#archived-modding-development
1 messages · Page 483 of 1
bugs
@gilded lotus Thanks for testing it though
well, I'm going to sleep soon, goodbye for now!
fight any radiance in yours
ooh sounds cool
multiple radaiance
Hard but cool
Is there a 69th pantheon
goodbye
bruh it doesn't work again
well beat the trial but really not sure what the heck is wrong
Damn redfrog went to sleep or something smh
I was gonna ask them how to access the uuwuu boss
let the man sleep, heard worker

also you access it through Godhome
Yeah to apparently make it easier
I'm submitting another update for RandoMapMod because I had forgotten to commit the bug fix from my most recent version to the repo before Acrid did the edits today (so I've now merged them and done some quick testing). Just to verify for when I submit the stuff to update since it's been a bit, but we use Manage Versions and update the zip through that and the hash in ModInstaller is SHA-1 for the dll itself (not the zip folder), yes?
ye
Cool. Thought I'd check because I was looking at it as it is now, and both the zip has no old versions anymore and the hash didn't match the dll (but instead the zip), so I wanted to make sure the process didn't change recently or anything
very cool mod development
Oop sorry
these things happen
Understandable. Just wanted to make sure I was doing it right before I made the next update
it's because Sid accidentally yeeted it so it's a fresh file
No worries. Updated now and I put in a pull request for the hash update
merged
Awesome, thanks!
what does the charm do?
uuwuu will give you mercy.
you can edit messages
@jolly oriole ?
Oh we can edit our msgs on this server?
Ok
Whatever
I didn't think the mods would be that nice
these words are accepted
Yay I have been forgiven
Recently
OOHH NICE! Just what I need for my dream of a "prime aspid" boss fight... 😈
You can work on it
Ok
See ya
If we do put them in the same statue, I can finally use my idea for 3 versions of a boss
Extra Dramatic sound effects
idk why I didn't do an example of both, I will add that.
not sure why that is happening sfg
If we do put them in the same statue, I can finally use my idea for 3 versions of a boss
@vocal spire Let's not tell each other about our boss ideas until then, so they stay unique...
Although you have more experience with the Modding API so yours would probably be better
What I meant was making a statue, adding a lever to switch between each of our bosses, then add the other type of lever that swaps the statue with a different statue that will have both bosses at once
Basically a boss with 3 forms
9 forms
?
The different difficulties
Oh yeah
is "superspitter" primal aspid
I’m working on some other things rn, so you get to start first
ok
I think I can start working on it now
I will look to Crystalbolobbles and Pale Champion for help
Or I could just look to DNSpy
np
is there a guide on the in game mod menu ? the writing is super tiny and i'm not sure what to do with any of it. I think i accidentally turned on instakill.
It is normal for me
Do you have elder bug god?
Also in the mod menu there shouldn’t be a insta kill option
i don't have the elder bug mod
There should only be mods that let you toggle in game
So you are getting killed in 1 hit?
i was clicking around
It should be fine
i don't want to instakill, though. lol i guess i can just remove debug.
you can try deleting DebugMod.GlobalSettings.json in your saves
ok
i don't see that any where, but i'm just gonna leave it for now. is there a guide for the debug menu? simply clicking on things doesn't do much.
in your saves?
when you say saves, you mean ..config/unity3d/Team Cherry/Hollow Knight
if so, it's not there, not that one, anyways
Saves
Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\``` ** ** Mac File Paths: ```Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/ Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/``` ** ** Linux File Paths: ```Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/ Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/```
The modding docs have confused me into oblivian
(the custom assets part)
Everything after exporting the AssetBundle
I can help you
Ok
Thanks
First:
Where do I make the C# Shared Library? How do I organize my files?
wdym
it assumes you have read/watched the basic stuff
Yes I have done that
I suggest you look at the video in the Videos section
what c# ide are you using?
Visual Studio 2019
me too
oh and if you haven't, look at the Mod Class section after you see the video
Still confused
Where?
Same area.... I reread and watched the tutorial
(organizing the files)
Here
I will fetch
Loading assetbundle into unity
*hollow knight
Read the assetbundle using Assetbundle.LoadFromMemory(), like so:
Where do I put that
Screenshot?
I am on phone right now:
You can screenshot on a phone
Put that in initialize
Ok
how does one use FSM Viewer?
it allows me to look at stuff, but I can't edit any of the values that are presented
you'll need to use DnSpy to edit with C#
ohh, right
I'm sure you could get more details from previous discussions here and in the other modding channels
well you say that, but unfortunately the mod I'm doing is oddly specific and any attempts to search what I want to search just brings up that level editor thing, which I don't think can help me
currently I'm attempting to change these 2 values to be 1 less, so that way people can still get Grimmchild from banishing the Troupe without the use of the Debug Mod
I wish I could help you, but I don't trust my "knowledge" enough
@faint wren
radiance.host/apidocs/PlayMakerFSM.html
ah, thanks
I actually found out that doing things this way is the ONLY way to get both Nymm and a Grimmchild charm
for some reason if you use the Debug mod to get a Grimmchild Charm after Nymm gives you his Charm then you'll have the Charm but the Grimmchild won't appear

hi, is it possible to change the music from the game?
okay, thanks
ill start the development of a mod and ill ask some questions from time to time
I guess you could look at pale champion or something to figure out how to do it.... I don't know, I am still a beginner
You just need to make and place an audio source with an audio clip and turn on loopable
hmmmm okay
Ok sorry bois video tomorrow some unexpected stuff came up
rip
still hype though
behold, high res defender's crest
🔥
BUT HOW
O most magnificent MEBI, we marvel at your high res artwork
Good job!
especially compared to the original
Original (but resized):
The original and resized one looks like it was drawn with a crayon...
@copper nacelle does the modinstaller auto-update
itself?
Yes
I keep getting new mods
And my mod is in the installer, that was probably due to me putting in my mods folder
Does it do both
Yes
Ok I was not expecting that
wanna hear another of my hell-induced mod ideas?
zote mod
it is all zotes
like the eternal ordeal, but the whole game
ost included
we have all the needed tunes thanks to eternal ordeal
I thoughtmodding discussion was for asking stuff
I don't understand the channel stuff
development is for development
discussion is for not development
and help is for people who can't install mods
I would swear I saw people asking how to install mods in discussions
then they're bad
You guys see double res sizing algos
Tank you
(wait does one word per msg count as spamming)
(I think yes I saw you attempting to delete it, sorry, I will do it manually)
Ok one line: how do you find the files the specific fsm you are looking is located so easily, is there a strategy or something
Can you give an example of what type of thing you'd be looking for?
Are you just trying to use fsmviewer?
Dnspy can’t see fsms
In fsmviewer click open scene
ok
ok
ok thank you
Then wait for a moment and another box will come up. Select a fsm on the superspitter object
Np
"tank you"
-me
Lol
There's a folder of maps with the scene names on them
What do you mean
Like if you don't know the filename of a scene but know what the scene looks like
Ok
What does my CSProj have to have references to in order for assetbundler to work
doing what the tutorial says tells csharp to store the assetbundle files into the .dll you make at the very end
it's called embedding the file
Uh
you mean
<EmbeddedResource Include="Assets\primeaspidbundle" />
</ItemGroup>```
yea
what do you mean it didn't work
Wait lemme check some stuff
Are you using visual studio
yes
There's a GUI for embedding files just double click properties
O k
I feel dumb, it still doesn't work... I think I am missing something
Ok
Here is what I mean by problem:
I think it is loading
(in fact it says it is)
however It just can't find the AssetBundle class
Modlog?
I think this might just be me skipping over something right in front of me
No, it is IN my ide
So that can't be provided
You need an reference to unity engine.assetbundlemodule.dll or something like that
Then it should work
Np
I've updated OmnesDeorum for API-53
What's Omnes Deorum? I have never tried it
randomizes pantheon
I will definitely try it once I can beat the fourth pantheon (at least)
you should do the 5th if you're a real modder 
I will probably spend about two hours on my first successful attempt
but
I should try
(I start sweating under pressure)
at least you have the possibility of early Radiance if i am correct
I think the boss I spent the most attempts on was not radiance, but broken vessel
Radiance actually only took me about 9 attempts
AbsRad or just Rad?
Normy rad
I haven't gotten to absrad
You need an reference to unity engine.assetbundlemodule.dll or something like that
@vocal spire Sorry I keep bugging you, but I referenced unity.AssetBundleBrowser.editor.dll, what class should I inherit from
I don’t think that’s the right one. I don’t remember though. Is there another assetbundly thing in the managed folder?
that's not the right one
is asset bundle not just part of coremodule?
My bad I referenced the right files (in Managed) but I don't know what to inherit from or what I should put under using _____;
yes
if you don't know what to using just use ctrl+.
AssetBundleModule.dll has one class which has one method which is PatchAssetBundles
Is the class name AssetBundle?
Yes but it's part of coremodule not assetbundlemodule
Docs problem: HeroUpdateHook is listed twice...
?
Wait this?
Yes I know just pointing it out\
thank you
I need to make a list of problems people have pointed out
The only thing I can remember right now is this and the fact that I dont cover that one assetbundle method that takes data from stream
There is also some difficulty with spelling
"wether..." close
oh yea I saw that but forgot to tell you sfg 
I think I spell complete or completion wrong somewhere too
Dang it this is my first time working with a using(){} statement, I have no idea how to access stuff inside of it
I am trying to access from the OnHeroUpdate void
Grenade, have you thought of changing the sprites for your charms helper so that charm spots that are extra and will have nothing in them are grayed out so player's do not get confused?
or is this already a part of the tool
is it planned 
coool
yea
I'm not talking about the ones the player hasn't obtained yet btw; only the slots that won't be used at all
I think it makes sense. I do get how it could be confusing to have full completion and have charm slots left though



A little much?
I am so stupid. I didn't look at MSDN. Bleh. That shall be my primary source of info
Ok...
Better

Does onHeroUpdate() run on the title screen?
no
Ok
I am running into a lot of problems my version of prime aspid may take a very long time to complete
understandable, modding this game to actually work well is anything but easy
It’s code isn’t great for modding sadly
That didn’t stop the modding community from making amazing shit like the Grimm Knight skin and the upcoming Pale Court expansion though, did it?
yes but people must suffer. Prime aspid must be made a reality! all shall tremble in fear at its very mention😈
How can I replace animation clips with an animation clip from an asset bundle?
have the trailer being linked here yet?
so that’s how to support more languages than 1 with adding/changing text
damn, how do you even know this
you look through GameManager
i was talking about doing it all in 1 line
interesting, i wouldn't have thought of that
I dont think so
mc docs says yes
nvm then
I definitely remember reading somewhere that it couldn't a long while ago
must have been a different lang and I'm just misremembering
23 masks? how do you give yourself masks?
Dark magic
If you would like to learn this dark magic and bend it to your will, read https://radiance.host/apidocs/PlayerData.html#health
Oh
Wait
the .json file?
but what is the difference between the json and the dat
oh
wait does qol add a primal aspid god
grenade, how could you

stop lurking Khan
@jolly oriole can you not do something like public ReturnType this[int index] { get { ... } set { ... } } ?
you can
yes
Yes
Ok
I would love to see a Pantheon, but it's just 15 differently modded Sisters of Battle fights
i been nagging saleh about it since 2013 but it still hasn't been implemented 
I guess I’ll try again but I’ll copy poh
Man this Prime Aspid is hard, I guess for now I will just focus on making my other mod more evil...
I am currently poking around FSM viewer. Are grass3_idle_00015s soul master orbs? 
If I had to guess, I'd say that's grass
It's in the soul master's FSM in SpawnObjectFromGlobalPool as Fire as a GameObject, so...
Here


you broke it
Where is that
which state is that
which fsm
GG_Soul_Master/Mage Lord-Mage Lord
"Shot" state
idk you broke your viewer
my man doesn't shoot grass
I am restarting my viewer
(closing and opening
Ok now it says mage orb... I would be sad if my fourth favorite boss fired grass
Soul Master more like Weed Lord amirite
Sour master
no
uh
my friend joked about me being "grass master" once after telling her about soul master

ACTUALLY I wonder what would happen if I made him fire a grass gameobject
The FE 3 houses music project is started
It has 2 swaps
Title screen to FE 3 houses title screen
And FE 3 Houses main theme smash remix
List<bool>
ean
no
what the fuck grenade
pale court
I just set the nail damage in my mod to always be one
Ok?
My mod is even more evil than before, but the shade now spawns due to... problems.
😈
Ok...
actually is there a way to keep the shade from spawning
Probably
Is this punishment for creating an impossible challenge
Yes
🥺 Forgive me frog
?
No modded bosses
just impossible additions
You get the infected crossroads after you get the mantis claw
I meant I forgive you because I make impossible stuff too
Ok
So basically hell mod but worse?
Combine both with enemy rando
I'm just trying to find out what this impossible mode entails while stuck at work.
Ok
I'm hoping it means the sun goes supernova right as you reach Dirtmouth for instant game over.
I hope that happens too
I’m working on other stuff atm
I'm just trying to find out what this impossible mode entails while stuck at work.
@solemn basin
-One hit kills you
-Your nail damage is ALWAYS 1
-You get half as much soul as you usually would through any way
-You get infected crossroads after mantis claw
you should start in infected 
Ah, gotcha. So basically glass soul with an even weaker nail than Hell Mod. Does it have a constant soul binding?
You should do this: Thk replaced by pure vessel and pale prince in pop and double pale prince replaces pure vessel in godhome
you should start in infected
@coarse lintel Coming soon I guess!
and yeah like I said replace hornet with Lost Kin
Ah, gotcha. So basically glass soul with an even weaker nail than Hell Mod. Does it have a constant soul binding?
@solemn basinNo, but that is not a bad idea
either make a new section or put it under charms I guess?
probably bad to make too many sections, right?
and yeah like I said replace hornet with Lost Kin
@coarse lintel I don't know how to do that yet
(the code is super simple but I will post it on github anyways)
yeah fuck one damage
Okay as without the soul binding it'll just be an easier time using a spell build than Hell Mod (although with glass soul the challenge will be higher overall).
Yep
Is there a way to force GlobalSettings to save to json after updating values? I know how to do it with Mod<SaveSettings, GlobalSettings>, but not with the override GlobalSettings
you can't start in infected because then vs is blocked off
so maybe infected as soon as you enter greenpath or smth
you could also try removing the infection in that area, but idk how hard that is.
Thank you SFG, adding new charms should be there now 
https://radiance.host/apidocs/Charms.html
Yay
also I fixed the Wether typo 
oh shoot I forgot to add the extra assetbundling embedding thing
I'll do that later ™️
No, the way you spell it is weataetherer
@jolly oriole yeah they aren't needed
I'd yeet them but backwards compat and such
I think soon I’ll attempt to make a Minecraft like mod
add another dictionary easy
you can invoke the save method with reflection
it's private rn
could update the API again with that changed 
please thank you
I think soon I’ll attempt to make a Minecraft like mod
@vocal spire I wonder how learning java will go for me...
Wait any new radiance.host articles published
I meant for hollow knight
OOH ok
like if you remove a field above it?
not intended
presumably just json.net
which falls back to unity
?
The modding api docs
We cannot fail our god
@fallow wind ?
Yeah
The Radiance
who knows
I see, you favor the void
I do
Go back to your home, shade
Why did that just make me want to make a void boss that summons siblings and shades?
ACTUALLY THAT IS NOT A BAD IDEA
Thanks for the idea, I’m taking it with me
Ok
should I try to make a new scene some time? I want to but idk exactly how
what tells the knight to play swimming animation?
Is it related to the layer or something else?
Ah, I see...
do I just make scenes in hkedit2?
well, I should probably do the same then
surface water region?
making a new scene and adding it to hk isn't hard but making it look like an hk scene is hard, for me at least
Grenade is doing a good job of that though
Ruins1_03
I'm in the abyss_09 scene and there is a surface_water_region with HeroDetector as its layer and it has an fsm
so I assume that's it for that scene at least
...
for locateMyFsm, if I want to look at radiance's attack commands, do I just write Attack Commands
ok thanks
It is just Attack Commands, I don't know if someone else has that also
o k
o k ?
Ok.
I guess I'll start trying to make a new scene rn
ok
I think I'll try using unity ripper
ok
I guess I mispelled a mispelled wrd
Well, now I’m waiting for unity to open the scene
you mispelled a word in a sentance about mispelling mispelled words, just as I shall mispell in my sentance
Spellmis
plelIsMs
opSt
oN
yWh tNo?
@unborn flicker up
😈 IMPOSSIBLE CHALLENGE 0.0.2 ALPHA
-Soul vessel is ALWAYS broken
-Crossroads are infected as soon as you get a spell
-You get half the amount of soul you usually would in any case
-Soul vessel is limited to 2/3
-Nail damage is limited to 1
-Glass soul (as many humans call it)
-Get 1 spell (vengeful spirit) and the crossroads are infected
whys it called impossible
Fine, I shall change it to the impossible challenge (sorta)
Everyone does it
x
"The challenge that you should not play WHY DID YOU INSTALL"
NO ONE PLAY THIS YOU WILL HATE IT😡
is it just a challenge
-You get half the amount of soul you usually would in any case
-Soul vessel is limited to 2/3
-Nail damage is limited to 1
-Glass soul (as many humans call it)
-Get 1 spell (vengeful spirit) and the crossroads are infected
@fallow wind
would this mod have been easier to make if you just used unencrypted saves in QoL to modify the player data
I’m pretty sure all saves are unencrypted by the api?
x
x
Ok
are those changes the entire mod? its cool but do you think youre willing to expand upon it and add more mechanics that change the game more significantly
I got lost somewhere
Maybe you could make bouncing off of enemies not bounce as high
And make them have extra health
artificial difficulty i sleep
I’m going to work on adding new scenes now
2/3 soul bar is better than hell mod.
Hell Mod halves soul generation and gives 1/3 bar.
Probably best to keep it at 1/3 or you can't cast spells without Spell Twister.
What level numbers are the white palace scenes?
I guess I’ll go with something in the 200s
are those changes the entire mod? its cool but do you think youre willing to expand upon it and add more mechanics that change the game more significantly
@weak lodge I will try to work on a separate mod called aspid reign now
OR I COULD ADD IT TO THIS MOD
Add
?
I will add it to this mod and make a separate mod for those who wish to not suffer too much
Ok
I was very wrong about the scene I used. I thought I was getting something from white palace, I got the dirtmouth stag station
Just gonna leave dis here
Easy 2 add
Edit transtrans
I’ll do it a bit later
I want to die
Mods
Google Drive with Mods - https://drive.google.com/drive/folders/0B_b9PFqx_PR9Um9MeFZMV21oWGs
Installer - https://radiance.host/mods/ModInstaller.exe
Mod Summaries - https://docs.google.com/document/d/1cz5tcggpGofrBcM90XyTkMWjMelDHzugvQM6HpB13Ew
?help
Viewing commands of dyno just for future reference
Ok
@tropic vessel Where did you get that spritesheet
Maybe they made it?
Oh, I was looking for a primal aspid spritesheet earlier, and all I could find were aspid hunter
Got flying bastard's spritesheet from Google drive, edited it afterwards
Oh ok
You can get spritesheets from #art-discussion pins
I’m going to change my nickname to something better
Changed 
Wait I thought you were a man of void
How could this be possibel
no one can stop me
except for my own modded bosses
nearly done with the aspid mod
it is ez
I decided to hold off because some stuff was confusing
where is confusion
I'm sort of good at that
That should apply thier spritesheet to the aspid
godhome?
no
you reference modcommon
Look at my Uuwuu code
added 2 new attacks
changed transitions
ok
added phases
When will we get a modcommon docs
never
😦 😦 😦 😦 😦 
I just immediately understood how it worked by looking at other mods and looking at the boss in fsmview
Oh
I sees
Well I am better js than .NET, I only started learning it and unity a few months ago, but I have been doing JS for a few years
ok
there
Wait you are making white palace harder?
no
just testing what I can do to add a scene, and let's be honest, everyone LOVES white palace
now I just need to wait a couple centuries for unity to load
Yep, totally didn't cheat by using hiveblood
monster. I just completed white palace and pop with a triple jump without dashing
My laptop is super slow, unity literally take 30 seconds to register me clicking on a game object
this is 15 years old
... wow
idk how it runs 3d games 5x better than the really new laptop
"pop"... I never noticed path of pain acronym... that is how I shall say it now
ok
how is unity loading white palace faster than the dirtmouth stag station?
this is dark magic
void magic
radiant magic
radiant magic is more powerful, I think our god is doing this. She is angry at you
too bad I'll make a 1 hit void boss
1 hit as in 1 hit kills you
yes
ohhhhhhhhhhhhh ok
and it has a timer that will kill you if it reaches 0
Also what are you calling your aspid boss
Aspid king
Oh
hasn't been going the way I planned it to go
I have a different name in mind 😌
ok
I was afraid someone else would take it
ok
What do you mean the way you planned
I haven't worked on it in a while because it wasn't working
oh ok
Do you think unity will load faster if I punch and threaten the computer?
Yes
Hmm the screen turned blue
The whole screen turned blue and there is a big : (
In what? Unity?
Idk, I punched it, then the screen turned blue and now it is telling me to call Microsoft
. . .
I’m going to try to pour water on it
nooooo
Now there is nothing on the screen
pour void on it you fool
Oops
Or pour radiant light on it
Ok I’ll pour the void on it rn
(the latter is suggested)
I poured radiant light on it, and it has started to get really hot and look like a liquid
what about if you pour void on it
hmm maybe hit it with a hammer a few times like blacksmiths do? so that it becomes a computer again
Use wyrm magic
Every time something goes in, it gets bigger
But it pulled soul master in and got bigger
yeah soul has a lot of carbs
I’m going to tell it that hornet is void
ok
That will wake it up
that should do it
It is chasing me now
maybe it'll become so mad that it'll collect into one being that cries in anger in unison
Throw it into the sea of void
oh
I can through it into the lake of unn though
sure
Ok
acid should work
It seems to be immune the acid and ate unn......
the fuck is this
his computer has gone crazy
Me trying to get unity to load faster
It really doesn't look like they to me
I think they are role playing or whatever
Role play somewhere else
I’m going to stop now
Ok
Ending: there is no ending
#off-topic would be a good place
56 ban them 
the void consumed it
The end
OK
All that and unity isn’t even 1/2 done
Regarding modding:
Let’s go to off topic to do a remake of the computer story
That’s rad
You can just put anything
you get passed a dictionary in initialize of the form dict[scene][object]
That part that you showed is just accessing a dictionary
Saleh just puts them into another dict with easier to type names
For easier access
Unity is now barely over 1/2 done!
Yeah
I should
Oh, I found some
I’m not going to do this again
I’m done with this story
At least in this channel
I better have the correct scene
Please don't narrate your actions one by one here
Ok
56 toxic modding staff smh
thank you 56 for saving this channel
when is saleh getting green name
Yeah


I dont want a role in this awful server
also bigthink mister jngo
you have 5 times the number of mods and you're a speedrunner
ax gon give it to ya
not anymore :^)
if I still ran I'd try to take back my p5 ab record but thinking about doing that makes me want to implode
I meant the role jngo 🚟
@safe hamlet
mine was better 😎
?
I think he is talking about his speedrun
Also what is the purpose of the modding staff
You are a modding staff?
It gives you permissions for deleting and pinning messages in the modding channels
Also makes you very likely to be pinged when people can't figure out the installer
oh ok
Aigh't, took frog man about an hour to mod one sprite. I need a tutorial somewhere for this stuff.
ok I change my mind editing levels with utiny sucks
@dark wigeon you promised us an update to the hkedit2 multiple days ago 😠
So that's how they did the soul gauge animation 
yea I thought that was interesting too
Yea, neat trick
not sure if today is an odd or even week
I think it's an odd week since it's the third week of july
so you better answer
damn
I'll wait till next week then ping you then, my bad nes
pls continue working on your epic mystery game
Aigh't, took frog man about an hour to mod one sprite. I need a tutorial somewhere for this stuff.
@tropic vessel most of that time was downloading, uploading and waiting for dnspy to load since the pc And internet I’m on currently is a bit trash
hmmm
is there a problem with newgamehook
It is not called on god seeker saves I think
I am getting an error in the ide
When I write ModHooks.Instance.NewGameHook += NewGameStarted
I defined the method
oh
Did you do NewGameStarted()?
You probably need something in the parentheses
int id, I have that
yeah its usually missing parameters or method return type
Error CS0123 No overload for 'NewGameStarted' matches delegate 'NewGameHandler'
Not just int id?
I guess
I just have visual studio create it for me with all of the proper perimeters
Ok
yeah you can press tab if you wanna let it get autocompleted for you
Oh weird, it's not doing that like it usually would
Tab, control C and control V are a coder’s best friends lmao
lol
I did the thing in initialize and it made Instance_NewGameHook, taking away the errors
(tab)
Tab was my best friend when I was making a triple jump charm
The only reason I was doing this was because if I created a new save, it would automatically set the nail damage to three
Ok
you get passed a dictionary in initialize of the form dict[scene][object]
@copper nacelle as a string?
scene is a string
then object name is a string
and you get the actual GameObject
Yes but is the dictionary a string
But what's "object"
The name of the game object
But I thought it was a string...
It is
For scene you put in the name of the scene the object is in. It is a string. For object you put in the name of the object. It is a string.
Ohhhhh I see (I think), you mean gameobject x where x would be the name of it
Yes
Ok thanks
Yeah
Abyss court
that looks like a charm
It is
Didn’t you see the pale court trailer thing?
i did but i don't remember what the charms looked like except for the greyscale defender's crest
This is one
oh
Yeah
how to make good charm
- add a sick void tendril animation
- ???
- profit
I just combine pre existing charms
just recolor grimmchild to green and call it moss child
Does someone knows the git of the multiplayer mod? I'd like to follow its progresss
or is that not a thing anymore?
pretty sure jngo is burnt though

Aww no...
LanguageGetHook
Ok, interesting...
I never thought of that
I wrote "return default" and it broke the game
Apparently "default" for the zone you are in is the royal waterways...
Ok
any return Language.Language.GetInternal(..)
Anyone want me to try to make fungal/mantas palace for my first mod that adds scenes?



