#archived-modding-development

1 messages · Page 377 of 1

young walrus
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The whole thing that comes from the drive, just overwrite the "hollow_knight_data" folder with it

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And it'll drop everything in the place it needs to be

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Then do the same with modcommon

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And the API

queen prawn
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ok

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thanks

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whats the drive

fair rampart
queen prawn
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ah

dusky lion
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it is time to ping 753 and demand that they play subnautica nitrox with me

queen prawn
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@young walrus the data folder i replace with the debug folder?

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so

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replace "data" with "hollow_knight_data"

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that didnt work

solemn rivet
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@queen prawn see the video in modding-help pins

young walrus
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Has to do it manually for 1221

queen prawn
#

i got the api thing

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im confused what to do with it

young walrus
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See how it's called hollow Knight data

queen prawn
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yeah

young walrus
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See how what you downloaded has something named identical

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I wonder why

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🤔

dusky lion
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i bet it was named the same thing on accident

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thats okay accidents happen

young walrus
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Probably

solemn rivet
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but isn't veru's video good for manual installs?

queen prawn
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the right folder is the api thing

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left is hkdata

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bottom left is the game

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i cant find a folder called hollow Knight data

young walrus
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Resources and resources

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Hmm

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I wonder if those should be combined

queen prawn
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i cant find a folder called hollow Knight data

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the data folder?

young walrus
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Anyone else want to try

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I can't anymore

copper nacelle
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replace your assembly

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in resources data managed

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macos path is garbage

queen prawn
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found it

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its cause there is 400 files called level

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so i got to assembly stuff

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replace it with who

young walrus
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Dave matthews

copper nacelle
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it's almost

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like

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there's

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a file

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with the same name

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which is also in a managed folder

young walrus
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Too complicated

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Explain it to them like they're 3

queen prawn
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^

copper nacelle
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no

queen prawn
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ok

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i found a managed folder

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under resources

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resources > data > managed > ?

buoyant obsidian
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I'm like 14 hours into Subnautica give me time to beat it firsts

queen prawn
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753 i dont want to ruin your life too

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dont try to help me

dusky lion
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I'm like 172 hours into Subnautica give me time to beat it firsts

queen prawn
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so what folder

buoyant obsidian
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wait how long is Subnautica

hazy sentinel
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2000 hours

buoyant obsidian
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I bet the game would decay by then

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with all the garbage I leave on the ground that gets saved

hazy sentinel
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hoarding bladderfish is a necessary gameplay strategy

leaden hedge
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just rush the ship

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u either die of radiation or u die

buoyant obsidian
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I am beyond bladderfish

leaden hedge
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he has ascended

buoyant obsidian
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I have an entire facility for water filtration

leaden hedge
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beyond the bladderfish

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to the filtration plane

dusky lion
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one playthrough of subnautica isnt 172 hours but ive done multiple playthroughs of it

queen prawn
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@young walrus i replaced the resources folder from the api with the regular resources folder, but now i get an error if i try to open the app

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ok i figured it out

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my degenerate ass thought it said replace not combine

young walrus
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You tag me one more time and I block you

ornate rivet
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very tempting

queen prawn
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sorry

hazy sentinel
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so you're saying you haven't done it yet monkaHmm

ornate rivet
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It's ok @queen prawn I am sure @young walrus forgives you. @unborn goblet will support you through this sad moment.

queen prawn
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oops

frosty pier
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What would you guys say are the best gamemode changing mods. For balanced or unbalanced play?

weak lodge
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Play lightbringer

young walrus
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RNG mod

solemn basin
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Enemy randomizer is the best mod. Just don't expect things to work right.

frosty pier
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Cool as it is I'm trying out redwing with blackmoth

kindred sedge
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how come no one has made a hornet 3 boss fight mod?

frosty pier
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Seems sorta wonky having started a new game with it, but might be fun

young walrus
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cuz you haven't done it yet

kindred sedge
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i cant code, i just saw all the different boss remix mods and wondered if hornet was hard to add stuff too or something

solemn rivet
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hornet 3

copper nacelle
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Daughter of hallownest exists

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@kindred sedge they have

dusty cliff
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Alright, modding question. I am trying to get a grasp on how the modding API works, but the docs seem a bit sparse, so I am just cracking apart existing mods in dnSpy and trying to see how they work. I picked a simple goal to practice with: save mylajoy

private void Start(){
    SceneManager.activeSceneChanged += new UnityAction<Scene, Scene>(this.cureMyla);
}
private void cureMyla(Scene from, Scene to){
    if (to.name == "Crossroads_45"){
        GameObject zombieMyla = GameObject.Find("Zombie Myla");
        if (zombieMyla != null){
            Object.Instantiate<GameObject>("Myla", zombieMyla.transform.position, zombieMyla.transform.rotation);
            Object.DestroyImmediate(zombieMyla);
        }
    }
}

How terrible is this code? I have never used Unity before.

dawn oxide
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myla 😭

copper nacelle
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Why not just new GameObject

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I'd invert both ifs

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DestroyImmediate is bad

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Just use Destroy

dusty cliff
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DestroyImmediate is what the enemy panel of the debug mod uses, and was the only place I could think of that I knew would have code to destroy an enemy.

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Am I instantiating correctly?

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And why would you invert the ifs?

copper nacelle
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Decreases nesting

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Instantiate is generally used for cloning

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I don't think there's any good reason to use it for GameObject creation over new GameObject

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And Unity's docs outright say that DestroyImmediate should only be used in the editor I think

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That might've been something on the unity forums if I'm misremembering but that's the general consensus regardless

dusty cliff
#
private void Start(){
    SceneManager.activeSceneChanged += new UnityAction<Scene, Scene>(this.cureMyla);
}
private void cureMyla(Scene from, Scene to){
    if (to.name != "Crossroads_45"){
        return;
    }
    GameObject zombieMyla = GameObject.Find("Zombie Myla");
    if (zombieMyla == null){
        return;
    }
    Object.Instantiate<GameObject>("Myla", zombieMyla.transform.position, zombieMyla.transform.rotation);
    Object.Destroy(zombieMyla);
}
#

Okay, instantiation is for cloning. What SHOULD I use?

copper nacelle
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new GameObject("e")

solemn rivet
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e

copper nacelle
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e

solemn rivet
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can you clone a go with name name by doing new GameObject("name");?

dusty cliff
#

Okay, GameObject curedMyla = new GameObject("Myla");
Can I just go curedMyla.transform.position = zombieMyla.transform.position to put her on the screen?

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Literally first time using unity, remember.

copper nacelle
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yeah but there's also a gameobject constructor which takes a vector and a quaternion

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And Myla isn't rotated every so I'd just use Quaternion.Identity

floral furnace
#

gradow wouldnt that just make a new go under tha name of "name" rather than clone something

dusty cliff
#

Do the parameters go in the order you listed, like
GameObject curedMyla = new GameObject("Myla", zombieMyla.transform.position, Quaternion.Identity);

solemn rivet
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that's what I'm asking ttacco

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k

copper nacelle
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Probably

floral furnace
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well the answer is no then 😔

solemn rivet
copper nacelle
iron crown
rain cedar
jovial vault
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it be like that sometimes

rigid crag
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Lmao

fierce prism
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wow, Silksong is looking great so far

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outskirts of this kingdom look really nice

rain cedar
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thanks

solemn rivet
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I see nothing wrong

floral furnace
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yes

lament garden
hollow pier
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go sleep how will you game sean

unborn goblet
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@queen prawn and @ornate rivet what?

solemn rivet
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I mean, a castle flipper mod would be awesome

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how feasible would that be, sean?

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flipping the scenes and inverting gravity?

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I assume pretty difficult, because platforms and ceilings probably aren't coded with good hitboxes to allow the player to stand on them

solar jacinth
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is this game really coded that bad ?

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you guys are always telling that

mossy pike
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in a team composed of 3 members, two of them had very basic knowledge in programming

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they were doing the game on Stencyl, which does not require that much knowledge in programming

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when they wanted to do better, they hired David Kazi

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but he mainly did Web design and Project Management before

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so he was definitely better at coding than them, but probably still not that good with Unity

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so the game has really blatant erros in terms of optimisation, and especially finite state machines, which they used a lot

solemn rivet
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erros

mossy pike
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eros, the infamous god of love

solar jacinth
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i see very good explanation

kindred sedge
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@copper nacelle they have what? made a hornet boss mod? whats it called?

floral furnace
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Daughter of Hallownest

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its a modification of Hornet 2, same thing as how Pale Prince upgrades Pure Vessel etc

kindred sedge
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ah

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nice

compact sedge
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oh god the context for this is even more funny

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good luck spending months rebalancing the charms. Talk about an impossible project that will just never happen.

copper nacelle
buoyant obsidian
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he was right about getting no money for it though hollowsad

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in other news, I have discovered that coffee is the most efficient beverage in Subnautica and I have infinity of it

hollow hearth
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thats interesting

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because it means that the mc in subnautica has build up tolerance for caffeine

vapid cape
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Subnautica rules. I love it very much. Mainly because the ocean terrifies and fascinates me in equal measure.

fierce prism
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and I still have yet to play Subnautica zote

cedar crypt
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Somone should make a mod for HK where the map is reversed by 90 degrees (though it might need the claw from the start to work). Someone did it with super metroid and it worked great.

leaden hedge
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u do it

lament garden
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i have subnautica below zero

charred parrot
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Anyone know the font used for the text in HK?

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That or have the file >_>

hollow pier
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trajan pro or something

weak lodge
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Trojan

dusky lion
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Coffee takes time to make it

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And for a small bonus to water

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You’re better off making bleach with salt deposit and coral shell plated to make bleach to make 2 purified water

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80 points of water per one salt and coral shell plate

lusty lantern
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He has infinity coffee though.

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So what was that about needing time to make it?

dusky lion
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Yes but coffee takes like a minute to be made for only +3 water

charred parrot
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Trajan lowercase doesnt seem to match whats in the game >_>

hazy sentinel
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Trajan Pro is used for titles
Perpetua is used for body copy

copper nacelle
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MySonCursor

mortal trout
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56 i finished oathbringer

copper nacelle
mortal trout
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i think i prefer words of radiance tbh, both were amazing though

copper nacelle
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I like parts of oathbringer more than wor but I also dislike some parts way more

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Shadesmar dragged on too long at times

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imo

cunning lagoon
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yea

hazy sentinel
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sucks to your shadesmar

mortal trout
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some parts felt rushed and some parts felt dragged on imo

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also it feels like important stuff werent touched upon

copper nacelle
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ye

dusky lion
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Why did steelheart 3rd book have the most disorienting ending imaginable

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Let||’s introduce the most powerful epic who is the source of it all and then kill them off in the most confusing and unexplained way||

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Spoiler tags for your convenience

mortal trout
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sounds good

leaden lintel
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Hey there

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I have a question

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In glass soul mode

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How much dmg up give you the Hp upgrades?

copper nacelle
#

what

leaden lintel
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And does lifeblood count?

copper nacelle
#

playerData.nailDamage += playerData.health + playerData.healthBlue - 4;

leaden lintel
#

. . .

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In spanish?
Or at least english

copper nacelle
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nail + 1/mask + 1/lifeblood mask - 4

leaden lintel
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So lifeblood is plus 4 and mask is plus 1

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Ok

copper nacelle
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no

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each one is plus 1

hazy sentinel
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monkaHmm

copper nacelle
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so given 5 masks

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5

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  • 4
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= 1

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or 6 masks and 2 lifeblood

hazy sentinel
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well it's a reciprocal function so at infinite masks and lifeblood masks you get -4 damage hollowface

copper nacelle
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6 + 2 = 8

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-4

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=4

leaden lintel
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Always -4

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Demn

hazy sentinel
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hmmmmm

copper nacelle
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because you start with 4 masks in lightbringer

cunning lagoon
copper nacelle
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in the normal game you'd get +1 by default

buoyant obsidian
#

for 8 titanium I have a single room that gets me to full hunger and thirst in less than a minute

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and this works at minimal power no matter what resources are at your disposal

dusky lion
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any bulbo tree in indoor growbed

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10 samples from one tree, 8 food and 10 water and 4 in one growbed

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80 food and 100 water per tree and 320 food and 400 water per growbed

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and no power use

buoyant obsidian
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I haven't seen land in like 10 hours

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My last long term base was sitting at 700 depth

pine kite
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i heard there was a mod to help randos by putting pins on all locations of pick ups but i dont see anything under the mod discriptions for this

copper nacelle
pine kite
#

uhhh, this is so far over my head i have no idea what it is haha

rain cedar
#

56 what

copper nacelle
#

idk

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there's nothing else in pins

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with rando

rain cedar
#

Map pins

copper nacelle
#

oh

rain cedar
#

You dip

copper nacelle
#

i thought they meant helping rando

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not helping them with rando

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unfortunate

rain cedar
#

It's ok that you're a bit frazzled

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It's exhausting to be constantly abandoned by ptkyr

copper nacelle
#

😔

solemn rivet
#

What

copper nacelle
#

It's exhausting to be constantly abandoned by ptkyr

solemn rivet
#

Can I join cat gang too?

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Where's ptk btw

rain cedar
#

Not here

solemn rivet
rain cedar
#

You see the issue now

solemn rivet
#

Is he even alive

rain cedar
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Probably not

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He said he would be back an hour ago

solemn rivet
#

Prolly dead then

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Most likely

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There

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Am I part of the gang now?

rain cedar
#

🐱

copper nacelle
#

🐱

solemn rivet
#

🐱

#

Grey or orange

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Which cat should I use

floral furnace
#

green

copper nacelle
#

both

pine kite
#

thanks. ill use this but a streamer mentioned that if you wanna play rando but dont know where all the locations of everything you can buy maps and there is a mod you can add that will put pins on the maps for all collectable items and once you collect it the pin will automatically be removed from the map. does someting like that not exist?

solemn rivet
#

Not that I'm aware of

rain cedar
#

As far as I'm aware that does not exist

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Probably not too hard to make though

pine kite
#

kk thanks for the help everyone

solemn rivet
#

Ok, 2 cats it is then

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🐱 🐈

copper nacelle
#

blessed

solemn rivet
#

Got better pic

copper nacelle
#

?avatar Seanpr

autumn shardBOT
#
Seanpr#9281
Avatar
copper nacelle
#

?avatar Gradow

autumn shardBOT
#
56#1363
Avatar
copper nacelle
#

?avatar

#

?avatar Gradow

autumn shardBOT
#
Gradow#9473
Avatar
rain cedar
#

?dynoav

autumn shardBOT
#
Seanpr#9281
Avatar
copper nacelle
#

hmm

rain cedar
#

Perfect

solemn rivet
#

?avatar Gradow

autumn shardBOT
#
Gradow#9473
Avatar
solemn rivet
#

This is perfection right here

copper nacelle
#

yes

dusky lion
#

?ping

autumn shardBOT
#

Pong! 203ms

dusky lion
#

fric

#

k

mortal trout
#

?ping

autumn shardBOT
#

Pong! 103ms

solemn rivet
#

join us finch

#

?ping

autumn shardBOT
#

Pong! 533ms

solemn rivet
#

oof

dusky lion
#

join you in what

solemn rivet
#

cat gang

dusky lion
#

okaty

copper nacelle
hollow pier
#

?ping

autumn shardBOT
#

Pong! 275ms

solemn rivet
#

a new challenger appears!

hollow pier
#

?ping

autumn shardBOT
#

Pong! 170ms

hollow pier
#

perfect just lower it by 100 again

#

?ping

autumn shardBOT
#

Pong! 142ms

hollow pier
#

FUCK DYNO

floral furnace
#

ptkyr ur still a number what is the implication of this

solemn rivet
#

?ping

autumn shardBOT
#

Pong! 137ms

hollow pier
#

someone needs to find the meaning of the numbers

#

?ping

autumn shardBOT
#

Pong! 147ms

floral furnace
#

i see

solemn rivet
#

they mean nothing, obvsly

dusky lion
#

.

solemn rivet
#

best cat

floral furnace
#

that is not a cat

solemn rivet
#

nice, finch

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ofc it is

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Nia is mai cat waifu

floral furnace
#

well i dont think it is but you convinced me otherwise so i agree now i guess

dusky lion
#

sorry my heart only goes out to mr. new vegas from fallout new vegas and roland from ni no kuni 2

solemn rivet
#

this is fine

dusky lion
#

hideo kojima is an actual god cmm

shy cloak
#

Hello everyone! I appreciate all the help you've given me over the last few weeks. Since then, I've made a mod that will work with the randomizer mod. It places pins on the map wherever a randomized item location is. Not only that, but the pin goes "active" when it's in logic. I made this mod to help myself and others to learn the logic and randomizer a bit better. It's a tool for learning and I don't expect it to be used during races or anything crazy, but if you'd like to check it out and offer your thoughts, criticisms, or bug reports, I'd be very appreciative! Thanks again :)

https://github.com/CapnCrinklepants/HollowKnight.RandoMapMod/releases/tag/v0.3.2

hazy sentinel
#

Hello everyone! I appreciate all the help you've given me over the last few weeks. Since then, I've made a mod that will work with the randomizer mod. It places pins on the map wherever a randomized item location is. Not only that, but the pin goes "active" when it's in logic. I made this mod to help myself and others to learn the logic and randomizer a bit better. It's a tool for learning and I don't expect it to be used during races or anything crazy, but if you'd like to check it out and offer your thoughts, criticisms, or bug reports, I'd be very appreciative! Thanks again :)

https://github.com/CapnCrinklepants/HollowKnight.RandoMapMod/releases/tag/v0.3.2

copper nacelle
#

sick

#

Do you want it on the drive?

shy cloak
#

That'd be awesome 😄

#

Thanks man

solemn rivet
#

so that's what the other guy was asking for earlier

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btw

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does it show all items from the start?

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like, as soon as you get the map you can see where each item is?

shy cloak
#

Yeah exactly

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Well that's neat! popular before release lol

#

@pine kite

copper nacelle
pine kite
#

hey funny how that happens. tyty for that

shy cloak
#

that's so cool! that was so fast!

hazy sentinel
#

@copper nacelle has speedrunner role for a reason 😎

shy cloak
#

lol

hazy sentinel
#

(any te ag)

copper nacelle
#

low ag first

shy cloak
#

so when i update it I'll ask you to reboop it?

copper nacelle
#

that or i can add you to the drive if you dm me your email

shy cloak
#

Oh okay that feels less invasive 😃 one sec

solemn rivet
#

Hey dapper, do you plan on working on other mods? Asking for a friend

shy cloak
#

which friend? is he hot?

#

It's possible

#

I have some... probably stupid ideas for the randomizer itself but i am honestly too new to the whole thing to know if they're good ideas or not 😛

dusky lion
#

veru hide your embeds yoy bich

solemn rivet
#

Idk if he's hot, lemme ask

#

Finch, are you hot?

hazy sentinel
cunning lagoon
#

lmfao

solemn rivet
#

Reee

hollow pier
#

sexy

floral furnace
#

is that you gradow

dusky lion
#

no gradow

solemn rivet
#

Veru do you have a folder for each person or something

dusky lion
#

i am very very ugly

copper nacelle
#

x

dusky lion
#

solemn rivet
#

That's a zoomed up and distorted me, TTacco

floral furnace
#

i see

hazy sentinel
#

actually it's not distorted

cunning lagoon
#

man gradow is so hot

floral furnace
#

this is interesting lore thank you for this gradow

solemn rivet
dusky lion
#

56 admin abuse

#

@ benji mnods helpsser

#

im the only one who can comment on my appearance none of y'all have seen me

#

😡

hazy sentinel
#

the reason it may look distorted is because you took it while lying down

solemn rivet
#

Also, my face is naturally distorted

#

I am a glitch

floral furnace
#

lmao still having a face in 2019 😂

solemn rivet
#

Old school bois unite

dusky lion
#

shut up pp (place prince) head

#

have any of y'all played Metal Gear Solid V: The Phantom Pain

solemn rivet
#

No

dusky lion
#

play i

#

t

solemn rivet
#

Any mgs after 3 is shit

floral furnace
#

no but i have played HK PP, Hollow Knight PilkPong 😤

solemn rivet
#

And no one can convince me otherwise

cunning lagoon
#

may i suggest

#

iconoclasts

dusky lion
#

but you havent played mgs5 so you cant confirm that

#

may is uggest

solemn rivet
#

No

dusky lion
#

Metal Gear Solid: Rising Revengeance

floral furnace
#

icono takeover was done like 5 months ago

dusky lion
#

It is hard to type with a cat on my lap

solemn rivet
#

I don't want to attach balloons to sheep, ty

#

Also um not sure rising is technically an mgs

dusky lion
#

well

#

its in the franchise

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and platinum games (god) developed it

solemn rivet
#

But so are the original metal gear games

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And they be poop

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But yeah, rising is ok_grimm

dusky lion
#

half life: opposing force and half life: blue shift werent made by valve but they are still in the franchise

solemn rivet
#

Love me some Raiden buttcheeks

dusky lion
#

^

#

Love me some Ishmael asscrack

solemn rivet
#

But rising is literally called Metal Gear Rising instead of Metal Gear Solid

dusky lion
#

u

solemn rivet
#

Sorry, not playing mgs5

#

And I still try to forget I ever played mgs4 and peace walker

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Why kojima, why

dusky lion
#

echprime

floral furnace
#

tf

#

PW was good

solemn rivet
#

No u

floral furnace
#

Yes me, because im right

solemn rivet
#

Control was shit

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And they made a mess of the (already pretty messy) story

floral furnace
#

1st of all its a psp game so understandble
2nd of all im pretty sure thats mgs entirely to begin with

#

tbh imo tbh ngl

solemn rivet
#

But up till 3 it was still ok

#

Not too much crazy or anything

#

Maybe I'm just old

#

Kids these days

floral furnace
#

i mean at least it didnt go as extreme as 5 i guess

solemn rivet
#

5 is literally a complete different franchise

floral furnace
#

what is this name i swear

solemn rivet
#

Balloon+sheep

#

Fuck mobile

floral furnace
#

i heard 5's story was an incoherent mess at most of the time

solemn rivet
#

It is

#

And even when it makes sense, it doesn't

#

And gameplay is very different too

#

Btw, 1:31am

#

Gotta sleep

floral furnace
#

yeah you better run

#

uhh i mean

#

good night

solemn rivet
#

👀

rain cedar
shy cloak
#

Yeah that one was kinda dirty and weird. You mentioned that eariler today too when someone asked about API stuff I noticed, but I'm not that familiar with reflection stuff.

#

I did make a change to the Logic parser though; it accepts a predicate callback instead of an array

#

Though I suppose I could just transform my data to an array and send it through

#

The other issue I was having was getting the list of actions back so I could detect object name changes. You remove them after going through them when the game is loaded.

rain cedar
#

That's saved forever

shy cloak
dusky lion
#

hmm today i will Half-Life 2: Episode One [Music] - Guard Down

rain cedar
shy cloak
#

lol

rain cedar
#

I'm not sure exactly what you're complaining about but yes the randomizer save is very hacky

shy cloak
#

Yeah that's the list I could have used, but the classes i needed are internal

rain cedar
#

I guess there's not really any harm in making it all public classes if you want

shy cloak
#

😮 that'd be neat

#

I know my code isn't exactly clean but that would go a long way to making it cleaner 😛

rain cedar
#

That's ok neither is mine

#

Need to fix that up pretty majorly at some point

shy cloak
#

It's fairly clean considering it's a menu changer... that type of thing is always messy

#

It'd be nice if the LogicParser could be in predicate form too, or I can just convert my stuff to arrays. Maybe I'll PR the predicate version some day 😃

rain cedar
#

There's not really any benefit to that with the setup I have

shy cloak
#

Thanks for being supportive. I didn't want to start demanding changes and stuff

rain cedar
#

Like I would just pass it

item => obtained.Contains(item);
shy cloak
#

And yeah your code by itself it would seem weird

rain cedar
#

Instead of obtained

shy cloak
#

Yeah it's fine. Like I said I can just array-ify my stuff, I think, and it should be basically the same. I'm the one using the parser twice, you only use it the once so...

rain cedar
#

The logic parsing is very fast

#

All the work is frontloaded in converting it to postfix

#

After that it's basically instant

shy cloak
#

Oh right, the bigger issue is that I have a separate set of logic I need parsed, it's the first argument that I would need different

#

i pass the logic as an array directly as opposed to the item's name

rain cedar
#

Why is your logic different?

shy cloak
#

I have some prerequisite definitions for some items, and the pin changes sprites based on that. For example, Sly's key locked items. It would normally show up as in logic as soon as it's possible to go get the key, but I didn't want to confuse newbies so it's a different style to indicate that there's something else you'll need to do before you can go directly to the pin.

#

Sly's key, 10 grubs, 500 or 900 essence, etc

rain cedar
#

I see

shy cloak
#

I was originally just going to hardcode it, but things got crazy and figured the xml defs would be better

rain cedar
#

I want to randomize keys next so that's gonna break that system a bit

#

They're a bit of a pain though because the bool for getting them doesn't stay true

#

It's a separate bool after you use them

#

Also a lot of the current logic is gonna need to be changed to account for them

shy cloak
#

Yeah I noticed that with the sly key actually

#

I went about things in a terrible way at first so I had some whack logic on the prereq before. I had hasSlykey | gaveSlyKey

#

Rando'd keys would be neat

#

Oh yeah sorry for the rambley nature of the issue i submitted earlier too lol

rain cedar
#

You don't need to pogo the miner's pickaxe to get up

#

There's some breakable background stuff that works

#

But it's a bit harder

shy cloak
#

I was trying that over and over- that's possible, huh? You have to like hit it right at the top and be moving full speed left, I kept bonking my head...

rain cedar
#

It should be pretty easy with dash

#

You don't have to be all the way up

#

Just dash against the ledge and if you're close it'll pop you up

shy cloak
#

oh wow didn't know that one. See I knew there had to be something I was missing. But then I figured I'd submit anyway because of the other three locations up there. if you can get the key, you should be able to get to at least the chest and the heart

#

i mean depending on your items I suppose

rain cedar
#

The chest is impossible without claw

#

Crystal heart makes sense though because you have cdash

#

Wings + dash grub gauntlet should probably not be in the easy preset though

shy cloak
#

I enjoyed it but I'm not gonna argue with you on that lol

#

like i said in the post i don't know the history of the logic. It just struck me as odd that stuff was available but out of logic. Like flukenest requiring claws and stuff

rain cedar
#

It's hard to say when that should be available

#

Technically dive is enough and it wouldn't be difficult

#

You would just have to grind for lantern and nail 1 to make it not suck

shy cloak
#

Yeah

#

nerf the lantern price maybe would be an option. But it's not a big deal, if this is a good system, then it's a good system 😃

rain cedar
#

It's not a good system

shy cloak
#

So here's an idea I was thinking about, just as a really farfetched idea, and no proposals for anything specific. What if instead of the skips switches there was a default set of logic, maybe purely "intended" logic. Then there's a folder in the mods dir that contained a bunch of different logic packs "hard.xml" that listed just <item name="Isma's_Tear"><logic>STUFF</logic></item>. Then on the start screen you pick the logic pack you want to load. The pack gets loaded and overwrites the default logic for each item. Maybe you could define macros specific only to that pack too... The advantages of that, in my view, would be the ability to define specific rulesets for specific races/tourneys/learning challenges, keep the logic clean and separate from each set of skills so you don't have huge piles of quite different logic for two or three different skips (Crystal Heart), and allowing people to tinker with logic systems without also making them learn .NET or VS etc... Disadvantages would be having to rebuild all the skip-sets as logic packs and degranularizing the current skips...

#

there are other disadvantages I'm sure

#

It would destandardize the logic too

#

is this a thing we do? do we copypasta text walls here?

#

i'm good at text walls

hollow pier
#

i see you are new

rain cedar
#

Seems like a lot of work for not much benefit

young walrus
#

so.... just more logic pre-sets?

#

for the..... 0 people that would use it

shy cloak
#

I suppose so? Just something I was thinking about. It would absolve sean of ever changing the logic again though. lol

#

I made the map mod to help people learn HK rando, and I can imagine a time when there are accessible tournaments for the game. In any tournament, but especially in one aimed at new people, I feel there would be clear advantages to it. Just throwing it out there 😃

rain cedar
#

I think the same effect could be achieved much easier and more effectively with plando seeds

young walrus
#

accessible tournaments with easy presets are planned for the future

#

and this mod may be allowed during it

#

but that type of tournament would be with no skip logic of any kind

shy cloak
#

Oh cool

young walrus
#

and would likely have multiple brackets for different levels

#

so the newer people wouldn't have to compete with speedrunners for #1

shy cloak
#

That's probably good. 😛 See I'm in the SMRAT tourney for Super Metroid right now. The easy preset on the VARIA randomizer still includes some tricks that wouldn't be immediately obvious to relatively brand new players. So the VARIA people put out a logic pack specifically for the SMRAT tournament, that's what I was thinking of

#

I suppose if it was that important to change the logic, they could prebake a DLL specific for the tournament. That would allow people to practice too, then all that would need to change is the seed during a race

cunning lagoon
young walrus
#

I wouldn't be too worried about it. Right now, the number of people interested in HK rando is nowhere near other randomizers

dusky lion
#

metal gear solid 5 randomizer

copper nacelle
#

you

dusky lion
#

😳

copper nacelle
#

no

#

garbage emote

dusky lion
#

this is true

fair rampart
#
**Mac**

Yes, mods can be installed on a mac.
You can use the installer
To run the installer:

  1. Open the Terminal
  2. Type cd $(dirname
  3. Drag the exe onto the terminal.
  4. Type ) then hit Return/Enter
  5. Type mono --arch=32 (Note the space at the end)
  6. Drag the exe onto the terminal and then hit Return/Enter

If this fails with bash: mono: command not found then

  1. install mono here
  2. Open a new terminal window
  3. Type/paste in export PATH=/usr/local/bin:${PATH} and hit Return/Enter
  4. Repeat steps 2-6 above.
copper nacelle
#

there's also a video pinned in modding-help if you want it

lament garden
#

i have an idea for new mob you know. For void aspid. Abyss version of primal aspid it will be shooting 5 bullets and with better speed

rain cedar
#

thank you very cool

dusky lion
#

thank you very cool

lament garden
#

i am working at it

dusky lion
#

hi working at it

lament garden
#

😐

rain cedar
#

toxic server

dusky lion
lament garden
dusky lion
#

who keeps talking here and then deleting their messages

lament garden
shrewd aurora
#

ЧИКИБРИКИ И В ДАМКИ

#

Союз нерушимый республик свободных

#

сплотила на веки единая Русь

rain cedar
#

It would appear that this is gibberish

dusky lion
#

no

#

thats japanese

rain cedar
#

Either that or google translate sucks

dusky lion
#

idiot

floral furnace
#

probably the latter

rain cedar
#

At the very least it's obvious that this is shitposting

floral furnace
#

i mean 2nd and 3rd explains it i guess, no idea what the hell the first one means

#

@ veru

rain cedar
#

same

shrewd aurora
#

блять

rain cedar
#

blyat to you too my friend

lament garden
#

блять = latch

#

how?

rain cedar
#

what

lament garden
#

yep google translateor

rain cedar
#

That's blyat

#

It means fuck

shrewd aurora
#

you don't know what the блять?

#

блять=fuck

#

СУКА БЛЯТЬ ЕБАТЬ ЕБАНЫЙ В РОТ ПИЗДА

lament garden
#

fuck = Блядь

rain cedar
#

сука блять

lament garden
#

Блядь = Damn

shrewd aurora
#

let them think it's a hidden message.

lament garden
#

Damn = Черт

shrewd aurora
#

ебать вы теоретики конечно

dusky lion
#

vodka

lament garden
#

Черт = Heck

shrewd aurora
#

ВОДКА ПИВО ПОД КОНЕЦ КОРПАРАТИВА

lament garden
#

Heck = щеколда

shrewd aurora
#

сука зот охуенный пойду молиться на него

dusky lion
lament garden
#

щеколда = latch

shrewd aurora
#

Что такое щеколда

#

даже я гражданин советского союза не знаю что это такое

lament garden
#

Soviet Union?

rain cedar
#

da

shrewd aurora
#

да

#

сука

#

могу исполнить гимн советского союза

royal ridge
#

Keep it English fellas

rain cedar
#

This isn't an actual discussion in russian

#

The guy's just shitposting

dusky lion
#

ive come to make an announcement

#

steam is a bitch ass motherfucker who pissed on my switch pro controller

lament garden
#

ok

dusky lion
#

now the bootstrapper has crashed

shrewd aurora
#

Ты че уебан

dusky lion
shrewd aurora
#

Что мне надо написать на русском чтобы вы

dusky lion
shrewd aurora
#

гении нашего времени

#

поняли

#

что я русский

dusky lion
#

thank you boba very cool

rain cedar
dusky lion
#

:GWczoneHotdog:

rain cedar
#

Unfortunate

dusky lion
#

🌭

rain cedar
dusky lion
#

the virgin global emoji server vs the chad steal the emoji and add it to my server

rain cedar
#

Ah it would appear that our friend boba can no longer speak

floral furnace
#

imagine paying for nitro

rain cedar
#

I will miss him

dusky lion
floral furnace
#

rip comrade 😔 7⃣

rain cedar
dusky lion
#

i really stretched out my creative juices with naming that one

#

ttacco why is your nickname just your name but uncapitalized

#

i hate it

#

😠

floral furnace
#

i mean, way better than :gwreallycoolmemenameholyshitxd: i guess

#

why not, better than a shitty reference

solemn rivet
#

@ Papers I summon you

rain cedar
#

hello

solemn rivet
#

Translate the ancient prophecy we've been bestowed

#

I don't trust veru

floral furnace
#

papers can read cyrillic?

solar jacinth
#

ttaco nice pp

fierce prism
solemn rivet
#

It do be like that TTacco

solar jacinth
#

what

#

what part you guys didnt understand

#

pp = profile photo

rain cedar
solar jacinth
rain cedar
#

You sent a different file

#

But it's the same hotdog

#

Incredible

solar jacinth
#

i used my super power called ''Snipping Tool''

solemn rivet
#

Snipping Sean's hotdog I see

rain cedar
#

GWczoneHotdog 💦

#

You guys aren't talking enough

#

I need entertainment to procrastinate on sleeping so I can piss off kuro

floral furnace
#

sleep early

rain cedar
#

It's too late for that

solemn rivet
#

Implying kuro is worth the effort

floral furnace
#

beat the new icono wr or something

rain cedar
#

I have wr though

solemn rivet
#

No icono allowed on my Christian server

floral furnace
#

shit, pretend to be ANOTHER user beating your own wr

rain cedar
#

Shit run that neither of us wants to touch

floral furnace
#

ez

rain cedar
#

No airswim is dead

solemn rivet
#

Ask ptk to touch it then

floral furnace
#

this

solemn rivet
#

He seems up to touching anything tbh

wary drift
#

I have no idea why, but when i'm using pure nail with unbreakable strength, carver hatchers which should have 30 hp aren't getting 1 hit

#

the pure nail has base damage of 21 dmg

solemn rivet
#

Carver hatchers wut

rain cedar
#

I guess they have more than 30 then

wary drift
#

then the wiki is wrong

rain cedar
#

Unexpected

wary drift
#

funny how i find this out checking how quickly i can gain geo grinding in the failed tramway

rain cedar
#

Yes hilarious

solemn rivet
#

Right, those guys

#

Don't let mola know the wiki is wrong

floral furnace
#

@ mola

rain cedar
#

A lot of the data on the wiki could be automatically scraped from the game

#

Faster and more accurate

wary drift
#

okay so if the pure nail deals 21 dmg and fragile / unbreakable strength adds 50% more dmg

#

rounded up

#

then 11 dmg is added

#

making it 32 dmg every hit

#

so the carver hatchers have to have at least 33 hp

solemn rivet
#

Sean, that's true, but I guess the wiki editors wouldn't like being left with nothing to do now, would they?

ornate rivet
#

sigh

floral furnace
#

tbf at least the wiki is full of stuff, unlike other wikis i tend to see with barely anything even if its a semi popular game and bad formatting fextra ehem

ornate rivet
#

Abs Rad is literally just a reused boss that's unfairly hard, made mainly so that the hardcore players have something to grind on

floral furnace
#

oh oh oh

#

im guessing, reddit

ornate rivet
#

yes

floral furnace
#

YES, lucky guess

solar jacinth
#

i just sometimes remember that guy who plays computer games for 10 years and struggles at hornet 1....

hollow hearth
#

edino

jovial vault
#

s(h)aw

solar jacinth
#

garama

fierce prism
#

hegale

vivid crag
#

I did Grimm with 1 damage

#

It took me 41 minutes

floral furnace
#

but why

vivid crag
#

Idk tbh

#

Next week I'll do nkg

fierce prism
#

I'll do it before you even try hollowdab

#

tbh it wouldn't even be hard, just long af

#

1hr of fighting NKG zote

floral furnace
#

i think this is a sign that TC should release Silksong soon /s

fierce prism
#

yeah, I feel like some people are already going crazy

#

but that'd happen anyway

vivid crag
#

@fierce prism I would do it now but i have to study zote

fierce prism
#

studying
wtf mate

#

that is a thing I haven't heard about in a long time

vivid crag
#

Should i study until i explode to get a perfect score and free money

fierce prism
#

idk

#

if you want to

vivid crag
#

Kk

fierce prism
#

tbh if you feel like you can do it then I'd do it

vivid crag
#

Idk

#

Why are we talking about this here

fierce prism
#

idk

ornate rivet
#

wtf is this

#

modding should either be about modding or being toxic and making fun of people

fair rampart
#

anyone know if there are mods to fix buffer controls in hk?

#

pretty sure there isn't a single buffer control that works well

lament garden
#

Buffer control?

fair rampart
#

like when you try to perform an action directly before the end of your current action and it will perform that action after your current one as soon as possible

vivid crag
#

After you play Celeste you can see that little 0.02 seconds delay when you dash

fair rampart
#

it seems really odd, some are buffered and some are just straight up not, and some are buffered super oddly

#

like dashes for example

vivid crag
#

Sometimes when you pogo you won't get that "boost"

fair rampart
#

buffers the direction of your dash for some reason

#

yeah very rarely knockback fucks up

#

for like actually no reason

#

and then there's certain bosses collisions with walls

#

looking at you marmu and galien

#

oh and don't get me started with the hitboxes

#

the game is great in literally every other way but if you've ever tried poh 4 bindings you'll know what I mean

waxen wyvern
#

are there any differences between the public beta build and the non-beta?

copper nacelle
#

the public beta is a version behind and the non-beta is not

oak wharf
#

A tiso boss battle mod

#

that needs to exist

barren walrus
#

guys i need help

copper nacelle
#

Feel free to make a fuck ton of sprites

oak wharf
#

who knows I might be able to manage a single boss

#

it would take a while tho

barren walrus
#

the mod installer doesnt wanna work

copper nacelle
#

I also like saying "x doesn't work" with no details on errors or method

cunning lagoon
#

56's mods don't wanna work

copper nacelle
#

Same

barren walrus
#

sorry but i fixed it

fair rampart
#

@ornate rivet Scenic says you suck
😔

copper nacelle
pine kite
#

if you give up on a seed for rando is there a way to see the spoilers?

solemn rivet
#

Only if you haven't closed and reopened the game since starting that seed

pine kite
#

kk

fickle sonnet
#

Do mods disable achievements? I'd love to just change some textures.

fierce prism
#

they don't

hazy sentinel
#

what is the lore behind getting soul from enemies dying on spikes

mortal trout
#

all spikes are an extension to the knight sherma

buoyant obsidian
#

the soul from the enemies has to go somewhere

#

when I see the spikes use descending dark then maybe I'll let em suck up some of my hard earned soul

wild wraith
#

kurwa twoja jebana mac noga mnie napierdala

solemn rivet
#

Same tbh

dusky lion
#

fuck your fucking mac leg fucking me

fierce prism
#

mordo mnie za to nakurwia lapa w chuj

#

to jest wkurwiajace

lament garden
#

Hey chill chill

#

It's me CJ

fierce prism
#

a weź spierdalaj chuju, taki z ciebie Carl Johnson jaki ze mnie Karol Wojtyła

#

phew, it's time to go back to some civilized language

ornate rivet
#

@fair rampart
dunq

fair rampart
ornate rivet
#

suck for what

thorn comet
copper nacelle
#

i think it was calling grimm => nkg the same as rad => abs rad

ornate rivet
#

well they are the same

copper nacelle
#

yes

ornate rivet
#

I firmly believe that

dusky lion
#

the difference is that nkg is good

hazy sentinel
#

cow poop & slot_machine

ornate rivet
#

the difference is that people like nkg more

dusky lion
#

-person who has not fought absrad

hazy sentinel
#

the difference is that nkg is fun with 1 nail damage

ornate rivet
#

well I don't think nkg is fun with 1 nail dmg so I single handedly destroyed your argument

hazy sentinel
#

blocked

ornate rivet
#

if I wanted to fight nkg for more than 2 minutes then I would download infinite grimm

#

why waste my time dodging the same exact thing for 840 minutes

#

it would be more fun to have it speed up at least

copper nacelle
#

it's 41 minutes idiot

ornate rivet
#

41 minutes for 1 nail dmg grimm?

fierce prism
#

No, normal grimm 1dmg is 41 minutes

ornate rivet
#

wtf why would you do that when infinite grimm exists

copper nacelle
#

i don't think it existed when ax did it

fierce prism
#

It wasn't me lol

copper nacelle
#

also it was nkg

#

and no movement upgrades, charms, spells, etc

fierce prism
#

Ohh, you were talking about somebody else XD I thought you meant Dazz

ornate rivet
#

sigh

#

@fair rampart
Tell scenic I say hi

copper nacelle
fair rampart
#

oh too late I already told him the pp thing

ornate rivet
#

.

#

Did he accept

#

guess I sucked too much

iron crown
#

Saleh libtard omg

dusky lion
#

Chem female omg

iron crown
#

Q

ornate rivet
#

What server is that from btw, I need to go there and make everything better by saying abs rad is the greatest boss of all time and proving it with my IQ of over 753

mortal trout
#

same

dusky lion
#

I'm glad you asked

sly adder
#

is there any mod that’s essentially a new game+?

hazy sentinel
#

don't even need a mod for that just go back to king's pass

frosty pier
#

For a new game plus just straight up make it so that all the charms take up no slots. Or pick which ones you think it should be.

#

Using a save editor of course

#

God dammit I want to be able to get more slots and charms, why is there that crazy gruzzmother???? You really don't appreciate Salubra and Sheo until you have no access to them.

copper nacelle
#

Any blue lake

mortal trout
#

blue lake is a myth

copper nacelle
#

not even 8 different flashing hearts

#

not my 753

frosty pier
#

?

copper nacelle
#

¿

frosty pier
#

Finally 5 masks!!!

weak lodge
#

Oh my that’s great

frosty pier
#

Thank you, it has been brutal and somewhat miserable though nonetheless fun.

#

Dragonfly King was easily twice as hard as hornet fight one, b/c it was so hard to hit him

compact sedge
#

for new game plus install infinite notches mod and completely ruin your save file @frosty pier

#

also to whoever mentioned it ax2u did play infinite grimm at its peak and did alright.

#

he only played it like a few times tho so the score was still mildly impressive

#

I'm still convinced that dlkurosh is the best at fighting the nightmare heart tho

weak lodge
#

Kuro is pretty good at everything

#

Now let him go do his (relaxed) runs

compact sedge
#

it's amazing to me that it took infinite grimm existing for NGG to be finally beaten

hazy sentinel
#

maybe it's because original ngg ran like shit and p2 is rng

compact sedge
#

original ngg was not very well optimized. But on the other hand both DL and 56 found ways to more often than not get over 800 damage on the double NGG phase

#

I did change it so the second NGG doesn't spawn during the fireball section which might make it easier if not for pre lifeblood you were able to avoid all damage during this section by just DDarking

leaden hedge
#

im fairly certain ig ngg is pretty much identical in terms of lag

compact sedge
#

it's a tradeoff but overall the verdict from people who are good at the game is that it's not too much different difficulty wise and DL did beat KDT's NGG later.

leaden hedge
#

and any speed is just the older patch being shit

copper nacelle
#

1221 fps is so bad

compact sedge
#

It might be identical in terms of lag but I can say for fact IG NGG uses much less CPU than the old one

copper nacelle
#

compared to lb

compact sedge
#

the code strictly speaking does less

#

I don't spawn in two audiences, two nightmare hearts, etc etc. and I don't iterate over thousands of strings every second.

#

and I don't randomize spike positioning every frame

copper nacelle
#

wasn't grimm not a child on 1221

#

or am i misremembering horribly

compact sedge
#

I have kdt's enemy rando dump if you want me to check

#

wait kerr

#

fuck

#

my k modders

copper nacelle
leaden hedge
#

every frame all it does is randomize spike positions
and check if it should advance phases

compact sedge
#

it also determines spike positioning based on NKG's fsm to avoid placing it in front of the fire or something like that

#

I wasn't quite sure why you did that

leaden hedge
#
                for( int i = 0; i < 15; i++ ){
                    if ( spikeFsms[i].ActiveStateName == "Dormant" )
                    {
                        spikes[i].transform.position = new Vector3((float)(66 + (2.5 * i) + (random.NextDouble() * 2.8)), 4.5f, (fsm.ActiveStateName == "AD Antic" || fsm.ActiveStateName == "AD Fire" || fsm.ActiveStateName == "AD Edge" || fsm.ActiveStateName == "GD Antic" || fsm.ActiveStateName == "G Dash Recover" || fsm.ActiveStateName == "G Dash") ? -1.0f : 1.0f);
                        //spikes[i].transform.localScale = new Vector3((float)(65 + (3 * i) + (random.NextDouble() * 3.0)), 4.5f, 0.0f);
                        PlayMakerFSM sFsm = FSMUtility.LocateFSM(spikes[i], "damages_hero");
                        //sFsm.FsmVariables.GetFsmInt("damageDealt").Value = 1;
                    }
}
if (fsm.FsmVariables.GetFsmBool("Done Balloon 1").Value && s1 == false )
if (fsm.FsmVariables.GetFsmBool("Done Balloon 2").Value && s2 == false)
if (fsm.FsmVariables.GetFsmBool("Done Balloon 3").Value && s3 == false)
if (s3 == true && s4 == false)

should be the only things that get ran every frame

#

because otherwise the fire would hide the spikes

compact sedge
#

yeah. I highly doubt it makes any real difference but I got rid of the string compare against the FSM's state and also made it only run every time it has to actually do so

#

because I realized I could place the spikes in the z position -0.0001 and they would be in front of all fire but behind everything else

leaden hedge
#

if your computer lagged from setting 45 floats a frame and checking some strings

#

i feel sorry for your cpu

copper nacelle
leaden hedge
#

it could be slightly better, but tbh we didn't have fsm viewers or anything

compact sedge
#

tbf tho even if the string checks were needed necessisary you could instead make it only run once instead of once for each spike.

#

did kerr's dumping tools exist?

#

cuz those are what I used

leaden hedge
#

kerr wasn't even here iirc

compact sedge
#

rip

#

yeah

#

I rely on modcommon a bit more than I should

#

tbh

leaden hedge
#

this was late 2017

#

the only other mods at this time were like lightbringer

#

old old bossrush

#

maybe rando

compact sedge
#

oh yeah you duplicated the audience and stuff

leaden hedge
#

nothing fsm related other than the one to let you redo white palace

compact sedge
#

I'm looking at the old one

#

but then again without modcommon I would have done the same thing

leaden hedge
#

is the audience a sub object of the boss

compact sedge
#

yes

leaden hedge
#

i cant' really be blamed for tcs shitty object hiearchy

compact sedge
#

yeah

leaden hedge
#

i had to read the fsm dumped json to put ngg together

compact sedge
#

eww

leaden hedge
#

I also could have done this before the loop

spikeFsms[i].ActiveStateName == "Dormant"
#

and instead just checked 0

#

as they were in sync

#

but I did intend to have them not sync up Kappa

#

but it was janky

compact sedge
#

oh my god

#

you monster

copper nacelle
compact sedge
#

actually

#

watching the spikes come in from one side

#

would be really cool

#

dunno that it'd be that hard

#

so uh

#

when silksong comes out

#

are we gonna be as unprepared for modding it as hollow knight

leaden hedge
#

it can't be as shitily programmed

copper nacelle
#

x

#

i believe in tc

leaden hedge
#

that and I have no intention of using whatever systems they use

#

im going straight in for custom code

compact sedge
#

Also will we make an api for it and if so will we bother adding hooks or just use monomod

rain cedar
#

activeSceneChanged and fsm OnEnable are the only two hooks you need cmm

copper nacelle
#

save game load is kinda nice

#

but i guess that's just activeSceneChanged Knight_Pickup or whatever

leaden hedge
#

how would you get dlls loaded without an api 🤔

compact sedge
#

instead of save game load and new game hooks can we just get a single hook that happens right after the main character is loaded for the first time from the main menu

copper nacelle
#

you

rain cedar
#

while (HeroController.instance == null) yield return null;

leaden hedge
#

use a image library and neural net to determine if you're in game or not

copper nacelle
#
Couldn't find a Hero, make sure one exists in the scene.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Couldn't find a Hero, make sure one exists in the scene.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Couldn't find a Hero, make sure one exists in the scene.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Couldn't find a Hero, make sure one exists in the scene.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Couldn't find a Hero, make sure one exists in the scene.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Couldn't find a Hero, make sure one exists in the scene.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Couldn't find a Hero, make sure one exists in the scene.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Couldn't find a Hero, make sure one exists in the scene.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Couldn't find a Hero, make sure one exists in the scene.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Couldn't find a Hero, make sure one exists in the scene.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Couldn't find a Hero, make sure one exists in the scene.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line:
rain cedar
#

please no

compact sedge
#

thank you logs very cool

#

glad that even checking if the hero is null prints this

copper nacelle
#

the perfect nickname

leaden hedge
#

its probably just unity overriding stuff Kappa

compact sedge
#

change your discord username to "make sure one exists in scene" and your nickname in this server to "couldn't find a hero"

copper nacelle
dusky lion
#

do it

weak lodge
#

u won’t

floral furnace
#

but what if 56 is already the hero that you respect so much 🤔

mortal trout
#

56 hklove

umbral nebula
#

I am having trouble installing glass soul mode and I was wondering if anyone would be able to give me an idea of how to do it since putting the files in as the note suggests is not working and is leaving me with a black screen and the cursor for Hollow Knight

queen prawn
#

hey

#

where would the custom knight skin folder be?

#

im looking for the library folder under users > me

copper nacelle
#

cmd-shift-.

queen prawn
#

thanks

lament garden
#

What is better scripted Hollow knight or Celeste

young walrus
#

SGDQ 2018 SMO run

queen prawn
#

celeste

queen prawn
#

so i have an issue with custom knight

#

i put the files in managed>mods

#

for the script thingy

opaque cove
#

where do I find the dropbox folder?

solar jacinth
#

what dropbox file ?

solar jacinth
#

ah i see

#

just

#

#

use that

#

no need that

opaque cove
#

ok thx

#

and where do I get the actual mods?

solar jacinth
#

from there

floral furnace
#

the installer itself

solar jacinth
#

its the installer

opaque cove
#

ah ok

#

thx for the help!

solar jacinth
#

np

#

🤔

manic summit
#

whats the name of the mod that randomizes everything

copper nacelle
#

What does everything mean

#

It could be chaos mod or rng or enemy rando or item rando

manic summit
#

as much as possible

hazy sentinel
#

playmaker fsm

solemn rivet
#

randomizer2 randomizes items, enemy rando randomizes enemies and chaos mod randomizes your existence

copper nacelle
#

and rng randomizes existence as a whole

hazy sentinel
#

@hollow pier 8c

blissful ibex
#

someone can make random rooms in HK?

#

or play as shadow

vapid rover
#

hey, how do I install randomizer v2?

#

also, will it screw with my existing savefile?

#

I have the ModInstaller API thing and ModCommon, but I don't know what to do with them

hollow pier
#

u click install next to randomizer 2 🤔

vapid rover
#

?