is invalid
Did you select your game path?
Or the mod path?
The installer does all the work for you. Including downloading
Oh okay
its amazing how many soft locks you can get yourself into by using the randomiser mod lol
Hello! I'm trying to install the lightbringer mod but I can't use the installer. I merged hollow_knight_Data and replaced the Assembly-CSharp.dll, but all I get is a black screen. Why can that be happening?
There are no soft locks. Cuz you can save and quit
And why can't you use the installer
I'm on Linux and for some reason I can't make it work properly
Well then it could be doing that for any number of reasons. Most of them being you downloading the wrong versions
Which version should I download?
The ones that match your patch
@dense badger rando is written to prevent all softlocks
Mickely, that was the problem, thanks!
oh, i just went to the mantis village to get the claw but instead it gave me the monarch wings so i still cant get out haha
yes you can
i meant from some places that i need the claw (my bad)
can someone help?
this is all i can see while opening the mod installer
https://gyazo.com/638087b84d9e97b292c0dc2057febf3f
you can always save/quit
unless the rando is written to now contain the claw somewhere in my run that i actually have access too?
yeah thats what ive been doing lol
you can get basically everywhere with wings
there's not many places you can get with claw that you can't with wings
yeah but the wings are one flap and theres a few places that are quite high and need to climb up.
so yeah, you got access to a shit ton of areas
i see what you're saying anyhow
one flap that's refreshed by pogo
and background objects that can be pogo'd
and enemies
and your shade
@sly quartz redownload it
and tell it where your game is
ooh ok ill take that into account (im still a noobie) only installed yesterday never played the game before lol
you've never played HK before?
nope lol i know LUL
yeah i spent 14 hours on it yesterday and did tons of the game i think nearly all of it?
So i want to do a randomizer
i loaded in item and enemy randomizer because that seems like fun
however
I need to select a few things when starting a new game
can someone help?
middle column is just restrictions to enter the black egg
hornet won't let you in unless you meet everything you put to "true"
@dense badger you really should play the game thoroughly beforehand
it really enhances the whole experience
Byrone: if you choose enemy rando, yeah
except GM enemies
guess i didnt do it right then
show me the title screen
when i click [load enemy randomizer] my fps drops to 3 and I see a lot of different scenes playing in single frames
ok
waited for a minute
the mod in modinstaller loaded fully
ill try to wait it out because i took it for a bug and not a loading screen
wut
modinstaller doesn't load anything
it downloads and installs
you need to manually load it when you run the game
yeah i didnt see loading %
should be right next to the "load all enemies" button
on the title screen
when it's flashing all the screens
so 1 certain enemy gets swapped with 1 other enemy?
all my small flies are gruz mothers now?
depends on your settings
and could you tell where I can change that?
in mod options I think
in the menus
between the different modes, especially chaos
in the modinstaller or in the hollow knight menus
modinstaller is just an installer
modinstaller is just a copy/paste tool
Downgrade to an earlier build of HK. Glass Soul was not made for the current one.
Every single story I have heard of people trying to install it on the current HK build ends with "and then it corrupted my save files" or "but it was just blank when I opened it".
You could always try to replicate it manually. Install QoL to decrypt save files, then open your save and set your health to one.
And every time you complete a mask, set it back to one and add some nail damage, since that is how Glass Soul handled masks.
Yup, like I said. It wasn't built for the current version.
oh ok
Downgrade HK or just lower your health manually.
How to fix failed to load check modlog.txt?
is there any way to disable individual options in the QoL Mod?
All I want is the Salubra Killer option
also, is there anywhere I can read more about the HK Unofficial Patch? the google doc doesn't seem to contain much detail about what it fixes
Yes, actually.
In the main menu, click on mods.
Each one can be turned on or off individually.
Options, then mods.
Allows binding mouse buttons, allows re-entering any saves, silences Salubra, allows skipping video, fixes several minor bugs with Dashmaster.
Oh, and this.
Self-explanatory.
That's odd, I tried clicking the "Mods" option under Options, but I can't actually select it
the selector just skips over it
Also what's POP?
Path of Pain, a secret area near the end of the game.
Normally you can only enter it once.
Ah yeah
The mouse refusing to click on something sounds like an API bug. The API has been known to do that with the fullscreen/windowed menu option.
You have everything up to date?
Yup, as far as I'm aware
Latest HK version, and I'm new to modding (as of the last 15min) so I've downloaded the latest version of everything
I just figured out I could click 'Mods' with a mouse and it works
Well there you go, then.
I usually use a controller so I hadn't tried just mousing over it, woops
Thanks for the help Doxel
No problem.
Would you happen to know what "Fix Dashmaster" does?
Also, are hard saves just manual saves?
basically it removes the downward dash from accidentally happening
since it disables downdash as long as your holding left or right
if you wanna manually do it then all you have to do is hold down button ONLY when dashing
Awesome, thanks!
so yes, then?
Plus input lag is framerate dependent
So if you have vsync on, that's another performance hit
And decrease games resolution
And play windowed
So you can decrease it more
well i say delayed
do you have
but it's really more like holding down stops me
chaos mod installed
no, i only have health bars
i just wanna see enemy health
so when i hold down attack button, and for example hold left, releasing will make me walk left and then swing
That's ghosting
so is there any fix for it?
You're playing with keyboad then?
yes
Or use controller
Yes. Laptops are shit for ghosting
They can't accept multiple inputs at once
it works just fine un-modded
So you're dealing with multiple problems at once then
so am i better off just not using mods
Performance issues, and ghosting
performance issues?
Yes..... Literally what we've been talking about for the last few minutes
Your machine is shit for games
yeah, i've gotten that before
i know
i'll just go without health bars then
but why do you say "and ghosting", i thought ghosting was the issue
After installing the API, where the exe?
Assuming the API was installed by ModInstaller.exe, still where it was before.
Open up ModInstaller.exe and tell it which mods to add.
I would assume your Downloads folder.
Nope, it does both.
Open it up and you'll see a list.
You can add or remove everything from there.
half of these i dont even know what they do
Well, what do you want?
Here, the summary for each mod.
If you don't know what something is, look it up.

By the way, is there a version of the mod installer for Linux, or just Windows? If not I could try Wine I suppose
Use mono
Yes, mods can be installed on a mac.
You can use the installer
To run the installer:
- Open the Terminal
- Type
cd $(dirname - Drag the exe onto the terminal.
- Type
)then hit Return/Enter - Type
mono --arch=32(Note the space at the end) - Drag the exe onto the terminal and then hit Return/Enter
If this fails with bash: mono: command not found then
- install mono here
- Open a new terminal window
- Type/paste in
export PATH=/usr/local/bin:${PATH}and hit Return/Enter - Repeat steps 2-6 above.
Works, thanks
hey folks im noticing that from time to time when loading up save with the same mods installed etc my nail damage significantly goes down to the point where im killing start of the game mobs after about 6-7 hits. i do have the bonfire mod so not sure if this is messing it up somehow. i have lightbringer also so not sure if nail damage is affecting the lances or not. any advice would be brilliant ๐
using bonfire and lightbringer at the same time is.... questionable
ah ok i thought as much ill disable it for now and see what happens. im not sure im a fan of lightbringer anyway seems a bit lacking somehow
maybe because you're pairing it with things not meant to be paired with
yeah been trying to find the right combination of mods the past few days, nearly got it i think thanks for the advice any how
the large game changing mods should be played alone
mostly including: lightbringer, blackmoth (with exception of adding redwing, if that's your thing), and bonfire
lightbringer is best
it's pretty good
but when you add other mods onto it and break how it works..... yeah
you're kinda ruining it
Not neccessarily for hollow knight, but I was directed here from #off-topic to seek help
I set up this:
canvasanim = GetComponent<Animator>();
(which has been set in the Inspector)
then did
canvasanim.Play("HurtMarker");
but I get this error:
https://i.imgur.com/pfTLgZH.png
The Animator component is in a Canvas, I don't know if that means anything, but the same code worked for something else-- just not this.
is bonfire in godmaster
does anyone else get the issue that in the 'Arts' mod, the text is hot pink squares?
I don't know why they package all the art mods together. I had to install it and then manually disable everything but infinite Myla, because they bundle that all together.
Maybe it's for a previous version? I dunno.
There are like six mods all under that install button, though.
idk
Whichever one broke, just turn it off.
they were probably talking about the gibberish when they said pink squares
but they're not even pink, I don't think
they're just another weird font with gibberish letters
pretty sure they are pink
I might be misremembering it then
it's both
like, i like the gibberish, it has a nice aesthetic to it
but there's alot of things that are just
pink squares
and it hurts my eyes and irritates me
can you show me those?
YEET
hey guys the boop mod isnt working
would you want it to work
that's the real question right there
so, I heard that there is a way to change characters sprites in unity, anyone know how to do this
no clue
mods
CustomKnight
ty
I'm just waiting for the day when Enemy Randomizer gets fixed
because I think that would be really cool
Seanpr is currently remaking it
I installed Randomizer 2 and my main save with my all rads and the first 4 pantheons done all bound got wiped
What the fuck
rando doesn't wipe saves, I don't think
actually, on my experience, it surely doesn't

if you have a save in a slot, it just continues that save
if you don't, you can start a rando run
For me the moment I loaded up my game with it installed it wiped the save in the first slot
wiped how
And when I go into the folder with all my saves it says its still there but when I load up my game theres nothing
The game doesn't show the save
It shows that its still in the folder though
also, can you please send me your modlog and your outputlog
I have debug, enemy hp bars, QoL and Pain of the Path
Nope
can you send me your save file?
Is it ok if its encoded?
I enabled all 4 and it still shows up
Excluding rando2
disable all of them and enable rand2
Only rando2 is enabled and it still shows up
ok, now do the process of enabling them one by one till it breaks
I enabled all of them and it hasn't broken
alright guys im starting to have an headache with something... im trying to get the rando bingo setup, and i think i got everything on place... with the exception of the bingo board... i just cant filter the bingo board to appear on stream a little bit transparent
can anyone help me with these OBS settings?
Use a browser source
Wait bingo board not tracker nvm
Right click -> filters
- Chroma key
Change opacity
thanks
I just started doing work on it earlier today
I'm gonna be away from my computer the rest of march though
Idk just felt like doing it
I already have it to about the same quality as the old one
Which is to say very low quality
Half the enemies get stuck in the floor
how is that low quality
chaos mod is the pinnacle of quality
anything close to that is almost godlike in my books
I want to patch all the boss screams to not lock you in place as well
Because entering a room and getting met with Collector's "WOOHOO" and kicked back out is not great
are you gonna put the enemies into categories and only swap enemies in the same category or something like that?
Yo, so following problem. I downloaded patch 1.2.2.1 in the console of steam. I didnt have enough space on my hard drive, so Steam closed itself. Then i uninstalled a big game i dont play anymore, and i noticed that it is still downloading, but because steam closed, Steam will not give me the path where it got downloaded..
so start the download again
and if it's still downloading, it won't give you the path
cuz it's not done
it prints the path when it's done downloading
oh ok i will wait then, i just thought it wont happen because steam closed itself and i had to open up the console again and there is nothing in the console
thank you ๐
Adds pins to the map for help with rando
whats a .dat.bak658 file? cause i have like 4 user1 files and i was wondering if i can do that my casual file is user4?
If you can do what?
The .bak files are literally just the same thing btw
Copy pasted
so i can delete bak files?
i was wondering if i could make my casual game file be in the last slot by renaming or another method
Yeah just rename user1 to user4
oh too easy i guess :D
Thank you
While the game is open or cloud saves might move it back
aw damn
alright ill get it again
could somebody quickly explain backing up files?
do i just copy the files then put them aside?
ok thanks
Would the best way to learn how to mod a boss be to start on something like modifying False Knight?
all the bosses are programmed pretty much the same
Oh man. I started playing with mods, but as soon as I reach around Mantis Village, the frame stutters get so bad the game is unplayable
which mods
Alright I just downloaded the modinstaller, enabled CustomKnight then downloaded Grimm Knight now what?
Ok I found this
read the uh, read me file
that's where you paste the grimm knight you just downloaded
Yes, mods can be installed on a mac.
You can use the installer
To run the installer:
- Open the Terminal
- Type
cd $(dirname - Drag the exe onto the terminal.
- Type
)then hit Return/Enter - Type
mono --arch=32(Note the space at the end) - Drag the exe onto the terminal and then hit Return/Enter
If this fails with bash: mono: command not found then
- install mono here
- Open a new terminal window
- Type/paste in
export PATH=/usr/local/bin:${PATH}and hit Return/Enter - Repeat steps 2-6 above.
hey just a quick question
which one do i use for randomizer run
whats the difference
Hey guys, can someone tell me how to unbind keys in the debug mod?
Depends on what you bound to what
Delete the json file where your saves are
Hey, I'm having issues getting the Charm Overhaul mod to work. from the readme, it should be changing some of the charm costs, including the compass to require 0 notches. It hasn't had any effect though, the charms still have base costs and effects, not sure what's up
Probably only changes new saves
It is a new save
Started the save file with the mod, progressed up to getting the compass, the cost isn't changed
Next guess then is you installed it wrong
And it shows up in the top left of the main menu?
Ok then my third guess is the mod is broken on current patch
Send your log file
Modlog.txt by the saves
Depending on how the mod works the errors might not go there
There another log file, generic unity one
output_log.txt
purr
Same
2 sean screenies in one day ๐ฎ
Yeah almost like I'm on mobile exclusively today or something
Anyway there's apparently no find functionality in whatever default text viewer I have on here
And I'm not manually checking that chunker of a log
@novel bronze whats ur github bb
never said i was good at code
its good code As Long As It Worksโข
^
But this is literally exactly what happens in dnspy
You can't tell me that's a coincidence
@glass meteor post the weary lemon please
lmao

Thank you
hi guys i installed the enemy randomizer and when i start the game it shows loaded but doesnt do anything someone knows why?
like if i need to config something
ok im dumb AF i need to click

i'm using enemy and item randomizer. i keep getting locked in boss rooms where doors close in on me. even after killing all the enemies, the doors won't open up. i just save and quit and return there but it is kind of annoying. any way to get the doors open? what if i use noclip, will the doors stay closed forever?
you mean challenge rooms
you need to make sure the gate closes before you kill anything
and also if one of the enemies is a shade sibling then the challenge room WILL break
because shade siblings are one of the few enemies that gets "recycled" instead of actually dying
enemy rando isn't the most stable mod... to say the least
and unlikely it'll get fixed any time soon
because the guy who made it has too much going on in his life to make time for modding anymore
yeah i think i managed to kill some enemies before any doors closed
i do enjoy it when it works as intended
the whole mod i mean
a few times i've gotten these endless room transitions when bosses spawned
hopefully this mod will get polished one day
:(
@novel bronze
Use debug mod to clip through the locked doors
no save and quit needed
Pretty sure no clip is an option in the mod itself for specifically this issue
i used it and everything went well
Having issues with the Enemy Randomizer mod, any help would be great, this is also my first time modding.
and i dont know how to access mod log
i am using randomizer mod and i talked to isleda and my game stopped working
the animations kept playing and so did the music but a box with the stuff you can buy in it didn't show up
this happens when talking to all of the shopkeepers in dirtmouth
so uh my friend has the randomizer mod and lightbringer, and theres this one item he cant pick up because it softlocks the game
Nice
Nice
Nice
Nice
I modded my game and whenever i want to talk to shopkeepers, it freezes my game
any help plz
56 did you change the api
no you are thinking of enemy rando
rando does softlock sometimes, try again after restarting game 
When did the API update?
And/or how do I get the old assemblycsharp
Not what I'm looking for, but thank you
The current version is 1.4.3.2, I'm looking for 1.4.2.4
Or at least, the version of the API from before it was updated at 4 am today ๐
@runic oriole I would recommend backing up the API to an assembly_prev.dll whenever it updates. loool
The new version broke my map mod due to some (maybe?) changes in ModHooks.Instance.GetPlayerBool
It grabs the internal value before it tests any of the mod's overrides, which means that if you're using that function with helper values ( a la the item randomizer ), it throws an exception before returning anything
it should be possible to recover past version of gdrive files, normally
Ooh good call! thanks ciplax
idk who gets the access to it tho, dont think it's available to everyone
I do at the very least
it looks like the playerdata thing never changed, but I don't see how it worked in the past
I have nothing to do with changing the api, CaptainDapper
Uh oh
Did you make the mod installer
Cuz that's why I pinged you. when the dll gets replaced it might be good to save a backup
Also the earlier issue with the files it was the c:\temp folder good call. I stuck my wife's music in there while I used her usb stick for something else
mostly making a joke about the backup thing though. broken mods are bad
Thanks Mick! I got it from the version history thing
can someone make a mod where salubra stfu when youre sitting on the bench
Here's the exception I'm getting with the mod:
Parameter name: key
at System.Collections.Generic.Dictionary`2[System.Reflection.FieldInfo,System.Delegate].TryGetValue (System.Reflection.FieldInfo key, System.Delegate& value) [0x00000] in <filename unknown>:0
at Modding.ReflectionHelper.GetGetter[PlayerData,Boolean] (System.Reflection.FieldInfo fi) [0x00000] in <filename unknown>:0
at Modding.ReflectionHelper.GetAttr[PlayerData,Boolean] (.PlayerData obj, System.String name) [0x00000] in <filename unknown>:0
at PlayerData.GetBoolInternal (System.String boolName) [0x00000] in <filename unknown>:0
at Modding.ModHooks.GetPlayerBool (System.String target) [0x00000] in <filename unknown>:0
at PlayerData.GetBool (System.String boolName) [0x00000] in <filename unknown>:0 15:20:55 PM ERROR: System.ArgumentNullException: Argument cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[System.Reflection.FieldInfo,System.Delegate].TryGetValue (System.Reflection.FieldInfo key, System.Delegate& value) [0x00000] in <filename unknown>:0
at Modding.ReflectionHelper.GetGetter[PlayerData,Boolean] (System.Reflection.FieldInfo fi) [0x00000] in <filename unknown>:0
at Modding.ReflectionHelper.GetAttr[PlayerData,Boolean] (.PlayerData obj, System.String name) [0x00000] in <filename unknown>:0
at PlayerData.GetBoolInternal (System.String boolName) [0x00000] in <filename unknown>:0
at Modding.ModHooks.GetPlayerBool (System.String target) [0x00000] in <filename unknown>:0
at PlayerData.GetBool (System.String boolName) [0x00000] in <filename unknown>:0 ```
It looks like there were some additions to the ReflectionHelper class, specifically GetGetter which is part of the stack trace
@novel bronze qol mutes her
@tiny blade Thanks

All right so the issue is in Modding.ReflectionHelper.GetAttr<TObject, TField>... return ((Func<TObject, TField>)GetGetter<TObject, TField>(GetField(typeof(TObject), name)))(obj); GetField can return null, but then in GetGetter that value is used as the key for TryGetValue
@glass meteor fix ur mods

seems fine to me
All the ones with the helper values are lit up cuz it didn't get a chance to disable them. If you start a new game, for example, with the current API you'll see that salubra is reachable right from the get go
and lots of others but
alright so I'm relatively new to modding and thought hollow knight would be a good one to practice on

I want to know where i should start
you want to install or make mods?
both eventually
but I was gonna start with installing one
and just learning how to mess with the game in general
installing is pretty simple
Thank you, I managed to figure it out from there
Wow all of modding you figured out that was quick
oops
I meant, am currently in the process of figuring everything out
but I'm not clueless now
I would recommend checking out ze github repos for various mods to learn more. I liberally plagiarized to get my mod out there
I'm not sure how much general programmy stuff you know, but there's a lot to learn there too. And Unity specific stuff too. And booze helps.
Unless you're underage, then don't booze maybe.
Only slightly booze then
eh i think I'll just pass on the booze
I take it back I'm lost
I installed the mod installer
and started installing things
but then it "couldnt find my vanilla hollow knight"
the only other thing it said was "check the integrity of my game files and relaunch the program
please help
๐
only slightly booze XD
nice, I don't know why I popped in here, I know nothing about modding and don't really plan on modding stuff
trust me I dont know anything either
same
modding staff, simultaneously: haha imagine knowing how to mod
Debug mod not loading. Dunno why this happened, was using it without problems since weeks ago
For Bonfire what should i do install? Just only Bonfire?
thanks ๐
@nimble temple If you go to the save file dir, usually your local app data / team cherry / hollow knight, you can set the loglevel to 0 in the mod api .json settings file. Can you do that, get the error and resend the log file?
Pog
i 'member pogs
i had a slammer with OJ Simpson on it. One was him super happy with the word innocent on it, and the other side was a mugshot with the word guilty
ah the 90s
should sell it on ebay for 20 dollars tbh
Sorry for wait! how about a list of mods? Screenshot of the mods folder would work ๐
ooh i'm scared, you think i can't take on two sleepy kittens
demote for inciting violence
well
one of the kittens is vicious
the other one is just a lazybag
I'll let you guess which one is which
orange one is vicious
trick question
i've got a tabby and a long haired siamese here and the tabby is so fricken mean
@nimble temple screenshot of mods installed, either folder or title screen
You know the weird part about this is at the top of the log: [ERROR]:[API] - Couldn't check for new version.System.IndexOutOfRangeException: Array index is out of range.
Speaking of new version, when was the last time you updated the API? Like ran the modinstaller
I wish I knew more about how the API actually worked ๐ฆ
I can't find that string "Couldn't check for new version"... Unless that line isn't actually coming from the API? But then why is labeled API and not a different mod
Well the main issue I think is that the json file for global settings is borked... try putting this file in the save folder (app data):
Not in home rn but is just debugmod dll @hearty harbor
okay fair enough ๐ try putting that file in the save folder and see if it fixes itself
Hey, I wondered. are there any mods for hollow knight compatible with mac? (except a save editor.)
all of them work on mac
but, the application to use the mods is an exe only right?
Yes, mods can be installed on a mac.
You can use the installer
To run the installer:
- Open the Terminal
- Type
cd $(dirname - Drag the exe onto the terminal.
- Type
)then hit Return/Enter - Type
mono --arch=32(Note the space at the end) - Drag the exe onto the terminal and then hit Return/Enter
If this fails with bash: mono: command not found then
- install mono here
- Open a new terminal window
- Type/paste in
export PATH=/usr/local/bin:${PATH}and hit Return/Enter - Repeat steps 2-6 above.
OwO tanks
np
Who manages the mod summaries google doc?
verulean i think?
@gloomy crater eh?
monkaHmm
Do you do the mod summaries thingy?
I'm wondering if you can add a description for RandoMapMod (Requires Randomizer) Adds a pin on the map for each randomized location. The pins will show up differently if it's possible to get to that location with your current rando settings.
Hey guys, I just bought the game but i cant seem to start it, this is the error: Hollow Knight [version: Unity 2017.4.10f1 (f2cce2a5991f)]
UnityPlayer.dll caused an Access Violation (0xc0000005)
in module UnityPlayer.dll at 0023:654cc6ca.
Is this issue known and is someone willing to help me out?
I already tried a lot of stuff
i updated drivers, reinstalled, turned off my virus scanner and malware scanner, and messed a bit around with the steam properties (Verify integrity of gamefiles)
yeah someone from the general chat redirected me to here
copy and paste
at all
what are you downloading it onto
what's your rig
how much disk space do you have
did you launch through steam, or somewhere else
Time of this report: 9/12/2018, 10:28:00
Machine name: LAPTOP-DR3PUIH6
Machine Id: Unknown
Operating System: Windows 10 Home 64-bit (10.0, Build 16299) (16299.rs3_release.170928-1534)
Language: Dutch (Regional Setting: Dutch)
System Manufacturer: ASUSTeK COMPUTER INC.
System Model: UX410UAR
BIOS: UX410UAR.304
Processor: Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz (8 CPUs), ~2.0GHz
Memory: 8192MB RAM
Available OS Memory: 8072MB RAM
Page File: 6169MB used, 3822MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 144 DPI (150 percent)
System DPI Setting: 144 DPI (150 percent)
DWM DPI Scaling: UnKnown
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DxDiag Version: 10.00.16299.0015 32bit Unicode
Card name: Intel(R) UHD Graphics 620
its working on my other rig, my desktop but it doesnt seem to work on my laptop, which i bought it for actually
i have 15 gigs left
i launched it through steam and the exe file

worked @hearty harbor tks ๐
Woot!
guys whats newtonsoft json
also i cant find nightmare god grimm
- throwaway file part of boop mod
- NGG is part of Infinite grimm now
does nightmare god grimm only work if the grimm troupe is there?
uhhh how do i fix this error? 
anyone nightmare god grimm?
uh i opened the mod loader
what else?

close and reopen it
i've done that



