#archived-modding-help
1 messages Β· Page 43 of 1
Hey guys, trying to get the enemy HP bar mod to work, keep getting crashes
I was using the newest version of the API and it didn't work, so I installed the penultimate version and it appears to crash
@sand shoal do you have modcommon installed
@patent scaffold you can't spawn enemies with debug mod
superforge large dungo
use current api and modcommon
nice speedy replies
btw just use the installer
Don't have modcommon, likely the issue then
Anyone knew how to make the HP Bar mod work with Godmaster ? I canβt live without it
Probably just has to be recompiled with the new dll references
@covert oasis is there any mod that can do it?
I imagine enemy randomizer could be adapted into a spawn anything anywhere mod
@fossil lark no I didn't respawn a boss but it bugged and gives me automaticaly the flower for the quest so maybe the game doesn't count it completed (and I did it previously) and it removed 1% I think so
the mod that I can see from the mod manager are all updated to godsmaster?
is t here a way to trigger the death of nailmsater to show himin junk pit?
so how do I remove the delicate flower if I click the button again doesn't happen anything
Just give it to anyone or take damage
Or take the stag or dreamgate
Literally do anything
also with debug mod there's some bug with unpausing having trouble continuing from it
problem solved
Hello :p New here. I came in search of mods :p I looked into the files myself but I didn't really find where to edit stuff (I don't even know where to look honestly). Anyway, I wanted to know if there was a mod that disables soul regeneration when hitting enemies. That way it makes the soul provider things (the big black things) more useful. If there isn't is it something that is easily done ? (oh, and since it can have its importance, I'm on a Mac )
check the rfirst pinned message
use that installer to install them - win
oh mac. ouch
Yes I saw the message indeed, however I'm unsure about what each mod does, so that's why I asked directly to see if a simple mod like that already exists.
@runic oriole if I take damage or take the stag it says flower destroyed and it stills it so it's pretty bugged ._.
look where?
wth is QoL
what does it add?
have you heard of README.md
I use the installer
to be tbh I've brought this up before but I think installer should let you view readmes... somehow.
yeah but it doesn't let you read them before you install mods
compare to say ckan which shows you the readme by single clicking on the mod before you even install it.
AA I... Think I can do that
I've honestly been thinking about a major rehash of the whole checklist thing, replacing it with buttons
Maybe I'll get to work on it
First I need to add all bosses to enemyhpbar tho
And unless someone has a list of all bosses' object names, I'm gonna have to tap them hard with my nail, one at a time
debug mod 900 nail damage pan5 ez
wouldn't they stay the same tho
Just put an hp bar for any health manager over 200 starting hp
gorgeous husk
Boss
But yeah
Thanks Sean
Easier to do that and maybe check if it is the husk
Maybe
Who cares if the husk gets treated as a boss?
no one
Btw, how much hp do vengefly king, mmc and gruz have?
90/100, 100, 90/120
latter values are for colo
idk about the scaled ones in HoG and stuff
Maybe I'll just hardcode them
huh
didn't know about those
what are small infected?
I assume Infected are normal enemy death anim
idk
d u n g
yes
k, time to test
also || ghost maybe tbh
that's fine
because I can't be bothered to mess with resharper settings
getting nre
I hate reflection
can never get it quite right
it's private
.GetField("enemyDeathType", BindingFields.Instance | BindingFields.NonPublic)
oh
or if you have modcommon reffed
forgot that I have to do this allbinds
.GetAttr<EnemyDeathType>("enemyDeathType")

good extension method
nice
oh yeah but that doesn't work on types
just like
random objects
i mean it'd work but you'd get the attr of the type object

find where I'm a big dungo
Typse
ye
if this were 56 code itd be typsee
not wrong
hey guys, looking for a clear guide to installing the mods and mod api on mac os. any help or links would appreciated
it's the same as the windows guide in pins
except replace the paths with the mac paths
which are also in pins
gotcha thanks π
fuck I should update the step by step guide again
literally nothing has changed but the version is now 1.4.x.x
@runic oriole hey, I have some screenshots of Land of Storms in my server now, if you wanna check them out or use them
1.4.2.4
what's your server papers
1.4.2.4?
is there a trigger in debug for Nailmaster death?
user1
Uhh
PlayerData.instance.metNailsmith = true;
PlayerData.instance.nailsmithCliff = true;
PlayerData.instance.nailsmithKilled = true;
PlayerData.instance.nailsmithSpared = false;
PlayerData.instance.nailsmithKillSpeech = true;
PlayerData.instance.honedNail = true;
found it
oh the killed one
"nailsmithCliff": true,
"nailsmithKilled": true,
"nailsmithSpared": false,
"nailsmithKillSpeech": true,
so like this?
yeah
exp. cause the java one doesn't have those
thanks man
"canSuperDash": false,
"canShadowDash": false,
wait why is it false. i'm at 108%
Β―_(γ)_/Β―
is the debug mod working for HK?
I installed it just like the read me file said and I even used the installed in the pinned messages
yeah
I have gotten it to work before the gods and glory update but not now
hmm any idea as to what I did wrong then?
show the top-left corner of your hk
Modding API != debug
^
I installed that because there was a button on the mod installer so I clicked it out of curiosity
I did actually get the zip file for the debug from google drive and copy paste the hk data file into my directory
clicked yes for "replace the files"
I must be brain dead because I used the mod manager thing before and it didn't work. It did this time.
Well thanks for your help!

@worldly pumice did you get it to work? Im having exact same problem with debug right now
using installer that is
did i not put the right debug on the installer or something wtf
I just did a clean wipe + reinstall and only installed debug with the installer exe. still nothing
yes
to be tbh so glad modinstaller does mod version checking because I so wasn't looking forward to ever putting that in my code.
just to doublecheck all I did was install hk. launch + quit. Install debug using newly downloaded exe. launch. no mods
should I buckle down and manual install
is it in the top left of the title screen
no?

you don't see anything in the top left of the title screen?
means the modding api wasn't installed
or it installed to the wrong path
do you have multiple copies of HK on your system?
I'm sure I'm just being rarted don't worry about it
using the modinstaller just pick the correct location for hollow knight
whats the hotkey for debug menu
f1
how do i make that obvious
make text appear that says: menu hidden, press f1 to show
that disappears after 5 seconds.
make it appear like shitmodst does whenever you jump
make it only happen the first time you launch it
if it disappears people will miss it anyway
not wrong but less people will miss it
true
oh you know what
make text that says that but it only appears if the user hides the menu using the mouse
if they hide it with f1 then they must know f1 shows it again
nice
only not fine thing is the unpause thing taking some enters to work
the continue option quit menu stays up half invisible sometimes
yeah ik about that
yes I am encountering this a lot currently
submit a pr ez
does anyone have a dll for the invulnerability mod?
debug has an invincibility cheat
^
->
mmmmmmmmm
question about the debug mod. is there a way to unbind a keybinding once you've set one? like set it back to unbound
remove it from the config file in saves folder
alright thanks
how do you unhide the debug menu?
f1
thanks


no
The only reason to hide it is so people don't know your game is modded in videos
So my advice is don't be a fucking cheater
^
can't get the combo to have nailmaster dead appear on new area π¦
hey everyone. so earlier today I installed the debug mod using the installer on my windows machine and now I can't get it working on mac. I've placed the .dll file for the API in the Managed folder and file for the debug mod into the mods folder as instructed but it will not boot with the api? Please advise
did you replace the old file in Managed
are you in the right Managed as well
there's 2
"nailsmithCorpseAppeared": true,
on mac
i forgot to set this
I believe so (hk application > Data > Managed)
There was no old file also
empty managed folder :I
I found new folder. will try now. maybe clarify that on the pins lol
yeah
@glass meteor second time you've helped me today. truly you are a god thx again
yw
he's not a god, he's 56
whomst
im down
I like how you're one of us now DLK
whomst do we have to bother so they give it to him
dunno
DLKurosh for Modder ez
unless there's an open spot
remove gradow then


it is THE law
They said so in #low-percent
well shit
No more, 7 is too many already
actually wait kerr should be the one to change their name to a godder
Too bad kerr doesn't love us anymore

AA did the latest installer work for ya?
lemme test
So I at one point installed a mod for a bit to give me unlimited charms, and now it's kinda baked into my save for Hollow Knight on steam, does anyone know how I might get rid of it now? Even after just now reinstalling hollow knight on this PC the mod is still in effect somehow.
It has been probably over a year since I used it so I don't know exactly where it came from
if you keep the mod installed but disable it using the modding api and load your game it will fix it (load your game and then quit to menu after you verified the fix works)
and then after that you can uninstall it
oh wait this is a different mod to the meme mod I made a week ago?
well install the meme mod I made a week ago and follow the directions above. it's called infinite notches. it's in the mod installer
I said in #archived-modding-development earlier that I consider almost all my mods art and that includes Infinite Notches. The deeper meaning for me there isn't in the mod itself but in the fact that, despite being only around 33 hours old, it has almost surpassed Infinite Grimm's downloads in the past week and a half.
thats because ig doesnt let people cheat all the pantheons
and as the pretentious art connoisseur that I am I must ask. What does that say about our world?
its full of casuals
I'm the epitome of a filthy casual and even I'd never use infinite notches.
to use that mod you have to say to yourself: "I'd rather be NOT having fun playing this game than having fun playing this game"
Anyone who does isn't a casual as much as a masochist.
i just love all the "this is too hard, need mods"
mostly since its usually your first time, penalty isnt that harsh
you can skip it entierly with some items
AND its not like your expected to beat it all your first go
Hi how i mod hk?
@south canopy ask in #archived-modding-development
@glass meteor does ENemyRando work?
I'd say no
idk try it
it's all i wished for this Christmas
mantis gods worked and i didn't do anything
to play Enemy Rando
Hey, sorry if you all have answered this a million times, but could someone help me with figuring out the debug mod?
what part of it
Just installing it and toggling UI.
I have the modding API installed. I see the info at the top left when I run HK.
have you tried pressing F1?
But no matter where I put the debug mod files, I can't find it.
Let me give that a shot.
installer to be tbh
I currently have the DebugMod-master folder in my Mods folder.
I thought it would show up in the MODS button on themain menu.
F1 doesn't currently do anything.
no stop
Hahaha, OK.
use the installer
installeer
u
Ι₯
Sorry, where might I find that? All the stuff I found online never referenced an installer.
first pin
π
yw
Wow, that's freaking easy.
yes
whatdid Enemy Rando require?
Ok I have Modcommon
that doesn't look very randomized to me?
wait nevermind
It simply doesn't affect the new enemies
is there a list somewhere with all mods and what they do exactly?
yes in the pins
i was checking the pins in the modding channel. i forgot to check this one. thanks mate : )
so have the charming and randomizer mods been updated?
no
oh debug is not updated to beta update
no the api isn't updated to the beta update
I used to make and distribute beta branches of apis but I literally cannot because the beta version hasn't reached linux or mac yet, and I will not because I no longer see any reason to use the beta.
the other mods will not need to be updated to work on beta, just the api
so sine i reinstalled debug and api i got the game back to old version right?
it actually works i'm with the mod lol
Hey
Uhh
is it normal to have a massive Primal Aspid with 2k Health in Dirtmouth?
@glass meteor
yes
it's center spew is also really fast
wtf did you do 56
it SPAWN MORE BABY PRIAMKSXC OAIWNDPAOWIDN
have fun

killed him
this was
probably harder than Pure Vessel
and the guy only had 1 attack
why was he in dirtmouth
I know now
This is what Godseeker was looking for
@glass meteor what has thee commited
What act of terror
This Devourer of World, spawned in the town of Dirtmouth
isn't that part of enemy rando tho?
mod installer doesn't let me choose hollow knight directory; says it's invalid
which folder are you choosing
oh wait got it
i assume i'll have to ask this here
is there a mod that ramps up the number of enemies per room to a chosen number or percentage
Wat
Like adds a ton of enemies to rooms? No
But there's an enemy randomizer
Kinda similar
does anyone have advice on getting 21:9 working properly?
so, just to verify I'm doing this correctly
in order to get started with modding HK, I need an ide (ideally visual studio community), dnSpy, the asset bundle extractor, and the API?
past that requirements list I'm unsure where to go but I can probably figure it out on my own
^
I taught myself most of my c++ knowledge so I'm used to floundering around
also for asset extracting asset studio is better imo
the pins recommended UABE but I can get asset studio fine too
soirry if I typo a liot my hand is bandaged atm
asset studio is also in pins
uabe is good for swapping stuff out in asset files
but doing that is garbage
tru
which of these three should I install for the purposes here, if any?
I'm not sure which language the api uses
c# right?
help I'm a baby
references
I added all the dlls as references
you need the original assembly csharp
as a ref
that's what it looks like you're missing
end my pain
no
wrong
I included every dll in the /managed folder as a reference
imo
can we discuss in #archived-modding-development?
wasn't sure if I was in the wrong place
what does Bindings do?
And in the Debug dosen't say anithinghttps://docs.google.com/document/d/1xRcL7LJHQbN_lpNYWKYggGA_st0ewnLd1s5X20ukD7s/edit#
I'm gonna ping 56 every time someone asks for his readme to modivate him to write one
anyway it forces all the GM bindings on you always
it's kinda a meme mod
ree
kk
And just for say it, in some battles in the pantheons the EnemyHPBar does not work
damnit I really suck figuring this modding out
i just wanna use debug one and for some reason no mods show up
i followed the video guide and everything
not surprised. enemy hpbar is hardcoded to have all the bosses in it and the GM bosses weren't added yet
yeah i know that in the new bosses not work
But in some normal bosses like Gorb for example in the pantheon not work but in the statue works fine
flase knight the same
well, they are different boss instances
so basically different bosses as far as the code is concerned
What 56 said
I removed the boss list
I have no idea why it doesn't work on pantheons tho
It was working for me
I've had a couple crashes on 1.0.2.8 and the error.log files say that mono.dll caused an access violation reading from system memory
if I upload these logs or the crash dump files could someone take a look?
well, are you using mods on 1028?
how can I start modding? I tried installing the debug mod but it wouldnt work, the game when opened wouldnt show anything otehr than Hollow Knight, no options or anything to press
what version are you in? Are you on windows?
1424
did you install debug mod from the modinstaller
and if not can you try it?
it's in the pins
oh, I tried getting it from the #archived-modding-development pins
hm... I cant select the games directory folder?
which folder do I select for the instalation?
no
gog?
I install all games into :D,GAMES
then look for a Hollow Knight folder there
when selecting the hollow knight folder theres folders for the soundtrack, the data and the dlcs
selecting the folder whit those wont work
uhhh is there a hollow_knight_Data folder inside?
no, selece the Hollow Knight folder
which you have called Godmaster
yeah, but
wdym it's invalid
so, to install
you go to the gdrive in pins
download the mods you want
and extract them in a folder called Mods inside the Managed folder you have selected in that screenshot
should look like this
so, Iwant the debug mod, theres 3, none is for 1.4?
theres 1,1,1,8 and 1,2,2,1
in its name
yea, im from portugal π
looks at my profile pic
my bad
np
I use compact mode on pc tho
oh yeah, your pfp is a dead giveaway
but, anyway
just that
pfp?
Mods inside Managed
oh ok
pfp=profile pic
yea, should work now
the API is a separate thing from the mod
link?
the [API] in the mod's title simply says it's compatible with the API
uhhh it's in the same gdrive
Modding API by seanpr and firzen iirc
pause
I'm using a slightly modded Assembly-CSharp.dll with 1s extra load times but no actual mods
hey, I want to test out things cause some guy said you couldn't unlock P5 without void heart. i wanted to edit my save and erase all presence of void heart in it, but it still appears on my charm inventory. Is there any additional mention regarding it in the save that I missed? 
i click in hide ui i think in the debug mode because im dumb, how can i show the ui again?
f1
F1
i think you might be able to take away the void heart with debug
Thanks
Yeah debug can
if you prefer editing your save instead of using debug, try setting "royalCharmState" to 0
already done
frick
@steep compass try making a new save and use debug mode to noclip to the hall of gods and cheat the pantheons till there
regarding the charm settings in the save, I did everything I could, that's strange :P
but yeah, i'm a idiot cause someone said that Debug Mod was working for Godmaster and I completely forgot about that
thanks
pretty sure my crashes are related to bad system memory
just had a BSoD
ram is expensive
@novel bronze the problem would be that I need to defeat bosses to unlock pantheons
yea, use debug mod to do unlimited dmg and be immortal
that would still mean spend hours going everywhere to defeat every boss :P
?
(maybe not hours, but a solid hour at least)
theres an option for unlimited jumps
so you dont need to gather abilities
done
oh, sorrry, forgot you gotta have the bosses killed for the panth
how many bosses do we need to defeat already? 
almost all of them, idk
Yeah but I forgot the number
before void heart
Oh this is Monstah's 106% save right before void heart?
yup
that what I was gonna use, thanks
nice

I'd just need to go kill Hive Knight, I think? I'll see
maybe massive moss charger
oh right, yeah
is there a way to hide dialogue boxes? like in debug mod or something similar
yeah it's called not interacting with anything
turn off your monitor
you can enable all bosses in the save manually tho
just change bossNameKilled = false to true
Hello, im new to modding hollow knight, can someone tell me if there's a modding tool?
can you be more specific
I tried to use mod manager but didn't worked
tools for installing mods you mean?
yeh!
why didn't it work, or what problems were you having with it?
I recently installed godmaster and it says the path is invalid
I tried to install some manually but didn't worked either
so uh can you like show me what folder you are selecting?
π
they're stuck in a stasis caused by the hollow knight and radiance
so here's the folder
Oh, now i saw that there's a pin with help, thx guys!
TPB needs to be not ded so I can go look at the torrent metadata.
but unless the GoG version for some reason includes the soundtracks just like that...
well, I bought the soundtrack on steam, but not the gods and nightmares stuff
yup
o
Idk if this iz related but after I installed the api and lightbringer with the modinstaller, the game wont work with my DS3
If anyone knows something
To clarify I'm pretty sure he means turning on some steam controller setting
Not actually using one
if you play kb it fixes itself
kb masterrace why even use controller
Would the mod installer work fine with my keyboard?
what
Cause I keep hearing about problems with steam controllers using this
unrelated
The thing that worked was turning off that option on the controllers menu
But thanks y'll
Oh hey so im messing with the debug and i cant use any of the charms could someone help me with that
Be more specific
Like it shows an icon of a charm chained up
You mean the charm binding from godmaster?
That's working as intended
You can't have charms on with that
Oh
what
He probably downloaded 56's meme mod
oh ofc
That puts on all bindings all the time
Oh welp thanks
π
is the enemy health bar mod not updated for the current version?
I seem to be getting errors with it
the mob in question is the pure vessel; maybe it's not handled?
no it just does that
U
it does tho
U?
yes i throw NREs
are your responses automated
I'll take a look tomorrow morning
gradow is a bot
robot annihilates innocent bystander, 2k18
what I gathered from my report was unfathomably jumbled but I will take it as "we'll look at it"
lemme also try a reinstall
I'm confused why it's throwing errors since I was using it a few hours ago with no issue
not sure where the code is
Github
Yeah, I thought I had fixed that 56
It was a small issue with a certain hook
rip
I should have fixed that when I added hpbars for all bosses
Xhuis search for ayugradow on github
That's me
Ty
yw
I thought you moved everything to gitlab
they're mirrored
also holy heck
was fighting nkg for fun and took two hits before his first inflate
then whooped him the rest of the fight and won lmao

now do absrad radiant
i still haven't beaten panth 4
before his first inflate
my b my b
seems that the boss list hasn't been updated but I dunno why that'd throw an error
all I did is go straight to NKG after all
Can someone post a screenshot of the invertknight mod please?
none handy
It just inverts the colors
"object reference not set to instance of an object"
imagine the knight but inverted
so I guess that probably means that somewhere the mob isn't getting passed
Ah so it doesnt work?

Oh
Why?
i have wanted to install a mod to see enemy's health bar
this one
i have install the api
i haven't install the mod
but when i have try to running, to test if it work
Ok but did you install the one from the drive or that random ass old one you linked?
Just use the installer
i have install the api
im french sorry
No worries just use the installer in the pinned messages
Smart
*if something
but when i have replaced the files with the non-altered
the game still say he crash
i can play at the game
but there's this message
but there's no change, the guy still running :(
You probably messed up the backup somehow, but it shouldn't matter since installing the proper files will overwrite the 1.3.1.5 ones
okay
thank you so much
i have think i'll lose my save
so now
do u think i can download the mod or no ?
this one
@versed needle
Yes you can download it easily through the installer
And there's no reason you would lose your save
thanks so much
hey for some reason 2 of my mods,grimmchild upgrades and fast text arent loading
Hey
whats happening
I just installed all the mods with the installer
Then disabled all of them
When I opened my game, my mothwing turned into shade dash : /
What do I do? I've read of a save manager, could it fix it?
i mean like grimmchild upgrades and fast text arent loading and as a result not working despite the fact that i have them enabled
im not a mod maker
apparently one of them didn't disable?
I don't want to enable anything but the sole installation messed up
I have to say you're right
send modlog located where your save files are @trim crescent
k
Newtonsoft.json?!
check your hollow knight mods folder (go to where HK is then hollow_knight_Data/Managed/Mods) and see what's there @novel bronze
delete that it's a junk file
Okay!
im using the mod installer
also if you have that file Lavdrim delete that as well because it may have caused grimmchild upgrades to break and I might not have updated it with the fix to stop that from happening.
Fixed! Thanks!
for some reason it say that the newtonsoft.json.dll file isnt loading is this something i should be concerned about?
delete it, it's a junk file from boopmod that would be removed by the boopmod creator but they don't even mod hk anymore and it's kinda a meme mod
k
okay what just happende
i got the brooding mawlek to 75% hp and its dead
what just happened
im confused
it died at 75%
yeah that's what happened
you rolled a 20 and it died
yw
you got a critical hit
well then crits mean alota damage
thats why they are critical
i would put a thats a lot a damage joke here but i would leave that to the zote the mighty bot
another boss isntantly killed this time its the vengfly king
what mods u using
all at the same time?
yes
you do you
tbh if you stack that many mods on that affect combat I'd be surprised if any boss wasn't basically one hit
or one paperBringer
dead hallownest but everything is dead because you're too OP from all the mods you installed.
DeadHallownest but I actually manage to goddamn delete those smuG mAANTIZ lOrDs
well empress muzznik is wasent one shoted at 75% unlike other bosses but still killed in less then 2 minutes i think
anyways im not gonna say anything until something very intresting happens
I was gonna say how playing all those mods at once kinda ruins the experience
but I'm not
I'm done with it
well one of the mods i have is the mantis gods mod
and well one of them just brought annihilation to me
like honestly i was not prepared for that speed
phase 2 
i was just at phase one and i was destoryed,utterly obliterated in just like 5 seconds
have fun
well i will do it when im more powerful
like at near end gam
game
for now i wont have it enabled untill that point
what do you need help with
the enemy hp bar mod doesnt work with X enemies
like pure vessel, or many others dlc mods
hasn't been updated yet
kk
But its strange
Because it works with another dlcs boss, even with the pure vessel in the phantheon
but it doesnt work with him in direct fight
it works with sly on the phantheon as well, but not in the direct fihgt on the statue
beat pan4 then quit out
Save quit
Oh Common bug?
Yes
Worked thanks
it means what it says. beat pantheon 4
@midnight kraken I deleted the thing that it was referencing
i beated the 4 first phantheons
It just dont work at random times, I started the 4th phantheon and half of the bosses didnt have their hp bars
sly didnt have it in direct fight
sisters of battle same
again. it hasn't been updated
ye, but its bizarre because it worked before and now it doesnt
I remember beating sly with the hp bar
okay. well you keep marveling in that i guess. lol
Hello
goodbye
I need to ask somthing
f1
Buy the game
buy the game
Problem solved xd
Hollow Knight Expands with Free ContentGodmaster - Take your place amongst the Gods. New Characters and Quest. New Boss Fights. Available Now!Lifeblood - A Kingdom Upgraded! New Boss. Upgraded Bosses. Tweaks and Refinements across the whole game.The Grimm Troupe - Light the N...
$14.99
26839
87
I was actually thinking of buying it
After i complet it ofc
use that link obviously
wtf how do you become a humble partner
let's all support fiftysix
can you be a partner if you are a minor
π
then grow up
how does 56 support 56
quickly
wow 56 breaking the law
can you be a partner if you are a miner
no
who would do that, lie about their age on registration
How do I report someone?
contact the NSA
reportsome.one
nice
56 : Road to the top of the FBI list
I understand that providing false information could subject me to fine, imprisonment, or both
no
u
no
no
so be careful with that
steam has also said that most of their users have their birthdays on January 1


