#archived-modding-development
1 messages · Page 381 of 1
breaks the ground and never hits bottom
Also remove the maggot sfx those are annoying af
I’ll have a look at the sprites and see how flexibly you can use them
looks too plain
you look too plain
understandable
Hornet isn’t so hard?
no
it's too bad they destroyed that theory by saying the armor is a part of his shell
mega sigh
is he supposed to be a hercules beetle?
no hes supposed to be an insect
not just any insect in fact
the kind that exists in a fictional game universe
Largest Beetle in the World Dynastes hercules hercules Fly like a Helicopter ! Facebook: www.facebook.com/Insecthaus Instagram: www.instagram.com/insecthaus_...
Team Cherry takes some time from their busy schedule to talk to us about their upcoming release Hollow Knight. The game has since been funded since recording...
aka its time to stop reading too much into the bug species and thinking that TC cared about anatomy
sound??
do they even
what they mean is that they are not going to try to be accurate in their design, however, they still clearly do take inspiration from specific insects in many of their creatures
i doubt that if i ask TC if theyve heard of an "urodid" moth that theyd know
this looks way too similar to be coincidental
also right
or its too coincidental that theres millions of bug species
and that by making a generic purple mothe theyre bound to end up making it look like a real life purple moth
Watcher knight is a rolly polly and a scarab beetle easy
Cool muscular bug that rolls
google "purple moth" and oh hey look this kinda looks like seer-ish
same fuzzy mane also purple
mola they can still be inspired by specific bug pictures
oh hey a lot of these other results also look like seer
yeah im not saying that isnt the case
my point is we cant pin down any species really
the designs are probably super generically inspired
can't we?
and they didnt bother to figure out if every single one matched a species
you see though
thats a common species
look up "weevil" and you get both
now you have the inspiration to design based off some generic images you find
this is legit the wikipedia image for weevil
team cherry is very casual about these things
^
yes so i think we really shouldnt dig too deep into trying to figure out specific species
as they said they just went with a sort of "insect quality" when they designed
nice modding talk you all should get banned
nosk is an example of it being inspired by mimic spiders, but artistic liberties are obviouslly taken
no one here is saying they tried to design bugs with exact or even near exact anatomy
yes they couldve taken inspiration from general images they found, but matching them up to species is a bit far
but we shouldnt be ready to cement down the findings
like say that this bug has to be this species because they look somewhat similar in concept
unless they literally say what the species is like they did with joni
in the kickstarter where they revealed some ghosts they say what joni is\
joni boss when btw
when you make it
does joni even have more than 1 frame?
some ghosts have multiple frames and some are just static
bc u did something wrong?
sigh
I was doing initYV -= 2;
instead of initYV -= 2f;
thanks c#/unity
i hope you die

shade skip implies life after death
@ 56#1363 your joke fell apart
if you shade skip irl
then you die
that's why it's shade skip irl
and not shade skip
you fool
-= 2/2f shouldn't matter 
var predPos = gameObject.transform.position;
var initYV = 30f;
var initXV = 30f;
var fakeT = 0f;
while (predPos.y > 9f)
{
initYV -= 2f;
var x = predPos.x - initXV * fakeT;
var y = predPos.y - initYV * fakeT;
predPos = new Vector3(x, y);
fakeT += 0.01f;
}
initYV is set to a float so float?
var predPos = gameObject.transform.position;
var initVel = gameObject.getComponent<RigidBody2D>().velocity;
var fakeTime = 0f;
while (predPos.y > 9f)
{
var x = predPos.x - initVel.x * fakeTime;
var y = predPos.y - initVel.y* fakeTime;
predPos = new Vector3(x, y);
initVel.y -= GRAVITY;
fakeT += 0.05f;
}
this is the old one
yea that was me trying to make my code look better
except "var initVel = gameObject.getComponent<RigidBody2D>().velocity;" isn't correct
since changing that will change the gameObject's velocity
and I dont want that
3 changes I made were, placing initYV -= 2f; at the start of the loop, changing fakeT += 0.05f; to fakeT += 0.01f; and finally making initYV -= 2; turn into initYV -= 2f;
the first two didn't change anything unless maybe I goofed and didn't compile when I thought I did 
well considering float - float is the same as float - int
nicee
am I getting banned
it's more modding that anything kuro says
ok more modding than anything 90% of people say
and nice spelling idiot
looks like they bleed pixels gameplay tbh
ari gibson doesn't exist outside of tc hq
whomst
This is my "make down spiking easier" mod for path of pain
Primal aspids?!
fair
@brazen mortar
Does this look better?
I think this looks less awkward then her just standing still
hmm i was thinking that idle stance when she waits to be confronted
i guess thats fine too
saleh gj
thanks
This is looking great so far
do bluetooth keyboards usually eat a lot of input or is mine bad
when I press a button, it takes 10 seconds for it to appear sometimes
Maybe it's because you're using bluetooth 
Get a mechanical keyboard
So you can annoy the fuck out of everyone in the room
And have that precision too
that would be amazing
It’s an amazing feeling to know the guy next to you is fucking over with your fast typing and constant clicking
I found this keyboard like 2 days ago
hand reveal
View my baby hands
only pic of my hands i have on my computer
hot
f means float btw
sigh
going to meme at all 
no
Scills
an idea of 200 new areas 6000 new bosses and an integrated battle royale mod with 5000 players all at once . png
you know
not gonna lie
Battle Royale HK
doesnt even sound like the worst thing ever
if you gave the knight more ranged options
give him an ak47
have you considered making Lightbringer omnidirectional?
i didn't make lightbringer so no
have you thought about instead of making a hk fangame
instead making a battle royale with $40 dlc skins
I did consider trying to make a 2D Battle Royale back before fortnite took off
maybe in another universe where I took that chance I ended up a bazillionaire
isn't rapture rejects a 2d battle royale
you think I keep up with the Battle Royale scene?
looking at this
ya it is I guess
top down is 2D
but its not... platformer
you know?
what does omnidirectional mean for Lightbringer
like you can fire it in any direction
yes i love my wasd keys and how omnidirectional i can purpose them
wasnt really thinking about how an ACTUAL control scheme would function in a hollow knight context
but
idk
aim with mouse?
fires along vector from player to mouse point from screen?
with controller.... eeeeh just grow a third thumb
cause not enough binds on the mouse
middle click is a pain
so realistically left to attack right to focus
its fine on a controller
no room for dash or quickcast on my setup
its just not keyboard friendly
which is racism
Quick cast isn't needed
you use your
thumb for rstick
index for face buttons
middle for triggers
you know whats scary?
programmers that art gud
those people are terrifying
artists that program less so
wasnt david a coder?
the programmer came on after gt and before gm
and he didn't go through and fix all the code
after... GT?
scary in terms of pure quality I mean
i mean the game is a platformer metroidvania
my dog just jumped on my bed and cuddled next to me
theres a reason all the old games are fighting games, side scrollers and platformers
autocorrect
still hk is quite impressive if it was only done by three artists all the way up until GT
it was more admiration than anything even despite spaghetti code
what would you even need a programmer for
also where does it say david wasnt on the team till GT?
there was an announcement when they hired him
it was when they were trying to get the game onto switch
and it wouldn't run
cause there was too much shit
but anyway, pretty much every mechanic in hollow knight is very basic stuff
stuff you could reasonably program even in asm
not that you'd want to
kdt hired by tc when
i'd say i'd prove it by programming hollow knight in 65c816, but i only program jank in asm
they might improve the code for silksong
now that they have jack
i mean ari and will are probably just gonna go ham and program everything their own way
when did they start silksong
and jack will probably have too much shit to deal with to fix the 69420 layers of jank on basic stuff
Ari = Chaotic Good
William = Chaotic Neutral
Jack = Lawful Good
apparently theyve been making it for 2 years already
unless, the 1st year was trying to integrate it into base game then the 2nd year being "nah fuck it lets just make a new game" probably
yeah they mentioned that its been about 2 years
so they were already making bits of it im guessing since release i think
no release date, probably due to the time gods and glory godmaster did the entire "early 2018" thing only to get released at august
and to be fair the delays were due to the switch release to so who knows
you know I;m not going to lie
I was one of those people who were like
"eeeeeh there isnt much in these content packs"
godmaster had a decent amount granted
but I thought Hidden Dreams and Grimm Troupe were just...
eh
but now knowing they had this in the works
jesus
pretty sure they worked on hd gt without working on hornet dlc
like before?
yeah i kinda agree, HD added 2 bosses but i think the main attraction was the dream gate, TGT i didnt like the fetch quest but at least the boss is great, lifeblood at least had the optimizations so e
but the two year timeline doesnt make sense then
its been 2 years (a tad more) since HK
concepts probably
im sorry to tell you
or pr i guess
HK was released Feb 2017
HD was summer 2017
TGT was October 2017
Godmaster was.. I think Summer 2018?
am I wrong?
and you think they've been working on hornet dlc since literally day1
hd was august, tgt was halloween
im honestly guessing silksong is only made within a year now, the 1st half is probably just them discussing on how to do it then realizing its too hard so new game and scrap the other stuff (or reuse them i dunno)
at least the summer of 2017 I think is fair
i can guarantee silksong wasn't in development 2 years ago
honestly to me it would make more sense if actual game development (beyond conceptualizing) started around the time of Lifeblood
i think the first time we started seeing stuff about it was after lifeblood
since they'd have a much more stable base
before godmaster and after tgt
so.... Lifeblood >_>
didnt they also mention that "Theres gonna be new areas and old ones" during their last ama but it turns out its all new
I wonder if Lifeblood was a result of them wanting a more solid base for Silksong
Forest of Bonesbottomw
The switch version was already out by then no?
so im guessing they scrapped the original "half new half old" after that AMA
no
I am willing to destroy silksong in order to get Death Stranding
well it might have come out at the same time or before
death stranding will come out when star citizen comes out and df runs good
I havent actually checked HK code since before Lifeblood
what did they majorly change
under the hood
not much actually changed in terms of fsm
unless they start cramming 24/7 and the dev has been pretty long already AND they got really efficient from their past experience OR jack is just a damn good dev miracle worker, Late 2020 release is optimistic at this point
df running good
nice joke
besides graig saying it was
Death Stranding
the main change I can think of is they got rid of the monster of an fsm for enemy health
that was like a 100 state beast
I just want more Hideo Kojima
healthmanager?
Anything from him
what
separate nodes for each death effect type in the game
is that what this is
yes
wow
amazing amirite
Fucking
right above that is seperate states for directions
Death Stranding
sorry about the lines not working on the right side
my viewer only has like 2000 wide canvas to draw on
I assumed no fsm would ever be above that
well then time to incorporate Playmaker into my game
if you delete EH you can have death stranding
What is EH
EH is titty skittle
What
Why would I delete titty skittles
to get death stranding
Shit
am I bully?
Screenshots of the old fsm viewer 🤢
like im downloading the new one to show the top level stuff
only thing the new one does is not crash on badly defined states
honestly the new healthmanger still isn't good
public bool IsBlockingByDirection(int cardinalDirection, AttackTypes attackType)
{
if ((attackType == AttackTypes.Spell || attackType == AttackTypes.SharpShadow) && base.gameObject.CompareTag("Spell Vulnerable"))
{
return false;
}
if (!this.invincible)
{
return false;
}
if (this.invincibleFromDirection == 0)
{
return true;
}
switch (cardinalDirection)
{
case 0:
{
int num = this.invincibleFromDirection;
switch (num)
{
case 5:
case 8:
case 10:
break;
default:
if (num != 1)
{
return false;
}
break;
}
return true;
}
case 1:
switch (this.invincibleFromDirection)
{
case 2:
case 5:
case 6:
case 7:
case 8:
case 9:
return true;
}
return false;
case 2:
{
int num2 = this.invincibleFromDirection;
switch (num2)
{
case 3:
case 6:
break;
default:
switch (num2)
{
case 9:
case 11:
return true;
}
return false;
}
return true;
}
case 3:
switch (this.invincibleFromDirection)
{
case 4:
case 7:
case 8:
case 9:
case 10:
case 11:
return true;
}
return false;
default:
return false;
}
}
yes that is a bitmask
nested switch cases 
i mean the code should just be
return attackDir&blockDir > 0;
but instead we get that
isnt this pre Jack
the HK FSM still makes me chuckle
its like spaghetti code given form
huh i thought Jack only joined during Not GnG
jack came on to help with switch stuff
and this is switch stuff
its disgusting but its switch stuff
yeah the switch is really optimized for lots of switches
the only things you're allowed are switches, cases and returns
HeyAsLongAsItWorks.png
no
this.hp = Mathf.Max(this.hp - damageAmount, 0);
if (this.hp <= 0)
{
this.Die(null, AttackTypes.Generic, true);
}
hmmmm
I mean this would also work instead of a switch
if (thing == 0) goto zero;
if (thing == 1) goto one;
one: // stuff
goto end;
zero: // stuff
goto end;
end: return;```
i thought you hated goto
yes
🤔
i hate goto and i learned how to program on pascal
why either
the next line literally checks if its 0 or less
theres no reason to clamp it to 0
lmao just cast it into an int :joy :
this.hp = Mathf.Max(this.hp - num, -50);
if (this.hp > 0)
{
this.NonFatalHit(hitInstance.IgnoreInvulnerable);
if (this.stunControlFSM)
{
this.stunControlFSM.SendEvent("STUN DAMAGE");
}
}
else
{
this.Die(new float?(hitInstance.GetActualDirection(base.transform)), hitInstance.AttackType, hitInstance.IgnoreInvulnerable);
}
idk because its probs not a good idea to let it go into numbers you don't want it to go into
is hp local or is it setting the actual HP of the enemy
and all the dies check <= 0
is that hp variable just for that single calculation
unless you're worried about someone doing 2billion damage and underflowing them to +2b
no thats the actual hp
if (CheatManager.IsInstaKillEnabled)
{
hitInstance.DamageDealt = 9999;
}
It could matter it could not matter, but it's better, and safer to actually clamp to HP.
this.Die = #me
really that how they code instant kill
Thonk emotes to the left
not
this.hp = 0
this.die
they code insta kill with 9999 damage?
you're questioning that
but not that 50line switch statement
for anding 2 numbers together
listen listen
I deal with what you post
Im not bothering to read that nonsense
I think I put my instakill together pretty janky since I just wanted a working thing for testing purposes
if I remember I have a isInstaKill bool on my Attack object, and if it's set to true the deal damage method checks the current health of the enemy, makes the damage value of the Attack equal to the health, and then just let the rest of it go
private void NonFatalHit(bool ignoreEvasion)
{
if (!ignoreEvasion)
{
if (this.hasAlternateHitAnimation)
{
if (this.animator != null)
{
this.animator.Play(this.alternateHitAnimation);
}
}
else
{
this.evasionByHitRemaining = 0.2f;
}
}
}
also this is how they prevent multiple hits from one attack
better instakill implementation imo :^)
do{
health -= 1;
while(health > 0)
no
you forgot a }
fuck
doesn't compile
i forgot ; too
what if you had an enemy that does something on each instance of damage?
your insta kill would proc that every time
hey hey i didnt say it was efficient ok :pensiveloaf:
k but then why do a ton of -1s when you could just do damage equal to the current health
heres a better idea
while (hp != 0){
hp += random(100000000000)-50000000000;
}
perfect
amazing
I don't.... think I have any magical numbers yet
you could even add a sleep so you feel like its doing something
maybe just 1 for Transform.Translate
public int InstaKill(int health){
if(health < 0){
return health;
}
InstaKill(health-1);
}
you know i'd say magic numbers are bad, but a thing im working on has so many i can't talk Kappa
sometime just... whatever
I just have health managed by its own isolated script
its something like 150 lines in total atm
i mean this is a parser for a file format, most of the numbers are random offsets
not dumping your entire code in a single class pensive
what a concept
using multiple classes but only one file
then you have to scroll through all your code FeelsGoodMan
....honest question does unity even let you do that?
I legit never tried
I know nested classes are fine
for monobehaviours probably not
cause I think it attaches the top level monobehaviour in a file
so you'd probably have no way to say, hey load this class
Kinda dislike how you cant put constructors on monobehaviours
its a really odd thing to come to terms with
When you wanna implement new features
but you gotta be a good programmer and refactor code so the new features are easy to implement
just do what the people that implemented this file format did and don't give a fuck
their program uses pcx files for sprites, but obviously the fucked up the encoding and decoding so its wrong
public static byte[] decode8(int size, byte[] pcxData)
{
byte b = 0;
byte col;
int i = 4;
int z = 0;
byte[] data = new byte[size];
while(i < pcxData.Length){
b = pcxData[i++];
if( (b & 0xc0) == 0x40)
{
col = pcxData[i++];
for (int j = 0; j < (b & 0x3f); j++)
{
data[z++] = col;
}
} else
{
data[z++] = b;
}
}
return data;
}
The two most-significant bits of a byte are used to determine whether the given data represent a single pixel of a given palette index or color value, or an RLE pair representing a series of several pixels of a single value:
if both bits are 1, the byte is interpreted as the run length. This leaves 6 bits for the actual run length value, i.e. a value range of 0-63
in any other case, the byte is interpreted as a single pixel value. This leaves all value for which bit #7 and bit #8 are not 1 at the same time. This requirement is not met by all values of 192 (binary 11000000) and above.
doesn't look like that to me 🤔
do i need to download the modding api manually for some mods to work or will it already be installed using the mod installer?
The latter
this person has ascended beyond galaxy brain
Speculation
56's real name is Levi
because 56 in latin numbers is "LVI"
and you only miss the e
And that really feels like a 56 thing to do
I think his name is Yosef Bhaam?
smh
did i spell it right?
yosof
yusuf
yeetsuf
Has anyone made a mod combining the traitor lord and the mantis lord fights
i wish
Guys get on this shit immediately
Why can no one spell my name right holy shit
what do you mean 65?

sure 5.6
you suck bun ham
youssef bhamm03
mickly
echprime
imagine actually going to E3
It's Yusuf
what is?
What's a common misspelling of Jessica
jessca?
ok jessca
u
suf
no
u
suf
same
what
mola name reveal when
i assume kirito is a lie
hentai
wo
i totally forgot about that
I can't abuse gdrive because you actually bothered making a second account
or just named your account Mola
56 why 56
why do you even remember that message
why not 54
Saleh didn't think ahead of github
why56
it has nice factors
Plot twist: mola was your name after all
gradow is right again
taco didn't get the x because it's beautiful
how do edit assemblyc#
use a programming language like python
why did i get an X on my "well then"
idk it was 753
so there is no option to edit in c#
any dnSpy
yes
any API
i opened it with vs
This nick is way too long
apı no
you know what else is way too long?
The cryllics are after our secrets
my lifespan
i was gonna go with 56's PP since the fight takes ages but ok

That's all the time 😍
@solar jacinth use dnspy to edit the assembly
56 is such a good comedian
ah thanks gradow but what option do i use
open
right clicking the code ?
dnSpy => file => open => Assembly-CSharp.dll => right click class => edit class
i did that , when i edit the code , and when i close that tab nothing happens
where is that option
File
Did you know UnityEngine.Advertisements.Advertisement.MetaData.Values.Keys is too long a nickname
file -> save module
No really?

no actually what i mean by nothing happens is when i finish editing in the tab that opens when you click edit class , and close the tab code doesnt change
what
🌭
where is save option
No stop 56 why
Why the fuck is keys an attribute of values
bottom-right
show screen, sugar
Values is a Dictionary<string, object>
k wait a bit
Nice naming scheme
if you're mola, can I be finch?
with the weird a e s t h e t i c thing
close
This is cyber bulli
I'm too lazy for that
fun
.753 M?
Cyber bulli Cyber bulli Cyber bulli
make it italic too
this is better tbh
56 u good
that'll do it
Cyber bulli Cyber bulli Cyber bulli Cyber bulli Cyber bulli Cyber bulli Cyber bulli Cyber bulli
not sure about that one
how can I be one of the cool guys?
Mhm?
Mhm?
where is save button
Compile
you are already the coolest guy gradow 😍
this tbh
How much health does the pink flying thing in lightbringer have?
i pressed compile ,
2k?
and i closed the tab
something like that
nothing changed
1500
And how much damage does the spear deal?
25% off
Hmmmmmmm
it was 3
How much time does it take than?
@solar jacinth what happens after you press compile?
what
also, listening to what she tells you would be a big think
I don't even care about reading out the name
@copper nacelle I'm assuming they were talking about getting hit in the first phase, so they haven't even seen the subsequent "phases"
oh ok
mola do you ever post files which aren't images
i have scrolled through like 6 pages
Anti bulli anti bulli
and by 6 i mean 18
Why are you looking though my sent files anyways
nudes
don't worry about it
^
I only got to the part where there were a boss and two small flying thingies


Oh
you are too weak for the empress
caps at 9
which is why the text on screen says to come back when you're worthy
I wasn't sure if it was about the boss
What are you doing 56 no 56 bad 56 waiii
does google docs work
real shit
oh wait it wouldn't work anyways
unfortunate
has:file should not include has:image cmm
fucking hell
56 I’m unsubscribing
What are you even looking for
Dw 56
It does not
Yes that is the plan
ee
Are you still looking for mai name?
maybe

Is fragile nightmare better than strength?
I found a file but you said veru found it
pd.beamDamage += pd.MPCharge / 20;
Depends on your mp
full soul vessel is 99
Ok thanks
56 do you change your name every day
no he's been yusuf bham for 15 years
and a half
Are any of these you 56
no
Top right
Hm?
I used raycasting for the first time in my life!! 
nice
I have a question for @leaden hedge. Am I crazy or did tasvideos loosen up their requirements on PC game tases?
cuz I just saw this http://tasvideos.org/6112S.html
No
Libtas is a Linux tax tool that fixes rng, time steps and plays back inputs
Thus all they have to do is confirm libtas works fine, instead of every games tool
Its basically hourglass but not super shitty
well it's a neat tool
Is the bindings mod working now or that one wasnt updated anymore?
he just took a bath in bleach
smells pretty racist it does
e
h
tbf 56 told me so
Music From The Half-Life 2 Official Soundtrack
no
talk to me whats happening
oof
Hi doing my history homework
what type of history

Qing empire
China?
yeah
wut they do
Opium wars 😍
my favorite type of wars
Hows that fo conditin’al ye wee coo
we did the qing empire last week we’re doing good old commUnism now
quick question : do the mods disable achivments?
no

Im only using the Enemy HP but i still want to get achivments
thats more of a relief zote
hold on. turning off cheevos just for you
@solemn rivet now i saw your message sorry, after i press compile it gives me a lots of compile errors
ah yes the modding channel where everyone switches names every 4 days
_ _
wrong every 4 milisecs
oh look it's y5s6f
i also do not know how to spell
Hey there
So, since i'm new to HK, is there a level editor for HK?
or even before, is there a mod loader for it?
iirc someone was working on a level editor, but there is not one yet
yea it was nes
well, installer
installer? for mods?
yeah
kinda like NMM?
well mod load order is dictated by the mod itself right gradow
Yeah
Idk the default order
The api does some voodoo to decide the order
But you can override that on each mod
is there a list of current mods?
yeah mod summaries
this is the part kuro usually pops in and says "no problem"
no problem
there we go
i'm new, who are you again?
he is kuro
a......person?
you dont wanna know
at least that's what we think he is
Kuro is black in Japanese
weeb confirmed
of course he is a weeb have you not seen his youtube channel
no
This tbh
OK
Reformed weeb, I might add
gradow has a youtube channel wow
i need to learn i guess
gradow do you review anime
Kuro is Kuro
recovering alcoholic and weeb
gradow when i press compile without making any changes it still gives error send help
pensiveloaf
it might be worth mentioning that there are 2 Kuros in this server
the bad one and me
@chrome lantern
@cunning lagoon
;i
LUL
zote machine broke
Why is zote ded
there you go
No, not wrong
not wrong actually
Sugar wants to make the two kuros fight to death
Oh yeah I read
yes
I'm good thanks 

Kuro and Kuro collab when
agreed
im so sorry for those who has taht name
DLKushro 😩 🍁 🔥
DLKTTacco
i was gonna write that
Not sure if I should be insulted or something but okay
I'll be off now
thats not fair
toxic👏community👏
do not mind the kurosh he simply like that 😔

no offense to kuro either
you made sherma i'd never insult you 
Glad you like the Sherma emote 
who doesnt
u
no
idk then
idk then
gradow when i press compile without making any changes , it still gives me errors
sugar how is that icono playthrough going
nice 👌
👌
should i buy icono
yes

yes
Does lightbringer mod have a wiki? I'm trying to find information about some of the charms and other changed things but I can't. Like how glass soul damage increase is calculated.
no
Ok)
Regarding Lightbringer, I wanted to bring up a problem that I have with it, the balance is completely wonky. It starts out moderately difficult, but around the time the only bosses are Soul master and Mantis Lords, it's stupid hard, then when you find sporeshroom it becomes difficult but manageable, but by endgame it's probably too easy. Hell, I beat the hornet 2nd fight on my first time, and I am not good at the game. Frankly, I'm mediocre at best. Though there is the fact that I cheesed Gruz mother, allowing me to get a bunch of powerful charms and charm slots, as well as the mask and vessel fragments. But even disregarding that, it was frankly way too hard without sporeshroom and burning pride.
Regarding Lightbringer, I wanted to bring up a problem that I have with it, the balance is completely wonky. It starts out moderately difficult, but around the time the only bosses are Soul master and Mantis Lords, it's stupid hard, then when you find sporeshroom it becomes difficult but manageable, but by endgame it's probably too easy. Hell, I beat the hornet 2nd fight on my first time, and I am not good at the game. Frankly, I'm mediocre at best. Though there is the fact that I cheesed Gruz mother, allowing me to get a bunch of powerful charms and charm slots, as well as the mask and vessel fragments. But even disregarding that, it was frankly way too hard without sporeshroom and burning pride.
🍿
Regarding Lightbringer, I wanted to bring up a problem that I have with it, the balance is completely wonky. It starts out moderately difficult, but around the time the only bosses are Soul master and Mantis Lords, it's stupid hard, then when you find sporeshroom it becomes difficult but manageable, but by endgame it's probably too easy. Hell, I beat the hornet 2nd fight on my first time, and I am not good at the game. Frankly, I'm mediocre at best. Though there is the fact that I cheesed Gruz mother, allowing me to get a bunch of powerful charms and charm slots, as well as the mask and vessel fragments. But even disregarding that, it was frankly way too hard without sporeshroom and burning pride.
boi blackmoth lets you yeet yourself to the top of any room after getting just a few charms
also
yeet


Thank you Felix
Hello gradow i just heard about this really cool hollow knight mod called blackmoth and i really think you should try it
yes
Hello gradow i just heard about this really cool hollow knight mod called blackmoth and i really think you should try it
Better yet
Hello gradow i just heard about this really cool hollow knight mod called blackmoth and i really think you should try it