#archived-modding-development
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yeah, it's purely for challenge
I could see it being interesting, but I definitely wouldn't be able to navigate!
Not unless I had a few hundred more hours in the game, lul.
Ohhh, Charm overhaul looks interesting.
Would that mod break a save if I loaded it with it on then disabled it?
Or does it need to be initialized at the start?
no mods have permanent effects other than unlimited notches and debug as far as I know
Randomizer probably does, but that's a given.
I'm assuming you want me to ignore the knight slashes
because those looks pretty good
Yeah i dislike how its just a keyframe
Well the knights slashes are what deals actual damage if im not mistaken
ill try to replace it later on with something, maybe invisible collider?
yeah, something invisible would probably work
idk whey the slashes are in reverse tho ill need to debug it haha
although it would be difficult to deal with your attacks alternating sides
yeah thats why i was thinkin if put knight slash it'd be visible when the alternating attack
Alternate animation?
2nd is better
defo 2nd
Yeah i agree with y'all, but was imagining if went with first could have made her like a more heavy fighter, slower attack speed and so a different playstyle, but imma go with this now because i wont need to reinvent the nailslash loop
creates class NeedleSlash cause of recoil depending on hero_ctrl
knight is not in knight_pickup
yeet skeet
might be parented to something
or might just not be there
i put like On.HeroCtrl.Awake => Log(gameObject.scene.name) and it says Knight_Pickup, and also no parent
why are you stealing it using the api preloading thing
I wanna copy some prefabs to my hornet
you can just use HeroController.instance.gameObject
just yield new WaitWhile(() => HeroController.instance == null)
Ooo yeah i can just see where instance is set then hook for that call, thx
wtf
i mean yeah
but there's no need to on hook everything
A coroutine is easier
Awake would've been fine for that I think
You'd just call orig before taking your prefabs
Might've been Start which set instance
I can't remember and I'm not at a computer with dnSpy to check
i must on hook everythinggggg

just use the ones from silksong's code
How come setting healthmanager hp doesn't change the health for pale lurker?
How come setting healthmanager hp doesn't change the health for pale lurker?
is he a boss encounter?
any other mods besides chaos mod that increase difficulty?
every mod makes the game harder in some way shape or form really, besides like 1 or 2
custom bosses are harder
randomizer makes navigating more difficult from the base game by enforcing more critical thinking
overhaul mods are generally more difficult.
really just take your pick
She's a miniboss and has a HealthManager class @reef ravine
@ornate rivet https://markoth.is-pretty.sexy/shucdg3.png maybe
@reef ravine are you making playable hornet?
try removing this scaler
ok buddy
to be fair ive seen very little
it is very cool
Artemoire is sid's alt account confirmed 
ok
Mega thanks Sid
you're welcome Saleh
Shut up Zaliant ๐
wait wrong account
ok buddy
56 aren't you glad modding is active again
ok buddy
dad please stop calling me buddy
im not ur dad buddy
shitposting in #archived-modding-development
active
@dark wigeon
The fsm name changes for some reason
You talking about tabs being broken
yea
I forgot it was a thing but yes closing tabs a certain way is broken
Oh the names of the tab?
yea
That was due to bug fixing replacing invalid characters that can be fixed really easily
ok
There's like a Replace("_","") somewhere
ah
smh nes, disappointed
Can Charm Overhaul be enabled and disabled without affecting a save?
How do I know what API version Im using.
Should say in the top left in menu.
don't open a save, and it won't be changed
i left a Logger.Log method somewhere in an Update() but i forgot where i placed it, now im getting flooded by floats on my logs and i dont know how to stop it 
modding is active, incredible
ArguementException: could not create a sprite from an 8x8 texture?
using this one
LoadAssets.spriteDictionary.TryGetValue("heatbarsprite.png", out Texture2D bar);
Sprite s = CanvasUtil.CreateSprite(bar.GetRawTextureData(), 0, 0, 146, 21);
said image is just an orange bar which is also 146x21 dimension, the bar var isnt null too
idk if this is caused by a mod or not but whenever I sharp shadow into this platform it freezes my game for a second and sometimes I go through it and hit the spikes on the other side
what mods do you have
Update area rando
I havent bothered to do that yet but I highly doubt that it's area rando thats doing that
Ok but it is
It was previously checking every fsm except dream nail
There's probably a fuck ton of errors in your output_log every time it lags
probably
nevermind, i used Unity's Sprite.Create instead of CanvasUtil's and it now works without throwing the exception which is neat skeet yeet
yeet skeet
:(
yuf skuf
yeef skeef
minoThor.
Just a suggestion but can someone make a mod that changes all mention of SOUL to milk

you can
wouldn't even be that annoying cause you could just do .replace("SOUL", "MILK"); on the Language.Get hook
@dawn oxide I sure did start doing it, but i just started taking a loooooooong detour im - gonna reimplement the HeroController class so it will be easier to make Hornet, also will propably need to change most FSMs to work with the new classes so it will take some time 
most of the fsms just look for hitboxes with certain classes, so you shouldn't need to change them, just add the classes to your hitboxes
Hmm yeah probably you're right, we'll see
assuming you're talking about stuff like levers/chests/breakable walls/transitions
Well if anything depends on HeroController then those?
because the multiplayer thing i was doing worked when i set one of the two
i think chests are damages enemy, with a certain flag to say its a nail
Oh cool buddy
Didnt really take alot of time looking at the fsms ๐
Would be cool if FSMView had like a query to find all fsms that responder/listen to global events
Fotf distribution from 200 attempts without crashing 
Or, if for some reason you were to do the test with the randomizer working correctly, it would look more like this, except that I can't even fit it into one screenshot so why bother
Are there many mods that change the textures to the knight to look more like some of the other vessels dotted around hollownest?
One?
grimm one right?
Customknight mod
o
there's like 20 skins you can pick
or you can make your own
Hollow Knight - Changing CustomKnight Sprites. - by MickelyMickely
I'll have to look into it ehen I get home
I need to get hollow knight on pc so I can mod the shit out of it
Just headed off to work
how do i mod this
hollow knight my bad
heya is there a modding installer for mac iOS?
Yeah, the last link I posted
#archived-modding-help pinned messages
Video on how to use it
thanks, however i've moved to a windows laptop to make it easier due to my controller not actually being able to connect for some reason to my mac,
Is there a mod out there to skip Absrad's long intro? I checked the google mod list and didn't see anything. Thanks in advance
no
rip
QoL
So in Mod Manager, what's the difference between RandoMapMod and Randomizer2?
One randomizes items. The other puts pins on your map
Alright, cool. I'm assuming RandoMapMod is the one that modifies your map?
Ah, Gotcha. Thanks for the help my man
hey kdt was your code used in the latest celest sgdq tas or did they switch to libtas or something?
I presume tas code for a specific game is more ideal than a general tas library but I dunno
They talked about it at the start
thanks I actually missed that but I'll go back and watch the vod
It was like... A few seconds
When they said devilsquirrels name
Something about libtas not being a good base for it
So they used devilsquirrels
oh ok
I guess this answers that question
wow
kdt didn't even have a hand in the tools they're using
i never submitted code
theres a few things that are by me though
I just told devil what to add because it was easier
also most of those commits are level files
so like 90% of the original any% is me
the actual program that runs the TAS is only like 8 lines or something
@sturdy pawn like jngo mentioned qol reduces the intro length by like 3/4ths
speaking of celeste im tasing a meme celeste mode https://streamable.com/n0623
superdash 
suprised by th lack of custom vessel retexture mods
alot of the community are pretty creative with their drawings for vessels
Yes but that isn't the part of the community with the technical know how of how to do it.
Unfortunately.
i wish i knew how to do it
im terrible at both drawing and modding
i like the look of the greenpath vessel
maybe practicing on replacing the textures of the hks mask for the one in greenpath?
Redoing every single Sprite on the sheets takes super long. And it's very tedious.
id take a crack at it i just dont have photoshop or anything really to edit with
Pins here, pins in art-discussion, and as part of the custom knight mod on the drive
@hollow valley well its so difficult to make a custom knight skin , it requires animation knowledge , art , patience , a bit of ps knowledge
it's not hard
i know how to use photoshop
i just dont own photoshop
im bad at art
but hey i have nothing going on in my life
doesnt hurt to learn
I read on reddit that someone here has made an Item Randomizer. Does anyone have the link for that?
Ive been looking for one of those too but i cant find any
The reddit post was like a year old...
It might actually come with a mod loader as a default maybe
Yeah, got it. Thanks!
So I've been using the Item Randomizer, and it doesn't randomize the relics that you can sell to Lemm, no matter whether I pick True or False on the Lemm Sell All option when starting it. Is this a bug, or does that option do something else? And if it's not a bug, is there a way to include those relics into the randomization?
Doesn't that sell all at once
^ sells all your relics if you talk to lemm from the right
I just got the dream nail in the randomizer and now I realize I can beat the game and that just makes me wanna start fresh with another randomizer run, lul. Is that common? I thought I'd have fun collecting everything again, but no dice.
I found dream nail last, just by chance. I got everything else already.
Everything EXCEPT the most basic spell, funnily enough. So maybe I'll finish the game after finding that.
You're not really alone in that mindset. It's why I made the bingo boards
Give more of an end goal than just 3 items
It's also why most people now race randomizer to Radiance, rather than Hollow Knight
@leaden hedge Ah, gotcha.
Is there a reason why relics aren't thrown into the randomizer pool?
Also, what does the Quality of Life option with Salubras Notches do? I thought it would randomize those if I deactivated it, but it didn't, so I'm kinda lost
Gives them to you for free
When you reach their purchase requirement
5 charms, 10, etc
It's pinned in #randomizer
Ah nice, thanks a lot.
One final thing, I had a weird bug happen to me when I played the randomizer a little - not sure if this is still applicable on the newest version, but I wanted to make it known all the same: I could have gotten two Dream Nails; picked up one, and then found out that Leg Eater also sells it. I was somewhat hesitant to pick it up, but that struck me as odd.
Its incremental
Second pick up gives you dream gate
Ah, good to know.
I'm running the 2.8.1 right now, and I'm feeling kinda softlocked. I've gotten everything I feel I can in the Forgotten Crossroads, including Shade Skipping up to Salubra and I've found neither Vengeful Spirit, Dash or Wall Jump so far, and I feel I can't progress. Neither Sly nor Iselda sell it, Brooding Mawlek didn't drop anything, the Mask Shard above the Goams is a White Fragment and the first five Grubs give me Desolate Dive, but I can't get any significant progress into Crystal Peak done either.
Any ideas on stuff that I could have missed up to now?
you don't have djump right
No movement upgrades of any kind.
do you have cyclone slash?
And only Desolate Dive as a spell.
just dive right outside of where they block
Thanks a ton.
Had no idea that the hitbox on dive was that wide.
Does the mod ever expect me to do stuff like Stone Sanctuary without a lantern? I mean, it is possible
yeah
cpeak dark room is semi-common
you can always farm for lantern if you want to
Sly doesn't sell it tho
Yup
... Any way to check if I have that enabled? I don't remember enabling or disabling it at the start
I think it's in the save file
If you have qol there's a json for each save file which shows the decrypted contents
randomizer settings would be at the bottom
dont know if this is possible since i dont know how modding works at all but has anyone thought of doing a hollow knight pvp mod
you have ACE and access to networking calls, so its doable
it would be effort and not very good
so no one has
hollow knights kit isn't exactly well designed
so it'd be kinda like diablo 3 or path of exile pvp
a meme
oof
Aaaand I'm stuck again. :/ Still no movement upgrades. I've completed Greenpath, gone through the Stone Sanctuary and down to Queen's Station.
Any ideas on what I could be missing?
did you dive at cPeaks top entrance?
Yeah, went through the peak as far as I could without a Wall Jump.
Except the dark room with the Crystal Hunters that leads over to Resting Grounds.
Is that doable without a Dash?
its doable with 0 movement, if you know the jumps
Shit. I don't.
but not required in easy mode
... this is gonna be fun.
is crossroads infected?
Nope.
im not gonna be able to guess every location. but i assure you youre not softlocked
Alright.
theres some pogo skips that are in easy logic
like vengefly pogo to Xroads mask shard, etc
Yeah, did that already.
It might be the dark room in Crystal Peak.
getting the vengefly to not get fucked up by the things is a real pain in the ass
you got the egg above the cPeaks bench?
Yeah.
check the seal in fog canyon , before wraiths mound location
i really cant help much not knowing what you have or what youve exactly done
Got that already as well.
I also have the Journal next to the Stag Station in Greenpath,.
nothing at 5 grubs, mawlek?
5 Grubs was dive, Mawlek was an egg.
@late jacinth Can I get my seed number out of the save file somewhere?
I forgot to write it down.
Settings were Hard / Junkpit, I think. But I'm not 100% positive that I didn't customize anything.
oh "hard", then ya, youre going through dark cPeaks. good luck
or shade skip salubra, shade skip cliffs baulders, shade skip to GPath chest/grub
you didnt know dive killed baulder, and you selected hard mode?
Maybe not the best idea, I'll admit. But I had heard of all the skips that "Hard" set as true, so I thought I might be able to manage.
you can still do skips in easy mode, that are optional for you. but ya, youre nowhere near softlocked. got plenty to do in hard mode
Fair enough.
I'll do some of that stuff, thanks for your help!
Can you do the Shade Skip up to Blue Lake without a Dash, btw?
yes, but need fireball stalls, and its not something youre just gonna guess at
probably
don't forget to shade skip to baldur shell
doing fireballs to thorns is in there under mag skips

running out of version numbers 
Ah yes, hex version numbers, my favorite
2.10 easy
rip the CP dive entrance 'dive only' progression seeds ๐ฆ
the best seeds
What's counted as a mag skip?
dont turn those on
you'll never need to worry about doing those
I've yet to run into a required one even when playing on the setting D:
the hard seeds usually asked for more so I guess my rng is just garbo
and also @near anchor , its one thing to know the skips, its another to know exactly where you can use which ones, especially in something as wide open as junkpit
dont be mislead by "easy" mode label. ive seen plenty played by others that troll and drag out
oof
just reset tbh
CP dark room is pretty much impossible if you're not used to it
Chest past Massive Moss Charger and Baldur Shell weren't anything either
because of the crystal hunters
ya, its gonne be a 6+ hour rando most likrly your first go through. best to just start over with a peace of mind ๐
yeah
Fair enough
Unless you have any ideas for other places I'm missing, I'm going to do that
i listed the hard skips up above that you have available
uhh I just got here
if you only have dive
care to catch me up?
I only have Dive, no movement.
ok
XRoads and Greenpath basically done
what charms
oh "hard", then ya, youre going through dark cPeaks. good luck
or shade skip salubra, shade skip cliffs baulders, shade skip to GPath chest/grub
Shape of Unn, Spell Twister, Greed, Steady Body, FotF, White Fragment, Nailmasters
u said you already did dark no eyes mask shard
Yeah, I did Dark No Eyes
just install darkmod, then you never have to do dark rooms
wtf
cause every room is dark
why did you do dark no eyes
then ya, those 4 spots listed are what you have left in hard mode settings you can do
modding idea replace every enemy with maggots
did you check salubra, sly and iselda?
Yup. Four out of six Pale Ore, but nothing that actually helps
I'll give it like three tries
And then I'm resetting unless I get lucky
o
Can you actually initiate that fight without the lantern?
Or is it another Crystal Peak gate thing where you need it to interact at all?
no
Yeah
he's gotten everything easy mode requires, from what i can tell
ya, just go easy mode and do skips you know along the way for free sequence breaks. experiment with pickups you usually cant get, with what you have available.
keep those on standard
opens up coloseum checks, white palace , later grub counts and essence
and others, like flower quest
modding is active 
What does seanpr mod does?
thonk
it's a library used by rando
idk what that means but ok
I do find it hilarious that since we made a whole server for what ended up being the modding friend group, this channel is now exclusively modding talk and half as active
Throwback to 56 complaining about us memeing here too often
this is optimal #archived-modding-development cmm
Can Mark of Pride hit Elder Baldurs?
yes
yes
I feel I made more progress in the dark room in cpeak
Either this is super precise or I'm doing something wrong
I'm super dumb
I also have Weaversong
I expressed my hate for that room a while ago and apparently itโs just difficult
Esp for people that donโt speed run and memorize those things
there's a picture of it pinned in #races-discussion
i wish i had a gender key
Relatable
you do if you think hard enough about it

Crossroads took so long to add to the xml
700 lines on just that 
Well, I guess this is just going to take a lifetime or two
If anyone wants to contribute, here's a running list of things I eventually have to fix. That'll all go into MiscSceneChanges in the randomizer
hello, guys. :)
i want to ask, does rando music/sound mod exist? i mean, it would be great, when you come to Seer and she is like DOMO-DOMA! or boss fight theme replaced with hot spring theme. or Waterways creatures sound like Zotelings, etc. 
no
that sounds horribly great and like a massive waste of time to make
hey guys
Im new to HK modding
and I just saw a lightbringer mod
which looked really cool so i thought I'd try it out
Does anyone have a download link for me?
Thanks
Hi there I am working on a review and someone already gave me the sprite maps for the knight on reddit pretty cool. Now I would like to re record footage mainly to reposition the camera in blue lake and to remove the blue lake text that appears.
Is there any mods or such, that let me do that?
if i were to create my own custom knight would i have to edit this file?
I have been wondering that too
I want to make my own as well
but it seems a shit ton of work
i dont think its this file i need to edit tho
the sheets that the custom knight uses are smaller
because those only edit the cape or something else
no you recalibrate the sprites individually ez
taking inspiration from the plenty of concept arts and ocs people have made for the vessels
editing sprites are easy once youre not adding/taking away from the sprites themselves and youre just changing colour or something
im adding stuff
but i dont think this is suited for #archived-modding-development imo
if you are adding stuff you would have to do that on all pictures right
well say goodbye to at least 6 hours of your life
on every single little knight
yes and youll have to make sure all of them are consistently in the same place as others so it doesnt wobble
hmm thatll take more than 6 hours
yea
i wanna change the knight to have horns like this for a start
more like 12
thats gonna be rough buddy
do you have an artistic background already
does ms paint count as artistic or autistic?
lol
Is recommended copy the main vanilla save before start installing mods ?
both
probably
uh not needed but recommended yes
Because I donโt want to lose my progress
no it doesnt
just copy and paste all your save files into a separate folder and rename them, like rename your main save from user1.dat to main.dat @thick dome
maybe i could change the knights mask to one like lost kins?
surprised it hasnt been done yet
lost kin's horns come out of theknight's zone
yeah prolly does
I mean you could just scale m down a bit
the zote one is actually quite well made
i think im too ambitious
probably yea
Things like this take up a lot of time and are mostly only done by people that have a lot of free time and are willing to make mods for others
well i made my skin for myself and never published it so
well i do have alot of time waiting for ss
ss is gonna be a long wait im afraid
it is most likely gonna be 2020
albeit i was using mola's eyemarks and spells
and i suspect after june 2020
changing the horns
would, from my experience,
oh I didn't know
involve shopping over every single sprite of the vessel's original head
I recently read an article that said it would most likely be after june 2020
which mighhht get difficult with angles and stuff
can this conversation move though modding isnt for this
oh whoops your right
i dont think ill edet every single one or at least not bother with the obscure ones that only play once
One i've noticed I see very often
That wasnt changed with Grimm Knight
was the sprite for teleporting into the NKG fight
grimm knight looks really really good btw
Right!?
like holy damn
Fucking love it
like i never use the dream teleport
I use it fairly often
so i see no reason to edit those animations
I have it set up in Dirtmouth
never used it
I set it up next to godhome entrance
And when I was doing the delicate flower I had it set up outside the mourner's house
since i beat the game before it was added
why is this in modding
yea sorry we will move knightmere
idk lets move on
im not being harsh just confused
Well, I honestly confused as to why it doesnt fit here
As it is talking about modding hollow knight sprites for ingame purposes?
just talking about editing sprites for a mod
customknight itself is a mod but talking about editing sprites would belong idk, art discussion
Although, admittedly, my drooling over the Grimm Knight sprite probably doesnt belong here <w>
Love the PfP, Knight, and wanted to ask a question- since it got drowned away before-
Is there any mod to add additional effects to the Void Heart?
no but since its a charm would be rather easy to do
if youre interested in finite state machines then be my guest and mod it
As i've been...Severely disappointed by the removal of the King charm's ability >n<
yeah, cool, void entities that show up in one part of the game dont attack me. woo.
No, but it would be worth having on the Void Heart
anyway you asked what my knight skin was
ye
cool
all sprites that show under the cloak have red parts too so i put somewhat amount of effort in this
it looks pretty good
credit to mola for helping with the eyemarks and spells
i think his grimmknight was inspired by me but again i have to ask to confirm
did you change the cloak a bit too or is that my imagination
its a bit darker right?
play lightbringer ๐ค
๐ค
๐
Hey guys, I'm having trouble installing a mod, can you guys help me?
what's the trouble
depression
i think 56 is sleeping doubt hed answer you
I want to install an HDR mod (https: //www.nexusmods.com/hollowknight/mods/2? tab = description) but I do not even know where to start, can I help myself?
he's awake just doing other shit probably
huh, theres mods on nexus
wait theres mods on nexus
zotes dead
its a command
its supposed to link the modinstaller
but the bot is offline currently
tldr we dont really know how mods operate in nexus so doubt much can help you here for it
Reminder: The mod installer (https://radiance.host/mods/ModInstaller.exe) and other modding resources can be found from the pinned messages.
sumwan bot is better
honestly sumwan best
i am glad you are working hard on watcher knights mod, knightmere
sumwan has a bot?
oh shit
sumwan is a bot
i was just about to mention it
oh s h i t
i am glad you are working hard on hive knight mod, zero-zero-three
my break started
if i do mod im def not doing knights of lurien soon
too complicated
just add NKG trail it cant be that hard
for me making it hyper difficult isnt the focus
he did
then you're modding wrong
making it alot more difficult is one of the goals but not ngg level
knightmere start small then make knightmare king cornifer
you left the k in
knightmere king kornifer
ill start going through the fundamentals
yeah we cant have triple letter ks for the title remember
you cant have implications like that
since people post shorthands for mods a lot your mod will get everyone muted :^)
exactly
@zinc orbit it says it's just a ReShade preset
So download ReShade (https://reshade.me/)
and use the preset
56 is so useful and versitile sometimes i want to kill myself
i always want to kill myself
ok so thats the key
also theres a reshade program right that just allows you to drop in the preset and run it
yes it is literally reshade
oh
it's ok 56. thanks to your 5 lines, room rando will be made
they all sound the same
@copper nacelle thnsk!!!!!!
I stole your thing for editing transitions
typing out 9000 lines of easily automated xml data real shit

well, it's at 3000 right now
what the fuck
but I can only assume
teach me how to be this dedicated
teach me how to be this dedicated
i would prolly give up if i tried anything like this
i would give up on anything
if we were dedicated we'd be dead cause we wanna kill ourselves
yesterday I had to bluff knowing algebraic geometry for an hour
it's about not being dedicated
now that was hard
i was never good at algebra ๐ค
Do you have mods that change the knight?
customknight
the hardest part of this is running out of content to watch 
custom knight
btw am i missing something or is there more than 2 entrances to howling cliffs
cause when i played area rando 1 was a dead end room and the other didnt lead to it ๐ฉ
i thought maybe i missed something with like super dashing from cpeak
the one from gpath
?
where were the two entrances to cliffs?
ignore me im retarded
greenpath and kingspass?
stag nest isn't randomized in area rando on that version
yeah stag nest led me to cliffs
lemme load it up real quick
it seemed off to me that howling cliffs would be so far into the rando but i guess that's part of the rando ๐คท
cause its random
the Cliffs transition that connects to King's Pass should always be accessible from the other side
and i deleted the save last night,
i think greenpath was overgrown mound and dropping down into kings pass was deepnest fall
what
think
that's not remotely helpful to the problem you said you had
how were you supposed to get into cliffs?
climbing back up from kings pass didn't lead to cliffs
and then i remembered i got in through stag's nest
hence the ignore me i'm fucking retarded
sigh someone link him the mod details
hmmm
have to download something?
CustomKnight Sprite Sheets: https://drive.google.com/open?id=1VlXmvI6KT2vzsGItY2w3rHjeCFx8DN0n
Guide on how to use the mod: https://www.speedrun.com/hollowknight/guide/7zarz
Hollow Knight - Changing CustomKnight Sprites. - by MickelyMickely
Anyways, the point I was trying to make is that stag nest shouldn't have been required to get to cliffs
You probably missed the connections leading there
i had to then
which still leads to the conclusion that i'm retarded :^)
this would be so much easier if i didnt just delete save when i went to sleep
๐ฉ
tell you what though it's super good at killing time
btw if you know is spire pogo still in or is that patched
still in
btw homothety, i don't know if this issue is known, but when i was trying out the area rando, going down the well (in dirtmouth) transitioned to some area in royal waterways where it instantly sent me back up the well
that's fixed on the current release version
very nice, what was the issue
it was also fixed two versions ago
however, it was unfixed because I forgot to refix it when I copied everything over from my laptop instead of just committing it like a normal person
oh, it just has to destroy the waterways manhole when you enter from that transition
ah, thought so
i got softlocked when i came from waterways and used a key to unlock it but then again i was using an older version
or would it be hardlocked?
it literally rooted me in place
soft
i should also probably write down what leads where next time 
if you use the current version, it does that for you
and lists what places are reachable
tbf i couldn't before cause my internet was out for 3 days
f u n
also idk if you know but using benchwarp sets the game speed to 1x, like it overrides sanic, but if you hit esc and resume it fixes
this is coming together really nicely though homothety, hell of a fucking job honestly
thanks 
thank you

Downloaded Seanps96's ModdingAPI it is installed however I am not sure if this comes with any mods or debug options, as the mod list in the game is empty. If there are no mods included. Does anyone have a list of mods that would work?
not having a green name is weird now
yeah
I'm trying to make a small tweak to a mod with dnspy and for some reason i get a lot of errors when i compile
I even edited it before and it worked
but not now
Not specifying the errors you get doesn't do anyone any favors
give all people in sugarโs guild modding staff 
@nimble lake Do you have the required refs loaded into dnSpy?
there are alot of errors
A fairly typical error is not having something like Assembly-CSharp or the required Unity module loaded so it can't resolve the usings
that is not helpful
what do you mean by required refs
It allows you to change out the sprite sheets for the knight
Perhaps it would be worth the effort of making a readme for Custom Knight, since this has been such a frequent question lately?
What the fuck you're not Sugar
Hollow Knight - Changing CustomKnight Sprites. - by MickelyMickely
right click, and click on download
Anyways, using my exceptional talent, I have transformed Mick's src guide into a text file 
hey guys i'm new here how do i download mods
lol
ok buddy
Signed.... Lou Khani
Aite dude you download mods like this
you first of all disable antivirus, important step
then you go to w w w.peskรฝsite.com
then download some shit
and prefferably enter your personal information
Done, all good mods are added
guys can we talk about politics and parasites here?
uwu

you mean like how PK is the proof of why a monarchy has been, and always will be a failure
sad
@safe hamlet ๐
sid wyd
do you know where to find the mod installer
Is there any benefit to turning hollow knight into a debug build?
no idear
some one said it up above if you scroll for like 5 sec
Not just custom knight
Have you tried pinned messages @lusty flame ????
???
@solar jacinth thanks
np
@solar jacinth ok what do you do with it do you put it in the files or...
oh ok thanks
np
hello friends I would like to play area rando and i dont see it in the modinstaller
can anyone send it my way please? ๐
ok I found it lol
ok buddy
Hey guys, huge HK fan here.
I was wondering, is it possible to create a custom skin with the knight replaced with hornet? I know that someone is working on something similar.
not yet
i mean you could but the size would be off
So, i can create it, but it would be a bit smaller then hornet herself, right?
yeah
I might try to do it
i know it will be pretty time consuming editing all the knight images, but i'll try it nonetheless
you'll have quite a bunch that lack an actual double
so you'll have to recreate the game's style
i also like to say ehhh to subjective things
56 mc
yes


5000 lines tho 

I will cease

what does Ran
Ran
shows randomizer stuff on the map
ok
lol
That + Randomizer 2 will probably make for a wild ride
randomizer 2 seems not to work with me
unsurprising
randomizer 2 i mean
i mean its effects are not working at all
there ARE no effects to me
randomizers are fun
i say
Open an existing save file, save and quit, then create a new save file
I fixed that in the public randomizer already
Oh
It's probably seanprcore
oh you did
It's always this seanpr guy's fault, whoever he is
wait i have to use seanprcore too?
Use the installer
yes
It doesn't sean
So uninstall it and reinstall and it will add it
Because I figure there's no need to check for new dependencies if the mod hasn't been updated
So it checks for mod updated instead
i dunno ima go back to randomizer 1 its simpler
My dude that's for 1221
whot
anyone have the HK FSM meme
ok so the collector spawned in forgotten crossroads the first time i went in
oh yeah, the collector completely breaks any room that you have to enter from the side or bottom in enemy rando
well
it was in the first room of crossroads sooo
yeah
rip
turn on chaos
i have lol
chaos rerandomizes
what does it do
every time you enter the room
yeah
but
bosses stay
so collector won't always be there
what does room mode do
bosses don't stay the same on chaos
room mode is all enemies of the same type with randomize to the same enemy but only per room
normal is the same as room but it applies to every single room
should i turn it off or on
chaos will be best tbh
otherwise you will get collector locked
i want as much chaos as i can get out of this mod
chaos is always the right choice
for chaos, on or off?
room mode
nathan you've been typing for an hour
chaos: every enemy gets re-randomized every time you go through a room transition
normal: all enemies of the same type in the game will randomize to the same enemy and remain that way for the seed (example; if the crawlids in king's pass turn into volatile husks, then that applies to ALL crawlids in the game)
room: same as normal, but the randomization is isolated per room (example; if the tik tik in the first room of crossroads becomes a crystal crawler, the tik tik in the next room can still be something else, but the tik tik in that room will be the same every time)
He's already dead
i have only been typing for 6 minutes
oh yeah, if thk spawns somewhere and you beat him then you beat the game
replaced the husk guard i assume
yup
hes down to 25%
grimm are you ok do u need help
bruh
his FSM brain can't handle this complex terrain


