#archived-modding-development
1 messages Β· Page 424 of 1
Ooooh
No you were right mick
yeah, you had it
aren't they just ints?
those are fake bools
the game actually tracks specific spots?
simple1 is just "I have a key or more", simple4 is "I have all 4"
like hasVengefulSpirit is another fake bool used by randomizer
I suppose it'd be tracked in the scene so you can't pick it up
Yeah he overrode the PD.GetBool function
it's a phony. a big fat phony
well, actually that's something else, the logic parsing just uses the name of the item. But there are fake bools for each key elsewhere
do you ever use SIMPLE4 in the logic yet?
so.... if you wanted to be exhaustive, you could set up the logic to place the max number of usable key spots so you can't softlock
Yeah, it's on Godtuner, to prevent a key from being locked out
I could see SIMPLE2 being used, since only 2 are useful... right?
based on where logic wants you to progress
so Godtuner can't have progression with the current algorithm
so it's always a key
gotcha
you'd have to know to talk to her to get it though
but that's a good solution
Neat dude π I really enjoy your progress homothety. GG
Right now, the item is just already on the ground like Abyss Shriek etc
but then couldn't you just get an easier key that way?
or does it only show up if you used one there
Yeah, so right now there's no reason to use the last key, but I'll fix it eventually
A really easy way would be to destroy it until you unlock the coffin, but then you'd have to reset the room for the item
what QoL things did you have in mind
I'm planning on putting a hint shop at Jiji. Rancid eggs for random item + area name
Probably will jack up Tuk's prices to compensate
hmm
I didn't have a good idea for Pleasure House, so I figured I'd put geo there
I think I like the hints idea? I'm not sure
It'll have a pretty low chance of giving a useful hint though
I like the hints idea. so yeah, if you weight it, might not be too OP
Maybe an increasing cost, 1 egg for low tier hint, 2 eggs for mid, 5 eggs for progression hint or something
so he's just dead
Yeah, that's an easier patch for it
I like the hints if Tuk's gone
I was going to make Tuk eggs cost 600-800, but that works too
I'm one to talk though, making the cheaters map
He does
So there's 21 eggs on Steel Soul, and at most 100 eggs at any given time on normal
wouldn't it be more than that?
You can only buy 80
cuz tuk sells up to 80
Oh shit I didn't know that
oh I see what you mean
nvm
I thought for some reason the max was 88
don't remember where I saw that though
wow yeah so even with full eggs, you wouldn't be able to hint every location
although by the time you got to Tuk, maybe you could
But yeah, I'll be very open to rebalancing once I have it working
keeping the hints really vague could help too
dang premature optimizations
My initial idea is 3 hints, each of which has a 1/3 chance of being non-charm progression
so don't say exactly what it is
The pilgrims path can be found in a realm covered with snow
basically this, but with the item name replacing "dark stain"
Using the seed for the RNG chance I hope
two people racing and getting different hints would suck
But if people want to suggest alternate item names, that's easy to implement
What's the name of the path at the beginning of the game
is it the Pilgrim's way?
something like that
so maybe just label intended progression items as that
another vague label for "good" items
another for geo
and another for dung items
that way you're not just searching for hints that tells you where like... CH is
cuz CH could be progression or a good item
may not always know what intended progress item is
5th label for go mode items?
I wouldn't have it base hints off of the intended progression order or something
When I said progression items earlier, I meant all progression, used or unused
so it'd only cycle between the 3 hints?
and wouldn't even necessarily help you in the end?
1/3 chance might be too strong for that, but hard to say tbh
maybe scale it based on how many hints since the last good hint
cuz otherwise, sly egg to jiji would be super strong
Fair point. There's a lot of new progression items now, though
because keys?
So it's not quite as op as it used to be
Yeah, Brand, Love Key, Elegant Key, Shop key, 4 simple keys, tram pass, city crest
love key?
All "progression items" but not something you want hints for
you just mean the spot?
Yeah, I randomized the item behind it too
yup
oh boy
could have a hint based on "something that will make you stronger" being either a spell or ore
what are you guys talking bout ? a guide ?
Stuff like that does seem pretty good
based on what you're saying though, 1/3 could be okay
cuz yeah, progression will be more convoluted
which is a good thing
we didn't have enough progression blocks before
not a guide sugar; scroll up for full context
ok
To make Lantern logic work, you now start with Lantern on easy mode, and the CP toll is interactable in the dark only if you didn't randomize the "key" pool
I didn't see that as a big deal, really
why?
Which part?
so dark room can never be forced anymore?
Dark room can be forced with early dive
But Lantern is also a progression item in vanilla
And if you choose to play with the old randomization, then dark room works the same way it currently does
Since the game assumes you can buy it from the shop
yeah but with hard settings, the lantern is never even required
so it wouldn't be a progression block
except for that one toll
everywhere else, it'd be skill based
but that'll be removed now
Yeah, that toll is the only place lantern is required on hard in logic
If you want to get into Crystal Peaks, find Lantern or Dive
If you want to go to Resting Grounds, find Tram Pass or Dive
Dark Toll Requires Lantern should be an option; even on hard. I think is what Mick is saying
yeah. if you're making everything else an option toggle, why take away that option too
because you don't need the lantern anywhere else, even places that that toll unlocks
a hard option to remove the lantern entirely would be interesting too imo
Don't randomize Lantern then if you don't want logic based around Lantern?
complicates no eyes a little bit
I could make a no lantern mode down the road maybe
Oh okay yeah if lantern is its own toggle
I don't really care about it though
ofc if/when i do logic packs... lul
that's basically the same thing I guess. turning that item rando or not
yeah
Lantern is in the same toggle as the other keys, because that is what it is. The current system is weird and completely unlike the actual game
I like the 1800 barrier to convenience
are item prices ever rando'd? i actually don't know that about current rando
it's not quite the same though as other keys, because it also makes traversal easier
like is unbreakable strength always 240 or whatever it is, or do they take other prices in the "price pool"?
For example, if you put lantern in a chest, can another rando'd item be 1800 geo?
Everything has a randomized price
so treating it as only a key doesn't factor in the effect it has on those rooms too
Nothing will cost 1800
On hard mode, it's assumed that you have the skill to not need lantern for convenience
could you..... create another item?
that only opens the CP toll?
CP key
then lantern still functions normally
hm. I like the idea of shop prices being shuffled. problem though is if say BALDURS is locked behind 1800; then you'd have to have geo in logic somehow
I'm sure that would be possible
decouple the functions then
so you still have to find the progression
but don't gain the convenience of lantern from it
someone should make a mod like that
I see it as more likely that there ends up being a mode which leaves dark rooms as dark, rather than that

That just seems a little too niche to put into the standard settings
leaving dark rooms dark?
that's super niche
a bit of an overcompensation too probably. definitely easier to implement tho
Or making a different item to open dark tolls, I mean
I'm Just picturing a future where people never play out dark room intended seeds anymore
cuz if they don't find lantern for that intended progression, and only dive, they just quit
and never learn it
because presumably, dark room being forced would happen far less often now
Hmmm, I do see what you're saying, but that's an issue in general with hard
so doing it would be more of an edge case
and creating more of a barrier to trying hard seeds
Most people in the tournament didn't really know spike tunnels or CH shade skip or Deepnest dark rooms
even though it's not hard to do
I look at it as allowing more branching paths early on
You don't always know which area Crossroads will open
at the start of the tournament, people sucked at dark rooms, and it's a huge area of concern for newer rando players
Whereas Resting Grounds is currently an extremely overpowered option with 2+2+2 items
people suck at dark rooms in general
I'm talking myself the other way now
cuz hard mode should be more accessible
which branching paths would allow
but then it'd be a hard stop for those players if they got a dark room seed
Which the current OP resting grounds forces them to learn sooner
Maybe
Mod request
Make Salubra shut the fuck up

i thought that was already a thing
it is

What mod is it, is it part of the QoL one?
Ok, first major update is on github now:
https://github.com/homothetyhk/HollowKnight.RandomizerMod
PogChamp
Here's the mod, if anyone else wants to test it or try it out. (Hopefully) aren't any bugs
Of course there will be bugs, it's Hollow Knight

What kind of randomizer mod is that?
It's item randomizer
a random randomizer
not just progression and charms anymore (tm)
probably not relics, but lots of extra locations
so i can get a rancid egg for killing false knight 
reading the commit, specifically items.xml would probably explain the changes the best
you're speaking a language beyond me
If you go to the github page, the readme explains the new update
i'll read it but if i cant get a rancid egg from false knight i'm going to be very disappointed
Nice!
i read it and it doesnt make any sense to me
yes
start at line 848 and look at the lines starting with <item name=
that'll show you all the new items that are randomized
i dont understand coding language or anything that isn't extremely simplified english
city crest, lantern, simple keys, other keys, king's brand, godtuner, collector's map
bruh
i gave simplified english instructions
literally look at line 848, then every line that starts with <item name= is a new item that'll be randomized
they werent simple enough for me
i didnt understand the readme π€·
I'm fairly certain you're trolling at this point
think what you wnat but im not
then i can't help you
It's like the randomizer that's on the modinstaller
If you haven't played it before, then this is bound to be confusing
i've done 1 playthrough of it but that's it
Hello
goodbye
Iβm just wondering how to even do modded
And if I wanna do the multiplayer mod does the other person need the game
Or if I can be we share screens
Multiplayer mod doesn't exist
i think it's local, where the other player controls a dreamshield or something, @rain cedar would know more about it
oh i swear i saw something about it
so these are use for multiplayer
WIP
check back in like a month or two
cause people in school
i think itll be done by then
maybe
btw @unborn flicker i dont speak coding at all but i see you putting in effort so i appreciate your work π
homogodty
thank you :)
I was going to say, though, that #archived-modding-help just reminded me
If anyone has good one-liners to add to the shop descriptions of the new items, or the old items, you should contribute to the logic spreadsheet 
and then I will take your ideas
or just give me ideas directly, since we all know the first part isn't happening 
I think itd be hogodety
Clover I'm slowly but surely working towards a half assed internet multiplayer. It's going to start with shared inventory coop and then separated multiworld for rando, then I'll probably add graphics for the other player, though I have a feeling it'll be too tricky to actually sync enemies etc, so it'll be like playing with a ghost on screen. Maybe possibly eventually but probably not proper multiplayer some day
@safe hamlet i did it
you did what?
pv 2x
1hp as usual
you mean 1hp remaining?
o
yeah
lol
ima do 2.25 when i get my 240hz

Congrats Zaliant!
Have you also found more seedless fruit as a victory celebration?
do seedless kiwis exist
most people from new zealand have no seeds
KDt is it "easy" to have 2 bosses at once?
you have some experience with NGG so im asking you
GameObject ngg2 = Instantiate(ngg);
if you wanna sync them up it'd be more annoying
i wanna do 2 PV at once π€
do you want them to be just 2 at a time or, actually work together like mantis lords
just 2 of them at a time, like NGG, but from the start
@safe hamlet wanna do me a favor 
ngg also gives them both a lot of hp, and checks if the maxhp*2-(ngg1hp+ngg2hp) < whatever
so you can deal damage to either and it counts for both
ties them together and doubles the amount in laymen termss?
its just an easier way off doing
(maxhp - ngg1hp) + (maxhp - ngg2hp) < whatever
Homodeity is better
this
do you guys think graig is cute irl
have you seen graig irl
goatee
graig streams, and is in pictures π€
he ages faster due to playtesting ss 18 hours a day
Graig give me Silksong info
you play as hornet
@gilded lotus PV?
2 pv's
yeet
you know this creates ton of unavoidable damage, right?
you know i am not gonna fix them, right?
hm?
don't give me hm?
hmmmmmmmmmmmmmm
?
?
i meant that i am not gonna bother trying to make it not have unavoidable damage
for ex: since pv1 could do a spike pilllar and pv2 also do spike pillar at the save time but slightly offset
it could cover the whole arena
maths stream tonight?
Jiji eat egg https://streamable.com/hxnrw
I almost feel like I'm getting the hang of fsms though
you wanna try it?
sure
i need to fix the hp thing first
mino i did it
PV 2x?
ye
Congrats dude!
ima go faster when i get my new monitor 
Oof good luck
god damn i am dumb
Relatable
so to check the health i was doing 1850 + 1850 <= 3700, and i was wondering why the PVs were instantly dying
when it should be double that
π€
Double PV mod sounds like a nightmare
Zaliant himself is a madman
Also sid are ap tests precurved or are they curved on students performance
Just curious tbh
i believe they are curved based on the average
some say that they are based on how some college students who take it perform on it?
but it's not explicit, so no one knows really
π€
cb in general is a big pensive
intl students got the worst curve in the history of the sat so im wondering how they handle aps
really?
should probably just give the act considering how ass the last few intl curves have been
Yeah the curve was pretty brutal
wait i'm confused on why it should be double 3700 @safe hamlet
it shouldn't be double
that's where i was dumb dumb
it should be 1850 + 1850 <= 1850
because i was killing them when their both health combined was <= 3700 which they were at the beginning
i should be killing them when their combined health is <= 1800, which is fixed one
so
let's say pv1 = health of Pure Vessel 1 and pv2 = health of pure Vessel two and both values of p1 and pv2 are initially 1850
as the fight goes on their health decreases and if i want to count the damage being done to both of them, i need to took at their health combined
so i do pv1 + pv2 <= 1850, so for example if i did 1000 damage to pv1 and 850 pv2, i would win, and the battle would end
yeah cause it's pv1 plus pv2
and the <= is their collective
the 3700 but dying instantly confuses me
1850 + 1850 <= 3700 = true
i mean i dont need to know i'm just curious
i may be retarded but i like learning new stuff
it's like this
pv1 = 1850
pv2 = 1850
//this would work because their combined health (pv1 + pv2) is initially 3700 and i would need to get their combined health down to 1850
if (pv1 + pv2 <= 1850)
killthemwithfire();
//this wouldn't work because it would be true instantly
if (pv1 + pv2 <= 3750)
killthemwithfire();
so cause you entered something that was true by default the game just killed them instantly?
yea basically
what
Given hp values a and b
When a + b <= 3750
Execute both entities
a + b is always <= 3750
OH
so they will always be executed
that's what killthemwithfire means
:maggotPrime:
yes 
im learning slowly
hey i know nothing about this you cant blame me
you cn make fun of me sure but you cant blame me
lol
it's ready
:feelsevilman:
that health thing took way long to figure out
i wanted to work on markoth too 
(tbh every time i see someone doing emotes to me i feel like they're lowkey making fun of me)
don't worry, i would never make fun of you π€
lmao
tbh once you beat PV 2x, you can't be made fun of
i know that even if someone is it's in good fun
just tell them you beat PV 2x
everyone here is pretty cool
π©
https://markoth.is-pretty.sexy/7aenPyx.png easy, only need the invincibilty cheat
bumping the speed up cause it's giving me aids
2x 2 PV 
lmao
its like always having to dodge the daggers
while having the other one use another attack on you
zaliant are you by any chance a masochist
nani
idk i just like obscenely hard things
anything that pushes me to be better at something
video games are the only thing im good at
music
i dont think i'm very good at it
idk structure very much
holy fuck 2 PV's is actually fun
as hell
it's like bullet hell
idk
im nowhere compared to graig & cranky and jngo
they are so much more consistent
those people have had multiple years
also you know you can get better
where you are rn in life or playing hk isn't where youll be in the future
eh, meh
i've always been a person to peak early and never improve lmao
OKAY HELP
THERE ARE 2 PALE PRINCES
very nice
Not perfect, but here it is: https://streamable.com/39ulu
man i predicted that
that's nice
im a god
are you doing room rando as well?
@ornate rivet i now know your full name 
better incorporate room rando into yours :^)
doxx saleh
saleh has the most stereotypical persian name idk what i expected
I mean it's on his github
56 just doxxes himself, madlad
1.5 pp or 2 pv's
1.5 whole pps, wow zaliant
1.5x 2 pps
god
god who?
Oh, does anyone know if anything else requests shadeMapZone other than Jiji? Right now the hint seed increments on the getplayerstring hook
came outta nowhere with a 1.5 rad absrad, i cant compete with that
fuck I beat it but my recording doesn't have audio
o
no, double pv
post
HP seems very low
I used the DLL you posted earlier
yea it is, it's just PV's default HP but you can hit either for the damage to count
hmmm
i swear i made the roar a bit better
what should the HP be then? like double that?
sounds good
yea it seems like i posted the old dll
calm down jngo lmao
alright try this
the roar should be better, hopefully
as in you won't get the forced hit hopefully
define "better"
just did
i hit that at the same time you typed htat
any mod not in the installer does that
time to add double vessel to the installer π©
maybe i can actually make this a proper mod
where there's no forced damage
but that could just remove the fun
me: tries to do it without infinite hp, dies instantly
^
let's see if the shortened intro with QoL helps
o wait, i might know why
yea I have QoL on
prolly should have thought about that lol
yeah qol on fixes it
i will prolly try to make it sync in the future
i like how sid is slowly getting more and more invested in this mod
same
π
is this sid
yes
now they're doing double vessel mm
nice
π€ there's some overgrowth stuff i want to do instead of studying
this is unfortunate
i should get to listening to some woodsy songs
so i can actually understand what to write to
nice, have fun
gn

work on overgrowth stuff π
it looks great
make of this what you will but the thing that screams "HK' to me is the masks
her head?
the whole white mask thing kinda yeah
im not offering solutions
but thats just what i think of when i think HK characters
no that's fine the solutions i can figure out. ive been staring at her design for a while so getting new opinions is vital
alright
a few friends of mine were saying that she still feels very bug-ish
which is kinda ehh when we're based on flowers and plants
i dont think it's a bad thing
i dont know much about anything so i cant weigh in
w/e your opinions or thoughts are is fine
you do know what she looks like tho
that it yeha
that's all you need to criticise something tbh
well like i cant say give face and hair if she's bug or somethin like that
she's a flower
having a blossom flower or petal or w/e they're called could be a good asthetic
https://puu.sh/DtTJB/100b93101c.png like petals
congrats on pv 2 x zaliant
congrats on being alive

ok......
@unborn flicker attempted to use your randomizer dll, got [ERROR]:[API] - Error: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool) at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0 at Modding.ModLoader.LoadMods () [0x00000] in <filename unknown>:0 my bad if you have corrected this and i didnt catch it 
I think he's merged in the preload change so you'll need the most updated API
ah, thanks, ill try with that later
@rain cedar that fixed it, thanks
where are the happy grubs

i am just blind, i see D:
Wait @gilded lotus are you making the death counter?
No, Sid might be however
Zalient how close have you come to 2x PV finish I wonder
zaliant beat PV 2x actually
i can hardly beat one of them 
He means PV with double speed, not 2 PVs
π
Yeah, dapper was asking about 2 PVs and mino replied saying he beat the double speed one
o
why not both
i am dumb
hi dumb
2x 2 PP is where itβs at
Call it DP and I'm sold
maggotprime
How's balancing going TTacco
DP?
wait what now
Is it done yet
Memefire?
Ye
Buonfire
i havent started at all yet, im just picking up concepts for now on what to do, roadmaps
plus last 2 hell weeks, thesis defense and exams week
So you're saying you give up
and i need to find a shitty job training
Gotcha

im just saying, i cant give up yet, when i havent even started yet π©
i will do it
yeah, we need to defend it at monday
What's it about
defend what
Their honor
the beaches of Normandy?
i wish
something about text summarization about lstm or some bs like that, we just modified the existing one from another sorry bunch that ALSO modified it from yet ANOTHER sorry bunch
thesis defense 
Stalingrad?
Third sorry bunch
hmmmm
then presumably die from starvation within the 1st week
make dating sim instead
No u
effort
56 comes into the room
its just gonna be a 20 hour setup for a "hornet is void" punchline
You notice a bulge
OwO what's this? - you say
It's my PP- he says, unleashing his PP
You can take it from there
hmmmmmmmmmmmmmmmmmmmmmmmmmmm
Wow, it's so hard! - you say, flabbergasted
56 pay us 5 bucks and well make you killable character

Sure
well an rpgmaker fangame about inside joke and hornet is void memes sounds ok
Make 56 a character that never sleeps in time and is like those skyrim essential npcs - can be brought to 1hp,but not killed
that is actually 56
obligatory i got dissapointed i couldnt kill an entire town's npc just because of a shitty essential system when it went against my character RP
thanks skyrim
how do I kill a witness when the witness is essential smh my head Todd Howard
its Markarth for me, everyone in that city deserved to die
How's the death counter coming Sid?
Oh Sid is making one?
very much pensive mr todd sir but i will still buy your game for the 35th time
i just need to figure out how to draw it
overall
just copy the canvasutil code from hpbars
Per boss could be cool as well,
Got it
pay me and i will do it
not steal because its free real estate
Oh yeah it could display under hp
:feesevilman:
It's fugly tho TTacco
You can use imgui too
But it's even worse
Even if it is simpler to use
Bonfire uses it
o
KDT made a mockup up a canvasutil leveling system for bonfire
i prefer simple
btw do you know how to stop a battle from ending when the enemy has been defeated in hall of gods?
i can find it, i am outside rn too
did you implement that canvas util code yet gradow?
yea couldnβt find it
Never TTacco
56 prolly knows
wait really I was literally just about to use canvas utils
im guessing you were done with memefire by the time KDT showed it to you?
oh shit mino just in time, question, how deep are you into other modding projects
yes
Use them, dapper
i like someone will toss out a modding thing they want to do and sid will be like "i'll do it for you"
deep
what do you need me to do ttacco?
Canvasutil is way better than imgui
i am my cat's
well just have to split him then
you canβt hire him
maybe i misunderstood ttaco's question
i am my cat's
well just have to split him then
Mino came to my stream once
It looks like the boss transitions are in the FSM stuff, 003
Checkmate
maybe i misunderstood ttaco's question, gradow
i am my cat's
what question
which GO, dapper
about the canvasutils
there's enough mino to go around lads 
what's GO
Oh he asked me about bonfire
i was just asking him if he implemented the code made by KDT
gamepbject
oh durp
i canβt spell
also π€ im not a guy i dont go by he/him
Yeah, TTacco, I had completely abandoned the project at that point
mino uhh, once you are NOT busy, like, not busy at all, can you draw in HK style, if its ok with you
i see
smh tttacco
yeah sure!
i'm not really sure I was just looking at the FSM scenes / machines in the FSM viewer
you frci ckc cfr
wait, you are not? 
no
the heck
half of the server thought i was a guy before as well
it really is like that isnt it
also ttacco tell me the specifics of what you want
bi conditional
o my bad, mino
listen u soggy taco don't get all polite and embarassed you know i won't say no to our collective nda breaching of silksong
dw it's cool o/
weathered looking ak47, that fits HK's art style
"guns that fit HK art" uhhh
listen it's art dont question it
specific request i know but i digress
LOL
do you need the knight holding it
no need
oki doki
that would be too hard
yeah ill get back to you in a few hours once im done studying
yea dapper, i did the same, couldnβt find specifically what did it
i mean you can literally copy paste it onto the sprites
dont bother with anims its gonna take way too much work
i just wanna stop using rimworld's sprite
like i'll do them but they'll be slow until the 29th if that's fine with you
big pensive
yes
LISTEN gradow
we must

not until silksong comes out
It's not even a question anymore
we gotta ping william and ari when we are done
actually if you can, make seperate layers of the knights hand on the grip
if they see a weird ass dating sim im pretty sure theyre gonna stop developing silksong
ttacco dm me
aighty
what is going on
im being compromised
oh god oh fuck
We're trying to take mino with us to the dark side
into doing art for strange people on the internet
let me live and take sugar as a sacrifice
Nah
you are already in the dark sode
sode
It's no fun if they come voluntarily
im in the dark sode
dork souols

Does the canvas util add the Fleurs? or is that a different thing?
are you guys actually making this dating sim btw or is it an elaborate meme
You need to add those yourself
kk
50/50 mino
they are doing it
half half
im going to come all the way to brazil cursing if i end up making art for this and it turns out to be a big joke
Well
That just makes it easier for me to take you to the dark sode then, doesn't it?
I can literally drag you there at that point
i just remebered that chat bot i made
sleepy me suprises me again
i made that when i was literally high for not sleeping
Dapper: check enemyhpbar and debug to see kinda how the canvasutil works
Oh nice thanks Gradow
That's why you're modding staff tho you go above and beyond the questions :3
Not really... I'm just trying to steer the conversation back into modding topics
right..........

gradow and talking about modding
Not that we shouldn't mem and stuff
x doubt
Just not when there's actual modding going on
do you still want to know how to end a hog battle
yes
Error 0x80001337: Out of available meme
Boss scene controller handles it
o
Gets an event "DREAM RETURN"
note that there are 2 BossSceneControllers
One's an fsm
One's a class
Class triggers the FSM i think

So you'll have to hook into the class preferably
o
i see i see
and by fsm i mean 3 fsms
Current API is 49?
reee
it's 50
it keeps on adding
thanks π
I don't think you'll care about tier 5 custom end
Considering that it's probably poh
yeah
Mino, were you there when I streamed math last week?
oof
Mmm... So i know how to detect when a new game or a save game is loaded, but what's best hook to know when a game is quit? Like when someone goes back to menu?
you can use a scene load hook
It loads Quit_to_Menu
You could make an fsm taking an event "QUIT TO MENU"
You could hook GameManager.ReturnToMainMenu
Nice dude thanks π
np
ILSpy is neat but the search I can't quite get the hang of
dnspy imo
uhh question you can alter sprites on runtime right?
yeah
:^) ttacco nice
kk thanks
also what's the difference b/w ILspy and dnspy?
different backends
ah i see
Scene Change "Quit_to_menu" is probably best, since emergency return also uses that
One uses LoadSceneAsync though; is that an issue?
no
np
mods are tools and I will use them as tools 
Use me daddy dapper
yeah so about working on the sim
Don't worry mate
Yesterday's version actually did have a couple of bugs, so here's a better version, with the new hint shop enabled
Ok, but no more modding this weekend. I have real work to do 
pft quit your job
