#archived-modding-development
1 messages · Page 445 of 1
What's this mod you made?
i put spikes from starting point so u can POGO jump reach howling cliffs and skip first area altogether! I disliked how the start is super linear like have to kill false knight and defeat hornet before you get options of where you want to go
without glitches
wow that's neat
if you place it on the gdrive and get the modlink stuff set up, then your mod will show up on the modinstaller
If you want me to put it on the gdrive I can but if you dm me (or anyone with a green name or the person above me) your email they can add you to the gdrive
@reef ravine
yeet skeet
thats neato
Anyone have recolours for a Grimm Knight?
📌
thanks you really helped resolve your error by providing the error information instead of just saying it was not working
i mean, it gave me the same error with other mods, such as custom knight, but those installed anyways
so i've got no real clue as to what the actual error is, but it appears to be with just enemy HP bars as even after a manual install it isnt working
So i've little idea what the issue is.
ModCommon and EnemyHPBars' dlls are both in the Mods folder, right?
Hey, i used the mod DLer for it, so oof
but so did i
they probably mean the gdrive
yeet skeet
complains that things aren't working
blames mod staff when they show them what they did wrong

Maybe there's a channel where people would be more friendly to this kind of thing?
Actually no
The sarcasm is everywhere 
it really is
Hey, i dont mind sarcasm tbf
It did tip me off that the version i was using was out of date, so i managed to fix the problem, so thanks 'n all that

wholesome
modding is so wholesome guys
reminder
Hey so for my mod i did my own hooks in the game didnt use the modinstaller is there prebuilt assembly so i can just use that?
yeah that's what the api is for
is there a prebuilt api is what im saying
that's the one
those are kinda out of date
There's On hooks for every method
On.Type.Method
or On.Namespace.Type.Method
You can also edit IL at runtime using IL hooks
same thing but IL.
i was playing area rando and i went from kings pass -> CoT with no upgrades but dash and the kingdoms edge water exit led to overgrown mound
but the drop at howling wraiths was gone?
like it just wasnt there
and now im stuck in these three areas because with only dash i cant seem to access any other areas
what am I missing?
😔
i checked the rest of the room too
if theres anything else i can try pls lmk
dont rly wanna restart save
People use the windows store?
i got it along with the game pass
That exists?
fuck is a game pass
basically xbox games and such on pc
what
I used to be a console player, so alot of games ive bought there have came over to the windows store that i automatically get for free
ive seen people talk about successfully modding hollow knight from the windows store but i cant get it to work
File cannot be accessed makes me think run as admin
Put it in Downloads or something
wont let me move the folder lmfao
Just updated the tracker to include Rancid Eggs and fix voidheart/kingsoul. PlayerDataDump.dll will need to be updated.
PlayerDataDump.dll 2.7.2.1: https://drive.google.com/open?id=1BBQzGg9t5DIrKAQ6y5Dn-sMMgnoBedT5
Github: https://github.com/kingkiller39/HollowKnightRandomizerTracker2.8
no i mean
not move the folder
my guy
just move the exe
moving AppData is a terrible idea
desktop
alright done that and applied
ok now try it again
same error message
i think its just a problem accessing the .exe for Hollow knight
ModCommon
Sid modding staff when
I've already added the ModCommon as a reference already
alt + enter, i think you are missing a using
you are indeed missing a using
56, why you no watch stream
because i am already watching a stream
what can be better than lazy's stream

and the vod of this is going to be worse than a lazy vod
because this is better with interaction
lazy is just timeless
lol
anyone help with modding on windows 10 lol literally doing my head in
@young walrus i know but i get this error message every time i select the file with the .exe in it
So move your game somewhere else
i cant
yeah i know where they are stored
Read the article
but it wont let me move them out
Heya, I'm trying to get transparent background images of Nosk for editing for a dnd campaign I'm running.
It looks like I can use various unity utilities to get the images, are they stored in game files in a normal usable image format?
ive changed the folder,gained access to it and i still cant do anything with the files @young walrus
something like this?
Oh I meant the animation of Nosk transforming, my bad. I'm gonna try to edit in one of the characters at my table as the mimic
Ooh that drive has everything I need. Thanks!
did you give yourself full control of the folder location though
not just "gain access"
So for .GetAction, i am aware that it is in the format of GetAction<Action_Name>("State Name", index) but i'm not sure what "index" it is. Also, HeroController.instance.gameObject.transform.Find("Charm Effects" a Gameobjcest because Instantiate can only instantiate gameobjects.
Index is the index of the action in the state.
So here Waitrandom is at index 1
I'm not sure what you are saying in your second question
so how i check he index of an action.
count
How do you edit FSMs ?
no like how did u get to that menu
ah
If you get that and go to the menu, then click Open resouces.assets, then look up the name of the fsm you will find this
also, GetAction gets you the Action, if you want the gameobject that SpawnObjectFromGlobal pool uses, then you need to do GetAction("Blah", index).gameObject.Value
oh, is that why instantiate is underlined red?
dam thx
or if you want the spawnpoint you would do ".spawnPoint"
oh its this thing
aka the 8th pin by nes
is there a way to load a FSM that isnt in current scene? as in ingame
yes and no
If it's with a global gameobject then yes
otherwise you have to load it and store it before hand so you can use it later
thankfully the modding api can do this for you, you just give the scene and gameobject name and it gets it for you before the menu screen
oh sweeet
my skips mod needs this heh i wanna cache a spikes object from first scene
is doing it with dontdestroyonload bad?
no, that's fine
sweet
afaik
i made a shade skip possible to fungal wastes by putting spikes in the room :d
nice
im just not using mod api imma try to make it work
ok but if you ever do, look here for preloading GO
https://github.com/seanpr96/HollowKnight.Modding/blob/81fa9bf5f0bdfc9889c0edd4aed789faaba4d124/Assembly-CSharp/IMod.cs
thx alot! im gonna try to switch to api now so other ppl can try it or smth
what version should i target tho
the latest version?
Why does my mod not show up in mods list?
did you just manually install it? just close and re-open the installer
You have to declare your mod as a toggleable mod for that to appear
wat is the index of SpawnObjectFromGlobalPool
How difficult is it to just access the sprite sheets for a graphical edit?
for which
ModHooks.Instance.SceneChanged += Instance_SceneChanged; why wont it call into ?
sprites are pinned in #art-discussion
Is ok to use "On.GameManager.FinishedEnteringScene" what is difference between ModHooks.Instance and On namespace?
[INFO]:[API] - Found object "Tutorial_01.Cave Spikes (6) (UnityEngine.GameObject)"
[WARN]:[API] - Could not find object "Cave Spikes (6) (UnityEngine.GameObject)"
help?
don’t use On, you can use it but it’s better to use SceneManager’s activeSceneChanged for scene transitions
On is usually for overriding the behavior of a method or adding extra stuff to it
ModHooks.Instance.SceneChanged doesnt really work for me tho
That hook is on an old load method which is rarely used anymore
Use UnityEngine.SceneManagement.SceneManager.activeSceneChanged
Also for ITogglableMod you just need an Unload method
@reef ravine
Wtf since pushing to git my project, ' .GetComponent<BoxCollider2D>(); ' stopped returning reference, nothing was changed in project??
OH wow, the GameObject changed its name?? Cave Spikes (6) anyone know how this happenes?
What mod are you making?
Just adding some spikes so you can skip to some areas early game
Aah i see. I think i saw some of it up above. Good luck
Also this looks quite cool
https://twitter.com/blockedthey/status/1144453785361637377?s=21
Something something somebody make a mod of this and do unpaid labour for me
You've referenced UnityEngine, UnityEngine.CoreModule, and physics2d right
well not UnityEngine
hmm
i just printed all of the components on the gameobject, shouldve done that earlier, it still has the boxcollider it just returns 0 for me all of a sudden
null *
Are you sure it isn't on a child
Im sure, it worked before i dont know what i did
are you tryna get the spikes object?
Yea im getting it just that the gameobject magically stopped returning BoxCollider2D component
maybe something to do with linking idk
how do you reference assemblies btw
right click on your project, add, reference
you can then browse and add the reference from the HK stuff
yeah but the assembly path is global, is that an issue when someone uses my mod?
doesn't matter, you aren't gonna move your Managed folder or anything
Ok "fixed" phew
if anyone would like to try and test this would be much obliged
When mod initializes the ModLog.txt should have 1 or more lines of
[INFO]:[HKAdditionalSkips] - ### Cave Spikes 6 ###
If anyone could tell me how many lines they get that'd be pretty helpful
@unborn flicker if it's not too hard to fix at this point, area rando should be a fork rather than its own new repo
Hmmm, that might be difficult. I was thinking I would either separate item rando from area rando or add the new parts back to my original fork as a separate mode
I can do the latter on Sunday
Would buying Hollow Knight for PC be worth it just for modding? It's on sale right now on Steam, so I'm tempted...
I like subtle mods.
Mod Summaries
Ok hear me out I think homothety (the speedrunner and also the guy who made the randomizer mod for Team Cherry's Hollow Knight) did the randomizer mod for Team Cherry's Hollow Knight because he works for Team Cherry because our brains are conditioned for getting random prizes like in lootboxes. in essence, Team Cherry took tips rom Electronic Arts and employed the help of homothety to make these types of mods to incentivize players to get the Hollow Knight PC version (shout out the Pale Champion mod by Salsa). What are your throughts on this?
Ok hear me out I think homothety (the speedrunner and also the guy who made the randomizer mod for Team Cherry's Hollow Knight) did the randomizer mod for Team Cherry's Hollow Knight because he works for Team Cherry because our brains are conditioned for getting random prizes like in lootboxes. in essence, Team Cherry took tips rom Electronic Arts and employed the help of homothety to make these types of mods to incentivize players to get the Hollow Knight PC version (shout out the Pale Champion mod by Salsa). What are your throughts on this?
Sorry Vibraxis
Ok hear me out I think homothety (the speedrunner and also the guy who made the randomizer mod for Team Cherry's Hollow Knight) did the randomizer mod for Team Cherry's Hollow Knight because he works for Team Cherry because our brains are conditioned for getting random prizes like in lootboxes. in essence, Team Cherry took tips rom Electronic Arts and employed the help of homothety to make these types of mods to incentivize players to get the Hollow Knight PC version (shout out the Pale Champion mod by Salsa). What are your throughts on this?
Oh my god, that's a lot of mods with easy access.
Nice that they're all in one area.
And an installer, too! Nice.
Now time to end up spending more money on the Steam Summer sale than I can justify
I'm concerned
isn't it only $8 rn 
concerned that you've been found out? 👀
you should be Mr. Homo
I'm not JUST going to buy Hollow Knight. I don't have that much will power...
👀
Likely going to buy Creeper World 3 and that Mushroom 11 game. Those I know for sure. Was going to buy Little Nightmares, but I'm buying Hollow Knight instead.
buy me the HK soundtracks while you're at it
buy me sekiro
buy me train simulator with all dlc
buy me Verulean's Grand Adventure
buy me pale champion
man i cannot wait for the 'Pale Champion' mod by Saleh#4730 on June 2nd 2019
same
it physically wont let me mate
im not just being retarded, just wont let me put anything in the folder or take stuff out
you're supposed to ask for consent first
Did you take full control of it
yeah
Ive got full control of the filder
folder
but everything is encrypted
and even with full control i cant decrypt it
have any screenshots?
yeah sure
windows store 
sounds like they have heavy piracy protection on the files
yep
can you copy paste the folder?
Bare in mind ive got almost a terrabyte of space left on this drive
and no
this is what happens when i try to move it
the pstools folder ?
yes
sorry i dont really use cmd that much, how do i do that
ok now what
psexec -i -s cmd.exe
what does this do exactly ?
SYSTEM prompt
In windows there are what can be considered 4 levels of permission
SYSTEM
Administrator
user who can invoke Administrator
user
in order of perms
do it again but with an admin cmd prompt
cd to your hk dir
Oh yeah
something of note
When you're in a directory d
you can cd to d/yeet by just doing cd yeet
pathing can either be "relative" or "absolute"
relative is from your current position, absolute is off a drive (C:\ in this case)
in the new cmd box right ?
yes
cd again
just type E:\ and thats it ?
E:' is not recognized as an internal or external command,
operable program or batch file.
'E:' is not recognized as an internal or external command,
operable program or batch file.
wtf
powershell
ill ss
then try E:
now go to hollow knight data/managed
don't do that word for word do what it actually is
yep now what
move assembly-csharp.dll to ?
yeet.dll
syntax of the comand is incorrect
move asdfasdf.dll yeet.dll
ooh the mod dll?
you're moving the vanilla dll and if that works we can put in the mod one
ah ok does it matter where i move it to ?
no
did it work
yeet.dll
is my preferred name
but you can do what you wish
no
i mean
move Assembly-CSharp.dll yeet.dll
what
access is denied
you're fucked
lmfao wym
The only way you're changing them is by mounting from a linux partition
or a linux live disk
huge pain
You'd have to reboot into another os
not worth it then
well good news. HK is on sale for $9 right now
yeah i noticed, might just be worth getting it on steam then
thanks for the help though even if it was pointless lmao
i do appreciate it
they should just change the game price
I don't think I've seen it above $10
like ever
Here is my modding idea, to make an area randomizer tracker:
- Steal the logging code from the api, and create a RandomizerLog.txt which updates on collecting items/passing through transitions
- Search stackexchange until I find a question which explains in excruciating detail how to parse text files
- Add a scrollable text box to the pause menu which displays the tracker log
I don't yet have the willpower to do this yet, but in the past, posting to #archived-modding-development and saying I might do something was a guaranteed way to end up doing it, so that's what I'm trying now 😌
Scrollbars are fucked
There might be some built in way for imgui but definitely not canvas
Also you probably want the log to be save specific
The only excruciating detail you need is File.ReadAllLines btw
I wasn't going to make an actual scrollbar, just a button to display higher up lines
Wow poor UX

Seems like a lot of work to have this in-game when you can just not
Honestly
I do agree
As long as people can differentiate between the spoiler log and the nonspoiler log, there's no reason to go to all the effort, right?
Yeah, probably
so something happened that is odd
basically i tried to use the charming mod
but it wont load?
and i dont know why
and also redwing's textures wont all load
stuff like the flameshield or the damaging flames dont appear as those
charming isn't updated
@thin dagger
If i add GameObjects in scene should i destroy them or will scene loader take care of taht?
If you don't call DontDestroyOnLoad then they die on scene change
I think the folks here would be pretty interested in trying out mods youve made
HKAdditionalSkips - Makes Howling Cliffs reachable from start using pogo jumps, adds spikes to Crossroads entrance to Fungal Wastes so you can shade skip
https://drive.google.com/open?id=1EjVcyY1BMZEN5bnF7sBgaXVRJCe10KDl
@simple python would you mind if i put the updated playerdatadump on the installer/drive?
did you know there's a unity reference c# source with comments
half the stuff is still extern and there aren't a ton of comments but it's still cool
Anyone know how can i get knight's position after game loaded what hook should i use, i used SceneManager.activeSceneChanged after getting a hook on aftersaveLoaded, but knights position is wrong
What are you using to get the position?
HeroController.instance.gameObject.transform.position
that should be it

considering HeroController is literally a monobehaviour on the knight
yea i kno but it gives me -2000 on y position
wait a frame
myb state changed to != no_input?
also make sure the scene isn't Knight_Pickup or whatever
eyy it works but i had to use On.
wtf
have you considered waiting a frame
Is there a mod liek this? Press T for teleport back where game saved
benchwarp
i guess readme is old then? "Save and quit after selection to travel to new bench"
yeah
My bad, sorry
@copper nacelle That would be great! I do not mind at all
where be saleh sometimes
at home
are you working on your non serious mod
yes I am working on pale champion
seems kinda serious
How to activate Custom Knight Mod?
you have to either use a spritesheet from pins or make your own
What is the action index thingy for "SpawnObjectFromGlobalPool". I couldn't get my FMS viewer to work.
Assuming you are talking about the FSM "Hatchling Spawn" and the state "Hatch", it's 2
@glad basin
ah, thx i'll test it when i get the chance
Updated the Tracker to work with area randomizer.
Playerdatadump.dll(2.7.3.1): https://drive.google.com/drive/folders/1BBQzGg9t5DIrKAQ6y5Dn-sMMgnoBedT5
github: https://github.com/kingkiller39/HollowKnightRandomizerTracker2.8
webpage: https://kingkiller39.github.io/HollowKnightRandomizerTracker2.8/Index.html
@simple python I updated it on the drive and added you to the drive if you want to add/update stuff yourself
Cool! thank you! 

Cursed
what isnt
ok buddy
I just installed some mods for hollow knight for the first time, and ive got infinite soul, is that caused by redwing?
the only thing which should do that is debug
I dont have debug installed

Im using bonfire,charm notch mod, charmoverhaul, enemyhpbar, fragile strength for nail arts, infinite notches, redwing, and the unofficial patch
I think redwing does that too
@solar jacinth I’m here, I saw you pinged me earlier while I was looking for an answer to the redwing issue
Some textures won’t load properly
disable redwing
Don't use it
rip
56 the eternal ordeal bug only happens when i alt tab wtf 
I looked at it but couldnt really tell
can someone explain to me how this code snip-it makes it so that wayward compass is permanently equipped?
public bool PlayerBoolGet( string target ){
if( "target" == "equippedCharm_1") return true;
return PlayerData.instance.InternalBoolGet(target);
}
Can anyone at all help me with the Redwing issue? The thing where textures won’t load properly but some do load properly such as the dash fire?
have you tried turning HK off and on again
idk about the redwing thing but @glad basin there's a hook in the api which is triggered
that hook calls all subscribed delegates and sees if they return a value not equal to the original
and it calls the subscribed delegates with the string the game is trying to get the bool for
so when it sees the game trying to check if compass is equipped and sees a mod returning a true it tells the game yes, he's wearing compass
yote skote, so i don't fall into another rabbit hole as for the Benchwarp, is there a playable hornet mod?
Ok, so here's what i ended up writing in my code. When i booted up the game however, it completely bugs out on me
kinda
there's a half-playable hornet as part of the multiplayer mod but that's also nowhere near done
Oh, cool, want help? xd
¯_(ツ)_/¯
movement
with walking anim and InControl input
default movement was the knight and arrows/controller2 was hornet
you could also spawn a 2nd knight instead of hornet
ooh ok i get it like local mp?
Do you have code anyhwere maybe can help me with making just hornet?
56 when will u finish mp
when i gain motivation
@thin dagger hmmm
i dont exactly remember that
can you send me a screenshot of the message
?
I don’t know how to send images on iOS
But there is a message that’s just @thin dagger
yeet skeet
I don’t know how to send a screenshot on iOS
Wat am i doing wrong? I'm trying to make it so that a Hatchling spawns every second using this code. The 500 nail damage works and i made it so that Glowing womb is permanently equipped .
what
cloning a game object using instantiate doesn't set it active
so you'd want something like GameObject go = UnityEngine.Object.Instantiate(aknsdfaksldf)
and then go,SetActive(true);
And a question about Grimmchild Upgrades, how do I change Grimmchild’s color?
thx

same guy 
well a lot of things could be going wrong
for one, you're not setting its position
you should also check if your hatcling variable is null or not after you set it
Guys, can someone help with the issue of some Redwing textures not loading?
I think that's more of a #archived-modding-help problem and I'm sorry to say I can't help you with it Metal King
are you supposed to die instantly when you ddark onto atorad's floor spikes
yes
Well how do you get the position of the player, cuz that's what I want to set the position of the hatchlings as.
the creator removed ddarking through spikes
pog
HeroController.instance.transform.position
ty
yw
do Modding.Logger.Log("wowweeeeeeeeee " + hatchling == null);
after you set the value of hatchling
to make sure it's actually working
I've tried everything u have told me but i'm still unable to yield any results. Also ii don't have a logs files in my hollow knight folder.
Well anyways, this is what the code look like rn. Can i maybe see the code u used to instantiate weaverlings?
getting the log working is the most important thing you can possibly do right now
it's key to debugging mods
did you check
C:\Users\NAME\AppData\LocalLow\Team Cherry\Hollow Knight
In that same folder make sure ModdingApi.GlobalSettings.json has this in it
"BoolValues": {
"_keys": [
"ShowDebugLogInGame"
],
"_values": [
true
]
},
ah yes, the logs, i finally found them.... after all this time
[ERROR]:[API] - System.NullReferenceException: Object reference not set to an instance of an object
at ModCommon.Util.FsmUtil.GetAction (.PlayMakerFSM fsm, System.String stateName, Int32 index) [0x00000] in <filename unknown>:0
at ModCommon.Util.FsmUtil.GetAction[SpawnObjectFromGlobalPool] (.PlayMakerFSM fsm, System.String stateName, Int32 index) [0x00000] in <filename unknown>:0
at ModCommon.Util.FsmutilExt.GetAction[SpawnObjectFromGlobalPool] (.PlayMakerFSM fsm, System.String stateName, Int32 index) [0x00000] in <filename unknown>:0
this just repeats over and over again
perfect
it means it didn't find the action
oh...
check if transform.find("charm effects") actually found a gameobject
in the logs?
do i just log : HeroController.instance.gameObject.transform
.Find("Charm Effects") == null
yea that should work
ya no it returned false
wuz it supposed to be
sigh...
indeedeth

@ornate rivet yooo thx man
for everything
really...
boy im gonna have fun with this
What does the debug mod do?
gives you a menu where you could deactivate your skills, give yourself invincibility, change your nail damage, that sort of stuff
shitposts
like, it changes all your fonts into something unreadable, that kind of shitpost
also yes mod summaries tbh
I figured out how to make the spoiler log cheat-proof 
Now any cheaters will be instantly blinded 
ctrl-f dreamnail
output as image and not text

too many orange people
imagine being orange and not being green
pink tbh imo
🍁 🔥
What's a good mod to play after beating vanilla Hollow Knight and wanting a different yet similar experience?
FirstOrDefault takes a predicate
so you can boil that stuff to FirstOrDefault(_item => ...)
Ah, cool
well not really boil it down i guess, just removes the Where
b o o l n a m e
i forgot how to put on mods
HOW
i have modding thing installed but i havent played in awhile
uh
Is it possible to install mod on Hollow Knight? v:
I am playing rando 2
debug

run that
even better helperlog 
One question - will creating a thread like this allow me to update the log on item pickup/ transitions without the game stuttering?
File.Create().Dispose()

Also ModHooks.PathSeperator is pointless
And also spelled wrong
/ works on every platform
I could do everything with one streamwriter, but I'm lazy so it just opens the log whenever it adds something new 
The first line is to overwrite the existing log
Someone should make a mod where Revek follows and attacks you the entire game
go for it
Optimized cheating 
Hello, I just joined Hollow Knight discord, because I am interested in nodding, I have never modded a game although I know how to program.
I have 2 questions
In what programming language are hollow knight mods written?
Do I need to be a very experienced programmer to mod Hollow Knight?
Sorry if this does not belong here idk where to ask
nodding is pretty simple just tilt your head
zaliant pls
hollow knight was made in unity using C#
i'd imagine you'd need some experience but you could probably learn how to do small stuff first, like visual changes
there's a good amount of resources in the 📌 that can help as well
Where should I start?
Ok thank you, will search in steam
wot m8
you started out learning coding with HK right?
no
ok get lost then
Lmao
sad
no but this guy new maybe you can point him to some resources or stuff
for a beginner
look at previous mods if you already know C#
if you don’t, start my learning that
just search ‘C# getting started’
i would link stuff but i am on mobile 
Ok, I haven't thought that, I'm going to try to modify other people mods
So uh when I play redwing some textures like the flame shield and the flames that come off of enemies don’t load. How can I fix that?
Oh god, I think I may be softlocked in the randomizer. I can't find the mantis claw and I need it for getting anywhere else. The randomizer has logic to make that impossible, right? Or does this one not have many checks in place?
Speaking of getting softlocked, I actually will have to reset to my last bench now. My last save is in Fungal wastes because I can't save in the City Of Tears or I'll never get out.
do you assume youre softlocked becuse the one place youre at needs claw?
the rando does a good job at not allowing hardlocks, softlocks are ok because you can reset back to last bench
but there are very rare instances
need more info tho, easy logic? new randomizer?
It's all on easy settings and Randomizer v2.
do you have randomapmod installed?
No.
its useful and shows wghat items are open to you based on the progression you have
is that another mod?
Will it work even if I install it during the randomizer?
im not sure, but doubt it. its gonna be impossible to figure out if your seed is broken or not. have no clue what you have what you've checked, etc
What other mods should I install for the randomizer? I only installed the randomizer itself.
umm, QoL definitely, Spent Geo
and if youre using a tracker, PlayerDataTracker. Benchwarp ( for quickly gettin back to last bench without menuing out the game)
What does spent geo do?
and if you are still learning, RandoMapMod
spent geo just shows how much geo you spent. not necessary, but used in Bingo
i was just reading off my mods i use for rando
I'm not using a tracker, should I? Is that also a mod?
Is RandoMapMod a tracker?
I've very new to HK mod stuff. Only beat the game once, too.
tracker is an item tracker, its exteral. randomapmod is built into the game. open your map and it shows all item locations, big icons mean you can get them based on what you have
read the first pinned post in this section for tracker info
ya, the red symbols are from randomapmod. big ones you can get
Got it.
Definitely seems so!
Thanks!
OH! Apparently I can kill those armadillo things with spore.
yup. Baldur kills are possible with Desolate Dive, Grubberfly's Elegy, Glowing Womb, Spore Shroom, Weaversong, Mark of Pride, Dash Slash, or Cyclone Slash
I tried desolate dive, but nothing happened.
stand a little away from it so its not in shell form
takes 3 stomps with 0 upgrades
OH! Shade Cloak!
Now I can go through those dark barriers in Fog Canyon.
Annnd, the one place I didn't look because before I didn't think I could kill the baldur at first.
I could have had this at the very beginning of the game, lmfao.
Uh, the map still says there are two items I can get here. Does that just stay like that forever? Also, what does an exclamation point mean?
Ahhh, updates with the bench. Makes sense.
exclamation points mean you can access the area, but need soemthing ( grubs, shopkeeper key, simple key, etc)
Got it
Uh... what is the third item you can get in the ancestral mound?
I've looked around but I can't find it. Is it hidden?
no 3rd item. leave the room to make the icon go away
it might be showing VS item, since you loaded the mod after you got that item. just a guess
and it wont remove the icon since technically it doesnt think you got it
How do I get these two?
I feel like I'm blind. I got one of them, but not the other.
pretty sure thats just 1 check, cyclone slash
my best suggestion, is start a fresh seed. opening the file after installing randomapmod may have bugged it out
there's a bench there so maybe that's it?
Would it really show a bench as a false positive?
Ohhh!
I see what you mean. It's blue
I missed it.
It's just the normal bench icon, lmfao.
ok, that could be it too lol
Don't mind me, just endlessly merging area rando into item rando

I don't think the person who made this knows how to code 
ok buddy
Hey all
no
Does anybody know of a mod that lets you fast travel from wherever you are?
Like the homeward bone from Dark Souls?
Benchwarp
it's called.... save and quit
that's how save and quits work, yes
But you can't fast travel from said bench to any other area
you can, with benchwarp
Oh snap
like homothety said
Mod Installer is on the DB
I didn't realize it had 20+ community mods in it
With a name like "Mod Installer" I assumed it was just a mod manager and overlooked it
Thanks for pointing me in the right direction, guys
if area and item rando are getting merged cause we make it random as to which randomizer you get
By the way, Benchwarp lets you fast travel to any bench on the spot
Despite the readme file's description, you can just warp whenever you like
Just thought I'd inform you guys
Pretty sweet
This is a must-have mod in my opinion, and I'm super grateful to the mod author and you folks for turning me on to it
Thanks again and goodnight!
how do i change grimmchild's color with the grimmchild upgrades mod?
config file saves folder
whats the file path to that? i use steam
📌
only one way to find out
asking people who know
https://www.reddit.com/r/HollowKnight/comments/c7j1na/omg_i_just_started_a_new_run_and_wa_tha_hell_is guys i installed a mod ok now give me 2000 upvotes thanks
even better read the comments he pretends he didnt
but his post history is him asking for randomizer
i'm probably downvoted to hell on it for calling him out 

175 upvotes
doing impressively hard mod : 30 upvotes maybe
some text : 2000 upvotes

salt
a little bit yeah
sodium hydroxide
lye
@gilded lotus If you want to get the BIG BOI upvotes then replace the Pure Vessel sprite with Danny Devito, then upload it.
why tho
i cant bleieve people would lie for internet points w o a h
i dont even understand why though
"hey i installed a mod and i found this cool text" would have easily sufficed lmao
reddit has a dark theme?
"Considering they say that they are 15 and barely understand how to install or even see the names of the mods...i don't see the issue."
:56hmmm:
if you have RES installed it does at least
56 no light theme is the superior reddit version like, im not being unironic
blatant lying is okay if you are 15
dark theme was like added 3 months ago regardless of RES afaik
no thank you
imagine using dark theme on a platform that supports and often uses custom css
wow i have eyes again
try old reddit redirect
like 99% of reddit custom themes are bad
yeah the redesign has so much blank space everywhere its insane
@dark wigeon heya?
just stopping by to ask if you managed to figure out what the problem with Unity was
why.
@flat forum problem was solved, in just fixing a few things before releasing
Hornet practicing her fighting skills
the attack animation is too fast for you too?
could be faster tbh
Im trying to iterate through certain animations to see which i can use for attack
I just didnt code it properly so it played alot of animations at once
The Counter Attack 1 and Counter Attack 2 anims are just 1 frame tho 😢
geddan
making playable hornet?
Make my life playable
no, they're making playable zote
yes
otherwise people wouldn't always be complaining about her walking on them
she has running too because she runs away in greenpath
it's pretty incredible
can't wait for Silksong to come out and somebody to implement Hornet into HK
saleh, i have a mod idea
go ahead
Ladies and gentelmen, new mod from me: Cherry madness and in it:
Now location: West Berryier
Explore the old bug farm giving the food for all rest of kingdom. Now doomed by plague is full of bloodlust plants, farmers ready to harvest soul from others and more!
Whole new Weapons!
- crossbow (50% bestiary ) ( additional weapon)
- scythe (from an boss. Everyone know wich) (main weapon)
- shield ( Coloseum) (additional)
- cherry granades (new location) (additional)
Charms:
no name actually 2 notches - make you dont sliding of an wall while using mantis claws
- In Unns shape: allow you to stick to walls and even ceiling. (like those Little white ones on howling clifs)
berry boom 2 notches - each focus (if you have no lifemask x) give you additional lifemask x made od beeries
- when lifemask x is destroyed it make an explosion around knight
winged shoot 3 notches
-simply auto aim for crossbow
2 now Bosses (informations Comming soon)
this week?
very nice
I have all the check boxes filled (not counting music and lore)
that's hot
but none of the check boxes are connected and they're all out of order
and some of them are things I haven't looked at in 3 months
unfortunate
I am increasingly itching to make room rando
However, I think it would be better to start that when the randomizer does not have 700 errors
Unfortunate 
LORE
damn that hornet mod is 😩 👌
There's a hornet mod?
@copper nacelle why isn't your stream title [i|o]bb
angle that pfp is 
I'm clever guys trust me
nice

seriously tho send help had to work with sed earlier today
specifically working with multiple lines
and expressions spanning multiple lines
don't worry tho it works in awk... if you don't mind sacrificing all your whitespace
Just don't
I'm at the point where I'm just gonna use python
Room rando Pog
56 aka fiftysix aka 5fiftysix6 aka yote skote aka ❌ aka 🕳 released a new modification for the lost kin fight called lost lord aka blue guy and it's really cool and you fight him and stuff
iunno

thank god that guy cancelled Bale Crampon that thing looked terrible
@safe hamlet can you take a look at DV it does the stagger thing
stagger thing?
one spawns then you fight it for like 2 seconds then the 2nd one does the battle shout and staggers you
do you have QoL?
you just lost the game
Wtf that’s illegal
Can I have multiple save files with different mods as long as I don't start a save without the right mods?
yeah
Okay, cool.
probably
Does QOL mod have the charm notch mod built in? Or is that randomizer?
thats randomizer
Neat.









