#archived-modding-development
1 messages Β· Page 473 of 1
im not too well versed with git but from what ive seen online, its really just simply with VS, just gotta put the url after selecting "clone from a project" or something
ye ye np
Ok
but no point cuz, its not in any repo ive seen online
Can I upload it myself?
hmmm, that, i cant tell, youre gonna need to ask other modders for that because i dont want giving advice/info when it comes to open source legal stuff
kk
hmm tonight I will attempt to network sync grimmchild
i already hate grimmchild's voice, let alone hearing dozens of players holding them
im actually curious how much performance impact it would be to have so many knight mobs at the same room
For multiplayer?
ye
Ok
I'm already seeing a problem
Good luck on completing that! It sounds fun
The multiplayer mod sounds fun. Not the coding
I'm having fun coding 
That sounds...... fun
YES
relatable
goodbye elderbug
@fair rampart
@fair rampart whats that mod for
looks like multiplayer mod by jngo
Cool
saleh please no one bug should have all this power
I am kind of confused on something. I tried to copy some code from custom knight to summon the dream shield, but the code has an error, and I think have all of the references. can anyone help me?
uhh what is the exception
CS1061
Severity Code Description Project File Line Suppression State
Error CS1061 'FsmStateAction' does not contain a definition for 'gameObject' and no accessible extension method 'gameObject' accepting a first argument of type 'FsmStateAction' could be found (are you missing a using directive or an assembly reference?) DreamShieldCoop C:\Users\HP\source\repos\ClassLibrary1\ClassLibrary1\Dshieldcoop.cs 86 Active
yes
also just to see, I tried to edit custom knight with dnspy and the same thing happened
can i see a snippet of what youre trying to copy
yeah
a screenshot?
sure
ye
oh I have HutongGames.Playmaker.Actions
ughhh sorry i havent touched FSMs for a long while now
GetAction<GameObject> try this?
ill try checking the type
thanks for your help
im barely "helping" here tbh
ehh I think its still nice for you to use some of your time on this
GetAction<SpawnObjectFromGlobalPool>
im 70% sure this time, ive checked the SpawnOrbitShield FSM
ok ill try that
It worked! thanks
I'm new to visual studio, do you know how to export?
like make the DLL?
yeah
go to projects, and at the very bottom click on your "modname" properties yeah?
ok
make sure your target framework is 3.5 and output type is "class library"
I cant find 3.5
hmm
this is where im not sure, i think you have to set it to 3.5 i barely recall back then
k
you might need to install it
uhh yeah i think thats it
k
sorry dude its been a long time since i made a new project, i just modify existing ones
ok
um I downloaded it, ran it, gave it administrator permission, and nothing happened
did it not show up in your project properties?
not yet
hmmm, you might need to restart, but again i dont wanna waste your time if im wrong, but i think you might need to
I can
@fair rampart what is this
its still not there
hmmm
Ill try to run it again
ok, uhh trying to check onlines for 3.5 for 2019 right?
but yeah checking older stuff 3.5 is required to build it to the DLL the API needs
local mp?
there you go, mr smoke grenade man, you do this part cause i have no idea
try making a new project? i guess?
@fair rampart I made a dedicated server in C, it's hosted on soulmate.kiwec.net
so people can just join without caring about who is hosting
pog
thanks mate
yes, but you need the latest dll
gimme
this is why open source is amazing
Dang
is this based off the latest master? Cause I pushed to it just last night
Actually maybe it won't matter because the files changed look like they might be able to merge into master anyway
ok
anyone want to test it with me?
you
If i was on id help test it
ok well i gotta work out how to install it all and get it working anyway
you just put the dll in mods folder. Start the game and choose any save, put ip (soulmate.kiwec.net) into the text box and your username into a different text box and press connect
super easy
Oh so no hamachi or anything required to download now?
no
no more hamachi
ok too easy
Lemme see if i can get on
You have to disable all ur other mods right?
first bug : players are not sent on login, so you need to leave/join the room
Except custom amd debug
yea
QoL should work too
i have the modmanager
Last time i tested, a log at greenpath didnt fall
okay it's super buggy I'll have to fix some things
can i just use that for custom and debug
Ye
wtf
other players don't show up rn
im online if you need people
i graduated top of my class in mod playtesting, i have over 100 confirmed mod tests under my belt
coming zal
Sorry about that
where is the latest dll
Was it a main save
default
Jngo you patched the file kill bug right?
where are you zaliant
f, it gives errors when we touch π³
exporting a video, saving music, i'm on the way
worked fine locally with anims etc
ay lemme connect
I think you need to leave the room and reenter to see people
I see you troule
but you're not moving
oh nvm
working kinda
I'm fixing shit xD
yes
will the MoreSaves mod work?
where's the stuff to connect at
I am
press esc while in game
you can see each other now !
dunno, that's the next fix on the list
Does this mean my MultiplayerServer is obsolete now?
idk where to go from here, i installed the multiplayer thing
u can see i did in the top left corner
press start ingame
it'll probably be easier to make mobs/bosses using your multiplayerserver, with mine you'd have to recreate half the game
so i select this?
yeah I can't imagine
load a save
Try installing QoL
oh ok
is anybody in dirtmouth?
yea everybody is in the starting area for some reason
im gonna try disconnecting and reconnecting
https://puu.sh/FIFjN/ddb2446e8a.png truly amazing
looks cool
Ok, cause I made a toggle on the server side for that
DIRTMOUTH STATUS: GONE
aaand everybody disappeared lol
au life
broken pipe
ay there's @warped sinew i see you in game
https://puu.sh/FIFls/8d2c202a40.png weird skin you got tho
how the fuck does the client crash when I shut off the server xD
no it crashes when the server gets shutdown
it wont let me connect
i think he's got the server down atm
ahh well that makes sense
it's up, but it crashes often
there's no feedback for connect
like now
so if you click connect it does connect
well it worked for like 5 second shaha
yeah it needs some feedback on the button
it doesnt even highlight right now
no embezzlement 
okay should have fixed the crashing issue
you should also make it so that the server(s?) are a list that you can select
it's using the latest protocol with the health stuff so you probably need a new dll
modinstaller or manual
manual
gib
h...how do we get new dlls
i assume wait for it
Dream shield no longer requires the charm to be active
it wont connect
oh lol yeah i dont know how this shit works sorry for being irritating
no worries, you should expect many crashes while bugs are getting ironed out
i test saleh's mods i'm used to it
@kind egret at least it doesn't crash now xD
"you should expect many crashes while bugs are getting ironed out", you sound like TC telling me about their latest build hahah
dev pr
production software quality boys
hey if TC wants a multiplayer update for silksong let them know where to look π
yeah to a professional network engineer
I'm sure Jngo is a professional
im sorry for roasting you jngo i couldnt help it, i actually really love this mod and am so happy you made it
bruh
is everybody still in dirtmouth?
oh wait its up?
i dunno is it down cuz i dont know
idts
guess the first addition to the client should be a "connected to server" indicator
or even a connecting to server... that lingers untill its connected
a basic networking text log would help for layman feedback
connecting, connected, connection lost.. attempting recconect...
just tweak the network FSM rite guys???
can we delete the graig fsm
just DMCA it
Finally, multiplayer hknight
my only problem at the spike floor there is if the player has enough time realistically to react but on first glance it looks fine tbh
i dont see a problem with the floor spikes
actually i have an easy way to get around htat
Yeah but you can just know what to do after your death
https://puu.sh/FIGaG/41d51a2e2c.png maybe add spikes in the first jump in the clouds so people then expect spikes on the second jump
just a quick question
is the server still up?
yes
pog
.wav life
mp3 compression 
Lmao
as long as i touch a mod ill never let anyone insert mp3's, you can download the extra 2MB 
Wheres the new area?
right of pop
dont you need to talk to hornet first at the black egg?
you probably will need to benchwarp to dirtmouth and go talk to hornet at the black egg first
Ok cool
I really love how far modding this game has come. I remember when just editing bosses seemed super annoying to do.
honestly you were one of the people that pioneered the 'new age'
nah I just copied what 56 did with lost lord and what katie did with fennel
assetbundles are god
truly
it being easier makes the barrier to entry lower and makes it less cool 
iflk
oneshot sounds? π
i honestly have no clue what to do here
isnt there suppose to be like,, things i cling onto
oh okay lol
is this the end or is there more? or is it still be worked on
i must say it was fun
thanks
@weak lodge ToT speedrun when
when its done
@gilded lotus darkmod radiance when
Radiance x3 speed sounds more fitting
Dark mod radiance doesnt sound too hard
Instead of getting Silksong gifted I'll give you nothing
Except for ladder phase
i mean if you want to cheese with fluke / abyss maybe
but without instant killing it, you can't really dodge any attacks
Most attacks have a sound que
The nail columns and rows are prolly gonna be the most diffocult to hear
Nice
you can't see anything
Lol
like you can hear the orbs come
but you sure as fuck have no idea from where or when
Dashing in one direction or just ddarking should do it tjo
Id give it a shot but im too lazy to leave godhome
dashing away is generally bad
multiplayer mod doesn't like pantheon

So, question about mulitplayer mod
is this what i need
no
You dont need an ip
ah okay
you have to put soulmate.kiwec.net in the first field, nothing in the second, and your username in the third
oki doki
O
so something like this
yes
did everybody leave the server?
yes
k
is the server running again?
pretty sure it is but nobody is on it
also yeah I have no idea why having the mod breaks dream deaths
your shade also disappears
also cant benchwarp
yea i noticed
is the server running again?
soulmate.kiwec.net?
started again, I setup a systemd service so it will restart automatically from now on
thanks my gamers
edit: uhm
yeah I got disconnected
another bug: minions don't appear between scene transitions
if it's randomly disappearing on the main player that's a vanilla bug
ngl I don't think that's vanilla
also multi kills salubra killer 
incredible
Looks great 
He looks cool
@gilded lotus the modded marmu crashes your game
Hello, would I be able to get a mod I made on the mod installer?
Here it is. I have destroyed all of the bugs I have found
Here is a better Version (makes it harder to shield bounce because it is op)
@copper nacelle instead of doing your 8 worksheets, do this
do what
put the dll into modinstaller
damnation
Finally got the shield coordinates right so you can't cheat without the effort
put this on installer
na you're good
its very important
SIGH, ok katie
ty
π₯΄
might as well add this too
(dont actually)
thanks I have been working on it for a while, and finally got everything right
when I see floorlava I see why and yes
it's pretty bad
might as well try it out at some point
I'll add that
never will I ever openly state that I'm adding mods to the modinstaller
where you could basically fly by holding numpad 9 and pressing up and slashing
I say it like that now because I got too used to coding in buttons for my mod
@flat forum
I made poppv, Path of Pure Vessel
imagine that but with pale prince
what does the trantrans mod do?
trans tiktik
okie thanks
credit me in the gdrive too π€
elderC
Idk if this is a good time to ask but can I add a readme to my mod? if so how would I?
56 fix my mod
I did add a readme, but it was just "lets you control dream shield"
tell me what to put if you want more
56 make my mod

finished the readme
txt
@ornate rivet do not actually add it it's unusable
well it's there now
which means you have to fix it
or you will get pinged every time someone uses it hehe
wait what was I supposed to upload?
i am trying
should i upload it with the .md file extension?
no
i literally don't know how to fix it 
its probably fine
what's wrong with it zal
it literally just checks if you're on the ground and damages you, that's all it does
that sounds good
darkness mod doesn't do much either
and elderbug god is on there too
No one will care if the readme says dreamshield charm will be 0 noches and it is still 3, because they will be able to cotrol the dreamshield
towns, stags, shops, all unusable
as soon as you scene transition, hit before you get control
do you start with stuff
nope
you can't heal either unless you are perfect with the bench timing
not unless you have everything
yeah
fix it zal
also need early control when dropping from top transitions
which all can be done by just waiting for first control input to start ticking
HeroController.instance.relinquishedControl and acceptingInput i think
there's also a like can input method maybe?
i retained no info from creating that so. 
also you'd have to create some exceptions like both hornet fights, hot spring rooms, uumuu (need to talk to quirrel) dreamers, dreamer sequences, end of HK fight, other non vendorish NPC's (seer, lemm)
Hello, I would like to make a boss mod, could anyone help me or point me in the right direction?
Update on the multiplayer server : I fixed a lot of dumb mistakes. It shouldn't crash anymore (or at least, not as often lol).
As a bonus, I added a status page so you can see if other players are connected, and in which room they are so it's easier to meet up. And the uptime for good measure : http://soulmate.kiwec.net/
I can't test it right now, it's way too late rn
can I test too?
hang on
feel free to play on it though
yay
no, pvp is too glitchty atm
last I tried only 1 player was taking damage
yeah
Thanks a ton
it's probably the one in modinstaller by now
How do I connect? I have seen in screenshots that when you pause the game you can enter in the Ip port and your username, then you can connect or disconnect. I dont see any of these things. Am I getting something wrong?
Idk then why
install qol
I'm in dirtmouth btw
k
i am too
ill connect in a min
for the ip im supposed to do http://soulmate.kiwec.net right?
just soulmate.kiwec.net
ok thats whats wrong
are you on the server @patent zealot
I just got off but ill get on

can I get on with debug mod?
ok brb in about 10 mins I need to do something, also can I get on with dream shield coop
ok im going to re join
I left
@vocal spire
its like this right/
im pressing connect
but its not connecting
try disconnecting
still not in there according to the site
yeah
well ima get off
wait does custom knight show other people your character?
no
Hello, I would like to make a boss mod, could anyone help me or point me in the right direction?
?
Im looking to the right of my computer and I see a wall. Is it magic? can I walk through it?
do you have experience with programming before
yes I made one mod
good point
i think its more of a "where to begin question"
look at other boss mods
ok
"MoreSaves" mod only shows the next page when the previous page is full of 'enabled' saves, but when I have 3 saves on the first page, then open a new save on the fourth save, the second page appears, even thought I don't have all 4 saves enabled for the first page.
imagine the first page without the second page unlocked,
now imagine you have the first 3 saves,
the next page wont unlock, unless you have 4 saves,
if you click to create a new save on the fourth save, the next page will unlock,
leaving the game makes the save to not be saved, but unlocks the next page nonetheless.
oh ok
i don't think there's any harm in leaving it like that so i'll probably just keep it that way
true, fair.
also, is it possible to copy the pantheon binding for the soul for the hellmod you've made?
like, since the game already has that design to minimize your maximum soul on the pantheon binding.
like the ui?
yes
yeah i could probably do that
i see
i have to finish something rn but i could try it after
btw idk if you attempted to fix yusuf but moresaves still blocks debug menu 
of..... π
colloseum rando?
imagine a singular colosseum phase where they spawn 5 dung defenders
Does anyone know what an ambloom is called?
Fung Crawler
this morning I felt really stupid
|| no not like every morning ||
https://git.sr.ht/~kiwec/soulmate/commit/0c03193c9a33471457e1540fbf70b47f816ed1db
scuffed repo
hello
@safe hamlet
Basically
When youstart the marmu fight(modded)
Theres a lag spike
And theres a 25% crashing
I can test it again and see if i can get the error message
@vocal spire im down for playtesting your boss if you want when you have it finished
Do tiktiks just not exist
Also, could a preload just randomly fail if there are a lot of objects?
Is JsonUtility able to deserialize a nested JSON like this?
"Waves": [
{
"Enemies": [
"Primal Aspid",
"Great Hopper"
],
"EnemySpawn": [
{
"x": 90.0,
"y": 10.0
},
{
"x": 100.0,
"y": 10.0
}
],
"Spikes": false,
"PlatformSpawn": [],
"Cooldown": 0.0
}
]
}```
I have two classes like this and when I use FromJson<BattleControl> Waves is an empty List
might be formatting issue or something i don't know how jsonutility works, but what you could do is serialize it and output a file and modify that instead
then follow that structure
true
a,ax,ay;b,bx,by;c,cx,cy;
is that zaliant reacting
ifhz
you did watch my steam though
so ill give you a punch in your get unblocked punchcard
@mossy saddle https://radiance.host/apidocs is a good place to start
and checking out the code of other mods that have been made
all source code is on github
Iβll check it out! I want to make a separate statue in godhome and make a double fight
then checking out the code from other modded fights would be a good place to look
what does it happen if I change
"nailsmithSpared": false,```
both variables to true? does the game simply break or does both instances happen? like the nailsmith will be both dead and on the nailmaster's house?
i assume both instances
you'll probably see him in the junk pit and at sheo's house at once
game logic breaking intensifies
what does "convo" means on the save file variables? there's a lot of them
conversation
so, for example, oroConvoMato means that Oro said something about Mato after I had a chat with Mato and went to Dirtmouth?
I see, I guess pretty self explanatory
that will be set to true if you walk to him after talking with mato
hmm
does "nailRange" updates the nail 'size' like this?
nail size = nail minimum size + [const] * nailRange
nail minimum size would be a constant too
the savedata is just the playerdata
it contains stuff like currenthp and currentmana
which aren't saved
nailrange is always set to base + mark of pride and longnail
you mean that the savedata contains saved HDD stuff AND RAM stuff?
it contains both stuff thats in the save
i see, understood
and stuff thats just game variables
also I meant about the .json variables, not the .dat
can't read the .dat file
unless using programs to do that
huh
damn deadnamed by my own code
ifhm
thanks hollow knight
why does traitor lord compare height to determine when to land when almost every other mob in the game uses checkcollisionside
Woah jngo green name
yea, grats on mod
ty
yw
echoing, congrats on the green
grats on your stinky cheese orange
ye get fucked lmao
thats 3 greens already oppressing the cheese names
toxiC
cant argue with that
Whoa we have a new modding staff
fun fact: killing NKG in the colosseum makes the crowd stop
OMG TACCO ZAL AND JNGO
saleh my man π©
saleh for purple
^
I thought it was an hk announcement at first
i wish
knightmere get red role when
when you get internship at TC
bazinga
bazinga
Could I get another mod I made on the installer? This makes you fight 3 lost kins with shared hp
This sounds delightfully evil. Did you make it where you can't abuse them like you can abuse Lost Kin with minions?
no, its already chaotic enough
Omg shade soul sounds so satisfying
I tried using my mod with lost lord, and the bosses name is now "Lots Lord Kins" instead of "Lots Of Kins"
Nifty, I will give it a try. Congrats on making it.
it is my first boss mod
It was nice to get this done within a week, compared to my first mod, which took a couple months
Sounds neat , what other stuff you got planned?
Yeah there isnt
@gilded lotus you will finally get it
make hive knight fly on a giant bee
sounds great
and smash into you
sounds amazing
I knew someone would tag me lmao
Make the attack that summons bees instead summon more hive knights
Hive knight colored zaliant
make it spawn primal aspids lololololololo
I was thinking of having a "Lifeblood Hive knight" and they summon other "Lifeblood" hive creatures
at this point we need to have a extremely fast oblobbles mod that makes them look like primal aspids
its basically the same thing

or a primal aspid Gruz mother
primal aspids aren't even bad
Shade soul or nart
you just upswing into wraiths
Mantis petras howevrr 
also upswing into wraiths
I should update ngg and force darkmod on it
real optimal content then
come on 56 I'd make it fair
every time you get hit it gets slightly darker
you should make ngg2
ngg2 never
you're 7 months behind the release date
I didn't say which anniversary
damnation
I can't be bothered programming like 5 fights
I kinda wanna make darkmod better though
darkmod is legit fun
and make it not black out the screen, but instead just hide things outside your vision
so you'd still see the background
that'd be pretty cool
like just disable the renderers on objects which aren't in the fg and aren't within some radius?
There will be kinda darkmod in my modded fight
render the background, then use the vignette as transparency for everything else
also after this darkmod rando I might just start routing blindfolded
the real quality content
Free fireborn content
is that even possible
If you get upgrades a lot of fights are kinda free
but you need to get to the upgrades
why can't I set an oblobble active
fk should be doable so you can get vs, hornet should be doable too
probably need to get dive to get ddark and flukenest
ok
Introducing a new mod in progress for Hollow Knight featuring new bosses, charms, and music. Don't ask for a release date.
Pale Court: Challenge the Five Great Knights and take your place as Hallownest's greatest champion.
Art: MEBI, KitsuneMedia, FoldingPapers
Coding: Jngo102, Saleh
Music: Zaliant, FoldingPapers
Voice Acting: Rotten Legacy, mossbag
you can, however, ask me for a release date
yo when's the release date
TBA 
scam? peepoLeave
*pricing to be revealed at a later date
Wait, since the knight has no voice for suffering, defender has voices, does that mean Mossbag is voicing hedgemol? Unless...
Early 2020 release
damn that looks interesting
cant wait 
Sorry to bother , do you guys have video on Isma and Ogrim fight while ago?
Thanks 
leaks 
Your pfp enhance your reaction 
I think the outline on the green attacks should be stronger
I already saw that, scam leak 
i gave exactly what was asked 
Where is Pale Court going to be released?
in modding
wdym?
channel(s)
also as far as i can recall, this is the only mod that adds new charms instead of modifying others, right?
it will be on the installer when it's released
Hmm
Are any mods going to get some sort of steam release?
Wait no it doesn't make sense based on the type of mod
nvm
not for HK no
and i'm argue that lightbringer did, i know it modified existing charms but the effects were totally unique
as far as like adding the charm slots and stuff and getting it to work though i think yeah it will be
I played lightbringer before, but I don't remember it adding entirely new charms..
yeah, i know it just replaces the charms themselves but it had entirely new artwork and entirely new stuff just in existing charm slots, but i get what you mean
that fight and artwork look great
I think that's an older version, I'm pretty the newer version makes isma more visible
Mantis Petra,95,10
Mantis Traitor,108,8
Mantis Petra,111,10
Platform,103,12
Wall C,0
Wall L,10
Wall R,10
false
\
Crystal Hunter,103,9
Gruz Mother,105,10
Crystal Hunter,107,9
Wall C,0
Wall L,15
Wall R,15
true
\
Grimmkin Nightmare,105,10
Wall C,15
Wall L,10
Wall R,10
true
\```
this is so evil
keep it up 
Duude thats gonna do so cool
wait that makes modding custom fights so easy
Grimmkin Nightmare spawning during Gruz death animation is kinda poop
grimmkin deaths don't count as actual deaths for whatever reason
jngo man, <3
Trial of hallownest when
If you killed the grimkin while wearing grimmchild would you get a flameπ€
hmmmm
what do y'all wanna see
Spawn oomas
spawn oomas into spikes so they auto pop and fly towards you
Big brain
put spikes and then on the only platforms put grounded mobs
Can you put platforms with spikes btw?
no, only ground spikes
Ah
cause forcing you to pogo while doing NKG would be interesting
You could just make the spikes all floor
Then no walls
except the 2 on the left and run actually but eh
also is it set up to where you can spawn diff types of spikes easily
instead of just, regular ol colo spikes
nope, I just used the spikes included in the scene
ok so spikes instakill nkg
yeah that's why i wanna know if you can immunize them
cause i know they die and stuff like that in enemy rando if they fall in spikes or acid
make sure that doesn't break the collider so they just yeet themselves out of the colo or something

hopefully it doesn't cause lag with it checking and dealing 0 dmg
or i-frames stuff
afaik though if something deals 0 dmg it just doesn't "hit" it
so you cant even flip a lever if your nail is 0 dmg
or something
why does only Colosseum Spike (19) have a damages_enemy fsm
can you test collector
I tried, can't get jars to spawn
tried modifying SpawnJarControl and it didn't work
I need to fix the respawning
do you control the height of the spawn cages
they're derived from the spawn position that you set in the text file
would it be possible to spawn oumas rapid fire into spikes just high enough to pop them and make them rain down on you
assuming the core and the ouma itself have diff hitboxes
the core would probably explode too
Better than respawning into the spikes infinitely
i went on my steel soul file
forgot i had the multiplayer mod on
went to hog
died
the thing glitched and kept me in the fight whilst i was dead and i couldnt do anythging
deaths don't work in dream/pantheon
but it doesn't save so you get back to your bench
Imagine using an OS where you can't start hollow knight without rebooting
there happy
yeah
make a looping spawn option until it meets a criteria 
i wanna continuously spawn oumas until nkg has been defeated
actually nvm that doesn't sound too hot of an idea cause the oumas will just end up killing nkg
Im pretty sure he can modify the bomb to bot hit enemies thougj
He did it with gatlin aspid
Those look delightfully evil Jngo. Looking forward to the Arena of Anguish.
is anybody working on a coop mod?
nice timing!
@fair rampart I fixed the death-in-dream-world bug, check out my PR
pog
pantheon races inc
what'd you have to do?
well, I'll just look at the code
explained in the PR
Pr?
delay ?
Well there's no interpolation or movement prediction so that could be improved, but it's not unusable atm.
Bugs I'm aware of :
- Only 1 player takes damage in PvP
- Connection state is fucked, you sometimes even need to restart the game
do you have debug on?
when I was having the pvp issue it was because one of my computer's games had invincibility on
has the animation problem been fixed?
no I don't have debug mod enabled, was just testing with a friend
@ornate rivet long ago
Hey, dont know if this was reported, but while using the multiplayer mod, there were instances were i would duplicate myself, and where I could only see my friend when I couldnt see him and vice-versa
There currently is 3 of "myself" on the server
I see
gotta figure out how to fragment and send a 14 MB byte array 
14 mb wtf are you sending
14mbs
Knight.png
that makes sense
if you send 14mb then you have sent 14mb
then only show it if you already have it downloaded
it is similar to how the floor is made of floor
Hello everyone, I've been trying to get started with this whole modding business and got the example project from the git. From there on I decided to use example 3 and modify the critical damage value by 200 instead of 2 just so I could really see the effect of my damage buff on crits. Somehow my character is now unable to deal damage at all. I must have done something wrong. I've also tried to rebuild the mod after reverting the damage to 2 as it was its default value and it might have worked in the past but I couldn't tell and I am still dealing no damage to the enemies
does it make the hit noise and stuff or no
because if it doesn't then you have 0 nail damage
one second, I'll go check
like no particle effects and such will come out of the enemy if you have no nail damage
No particle effects out of the enemy, I can still clash with an opponent's sword but cannot deal damage to them
yeah that's 0 nail damage
How come do I have zero nail damage, I've only changed the critical value from the example 3 mod?
if you have debug you might've hit the decrease nail damage button
or bound it to something and hit that
It's a fresh install of hollow knight, I do not have debug installed yet
It did the same thing for me for Example Mod1, no debug as well.
_tempNailDamage might not be initialized ig
and I did the same thing as Kaeros, put the crit at * 200 instead off 2, the damage go to 0
Oh I thought it fetched the damage value from the save file's setting or something, should I have a line in initialize just set its damage to the current damage level (dunno how I would access that)
silly me okay its already fetched
_tempNailDamage = PlayerData.instance.nailDamage; //Store the current nail damage.
so indeed it must be at zero for some reason weird
I'll start a new save file maybe modding messed up my file
okay yeah making a new save file did fix the zero damage issue
Ahhh now I get it
changing the code was not the issue
yes
as soon as I quit and come back my damage value is back to zero
had not understood that yet my bad
set it to like 1 in initialize and you'll probably get that for nail damage
okay so now I'm dealing 1 damage, takes me 8 hits to defeat a crawlid which matches its health value
But I do not get critical damage every 4 hits
The example mods are all super shit but I'm too lazy to make good ones
I think it's missing a call to actually update the damage
oh?
Which would be PlaymakerFSM.Broadcast("UPDATE NAIL DAMAGE")
M in maker might be capital, idr
Should I call this after the nail damage was updated in the before attack and after attack?
I get the choice between BroadcastEvent_string and BroadcastEvent_FsmEvent
And with either of those I get the following error
You need a reference to Playmaker.dll to have the right method
OH
And yeah after every time nailDamage is changed
where's the newest version of multiplayer mod?
Would it be BroadcastEvent? instead of Broadcast?
Yeah that sounds right
that's supposed to happen right
and just add reference to it just like I did with playmaker
Yeah
you need unityengine.coremodule.dll too iirc
Not sure why that would be
So I've got those lines in my initialize func
PlayerData.instance.nailDamage = 1; PlayMakerFSM.BroadcastEvent("UPDATE NAIL DAMAGE");
Those in the OnAttack func
LogDebug("Set _tempNailDamage to " + _tempNailDamage);
PlayerData.instance.nailDamage = (int)Math.Round(_tempNailDamage * GlobalSettings.CritMultiplier); //Increase Nail Damage by the crit multiplier then round to the nearest int.
PlayMakerFSM.BroadcastEvent("UPDATE NAIL DAMAGE");```
and those in the OnAfterAttack func
PlayMakerFSM.BroadcastEvent("UPDATE NAIL DAMAGE");```
Oniro mentioned to me that he's seen the damage go from his set value to zero when he started moving
(using the debug mod to see his values)
Really shouldn't be going to 0 unless your crit multiplier is 0
That only makes sense if the after attack hook happens first
but it should not do that, right?





