#archived-modding-development
1 messages Β· Page 320 of 1
using pepe these days is equivalent to your grandma posting image macros on facebook imo tbh
except for PepeHands

weird way to spell BratWhy 



i am become 753


hi become 753
no
i like the green frog emotes 
why is there so many of these
cedilla56
Congrats on the nitro 56
shit you summoned him
the suspense is killing me
utter anticipation
patience

whats the difference
one doesn't

i would say it looks like a 6 year old but 6 year olds don't look that dumb
what's wrong with looking like a 6 year old

capital d colon
cmon they're cute 
no


esp not that one
this one is so bad its good lol
lmao
wheres 753's omega meme blast 
he's uploading something with his new file cap

incredible
that took an absurdly long time
holy shit
It's killing my notepad++
is this Lightbringer 7
the fool, he actually downloaded it
very nice
fsutil file createnew <filename> <file size in bytes>
nice
not doing it manually π
I tried
this tbh
i usually use dd
I sat there typing 0's
for quite a while
then visual studio crashed
then notepad++ crashed
so I got halfway done using C# to do it
then said fuck it and googled it
dd if=/dev/zero of=50mb, bs=50M count=1
or /dev/urandom
if you want to confuse people
what is that and where do I use it
linux shell/WSL/cygwin/mingw
incredible
Wherever you run git should work fine
IPv4 

I'm really tempted to make a big file
just because I can
then upload said big file
ascended
whats the max file size with nitro?
50
yes
50 Yottabytes
50 size
Discord also allows hotlinking which is honestly insane
just imagine the amount of hornet [REDACTED] you can upload
my website is hosted partially off of Discord
hornet [is void theories]?
uhh sure lets go with that
Friendly reminder to enter the konami code on http://www.eastsidelag.com/
whats that
incredible 56
white circles
nothing happened
it's snow
56 what is this and why
blue.eastsidelag.com remains one of the most viewed things I've ever made
i didnt even touch him i just painted the air around him and he still became blue
It's so loud I hate it
he's just that powerful
second only to a stupid mod I made that has almost a million views on YouTube now
incredible
astonishing
shocking
someone enter a few dozen 9's into this
fsutil file createnew <filename> <file size in bytes>
I'm curious but afraid
fsutil file createnew <filename> 999999999999999999999999999999999999999999999999999999999999
nothing happened
Always ask before opening this file
such speed
lmao
hmmmmmmmmmmm
stumped ya didn't I
i saw that part
ah good
which is why i moved to file
it's the same png
Wtf
it won't load though
π© π₯ π
the first thing i tried was it was a png
i did
hmm lemme try
me irl
it be
final final one
https://cdn.discordapp.com/attachments/418284341890777090/526692171517001738/Lightbringer.cs?usingSystem;usingSystem.Collections;usingSystem.Collections.Generic;usingSystem.IO;usingSystem.Linq;usingSystem.Reflection;usingGlobalEnums;usingHutongGames.PlayMaker;usingModCommon;usingModding;usingHutongGames.PlayMaker.Actions;usingJetBrains.Annotations;usingTMPro;usingUnityEngine;usingUnityEngine.SceneManagement;usingUnityEngine.UI;usingObject=UnityEngine.Object;usingRandom=System.Random;namespaceLightbringer{//ReSharperdisableonceClassNeverInstantiated.GlobalpublicclassLightbringer:Mod,ITogglableMod
nice
pop runs would be so fun if dashmaster wasnt ass
honestly im a big dashmaster fan now
after getting it in randos a bunch and not having better options i started using it
and i kinda lovew it
i like dashmaster now because ag
i still don't like pogo dash pogo with it
but you don't do that a ton in ag
remove down dash and im with you
i mean same
i still dont like it
but i got used to it
by "it" i mean the downdash not dashmaster itself
why couldn't they just code it like in qol
how does the qol dm fix work anyway
cause its really good
if you are holding left or right it won't downdash
o
i thought it disabled downdashing after pogos but that doesn't seem to be the case
that's so simple yet so effective
yea
You just have to know how useful the option is when designing controls
Down dash sucks big nuts so it shouldn't work on diagonals
Downward gun shot in iconoclasts works on diagonals and it's fine because it's what you want to do most of the time
alright Daughter of Hallownest mod is done
https://github.com/SalehAce1/Daughter-of-Hallownest
how do I put it in the modinstaller
@solemn rivet Ey
Oh bot

Who dares disturb my slumber
You have awakened evils you cannot begin to imagine, papyboi
What if I made a combo for Fury + Dreamshield? Makes a second shield spawn at low hp
I assume FSM
but how much work?
3 work
couldnt you just instantiate another dreamshield prefab


π
where is the swedish man and how much cyclone parries did he get
Damn crankytemplar already beat DoH
hmm
@ornate rivet I think there may be a bug with your mod
the focus explosions are not restricted to the arena
they often spawn OoB
OoB?
Out of Bounds
can you specify?
by that do you mean they spawn in scenes other than hornet's arena or that they spawn outside her arena during the fight?
Watch Cranky's new vid
you're talking about how they spawn inside the floor right?
yes, and the walls
I didn't think that was too big of a deal but it's an easy fix nonetheless
ok that's fixed now
I wish I was as good at coding as you people
I wish I was dead
56 let me upload my mod to modinstaller
but I did
oh you did?
same

I let you add it
Saleh Hirungolwe

mod when
u
when i get green name


i have
that shitty dll with text in it doesn't count
Knightmere we need to have all the bosses modded before hornet dlc
no
ok
56 has been lazy, he was supposed to do hive knight
and it takes me more than a month to make a mod to my liking
SoB is done though
vengefly king is fine
Gods of Battle or something

Winged Nosk could have been so much better
also 56, does short intros affect Winged Nosk
no
you know what else could be better?
moss charger
hive knight
nosk
winged nosk
newmuu
watcher knights
traitor lord
sheo
troupe master grimm
nightmare king grimm
do you expect all that before january 
why January?
Nosk > Winged Nosk
nightmare king grimm 
Ascended TL: no changes to arena
...but... why not make his arena smaller like in Queen's Gar--
NO CHANGES
ngg is bullshit and rng
eeek I broke the installer
is my sha1 wrong if the installer says Daughter of Hallownest is not updated and breaks?
I put DoH.dll into emn178.github.io/online-tools/sha1_checksum.html
and took the sha1 from there
i had too much ideas built up for nkg to go to waste
call me draco
damn
cherry madness gonna be big
where tf did Draco even think he was gonna put "West Berryier"
there isn't really room on the west side of the map
except under Deepnest
good doc
what's omnes deorum?
rando pantheon
like randomizes the bosses? damn thats pretty cool
does it work with godseeker mode or do i need to use an endgame file
yes
Didn't 56 get rid of benches in rando pantheon?
probably
because they caused an endless loop of benches
pls die
I was actually not going to put grimm because the last phase was supposed to be her getting help from all the "Queens" of hallownest (Radiance, White Lady, Vespa, Manits Lords) but having grimm attacks was too cool to skip
grimm has nothing to do with the DoH theme though 
too cool
switches genders
is this draco
should i give draco a break
seems wholesome
saleh i'd require your help if i were to work on my mod since DoH looks like a great accomplishment
thank you, I would love to help
couldn't have done it without 56. Kurosh, and Hedrack
Β―_(γ)_/Β―
hahayes
This is why the game should tutorialize quick cast
DoH looks amazing
thanks!
im gonna try it once i shed some of my rust from taking a break
also quick question
does enemy randomizer have GM enemies yet
or will it ever have them
like oromato, PV, etc
it does not currently
oof
gl knight
Just keep in mind that enemy rando has issues
but do you have the ram
many
it's there
yeahhhh
ik
im doing a for fun run
doesnt one of the randomizers have noclip feature now
in case a gauntlet gets closed
sigh nathan
nahtan hgis
i feel like u could also add the seemingly higher spawn rates of enraged guardian
like not just him relplacing crystal but also the fact that he seems to spawn a lot more
that TL is sometimes invisible
unless that's been fixed
TL isn't invis
the green box is his spawn point
when he spawns, he goes thru the floor, then loops back thru the ceiling
oh
i just found another one
if you die in the first area
you respawn in the coliseum
at least i just did
ya
just did for me
unless im on a super outdated version
1.4.3.2 is game version and my modinstaller has DoH on it so it can't be that old
like this?
I thought this was a chaos mod issue
no ur mum
do interaction doors just use GameManager.LoadScene instead of LoadSceneAdditive?
and would it fuck everything up if I changed that method to an IEnumerator
When you complain about a mod not having correct lore but dont even know the lore yourself
Deepnest is in Hallownest
yes
ok it very much fucked everything
lol
It's better when something gets fucked rather than nothing happens and you're left to figure out what's going wrong with no direction
wait
what the fuck
im doing item randomizer and enemy randomizer right
and i open the FotF chest
and out comes a bucnh of geo
what?
im so confused
oh
item rando now has chests in the item pool
so charms can be geo too
that's gonna be a pain finding all the chests
junk pit chests when
ty!
oh that's cool
more like gm mobs in enemy rando when
more like, fix enemy rando before adding stuff
im joking i realize its really hard and i appreciate what has been done already 
https://cdn.discordapp.com/attachments/283680756159741953/526875160809177091/unknown.png
Unn sprites aren't in custom knight?
what is the percent reduction of Nail binding again?
I know the cap is 13
but what is the dmg val for each level
why do you think modding peeps would know
Could someone send me the Die() method? I screwed mine up 
private IEnumerator Die()
{
if (this.OnDeath != null)
{
this.OnDeath();
}
if (!this.cState.dead)
{
this.playerData.disablePause = true;
this.boundsChecking = false;
this.StopTilemapTest();
this.cState.onConveyor = false;
this.cState.onConveyorV = false;
this.rb2d.velocity = new Vector2(0f, 0f);
this.CancelRecoilHorizontal();
string mapZone = this.gm.GetCurrentMapZone();
if (mapZone == "DREAM_WORLD" || mapZone == "GODS_GLORY")
{
this.RelinquishControl();
this.StopAnimationControl();
this.AffectedByGravity(false);
this.playerData.isInvincible = true;
this.ResetHardLandingTimer();
this.renderer.enabled = false;
this.heroDeathPrefab.SetActive(true);
}
else
{
if (this.playerData.permadeathMode == 1)
{
this.playerData.permadeathMode = 2;
}
this.AffectedByGravity(false);
HeroBox.inactive = true;
this.rb2d.isKinematic = true;
this.SetState(ActorStates.no_input);
this.cState.dead = true;
this.ResetMotion();
this.ResetHardLandingTimer();
this.renderer.enabled = false;
this.gameObject.layer = 2;
this.heroDeathPrefab.SetActive(true);
yield return null;
this.StartCoroutine(this.gm.PlayerDead(this.DEATH_WAIT));
}
}
yield break;
}```
Thanks
@ornate rivet hmm DoH isnt working for me, did i do smthn wrong? hornet sentinel on ascended
oh, i cant do it in godseeker mode?
yea idk why it does not work in godseeker mode
but nobody reads it anyway
yea but if it says it there then I can shit on them for not reading it
yay it works
fixing the problem: nah fam
telling people about the problem: eeeyyyyy

the statue problem is incredibly inconsistent
Hedrack said it got fixed at one point because he didn't get the problem at all
then he started getting it again
as for the Godseeker mode problem
Β―_(γ)_/Β―
aaaand i can no longer access it
read my last comment
reenter the room and it will get fixed
it happens less and less the more you play apparently
idk how accurate that is though
it has never happened to me
@copper nacelle
Could not setting hornet back to normal when she is Destroyed cause her statue to stop working?
nah that doesn't make any sense
you dont do that in Lost Lord
@ornate rivet i have a request for a next mod 
can you make nail arts be able to parry vertical attacks too
eww I dont mod those things
eeeeeeeeeeeeeeeeeeeeeeeeee
it would be cool if deep focus could amplify the damage/range of spore shroom (and defender's crest if equipped)
it does
@ornate rivet have you tried checking what the end state does
Also just remove the check idiot
but there are a lot of checks in my code
deep focus is 35% boost to spore range
π
why would that affect it?
Same
I am dungo
indeed
latter
because I never removed the check
But no one has complained
same for mantis gods
phenomenal


s
no
I have 6047 no(s)
thought-provoking
cool, both the statue bug and the godseeker bug are fixed now
thank you 56 for your incredible work
What was the statue bug fix
I was setting HornetFinder to DontDestroyonLoad
idk why that would fix it but I fought DoH 20 times in a row and it didn't happen so I am going to assume it is fixed
I should probably update the github repo
done
public Rigidbody2D rigidbody2D;
rigidbody2D = HeroController.instance.GetAttr<Rigidbody2D>("rb2d");
this is right, right? cuz rb2d in the HeroController class is private
and i hate reflection
@fair rampart
It only works with current patch
oh cool
merry christmas @copper nacelle
no u
u
is edgy 56's brother or something
u
u
As my Christmas gift to the Hollow Knight community, I give you a Custom Knight of Zote. https://drive.google.com/file/d/17hucxP1IkkjmiyUirpS-tsae0-ZuZQ1Y/view?usp=sharing
i honestly did not notice zote's head was darker than the mc
Merry Christmas people of the modding channel
Weary Merry Christmas
merry christmas
happy holidays
Would it ever be possible to implement custom enemies with the current limitations?
(New ones that arenβt based on ingame enemies)
It shouldn't be that bad to do really
You can do it with non game specific Unity stuff then slap DamageHero components on it
Ok someone help the game is being weird
I'm copying the platform on the right and doing nothing but changing its x position
Result is the one on the left
But only if I enter the room from the right load
Entering from the left side the y doesn't change
No but something is fucking with it
Idk
I'm setting y position explicitly to what it should already be and that seems to work
weird
@cunning lagoon what boss would be easy and fun to buff
no eyes, but every 10 seconds your screen becomes white
wk
Please replace the ost with the abyss watchers ost too thanks
how does RemoveTransition work?
tried to remove the transition from Active to Terrain Hit on DEALT DAMAGE for elegy
didn't work
deez nuts
Thank you, Kurosh
veru cool.
*very
goddammit
well, Veru, congrats on the accidental compliment
is there a mod that shows me enemy/boss health bars
Merry Christmas fellow modders
merry christmas
and ttaco continues to impress me with his daily lolrandom names
merry fuckmas
u too
u too
its either a song reference or just me having a random phrase popping out of my head that i like enough
also hi 56's brother
hi
i meant edgy
makes you wonder
yeah i know you are edgy
i thought u were 56's dad tho
no he's 56's predator
edgy and 56 are related?
no
yes
my hollow knight fanfic number 6546# says otherwise
I just realized that Edgy is #6969
nitro
hmmmmmmmmmmmmmmmmmmmmmmmmmmmm
kuro from now on i shall call you master 
is this knightmere
top 10 hollow knight speedrunners who've sworn
Frick
Ugay
Cunt
Ktwat
i was calling kurosh my dad before it was cool π merry chrimaz dad
all-binds me harder daddy
merry christmas weirdo
so um
for chrimaz ill beat your Ig radiant timed hardmode 13069 record how does that sound
you can try
it's treason then
yes knightmere so i can finally drown iin god master hu
gods & glory hu
i actually got a pack of color pencils though im a bit old for them but uhh il go draw smthn ee
hey 12 is a good age to draw with crayons
im actually 9 get your facts straight
Knightmere is an intellectual
rekt with FACTS and LOGIC
@copper nacelle
were you able to figure out why I cant edit pale lurker's "Hop" state?
we need grimmkin nightmare in hog
have any of you considered that grimm is basically santa claus? for instance,
- he has a red motif
- he gives you a charm notch as a gift
thank you so much for reading my lore theory
makes sense to me
i think you are right
that explains all the christmas grimm fan art too
π°
π©
π
π
i love you nathan


nate x kuro (18+ ONLY)
@ornate rivet
we have a problem?
in DoH im not taking any damage
at all
is that just the mod or is it ebcause well coded game
did you turn invincibility mode on π€
wat

I blame Kurosh and Hedrack for testing badly
dawg i cant even play the damn videogame
look a few seconds of this madness
nope
did you do anything with the mod on, besides fight hornet?
nope
legit
during facetanking i realized i wasnt taking any damage
i thought it was parry iframs at first but then i kept taking damage from non parryable attacks
is it a bug in the mod or is it because well optimized game
OK
SO
i jsut transitioned the phases
and
started taking damage
again
put apparently spells dont work anymore? wtf
you can't use spells on last phase
she says something like "stop those spells ghost"
hmm I just ran it in godseeker mode and regular mode and I still took dmg
maybe it only happens if something really special occurs
in which case
it's a feature
so basically its like castlevania spells
ncie
good dev turning bad bug into design choice
wow I am a good dev
^^ vv <> <> abab

wait wasnt the mod tested? π€ why glitches pop up now
that's why I am confused
I am trying to change hornet's sprites but everything gets messed up
I tried copying lost lord code but everything glitched
I also tried copying custom knight code
but everything glitched with that too
hornet's hitbox is a bit shitty too just saying
her head i mean
too big
custom hornet mod when
just replace her sprites with the protagonist from gris
imagine radianting DoH then trying hornet1
pleas
e
no
no
delete this
cleanse the chat
it chrimaz
sharing is caring

can someone donate me their active credit card
many
approximately $2
ok I figured out what the problem was
I was using the wrong spritesheet
there are multiple spritesheets for hornet apparently
turns out it's better to output the png file directly from the game rather than try to find it with the unity asset program
is there a way to replace all the parts of an image that look the same with another image in photoshop?
WTF
it still doesnt work
ok I got it to work
doesn't look as good as I thought it would
Apologies, I never saw an invulnerability glitch during the testing.
I was just joking, I dont blame you 
Sure, but I'm really curious how that happened. That it an interesting glitch.
Invuln happens in a lot of ways
Sprite Atlas 
@ornate rivet no I haven't checked yet

delete this
56, is there any easy way to select large amounts of text at once in vi?
V
alright can I delete large amounts of text too at once?
V9jx
is that a command
753
2 753s 
Yeah that's line select 9 down delete
Can you add colliders to particles from particle systems?
No
fuck
They can send collision messages though
basically yeah
it's a checkbox in the shuriken editor
just create a particle system in unity and go to the collision setting
you'll learn it fastest by playing around with a simple scene with just the particle system, a box, and a script
how do I make a button that damages the player
like with the knockback
as if I got hit by something
HeroController.TakeDamage
what do I put in for the game object
56 do what I did for the grimm trail. Use lava_particle_3 instead of grimm's trail

only problem is that it doesn't look as good and lagg ruins it
so basically it sucks
but i want to do a particle system
try new GameObject()
also you need a damage type and hazard type don't you?
You're missing two of the args
wtf
Oh
make a new game object and an fsm to it
with the requirements that the method has
o fucking hell
They swapped it over later I guess
Could also do what debug does but that's less useful
It just grabs a random enemy from the scene
But then you can't damage yourself in places like stag stations
i just realized i can just test on the hero instead of thk
easy
nvm it breaks
how do i call the shades game object
There's a prefab somewhere
I think GameCameras or something
Or do you mean a shade that you've already spawned?
nah just generally
which is better?
that's not an option
this one
sigh
u
hey guys, i recently buyed the game and I was wondering if there is a functional HP bars mod
i also like reading the pins
holy shit this is so sick
yeah i like ;mods too
@ornate rivet imagine using grimm flame when you can do this https://streamable.com/5dvsq
@ornate rivet there we go
why have just a single color when you can have all of them?
incredible
I'm gonna add this trail to wk
and everyone is going to die
it's going to be great
why
idk
also why are your trails not particles
particles lagg the game too much
u
56 is that one of the boss rush bosses I never made it to or are you just the god of modding
it's house of gods
it's beneath the boss rushes
lets you practice the bosses
whenever you encounter a new boss it'll be there
interesting
you mean hall of gods
u
me
wait i thought 753 played gods and glory
he got to like pan3
I was testing Pale Lurker more and all the states seem to work except for Hop
These work: Hop Antic, Hopthrow, Jump Air, Land, Walljump, Wallthrow and Hopland all work
that's a lot of exceptions
all of those work
Gods and Glory was tough as fuck
those are the ones I tested
yeah it's definitely harder than tgt and hidden dreams
i didnt finish panth 4
says 753, having played through only 2/5ths of it
I thought P3 was harder than P4
imo it is
i reached pure vessel then decided to practice on it then i just did not
all the p4 bosses are the ones I spent time mastering before GnG (except the dream warriors ones)
p3 was most of the bosses I never spent time on (except hornet 2)
honestly at this point nkg is easier than hu
you only need to care about practicing dream warriors for p5
so 56, any ideas why Hop is the only one that doesn't work?
In Unity or HK?
hk
HK might have some weird behavior with the whole 2.5D thing
ye
do they need to be on the same layer or something?
i think collision is on different layers
like, there are specific layers for things that deal dmg, yeah?
I think one of the layers was 9?
you do need to choose which layers collide
then it'd collide with everything by default
yes
is the collision layers for walls and enemy hitboxes the same
I don't know if HK even uses Unity's colliders
it uses box colliders and polygon colliders usually afaik
Polygon colliders?
Oh 2D stuff
zero experience with 2D
and I know a lot of HK is made with 3D components
so not sure how it all works together
Did you switch collision on the particle system from planes to world, 56?
By default it's set to planes that you set up
no i couldn't find that field
I have no idea what less than less than means :P
it's a bitwise shift
Particle systems need a lot of tweaking to get right, I'd hate to edit them through code
They also don't enjoy being hardcoded in my experience
doing hornet's wasn't that bad though, I guess I got lucky
The weirdest part is the properties are read-only and structs
so you can't set them
but if you just edit the structs they return that works
hornet's particles are just a gameobject instead of actual particles aren't they
no I meant the red trail in DoH
no that's what i was talking about
oh ok then
ok so it's magic
same
you ever just transfer everything, not even rewrite it, and copy it exactly the same but it stops working entirely for some reason
@cunning lagoon https://streamable.com/07wbc
There's an example prefab so you can see how subemitters are set up
so you could put like an explosion when the particle hits
wait a second
you sick fuck
did you make the watchers have a particle trail that damages you
56 is that particle a prefab?
nice


the anime ones are the best





