#archived-modding-development
1 messages ยท Page 422 of 1
come sid let us make a card game
you got playmaker, right? we should be set
i think ss died though
I do actually
๐
:glare:
stop bullying my staff
yeah stop bullying me
never worked with them, so idk, i will trust you
I stopped playing though
o
mainly because i'd get CTA'd at 3am
then I'd have to sit in a time dilated instance for 8hrs
to die
Wait sid you havent seen my art?
although I think eve could be chill if I got back into it
at the time it was the middle of that massive coalition war
so there was constant CTA
it's more chill nowadays
CTA's are ๐
i get why
but i hate being forced to play
you're no use unless you're logged in and where you should be
it was way more chill when it'd just be sitting in random sectors waiting for people to popup on radar and gangbanging them
on my first day we killed a stealth bomber and it was like an 11mil isk loss
to 4 guys in 30k isk trash
i love that part of eve, any little ship is useful and has a great role
Great copypasta material in #hk-discussion
To put it as short as I can, I don't really care about the game's lore anywhere near as much if Hornet doesn't actually know that darkness, and calling them sealed siblings in the ending is extremely misleading when they already share traits.
Basically there's very niche pieces of information inserted to disparage the claim in the story, and it doesn't actually feel thematically attuned to the relationship you and her share in the story.
I understand that you could point out potential depth there since she knows that her and the Knight share a very tenuous connection though have ended up in a similar position, and that's kind of poignant but I feel like it's just not as strong as her being void, and her being raised in deep nest.
It first reflects poorly on the Pale King because it completely takes away the mythical implication of 'a gift,' which definitely seems to hint that Hornet was fashioned, rather than procreated. The idea of her being 'a gift,' and 'the gendered child' implied to me that the darkness she had could house sentience and empathy and hope and stuff, which makes her staying basically alone in Hallownest for however long since it got ruined much more melancholic to me.
In reality it's like, she's called the gendered child cos he hadn't had one before or something? And it's called sealed siblings because she's your half sister. You and her basically share nothing, the sealed siblings ending feels worse cos it's not really true, the Pale King's lore is tarnished by cos it makes him way more mortal in the most boring way possible (he just fucks herrah lol), and it just seems like a better idea for Herrah to let her be born of void if she wanted a strong god-tier kid or w/e.
So yeah Hornet is a trash character for me in terms of the HK story and I hope Silk Song gives me something else to focus on.
Nice
tbh it kind of reads as "i am very smart"
not kinda
ye small ships are basically unhittable by larger ships
I liked HK's story but theres a lot of
and if you get webbed in a Xv1 situtation
wibbly woobly
you're fucked
in the magic
and theres just a lot of power sources
like we've got
Soul
Lifeblood
Dreams
Knightmares
Void
it's all the same tbh
power of friendship boooi
Lmao
this one is also great from earlier today
I'm not talking about people who are asking how to rebind, I'm talking about people who answer when I randomly bring it up in chat
fucktard
with a server of 21k
its expected you'd get a couple of
special ones
luckily if they stick around they'll eventually migrate to the other channels
and the mods on those channels will just snipe them from orbit
as long as they don't come here
are we supposed to ban people that are special
so its really only general that's bad
i guess i could ban 90% of modding
what about modding mods
Well
Well
"that's because you're mentally incompetent"
I'll have you know
Idk you guys just come off as regular users
we do actually discuss serious stuff
no offense
oh shit im a normie
Yeah true
honestly this channel is also pretty hard to get "into"
the average user wont do mods
straight from modding-staff
wont program
theres a modding staff channel thats also just memes
True
meanwhile in art you can have tones of people just talking about pretty pics
and in lore and discussion you just need at least 2 brain cells
idk
I find it funny no creative people found their way in here for a very long time until recently
you missed the entire discussion today about keybinds
into modding?
and people were throwing insults over keybinds
insert ableist slur here
the problem with policing modding, is we'd have literally no one talking in here for the last several months
because people just don't release mods, or collaborate on them
that much
honestly reading my comments over it sounds pretty elitist
also modding-staff
not to mention this channel has been known to shoo off users
Imo this channel comes off as a lot more closed than other channels on this server
especially outside of the weeks near updates
Either this one or modding-help is supposed to be for serious discussion, I don't remember which one it is. Ever. And I'm pretty sure that it goes back and forth. toxic discord is toxic. Don't change it tho plz
def modding help
modding help is for tech support
not questions about how to mod
if you want an answer from someone who knows how to mod the game you'd ask here
usually when people ask how to make mods in there I just redirect them to this channel
and they vanish
Lmao
I usually go there for "help" with my "modding"
the only gripe i think i ever had was the first time i ever came here i needed help or something and people were a bit brash but i got over it
I mean
UnITe
that's how it started lazy
tHe NatIONs
and everyone was cool so i figured it wasnt personal
Lmao
BRING PEACE TO HK DISCORD
Pfft that's like asking the kitchen staff and the waiters to agree to tip share
RISE UP
Or become both a modder and an artist. An unstoppable force
before we had our own channel, we were together with those filthy artists
disgusting
Gradow dont insult my kind
sub-humans those artists are
I didn't
with their stupid pencils
โ
it's crossed so it doesn't count
reeeeeee
but yeah, I'll stop showing you guys the secret stuff that goes on in modding-staff
yeah dude he sent us a mweme
that's literally all that ever happens tho
oh
you are bad
I need an admin
am i ever
did you get that thing you wanted
Death?
woah
I guess modding mods (kill me) have less to really manage than art
homothety, actual modding discussion takes priority over mem discussion
like what can we possibly do
so please ask here
#full-meta
Lazy are you taking about loops drawings
on the other hand, actual discussion gets buried in practice, y'know
i think the fsm viewer at some point might have support
@unborn flicker
for now you'll need to manually edit it afaik
Ah
I'm not sure if that'll help; that's all the work I've done with FSM stuff
Homothety you know how you got states
fsm.GetState("Tram pass").GetActionsOfType<SetPlayerDataBool>().
the idea is that we're pretty lax until someone has a serious discussion topic, homothety. In that case, we usually ask people to stop memeing for a while
what would I do next though?
.First().boolName = "ok"
ah, cool
people usually have that much common sense though
yup
usually
you can also do it using linq like fsm.GetState("Tram pass").Actions.OfType<SetPlayerDataBool>().First()
sounds slow
You can also just do stuff like actions[n] when you know the index
linq is always slow
it really do be like that
exactly
what's a faster alternative?
for loops
not using linq
ok, so I can just take the index from the fsm viewer then?
wait - for loops are faster than linq
technically if you wanted to be safer you'd iterate and check
esp because if you just use the index, you'll have to cast it
wtf
so sad that linq is slow it's got so many useful things
because someone could insert an action
^
and it'd be wrong
that too
hmmm, I'll just go with linq then
I mean
cursed
very nice
I usually sleep from 2~3am to 9~10am
The optimal sleep schedule
drinking aphrodisiac
Relatable
no
are there any mods that add new items to the game?
redwing always makes me crash
someone suggest me a good game
someone make a grub leaking void k thx
sounds like an art request
jk
Iconoclasts
naw
Sleeping Dogs
Have you heard of this indie title called sekiro
ah, a pale ore, of course
So this works correctly and gives a key
trinkFlash.AddTransition("FINISHED", "Store Key");
fsm.GetState("Store Key").GetActionsOfType<SetPlayerDataBool>().First().boolName = "hasSlykey";
fsm.GetState("Store Key").GetActionsOfType<GetLanguageString>().First().convName = "INV_NAME_STOREKEY";
fsm.GetState("Store Key").GetActionsOfType<SetSpriteRendererSprite>().First().sprite = RandomizerMod.GetSprite("ShopIcons.ShopkeepersKey");
trinkFlash.AddTransition("FINISHED", "Store Key");
This gives a Pale Ore, but logs make it look like none of the lines throw
This happens at any shiny
wings, dash slash, etc
randomized to this item
I'd guess Pale Ore might be a failsafe of some kind for the fsm? It does have the last index number, prior to grimm
That wouldn't make much sense
I think I see the problem
call trinkFlash.ClearTransitions() first
that comes earlier
It definitely enters the last block and not the ore one, fwiw
Ok. It's late for me now, but I'll try that tomorrow. Thanks
Good night
wat
๐
pensive
dont you pensive me

you know i was reading some marxist stuff but this is more important give me literally a minute
@gilded lotus ๐ค surprisingly positive
I was reading COMMUNISM, give me a moment
you got your emotes
also hmm i guess im just not a musician so im not as critical perhaps?
not u
do it
owo is better
owo
swathe was always kawaii
Swathe kawaii+
what hte fuck
Why is no one awake at 5:30 am
i am awake at 2:45pm
No ur not
ah shit time to pass out then
@solemn rivet gun mod never until school ceases to exist , also art and sound is hard and majority of the free crap online sounds like they were recorded by flip phones in the 2000s
blackmoth 2 on the other hand
blackmoth 2 ๐
also tbh you could get someone from #art-discussion to do art for you assuming it's sfw
i tried getting my friend's sister to make a bullet projectile art, i mean those glowly red things you get the idea, instead she gave me an ACTUAL bullet art, as in, the bullet itself in a casing (and requesting art on art discussion feels wrong and free loady)
but sound is the harder issue tho, ive only ripped the gun sounds in insurgency and i dont want to call the wrath of new world interactive to know someone ripped their shit for a bug souls 2 mod
what do you call that term, ahh yes, copyright
LMAO i would do that tbh
also im p sure there are sound libraries online
also i could do the bullet projectile thing it'd be like 3 frames anyways
i already use this but yeah no frame anims or anything
also ive already checked majority of the libraries
either i dont search hard enough, or majority of them are shit quality regardless
you wouldnt get in legal trouble for ripping sound from another game or something
i dont think at least
lmk if you want the projectile art
hey as small as it is the last thing i want is a scary email, what i do know is some mods for other games do use external sound files from other games, but im not sure until what grounds or line where it becomes bad, cant be too paranoid ya know
also dont wanna bother you so its fine
iirc it's fine as long as you're not making money off of it which i mean i dont think you are
ya but still
offer will stay open
oh also 2 months and 2 days
:)
is it an offer thats will not morally affect me then sure
wdym 20 months and days
blogpost
i am saying it has been 2 months
im betting if they dont say anything during this month it has a high chance of showing up on E3 Treehouse
cuz the last time people were hyping TC will announce it at last year's E3, TC purposely made a post saying "btw guys we wont be showing up this E3" beforehand so well see
its the last remaining 2 weeks of school tho ๐ฉ
simo knows how to toy with me 
also yeah i have 2 more weeks of school left
simo huh
banjo baggins who?
you
how the turns have tabled
but yeah replacing the spells is probably the hardest part, creativity wise
my only idea for shriek is airstrike but thats gonna be aload of shittily coded stuff since you know, you cant call an airstrike in a cave since hitboxes and stuff will be messy to force in
ill probably just do "if the y level of the player is higher than the than the projectile and it intersects a hitbox, dont make it explode" but h
h
nade is for shade soul/vengeful, i dont wanna touch ddark actually since youll need it for progression
ye true
i have no idea how the game handles breakable floors
wdym disable them? the floors?
yeah they just don't spawn
so i just remove the floors when the player has the slam
cuz originally i was gonna spawn a c4 object that uses and spawns the dive explosion but 1. i dont know how to spawn the dive explosion 2. im not sure if its the explosion itself that causes the floors to break
so, h
you can do the same thing with baldurs, making them not close if you have vs
makes sense
@leaden hedge (or anyone who knows how assetbundles work) I tried using assetbundles but when I try to use the particle system from the imported bundle, it's null
I print the name of all the assets in the assetbundle with bundle.GetAllAssetNames() and the correct name does come up
but when I do ParticleSystem smoke = Instantiate(bundle.LoadAsset("assets/particle system.prefab")) as ParticleSystem;
and check if it's null, it says smoke is null
Hey does anyone know what this means? 
it means you probably pirated hk
No I didn't
good
i believe you my son
This is from the mod launcher
Did mod launcher use to work or it gave you this the first time you ran it?
Yes.
wtf
Have a good day then
It ran previously.
It happened to me before
I think I redownloaded it and it worked again
Ok I'll try that. TY
Long day that's all.
suspensive
@ornate rivet aren't you casting a gameobject to a particlesystem in that code
btw Ryan, #archived-modding-help is for help with mods and the installer while #archived-modding-development is for making mods
or am I reading this wrong cause I have 0 modding experience for this game
Ok, won't happen again.
well it's just
loadasset returns an Object
you're loading a prefab, which is a gameobject containing the particle system right
don't you need to get the particlesystem from that gameobject
ok I'll try that but when I exported it, it was just a particle sytem
actually you're right
reeeeeee it's still null
maybe its the from the load asset?
good morning
do you tho

:GWczoneHotdog:
banned for advertising

how up to date is the api documentation on this site? https://radiance.host/apidocs/Hooks.html
many of the pages are empty
well... It's not very up-to-date, but... Can we help you?
mostly trying to figure out how I can import my own assets and stuff like that
and how to use unity functions in this I guess, cause looking at the current doc pages the main thing you can do is hook into existing functions the hk devs made?
sorry if these questions are a bit vague I'm someone experienced with unity programming but with like 0 knowledge of reverse engineering
usually yeah you use the modding api to hook into the game and do stuff with a dll, i havent seen people use the editor for modding tho
oh uh sorry gradow
what ttacco just said
HK isn't very modding-friendly
you'll find that most of the game's code isn't actually "in code"
if you want to export and import unity animations/particles, you need to use AssetBundles
it's in playmaker right
oh yeah, saleh was working with assetbundles
most code
It's still not working for me 
oh
saleh it isnt too complicated to play assets right
The GO isn't null anymore but it's invisible
and judging from the reaction of you guys I assume it's hard to hook into fsm functions
does it have a material
or change them in general
not really ulcar
they're just confusing and badly structured
have you beaten the game?
The way I do it is by attaching a Monobehavior class to whatever I want to control. So first you find the gameobject (or whatever) you want to change then do go.AddComponenet<classname>(); and do the regular unity stuff in that class
nope I only started playing like 2 days ago
so uhh what do you want to mod it for then
https://cdn.discordapp.com/attachments/297468195026239489/494544243147276288/The_Hollow_Knight.png this is the FSM for one of the bosses
look how pretty and simple that is
anyone can mod that
@solemn rivet
It does have material
hmm
well it's mostly that I own the switch version and if modding is doable I'll buy it on pc and experiment you know
It shows up when I press play in the Unity Editor
yeah
and holy shit
fuck
and people are always pushing the boundaries
also modding is most certainly doable. look at all of these nerds here
youll end up basing your code from others
when the first mods came out, I couldn't expect it'd come to this
Do you have any specific ideas on what you want to add/change?
I forgot to delete the same line command 
well the dream would be being able to change hk's moveset
one of us, one of us
i saw there was one mod that did that?
So if the if chain got that far, it would always give a pale ore
i think most of the difficulty is gonna be animation wise for that
hk as in the player, right?
you can probably look at redwing code then
yeah
as you can tell I'm still early in the game so calling him that is probably wrong
just call him the knight
wouldnt you at least want to finish the game first before doing this tho
also
just my 2 cents
what kind of moveset you wanna add?
yeah, what ttacco saidยฒ
not only for spoilers reasons
but for fully grasping what's already in the game
and what isn't
before trying to add stuff that's already there
oh yeah fair enough
animation stuff 
i never agreed to any of this
mino how is the PC animation
living off dry ramen
i will colour pc tonight once i am done studying
YAS
listen lads i want to make my own mods not just die animating stuff
but i am usually around if you need art
assuming you don't like need a whole new game animated
mino god of modding art
pensive
it turns out everything works correctly if there aren't stupid mistakes 
don't make those kinds of promises mino
mino draw me a fully animated series of 58 episodes, each episode being 30mins long
only if you teach me methematics
mino ill pay you nothing to art deal
/s
pay me in making blackmoth 2
ask gradow for that
no im getting bonfire 2 out of gradow
why won't this show up in hk, reeeeeeeeeeeeeeeeeeeee
what ๐ค
find it weird that no artists ended up working on mods w/ you guys before saleh and lazy got me in their basements
if anyone, I think KDT would know
saleh check every of hte tickbox until something happens
no seriously thats something that i would probably do and fuck up
that would take years
wdym by each preset?
Check every combination, export as assetbundle, import to hk, run hk and check if it works
oh yeah
weren't you making this new rando to have, like, "rules"
yeah, I got that to work last night
smh I just want this to happen
where each item has an assigned category which can be toggled
yeah, that
skills, charms, etc
that was just getting the logic to update and handling shops
this was the problem of randomizing items which don't have a pickup outside shops in vanilla
maybe the layer?
oh yeah
the fsm is very particular
what layer are particles in
not sure, all i know is the surface collisions are at 8, my really bad guess is it might be spawning behind a z level
hopefully this is right
https://cdn.discordapp.com/attachments/327461802311155714/570391097226952734/unknown.png
so for additional items I'm just modifying what the "Store Key" state changes
yeah that MIGHT work
i think
no wait
youre already spawning it at particle level right
i havent been into this channel for a while so i vaguely remember you posting a video of that
kinda like angle did
yea but that was without UnityEditor, just code
KDT is bound to reply, any, hour now
considering hes a unity god or something
he was online awhile while ago tho
timezones and all that
I was late by 30 minutes, 
oh yeah btw gradow, would removing the health scaling, and replacing it with a set unscaled leveled system that depends on each enemy/area fix the major issue?
i dont remember your main issue with it all i know is you hate it
:zotepensive:
too much work
optimally you'd want to fine tune each enemy, or at least each area
hey that sounds fun ngl
or i get your help as a math pro to calculate the "suggested" or best level each area should be
make the stats not-shit/op would also be good
the only reason Res has that hit-cancellation chance is because otherwise it's just plain useless
why invest in HP when you can swing your nail at the speed of light?
message to kdt has been sent, now I have an excuse to not mod PC and read Oathbringer instead
true
saleh dont you have exams
exams are just a suggestion
alternatively: get started on [redacted for nda]
we need a name for this project smh
yeah i think a stat revamp sounds like a good idea
I only have 3 exams since the rest were AP tests or final projects
add a stamina mechanic to HK
disgusting
you know what
i tried doing that before
and you know what
sure
all i remember was the ui elements dying when you fall into the radiance pit
bonfire 2 when
what if silk IS the stamina mechanic in silksong ๐ค
h
not excatly stamina
god i hope they add the sprinting/running from the start
same
god i hope they release silksong ever
taco i see you are so hyped 
but stuff like the needle swing was castable even when hornet had no silk in the trailer
oh wow me hyped for silksong where did you get that nahhhhh
who would have thought
crazy
insane
also i think i might have asked this before but nes's world editor doesn't add in new scenes/levels yet, correct?
bec i want to idk potentially make fancy new sub areas
you can probably add to a random scene that has very little in it (a shopkeeper's scene) and load that scene then teleport the player to the new spot
shouldn't be hard
but it will probably be painful
platform creating was hard too afaik
wouldnt you have to manually define the boxes bec you can't just do it w/ unity
wdym? Isn't it just drag and drop with the editor?
I thought you were going to use nes's editor
is it tho? i remember 56 doing something in the gpz room and he had to check the triangles and stuff for collision but thats without the editor
That's why I was telling you to add to a random existing scene that doesn't have anything in it with the nes's thing
then teleport the player there
people will go crazy once its done
yea it's more of a short term solution
but it's A LOT less painful than coding platforms in
pfft
and hes back
sid you are making a markoth mod you dont talk about painful things
whatโs pain
path of
hmm true
early 2018

pc also coming early 2018
i am making godly nightmare, ie all dream bosses mod
at once?
markoth markoth markoth markoth markoth markoth markoth
yes
sigh
This is hot
7 in 1 ๐ฉ

saleh no
how many dreamers are there?
3
4
I think 1
approximately 5.6
its 7
he meant dream warriors
i meant dream warriors
1
2 if you only count the good ones

7
gimme a sec
are you going to mod white defender/nkg/gpz etc
no eyes, marmu, galien, markoth, xero, hu
or just dream warriors
dont forget gorb
owo
Fighting them all at once for true nightmare impossibility?
can you do it for me pls? thanks saleh
I already have enough modding ideas
what the fuck
i could try tho
why would you
boss scills and other modding memes you can tell yourself
salehs not legally allowed to abandon his current modding ideas or i will ๐ช
@solemn basin pfft, modded marmu is already going to be a nightmare
project overgrowth and other hk fangames you can tell yourself
where ever marmu lands, make a thorn pillar grow out
check the examples
that would be epic
owo
oh god oh fuck
and by examples i mean 8 hours of trial and error checking every fsm field that you can see
you would need someone to draw a thorn pillar coming out of the ground
Mola could do it
someone named omin
when marmu hits the corner you take 50 damage
only if there was a person named mino
wish i knew this person
The solution is never let Marmu land.
same
onimo
you heard veru get to it
not possible with marmu physics
Not with that attitude.

just recode marmu physics duh
Make Marmu's room even smaller so you can't dodge.
make no room
lol
You can only die.
some days i am glad cranky is not a modder
indeed
:)
thank god
some days i am glad there is no one to draw sids horrible modding ideas
cranky if you wanna get started turning nightmares into reality start downloading VS and the api now
just to spite mino
:(
Okay! Are 80's training montages effective for learning modding?
https://totally-not.a-sketchy.site/A1hARAk.png thorn pillar in 2s
where is gradow
Will I be done by the time Eye of the Tiger finishes?
unfortunately climbing up a 500 step stair isnt gonna turn you into a god modder but its still good physical excercise
Damn, okay rethinking this entirely. Maybe early 2018 then.
I've been trying Markoth. Got to p2 a few times.
I've had to get serious with charms and use spells because dodging javelins is really crazy at that point.
were you trying without them? :glare:
For a bit.
I tried Watcher Knights too. But didn't get far.
They are doable.
Galien 2x is fun but would need practice. It's really that ones like Lost Kin, GPZ, and AR are really rough on 1.5x.
hi guys
hello
you were supposed to reply with "Lazy" too
also mino, how do you have exams? i thought your yesterday was your last day
last day of the term
o
last day of normal classes
today is the last day of normal classes for us
how does it feel for high school to be completely over
the same as always
my normal classes end next week
i mean you get to leave everyone behind
that's the best part
remember to pick thesis group mates by work effort, not friends
how do you do random in unity? just the classic Random class or is there something special for it?
Random h
i think both system and unityengine has their own random
otherwise they work the same
extra effort is never worth it maybe probably i think so
yea prolly not, rng from crypto isn't exactly user friendly
So you're telling me, not only is markoth rng and bullshit, it's not even the best rng
hmm? i don't know how fsm random works
i haven't implemented any custom stuff for markoth yet, it's all modifying fsms
markoth suffers from the coolest design, the coolest voice, the coolest dialogue, the coolest arena but the worst fight in the game
bless you tbh
so it's basically you vs markoth's nail barrage
as long as they dont spam off screen
nice
worst fight is definitely no eyes
i kinda do agree
dream warriors in general are. alright
because you get hit and knocked back into the thorns
weird way to spell marmu
actually i should say hu because hes the one that ended by 50% steel soul run
hu?
Did you increase the nail spawn rate to compensate
I kind of like him though
captain "let me disappear for 5 seconds of invulnerability"
nice
make the nails come in different patterns
Can you make them pogoable

spawn them like a circle where they go at you one by one
like for another custom attack?
Undyne the Undying
dream shit should dissipate on hit i dont think dreams are that strong of a material
realistically speaking
lol
remove all platforms and put spikes on walls so you have to pogo the nails to live (and make the nails come at you semi horizontally so you can pogo them without getting hit)
they should just die by dream nailing
i do that for phase 3, i just leave one with spikes
Actually some of Undyne the Undying's attacks would be cool to incorporate
Probably hard as fuck tho
because getting around to avoid the beam wall is hard
here
basically just preset stuff that you can spawn on the go
go as in literally go, not game object ๐ค
yea, i know the nail is
does anyone here know how to make the player's screen fade to black in unity
did you wanna ask me something, mino?
Turn off your monitor
saleh: camera fadeout?
is that with the fsm?
no
RAIDEN, TURN OFF THE GAME CONSOLE RIGHT NOW.
cameracontroller
ok
No. Your finger
i believe
or better yet if you want it as dirty as possible just spawn a black rectangle and destroy it after 5 seconds
I think it is, yeah
gradow: no i was joking about sid's thorns looking like your terrible tentacle emoji
oh right
terrible
https://github.com/Ayugradow/Enemy-HP-Bars/blob/master/src/ComponentHPBar.cs#L41 yeah, it's the cameracontroller
thats not how you spell art
alright thanks
gradow, rate my thorn spike
also technicalwise was it hard to set all the enemy hp or do you just mean in a computational level
better than all of mino's art, yes?
meant this for bruhdow
thank
๐ฉ mino who's art?
i mean, setting their healths isnt the hard part what you meant is setting them at just the right place?
what's the context here
I mean, it's hard to set their hps in a way such that it isn't broken
just clarifying something to bruhdow
o
setting their HP became trivial after lifeblood
did you update it post lifeblood tho?
yup
the problem isn't how to set it, but what to set it to
I've been shunning it from day -1
dunno maybe a spread sheet with shitty computations is good enough
but yeah cant have damage sponges
yeah...
the main issue is
exp
either you make your own EXP
or you use something that's already in the game, like geo
but geo is very flawed
cuz you can farm it?
not only that
but there are lots of ways to get a lot of geo very fast
what I'm saying is the curve of geo x progression isn't a good exp curve
not even if you scale geo gain on the later areas?
^
t e s t i n g
death
agony
thorns
mino
oh yeah but that would create the issue with shop stuff being so easy to earn
unless you make the gain smoother
holy shit youre right now im actually imagining how much stuff youre gonna have to take account with it in my head
prolly easier to make your own system
then probably just make the later levels cost geo
as a sink for late game, no wait this sounds stupid
sigh
gotta go fast
GOTTA GO FAST
GOTTTTA GOOOF AAAAAAAAASDT
how are you guys doing
are you alright
yes
what does it mean to be alright
Or is it?
To be alright means to get this score
thonk
what in the world is that test
so i can either shower and draw or i can finish this reading on the french revolution
decisions
draw while showering so you have time to finish the reading
alternatively get gradow to stream maths and learn a singular useful life skill
when are you ever gonna use math
when i need to figure out what 2 + 2 means
more applicable than like a history degree anyways
use a calculator
ah shit youre right
Can't remember when last I mathed. Numbers are a lie.
That stare is the deeply troubled stare of one with serious psychological issues. No amount of honey will help.
no honey is around to help~
no one will do that
๐ ๐ ๐
we hope so
i did the thing and it came out as my exact mental health diagnosis 
is that a personal challenge
you won't get modding api on switch
but you could definitely get something modded
And your switch potentially banned from the eshop if youre not careful
Randomizer2 just auto updated, since then and I tried restarting game 6 times after the fact , but cant access my extra saves on page 2 or 3
Just disabled Randomizer2, and now they're all back. just given some feedback.
๐ฆ NINTENDO IS POWERLESS AGAINST CONDUCTIVE OBJECTS ๐ฆ
randomizer2 probably messes with the ui and it might break moresaves
makes sense, and good to know ๐ Just normally i save page1 for 1221 stuff, and randomizers for page 2 saves/playthorughs
you can always rename stuff, moresaves just uses user5-2147483647.dat
dam, you can have THAT many saves 
I just changed the way I preload stuff
yeah thats probably the issue
It should be the same as always
Mods aren't initialized until all the preloading is done
And it's back to the main menu
maybe order changed?
I didn't change that
End of the new stuff right there
The LoadMod loop is the same except it passes preloads in
Which would be null for MoreSaves
is there GH for the moresaves mod?




