#archived-modding-help
1 messages · Page 41 of 1
people playing lifeblood who don't use debug are no
never
anyway, thanks guys! 
Np! Anything to get on a Mod's good side
anyone ever experience the save editor not working?
i double click the .java file a command window quickly opens then nothing.
guys does anyone have a solution for getting stuck in the ground at the false knight with the boss rush mod ?
wait 11 days
wait 10 days
wait 100 days
What is Mantis Gods
It makes mantis lords gooder
For full effect listen to sisters of battle while fighting
^
anyone else have an issue with the save manager not running?
Install java and/or fix your path variable
installer
so anybody have any idea how to delete mods? they have taken over my hollow knight.
So
You should be able to turn them off throigh the installer
Tho the installer is Gradow's
Just uncheck the boxes
And I haven't wirked with it
I've never wirked with it either
Making friend plural breaks the 32 char limit
But they're my friend
okay, I just played through the game today. can someone tell me how uninstall the modding API?
its increased my damage because I played using bonfire. now I deleted it. it still increases my damage. help?
uninstalling the API won't fix it
just start another save without the mod
damage is save-specific
Would verifying game integrity force a fresh build to update it? and the mods becoming inactive so to speak
wdym
simo is your pfp a gif of the entire Shrek movie
it would "uninstall" mods, sure, but saves that have been used with mods will retain any changes
aw man. so I have to start an entire game and defeat Hornet at kingdoms edge?
also could someone tell me how to fix my cutscenes? it keeps cutting to black at the beggining
you can use debug to reset your damage
How hard would it be to make a simple music-replacement mod for hollow knight, as someone who’s never tried to make a mod for anything ever before
That's completely uncharted territory for the HK modding scene in no small part because we have 0 musicians, but I doubt it would be that tough. Probably p easy actually
And where should I go for your intro-level tutorials on the subject
tutorial videos on modding hollow knight?!
Or modding anything really
Oh, I thought this was the modding help channel
it is, but it's more focused towards troubleshooting mod installation and functionality in general
Ah gotcha thank you.
Any hollow knight de-makes out there?
what
Other than hungry knight
Idk 56 I didn't understand the question either
Like hollow knight snes or gb
no
Are you seriously asking if someone has ported hk to snes?
wtf is a de-make
it's called Super Metroid
I meant actually hollow knight
Ok but what do you mean by demake?
remake but with a d
Can you just link the page instead of this crap?
pretty sure this is just invert knight
Nooo
yes
Its not a color change
this is so sad can we port HK to the game boy color
Yes we change resolution too
A demake is not an only color change
1.0.0.5
do this
Resize the window to it's smallest and make it fullscreen to get this effect. Note: I quit out because I use that save for killing NKG repeatedly
ez demake

You guys dont understand 
if you want a shittier lower res version of the game that's worse in basically every way but is on a portable system play it on the switch
Hollow Knight for DS lets say
That would be a demake
Hollow Knight for GBA would be a demake
so a port
Sure
i have a slightly less ugly one
To do this, resize your window and then make it full screen
yes
still pretty gay tbh
MOAR PIXELS
My game runs at 640 x 480 res
how do you live
That was close to mine tbh

my toaster is stronger
I wish HK let you render simple UI and text elements at 1080p while rendering the game at a lower res
is this u
Yes
i'm saving that thanks
But not vga cable
that potato has more ram than my computer it feels like
https://youtu.be/LMMY1z3FcwY?t=57 @glass meteor is this in slow motion?
To do this, resize your window and then make it full screen
no
ok because both the dash and the firebats feel very slow to me
nkg big slow
must be all the 1.75x speed videos I've watched
Ok, asking the obvious, but
Why would there be a demake?
Aside from the graphical redesign, the game would be exactly the same
There are no complicated or innovative gameplay mechanics in HK that wouldn't translate well to say GBC or SNES era
Even going as far back as GB and NES...
I get the point of remaking, say, Metroid Prime in a 2D environment (too bad Nintendo didn't let that one come to fruition)
And I get the point of remaking Metroid 2 in a 3D environment
Those make sense
But remaking HK into a... NES-era game just for the sake of it makes no sense to me
the challenge of making it with very limited hardware resources i guess
but you could just remove the background and foreground elements I suppose and boom, you're most of the way there
The only thing I'd like to come out of that is the lack of fsm
combo buttons
double tap directional inputs
Yup
You can make spells a la Super Metroid, having Select toggle between spells and nail, for instance
That also makes focus work
You can dash with double tap
And for cdash...
double tap in the direction of the thing you're super dashing off of
double tap down and hold to charge
Could be, yeah
dash with double tap sounds like a great way to get hit
a lot
esp double tapping the NES controller stick
Or even do it Metroid style - charge nail and hold Down for cdash
that'd work
That's a simple enough mod to make, I think
Just rebind stuff
Would make combat and movement godawful, sure, but it would work
now we need to remix the entire soundtrack to play on the NES soundcard
iirc Megaman Zero for GBA also has double tap dash (but it's optional as it's also bound to a button press)
http://famitracker.com/wiki/index.php?title=Sound_hardware#Internal_2A03.2F2A07_channels wow this is very limiting
2 signal generators with 5 volume levels, 1 triangle exclusive gen with no volume control, a noise generator, and a custom sound player that can only play a maximum of 256KB of stored samples, and that's with trickery because the "normal" limit was 16KB.
you'd have to do a lot of weird trickery to even get hk running on a snes
It's probably possible to do as I've made a game for the snes in c. Music can also be made in a tracker too so it's not too hard, but it's nintendo, so nothings easy
im just talking about vram and object limitations
yeah there's a pretty small sprite limit too
its 128
especially for hd pics
nkg spikes would use something like 8x2 per spike, and theres 16 of them
yeah you'd have to end up like unloading sprites in real time 😂
tbh just pixelate everything into a rectangle
unless you wanted to so some weird layer palette stuff
also theres hardcoded sprite sizes, so youd have to do like 8x16 or 16x8 or something weird like that no 8x2
pretty sure its 8x8
snes just has a function for auto creating 16x16 and 32x32 from lines of 8x8
8x8 16x16 8x16 32x32 64x64, i dont really know theres a table of it somewhere
64x64 was probably a hack tho
I imagine a sa1 chip could make it maybe managable
oh yeah I forgot, depending on the mode is the size of the sprite, so you can only do two sprite sizes at a time
so pretty hard if you're trying to do a boss and spikes and the world at the same time
hopefully getting spikes to be hacked in won't be too hard 
I wanted them in my quality smw romhack 
since snes carts can have coprossesors attached to them just stick a pi0 on a cart
wouldn't really be running it on a snes then would you
although superfx or sa1 would be fine, they are officially sanctioned
I mean you'd still have to run all the graphics on the SNES graphics thing and the sound on the SNES soundcard but at least you would have enough processing power and ram for all those fsms
you can probably just stream audio and vram in hblanks
Hello there! I'm a man trying to get myself the debug mod installed.
I could use a little help 😃
been through a couple tutorials and such, think I got the API mod installed correctly but every time I've started the game... no debug mod.
did you also install the debug mod
I got it figured out actually.
I just installed that handy mod installastion mod xD
yeah. that's not the place to get it unless you're going to compile it yourself
hey man trying to get yourself the debug mod installed
I assume you got the mod installer, then?
Hey can someone test launching the modinstaller rn for me?
it doesn't work on my system and either I broke it or I broke it on Linux only.
@runic oriole can you look at the new modlinks xml file and tell me how it looks?
where I broke it?
And what I should do to fix it?
I'm unable to do it rn
ook
I'm at the hospital with my brother, so won't be able to look at it for a while
Thanks!

AA you can check the history of revisions for the file on gdrive
Would that suffice?
well I know what I changed but I don't know why it broke them modmanager
It's not a big issue I can revert it for now I guess
342c342,346
< <SHA1>3a843a5810958dba1846fbb1508c52383caff8a0</SHA1>
---
> <SHA1>1dba5621c16c624ea0d054fbe8511c9181305079</SHA1>
> </File>
> <File>
> <Name>AAngleRedwingIntegration</Name>
> <SHA1>1411cfd6ae38ab4b2c628b170c3b972814dde7a7</SHA1>
350a355
> <string>Redwing Assets</string>
354a360,367
> </ModLink>
> <ModLink>
> <Name>Redwing Assets</Name><!-- API MOD -->
> <Files>
> </Files>
> <Link><![CDATA[https://drive.google.com/uc?export=download&id=1npz6JmSprk9R2qE5hquLAprkiGdWbiRO]]></Link>
> <DefaultInstallPath>/</DefaultInstallPath>
> <WritesOverAssembly>false</WritesOverAssembly>
this is what I'm trying to add
isn't it supposed to have a file under files
wow leaked
lazily debugged with dnspy earlier and it wouldnt breakpoint it
it's out if you wanna install it manually lol
you changed it before I could do it in vs
but until I get it working with modinstaller I'm not announcing it
uh modinstaller is open source if you don't wanna use dnspy
y tf ending 3 triple the length of the other 2 endings
it doesn't look like any of the other mods have no files
no they do but I asked gradow the other week about supporting mods without files
is redwing infinite double jump or something
uh, no it's like an actual mod.
its not a mod, its an item that only a developer can use unless you edit the game
so kinda
unless you fool it into thinking you have different steam id then its not a mod now is it 
eww it uses steamid?
what version of terraria are you playing on
this was like years ago
not even installed
but anyway I haven't played in a long time, but thats how it used to be
nes infinite double jump is actually vanilla
but then its not double jump now is it
You just can't access it normally
but is it vanilla then?
At this point redwing is a giant crazy mod. Or it just lets you double jump forever. I'm not sure yet.
well what is it supposed to be
Fire moth
total conversion... I guess
Burning insects
if you can call it that
I'd say it adds abilities but now it adds lore and cutscenes so idk
Also, yeah, the Files node in the xml is only for dlls for now
As is the SHA1
But there's no actual restrictions for that
I mean, if they aren't dlls, it won't break or anything
Also, better move this to modding
ok
<Dependencies />
I'm on mobile, but I'll take a look at the file rq
ok I updated the one in the drive so it's the "broken" one
Did you try putting my above line of code xml
I added a depenencies line and fixed one problem but it still breaks somewhere else
can you try now
yes
Where can I find?
installer, first pin
oh
how do I increase my damge by just one?
save editor
you don't
?
it's in increments of 4
if you want just one more damage you'd have to write your own mod
yes but I got an error so now I permanently have lower damage
.jar
good afternoon
How do you get one (modd) and install another one?

I want to use another modd
you aren't limited to only using one mod at a time
use the left checkboxes to enable/disable and the right ones to install/uninstall
also that
help
does not exist
where is your hollow knight
?
your hk directory wasn't there yesterday iirc
I'll install everything again
no just in the modmanager pick choose different folder
Change default install path to be t🅱h
Hellmod is pretty hard.
what he does ?
mantis gods and lost lord are hard I'd say
Infinite Grimm's NGG is pretty hard, only one person having beaten it best I can tell
Can I install all of them? Is it active what I want to use?
except the ones that don't work on lifeblood. there are 3 such mods I believe and imo they should be removed from the modinstaller
HPBar (obsolete, EnemyHPBars), Nightmare God Grimm (obsolete, InfiniteGrimm), and BossRush (obsolete in 7 days when godmaster comes out)
Also, not to be mean, but one of your pics suggests it's a pirate copy
no it's ok they have Kaspersky, the greatest and most secure antivirus since mcafee
😄
sigh
I had never heard of Kaspersky before
Which antivirus do you use?
Common sense
I dont use any antivirus
not even windows defender
which is annoying because microsoft keeps enabling it
find out august 23
oh so currently it doesn't work?
you can downpatch and it'll work
I added exceptions to all my drives in defender
So now it's on, but can't run on anything
is there any modd that adds new maps or bos?
no
What's a bo?
the answer's somewhere in this video https://www.youtube.com/watch?v=oQ1X7qc9sSs
Famous children's song! In the LBB version we see Super Pig coming to the rescue! Download LBB videos ► https://wayokids.com/littlebabybum Plush Toys ►http:/...
A shortened version of a scary word
boot
why do those exist
Boots? They're comfortable and great for manufacturing environments
Hey guys, where are the download links for the mods? I clicked into the pinned post at modding but only got a list of 'em...
I would be pretty thankful if somebody could help´me with this one.
API Mod Installer and Manager
-- This application trivializes the already trivial installation method of API mods for the game.
-- Use the right checkboxes to install/uninstall mods, and the left checkboxes to enable/disable installed mods.
-- When installing a mod which has a dependency on other mods, the installer should ask to also install those dependencies. Please be aware that if you choose to not do so, the mod might not work and the game might crash.
https://github.com/Ayugradow/ModInstaller/releases/download/v7.6.1/ModInstaller.exe
First comment pinned
Thanks bruv
You are welcome
for some reason the mod managaer wont let me uninstall mods anymore
im trying to clikc the checked boxes but they're gray and nothing happens
check your install paths
so i'm dungo and hid the debug menu and since i'm dungo i don't know how to pull it back up
f1
thanks for your help
So I got 2 question
1____ For some reason the Mod installers will not let me uninstall mods anymore. Ill let me turn them off but not uninstall.....so is there a reason for this change in the programs actions?
2_____i get this error with the redwing mod and its not working because of it:
[ERROR]:[API] - Error: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at redwing.redwing+<>c.<Initialize>b__11_8 (System.Reflection.Assembly assembly) [0x00000] in <filename unknown>:0
at System.Linq.Enumerable+<CreateSelectManyIterator>c__Iterator14`3
oh crud can you send the whole modlog
If any help can be lent id greatly appreicate it.
that would help me figure out why you're getting that error
You want me to copy and paste it here !? or try and upload the file?
upload the file
oh no I'm worried something changed with blackmoth to break it with redwing, seems like a bug I'm gonna have to fix but until then the two won't work together
thanks for letting me know
Cool, probably better to wait till next week after God and Glory tho
wut no this is like a 1 hour fix
oh lol
can you tell me your blackmoth version? @karmic bronze
like what it says in the top left
1.7.2
ok well I think I know why I can try to fix give me a sec
ok try launching the modinstaller and updating
it should fix it in theory
ok you do you, fix today, next week, next month, just take your time. Im just grateful to have people supporting this game period. Thank you
it works for me but I'm not 100% if it will work for you
Idk lol my mod installer doesnt have an update feature.....
uh weird, could you try downloading the newest version of the modinstaller in the pins and see if that does
yeah ok because I just updated it to 1.1.5 to see if that might fix it
Yes it worked and Fixed the unable to uninstall issues as well. Thank you so much

Also like the new flame for the shield in stead of that oval shield.
You can thank @sleek tiger for that :)
@sleek tiger thanx, cheers
hey anyone have a link to the latest bossrush mod?
I havent got the steam version so Im not sure if I can downgrade
Boss rush comes out with godmaster in 5 days
GOG has native downpatching through galaxy
no galaxy is just a client for gog
What copies do you have if not GOG or steam
Must be pirate
humblebundle & switch
Humble bundle sells the GOG version
you login to your account that owns the game
right but I dont have a GOG account
you literally cannot buy games on GOG without one
put forgot my password and put the email you bought it with
humble comes with steam keys
login to your humble account
and redeem it as a steam key
humble is not gog tho
hey
h(ey)
hey
anyone have a screenshot of the recoloured Grimmchild from GrimmchildUpgrades?
I'll take one tomorrow if you remind me
Ok
what color do you want
#fffff
nice 5 digit color
thanks i worked hard on it
so i deleted the debug mod but i'm still able to jump infinite times. i have tired uninstalling the game and done the file integrity thing
Reinstall the mod and disable it
Infinite jump is a normally inaccessible dev cheat in the base game
So you don't need any mods for it to keep working
it doesn't show up in the mod menu in game
If it's not there how did you even enable it in the first place?
That menu is for mods which implement a way to be toggled
You will have to go in game to see the debug mod features
yeah i just did it
for some reason i thought the cheats menu would in the main meu
Thank you, now my game should work normally
how do I download ModCommon from github?
I'm as confused as I can be right now
there are no releases
instructions unclear
no download button
halp
Im stoopid
Use the installer in the pinned messages
Ive been messing around with the nightmare god grimm mod and I decided to download the debug mod to help me skip the troupe leader to vs grimm instead. Since tthen the NGG mod doesnt seem to work at all, NKG appears normally even though the mod still says it's installed
I removed the debug mod and it hasnt changed anything
any ideas?
@main tulip NGG mod is outdated and doesn't work
there is an NGG mode in the options of IG
Infinite Grimm (by Avenging Angle)
and yes, the troupe leader fight isn't broken for some reason
if you have problems turning NGG mode on tell me
is downloading this one supposed to be the same as all the others? Just pop the .dll in
Im getting a FAILED TO LOAD error
Im just putting the .dll in hollow_knight_Data\Managed\Mods
still talking about infinite grimm if that wasnt clear
hm can't install it. I think I need the steam version for it to work
I might just buy it at this point tbh
wdym can't install it?
no stop
ok
That's the source code
unless you want to compile it yourself, you shouldn't be using that
lol
I'd recommend using the installer https://github.com/Ayugradow/ModInstaller/releases/download/v7.6.1/ModInstaller.exe
if you want to install them manually tho, the compiled versions are in the gdrive (pins)
ok its installed and IG isnt coming up with an error
except grimm doesnt seem to be any different
ig affects nkg
except it isnt so Ive done something wrong
you've just got infinite grimm and modcommon, right?
yep
have you killed nkg
not on this save
it doesn't do anything till after you've killed nkg
yw
so how do I activate nightmare god?
config file in saves folder
I dont see one
uhh what do I edit?
Nice editing
thanks
I wonder how you’ll do in scribbleio
emacs
emacs looks nice too
is there a proper calculation to the movement speed increase when combining sprintmaster with dashmaster?
yeah thnx
8% with just sprintmaster
okay so I'm trying to do the modding api thing
and I keep getting "unhandled exception"
uh your computer permissions are messed up if that's the error you're getting @lusty loom and the best fix might be to run the modinstaller as admin
well actually that's not a good fix but it's an EASY fix
okay lemme see
there we go
so the path I have to select is just the folder that contains the data and exe file right
for some reason it didn't have a default path set or something so I had to manually select it
seems to be working now
though every other time I launch the game it just closes but that might be because of my toaster laptop
thanks man
is the lightbringer mod handled here? I found a bug.
inb4 it's not a bug at all, but intended behaviour
intended behavior = bug you don't wanna fix
lol, Well i noticed that you cant get money back from the banker because you can only hit her once.
wut
yep....IDK
can't you hit her with the nail normally?
The up nail pass through her and the down doesnt hurt her
did you try dynamite?
in all seriousness sounds like weird storage/NRE/reflection exception that may be fixed by just quitting to menu and loading. Make a dream gate there first so you don't have to walk back
nope doesnt work
giving money to the banker. kek
like that vanilla dash bug
tbh I didn't even meet millie my first playthrough
and I got true end
my first time through I gave money to millie just to see what would happen, I had a feeling she'd scam me because she seemed sus af
but I only gave her around 2700 before forgetting about her
so she never ran away and I only came back after basically getting 107%
I also thought she'd be like the fountain where you unlocked something by giving her 4500
anyone got an easier version of mantis gods floating around?
re
I gave up when they multiplied
or a 3000 damage nail
or devour DLK's soul to gain their endless skill
excuse me i would like to keep my soul thank you very much
well I would like to take it and you're not gonna stop me
yeah hes right, unless youre given the offer to sell your soul to rename it back to gng then i think it would be pretty worth it
you can have it but you need to ask nicely
DLK, can I please have your soul
sure just take it
hm
how do i unbind the increase/decrease timescale keys in debug mod
get rid of the bindings in the json in your saves folder
what number do i use though
yw
Did i just get pinged
@celest meadow still need help with mods?
once you open the installer and select the dir
check the empty boxes
then just open your game
56 why are you going through an identity crisis?
imo be a better number
Thanks but I figured it out
great!
also why can't you uninstall ANY mods 56?
oh, you have like an ancient ver of the installer
updating is illegal
infinitegrimm(3) is the best version anyway
not wrong there
it was all downhill after infinitegrimm(4)
hey gradow you should make the modinstaller auto update itself.
does it have the button to re-select install path?
not a bad idea, AA
hm...
k
@wild ice is this u
I've installed the new randomizer mode, but when I open the game, The main menu comes up, but with no options. anyone seen this?
Probably need modcommon
where is that?
It was quicker. i can make a SS if it helps
nah
there isnt much there to work with lol
yeah
ok. i got mods running through the installed. but now, my dpad isnt working. up and down go left and right and left and right do nothing. bizarre
In game or in menus?
both
Alright idk then
never heard of it
sometimes gamepads simply don't work at all
but never seen it just swap axis
i'm gonna reinstall. maybe something weird happened with me copying files then installing over them
as soon as AA comes back and gives me write permission, I'm gonna update the installer to auto-update itself
reinstalled. tried with just the api and modcommon. still happening :/
do you have beta controller support enabled in the options menu?
I do now. That made it completely lose my controller
in steam?
yup
i got it working on my switch controller. that's somethin!
how do u uninstall the api
verify integrity on steam
and how do u do that

Hey @runic oriole I fixed it I'm so sorry about that for some reason it changed the permissions on it in a way it shouldn't have, but no matter. I have made it so it won't do it in the future in theory and also fixed it so you should be able to update it now
Hello! Ive got my hollow knight mods and the api thing, but when i click on my Mods in hollow knight none of them are there, can you help me out
?
Like, it shows that the API is installed in the top left, but when i go into the mods section there is nothing
how do i set redwing to hard mode?
Edit Redwing.settings.json which is located where your save files are
is the 5th option "handicapAllNonFireAttacks"
dunno that it makes the game that much harder but it probably should bring it to about as hard as vanilla hk
Ok
nvm found it
so, you pick the save file you want to edit your notches on (user1 or UseeData1 or something like that I'm on mobile can't check)
yeah
now, using the editor make it a .json file (should be called decoded.json) and open it (if you don't have what to open it with on your PC google .json editor online there's probably some online reader and editor)
Why wouldn't you want to open a plain text file?
-^("/ )^-
I mean I just use the default thing that makes it a .json and edit whatever I need from that .json
What the fuck is that?
Is it a website or do i have to download it
website probably
Im on the Json website
so, the save itself contains lots of info regarding basically everything, but the charm notches are pretty early on
(open the json with it)
Im trying to figure out how to convert it, hang on. Im a noob in tech stuff
convert it to json?
Mhm
there should be an option on the save editor page?
prtscr
that's pretty much what I do
Sandpapers, is that a problem with my internet or is that link just a blank page...
I find it easier to find the text, read "Charm Notches: X" and change the X
it's not a blank page
Its an internet issue then
Darn
There we go
ive got it
Alright, ive got that file you sent in the link
What do i do with it, this is very confusing. Im probably just super dumb
you have the .json?
My pc wont let me open any of the files in it
huh?
ugh next time take a screenshot of your keyboard
How does sound in HK and similar programs work? Is it a certain file type?
And if so is it possible to replace it with other files of the same type if you wanted your own music to play
idk
Ok
.wav
Does visual studio let you get them
There's a guide on how to do what you're asking in #archived-modding-development pins
Ok thanks
How do i install Lightbringer?
It says Invalid Operation
I dont have HK opened
and i have my PC in spanish
i dont think you Will be able to understand
show pic anyway
Ok wait
wow you don't think highly of 56

no it randomizes the enemies that appear
and also it requires 12GB of ram and 3GB of vram so hope you have a very beefy pc
there's descriptions of what all the mods do in pins
not lost lord to be tbh
it's a buff to lost kin
after you beat him dnail him again
no it's the only mod that isn't obsolete that doesn't work on lifeblood
I am confused, did you say yes or no?
All of the mods in the installer work with lifeblood except: HPBar (obsolete, EnemyHPBars), Nightmare God Grimm (obsolete, InfiniteGrimm), and BossRush (obsolete in 3 days when godmaster comes out)
EnemyHPBar and Infinigrimm can be used right?
What the fuck?
well not for you.
kuro did you beat flukemarm
but its a whole $5
true
lmao
it's 10 dollars now
f

there's probably a backup save you can copy over
56 what did you put in Lightbringer that deletes saves lmao
is this a hell mod feature?

how do I edit saves?
📌
k
so totally new to hollow knight modding, any recommendations for mods to use going back again other then the randomizers?
do not
cover yourself with leaves and hide in the greenery
pop out when somebody approaches
and start casually crawling around
I recommend Lightbringer :)
P l a y L i g h t b r i n g e r
i thought your name was a link
hey all i been playing the randomizer mod and i think i am stuck in the lake of unn with no way out as i don't have the ledge jump ability. did i just screw my self over?
where exactly are you?
in the room with the big slug
didn't quitting to the main screen and startinf again work?
Enemy randomizer mod doesn't work
is anything else required to get it running?
[INFO]:[API] - Adding GitHub SSL Cert to Allow for Checking of Mod Versions
[INFO]:[ModManager] - Initializing
[INFO]:[ModManager] - Initialized
[ERROR]:[API] - Couldn't check for new version.System.IndexOutOfRangeException: Array index is out of range.
at Modding.ModHooks..ctor () [0x00000] in <filename unknown>:0
[INFO]:GameLoading
[INFO]:[API] - Trying to load mods
[ERROR]:[API] - Error: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
at Modding.ModLoader.LoadMods () [0x00000] in <filename unknown>:0
[INFO]:Saving Global Settings
[INFO]:Saving Global Settings
ModCommon
rightio thanks
@frank pecan try lightbringer, blackmoth, redwing for new experiences
IG, Mantis Gods and Lost God for improved versions of certain bosses
QoL and Enemyhpbar for quality of life
And charming for lulz
👍
Is there a list of mods working on the latest patch?
Downloaded the Mod Manager! Any page that says what each mod does?
Readmes?
second pin?
📌
I know but
hey im trying to play hollow knight modded but the game crashes and even when i uninstalled the mods it still crashed
what did i do wrong?
k
hey now i can play my game
let me see if the game still crashes after installing mods
nope game still crashes after installing mods
what am i doing wrong to cause my mods to crash my game
Based one what you've told us about your install process
Which is literally nothing
Use the installer
thats what im using
What version are you on?
Use the non-beta
Hey, is there a known issue with the Item Randomizer and Soul Master? The game keeps crashing when I enter his room. I also have the HP Bars mod installed, but I've entered the room and fought the boss just fine several times before.
Send your output_log.txt from the game folder and modlog.txt from the saves folder
As have I, and it worked just fine.
which version of the randomizer are you using?
This is entirely random, and I'd wager to guess that the randomizer gave him an item that's bugging out
Do you have hp bars tho or enemy hp bars
2b.5
enemyhpbars, mick
EnemyHPBar
it's on the modlog
np
So can't open the logs
2b.5 is 2.0
2.0 beta 5
It should be 2.0
dunno then
The output_log is showing index out of range exceptions from an fsm
So did I goof something in the initial settings, or does the randomizer require you to collect all major items/nail arts before entering the Black Egg?
If you've got the all skills restriction on it does
Ah, my fault then. Darn.
How can I mod the game into thinking I've completed the flower quest and giving me that final mask shard?
just do the flower quest
Not having this shit, came into the modding channel to get help with mods, not to get told to not use mods
I've done the quest on 2 saves, and I'm not in the mood for it
cheese it
How?
debug mod invulnerability
^
debug mod is easier
pretty sure dream gating breaks the flower right?
Ohhhh



