#archived-modding-development
1 messages ยท Page 379 of 1
ily benji uwu
lore is for serious peeps only. no enjoyment allowed. if you say lemm eat egg you better make sure you know if he prefers them hardboiled or scrambled
No over generalization here folks
Memes banned in lore
Nope
i just checked and they're arguing that the music in fog canyon is watery sounding because of the acoustic effects of the bubbles
Well 56 maybe you would know if you ever went there ๐
Best place to meme is #hk-art-gallery tbh
arguing
I am not 56
lore is shit and rng
gwchadmegathink
If that is what you think
Really makes you hmm
it's hard to tell who 56 is tbh
no
I'm color blind
hi color blind
56? more like 753
Sean almost like I was talking to 56 himself in response to his 
Hey at least I didn't introduce the game idea with like, no game being built, no artists, no programming skill, and only a plot idea. I could have been one of those guys >_>
I've seen a lot of those guys >_>
56? more like 2
yeah you did good
no
Hey guys i have idea for mod! You can make play able bosses mod but here player cant use knight's scills only scills of boss
How expensive are casts
#archived-modding-development more like
reaction
12
@ Graig DLC hey, are you need there some dlc ideas? Like 50?
uh sometimes they can have serious errors
I can lend you some @ Graig DLC
depends how big the cast is
but if you put them in a try catch casts aren't that bad
is it a finger cast or a whole leg
O(log n) 
This is literally why the as keyword exists
I put all my code in Try Catch, I've never had a single error
ah yes
aaaaaaaall the code
in a try catch
real question is why would you ever need a try catch
just dont fuck up
god
I put coroutines in coroutines
works fine
try catch isn't always for errors
coroutines in coroutines are expensive dont do
sometimes you want to throw an object up
just to get an object somewhere higher up in the code
I once built a system that was about coroutines yielding to other coroutines
x6
was ugly
let me see
if only you didn't spend so much time writing bugs
nope
I was taught it's situational but useful
Damnit #archived-modding-development actually talking about modding now time to leave
Back to our strictly no meme hideaways in lore
dammit it's 1 AM I should be asleep
Sleep is for the weak
public static IEnumerator coroutine;
public static Tricks tricks;
public static void kill(int playerNum)
{
if(tricks == null)
{
tricks = Resources.FindObjectsOfTypeAll<Tricks>()[0];
}
Target t = Resources.FindObjectsOfTypeAll<Target>()[0];
Networking.RPC(VRC_EventHandler.VrcTargetType.All, t.gameObject, "SwitchTarget", new object[]
{
"error"
});
Networking.RPC(FindPlayer(playerNum), t.gameObject, "SwitchTarget", new object[]
{
File.ReadAllLines("target.txt")[0]
});
coroutine = tricks.killTarget(t.gameObject);
tricks.StartCoroutine(coroutine);
}
public IEnumerator killTarget(GameObject t)
{
yield return new WaitForSeconds(1f);
Networking.RPC(VRC_EventHandler.VrcTargetType.All, t, "SetTarget", new object[0]);
}
I am weak so that's good
yeah I know
it was a quick job to fix the error it was throwing
quick job 
I didn't want to touch the rest of the class because I want to be able to just throw the entire thing out if I didn't want it
or mess with the staticness of other parts
Wait does that check all objects in the scene or files in Resources
I've never used that
scene
well, maybe not scene
effectively the scene though for the game I'm doing it in
you're making a game?
nope, modding
HK?
nope
multiplayer stuff
why the vagueness
modding multiplayer games is bad
Vac
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeh
ya
๐
so first this fuck
๐ค
is there a better way to do coroutines
I was hoping I could just put like coroutine void methodName();
and it would become a coroutine without needing anything else changed
If you're just using them to wait a second
753 what the fuck
just set up a timer in Update or use Invoke
don't judge me
literally copied and pasted the Unity documentation code then fixed every error
also cache this if it's not a variable amount
...cache that?

performance isn't too big a deal here
the main goal of this is readable code
since I execute these extremely rarely
like once every few minutes
max
sorry I meant just store it in a variable
and reuse it
no need to make a new object on every call
I'll probably just keep it that way, otherwise it's going to be an extra line of code and not in sequence
what I really want though is a way to do
coroutine method()
{
partOne();
wait(1);
partTwo();
}
without all that extra bullshit
IEnumerator method();
{
partOne():
yield return new WaitForSeconds(1):
partTwo();
}
same
so I can just use method as a normal static function call and not worry about it impacting anything else
but can't I not call method(); anymore just by typing method();
also uh do I even need a coroutine for static methods
now that I think about it
coroutines are just to delay stuff
basically my issue is I'm running a debug console with GUI through an update method, and I want to be able to call methodOne() which does something waits 10 seconds, then finishes with another thing
and during that 10 second window I still want to be able to call any other function in the same class as methodOne()
all static voids
I'm not sure if I even need to use coroutines here, I just did because originally it was all in the same update method
No then a coroutine sounds fine for that.
you can still call stuff from method one's class as the coroutine is doing its thing
Wait the double jump in HK brings you down at the start?
๐ค
It doesn't bring you down there's just a delay
no it just applies velocity upwards late
k fucking... I was like "that doesn't sound right"
robin is a pretty good mechanic
that is a character sir
it's a bird
shhh
she's a MECHANIC
You know I learned something
the overall feel from channel to channel in this discord is pretty different
yeah this one is good and all the others suck
In #art-discussion everyone is super nice and complimenting eachothers work
Meanwhile here everyone just shits on one another.
All things balanced.
Art 
welcome to #archived-modding-development it's truly blessed
As it should be.

Shitty OC land more like



:GWczoneHotdog:
๐ค
you're the type of guy who tilts paintings in people's houses just a bit
I can't say I've ever done that

I've done it
pretty sure he would just ask for some baja blast and upon receiving none leave the residence
What is a Baja blast
You poor soul
Wow I didnโt know my poor soul was a Baja blast
I donโt drink soda
Same
water gang ๐
Orange Juice is love
I'm sure you would rethink this if you tasted baja blast
Baja Blast can cure Cancer
Hi sure you would rethink this if you tasted baja blast
And
@Strawberry milk > other
@
baja blast cures everything
including aging
no
yeah just submit a run
I just don't want to be white
itll literally reverse time for you
I can put you in racer because that role is open anyway
yeah you can get racer it's a slightly different white
But it has no color
White gang unite
no color?
then its useless to me
I just don't want to be owned by 753
you know?
753 ๐
Discounted price
only cats allowed
if you buy $753 of baja blast youll get a role
how much baja blast is that

?avatar seanpr
?ping
Pong! 150ms
?whois
Cease
?Igotlazy
Viva la bot command
422 ๐ฎ
?rank speedrunner
That rank doesn't exist.
Yes it does
ok time to curse you all
Idiot
have a nice day
I already saw this
My join position was originally like 6k I think
Get some original content
Ya I joined pretty early
but i need to curse other people
yes this does negatively impact my life
only came back recently
?whois
holy fuk
not even 10
32
newbie
Some day
Is this how you style on people?
?whois
Make your own server and then heavily advertise it until it has 20k members and then flex your join position
?whois
Do a pyramid scheme discord server
ill be 420
get shat on kid
just ban them until you reach your desired position
He joined after and I'm still a white loser
while he is a mod
balance is out of wack
i made a discord account way before you thats why
Iโve burned through 3 discord accounts
i didn't even make an account originally, or it was on a different email address
Keep your questions to yourself, 75;3
those are the rules
Riles
KDT thank you for tuning in today
i bet you got an older dota2 account than me too Kappa
I don't play shit
im just memeing cause i got a dota2 account when there was <100 people on the dota2 servers
not that I ever played it then
as everyone on there was a pro
holy
oof
GotEm
mobas in 2019 ๐คข
card games in the 2000's
I think its hovering around 500 concurrent players
please Hearthstone and MTGArena are doing great
and Shadowverse
too expensive IMO
Digital Card games?
oh 100%
doesnt mean they're not popular
Artifact is definitely too much though
its a shame the gameplay itself seems interesting
look at all these games I gave a fair chance and didn't like
HK 
i don't see iconoclasts on this list which must mean you love it
no he didn't give it a chance
HK is unironically the only exception there
753 run icono
gift game
sorry no can do
like nonsensical
run it
who cares about the story just skip every cutscene
nothing strange about it you wrench some nuts and do some shit then worm and bird
especially at the end
do you have the game
wow spoilers
||with that fucking bird thing in the mech||
do you have the game
I don't play shit.
i've seen risky and sean speedrun it
But no I don't
and it looks ok
i will act as if you didnt just say that
too much swimming through air for me
I hate that Steam doesn't let me order my games list by anything but hours played publically
Probably should give it a try though
but you haven't seen the new age gamers run it
I don't want people clicking my profile and thinking I actually enjoyed 1242 hours of CS:GO
i only watch god gamers
I feel like you did enjoy it though
and i thought igotlazy would be the fabled 7th roll cancels member ๐
koatal has already reserved that right
probably
nah it goes the other way round
you gotta play 600 hours of CS:GO to start playing the game
unless he finds more cancer tech for hundo
maybe at 400 you like it
then he's permanently banned
by 600 maybe not
at 1000 maybe double not
i think I only have like 200 hrs in csgo
seems like a bad time investment
and i got to SMFC
yeah CS:GO and League were social games though
it was hanging out with friends not playing games
Live Service before Live Services
Ah yes speaking of Live Services
adding lootboxes
hmm
You think there will be lootboxes in Silksong
753 when are you playing terraria with us
unless they come out with a new Terraria probably never
I got my 700 hours worth outta it
is 1.3.6 good enough
you mean starbound
starb
und
I'm willing to try Starbound
fucking startbound
nas aint anymore
pssh they sound shitty
monstah is right
the first artwork of starbound I ever saw was this
we did ruin it
he says, ruining any% nas and hundo
eh nas is fine
i only live for airswim
rng skip and impossible skip
when I saw it was a terraria clone
well my run doesnt even do impact skip
Starbound's races had a lot going for them
and it got terrible b2 rng
so until i get a 1:07 or 1:08 wr is at least not cancer to get
I think where Starbound failed for me though was the fact that you were always jumping worlds so you'd never grow attached to anything
maybe your ship but I never liked the ship aesthetic
Like real life
starbound is great if you like to build your own waifu
terraria great except for the mining
dont gwchadmegathink me
someone ping that so we can blackmail for out of context
fig. a
ok I sleep now, two exams tomorrow

Hey guys i have idea for mod! You can make play able bosses mod but here player cant use knight's scills only scills of boss
Please don't tell me someone actually wrote this
They did
good god even Graig joined in
Anywho, I'll post updates to the game here and/or in #art-discussion. If this project pans out, woop woop. If not, meh, fun experience and I'll have a reusable, 2D character controller for future stuff.
Also we'll need playtesters so it isn't trash.
So if you ever want the opportunity to freely call me garbage. That's a thing.
novakid more like extremely underdeveloped
^
HK has never crashed for me actually. It's pretty stable.
This but unironically
HK has never crashed for me actually. It's pretty stable.
HK has never crashed for me actually. It's pretty stable.
This but unironically
HK has never crashed for me actually. It's pretty stable.

HK has never crashed for me actually. It's pretty stable.
HK has never crashed for me actually. It's pretty stable.
Omg grub
Just messing around with mods (namely ultimatum radiance) and then this shit happened
:ech:
iirc it does that when you kill it in phase 1-3 skipping phase 4-6
actually, its probably just if you kill her in any phase other than 6
you cant kill radiance when shes stuck like that i think
Oh wow it's just fucking Frozen. What happened some issue with a phase change?
there needs to be a mod that changes the watcher knights theme to the city of tears action theme
it was a missed chance honestly
Needs to be a mod that makes the Dreamers actual boss fights instead of piรฑatas
HK has never crashed for me actually. It's pretty stable.
There needs to be a mod
if only there was a mod
and if there was maybe a bunch of those it would be truly amazing, right?
Thats unrealistic who would bother putting the time and energy into understanding the games horribly convoluted code and then spending the time necessarily to make changes and then responding to peoples dumb questions on it every five minutes
Oh wait
wtf is happening here
Idk tbh
I remember the reason why I quit playing Hollow Knight the first time
Itโs not because of any one boss, no, but because of the damn GREAT HOPPER. Kept getting squashed by those dumb bugs at Kingdomโs Edge. Even now though I did things differently and am more powered up, those things still continue to harass me. Luckily I use that little space on that side of the map to knock them down with my nail art. I only got the first upgrade thus far.
I remember the reason why I quit playing Hollow Knight the first time
Itโs not because of any one boss, no, but because of the damn GREAT HOPPER. Kept getting squashed by those dumb bugs at Kingdomโs Edge. Even now though I did things differently and am more powered up, those things still continue to harass me. Luckily I use that little space on that side of the map to knock them down with my nail art. I only got the first upgrade thus far.

I remember the reason why I quit playing Hollow Knight the first time
Itโs not because of any one boss, no, but because of the damn GREAT HOPPER. Kept getting squashed by those dumb bugs at Kingdomโs Edge. Even now though I did things differently and am more powered up, those things still continue to harass me. Luckily I use that little space on that side of the map to knock them down with my nail art. I only got the first upgrade thus far.
I remember the reason why I quit playing Hollow Knight the first time
Itโs not because of any one boss, no, but because of the damn GREAT HOPPER. Kept getting squashed by those dumb bugs at Kingdomโs Edge. Even now though I did things differently and am more powered up, those things still continue to harass me. Luckily I use that little space on that side of the map to knock them down with my nail art. I only got the first upgrade thus far.
Hornet isn't so hard? Are you kidding me? When was the last time you saw a boss with such agility and quickness? Hornet puts the game on another difficulty level, and we will be cursed if we ever see a boss so challenging again. False Knight ends runs. Gruz Mother ends runs. Hornet ends your gaming career. You can keep your hardcore boss battles. I prefer games that are fair.
Those copy pasta hurt
Guys, I'm shaking. I'm fucking shaking.
I never wanted to breed with anyone more than I want to with Zote. That perfect, curvy shell. That beautiful nail. The child bearing hips of a literal god. It honestly fucking hurts knowing that I'll never mate with him, pass my genes through him, and have him birth a set of perfect Zotelings.
I'd do fucking ANYTHING for the chance to get Zote pregnant. A N Y T H I N G. And the fact that I can't is quite honestly too much to fucking bear. Why would Team cherry create something so perfect? To fucking tantalize us? Fucking laugh in our faces?!
Honestly guys, I just fucking can't anymore. Fuck.
Cease

Uh

uh oh
we take the bosses
we make em playable
but the players can't use his scills
only scills of the boss
am I doing this right
can you stop
no
ya i need 50 new dlcs plz
how does "Custom Enemies" work in the enemy rando
is it a custom file you set to make every enemy what you want?
doesn't enemy rando have some custom bosses coded in
why would the enemy rando just not be working suddenly?
i thought it was custom enemies but it wasn't
the game updating?
i dunno if enemy rando works on this patch
it was working yesterday
have you tried again
it's weirdly unstable
i think it jsut sometimes doesn't work
reloading the file like 5 times
Kerr is gone so no one is working on it
๐ฆ KERR ๐ฆ IS ๐ฆ GONE ๐ฆ just like melee
๐
Defender's crest is the greatest charm for cheesing. The hellish gruzz mother in Lightbringer ends up becoming my bitch. But holy shit did it take a long time, easily 5-10 min for me
Actually more like 3-5 min
I see you like your copy pasta
**Markoth is, by far, the worst part of the game [RANT]
Fuck this piece of shit asshole motherfucker.
Look at what most people consider to be the best bosses in the game: NKG and Sisters of Battle. Both are fast and difficult, but their moves are telegraphed clearly and can be dodged.
Markoth, on the other hand, is the complete opposite and is a fetid pile of rancid shit in comparison.
Dodged his sword attack? Oh, there's another one that just spawned off screen.
Jumping a lot and staying mobile? Oh, a sword just spawned directly on top of you.
Found an opening for an attack? Oh, his shield just decided to change direction and wack you in the face.
Go for a pogo? Oh, he just decided to randomly move upwards and smash his body into you.
Used a sharp shadow dash to hit him? Oh, now you don't have a dash to recover with and fall to your death.
I'm losing my goddamn mind trying to beat this guy on ascended since he ended my path of hollownest. I understand that you're supposed to beat him with spells and nail arts. But I need to use all my soul for healing and I've literally never been able to effectively use a nail art (I'm outright incapable of jumping and dodging while holding attack. It's just too awkward).
Markoth needs to be completely overhauled. He ruins an otherwise perfect game. **
I understand that you're supposed to beat him with spells and nail arts. But I need to use all my soul for healing and I've literally never been able to effectively use a nail art (I'm outright incapable of jumping and dodging while holding attack. It's just too awkward).
Sounds like a you problem.
Who wrote that.
I mean they're not wrong that markoth is the worst part of the game
56 agrees
it's not like he's any more fun when you just abyss shriek him to death instantly on attuned
wasnt the main complaint usually just because his swords would spawn off screen
yeah sometimes when they spawn offscreen they don't have an audio cue
and if he's also not onscreen, you might be inclined to think he's about to stand still and spin around like an asshole
he just requires so much more waiting around for an opportunity to hit him than any other boss
except uumuu
how dare you compare Markoth with Godmaster Uumuu
oh godmaster uumuu is fine
(rest in peace)
I honestly don't understand why TC applied every possible nerf to uumuu at the same time
tbh they did over nerf uumuu
just increasing the spawn rate and making the explosion smaller would have been plenty
Uumuu was nerfed?
uumuu was mega nerfed
more frequent oomas, explosions do more damage to it, explosions are smaller for you but bigger for it, health nerf, speed nerf, ooma speed nerf
Wow.
I only started recently, so the way Uumuu is in Godhome now is how I'm used to it.
It did feel like it died too quickly, and I didn't think the explosions should be able to kill it when the main purpose is breaking the shield.
well the explosions did damage pre-nerf, just less of it
I think it should have gotten a couple nerfs because it just took so long to kill
I could've seen nerfing storyline Uumuu since waiting around for Quill to break the shield was boring AF.
Godhome though, I feel it should last a bit longer(at least on Ascended/Radiant) than it currently does.
storyline uumuu and pre-nerf uumuu took a similar amount of waiting, depending on some random factors
Guys
I've got an idea
for a mod
You play as Hornet
and its in a whole new kingdom
that's 80% bell for some reason
and you build weapons
and vaccinate yourself with lifeblood
violently
thats a great idea, someone should cominucate with TC and tell them about this
I bet somebody could actually mod hornet into the base game after silksong comes out, that would probably be broken as hell
that is gonna happen
better yet - add the knight to silksong
literally just slap a static png of hornet on the player's sprite and call it a day, oh and make it play random hornet sounds on random actions too
^how to mod 101
The ledge grab will be the hardest thing to add to this game
That they've shown so far, at least
indeed
Why
Because you have to know where the ledges are
I assume because the collisions in HK are shit
Just use raycasts
raycats
I'm sure there's small seams in walls in some spots
It's not the kinda thing you'd care about fixing
Then check for height too
Sounds fucked up
where's that mod one of you guys made that showed the actual hitboxes for stuff on screen
Itโs like idk, 3 raycasts
Kerr made that
One to see if youโre up against a wall
Ground collision is 3 raycasts
One to check if that wall does not exist above Hornets mid point
And maybe one more for spacing checks
Either way it shouldnโt be hard
assuming the wall is actually coded right
They use 3 raycasts to check if gotunded?
Itโs 100% a standard unity box collider
No the walls are fake
Nani
...yes?
No they're two separate objects
I know
One is a floating fake wall and one is 10 black boxes connected together of 6 different walls
They arenโt fused as one collider?
this is HK, so..... no
Didnโt they use the 2D toolkit
like I said
Pretty sure that has a pseudo tile map system
coded properly
๐ฆ
56 what would you do if the ledge climb was in fsm
Whatโs the chance Silksong is put together... alright
not great
well
but better than HK
yup
Have they not abandoned FSMs
I thought with a second programmer they wouldnโt need ari mucking about with fsms
Graig has said they're still using playmaker
:/
I mean Playmaker is.... alright... in small doses.
Not for modding
But.... eeeh
i mean, if they get rid of the shade system then i guess its already better than the original
You donโt like the Shade system?
well not me, i didnt care for it
but there is that large amount of "but its bullshit and tedious" group at least
permadeath by default for lore consistency ๐ฉ
oh and people complaining that theres no sloped edges
they really just need to release the game for it to be better than hk
basically
silksoul is apparently "HCANGE THE WAY YOU PLAY TEH GAME" but i doubt its anything more than just permadeath
tbh i feel like hornet will just fully disintegrate into string and then rebuild at a bench
silksong is almost guaranteed to make a buttload of money in 0.001 seconds
IF it gets released
nah myrt what happens is hornet wakes up and goes "oh wow it was all a dream" or some copout shit like that
Silksong is team cherry saying โletโs make another 20 millionโ
Tc is very good at making fun new game modes
Like godmaster mode
Very fun and innovative
boss rush is innovative 
I don't think anybody would have complained about godseeker mode if TC didn't hype it up as a "brand new game mode"
that's the dream
just like the release date
Early 2018 xd
hiya i was wondering if someone can help me determine how the shade works in terms of spells and hp
hp = 2 x (nail dmg) + (some value for hp above 5)
๐ค
๐ค
Any floor function
doesnt nail 1 make vs not kill
I was too lazy to get brackets with the clear intended meaning
so nail1 and 5hp is atleast 11hp
Nail1 and 5 hp is exactly 18hp
vs does 15 damage
oh its nailDamage * mathf.Floor(maxHealth/2)
^ that makes more sense
yay
with F/U heart?
yarp
im also guessing joni also sets "max hp" at death to just 1
shade hp is calculated on death
so if you take the charm off after shade is generated, the hp will have been calculated based on your previous state
Hello I'm home and I have checked the actual shade hp stuff
The base health is hp / 2, set at time of death, clamped between 1 and 99 for some reason
Then * nail damage when it loads
Fascinating
insert "Hi I'm home and I have checked the actual shade hp stuff" joke
No cheesing the shade by visiting Nailsmith ๐ฉ
so if you get a nail upgrade while still having an active shade it will increase the shade hp?
Yes
but if you get a hp upgrade with an active shade it wont be affected
Yes
thank you kanye very cool
hp / 2 rounded down btw
yeah
Yes, this is why shade skip to Cliffs is free
Mega brain
Ah but here we go
Aluba% ruined
Enemy is random, not gonna be able to consistently kill it
Without fireball at least, so nmg is safe
I have a pretty good strat but it doesn't work every time
Sometimes the aluba is just too far left to hit

You just come out of quirrel's hut and go fast
terrible game
Two grounded dashes, pogo the ""grasshopper"" on the left side
Dash and up slash
Sometimes it works
well clearly the way to make this category better is to rename it to Unn Grasshopper%
imagine not wanting to die
wtf
the way i see it i have to use this $30 kb until the rubberdomes break to get my money's worth
he aint wrong
woah, that guy stole my pfp
Thief
someone make that into yet another copy paste message spam
-hey im alek
-age 19
-lives in usa for some reason
-played furi and loved it, beat furier recently
-have pc and switch, plus a handful of older consoles
-i make weird synth music, and sometimes games and videos
What's the "custom knight" mod ?
turns your knight into a "custom" knight
Skins for the knight
in the game it doesn't work
same, enemy randomizer doesn't work for me
Enemy Randomizer has never crashed for me actually. It's pretty stable.
ah, there's some extra steps
"Once installed, click the [Load Enemy Randomzier] button in the top left corner, then wait while the mod loads all of the enemy types in the game.
This process takes on average 2-5 minutes depending on the speed of your computer.
Once loaded, go to Options > Enemy Randomizer to configure the mod."
from the readme
with that said, I don't see such a button
oh, the .dll failed to load, that's why
how do you use custom knight ? ๐ฎ
Hollow Knight - Changing CustomKnight Sprites. - by Mickely
The mod is enabled, I put the skins file I downloaded in the right folder and when I launch the game nothing changes
??
(I rebooted the game many times )
you need all the sprites which were in the Custom Knight folder when you installed it
so uninstall/reinstall it and copypaste the sprites you want instead of the whole folder
does anyone know how to configure Glorious Combos? There's no documentation
check in saves
Windows File Paths: (Assumes Default Steam Install Path, Adjust accordingly for DRM Free or Non-Standard Steam Path)
Save Files: %APPDATA%\..\LocalLow\Team Cherry\Hollow Knight\
Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\
Mac File Paths:
Save Files: ~/Library/Application Support/unity.Team Cherry.Hollow Knight/
Game Files: ~/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/
Linux File Paths:
Save Files: ~/.config/unity3d/Team Cherry/Hollow Knight/
Game Files: ~/.local/share/Steam/steamapps/common/Hollow Knight/
can i open some how open those files?
I wanna do an item randomizer+enemy randomizer. What are good ones that you can use at the same time?
@lament garden
thanks!
When i am at the enemy randomizer menu, at says: custom seed. Do i need to fill in something there?
No
450-290
odd way to put the large value first and small value second but thanks!
it's just the way they're presented

didn't you already post this one
no
Ok what
I've definitely seen this before on this server
Maybe it was in #297468195026239489
What
now that's a new one
Thank
add playable hornet to hollow knight

?
.
If you store a PlayMakerFSM to another variable will both variables point to the same PlayMakerFSM?
I assume yes?
yea
yes
ok
It's copied by reference

dont they work like any other unity component?
Yeah
wtf I want to die
this entire time I was using _fsm.RemoveAnim() when I meant to use _fsm.RemoveAction()
why is removeanim even a thing for fsms
I added it for something
I'm glad you did

what does _fsm.StopAllCoroutines(); do
ok thanks
I learned that my coroutine from the other day was very very stupid
the unity documentation page for it was much more complicated than it needed to be
more importantly have you stopped using exceptions as control flow
I've never done it, it's just something I was told could be useful
ok good
I'll totally use it if I get the chance to though
a command that would pause a playmakerfsm then continue playing it from where it left off later would be nice 56
just disable it
yes
Pog
yay for projectile spam
what a dick
do spike grid during it
no spikes don't rain, however they will explode eventually 
acceptable
I've realized removing the fsm and just doing it all with a coroutine is a bit easier (though it's going to get even messier in the long probably)
Do we have to defuse the bombs before Godhome explodes?
yes
Sweet! Extra layer of difficulty being the knight is color blind and all the wires look the same?
sounds good
๐ต๐ญ
๐ฎ๐ฒ
why not
๐ค
Pog
Pog?
ok
oxygen potassium
same
lets see
how to made a pseudo charm system without splashing if/elses everywhere
hmmm
what do you want it to do
not exactly sure yet, just want something pretty exandable
I'm thinking scriptable objects
but
eeeeh
let me put it this way
if you got to build hollow knight
how do?
you can do
class Charm {
public static List<Charm> charms;
public bool owned;
public bool equipped;
public Charm(){
charms.Add(this);
}
public abstract OnEquip();
public abstract OnUnequip();
}
class Charm1 : Charm {
public void Charm1() : base(){
//figure out if you own it or not
//check if its equipped
}
public override OnEquip(){
//addhook;
}
public override OnUnequip(){
//removehook;
}
}
then you can check Charm.charms to get all charms that have been added
and if you needed to check if you had a specific charm would you run down the list and try to cast it?
if you owned it?
nvm nvm
honestly the issue is just managing all the interactions and hoping shit doesnt explode
but what you listed above is probably a solid approach
you'd probably want to add stuff to return names / cost / icon etc
as for making stuff not conflict, thats really a problem with the way hooks are set up
i imagine most interactions are fine except maybe stuff trying to set nail damage
ya you'd probably need to set up a specific stat system for that one
something to handle multipliers and just flat additions
luckily I have something from an old project for that
so its fine
you could set up a jank class it if you wanted to use the default playerdata
but it'd be pretty jank
I just dont want to end up with some absolutely disgusting 5000 line player script
I think I've got something to work with
if you want an inventory system btw I already programmed one
that has sprites a proper keybinds
imagine not being open source
๐คข
heres one thats used and thus an example
basically you make a class that extends PaneHandler
then add InvItems to that
I'm assuming these are all within the context of unity?
yeah, its for hollow knight
typical 56 oppressing people smh
i got bored
tired of being an inferior 753?
all the time
753 can't use the api
basically, if some green person has a strange name, always assume it's 56
he doesn't need to
oh gohd oh fuck is this modding beef
753 is shit at puzzle
and programming is basically a puzzle
confirmed shit programmer
oh ya man I hate this 56 guy
I mean having a 5 in your name?
terrible
but a 6 too?
good lord
56 are you just gonna stand there and let this individual trash you like this
sorry i don't take shit from a guy who's lazier than i am
assuming Igotlazy's gender
fine
are you assuming my level of laziness from my name?
assuming Igotlazy's ontology
yes
can you check your laziness privileges please?
no
os


