#archived-modding-help
1 messages · Page 42 of 1
Pedro, intall modding api + debug mod
it works on lifeblood
ive done it on lb
k. well good thing it still works then
and give yourself the flower
ok
ok
ok
ok
esta bem
vc lixo my dude
nao vc
flawless comeback

I like how people instantly dm me once they figure out I'm br
like, why does it matter?
because youre br
br?
brazilian
brown
Big and Round

baskin robbins
big rtiddies
🅱Radow
but I thought u knew that papers


okay how the hell do I storage cheese
quick map-interact-quick map
once per quit out so if you fail just quit out and try again
then you go through the dialogue till the accept/deny thing
hover over accept
start the dgate
once you've stopped existing but not gone to the scene you hit yes
then you'll be tped and can put the flower down
if you fail you havent done storage so why would you quitout 
does modding api update with current hk version?
modding api is built for lifeblood regular right now. I have a version built for lifeblood beta. We'll start working on a godmaster build in the coming weeks.
So making sure, given Gods tomorrow, i should back up/erase my randomizer save, or is that functional as far as we know
No idea
well, lets hope, cause im lazy ¯_(ツ)_/¯
Hi lazy, I'm Mick
Nice to meet you Mick!
Well the second anyone else knows/i find out i guess just let me/ill let you all know
i found out about this discord after searching on the web a debug mod for hollow knight and now im having trouble getting it set up
windows
yeah ok download modinstaller from the pins and run it
thank you
Ummm help. I installed mod api, out debug mod into mods folder, but there is no mods in mod options in hk 😦
*put
Barely any mods support that
oh ok, sso that means the mod is working?
Nope
Nvm fixed
where is the mod archive?
pins
How much health does the huge primal aspid in Dirtmouth have in the random enemy mod?
oh, someone killed it
yes
and got Geo 1700+
climb up the left side of dirtmouth was a good strat iirc
yes
yes and Kerr
can someone help me out? everytime i try to redownload my mods and run hollow knight, it crashes immediately
verify game integrity
alright, it's doing something
any new debug mod that work?
TBF it leaked early via GoG, but yeah its a bit early for anything new to work
hey guys is mantis gods finally getting discontinued
Gods of Battle when?
Some time back I was using the bonfire mod and it appears to have messed with my nail damage value even after removing the mod. Is there a way for me to fix that?
start a new save
Alrighty
mod are causing my game to crash before even maim menu any1 know a way to fix?°
Geese people have a little patience. it took about 4 years for most mods to get updated to minecraft 1.7 what makes you think HK modding will work literally 12 hours after the largest content pack comes out?
u
sorry just because I built redwing and infinite grimm for it doesn't mean I actually got it working lol
hello, where can i get the mods?
im asking becouse on reddit they said u could download them here
but i don't know where
you can get mods but only for lifeblood and TGT
if you downpatch to lifeblood (nonbeta) and download the modinstaller in the pins you can just use that
whats gng
i'll look more into it
Yeah a new DLC/Patch always means modding is on pause for a bit haha
But I'm only decent at hollow knight and I want to beat godmaster waaah
I have a version of redwing that actually works with the bindings and is built for godmaster but the modding api and modcommon haven't been updated and until those are you won't be able to use it. @novel bronze
not wrong but hhhhhhh
redwing?
is my mod
mod which gives you fire attacks
zero i see
so mine are ready for GM but what isn't ready for GM are everyone else's mods because most modders are sane people who say "A new content pack came out, let me play and enjoy it" and not "A new content pack came out, let me mod it"
do the tools or whatever work with it?
the tools? wdym
the api itself doesn't work and it's not gonna start working until sean stops playing hollow knight and starts fixing it and that's not gonna happen anytime soon because sean is a normal sane person who would rather play video games.
nice
I don't even know why it breaks
hollow knight info program might work
like why the bosses have the wrong health and damage and all that
I'm a salty boyo let me use a noclip
hav'a you tried the'a backwards long jump.
have ya you?
gn

ye
ok
My best guess is it's meant to be a mario accent
So long gay bowser
can someone tell me how to install mods for this game on ma
c
I want to mod the game so I can save whenever I want
well if you wanna mod godmaster you're gonna have to wait
???
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I came here for the modding api to use the randomiser but does the api need to be updated to work with the new version?
yup
unless I can get some help, RN it's looking like it's gonna depend on how long me a non-coder can figure out a bug in code that isn't mine interacting with more code that isn't mine.
I mean it's not untrue
reasons I'm not a coder:
My naming conventions.
How much I've ended up using global vars because I've basically stopped giving a shit.
Even other people don't think I'm a coder, you can tell because my name is white.
yeah wtf wasn't gradow making mods back in the 753 era?
yes
ye
@potent atlas that feel when you're so ancient that you're used as a measure of time
oof
wow are you a dinosaur
you might have gotten it earlier but TC never tweeted about you gradow
nah, lightbringer inspired me to mod imo
I saw that tweet and went to reddit to ask 753 how he did that
and he directed me here
and I've been here since
:)
but yeah
I wasn't green when it first became a thing
because I didn't feel like it
Mys asked me if I'd like the role and I was like "nae"
one day I wish I could see the #paid-mods channel
where's my money
says the one person with a patreon
wait
There's very little money in Hollow Knight modding sadly
there's very little money in modding
charge people for blackmoth
unless you mod nude shit I guess
unless it's skyrim AA
oh wow nude false knight when
cheats make a lot of money
how is this new pfp
I'd make a nude flukemilf in a jiffy
yes
ok
TBH you have a point: I work my ass off making a giant mod that adds a bunch of crazy shit and all I see every day is: "Is there a mod to give me more charm notches?"
fucking yeah, take 10 seconds, give it a config file that people can set the number of notches and make the default like 40 or something
instantly more downloads than lightbringer
yeah but nobody wins in that situation
they get less of a game, you make a shitty mod
grimmchild upgrades had a bug that gave you infinite notches in a very early version. TBH I should use git to go back to that and make a build and send it off but fuck that.
speaking of mod popularity tho I gotta say I'm actually somewhat surprised with how many downloads my mods have. No joke I was expecting about 4-5, and infinite grimm blew me away with 16 downloads this past week.
like 1: who downloads mods a week before a new expansion
2: nobody even mentioned that mod anywhere in the discord this week so like that's 16 downloads from people who just on a whim decided it would be fun to get.
how are you measuring downloads?
self-hosting downloads iirc
I actually bought a website to host them
oh nice
it's also hosting the modinstaller and so gradow can track the number of downloads for that. I won't say how many unless he explicitly wants me to because its his program.
^ the most viewed thing I made ever
holy fuck that was loud
I made it with the sole purpose to be viewed many times
actually nevermind apparently the Stickfight Weaponhack video has more views
did you know the hollow knight invuln mode has like 800 downloads a month
it makes me want to die
eww
speaking of this phenominon: the thing I made with the most views is a random song I extended to 10 hours. I also have a bunch of videos that took actual effort (even if they aren't amazing), but they're not what people care about.
people never care about effort or quality
also now people are actually watching the redwing trailer and I'm so mad I can't rerecord it with the much much better sprites because my computer is too lowend
I feel that AA, Lightbringer's trailer was sped up so people didn't notice the frame drops
1 per day is much less than all of my mods and probably all of your mods too so this isn't too bad.
I swear that 1 today shit is a lie
if you ever decide to track downloads you'd be surprised that occasionally people actually do download mods.
remember there's about 8000 lurkers in this discord and probably 100 that care about modding.
because the moddb which is all most people know, only has old versions of lightbringer.
installer on moddb when
ikr
wow that's actually more than all my mods and it's for an outdated version
you know if you wanted to be a dick to gradow you could redistribute his modinstaller on moddb without even getting his permission.
Uploading the mod installer to moddb is a good idea actually
@runic oriole whomst
I use nitro to host www.eastsidelag.com
wtf
zote pls
nice
btw
old lightbringer has many downloads only because people are too lazy/stupid and pirate the game
and for some reason most people pirate the older versions
don't need to downpatch for speedrunning if you're already at the right patch 
lightbringer any% when

aa monstah did that
nice
An amazing community mod made by 753. - Feature List - (taken from original post) + Changes your character from melee to ranged + Adds several new charms tha...
Lightbringer speedruns got killed by muzznik
is 753 tc 2.0
753 boycotting his own mods
I might try redwing + QoL NMG sometime in the future but I'd need to watch the speedrun route to figure out where y'all actually go. Also I'd be happy with anything sub 1 hour since it only works on lifeblood and newer.
and because I'm bad at the game
But lifeblood isn't slow with qol
Hey guys, I just installed the mod manager from the pins. What path does it need - just the Hollow Knight folder in steamapps?
yes but it also needs lifeblood, it won't work with godmaster because the modding api hasn't been updated yet
^
That's good to know, thanks. I'm guessing it'll need a few days?
heh all depends on how quickly I can figure this out and how fast the other modders get bored of GM and start helping me
Alright, thanks for the help
does ILRepack need to be done in a certain order @glass meteor ?
main assembly first
I'm getting this error if I try just globbing them:
INFO: Adding assembly for merge: /home/eli/projects/hkmodding/Vanilla/UnityEngine.AccessibilityModule.dll
INFO: Adding assembly for merge: /home/eli/projects/hkmodding/Vanilla/UnityEngine.AIModule.dll
INFO: Adding assembly for merge: /home/eli/projects/hkmodding/Vanilla/UnityEngine.AnimationModule.dll
ERROR: Failed to load assembly /home/eli/projects/hkmodding/Vanilla/UnityEngine.AnimationModule.dll
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'UnityEngine.SharedInternalsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
ok
idk about anything else
fuck so I can't just glob them I guess rip me
and this is where my license to code gets taken away from me by the government
please tell me you didn't type all that
what the fuck
should've just globbed modules wtf
and then globbed the rest
hhhhhhhhhhhhh
WARN: Method reference is used with definition return type / parameter. Indicates a likely invalid set of assemblies, consider one of the following
WARN: - Remove the assembly defining UnityEngine.Networking.Match.NetworkMatch/BasicResponseDelegate from the merge
WARN: - Add assembly defining UnityEngine.Coroutine UnityEngine.Networking.Match.NetworkMatch::DropConnection(UnityEngine.Networking.Types.NetworkID,UnityEngine.Networking.Types.NodeID,System.Int32,UnityEngine.Networking.Match.NetworkMatch/BasicResponseDelegate) to the merge
WARN: Method reference is used with definition return type / parameter. Indicates a likely invalid set of assemblies, consider one of the following
WARN: - Remove the assembly defining UnityEngine.Networking.Match.NetworkMatch/BasicResponseDelegate from the merge
WARN: - Add assembly defining UnityEngine.Coroutine UnityEngine.Networking.Match.NetworkMatch::DropConnection(UnityEngine.Networking.Types.NetworkID,UnityEngine.Networking.Types.NodeID,System.Int32,UnityEngine.Networking.Match.NetworkMatch/BasicResponseDelegate) to the merge
WARN: Method reference is used with definition return type / parameter. Indicates a likely invalid set of assemblies, consider one of the following
WARN: - Remove the assembly defining UnityEngine.ParticleSystem/MainModule from the merge
WARN: - Add assembly defining UnityEngine.ParticleSystem/MainModule UnityEngine.ParticleSystem::get_main() to the merge
etc...
agony
ok idk what to do now but thankfully typing them all out (well really copy pasting + ls) lets me delete them one at a time but yeah idk what to do
leave it as is ez
no it's too disgusting
understandable
first of all how do I find WHICH assembly has a function
dnspy
like say UnityEngine.Playables.FrameData/EvaluationType for example
how long should it take for rider to load the modding api
normally it's basically instant but its been syncing for a longgggg time
oh it's running mono-sgen
Can anyone help me install the debug mod?
What's a gng?
you dragged the JSON back onto the exe and ran it once you were done, right?
right
drag it on again idk
accurate

why it doesn't work in only nail
Can someone help me? I'm unable to add this DLL as a reference without Rider freezing and I wanna know if it's just me or what.
It's built by an insanely long and complicated ILRepack command
it uh says mono-sgen is running and it just runs for like ever
I let it sit for 30 minutes and still going
nice
wow nice
i removed my old unity ref and rider died
@noble basin is this u
yeah my rider is dead now
black screen
cursed dll
tbh I can't even add the unity assemblies to the modding api project manually.
even the unpacked ones
and IDK why
if I open it with the refs already added it gets stuck "Preparing solution structure"
if I open it before adding the refs and add them it freezes
this being with just the unity dlls in the HK managed folder.
can you try visual studio @glass meteor ?
i don't have it
need advice, what do?
I can't even add that assembly at all
it gives me an error that they're incompatible in ILmerge
but regardless my real problem is I just cant add unity assemblies period without it doing this
and I wonder if it's because I'm doing something wrong or malicious design
Let rider add the refs for you
how do I do that?
alt enter on red text works half the time
it's like fix all missing refs or something
I'm gonna try updating rider to 2018.2
found this in the modding api
ok so there's two things I'm missing. Where does Texture2D.LoadImage and GameCameras.saveIcon come from?
oh actually the latter might just be gone but formerly from the assemblyc#
omg Texture2D.LoadImage doesn't even exist in unity anymore
also this should totally be in modcommon anyway
This modding api function is completely unused by the api itself
public static Sprite CreateSprite(byte[] data, int x, int y, int w, int h)
{
Texture2D tex = new Texture2D(1, 1);
tex.LoadImage(data);
tex.anisoLevel = 0;
return Sprite.Create(tex, new Rect(x, y, w, h), Vector2.zero);
}
why does this happen @glass meteor (no errors in solution, but errors when it builds)
I have UnityEngine.CoreModule added and MonoBehavior appears in my thing
Ok figured out how to ilpack everything
turns out the UnityEngine.dll dll is BAD. but all the other ones can be referenced no problem.
so I more or less just merged almost everything but that one.
Having a spot of trouble with a save editor. It says I should just drag my .dat file to it and it will spit out a .json, but when I drag it, nothing happens.
Ah, found KDT's save manager. Now, uh, how does this work
Double clicking the save isn't doing anything
are you double clicking on the right or on the left
save format probably slightly changed
Ah, all right. So I take it this is unusable at present?
Ah, all right. Do you know of any save editors which work with the current patch?
I bet the slightly less shitty python one does
depends on what they changed
Got a link?
no I'm too lazy to find it and I know you don't know how to use the command prompt. I was meming
Fair enough
tf discord called this picture nsfw https://i.imgur.com/iPNHacp.png
anyway this is what I'm trying to deal with rn
and IDK why or even how this could possibly happen but this is my life now
Probably missed a bracket.
@noble basin
that happens with fucked refs
usually when they're the wrong .net version
for me at least
It says no errors in solution on the right side and I'm literally only using the vanilla unity refs (not even my packed one)... wait did TC switch to a different version of .net?
no that can happen
I had that happen with the old version of the API on the drive
so I started refing random ones I had compiled
but mono doesn't have different versions of .net so idk what to do.
at various points
right click them in the refs section
and check that their .net is 3.5
all the unity ones say .NETFramework,Version=v3.5
ok well they can still do that
for whatever reason
iirc reference mscorlib
to fix it
no it actually said it had loaded my system mono one
which claims to be for v3.5
even adding the system one manually doesn't fix anything.
hey can you try building the api from my repo on windows ( https://github.com/natis1/hollowknight.modding ) @glass meteor. Maybe it's just mono being a dungo.
Hey guys, i tried modying the game save files parameters but they reset if i launch the game
It didn't use to do like that
Ok so, I clicked on the link in pinned message. Clicked on "install modding API" then clicked on "Randomizer: check to install" then launched my game and it crashed on launch. So... I guess I did something wrong?
won't work on godmaster for a while
manageede
yes
urd
So uh, is there a way to downgrade to a working version?
no srcom broke
fuck
Okay. What version am I aiming for, for randomizer?
rando 2 lifeblood
Nah what verison of HK I meant
So last question... is there a "src is down, here's a quick summary" to downgrade? :D
Yeah
download_depot 367520 367521 8301828894387332581
this guide is general but i gave you the specific command
yes
pyccknn
wtf
makes sense
i thought that i had misspelled python like that at some point or something
yeah i googled it
русский язык
russkiy to be tbh
rússkiy yazýk
Thanks @glass meteor :)
yw
Ok so
The game launch, I can choose my options/seed/etc, and start the game
And then it softlocks on the first message screen
"Press any button to skip", I press, nothing happens. I thought it took time to generate the seed but it has been a while now
did everything show up top left?
including mod common?
seed generation takes no time
you used the modinstaller to install the mod, right? what other mods did you install if any
Yeah it main menu, it says:
Modding API: 1.3.1.5-44
ModCommon: 0.0.5
RandomizerMod: 2b.5
oh ok
probably downpatching issues
registry things maybe messing with it
same way that you can't wake up from benches
Is there something I can do to fix that? Or basically just waiting for a randomizer update for Godmaster?
I've never played HK on Steam (I've got it on Switch)
So I've got zero data to delete 👌
Hollow Knight - Deleting your Registry Folder (Needed when down patching below the Lifeblood update) - by Mickely
hahahaha. forgot i put "fin" there
Didn't work
I mean, I successfully deleted the registry
It didn't make randomizer work
Controller
are your binds still active?
do you have beta inputs turned on? what controller are you using?
were you able to play base game?
It reads my controller inputs in menu and when it says "Press any button to skip", pressing button removes that line, it just doesn't skip the message
If I try to launch a non-randomized game, it softlocks in the exact same way
Pressing buttons on kb doesn't change anything
sounds like you didn't downpatch properly then
can't install the api without crashing gm tho
exactly
but maybe didn't let it finish
ig
Oh i might know what I did wrong, brb
nice
okay can someone tell me what I'm doing wrong? I followed these https://www.youtube.com/watch?v=c40y5PSH-sw directions for modding, but the game crashes whenever I try to use the modding API.
Hollow Knight Discord: https://discord.gg/hollowknight
because the modding api doesn't work for godmaster
we're not superhuman, it's only been out for just over a day and all the people who make mods wanted to play and enjoy it
okay.... what is godmaster?
I guess you after you beat the 5th pantheon
oh I see you're one of the people who pirated the games and thus has too old of a copy and not too new
check #hk-announcements
@analog flower
check any of the channels where it's been talked about nonstop for like 72 hours
yeah basically
for the record I bought the game about two days ago. I did not pirate it!!
understandable
so did you look at the game before you bought it or
just so you know godmaster is the 4th content pack for the game and it was released alongside a sale presumably to get new people to buy it and I guess if you are new then
- welcome. probably shouldn't be in these channels because they have spoilers for the game
- beat the game and do everything and in that time hopefully we can get the modding api working for the latest version.
that's a lot of pictures of oversized eyes staring directly into the camera.
@analog flower ^
👍
@11043753891211241552174222332611 no need to be salty. Of course I looked at the game before buying. but looking at the game doesn't equal knowing everything in intricate detail about every DLC pack
so then play the game and explore/discover it
you only get 1 first playthrough
don't ruin it
yeah, i wasn't planning on modding it to extension... All I want to change is the checkpoint system.
yeah, i wasn't planning on modding it to extension... All I want to change is the checkpoint system.
so you just got the game and already want to change how benches work?
That's right. I know a lot of people like that kind of system, but for me it's borderline unplayable.
well how would you change it?
save literally anywhere?
there's benches like every 3-5 rooms
are they any mods that work with the current version of the game that adds health bars?
@real jacinth I'd change it so that I could manually save before a boss fight or something.
there's an item later that lets you go right back to boss rooms
plus almost all boss run backs are a few rooms away
even the worst one in the game takes about 30 seconds, and you only go past 1 difficult enemy
through 4 rooms
@real jacinth Yeah, I'm aware of that. but it's super late game, and I fear I'd end up rage-quitting and never playing again before that unless I can change the system. (you're not going to change my mind).
k. well then this game probably just isn't for you
Oh stop it. you're on a modding thread.
I love everything else about the game except this one thing.
so
So yeah i didn't downpatch properly indeed. Now everything is working fine
just install debug mod and give yourself dream gate immediately i guess
debug mod was my plan
@analog flower if you give me your save I can give you dgate ig
or if you search from:gradow has:file he linked the save editor
i don't know what any of that means
thats link not file
thanks
yeah that's what i meant
Hello everyone.. I got a question about the "Hollow Knight Item/Skill/Spell Tracker UI overlay for OBS" modd. Does this add icons on the map as to where find items and spelle and skills? I'm looking for such a modd
Yeah thanks
I modded this picture to look slightly different
thanks, I hate it
Impressive modding skills
Important announcement for all mod users!!!!!
As of about 10 minutes ago, mostly thanks to an absurd amount of help from 56, the mod installer and some mods will now work for godmaster!!!
Most mods need to be recompiled for this new version and thus will probably not work right away, although we are trying to get as many working as quickly as possible. Although the godmaster API is still in beta, it should be mostly stable and functional and we haven't found any more bugs yet. Modcommon too should work like a charm.
updated QoL although dream respawner will be dead until i update it again
I need to sleep but all my mods will be working as of 12 hours from now.
api 
ū
how does that even happen
funk
duck duck goose [GONE SEXUAL] [GONE WRONG]
gone swan
So Avenging, do we have a list of what mods are confirmed working in current>
i know its prob not much, but compiling a list/updating the old one will def make it easier to identify and avoid "it dont work" questions
(also thank you guys!)
You could test some
gladly will!
Cool
Startign with the simple stuff, charm slots and the like
as of 2/5 charms no crashes, prob fine but ill report once i get a freebie
4/5
Notch mod works (as of 5 notches atleast)
charming didnt seem to work, failed to loat at top left, but didnt seem to crash or harm gameplay
gear randomzier dosent seem to work
Did you have modcommon for those two?
yes
sure, to you or in modding?
Just post it here
Thanks
np! thank you guys for changing up the game and helping keep it fresh!
Ok it's an issue with them updating Unity I think
also, super quick question for my playthough
does notch slots mod work retroactivley? and will it screw itself up if i bought slots before installing?
It works retroactively yes
Shouldn't have any issues with having bought them already
sweet! backed up incase but having an extra voice is reassuring
does anyone know if the debug mod works yet?
does hollow knight opengl?
we have someone bringing lightbringer to current patch? I'd love to try the pantheon with it
should work on current patch 
i mean i haven't bothered testing it yet cause effort
but it should
what i must do to turn on debug mod?
You have to install it first
hey guys, excuse if this is a dumb question but can you install mods on switch?
No
ok
is there an updated version of mod common?
it's on the gdrive
i did
but for some weird reason
the lightbringer mod is not detecting the modcommon
the lightbringer was the installer
cause i haven't put the updated one on the installer yt
ye
put this in your mods folder
no
yeah
NIC
shut
@burnt talon yes
also ignore it when it says to update lightbringer
after doing that
k thx bud
and still says it required modcommon
fuuuuuuuuuuuuh
nvm got it to work
hey guy, is there any " god mod " for the new patch?
cuz too hard
cause game is hard
Bad at game
😦
na you don't mick
you're right. i don't go on reddit anymore
not talking about reddit, you don't suck at the game at all lmao,
debug mod will be back up soonish
to be tbh I once tried to make an easy mode mod for hollow knight but by making the game easier it ruined the game's aesthetic, and so I had to change the aesthetic to fit the new difficulty and somewhere down the line I ended up making the largest mod ever.
Same
So, why does my debugmod keep saying new version available... how do i update it o_o? I downloaded it straight from Github
cause unity doesn't have https
reading skills are 0/10 today
understandable have a nice day
@noble basin what did you change hhh
wait i'm blind
nvm
what did I change?
Is there a mod for just more notch slots?
if u have a save data with the light bringer mod
it gives u an addition notch
but that's all that im aware of
i should actually do it
seriously. the number you have is enough for a stupidly broken build
in fact it's 2 more than you actually need
to mess around i guess
to c what would happen if one were to equip all the charms at once
56 make the antiQoL mod that adds stuff that ruins the game and makes it unfun
so hard mode?
just wanted to play around with the 5 notch charms more is all
edit your save file
I'm utterly new at this
it's not shitty wtf
I use a modded version of the python save editor.
tbh I love it but it has linux file paths hard coded into it because idgaf
i was legitimately considering that tbh
I was gonna call it the Infinite Profit, or Easy Karma mod
It would be like 2 lines of code
but I think that's a little bit too much
well there's one thing that could stop you
PlayerData.instance.charmSlots = integer.max_value;
ModHooks.Instance.CharmUpdateHook += () => PlayerData.instance.charmSlots = 69420;
nice
yes
does it ruin saves tho
wait are there different os apis now or just universal
universal
it sorta ruins saves. here's my source
i was still working on adding
as the image
all bindings 
yes
if you disable it it sets your notches to 11
all bindings like binding mod
which I think is the proper number
so like forces all binds on me or says ive done everything binded
but if you only had 3 notches before you have 11 now
forces all binds on you
like
the pantheon binds
so you can do radiant all binds
oh
pls remove
you ever think about radiant markoth all binds
is this a thing you wanna do
yes it's already on the drive
woke
shit I should put infinite notches on my server so I can see it get 1200 downloads
ok now to test it
easiest mod testing ever
disgusting
now the question is how many charms does it take for the game to instantly crash upon swinging your nail?
Why would that happen?
no idea. But it couldn't hurt to find out 
hey guys, do you know how to install the debug mod on the game?
📌
modding api doesn't work for current version
yes it does
oh
we got it working literally last night and by we I mean 56
yes hello
oh ok
📌📌📌📌📌📌📌📌📌📌📌📌📌📌
oh, yeah, forgot about the pins
thank you
i hit "hide menu"
how do i make it apper again?
F1
thanks
i really want to pin f1
so is that a possible question to avoid by reading or is it a valid inquiry
Nah it's bad design
It's very possible to hide everything without seeing the bind in the help
I downloaded the Debugmod (1.3.3) from the Google Drive, but it says there's a new version available. Where do I get it?
ignore it unity is bad
Alright, ty.
56 as long as you're doing all my work for me can you remove version check and increase version please?
yes
🤔
isn't HK onv1.4.2.4?
Some would say that yes
does delicate flower work as in it works for the quest?
just want to use it for the new dialogues just wondering
A few questions: 1) Why is up & down on the D-Pad, now left & right on the D-Pad? 2) On Debug mod, Is there a way to have the HPBar without the menu showing? 3) Also on Debug mod, is refreshing the enemy menu necessary for the HPBar to show up everytime I'm fighting a boss?
If you want boss hp bars there's a separate mod for that that looks nicer and is much more lightweight
Idk if it works on godmaster yet
Yeah, I don't believe it works according to a few hours ago. But do you know anything about the first question/issue?
did 56 build the api
yes
maybe he left tests for input mapping
i also fixed the moresaves thing you were complaining about not being fixed in the api
.
also i did the input mapping stuff on another repo
blame steam then
has the debug console been update yet?
debug is updated ye
Does anyone know if the API version of Bonfire works in GM?
i mean probably not but still
a man can hope
guys I've got a bug with the debug console my 110% savefile turned into a 109% send help plz



