#archived-modding-help

1 messages Β· Page 64 of 1

candid oxide
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nice

trail flint
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yes

tiny blade
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i made it πŸ™‚

trail flint
#

also yes

runic oriole
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bonfire is what's wrong with bonfire

subtle heath
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hello

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i tried to instal a few mods

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and the game recognize them

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but there is "FAILED TO LOAD"

runic oriole
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charming?

subtle heath
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I installed charming, yea

runic oriole
#

just don't use charming

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it's broken

subtle heath
#

okay

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charming, redwing, overhaul and grimmchild doesnt work

runic oriole
#

umm

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why so many mods at once?

subtle heath
#

want to try

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they are not compatible?

runic oriole
#

try one at a time?

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well

subtle heath
#

okay

runic oriole
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redwing overrides some charms

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as does charm overhaul

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as does charming

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so there's already a lot of incompatibilities there

subtle heath
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redwing goes off then

runic oriole
#

also grimmchild updates changes the grimmchild charm, so it might also conflict with other charm mods

subtle heath
#

understood

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thank you sir!

runic oriole
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np

novel bronze
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@subtle heath grimmchild and overhaul should work together

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I have them both

noble basin
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grimmchild might be broken because you have an invalid dll, newtonsoft

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from boopmod

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so go delete that dll manually imo

vernal charm
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I just installed blackmoth and redwing through the modinstaller and half of the redwing features aren't working. The nail arts, flame shield, and fire pillar when you focus are working but the trail and the fireballs when you dash up aren't working at all. I went to the google drive where they have all the mods and installed the redwing from there. That fixed the the fireballs and trail, but now the shield isn't appearing (it still works though). The modlog when I ran this version apparently couldn't find the assets and gave this error "[INFO]:[Redwing] Not sure how to handle 0. Flame shields are 1 indexed." Does anyone know what could be causing this and how I can fix it? Blackmoth and Redwing are the only mods I have installed

real jacinth
#

Did you download the assets too

vernal charm
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yeah

echo ocean
#

What stats should I have before trying seriously to take Empress down in Lightbringer?

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I really want Lumafly and access to the charms the vendors have

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I think I could/should just do Crystal Mines in the dark and take the Blue Lake path to Sly and Salubra

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dont think the idea of doing dark deepnest to get tram past is realistic :/

novel bronze
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no need for lantern or tram

echo ocean
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Waterways -> Ismas -> KE -> crypt under RG?

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Thanks!

novel bronze
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not crypt

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crypt requires dive

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and isn't even in that path

echo ocean
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right, crypt-adjacent i guess

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i think of that whole area next to blue lake and under RG as crypt for whatever reason

novel bronze
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city-left, waterways, city-right, lower RG, blue lake, crossroads

graceful dome
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Why does the game freezes when i sit on a bench with the Bindings mod?

tardy hemlock
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Hello I am new to this discord and I am trying to install the randomizer mod. The online tutorial that I found says that I need the modding api, but I don't know where to find it. If anyone here knows what I should so next please let me know.

sand escarp
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That installer will do everything for you. When you start it, it will add the modding API. Then it will show you a list of available mods. Select Randomizer, and the installer will download it and place it in the proper directory for you.

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The whole process is automated now.

wild ice
gray bloom
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quick question

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why is my glorious combos counter going up here

mighty rose
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I have a question the mods can be put on the nintendo switch?

tiny blade
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no

dusky spindle
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I'm very new to all this but... what randomizer should I be using and are any of them compatible with 1.4.3.2

tiny blade
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use this to install it

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it does work on 1.4.3.2

dusky spindle
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Many thanks πŸ‘Œ

tiny blade
trail flint
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unironic good job kuro

mighty rose
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Can I get the installer for mac?

novel bronze
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**Mac**

Yes, mods can be installed on a mac.
You can use the installer
To run the installer:

  1. Open the Terminal
  2. Type cd $(dirname
  3. Drag the exe onto the terminal.
  4. Type ) then hit Return/Enter
  5. Type mono --arch=32 (Note the space at the end)
  6. Drag the exe onto the terminal and then hit Return/Enter

If this fails with bash: mono: command not found then

  1. install mono here
  2. Open a new terminal window
  3. Type/paste in export PATH=/usr/local/bin:${PATH} and hit Return/Enter
  4. Repeat steps 2-6 above.
mighty rose
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thanks

dusky spindle
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So I checked the Mod Summaries doc but I can't find Randomizer 2

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What does it do?

tiny blade
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it's just called randomizer

dusky spindle
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Oh they are the same?

tiny blade
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the mod is randomizer 2 but it's just listed as randomizer in the doc

dusky spindle
#

Okay got it, does it do anything with the enemies? or do I need Enemy Randomizer as well?

tiny blade
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latter

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rando just randomizes the placement of pickups

dusky spindle
#

But you can use them together?

tiny blade
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yeah but enemy rando might not work for you

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it has not been updated

dusky spindle
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Is there a more comprehensive documentation on what versions they work for etc?

dusky spindle
#

What does "Required Skips" mean in context

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Oh okay, I get it

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@grim fox_@ Is there any example (video or written) of all skips? I know shade-skip and fireball-skip

valid ore
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Hey guys, I don't know if is the right place to ask, but there's a way to enable the health bar only for bosses in the EnemyHPBar mod? thx

tiny blade
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the first one is a spike tunnel skip and the latter 2 are acid skips

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misc skips are a bunch of different things like dark rooms or using enemies to access places you are not supposed to be able to get to

ancient sun
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I downloaded debug mode (and the mod installer API) but I can't figure out how to open the UI and I can't find anywhere that says how, I've never downloaded mods without Steam Workshop, am I making an obvious mistake with downloading it? My HK is up to date and I have the right mod installer because it appears in the top left on the main menu

tiny blade
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f1

real jacinth
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Go into a save

ancient sun
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In a save, F1 doesn't work

real jacinth
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Then it's not installed

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Did you use the installer program with the zote face

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Or did you download things from github

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Because the API is not an installer

ancient sun
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It was all from GitHub

real jacinth
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Yeah, don't do that

ancient sun
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Oh! I'll try that then. Thank you for the help!

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It's working! Thank you again

runic oriole
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@dusky spindle just don't ever enable mag skips and you'll be fine

unborn dirge
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hey... anybody familiar with the json savefile format? is there documentation for what the more important keys in there do somewhere?

sterile verge
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Lil help? I know that there is mod that makes geo not be dropped but go strait to you when swarm is equipped but I cant remember its name, anybody knows? Thanks

echo ocean
unborn dirge
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probably not the right channel

echo ocean
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Sorry - this is an item from the Lightbringer mod @unborn dirge

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Deep Focus doesn't do that in vanilla

unborn dirge
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ohhh makes sense, my bad

sterile verge
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Lil help? I know that there is mod that makes geo not be dropped but go strait to you when swarm is equipped but I cant remember its name, anybody knows? Thanks

real jacinth
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There isn't one

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That I know of

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Where did you see this

dusky spindle
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@tiny blade That's neat but is there a place where you can read more about the skips? Information seems to be scarce

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@runic oriole What is mag skips?

real jacinth
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There's a rando helper

dusky spindle
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Is the randomizer still being worked on (activly in development)?

real jacinth
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No

dusky spindle
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I guess the same with enemy randomizer then huh?

real jacinth
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Different people

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Enemy rando maker had IRL things come up

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Randomizer is finished

dusky spindle
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Oh it's considered feature complete ?

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That's nice

real jacinth
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Has been for a while

dusky spindle
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Oh, is there a reason why it doesn't shuffle Seals and Idols around? Or the Thorn Charm?

real jacinth
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The thorn charm is

echo ocean
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I think it would make the game like horribly difficult if it randomized charms up with seals

real jacinth
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Relics are not because we tried it, and it was dumb

echo ocean
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Not horribly difficult but tedious

real jacinth
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So.... Balance reasons

dusky spindle
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Hmm, I'll have to make another run because I found Thorn Charm in the intended place which obviously can happen

real jacinth
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It happens

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We had a race the other day with 3 things in their vanilla spot

dusky spindle
#

Is the randomizer made with racing as a priority?

real jacinth
#

No

dusky spindle
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Ah, just curious

real jacinth
#

Hard mode is made to be as hard as possible

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All speedrun tech

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Without glitches

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Easy mode includes no real skips except pogoing on enemies

dusky spindle
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Ah, okay that's relieving then I guess all skips are compatible with the latest version?

real jacinth
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Yes

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Except mag skips. Don't do that

dusky spindle
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Β¨What are mag skips

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Also what implications does enabling skips have on the randomizer? Will it be more liberal where it places key-skills?

sterile verge
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sorry for such pause

real jacinth
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Probably exaltation

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Mag skips are skips that exist that aren't humanly possible

echo ocean
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@dusky spindle it make might those skips mandatory to beat the game

real jacinth
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It's a meme setting

echo ocean
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ex: if spike tunnel is on it might place an item you need behind a spike tunnel

real jacinth
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And yeah, adding skips means an item could require a hard skip to get it

echo ocean
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easy mode includes getting shopkeeper's key without mantis

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and i think it also includes getting to monarch wings without cdash

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its not entirely easy

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just easier

real jacinth
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The key without claw is under misc skips

dusky spindle
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@echo ocean That's what I thought. Just good for confirmation >.> there is a readme for the mod but it's pretty lacking

echo ocean
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i only play on easy and sly had the mantis claw after getting shopkeeps key once

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unless you dont need claw to beat the game on easy?

real jacinth
#

You sure he didn't have it before?

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And just missed it?

echo ocean
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yup

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i spent like a couple hours looking for claw in that save

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was down to only 3 checks including grubsong

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i did have monarch and dash

dusky spindle
#

Is Grub rewards also randomized?

echo ocean
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which makes that spike tunnel... easier

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grubsong but not elegy

real jacinth
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Elegy is always compass

echo ocean
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that explains why i never find compass

dusky spindle
#

Is the randomizer open source so one can fork it?

real jacinth
#

Yes

dusky spindle
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Nice

real jacinth
#

All HK mods are

echo ocean
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if you have serious improvements you'd probably want to just open a pull request instead neh?

real jacinth
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The only stipulation is that if you modify the code or use someone else's code, yours must be open source too

dusky spindle
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No, honestly I just want the option to randomize lesser important charms with seals/idols and I wouldn't hate to randomize grub rewards with charms

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Are stuff like pale ore also randomized or is that the same?

real jacinth
#

Those are the same right now

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There's enough randomised

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Tons of checks to make already

dusky spindle
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Hence why I wanted to fork it if possible

real jacinth
#

A run takes about 90 minutes to 2 hours

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If you're fast

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We could make it 3+ if relics we're added

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But that gets too long

dusky spindle
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I'm using the randomized for re-playabiity I don't mind if it takes 8h to beat, it's a non issue for me

real jacinth
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And not everyone is fast

dusky spindle
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So far it's been a ton of fun

real jacinth
#

An easy randomizer will take you 5+

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If it's your first

dusky spindle
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Yeah those are just personal preferences.

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It's not a slight against the mod

real jacinth
#

If you haven't seen the tournament going on, you should

dusky spindle
#

Maybe, I'm not super duper into racing

real jacinth
#

shrugs

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Well it's the top 14 rando/bingo speedrunners going against each other.

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Not for everyone I suppose

dusky spindle
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Are there any other quirks similar to the compass swap that the mod does that is good to know about?

real jacinth
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It adds back some speedrun tech

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And makes some background objects pogo-able

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And.... Talk to lemm from the right

dusky spindle
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I saw the "Pay toll in darkness"

real jacinth
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To sell all

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Yeah that too

eternal halo
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how do i apply the custom sprites to the knight?

real jacinth
#

Follow the guide for it

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The charm text in shops is changed

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For funsies

eternal halo
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all i see are speedrunning guides

real jacinth
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And some other text

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"changing custom Knight sprites"

dusky spindle
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Is there like any change list or something so I don't have to ask so many questions πŸ˜–

real jacinth
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The code

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Otherwise no

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The toll is probably the biggest

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For progression

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The others are mostly QoL changes

dusky spindle
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Haha, I appreciate it

real jacinth
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Bosses that have an intro have it removed

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Some hardsaves don't hard save you if it would softlock you

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So if you're stuck, just quit out

eternal halo
#

how hard is it to make your own custom sprite, all the ones seem to just be full recolors without any changes besides the grimm one

real jacinth
#

Takes some hours

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Just gotta change all the sheets to what you want

eternal halo
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is there a guide?

real jacinth
#

No

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Photoshop

eternal halo
#

so where do i get the base sprites?

real jacinth
#

There's also a HK one and a zote one

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And a graig one

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And a weary face one

eternal halo
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does it have to be photoshop or can i use a off brand one like gimp?

real jacinth
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Gimp works

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And the base sprites are downloaded by the mod itself

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Customknight

eternal halo
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so what sprite sheets do i need to change?

real jacinth
#

So go into mods folder and change em

eternal halo
#

downloaded by which mod?

real jacinth
#

Customknight

eternal halo
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is that pinned?

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aha i found it thanks for your help!

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okay so right now there are a ton of sprits, do i need to change each single one in both sprint and knight xcf?

real jacinth
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Yes

eternal halo
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when i opened in gimp it has a outline around all the cloaks and i cant use the paint brush tool or anything

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this is how it looks for me

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and i cant use any tools on the sprites

vernal charm
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Has anyone gotten Redwing to work completely? I still can't get all the features to work at the same time

eternal halo
#

i thought the mod installer was what made it all work

vernal charm
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when I install it with the mod installer the fire trail and some other things don't work correctly

real jacinth
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Redwing hasn't been worked on for a long time. Wouldn't be surprised if some things don't work

vernal charm
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Okay, good to know. Guess I'll just use the "almost everything works" version

real jacinth
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Lol

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Unless you fix it....

vernal charm
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I’ll give it a try. I found the modlog saying there was an error loading the shield files, but when I fixed that it broke the other stuff

eternal halo
#

when i put the sprite sheet in the custom knight folder do i need to delete the sheets that are in there?

real jacinth
#

You need to replace them

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With what you're putting there

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So.... Yes

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The name of the sheet is also important

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The mod looks for that exact file name

dusky spindle
#

Mickley last question, does the cash items get shuffled between each other?

real jacinth
#

No

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Like relics?

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Or the shop charms

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Shop charms get shuffled

dusky spindle
#

Like relics (Seal, Idols etc) I wasn't sure but some stream said they did, maybe it used to be a feature?

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Like shuffled between each other

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Not with charms

real jacinth
#

Relics used to shuffle with each other

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But was dumb

dusky spindle
#

I presume there is no archive?

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Sounds neat to me :P

real jacinth
#

No

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The drive has older versions

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If you wanted to down patch and play that

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It wasn't that interesting

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And relics hardly ever matter

dusky spindle
#

Hmm, maybe I'm off here

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Is the randomizer not guaranteeing you to play through the whole game (like all of it)

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Uh let me rephrase that but are not all optional areas reachable?

real jacinth
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Everything is reachable

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Not immediately

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But everything can be cleared

dusky spindle
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Well yeah, then those are great for $$$ if you want to full%

real jacinth
#

Which you can get from normal drops anyways

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Relics being moved around amongst themselves added nothing interesting

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There's so many relics everywhere.

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Money is always in excess

dusky spindle
#

True I guess, but it's fun finding big $$$ early

real jacinth
#

So getting an egg somewhere adding nothing

dusky spindle
#

Which I guess you can do since chests are shuffled

real jacinth
#

You're always rich if you want to be

hollow wraith
#

was someone talking about redwing eariler?

supple coral
#

What are some C# educational resources y'all would recommend? I'm really lost trying to upgrade Enemizer. πŸ˜†

cerulean vector
#

I assume that there's no way to add mods in Switch, isn't it?

novel bronze
#

Nope

cerulean vector
#

@supple coral Are you new in development? Do you know any other languages?

supple coral
#

I have limited knowledge of C, C++, XML, Perl, and Python.

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The most recent languages I've dabbled with were Perl and Python.

cerulean vector
#

My english is bad but i'll try it

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I'm a website developer, but well, many languages are so similar in the way to do the things

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If you know how to handle with ... objects?

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I don't know if that's the name in english

supple coral
#

That is. πŸ™‚

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However, that is my limitation. I do not know much about object oriented programming.

cerulean vector
#

Focus on it

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It's easier than it looks really

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When I was learning it was like omg... but then it's very useful

crystal bay
supple coral
#

Okay. Were there any resources/websites that helped teach you?

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Cool. Thanks Hiru πŸ™‚

crystal bay
#

generally though, I find it easier to program and look up any questions/problems I have

cerulean vector
#

I know good sites... but they are spanish, so sorry....

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Oh... maybe this one, there are courses in english too

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I've learned so many things from this website, there are a lot of courses, it's not free but it's not expensive

supple coral
#

Cool. Thank you @cerulean vector πŸ™‚

cerulean vector
#

And usually you get a... title?

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You are welcome

lofty goblet
#

hey guys! what mods should I install to still have a vanilla feeling to the game?

untold elm
#

QoL

trail flint
#

^ this

untold elm
#

custom knight if you wanna put in effort to change you character's appearance

trail flint
#

not down dashing from dashmaster accidentally is good enough

lofty goblet
#

thx ^^

wild stirrup
#

Hey so I installed the item randomizer as my first mod and am wondering what the Salubra notches quality of life thing is and can't find it, anyone know?

safe canopy
#

you get the salubra notches by collecting charms instead of collecting charms and buying them

novel bronze
#

are non-api mods working because in the mod summary it says that they are non funtional ?

normal pike
#

Non API mods don’t work I’m p sure

dusky spindle
#

If you want to add/remove items from the Randomization pool, do you only need to edit the XML file?

runic oriole
#

Wdym

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You mean to the mod's logic?

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Or to a given run?

high summit
#

how do i use the custom knight?

teal trail
#

Quick question, i want to install the Randomizer mod and in the mod manager, there is a mod called Randomizer 2 and one that is calles RNG, what are the differences?

real jacinth
#

Rando 2 is the item rando. RNG mod is.... RNG

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For everything

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Movement, jumps, etc

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Speed

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Everything changes randomly

teal trail
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oh damn

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thanks

dusky spindle
#

@runic oriole Mods logic for future runs that is

runic oriole
#

In that case, you gotta find the github for the rando and submit a pr

dusky spindle
#

Ah well I was hoping it pulled info from XML sheet

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But yeah I know the GH and I might fork it and play around

runic oriole
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I mean, I think it's hardcoded, but I might be wrong

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@versed needle

dusky spindle
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Hmm

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Is the compass always hardcoded as the last item of the Grubfather in Randomizer 2?

real jacinth
#

Yes

dusky spindle
#

I tried scouring the mod and I can't find where that is set

runic oriole
#

Melon, if you don't mind waiting, I've already tagged Sean, so he might be able to help you better than me. Sorry, but I'm not much privy to how rando works

dusky spindle
#

I don't mind :) thanks Gradow

runic oriole
#

np!

echo ocean
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How do you get into Uumuu without Shade or Isma's?

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might be the wrong place to ask.. in a rando run

sand escarp
#

Are you trying to get into Fog Canyon so you can get to the Teacher's Archives with Uumuu in it?

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If you are missing the right abilities because you're on a random run, you can always die and then pogo off of your shade to reach elevated entrances into new areas.

echo ocean
#

ye i need to get to TA

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there's acid blocking

novel bronze
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you can do an acid skip

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if you have cheart and mantis claw

echo ocean
#

thanks eternal

versed needle
#

For item types that are already handled you can just edit the xml

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@dusky spindle

dusky spindle
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@versed needle

Where exactly is the compass and grubfather swapped? I have trouble finding it?
Also I noticed the code for shuffling trinkets (Seals and Idols) between each other around still exists, where would I need to re-enable it?

versed needle
#

Compass is hard coded

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The action for replacing items with trinkets exists but there would need to be more code to actually use it

dusky spindle
#

In what file? I checked RandomizerMod/Randomizer/SceneHandler

dusky spindle
#

Oh

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I'm retarded

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I have been looking at a completely different repo

versed needle
#

Whoops

dusky spindle
#

Was looking at MyEyes Repo

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It makes SO much sense

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Okay so you remove Wayward and Grubberfly from the unobtainable list and add them into the nonShopItems (they now become obtainable?)

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Where is the swap?

versed needle
#

It's those 4 lines

dusky spindle
#

Oh

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So what exactly happens with the nonShopItems list?

dusky spindle
#

Oh the add makes a keyval-pair? so nonShopItems.Add("compass", "grubbsong") creates a pair (old, new)

versed needle
#

Yeah it's a dictionary

dusky spindle
#

Neat, okay so uh... this mod was finished because the readme contains a todo? Just curious

#

Is it done done (no more development on it)

versed needle
#

There is stuff to do still I'm just not making changes during the tournament

dusky spindle
#

I gotcha well that makes me happy! :D
Me and my buddy just finished our first randomizer run, we don't race or speedrun but we wanted a fresh playthrough of the game and it's exactly what we got. So thank you for making the mod it's superb!

gloomy crater
#

monkaS

crystal bay
#

incredible

glass meteor
#

oh right

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unfortunate

#

i'll have to re-record

crystal bay
#

yes

real jacinth
#

It's probably still processing

glass meteor
#

no i was streaming with garbage internet on my mac so i set it to 240

real jacinth
#

Or that

gloomy crater
#

no it's fine i can read everything i need to

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which is none of it because i don't have a mac

crystal bay
real jacinth
untold elm
#

imagine having nitro

real jacinth
#

.done

gloomy crater
#

im in the video mom

crystal bay
#

beautiful

#

I can fap to this quality

gray cipher
#

please

#

56 is fed up with me

runic oriole
#

I'm not sure about that

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prolly school stuffs

flint parcel
#

Is there any way to switch out sprites (besides the knight)? I want to change some boss sprites.

crystal bay
#

you can either do it with code or with a program called UABE
If you do it with code then it will be more permanent and everyone will be able to use it
If you do it with UABE then it will break before next update and everyone will not be able to use it
You can learn how to do it with code by looking at custom knight's code which is on github

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@flint parcel

flint parcel
#

Thanks!

novel bronze
#

how can you edit the speed of a fight

#

im trying to make NKG harder

real jacinth
#

Play NGG

#

Or infinite grimm

novel bronze
#

thx

lime kestrel
#

hi, there is not a version of the randomizer that includes the masks and vessels in the suffle?

real jacinth
#

no

lime kestrel
ivory briar
#

hello i need some help, where do i find more detail mod in mod manager

novel bronze
cunning breach
#

do enemies in bonfire mod scale with your level or progress in the story?

real jacinth
#

yes

cunning breach
#

So the answer is a) ?

versed needle
#

It's both

cunning breach
#

Oh, thx

gritty current
#

How hard would it be to create my own mod

real jacinth
#

that greatly depends on what it is

#

and what your skill level is

dusky spindle
#

Custom Knight, is there a repo with sprites to use?

real jacinth
dusky spindle
#
- Better dreamers
- Fixed dashmaster
- Infinite PoP

What does these do in QoL mod?

real jacinth
#

no dreamer whacking, dashmaster only dash down when only down is held (not diagonal), do PoP infinitely if you want

dusky spindle
#

PoP being Path of Pain?

real jacinth
#

naturally

dusky spindle
#

Just making sure

#

The abbreviations is pretty confusing if you aren't super familiar with the game @real jacinth which evidently I am not :)

real jacinth
dusky spindle
#

Also 6th pinned message is installation folders?

real jacinth
dusky spindle
novel bronze
#

New update for Charm Overhaul:
Avaricious Swarm nerfed and reworked slightly
Avaricious Swarm (F/UGreed + GSwarm): Passively generates 1 Geo every 5 seconds(2 Geo per proc if DCrest is worn).
Doomed Desire added
Doomed Desire(FuryF + F/UGreed): Gain Geo with every hit based on DMG dealt with the Nail(Geo gained per hit is equal to 1/5th the DMG dealt).
Depraved Womb added
Depraved Womb (SEater + GWomb): Hatchling cooldown reduced by 25%.

tiny blade
#

cherry madness when

crystal bay
#

this is hot

#

should have made hatchlings shoot stuff @novel bronze

#

when paired with something like thorns agony

#

if you want I can do it for you, I specialize in adding projectiles zote

novel bronze
#

uh that basically is grimmchild

crystal bay
#

yes

#

but multiple grimms

#

less damage but more dps when together

#

25% less cooldown doesn't really make me want to use hatchlings anymore than now

#

unless I'm meming

novel bronze
#

how about 50%?

crystal bay
#

very tempting

#

what is the speed right now

novel bronze
#

4 seconds is default

#

basically just lower by 1 per 25%

#

I was tempted to do 50%, but I was worried the soul drain would be too fast

crystal bay
#

I don't think GW's use really increases with less time between hatchlings

#

maybe if the max amount increased too zote

#

I should start doing work, bye

vale barn
#

How does one mod Hollow Knight?

sand escarp
#

Do you mean how does one install mods into Hollow Knight, or how does one make a mod for Hollow Knight?

#

The first is very easy at this point. The whole process is streamlined through the installer. Just download it and open it up. It will have a list of currently available mods, and do all the work of installing them and the modding API for you.

#

The second is much harder.

#

This is the installer.

vale barn
#

I meant on the installation

sand escarp
#

Okay, then just download and run that. Pick what you want from the list and go.

#

It's super easy.

vale barn
#

it says hollow knight can't be found...

#

well more specifically, it can't locate the installation folder

sand escarp
#

Most likely, it's something like C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight

#

It should ask you to find it for it when you run it the first time.

novel bronze
#

what Os, and where did you buy the game

sand escarp
#

Oh right, I was assuming Steam.

#

And it's possible but kind of a pain on a Mac.

novel bronze
#
**Mac**

Yes, mods can be installed on a mac.
You can use the installer
To run the installer:

  1. Open the Terminal
  2. Type cd $(dirname
  3. Drag the exe onto the terminal.
  4. Type ) then hit Return/Enter
  5. Type mono --arch=32 (Note the space at the end)
  6. Drag the exe onto the terminal and then hit Return/Enter

If this fails with bash: mono: command not found then

  1. install mono here
  2. Open a new terminal window
  3. Type/paste in export PATH=/usr/local/bin:${PATH} and hit Return/Enter
  4. Repeat steps 2-6 above.
vale barn
#

it now says unhandled exception has occurred

novel bronze
#

why itallics

vale barn
#

I downloaded hollow knight from a website tbh
due to me already purchasing it on the switch

#

I just like itallics...

novel bronze
#

oh so you're a pirate

vale barn
novel bronze
#

won't work

real jacinth
#

Mods won't work for pirates

vale barn
real jacinth
#

You're lucky some pirate protections were rolled back tbh

sand escarp
#

Do you not have Steam? It's only like $15.

vale barn
#

I'll re-purchase it off of steam...

#

soon...

sand escarp
#

Well, as long as it's a legitimate copy, you just tell ModInstaller where the game is and it'll do everything else for you.

vale barn
#

alrighty

#

as soon as steam updates, I'll see if I can buy it...

sand escarp
#

Congratulations. The mod installer should work now.

still escarp
#

only buying it two times? Casual πŸ˜›

vale barn
#

it's still saying unhandled exception error has occurred...

novel bronze
#

it probably is still trying to use the pirated filepath

#

try redownloading the installer

vale barn
#

I'll give it another try

#

it's still saying access denied for some reason...

sand escarp
#

That doesn't look like a Steam filepath.

vale barn
#

all my steam files aren't in the program files

novel bronze
#

that's still the pirate filepath

vale barn
#

for some reason they're in a different folder

#

I delted it

#

completely

#

C:\Users\Owner\Desktop\New folder\steamapps\common\Hollow Knight

#

that's where it downloaded Hollow Knight

novel bronze
#

what os is this

vale barn
#

OS (C:)

novel bronze
#

operating system

#

not disk

vale barn
#

Windows

novel bronze
#

@runic oriole help

vale barn
#

It says it's connected to the installation folder, then it does the downloading thing, and then the error message shows up...

#

this might help?
I tried booting up the game, and my old save file from the pirated version is still there. Even though I deleted the files for the pirated one...

still escarp
#

Doesn't hollow knight create an app data folder?

vale barn
#

it didn't for me... at least I don't think it did...

#

well, in the folder it has another folder labeled: hollow_knight_Data

hollow wraith
#

whats the issue?

#

are you looking for the saves folder?

vale barn
#

no, I'm trying to get the mod installer to work

novel bronze
#

their file path is fucked

vale barn
hollow wraith
#

well what youve likely already been told to do is reinstall the game

novel bronze
#

verify cache

vale barn
#

there might be some files that I missed...

glass meteor
#

yes i'm sure reinstalling the game will help with the fucked perms on their temp folder

#

massive think

#

Delete C:\tempMods

hollow wraith
#

i dont know how the mod installer works but it might be linked to a single location so maybe your HK is installed somewhere else?

#

correct me if im wrong

#

re download the mod installer itself maybe that might do someone

vale barn
#

I tried that already...

hollow wraith
#

just throwing ideas

vale barn
#

and @glass meteor I checked C:\tempMods and it's completely empty...

hollow wraith
#

you said error message?

#

what is that error message?

vale barn
#

scroll up a bit

#

I took a screenshot

glass meteor
#

that's not how you delete it

hollow wraith
#

i got that error at first but i just clicked continue and tried the installer again and then it was fine...mmm

round wolf
#

Does the full path exist then

novel bronze
#

unhandled exception is a non specific error message

round wolf
#

If tempmods is empty then I think access denied is the least of your issues

vale barn
#

I mean... the thing that @hollow wraith said happened to me...

#

it just gave me the error, so I assumed it was broken...

hollow wraith
#

sadly i dont think i can help very much sorry

vale barn
edgy pagoda
#

is there any way to install mods on mac without using the api/ mod manager thing?

real jacinth
#

w/o api, no

#

w/o mod manager, yes

#

no. that's not how the manager is supposed to look. it looks like that when you force it to run

vale barn
#

I DID IT!!

real jacinth
vale barn
#

but now none of the mods work...

#

I think I need to re-install steam...

real jacinth
#

or you could install the mods when the game isn't running

#

or install mods that aren't for 1315

vale barn
#

no, not even that, I tried using other mods, and they also didn't work...

real jacinth
#

like which

vale barn
#

charms

real jacinth
#

and did you install them with the game closed

vale barn
#

unlimited charms

#

and yes

#

I'll try again now just to make sure

hollow wraith
#

atlest its progress?

vale barn
#

indeed

#

I FIGURED IT OUT!!

#

FOR REAL THIS TIME

#

I'm sorry I know this is late...

#

I just had to go into the mod file, and install all of the mods manually (they had installed as winrar files)

gray cipher
#

that

#

how

#

that screen

#

i lost the file

warm narwhal
#

No that’s called heavy video editing

real jacinth
#

hmm.... I wonder what date this was published on

#

or....close to....

cobalt sedge
#

just tried using the mod installer and my anti virus blocked one of the mods, naming them as infected.

safe canopy
#

Which one

dusky spindle
#

To be fair Mickely Cherry jumped the gun on that one :P

#

(I know they are AUS based but c'man it's an easy miss)

rain basin
#

So uh, Hollow knight is installed on my Secondary drive, and I accidently set the Mod installer to look for the files on my original Steam file in my primary drive.

#

Any help?

real jacinth
rain basin
#

That's the problem though, This is the base installation not when it's already installed ;w;

#

Oh fixed it

tawny carbon
#

just re download it

#

oh you fixed

molten juniper
#

Is there any way to turn off fullscreen without having to uninstall the god damn modloader?

tawny carbon
#

what

runic oriole
#

just go into the installer, disable all mods and it should re-enable fullscreen

cobalt sedge
#

@safe canopy It said that "Galaxy.dll" was infected by "Win32:BogEnt"

safe canopy
#

pretty sure thats a gog galaxy file

cobalt sedge
#

I don't have the game on galaxy

safe canopy
#

never said you did

#

Hollow Knight\hollow_knight_Data\Plugins\ you'll notice galaxy.dll is there anyway

#

weird that it'd only come up after using the mod installer

#

as I doubt anything would go in that folder, unless its to do something like enable discord rich presence

#

its a false positive anyway

#

and your exe won't load it

runic oriole
#

modinstaller doesn't even know that file exists

frosty lark
#

How can i remove zote from the game

real jacinth
#

let him die to VK

frosty lark
#

But i cant

#

I want to do a playable zote

real jacinth
#

customknight

frosty lark
#

Yeah

#

But zote can't meet zote

#

Because that would destroy the world

real jacinth
#

just close your eyes

frosty lark
safe canopy
#

check what bools enable him when you load rooms with him in

#

and set them to be permanently false/true

runic oriole
#

Or just find his game objects and destroy them on load

hearty harbor
#

Anyone know of any programs that "unpack" all of the PlayMaker FSM stuff?

runic oriole
#

nope

sand escarp
#

Are there docs for the modding API available anywhere? A list of what events it can hook into, or the capabilities and limitations of it?

#

If not I can just start opening up the existing mods with DnSpy and rooting around.

sand escarp
#

Alright, found the mod docs in the pinned messages of #archived-modding-development, but they seem to only be half finished. I'm going to attempt to piece it together in DnSpy.

gray cipher
#

if yall could help me get debug on 1221

#

thatd be stellar

glass meteor
#

@sand escarp everything

#

With reflection you can access private fields

#

With monomod hooks you can detour any method for the most part

#

The only exception is very small methods which can get inlined which can be detoured if you turn off inlining

#

And ModHooks allow you to change a bunch of stuff as well

#

You can also hook unity stuff like UnityEngine.SceneManagement.SceneManager.sceneLoaded

runic oriole
#

can I hook u 56?

heady valve
#

I'm looking into setting up something to TAS hollow knight. I've got a few ideas on how to go about this, but I've only played with C# and unity a little bit so I guess I'm looking for some insight:

A. Use an external program that has vsync turned on and turn vsync on in Hollow Knight, so that the frames are synced.
B. Suspend Unity between frames before the input in registered, trigger the input with an external program, then resume Unity
C. Change the Update() method of the HeroController so that it takes input based on the current frame.

I feel like A and C are the most manageable.

#

There is also the issue of if the RNG is deterministic or not

#

But I'll handle that when I get there lol

glass meteor
#

KDT started on that

#

You need a consistent time Delta

#

You need to override Unity's Random

heady valve
#

Do I need the consistent time delta for C?

gray saffron
#

Hey, is there a debug mod for current patch? Or does the 1.2.2.1 work on current?

runic oriole
#

You need consistent timeDelta for update, yeah

#

You also need to override the rng

#

KDT did some work in that direction

#

Dunno how far he went tho

#

@gray saffron

heady valve
#

Thanks @gradow and @56!

tiny blade
safe canopy
#

you can use the same thing monomod uses to work

#

to replace the function to get_deltaTime with a c# function

#

that returns whatever you want

#
        public static void get_deltaTime()
        {
            IntPtr from = (IntPtr)((long)hkexe + 0x0103C74C);
            IntPtr unscaled = (IntPtr)((*(int*)from) + 0x6C);
            IntPtr scaled = (IntPtr)((*(int*)from) + 0x68);

            int offs = 0;
            float unscaledTime = 0.02f;

            unscaled.Write(ref offs, BitConverter.ToUInt32(BitConverter.GetBytes(unscaledTime), 0));

            offs = 0;
            scaled.Write(ref offs, BitConverter.ToUInt32(BitConverter.GetBytes(unscaledTime * Time.timeScale), 0));

            totalTime += unscaledTime * Time.timeScale;
        }
#
        public TAS()
        {
            Log("TAS");

            IntPtr target = GetType().GetMethod("get_deltaTime").GetNativeStart();
            // Get an IntPtr to the entry assembly.
            hkexe = DynDll.OpenLibrary(null);
            // The location of the first byte we want to manipulate.
            IntPtr from = (IntPtr)((long)hkexe + 0x3DEAA9);

            IntPtr fixedTarget = GetType().GetMethod("get_fixedTime").GetNativeStart();
            IntPtr fixedFrom = (IntPtr)((long)hkexe + 0x3DEA91);

            // Our writing offset.
            int offs = 0;

            NativeDetourData helper = new NativeDetourData
            {
                Method = from,
                Size = 5
            };
            DetourManager.Native.MakeWritable(helper);

            from.Write(ref offs, 0xE8);
            from.Write(ref offs, (uint)(int)(
                (long)target - ((long)from + offs + sizeof(uint))
            ));

            DetourManager.Native.MakeExecutable(helper);

            offs = 0;

            NativeDetourData fixedHelper = new NativeDetourData
            {
                Method = fixedFrom,
                Size = 5
            };
            DetourManager.Native.MakeWritable(fixedHelper);

            fixedFrom.Write(ref offs, 0xE8);
            fixedFrom.Write(ref offs, (uint)(int)(
                (long)fixedTarget - ((long)fixedFrom + offs + sizeof(uint))
            ));

            DetourManager.Native.MakeExecutable(fixedHelper);
        }
#

basically its replacing the asm for call [address for getDeltaTime] with call [address for my custom getDeltaTime]

#

the offsets are "random" i.e. you'll need to find them for whatever version you're running

#

you can do the same thing to override unitys random number generator

#

however it works super cleanly as far as I can tell

#

way nicer than I'd expect from something as janky as replacing asm code

lime lily
#

How can I install the debug mod for 1.2.2.1? ^^"

real jacinth
#

download it

#

copy paste contents to game location

lime lily
#

well I did that but nothing happens :/

real jacinth
#

Did you unzip it

lime lily
#

yep

real jacinth
#

did you install the API and modcommon too?

scenic leaf
#

I need some help

sand escarp
#

Doing what?

scenic leaf
#

uninstalling a mod

#

I have ModInstaller

sand escarp
#

Open it. Click uninstall.

scenic leaf
#

and am trying to disable infinite notches but it wont go away

#

I have uninstalled it multiple times

#

but I keeps coming back

sand escarp
#

Okay, open up Hollow Knight/hollow_knight_Data/Managed/Mods and delete it manually.

scenic leaf
#

will try thart

sand escarp
#

It's called infinitenotches.dll.

scenic leaf
#

where do I open it

real jacinth
#

won't work

scenic leaf
#

it takes me to the discord hollow knight website

real jacinth
#

you have to install infinite notches, go into the game, turn it off from the menus, then uninstall it

sand escarp
#

It doesn't hook into quitting and reset the notches when you wuit?

real jacinth
#

it changes your save

trail flint
#

probably affects the save fil- ye

real jacinth
#

so you need to un-change your save

#

using the mod

sand escarp
#

Oh. I was assumed it hooked into load and unload, and adds a million notches when you load a game, and subtracts them when you quit.

#

If it just edits your save, then that's a different issue.

#

If you have QoL, I suppose you could set notches back from the save data too.

#

Although turning it off in-game is probably easier.

tiny blade
#

🀒

trail flint
scenic leaf
#

even when I turn the mod off in the menu I still have infinite notches

sand escarp
#

I am trying to hook into the scene change, and if it's the right one, remove the zombo and add the original.

#

Oh. I needed help with modding. I figured it went here.

#

And I know that code is ugly, DL.

#

It is literally the first thing I ever wrote in Unity.

tiny blade
#

im just kidding i know nothing about c#

#

i didnt even look at the code

trail flint
#

gj kuro

scenic leaf
#

even when I turn the mod off in the menu I still have infinite notches

#

GDUISHDJIAOSJUAIDGNLSHSDAJHKDSBNAHJK

sand escarp
#

Did you unequip a charm to make it update?

real jacinth
#

in the in-game menu

#

not the mod installer menu

scenic leaf
real jacinth
#

nice black screen

scenic leaf
#

OBS

#

every time I uninstall it it comes back

real jacinth
#

did you start up the game after installing the mod?

#

and quit out of the game thru menus

#

not by alt+f4

scenic leaf
#

yes

real jacinth
#

did you load into the save in question?

scenic leaf
#

I dont really alt+f4

#

want me to record the whole thing?

real jacinth
#

the mod affects saves

scenic leaf
#

so you can tell me what I did wrong

real jacinth
#

so you have to turn it off, while in the save that has the effect

#

otherwise you're not changing a save

sand escarp
#

I think you might have to turn it off in the save and then mess around at a bench with your charms. The mod works by setting PlayerData.instance.charmSlots = 69420; and resets it by setting it to 11, but both are hooked into CharmUpdateHook, so I think it won't actually revert until you change your charms.

scenic leaf
#

and it's still not gone

runic oriole
#

you did 50% of it

#

now that the game is closed, disable the mod in the installer

#

and then relaunch it

scenic leaf
#

I did

#

and its still there

#

I made a new save and it was normal so its ok

#

Thats a modded playthrough anyway

real jacinth
#

i see nothing wrong with that

#

you have 11 notches

#

it will stay at that

#

even when the mod is off

#

it doesn't go back to "normal" cuz it doesn't know what that is anymore

sand escarp
#

If you want to fix that save, install QoL so you have unencrypted saves.

#

Find "charmSlots": 9999 or whatever the hell the mod sets it to.

#

Change it to a number that is more reasonable.

slender moat
#

guys what i need to do to create another version of already existing mob

slender moat
#

how to access code of mob

runic oriole
#

fsm

tawny carbon
#

very explaining gradow

#

3 words

#

wow

runic oriole
#

no

#

1 word

#

3 letters

tawny carbon
#

oof tru

#

i cant belive i made that mistake

runic oriole
#

is fine

#

I forgive you

tawny carbon
white creek
#

I downloaded Modinstaller, installed Randomizer 2, and I can't change the option "Full Screen" anymore

#

Is it a known issue?

real jacinth
#

go back to vanilla, change to windowed, then install mods again

#

yes

#

known issue

#

it's the API that's doing it

white creek
#

How do I go to vanilla? I already tried to uninstall the mods

real jacinth
#

there's a button at the bottom of the installer

#

that says to revert

white creek
#

Okay thanks!

#

It says "Unable to locate Vanilla Hollow Knight"

runic oriole
#

what else does it say

white creek
#

Nevermind I solved it

molten cairn
#

Hello?

#

<@&328354344313421825> Please help

safe canopy
#

you didn't even ask a question

potent atlas
#

I think he just wants a hello back

#

hello there little guy

real jacinth
glass meteor
dense sage
#

Howdy, so right now i'm trying to launch hollow knight in unity, but none of the files are available.

#

What should I do?

glass meteor
#

What

#

You can't open hollow knight in unity

dense sage
#

Well damn.

tiny blade
#

not with that attitude

dense sage
#

Well damn!!sherma

tiny blade
shadow violet
#

When i install the modding API, i get a black screen, all i can see is my cursor, no music no nothing. Am i doing something wrong? Or am i just bad?

noble basin
#

what version of the game are you using?

rain basin
#

How do you actually change the knight with Custom Knight?

#

Oh ty

#

:)

undone mica
#

np

stoic rover
#

How do you mod Hollow Knight?

undone mica
#

just mod it

stoic rover
#

I just asked how to

#

Thanks bot

#

Wait

runic oriole
#

Still waiting

slender moat
stuck wing
#

Is there any description anywhere for what the mods in the installer do?

novel bronze
stuck wing
#

I just found it

#

I had never used discord, it's taking a while to get the hang of it

#

Thanks anyway!

merry bloom
#

is there a mod where I can change the player model to zote

novel bronze
real jacinth
#

custom knight

merry bloom
#

ok

#

thank's

tawny carbon
#

use pinged message in modding channel

acoustic socket
#

I cant get the debug mod running T_T when I open the game it shows the modding api version and I see nothing else....I added the "DebugMod-master" to the front folder of hollow knight, to the "hollow_knight_Data" fodler and to the "mods" folder I created in "managed"...nothign works T_T

novel bronze
real jacinth
#

use the installer

acoustic socket
#

now the game stays black and nothing happens..does this have to do with the version im running?

#

I tried to fix it by taking the mod api from my patch and now he wont load the common mod and debug mod xD Edit: Problem solved, the debug mod version from the auto installer was wrong cause I downpatched the game.works now.

pearl crow
#

hey modders

#

i was wondering if theres a possibility that i could fight the path of pain again

#

maybe a way to reset it or something

daring peak
#

indeed there is

#

install qol

pearl crow
#

awesome! thanks

rain basin
#

What was le command

#

!guides

frosty lark
#

For what

gaunt marten
#

Guys is there any way I can use the Lightbringer mod and the custom knight mod? The lightbringer mod seems to overwrite the custom knight sprite with it's white cloak sprite

acoustic socket
#

how can i activate invincibility in seanprs debug mod?

trail flint
#

press f1 to enable the menu

#

there should be the option at the very top right area

frosty lark
#

But don't do it

acoustic socket
#

worked..ty

frosty lark
#

Ttacco why would you use invincibility when you can git gud

acoustic socket
#

is there any way to respawn normal enemies with the debug mod?

novel bronze
#

it's called "sitting at a bench"

tawny carbon
#

i dont think he meant that

novel bronze
#

or do they mean special enemies that don't respawn after being killed? like this moss knight who waits for unn's return

frosty lark
#

Or myla

tawny carbon
#

i think he meant spawning enemies

acoustic socket
#

debug mod..thats the keyword here

#

but the mod is kinda weird...it sets my respawn point to every edge I jump to..so if I wanna start at the beginning of the room..I have to run to it..kinda makes it obsolete

stuck wing
#

Is there any know issue with the "charming" mod? It errors out for me, but I can't make head nor tails of the error log.

runic oriole
#

yup

#

it's broke

stuck wing
#

D:

#

Thanks

noble basin
#

ayy I love seeing that picture I made posted in the wild

#

well took

runic oriole
#

which one

novel bronze
#

the moss knight

#

angle sat in the acid to take the pic

runic oriole
#

right

atomic onyx
#

is there a mod that randomizes the rooms themselves?

#

like i jump down the well in dirtmouth and i'm suddenly in greenpath

#

i got a mod (i think it's debug mod) and accidentally clicked a bind and bound left click to respawn

#

how do i reset the binds

runic oriole
#

go to saves and delete the json file

#

also, no

#

we were working on routing all areas to make that mod

#

actually, Mickely was

#

but it's a monstrous task for a single person to tackle

#

and basically no one else helped him

#

so...

real jacinth
#

Homothety picked it up though and powered through it all

#

The room mapping is all done now

atomic onyx
#

where would that be on mac

novel bronze
#
**Saves**

Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)

Save Files: %APPDATA%\..\LocalLow\Team Cherry\Hollow Knight\
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\

Mac File Paths:

Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/

Linux File Paths:

Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/
atomic onyx
#

thanks

runic oriole
#

Wait what

#

I didn't know that, mick

#

That's awesome!

real jacinth
#

He finished it yesterday

runic oriole
#

Why is it not done yet?

#

Oh

#

That's really cool

real jacinth
#

So now it can sit for a year with the mapping done

runic oriole
#

Ok, I'm willing to help with this, with whatever little time I have

stoic rover
#

Ok so I have the mod installer by Gradow, does it allow you to make your own mods?

real jacinth
#

no

#

it's a copy/paste/downloading tool

stoic rover
#

Ok, thanks

#

Is the bonfire mod activated by pressing a key, or is it supposed to show up when you are at a bench? For me it's not doing anything.

real jacinth
#

is there text top left of your title/pause screens?

#

and what patch is your game

stoic rover
#

Ok nevermind it works now

#

Sorry

stoic rover
#

Ok last question

#

What does respec do

real jacinth
#

Ever play an RPG before

stoic rover
#

No, sorry

real jacinth
#

Where you can re-spec your character

#

Refunds all upgrades points

#

So you can distribute again

stoic rover
#

I think I know what it does now since I looked up what respec is for DSouls

junior fern
#

um hello

#

can someone explain me what i should do first to install mod (for example bonfire mod)

slender moat
#

Pinned message

#

Mod installer

tawny carbon
#

;Δ°

trail flint
#

or just use, yeah that command

junior fern
#

okay but then i should look or

#

um

#

s

#

r

tawny carbon
#

what

junior fern
#

first i will install

#

nothing

tawny carbon
#

just install

junior fern
#

oof ok

#

thanks

tawny carbon
#

np

junior fern
#

someone know which mode is for hp bar?

#

btw bonfire mod is awesome

#

i mean enemy hp bar i heard that there is mod kinda like this

trail flint
#

there is

#

its called Enemy HP Bar

junior fern
#

wait

#

am stupid

#

thanks

#

i didn,t seen this

#

xD

#

ok am really blind

tawny carbon
#

hi really blind im genius

frosty lark
#

Hi genius im dazz

novel bronze
#

I have some problem with the mods on Mac, after change the Assembly-CSharp.dll , for use the mods, the game crashed

#

can someone help me?

#
**Mac**

Yes, mods can be installed on a mac.
You can use the installer
To run the installer:

  1. Open the Terminal
  2. Type cd $(dirname
  3. Drag the exe onto the terminal.
  4. Type ) then hit Return/Enter
  5. Type mono --arch=32 (Note the space at the end)
  6. Drag the exe onto the terminal and then hit Return/Enter

If this fails with bash: mono: command not found then

  1. install mono here
  2. Open a new terminal window
  3. Type/paste in export PATH=/usr/local/bin:${PATH} and hit Return/Enter
  4. Repeat steps 2-6 above.
#

Tanks

#

Thanks

tawny carbon
#

tanks huh

novel bronze
#

πŸ˜‚

stoic rover
#

Does anyone know who made the Exaltation mod and how?

undone mica
#

isn't it written in readme?

#

I mean the author

#

if it was written in readme, then it's him XD

pulsar iron
#

Anything I need to know when starting a randomizer run?

real jacinth
#

if you want to know how he made it, just consult the source code

#

things to know about rando.... play on easy

#

pogo a lot

#

crystal peak toll can be used in the dark

#

talk to lemm from the right to sell all relics

#

and.... that's it

pulsar iron
#

ty

#

now to start the extravaganza

stoic rover
#

I want to start modding, what's the easiest way? Any sites or steps?

real jacinth
#

knowing how to code is a good first step

#

and consult other mods' code too

#

they're all open source

runic oriole
#

want to install mods or make your own mods?

winter ice
#

can anyone help with the steps I need to do to edit my save file? I didn't get a pale ore from the Colosseum of Fools but I don't want to give up on my 100% run

real jacinth
#

Did you get it from there before perchance?

#

and forget?

winter ice
#

No I just completed it for the first time

real jacinth
#

install debug mod

#

give pale ore

pulsar iron
#

Aight so I've noticed that none of the items have changed during my run so far
Got Fury of the fallen from where you normally get it, soul catcher aswell, iselda is selling the same stuff