#archived-modding-development
1 messages ¡ Page 378 of 1
ok open the installer
ok
...oh
it was that easy
well, thank you for the help
is the Emotracker package thing up to date?
emotracker...?

Is that like gaydar
lmao
lol
Hey @rain cedar would it be easier to first code a room rando, with logic, and then after that add item rando logic to it? Or would it be the other way around?
That is, it's easier to code room rando already taking item rando into consideration
requires new sprites plus would be alot of work to just change most of if not the entire map, including enemies, enemy placements etc
plus most of the modders are busy
an idea that wont be fulfilled unfortunately
at least this one wasnt as bad as cherry madness
cherry madness?
impossibly huge ambitious mod idea from someone
what was it about
where you live
up my ass
pro tip, don't commission art for a mod before you make the mod
ikr
because you don't know how many sprites and shit you're going to need
and also you might not be able to make the mod
period
not really sure what im doing wrong here
my files seem to be in the right spot
when i boot up the game my knight is in normal skin
ive turned mods off and on, restarted the game
is this the right section or is this wrong
you need all the sprite files, even if they're the vanilla ones
it won't run unless all are there
i see
which installing "custom knight" should do
i have that installed
so if there's only 2 sprite sheets you're changing, then the 2 you put there should overwrite what's there
and the other 4-5 should stay the same
where are the custom knight files that the mod installed
put the new ones there
and leave the rest
simple as that
Yes, mods can be installed on a mac.
You can use the installer
To run the installer:
- Open the Terminal
- Type
cd $(dirname - Drag the exe onto the terminal.
- Type
)then hit Return/Enter - Type
mono --arch=32(Note the space at the end) - Drag the exe onto the terminal and then hit Return/Enter
If this fails with bash: mono: command not found then
- install mono here
- Open a new terminal window
- Type/paste in
export PATH=/usr/local/bin:${PATH}and hit Return/Enter - Repeat steps 2-6 above.
im unable to find the files
i un installed and re installed and still havent shown up
is it possible the file is in a different location?
heres where im at
the assembly-csharp.xml may or may not be the right file
mod is there
do the values of grubsong differ from main vessel to reserve vessels?
no
thanks!
@cunning lagoon is the heart first or the smile first
yea

Thank you smhtoeveryone very cool
sean why
this was in #297468195026239489 by the way




I have some problem with the mods on Mac, after change the Assembly-CSharp.dll the game crashed
of course it will crash if you change the most important file in the game
i have to change that for use the mod
hm didnt know about that
i think you should ask this at modding help
i dont know uch thing
ok thanks
#archived-modding-development and #297468195026239489 are the only good channels
and are indistinguishable at times
Lightbringer 2 when
are you gonna port it to Silksong
pls
never
oOH
Silksong will have Darkbringer
This
wow
mod gun when
my school requires me to answer "never"
Drop out of uni when
soonâ˘
lmao imagine going to school
hotdog emoji
đ
Hey how i program AI in hollow knight?
imagine leaving thinking emoji instead of responding to the comment that calls you
Oh
No donât do it
Itâs terrible
đ¤
welcome to the club
Modding chanbel mod peoples 
they use memes in efficent ways
I Use memes on lore channel
you could get mute
But no one get it 
Vornet is hoid

Wait what are we doing on freaking modding channel
and maps are drawn with void
We are not mods
yes you are right we should go before getting banned
Pog
Hollowic you program AI just like anything else
lets make 4 additional accounts and sub to 56
let's all die
sounds good
when will 56 beat T-Series :(
hollow knight but every enemy is the t-series logo mod when
How does one add the glass soul mod? I didn't see it on the mod loading thing
Thank you
How does one add kill myself mod? I didn't see it on the mod loading thing
Wait what 
no
no
no
yes
yes
incredibly cursed
UwU
That moment when you react to your own message because everyone else is
Anyone else try to mod their own character into hollow knight?
753 did
Cool
I havenât gotten far but I will do it!
incredible
What a day to be alive
too bad half of us arn't alive
probably
@solemn rivet what character ?
i havnt seen them, ill look into it
wait
is that the grub mother replacement or am i being dumb
it is
KDT also modded in some character from Momodora
Momodora: Reverie Under The Moonlight takes the player on a journey through a cursed land on the brink of eradication. Evil spreads, the dead rise, and corruption reigns. Hope is but a faded memory for all but one: a priestess named Kaho from the village of Lun. If only Kaho ...
$9.99
5386
82
@ KDT#7539
im not very knowledgeable about the modding scene
What's her name again kuro/seanpr/kdt?
who
Momodora gothic lolita boss
I have KDT's code on my pc and could check, but currently am on bed trying to sleep, so can't
Oh well
i do not recognize this character
which does make sense given that i haven't played the game
Fennel
Wait, you haven't played it?
But
Was it angle then?
I was sure someone had played it somewhat recently
i like filling note books with mod ideas anybody got some charm ideas
Make a charm that costs 11 notches and itâs called âFacetank squadâ,itâs Shape of Unn, Deep Focus, Quick Focus and Unbreakable/Fragile Heart all in 1 with a special look
@tiny pier
wow
hm
:Pale mask "
anybody got lifeblood charm ideas specifically
i really like the lifeblood theme
interactions work too
like if you equip deep focus and jonis blessing you can heal lifeblood but 50% slower than deep focus and only 1 mask
joni's blessing and lbc spawns seeds or something
soulblood that makes your health also your soul
so one descending dark costs one mask
etc
oooh thtd be cool
and healing could be automatic or not whichever fits more balance wise
or just keep it simple and make it extra spell charges once you're out of mana at the cost of health
yeah it would have great synergy if you made it a charm that turned all lifeblood to soulblood
how2leveldesign
life blood could act as extra soul canisters
it would make a great and easy replacement to an existing charm, offering a lot more spice but realistically not offering much in terms of power
and you could leave the existing lifeblood charm's effect on it
that sounds awesome
I've been thinking of how a Lightbringer with a soul meter instead of masks would work
replace the whole health hud with just a bar of light
it could all just be hp increases just at smaller increments
true
and the final product isn't even that impactful

holy shit
if they wanted a big impact spells should cost more
the Lightbringer creator himself, 56
what
Guy who made Lightbringer?
More like
shhhhhhhhhhhhhhhhhhhhhhhi- not gonna say it
oh
hello yes i was told you wanted to talk to the creator of lightbringer
what is it
great mod
thanks I made it
... from what ive seen
kuro is the esteemed creator of BetterDebug.dll
plot twist I created lightbringer all along
i cant play on switch but ive seen vids
has anyone ever modded full levels in?
or just changes to game mechanics
and turning the Radiance Red and making it play Soviet music
I'd argue boss fights and ranged attacks all fit under new mechanics
for soul blood ?
Boss Fights are baaaaasically just new enemy types
I'm talking who new levels
has anyone every done that
like created new rooms
there's cherry madness
Cherry madness?
some guy said he would make like 8 new levels
what about a colony kingdom for hallownest
said he coded the mod in c++
amazing
oh how unfortunate
he also said he would put coal in gradow's eye sockets
and asked where gradow lived
if HK wasn't 2.5D I'd totally make new levels
but I'm not willing to learn that
whats wrong with 2.5D?
effort
a D is a D, you can't say it's only half
I mean is it not just assets with different Z values?
to create the parallax?
I don't know what you have to go trhough to create new levels granted
yeah but I don't really wanna find those values and get the camera to work properly
checking z values sucks
yep
I'm just imagining it within the context of how they put it together in unity
if we had access to unity scenes it'd be different
is it released?
yeah
everything
there's even a mod which loads the changed scenes
oh has anyone actually touched it
HK's asset instantiation isn't my favorite so I wouldn't wanna touch that stuff myself
especially with 300 unlabeled asset bundles that change between patches
HKWE allows editing of built levels by importing the sprites into the editor and diffing the changes made into a diff file then intercepting the scene load w...
holy fuck
oh my...
HOLY FUCK
ok hold up
can it load and save level files without anything breaking?
if so get ready for some Lightbringer changes
I'll give it a shot maybe over spring break
hey 753 what if you made a level editor for iconoclasts
Hey DL what if you bought me Iconoclasts
ok me sleep now, gotta wake up for crypto in 5 hours
I swear to fuck though if those gameobject names are the actual names of the files
holy crap they need to make a better naming convention
this tbh
pretty sure its just Z values
there used to be bugs where two objects had the same Z value and it will go crazy on the screen
reeeeeee I thought nes updated the thing
what if they made a lifeblod mode you could only have life blood masks and thats it
lifeblood charms would be removed
except lbc
that would replace unbrekable heart charm thingy
too much effort for a simple "no healing" challenge
;1
mod for random room generator
logic has been recently completely figured out by homothety
yeah, mad props to homothety
it will happen eventually
Mick just told me this the other day
lol yeah, Mick had this project for monthsnow
and homothety just did everything in about a week
my guess would be that it will probably happen after the rando bingo tournament (i mean that runners will pressurize modders into doing it
)
how do i edit assembyly csharp after opening it with dnspy
i think there should be an option somewhere that allows you to edit the dll
what
I was just asking sean about that the other day
but it didnt work
edit as in, not just opening it right
i right clicked the code and saw c# edit section , i pressed and a tab opened wich allowed me to edit , i edited the code , i searched for a save button but there wasnt any , so i closed the tab and nothing happened to the code
right and then edit method/class right?
yes
then, youre clicking the "compile" button at the bottom right?
yes
hmm, i have nothing then
i have no idea, i dont use it other than to steal borrow source code
i see thanks
Oh yeah I never responded to the thing
@solemn rivet It's probably easier to start out with considering item rando
Since the mods will have to communicate during randomization
item rando tries to put item at location, room rando says if that's reachable or not, if no, try again
assuming the room rando runs first
i suppose you could build it the other way too where items are randomized first
then room rando checks the randomization to make sure everything can be reached
I think the former would be more interesting
I was thinking do them at the same time
that'd probably be best
Place rooms until a progression blocker is hit, then place an item to overcome it
I'm not sure what you mean
leaving a room sends you back to the room you came from is coupled
leaving a room you just entered sends to completely new room
de-coupled
That sounds like hell
they send you to the same places every time
but it's not back to the room you just came from
like coupled
think beta-quest for OoT
that'd be de-coupled
Beta quest means nothing to me but I get the idea
Sounds much harder to map in your head
a lot of times in beta quest, they'll hold back and keep leaving right away if they don't want to be in that area
and it'll send them to a new area
would allow a lot more "randomness"
and fewer item restrictions
beta quest doesn't have any logic tho
but i guess random decoupled loads isn't that different to code from coupled loads
you'd just remove logic probably
set any load to any other load
could be an interesting experiment
room rando is going to fuck with your brain regardless
so either mode is going to be stupid hard
Decoupled transitions sounds boring af in this game though
Especially with load normalizer
i was imagining the randomization as having a starting room and a pool of rooms where you have at least one accessible transition, and you just make sure you have an accessible path from your starting room
IMO the interesting part is going through the rooms ÂŻ_(ă)_/ÂŻ
and once you reach a progression block, you put a progression item
well with de-coupled, you'd end up with load loops
you will anyways likely
it's not like going back through will lead to a new location always
and there will be lots of dead ends
the difference between decoupled and coupled would be that you can put a room where you come from, so not really different
oh but then the randomization after placing every progress items could make loops i guess
unless you make sure they are connected to the starting room i guess
de-coupled would make finding things much harder too
imagine you find the wings drop room
but don't have claw
so you have to leave
coupled, you just go back down the path you came from
You can go back down the path you came regardless, as long as you keep notes
But with the scale of HK compared to, say, OOT, I don't think keeping notes on every side of every transition would be fun
de-coupled, you have to find that loop again from some other load
it's more fun to play w/o notes
that's what the people do that I watch
so de-coupled would be a much more difficult endeavor
at any rate, we can debate this til we're blue in the face. if de-coupled is just randomizing everything with no logic, we can just try it and see if it sucks or not
we're already blue in the name

There is no way that logicless rando will be possible
Unless you start with claw or something stupid
no harm in having another mode to try out if there's no effort to make it
so maybe you do de-coupled glitched
ÂŻ_(ă)_/ÂŻ
on 1.0.2.8 
QoL is a thing
anyway, the way i see it, logical decoupled shouldn't be that different from logical coupled
but i can definitely be wrong
if its all decoupled you could just walk back and forth between one transition
until you end up where you want to be
unless you mean room a and room b can connect to the same exit in room c
a -> b then b -> a in coupled
but b doesn't go back to a in de-coupled
the transitions are always leading to the same spot every time
but b backwards would go to a fixed place?
yes
just not room a
it wouldn't be like a chaos mode, where it's always randomized every time you transition
this some 4d shit
where you gotta come into room b from room c, then go into room a, then back into room b and it sends you to room d
I understand the mechanics
I guess if every room could go to every room it'd get kinda cancer though
hollow knight is 64 bit game?
Only on Linux
so on windows is 32-bit. ok
why dnSpy.exe don't want to open?
Idk you tell me
ask it politely
That's the most vague error description ever
No one can help if you don't give details

oh youre dig bumb
Doesn't file manager literally complain when you try to run something without extracting it
KnightmereAttempts !> 0

the fuck is a !>
is not greater than 0
^
smh not making a "like my will to live" joke
Just like my will to live it's less than or equal to 0
okay i'm seeking primal aspid code and stuff. Or it isn't here?
There's an FSM viewer in pins
Yes
If you want to have a good time check out final boss core - hollow knight boss
Youâre welcome
I don't get decoupled
I guess the idea is to get as much randomization as possible?
I'm not a fan for the reason brought up earlier: it doesn't map well at all, so exploration suffers, and you generally can't route back to places you've been.
Not to say that it couldn't be fun in its own right though
decoupled would probably be fun solo once or twice
but coupled is probably way better for races
I would be down to race either, for sure, but I feel like decoupling transitions would add a lot of time to the seed length đŤ
mainly because decoupled has the problem that'll you'll have to go back through every transition to check where that takes you, but you can't then go back to check every other transition
I mean, is decoupled like enemy rando chaos mode, with each transition randomized?
and you might only be one room away, but get sent to like some massive unrelated loop
its fixed
but going back through the transition you went through
won't send you back to the room you came from
decoupled simply treats each side of a transition as a different object in the randomization
Yeah, it's not good for races
and you get sent into some massive loop with only one exit to where you need to be
Oh yeah, the logic has to prevent loops as well, even for coupled
Like, if scene A has one entrance which you can drop into but need claw to exit, and two other exits that send you to B, another scene with only two transitions which send you to A
That'd be a loop you can get into, but not out of
That seems like it could be hard to force. I suppose you have the stag stations to place at the bottom of a chain like that maybe
Could also give an option to warp back to King's Pass, that way you only have to check accessibility in one direction
Hmm
But that kinda breaks the flow of item rando
It's simple, really: item rando logic has to be strong enough to prevent dead ends
Which is easier said than done
A lot of the pickups are softlocks anyways though if they aren't claw
That's actually true in vanilla too: Claw, CH, and Tear would be softlocks if they didn't give progression lol
For example, I was thinking of the White Lady's fragment. That's a room you can check with no items at all, but it's impossible to leave unless you get claw. I'm not sure there's any way to handle that kind of scenario (unless you hardcoded it to warp out afterwards?)
I assume you noted that in your mapping?
The mapping only notes requirements to travel between distinct transitions
If so, all that needs to be done is put in logic that you can't access a room if you don't have the required items to exit
So, the only way to tell if you can go back up A is for there to be another transition B and both paths A->B and B->A to be possible
Also, single entrance rooms don't have room logic for that reason, so some (for example, the room below Dung Defender) are inescapable without certain item requirements
Or that
This problem exists everywhere tho right. Wings room. If you go into it, you cant leave, except through a save quit
But is that a problem
The other problem is that even if logic forced paths are reversible, that doesn't guarantee that every path from start is reversible unless you compute every single one
You always have that option to leave
Maybe all the benches you've sat on could be added to a menu
So you can quit to any of them
Ooh that would be cool
Sort of like alttp has with sanctuary, home, and mountain
or make it so you can only quit to the sanctum bench
I was just going to say I was imagining this scenario where every bench gets mapped to be within 10 rooms of start, because it's too taxing to verify accessibility 
Being able to bench warp though would help
Definitely. And it would free up a lot of concerns in traveling, and make up for the fact that the 12 stags aren't guaranteed at all to be good
Yup
Sanctum bench would actually be god tier in this mode ptkyr, with access to 5 transitions
Same for Salubra
sanctum bench was always god tier
false, and disgusting
You mean the homothety bench
Sorry you can't be a homothety bench if you're not in Deepnest. that's really just the way it is
Ok, since it's my bench, no one is allowed to sit on it during item rando. Thanks for coming to my TED talk
đ¤
Or maybe adding an item that works like a homeward bone would be nice
rotten eggs
input konami code in 15frames to teleport home
Could you make "return to bench" a pause menu option?
If that's what we're talking about, that is
Consumables don't seem great for a anti-softlock/anti-frustration feature. The 20 rancid eggs are in pretty bad locations anyways, iirc. Just my two cents
Maybe the randomizer could force a bench in a side room every so many rooms in the logic chain? That way no softlock is ever too far from a respawn point.
Hmmm, still doesn't account for non-logic paths though
what do you mean non-logic paths
like, aren't part of the whole?
isolated loops?
or are you saying long stretches of rooms that have no items in them
So, the randomization process is going to create a series of linear paths through the seed which together can access every progression item/key/lever/wall/gate. If it works like other randomizers, I believe that afterwards it will simply append the remaining rooms to the existing structure without consulting logic, since logic is no longer necessary.
That means that you could end up with a long chain of traversable rooms near start that leads nowhere. Not a big deal, I imagine, since that's really part of what you sign up for with a randomizer anyways.
I was just pointing out that if such a chain had no benches and ended in a lot of softlocks, it might get annoying to explore. I don't think we'll be able to know how frequent or how big a deal that will be before we have a working model though
monkaHmm
where is the link for mod downloads
return to bench in pause menu sounds like a nice QoL feature
Swapping FieldInfos to cached delegates sounds like a nice API feature
don't maggot me
rewriting hollow knights entire code in a less messy way sounds nice


Ok but seriously cached delegates are so much faster
Over a million calls it's a difference of 3 seconds vs .025 seconds
I still need to compare it to the speed of runtime IL generation
But IL is supposed to be faster I think
averages from a benchmark I found
The delegates are compiled expression trees
IL Emit would be better
it be the very fast
does this mean reflection is dead
đŚ
No this is just reflection via LINQ Expression trees
and IL emission
It's still reflection
i mean as long as the declaration isnt annoying its already better
:echprime:
hnhhhhhhhhh
e
m
i
t (System.Reflection)
Îť
Îť

nO
I get to stay home because I projectile vomited after taking 7 steps away from my desk
why did i click that link
.
this hsould be in the musuem of digital arts ngl
Note that I say desk and not bed because I didnât sleep
Same

First is FieldInfo, Second is LINQ Expression Trees, Third one is DynamicMethod w/ IL Emission
I reduced it to .004
Linq can do private fields as well but idk if IL can also do it
Are you... Ok? Why do you need so many ms?
Do you owe money to the wrong people and have to pay them with hyper time efficient code?
Hey guys. I used that fix : https://steamcommunity.com/sharedfiles/filedetails/?id=1566566333
to play on my Z35P, 3440x1440. Works perfectly.
Except ONE THING, the game is lock at 60 FPS, i can't play at 120 FPS. Wich is a real problem with my 120Hz screen :/.
I tried everything in my power, but i don't know what's wrong :/. And the game worked at 120 FPS, TWICE, NO IDEA HOW. --"
Efficient code is good
Une table 
even though this is not the right channel to ask (#hk-help might be better suited), what causes the game to be at 60fps is normally Vsync. Latest patches of the game have other fps caps but i don't really know how they work, if those don't work, just deactivate Vsync and cap the framerate with another software (RivaTuner for instance)
someone explain how this works please
Why are you putting quotes from a random dude in #hk-discussion here?
nobody takes #archived-modding-development seriously đ
^
im questioning the logistics of tanking being involved gameplay
mola
because discussion is no help
i have changed my identity
indeed
moved to south america
changed my credit card numbers
thanks!
seriously tho, get the hell away from here
but, yeah
tanking is not involved, whatever involved is
keul keul
This is the worst nickname trend
Yes
mutual servers: Hollow Knight
looks up user messages
NO MESSAGES ON THIS SERVER
Hei
Hei
Hei
éť
black
madelyn binoche
éťäşş
racist
thats chinese and everyone knows only japan is racist
éťäşş this would have been racist
Isn't éťéŹź the racist term
anyone happen to have the "Listen" graphic that appears above NPC names?
its in the sprite sheets
I downloaded aaaaall the assets and I can't for the life of me find it
its not named "listen" or "talk" or "NPC" or any variation đ¤
do you have a download source thats more organized?
bcause mine is just.... all of them
in 1 file
i just use assetbundle explorer
mind just tossing me the png for the sake of simplicity >_>
i deleted everything i have to do with hollow knight like 6 months ago
well thats depressing
its not that hard to find though
if you find the rest of the ui stuff for shops and such
its right there
lel
how the hell did celeste take so much oh your time
I tased it
maybe he's really bad at it
90% of that is the tas
give him a break
when is 114% tas i think it'd be a really cool, refreshing and new idea
never
cause the pain of doing ch6 without fastforward forever killed my will to tas celeste
https://www.youtube.com/watch?v=sucgPaAUiR0 this is newer
hey i was watching that
unlucky
ah
neither does pausing
type something faster like 753 instead
20 hr pause in the middle of a TAS, when
all the pausing related speedups got removed
it used to be faster to restart rooms over doing the transition
so you'd pause on the first frame of every up transition and restart, doing a 2 second restart animation
to save like 5 frames ingame
unbelievable
nep nep nep nep
BaBa is You came out today
nep nep nep nep
When is bee simulator coming out
same universe at least https://youtu.be/vKxk_dPskpU
Twitter: @HeartMachineZ Site: solarash.com Solar Ash Kingdom is the second game from Heart Machine, the creators of the award winning 2016 game Hyper Light D...
real shit
ebic
ive never used epic games store but eternal steam monopoly would be worse imo. itchio is better than either tho
obligatory reminded me when spiral knights wasnt dead pensive
i need your guys help which one do i go
You break the geneva convention if you don't pick Turtle
Hey im not sure how introduce this but we're looking for anyone who'd be interested in coding a game with us. Its a Hollow Knight fan game thats currently underway and we're searching for a second coder.
"we"?
I and a group of other individuals from this server channel.
I was sent here to see if anyone would be interested since this would be the place with the most experience.
I'd toss out more of a pitch than just "we're making a game, who's in?" Tbh
Fair enough.
Not very good at this.
Gonna let someone who knows whats up explain it better.
We're making a Hollow Knight fangame using the Unity engine, coded in C#. I'm the other programmer. So far I've got a working character controller and combat system along with respawn, scene transitions, conversation system etc etc. The base game is effectively already there. We already have a composer and 2 artists that can produce shit like this.
Just looking for a second dude to lighten the load and bounce stuff off of.
Game looks like this atm
Looks similar enough that you could steal hk components for it
Of course they'd break
But y'know
You could
It's still an option if you get lazy
There's gonna be ip issues with this anyway
It's dangerously close to the fair use line
if you're not directly ripping assets or code though, should be okay
Depends on TCs stance on fangames I guess.
Cool
nothing really to worry about then, imo
placeholder too i assume
Wait is that a charm notch?
if you think a single bench as a placeholder is bad
yeah
I don't get the big deal
dude for testing I was running around scenes like these
He obviously just got a bit lazy
And intends to change it later
so I just took the closest geo looking thing
Inferior geo sprite
sir I believe you uh, just passed me illegal goods
Mola why are you Jessica
Calm down man it's 1 geo
^ illegal asset
Mola why are you Jessica
For some actual advice, over an hour after you asked for help
Two things are gonna get people to work with you:
- money
- they know you already
Expecting actual help in #archived-modding-development 
more like.... "expecting free work on a huge scale project in #archived-modding-development "
They already have two artists on board, so I'm sure one of them is capable of drawing a symbol for money
They have results already
So, modding idea
unless there's a written agreement for profit sharing or something
Profit sharing is like 1% better than free labor
Remove share modding ideas from channel topic so people stop getting memed despite technically doing nothing wrong
People don't look at topics lol
are those ranged attacks I see
I'm going to have to sue you
Only Lightbringer can have those


counter offer with recognition
But the thing is
"you get your name in the special thanks portion of the credits"
@buoyant obsidian Does lightbringer have copyright over ranged attacks in a HK setting?
woo Geo
Yes this is how it works now
Hey guys i have idea for mod! You can make play able bosses mod but here player cant use knight's scills only scills of boss
Hey guys i have idea for mod! You can make play able bosses mod but here player cant use knight's scills only scills of boss

Holy shit the color white?
fuck man we're going to need to work that out
don't wanna get sued
753 has monopoly on HEX #FFFFFF
really it just seems like y'all are just making a game at this point
if everything will be original
see this sqaure? he owns this sqaure
But with what just the code copied over?
actually don't tell anyone but
See: Salt & Sanctuary
I'm not copying the code over.
HK code is... too messy to copy over I've looked through it.
Plus I don't want to do that.
What?
Unity is a piece of garbage
lmao
It's fine.
take that back
Incorrect
Unity is great, I love being able to mod any game released in Unity
You can mod any game released in MonoGame too
would you prefer they use adobe flash?
MonoGame?
abode 
Would you prefer Scartch
Love me some abode
i'd love some scotch
Stencyl is clearly the best guys
Wrong low tier trash
clearly it should be html
I can understand why people use Unity
It's very beginner friendly
With that said I would never use it by choice
Beginner friendly tends to be a synonym for restrictive
Meh it does the job. It's picked itself up over the past few years imo.
There's only so much they can do to fix it
The core is fucked
They can't fix that without breaking everything people are used to
Well for this project it does what I need it to do. HK it's a 2D platfomer. Unity will suffice.
Also ya we are effectively just making a game. It functions like HK but the character controls a bit differently.
More floaty knockback.
More floaty in general.
We're trying to focus on aerial combat since it sounds like it'd be fun.
The double jump looks actually responsive
so silksong
Which is good
Prioritizing aesthetic over gameplay is the biggest problem with hk
Not like it's some.... revolutionary thing
if jumping and velocity.y is greater than zero when you let go of the button
velocity y = 0
woooooo
magical
I actually like that better than how most games do jumps
it feels good
Works out nicely because it's trivial to make
if pogoing is the 2nd greatest move what is the first
jumping
gunboosting
dying before being born
Walking forward
just make the double jump not take you down before taking you up
it doesnt
then it will be automatically better than hk
it's a weaker normal jump
Well this is certaintly a conversation.
Well this is certaintly a conversation.
Well this is a conversation certainly.
Well this is certaintly a conversation.
Well okay then.
â¤
Hey guys i have idea for mod! You can make play able bosses mod but here player cant use knight's scills only scills of boss
Well iconoclasts is certaintly better than hk.
Well iconoclasts is certaintly better than hk.
If you say something in either modding or speedrunning there is a 50% chance it will be repeated
Well this is certaintly a modding idea.
Why does modding feel like meme 2.0
I suppose i'll head off now.
Because it literally is
No that title goes to #off-topic
i guess you are doing a 180
That's only because there's a 50% chance it's a dumb message
haha
Well getting over it with bennett foddy is certaintly better than hk.
This is more like the third iteration
Admins never come here so this place is basically an anarchy
free to be toxic 



