#archived-modding-development

1 messages ยท Page 315 of 1

copper nacelle
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On.HealthManager.Die += (orig, self, whatever) =>
{
     if(can't accept input)
          accept input
     orig(self, whatever);
}
cunning lagoon
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does this count as a double typo ๐Ÿค”

copper nacelle
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no

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i was trying to make it not blue

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but i give up

cunning lagoon
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well you don't wanna just nullify the scream stuns

copper nacelle
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this only makes it so you aren't left stunned when something dies

cunning lagoon
#

yeah

copper nacelle
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so shouldn't the scream stun just go away

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isn't that the entire point

cunning lagoon
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yeah

copper nacelle
cunning lagoon
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you think i understand your stupid ass pseudo-code

copper nacelle
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hmmmmmmmmmmm

cunning lagoon
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are you going to sawcon

fair rampart
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you mean the WP?

cunning lagoon
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so ow do i see where a shade can spawb

copper nacelle
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when did you give up

cunning lagoon
#

what

copper nacelle
#

typos

cunning lagoon
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nibbug its 5 am gimme a break

copper nacelle
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it's fsm

cunning lagoon
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i think they just remov ed one of the shade placements in the wk room

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im tryinmg to make it spawn on the right side and i cantr

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but i know it used to be possible

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whatever

copper nacelle
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hey i found it give me money

rain cedar
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no

cunning lagoon
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this is epic

rain cedar
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He literally just typed shade in a search bar

copper nacelle
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extremely difficult

cunning lagoon
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still epic

copper nacelle
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it just has an idle state

cunning lagoon
rain cedar
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Find objects with tag Shade Marker

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Log position

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Easy

copper nacelle
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what's with the offset

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is it just offset from that position

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it has two vars

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x/y

rain cedar
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Probably idk

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He's done it

copper nacelle
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ok so just load a scene and spawn 30 shades in all the spots

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ez

rain cedar
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Unrelated: How do I close tabs in the fsm viewer?

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Do I just have to restart it every 5 minutes?

copper nacelle
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you don't

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Yeah

rain cedar
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Shucks

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So probably for a mod that shows these you'd want two points with a line between them

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Because of the offset

copper nacelle
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i was just gonna spawn shades

cunning lagoon
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yeah the shade just cant spawn on the right side on cp

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very stupid

rain cedar
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Maybe a line from the player to whichever is closest

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56 your way sounds really easy but also close to useless

copper nacelle
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ok and i make the closest one yellow

rain cedar
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Good enough I guess

copper nacelle
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why does everything have to be private

rain cedar
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To spite modders

copper nacelle
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why does GetSceneManager return a game object

rain cedar
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Idk

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GetComponent<SceneManager>()

copper nacelle
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yes

dark wigeon
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Yes tab closing is on the list after finals

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Or you guys can add it, it's probably pretty easy

rain cedar
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You overestimate my willingness to do work

dark wigeon
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If (ctrl+w) closeTab();

rain cedar
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Oh no lowercase function names

copper nacelle
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is this aa

dark wigeon
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Lol Java is superior inferior

rain cedar
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yes

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Disgusting

copper nacelle
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does anyone have a shade dump

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or should i just assume tk2d

rain cedar
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Probably tk2d

dark wigeon
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InternalFrameInternalFrameTitlePaneInternalFrameTitlePaneMaximizeButtonWindowNotFocusedState

copper nacelle
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delete this

rain cedar
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no

copper nacelle
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it works but they move

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and setting their color yellow doesn't work

cunning lagoon
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can you cast 3 spells with your soul meter broken if you have 3 extra vessels?

copper nacelle
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Why are there shade locations in stag stations

silk jetty
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if you have 3 extra vessels you can cast 4 with broken meter

cunning lagoon
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nuts

copper nacelle
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Wtf

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There's a shade inside the floor

silk jetty
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and you can cast like 5 1/3 with spell twister

rain cedar
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Are you taking into account offsets?

copper nacelle
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Yes

rain cedar
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o

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wack

copper nacelle
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            GameObject[] markers = GameObject.FindGameObjectsWithTag("Shade Marker");
            _shades = new GameObject[markers.Length];

            for (int i = 0; i < markers.Length; i++)
            {
                _shades[i] = UObject.Instantiate(GameManager.instance.GetSceneManager().GetComponent<SceneManager>().hollowShadeObject);
                Fsm fsm = markers[i].LocateMyFSM("Spawn Offset").Fsm;
                _shades[i].transform.position = markers[i].transform.position + new Vector3(fsm.GetFsmFloat("X").Value, fsm.GetFsmFloat("Y").Value);
rain cedar
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Fsm.GetFsmFloat

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Literally never seen this before in my life

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It's probably the same thing as what I use though

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PlayMakerFSM.FsmVariables.GetFsmFloat

cunning lagoon
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how do i unget voidheart

copper nacelle
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it literally calls that

rain cedar
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Good

silk jetty
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uh, use debug mod @cunning lagoon

copper nacelle
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Why does this thing have a MeshRenderer

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and a tk2dSprite

rain cedar
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MeshRenderer is the back end of tk2d

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Really makes you think

copper nacelle
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til

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he doesn't want to be yellow

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what if i just make it 2x bigger

cunning lagoon
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make him rainbow

copper nacelle
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why would rainbow work if yellow doesn't

cunning lagoon
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shut up

copper nacelle
#

Same

copper nacelle
rain cedar
#

Same

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Red line to the closest, blue lines to the others

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Additional green line heading from the marker to the offset point if there is an offset

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Blue is shit though I'm gonna change it

copper nacelle
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are the lines canvas

rain cedar
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LineRenderer

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Idk how to do shapes in canvas

copper nacelle
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i didn't even know that was a thing

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that's why i was using shades

rain cedar
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UNITY KNGWjiangoOmegaLULWLEDGE

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What's a good color?

copper nacelle
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green/red/yellow/purple

rain cedar
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Yellow is much more visible

copper nacelle
#

@tranquil glen

rain cedar
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Krythom's not gonna care, this isn't for 1028

copper nacelle
rain cedar
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Something isn't right here

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Maybe there's some kind of oob check on them

tranquil glen
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would the code for this be easily addable to mini debug?

rain cedar
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Probably

tranquil glen
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also I've definitely had my shade spawn oob before

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so idk

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not in the floor I don't think though

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its weird that theres a spot there

rain cedar
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There's not

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I fixed it

tranquil glen
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ah

copper nacelle
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Did you not have your gos destroy on scene change

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That happened to me too I think

rain cedar
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No it's just Unity being bad

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You can't use GameObject.FindObjectsWithTag

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Because the other scene isn't unloaded

copper nacelle
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wtf

rain cedar
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From the few scenes I've looked at all the shade markers are a child of an object _Markers

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But I don't trust this to be consistent

copper nacelle
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why do they have 4 shade spawn locations outside black egg

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with no enemies

rain cedar
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Just in case

copper nacelle
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LineRenderer is so much better than trying to change shades

rain cedar
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Yes

copper nacelle
rain cedar
copper nacelle
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he's done it

rain cedar
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Insane

copper nacelle
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int.minValue

rain cedar
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Does that work?

copper nacelle
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idk i'll try it

rain cedar
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I assumed the camera has an actual z position in world

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And if you go lower it's behind it

copper nacelle
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oh

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_lr.transform.position.SetZ(GameCameras.instance.mainCamera.transform.position.z + .00000001f);

rain cedar
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But that's work

copper nacelle
rain cedar
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Get shit on

copper nacelle
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this doesn't even change the line z

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i tried int.MinValue and it still doesn't work

rain cedar
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I mean yeah that makes sense

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It's a struct

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Your shit is getting boxed

copper nacelle
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oh

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this extension sucks

rain cedar
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I did float min and the lines disappeared

copper nacelle
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incredible

rain cedar
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I'm trying to base it on the cam

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But I'm doubtful that mainCamera is actually the main cam

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Because tk2dCam.ScreenCamera exists

copper nacelle
#

ahh

rain cedar
copper nacelle
#

my lines all died

rain cedar
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It's time to start guessing random numbers

copper nacelle
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I forgot to add .00001f

rain cedar
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First try: -4.37

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In front of the camera

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Good start

copper nacelle
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why

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why are there 3 cameras

rain cedar
copper nacelle
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Incredible

rain cedar
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-20

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Going crazy here

copper nacelle
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i was about to do that

rain cedar
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You can't do -20 that's my number

copper nacelle
#

๐Ÿ˜ก

rain cedar
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idk

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I guess with a number that low the parallax becomes obvious

copper nacelle
rain cedar
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Cheater

copper nacelle
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as i decrease z the lines go down

rain cedar
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Yeah, parallax

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I'm just going back to -1 it looked good except for a few exceptions of shit going over

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56 fix ur mods

copper nacelle
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Incredible

rain cedar
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Don't use mod menu as settings

thin perch
#

So I have a weird idea to possibly help randomizer popularity

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Combine with the ori map like that lttp/sm randomizer mod

rain cedar
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Yeah that would be cool

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Lots of things would be cool

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Lots of things are also not realistic

dark wigeon
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Ok I added tab closing but I'm too lazy to push so wait until tomorrow

rain cedar
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I feel it

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I just had an idea

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I could maybe use a very wide line renderer to get rectangles without learning how mesh renderers work

copper nacelle
rain cedar
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Mesh renderers are impossible ok

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In my shitty school project engine you can supply only vertices going in either order around a simple polygon and it finds the triangles for you

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If I can do it Unity can do it

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And yet here we are

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Is there a way to take the mesh from an edge collider?

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Because that would be easy

copper nacelle
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idk about that but you could use Gizmos.DrawWireCube or Gizmos.DrawWireMesh

rain cedar
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But that requires a mesh

copper nacelle
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draw wire cube

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no mesh

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just takes a vector and a bounds

rain cedar
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Maybe

tranquil glen
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why does this not kill me

copper nacelle
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call die

tranquil glen
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whats it in

copper nacelle
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or take damage 9999

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HeroController

tranquil glen
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bad game imo

copper nacelle
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Same

rain cedar
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It's almost like updating a field doesn't trigger any events

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And it would have to be explicitly checked every frame

copper nacelle
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smh tc health should be a property which affects hero controller

rain cedar
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Yeah property would be good

tranquil glen
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wow this still doesnt work

copper nacelle
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Die is private

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and a coroutine

tranquil glen
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good

copper nacelle
#

Same

rain cedar
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UnityEngine.Object.Destroy(HeroController.instance.gameObject);

tranquil glen
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there used to be a kill button

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but now its gone

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and I'm too stupid to add it back

copper nacelle
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HeroController.instance.TakeDamage(99999);

tranquil glen
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apparently its takehealth

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takedamage is some other shit

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also still doesn't work

copper nacelle
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HeroController.instance.StartCoroutine(HeroController.instance.Die());

tranquil glen
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what am i even doing

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its 3 am

copper nacelle
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modding hk

tranquil glen
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and I'm trying to see what will happen if i pick up a charm after I die

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and I'm pretty sure I know the answer

rain cedar
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I can just tell you straight up that won't do anything

tranquil glen
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jokes on you

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it fucked my animation

rain cedar
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Amazing

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New speed tech

tranquil glen
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oh and also

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now I can't move

copper nacelle
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Incredible

tranquil glen
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and I respawned oob after I hit some spikes

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so i mean

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somethings going on

copper nacelle
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is this hoob

tranquil glen
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ok nvm ignore oob spikes thing

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thats unrelated

copper nacelle
ripe shore
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Who made this mod installer?

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It's a work of art

copper nacelle
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Gradow

rain cedar
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It sucks he won't even make it work from the search menu

ripe shore
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Search menu?

rain cedar
ripe shore
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Lmao

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How do mods get added it to it?

copper nacelle
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xml

ripe shore
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I was surprised to see all the mods in a big list

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So he does it manually?

rain cedar
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Everyone else does it manually

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For their own mods

ripe shore
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Wow

compact sedge
copper nacelle
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that's cheating

compact sedge
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fuck wrong image

copper nacelle
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ok but his is file manager search

compact sedge
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not gradow's fault windows explorer is broken

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also I know why it happens and I don't care enough to send a pr.

copper nacelle
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very kind

rain cedar
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Wow so rude

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No wonder you're not modding staff

compact sedge
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ok then

rain cedar
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They probably want people with more seniority too

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?whois Avenging_Angle

autumn shardBOT
#
Avenging\_Angle#0272

@compact sedge

Status

online

Joined

Sat, Dec 15, 2018 4:33 PM

Join Position

13647

Registered

Fri, Oct 2, 2015 7:25 PM

Roles [0]

None

rain cedar
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1 day smh

compact sedge
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I can tell you why it happens and you can fix it

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except idk if you'd care enough to fix it either

rain cedar
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Doubtful

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I'd have to figure out how gitlab works again

compact sedge
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p sure it's the same as github

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just set your upstream to a gitlab url

rain cedar
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a what

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I do pull requests from the site ui

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After making a fork

compact sedge
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well if you make a fork from the site and git clone it automatically sets the upstream to wherever you get clone from

copper nacelle
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get clone

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it's the same as github but they call them merge requests

compact sedge
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shutup

copper nacelle
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u

compact sedge
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and their site is uglier

copper nacelle
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and slower

compact sedge
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if anyone cares the modinstaller needs to have its current location as the working directory and this isn't set by windows file manager search for some reason. Probably because windows explorer is a cobbled together mess.

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where every single button was programmed by someone else who wasn't communicating with the rest of the team because the rest of it was built 5 years ago by people who long ago retired

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btw I use arch if you can't tell.

copper nacelle
compact sedge
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no I also use gentoo

copper nacelle
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close enough

compact sedge
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this is a very unrealistic depiction of arch users, we hate social interactions.

rain cedar
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Works on any spikes

copper nacelle
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i know

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i also don't want to fix it

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i think stay told me about it

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just think of it as the extra qol feature of easy hoobs

rain cedar
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So there's apparently an object called DontDestroyOnLoad

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And if you destroy it some stuff happens

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Idk if that's a TC thing or if Unity just puts all the DontDestroyOnLoad stuff there

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Either way is terrible but wouldn't surprise me

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Wait no it's a scene called DontDestroyOnLoad

rain cedar
solemn rivet
#

AA how do I fix this? I don't see where in code I set the current dir as the working dir

knotty axle
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Is there any chance mods could come to PS4? (Like skyrim)

silk jetty
#

not likely

leaden hedge
#

The only way you're getting mods is if someone writes their mods in pure fsm

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And ask any modder their opinion on fsms to figure out your chances

solemn rivet
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fsm ain't that bad if we had a good tool

copper nacelle
#

X

dark wigeon
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Does PS4 use il2cpp or something?

leaden hedge
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should do

cunning lagoon
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i finally ordered a new mouse woo

solemn rivet
#

woo

leaden hedge
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i prefer rats

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they are smarter

floral furnace
#

but did you desolder your e key

leaden hedge
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desolder

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more like dsoldr

cunning lagoon
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IDK DID I?

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huh?? @floral furnace

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thats what it hought

floral furnace
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guess well never know ๐Ÿ˜”

leaden hedge
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desolder r and l and solder them to w instead

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so you tawk wike this

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it'd onwy be a wittwe annoying

floral furnace
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owo i wike this hmmm ๐Ÿ˜Š

fair rampart
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๐Ÿ˜ฉ ๐Ÿ‡ผ ๐Ÿ˜ฉ

leaden hedge
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hewwwo fwiends

compact sedge
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it's not that you ever set the install dir as the working dir, it's that you don't but your auto updating code requires this to be the case @solemn rivet

solemn rivet
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๐Ÿ˜ฎ

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u right

hazy sentinel
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@weak lodge count down to next birthday u wont

weak lodge
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why dont you count down to yours so i can get you somthing

hazy sentinel
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ok -26

weak lodge
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theres always next year

copper nacelle
#

happy late 18th birthday

hollow pier
#

happy early 34th birthday

weak lodge
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hmm november 21st?

cunning lagoon
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september 25st

weak lodge
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september 11th

tribal mountain
#

Hey I have a question

mortal trout
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cool

tribal mountain
#

if I want to use a mod that's on a previous version i'll have to update my game back right? where do i get an older version of the game?

young walrus
#

what mod are you looking for

tribal mountain
#

the randomizer

young walrus
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that works on current patch

tribal mountain
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oh ok thanks

crystal locust
#

;

cunning lagoon
weary oyster
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i guess no one told him about nail arts

cunning lagoon
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dont even need nail arts for p3 collector

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just smack the dudes and they die

weary oyster
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oh right he doesnt even have primal aspids right

cunning lagoon
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yea

weary oyster
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lol

ornate rivet
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I wonder if I will win the contest today

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;draw

fair rampart
#

the answer was no

mortal trout
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this is so sad

fair rampart
#

alex, play sealed vessel

graceful night
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How mask shard works in Glass Soul mod? They're useless or wath

cunning lagoon
#

they are useless in cp

ornate rivet
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oof

graceful night
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I see

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Thanks then

fair rampart
#

Hmm, I would have assumed they turned into Geo or something

cunning lagoon
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your damage used to get increased by your health - 4

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that is no longer the case

graceful night
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Then it's pointless to get them, just for %

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But i'm not that masochist to get 100% or something in that mode

weary oyster
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wait so glass soul in cp is just oneshot, nothing else?

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thats good cause the previous one made no sense in the first place really

cunning lagoon
#

yea

weary oyster
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does the cp one work with fury

cunning lagoon
#

nah

weary oyster
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hmm

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not sure if it should

cunning lagoon
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i thin it should

weary oyster
#

hard to say

tranquil glen
#

I would say no since you can just get it immediately and then its just like having a higher damage nail the entire run

cunning lagoon
#

how is that any different from how fury usually works

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the only difference is you don't have to go down to 1 health each time

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because you know

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you are always at 1 health

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grimmchild can't even kill absrad

tranquil glen
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Yeah but normally fury adds extra risk to get the bonus, in this case there's no downside since you'd be stuck at 1hp anyway

fair rampart
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I think it should

cunning lagoon
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the risk is the same for both

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but i thinm i get what you mean

fair rampart
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the risk of using Fury is Glass Soul is basically the same as using it in Steel Soul

tranquil glen
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not really though, there is no risk to using it in glass soul

buoyant obsidian
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it wouldn't make sense to use anything else if you got Fury in glass soul

rain cedar
#

@copper nacelle accept pr

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I fixed ur mod

cunning lagoon
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ok but your original argument was "you can get it at the start and have increased damage forever"

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which is the same thing that you can do in vanilla

rain cedar
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The difference being there's no downside to fury in glass soul

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You die in one hit no matter what

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It's just a straight buff

cunning lagoon
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the downside is playing glass soul

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if that makes sense

rain cedar
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But that's a downside regardless of fury

cunning lagoon
#

also it just makes sense for it to weork

fair rampart
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k... but you can just play SS and stay at 1 hp and it's the same thing

weary oyster
#

yea thats why it's kinda tricky, yea it'd be op but its the same situation as just being 1 hp in a regular game ๐Ÿคท

cunning lagoon
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this tbh

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it'd be kinda op but it doesn't make sense for it to not work

weary oyster
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then again fury doesnt work for radiant bosses and thats the only vanilla example of a similar situation

rain cedar
#

Either way it's not gonna be me that does it because it's more effort than
private int Die(int garbage, int otherGarbage) => 99999;

weary oyster
#

but the again we shouldnt base anything off of tc decisions

rain cedar
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I doubt that was a conscious decision

fair rampart
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Fury is even more op in SS than GS. Because in SS, you can stack lifeblood on top off your 1 health as a safety net, but in GS you can't do that

cunning lagoon
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that's a sorta good point

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i take it back it definitely should work

hollow pier
#

absrad can only die to nail right

cunning lagoon
#

yeah

hollow pier
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and instantly goes centre when she's dead

cunning lagoon
#

yeah

hazy sentinel
young walrus
cunning lagoon
young walrus
weary oyster
#

is this weary

leaden hedge
#

you hit the dab and ask the computer wizard to hack your mac and go there

copper nacelle
#

@rain cedar Updated the api with the caching and cached a few more methods that QoL wasn't doing. I also swapped ContainsKey to TryGetValue and stuff so it should be better

cunning lagoon
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real question is

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in how many different ways will this breaK everything

copper nacelle
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No

hollow pier
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broke everything, probably

cunning lagoon
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consider

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InfiniteWP

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for qol

silk jetty
leaden hedge
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if it breaks it just enhances the vanilla experience

fair yacht
rain cedar
#

Ok I think I get why isma's tear doesn't work until you reload the room in randomizer

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The "GET ACID ARMOUR" event doesn't unconditionally disable acid boxes, it just forces a recheck

leaden hedge
#

dont the lakes only disable the hitboxes on load

rain cedar
#

And I broadcast it before the internal set

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No KDT there's an event to disable them as well

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Because isma's tear is in a room with acid in base game

leaden hedge
#

ye i just assumed those acids would check

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but I guess an event thats hacked together makes sense too

rain cedar
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Recheck is an empty state, it exists only to loop back into Check

leaden hedge
#

๐Ÿค”

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why not just go to check

rain cedar
#

It's already in check

leaden hedge
#

weird does playmaker fsm not support reseting the current state

rain cedar
#

No idea

leaden hedge
#

so i assume you call that before you set having acid

rain cedar
#

Yeah that's exactly the issue

#

It worked to do that before

#

I think they changed the FSM

leaden hedge
#

also I guess recheck literally only ever gets called when you pick up isma

#

meaning it should just go straight to disable

rain cedar
#

Yeah I don't get why it doesn't

cunning lagoon
#

does anyone have a link to the big map

#

not the interactive one

leaden hedge
#

you mean teo's one?

fair rampart
cunning lagoon
#

perhaps

fair rampart
#

This one?

hollow pier
fair rampart
#

goddamn shift key

cunning lagoon
#

no there was one that was just a picture of the full map

#

i think

fair rampart
#

that's what I posted

cunning lagoon
#

pog

#

ty

copper nacelle
rain cedar
#

That one's got a lot of crap on it

#

Wait

#

I linked one that doesn't have crap on it

#

I'm a genius

cunning lagoon
#

nice

hollow pier
rain cedar
fair rampart
#

It's not the map with the screenshotted rooms stitched together

#

it's just the map

rain cedar
#

I mean yeah that's literally what he asked for

tranquil glen
#

sean did 1.0.0.6 leave menus up through transitions?

rain cedar
#

Yeah

tranquil glen
#

๐Ÿ‘€

copper nacelle
#

low jump to 1006 GWfroggyPoggers

tranquil glen
#

no

#

if anything low nail

copper nacelle
#

fk skip on 1006 GWfroggyPoggers

tranquil glen
#

but if my unlikely idea works also like every ag category

#

so

copper nacelle
fair rampart
#

Is that not what you want?

#

a full map

copper nacelle
leaden hedge
cunning lagoon
#

no sean already gave me the good one

#

gdi

copper nacelle
#

incredible

leaden hedge
#

its not interactive

#

its like a 300x200 png

copper nacelle
#

urite

tranquil glen
#

when did patches stop leaving menu open through transitions?

#

is there a good patch that does that

rain cedar
#

1.0.0.7 got rid of it

hollow pier
#

all ๐Ÿ‘ patches ๐Ÿ‘ are ๐Ÿ‘ good ๐Ÿ‘ patches

rain cedar
#

Your options are 1.0.0.6 and 1.0.0.5

copper nacelle
#

is 1.0.0.5 even more fucked than 1.0.0.6

leaden hedge
#

only 1.1.1.4 is a good patch

rain cedar
#

It's got one difference

#

The colosseum is broken

leaden hedge
#

thats the 144 dmg fluke right

rain cedar
#

It never gives you one of the rewards

#

The pale ore, I think

copper nacelle
#

nice

hollow pier
#

yes kdt

cunning lagoon
#

wait what

#

do you just always miss out on that one pale ore

leaden hedge
#

i think you softlock

fair rampart
#

also the Soul Twister orbs don't despawn on that old patch do they?

leaden hedge
#

as its waiting for you to pick it up

cunning lagoon
#

how did that make it to release

rain cedar
#

It didn't

#

1.0.0.6 was meant to be the release patch

#

Only gog ever got 1.0.0.5

cunning lagoon
#

nice

#

so gog leaked the game twice

leaden hedge
#

didn't it softlock you on a different patch

cunning lagoon
#

very nice

copper nacelle
#

Is that why there were a million people on reddit complaining about never getting the pale ore or a notch from colo

rain cedar
#

Yeah because it was literally broken on gog

#

Which was the version all the pirates got

cunning lagoon
hollow pier
#

stuck in ancestral mound no pale ore upgrade

cunning lagoon
#

can you acid skip in the small pool next to leg eater's room

#

the one that connects fog canyon to fungal wastes

hollow pier
#

probably

#

actually

#

don't think you can wallcling

rain cedar
#

Yeah that one doesn't work

cunning lagoon
#

damn

hollow pier
#

wings + dash probably

rain cedar
#

Nah

#

I've never been able to get through there without isma

#

I might suck though idk

hollow pier
#

new mag skip confirmed

rain cedar
#

@copper nacelle What was the thing to make textures load fast?

cunning lagoon
#

you can wallcling but the stump blocks your cdash

rain cedar
#

Just put , true?

cunning lagoon
#

doesnt look like its possible GWmythiFeelsBadMan

copper nacelle
#

Yeah

#

the 2nd arg is markNonReadable

#

so just tex.LoadImage(bytes, true)

rain cedar
#

Ok

cunning lagoon
#

yeah no way this is possible

#

gdi tc

#

also do you need to beat p1 aND p2 to unlock p3?

hollow pier
#

i thought they were all available from the start

cunning lagoon
#

i know you need to unlock 4

#

i dont think its the case for 3 but im not sure

hollow pier
#

well collector in p3 IS a very difficult challenge that you can only do if you beat the first two pantheons

cunning lagoon
#

especially on all bindings, because much like Flukemarm, I think The Collector is either one of the simplest bosses in the game, or one of the most frustrating, depending on whether you can one-shot the enemies it spawns.

For context, I've found I can beat The Collector on Radiant difficulty with relative consistency as long as I have a fully upgraded nail and fragile/unbreakable strength - every spawned enemy can be killed in one hit with this setup. However, in the five or so hours I've put into trying to beat the third pantheon on all bindings, I've gotten past The Collector only a handful of times, because, even with the pure nail, having the nail binding active means two of the three enemy types spawned take two hits to kill. I've head a higher success rate lately as I've started to better utilize nail arts, but even when I do win, it doesn't feel as satisfying as beating more traditionally difficult bosses like Nightmare King Grimm or The Radiance, it just feels like I got lucky with enemy placement and type. It also doesn't help that, if you have a fully upgraded nail, there's no real way to practice this fight outside the pantheon - on Attuned difficulty, even with no charms, you still one-shot the enemies, (vengeflies, aspid hunters, and baldurs), and on Radiant the enemies are different, (amoured squits, primal aspids, and sharp baldurs) so while they do take two hits with no charms, two of the three have different attack patterns.

rain cedar
#

It looks like such fucking garbage

copper nacelle
#

i like ```cs
dict = new Dictionary<string, int>
{
["e"] = 1,
["ee"] = 2,
["eeeeeeeee"] = 3
}

rain cedar
#

That looks a lot nicer yeah

#

Didn't know that was even valid

tranquil glen
#

wait oh no i dont know how 1006 works

#

is quick map just not a thing

#

oh wait do I need to buy map on this patch

silk jetty
#

yeah

#

you need to buy map on that one

tranquil glen
#

god how did I play this casually and not want to kill myself from all the lag spikes

#

help how do I do storage

#

ok thing doesn't work

#

all good

#

never need to play on this patch

rain cedar
#

You don't have to buy a map

tranquil glen
#

yeah i figured it out

tranquil glen
#

where's the code that does stag travel?

rain cedar
#

So if you get more than 3 flames through whatever means you're just fucked

#

It won't progress

#

Also Krythom stag is just another scene

#

My guess would be fsm in that scene

tranquil glen
#

rip

rain cedar
fair rampart
#

there's... nothing there

rain cedar
#

Correct

fair rampart
rain cedar
ornate rivet
#

LOL

copper nacelle
#

LGWjiangoOmegaLULL

ember bloom
#

Extra Wait 2

#

Extra Wait 3

solemn rivet
leaden hedge
#

i can put some memes in there

solemn rivet
magic nebula
#

quick question with anyone familiar with the bonfire mod, but does the damage buff from charms like fragile(unbreakable) strength stack in anyway with your level in strength?

leaden hedge
#

should do

magic nebula
#

hmm, just did some testing in the meantime. Unless enemy health bars isn't accurate or accounting for the charm + mod somehow, it seems that it isn't, I just tried with 6 Str (16 dmg) with and without fragile strength and the screenshots of the big guards health after 4 hits seems the same on the screenshots, like pixel perfect the same

#

no crits either, have only 1 luck

#

makes me wonder if the strength and the charm aren't stacking in anyway, whats going to happen to any of the other charms that overlap with what bonfire does, like Dex + quick slash, or Int + shaman stone, etc

pastel edge
#

!appinstaller

#

: V

#

I just want to install mods

#

!modinstaller

#

@fair rampart

frank arrow
#

yo is there a way to report bugs in certain mods ?

#

because i kinda soft locked in the randomizer

cunning lagoon
#

how did you softlock

frank arrow
#

well im in the cellar of the colloseom of fools

#

and have no walljump to get out

cunning lagoon
#

savequit out

frank arrow
#

it sets me to the bench in the cellar

cunning lagoon
#

the bench won't save if you don't have claw

frank arrow
#

hang on let me try again then

#

nope i still start there :C

cunning lagoon
#

@rain cedar

frank arrow
#

i died in the first trials and sat on it once afterwards manually

cunning lagoon
#

you can use debug mod to get yourself out of there

#

sean fix your shit

frank arrow
#

haha thanks

wanton skiff
#

I'm rather new to modding for hollow knight, but from my understanding the debug mod itself has features that allow you to alter the game like dmg, abilities, health, etc correct?

young walrus
#

ya

#

you can't increment health, but you can make yourself invulnerable or have infinite hp

wanton skiff
#

By health I meant an HP bar for enemies. I shoulve clarified. And I'm guessing there is a toggle button for the HUD overlay?

young walrus
#

no. I mean player health

#

you can't just set your max HP to whatever number

wanton skiff
#

Oh I know that haha

young walrus
#

and yeah. there's lots of toggle buttons

#

if you want the enemies to have hp bars, you're looking for enemyhpbar mod

wanton skiff
#

Thank you

#

Lastly, I suppose the easiest way is the mod installer? Unless you can't enable everything through it for some reason?

young walrus
#

the installer is just a copy/paste helper

#

doesn't really do anything you can't do yourself

hollow pier
#

i get icono in a week GWfroggyPoggers

cunning lagoon
#

sean is gonna lose all of his records GWmythiFeelsBadMan

hollow pier
#

i still don't have a finished nldg run GWfroggyPoggers

rain cedar
#

That's ok, 56 can't finish a true end run either

copper nacelle
#

u

rain cedar
hollow pier
#

what should my nldg goal be if i ever do it

cunning lagoon
#

wr

copper nacelle
#

๐Ÿ˜ฉ

hollow pier
#

i probably could if i did every strat and routed out shaman

cunning lagoon
#

look at this baby

#

doesnt even have the balls to play overcharmed for thew sedonc half of the run

hollow pier
#

that's not the problem

#

the problem is learning wk skip

cunning lagoon
#

go for every superslide or run nvalid

hollow pier
#

but i do

cunning lagoon
#

and do revek skip

hollow pier
#

why would i do that when i don't go there

cunning lagoon
#

then that means you DO skip revek

#

why are you saying you dont

hollow pier
#

i will route kein statue% and do revek skip how about that

cunning lagoon
#

sounds good

hollow pier
#

what's the fastest way to get 300 essence

#

i would guess failed champ maybe

copper nacelle
#

low kein statue% when

cunning lagoon
#

yeah prob fc

#

also til there is an essence tree in waterways

hollow pier
#

it's a whispering root ๐Ÿ˜ก

#

i just got menderbug testing stuff

#

cool

cunning lagoon
#

blessed route

hollow pier
#

i have discovered that my dreamnail platforms are still shit

cunning lagoon
#

same

hollow pier
#

fell three times btw

cunning lagoon
#

thats the only reason i run 106

#

just cdash

hollow pier
#

i haven't done these with dash in like 4 months

#

this game

#

well route was gonna be clawless with the good shade skip but turns out you need claw to get to fc so i guess it's just shit any%

cunning lagoon
#

just float

copper nacelle
#

can you shade skip to fc

#

stay woke

hollow pier
#

that's what i'm trying rn

cunning lagoon
#

can you even die there

hollow pier
#

yeah

cunning lagoon
#

to fk?

hollow pier
#

wait

#

i lied

#

the spawns are only there if you skip fk

#

we need claw

copper nacelle
#

Die to fk

#

And then kill him with the shade still there

cunning lagoon
#

i was gonna suggest xero and hu but turns out they only give 100 essence each

hollow pier
copper nacelle
cunning lagoon
#

what about the left side

#

is it just walls too?

hollow pier
#

there's a left side

cunning lagoon
#

yea

#

you can go all the way up and around the thing

#

but it prob requires claw too

hollow pier
#

good fk fight just spammed vs

cunning lagoon
#

sad

hollow pier
#

tfw it takes three base vs hits to just kill him at the end

cunning lagoon
hollow pier
#

you need claw to get to the shrine of believers anyways

#

but there's one mandatory revek skip and the classic one

#

two revek skips GWfroggyPoggers

cunning lagoon
hollow pier
#

revek hits you while you enter the shrine big meme

#

actually this seems pretty bad

#

so which statue is even kein's

cunning lagoon
#

read them all

hollow pier
#

broke them all

cunning lagoon
#

well one of those was kein's so you currently hold wr

hollow pier
#

there are so many statues

dark wigeon
#

Just fixed the crash issue, as always it was an issue with my crappy library

#

Pretty much now it's just fixing everything from being hardcoded and it works

hollow pier
#

why can you just read random shit in this place

dark wigeon
#

Chinese

leaden hedge
#

it says

#

hit or miss

#

I guess they never miss huh

dark wigeon
#

Only see some like child bug, middle

#

It's cuz I'm dumb and can't read all of the languages in the world

fair rampart
#

How are you reading a fence?

leaden hedge
hollow pier
#

pretty sure if revek is alive and you press down you just read shit if you're grounded

leaden hedge
#

i only speak some nipponese, no chinese

hollow pier
dark wigeon
#

Yeah I heard they use that more than ็ง and I've heard that as wagami in songs

leaden hedge
#

i only know it from (wareware) ๆˆ‘ใ€…

dark wigeon
#

What's the asset for language files

#

I want to see how bad wakan fails at this

leaden hedge
#

for the actual text?

#

its just called stuff like TITLES_EN.txt

#

although that'd be TITLES_ZH.txt for chinese

hollow pier
#

so kdt which statue is kein's

leaden hedge
#

and it'd be different X_ZH for different text

#

i dunno which one is keins

#

I can't remember what any of them look like

hollow pier
#

well they all look the same does that help

dark wigeon
#

Sharedassets probably?

leaden hedge
#

its in the main resource file

dark wigeon
#

O ok

hollow pier
#

i now have the best shrine of believers movement of every runner

leaden hedge
#

although conversations might be in sharedassets, i dunno

dark wigeon
#

Wow they are all in individual assets how lame

leaden hedge
#

but I know all the menus, titles, inventory stuff is in the main resources file

dark wigeon
#

Uabe shows them fine but my asset searcher won't work for chinese

leaden hedge
#

think about the chinese users of your app

#

its basically racism if it doesn't work

iron crown
dark wigeon
#

"think about the chinese users of your app"
Assuming anyone would want to use uabe.net but me

lime totem
#

Where can I find a randomizer for the steam version?

#

Asking anyone

#

Whooa

#

I had no idea that was there

#

Thanks

ornate rivet
compact sedge
#

I mean the connection is secure

ornate rivet
#

the fact that people think the "connection is secure" sign means the site is safe is honestly disappointing

compact sedge
#

I mean the connection is secure

solemn rivet
#

let me securely connect you to this heavy rock and throw it in the sea

floral furnace
#

btw if i auto refactor the class names what are the chance everything still goes smoothly without fucking up all the name references in the other classes

copper nacelle
#

it should change them

#

in all files

solemn rivet
#

3.1415%

floral furnace
#

nice

leaden hedge
#

hey @copper nacelle i don't have this game installed or fsm extractinator, and vys wanted to know how soul statues worked cause they give a random amount of soul

#

hmu with it intenseface

hollow pier
#

does your shade move faster when you heal

copper nacelle
#

what's a scene with a statue

leaden hedge
#

dunno

#

resting grounds

cunning lagoon
#

pop

leaden hedge
#

pop is probably named under white palace

copper nacelle
#

yes

#

white palace 20

leaden hedge
#

whereas theres only like 3 resting ground rooms

cunning lagoon
#

is white palace 4

leaden hedge
#

actually resting ground might not even be called its own shit

#

any I assume, when you hit the statue it
changes state to decrement hits
changes state to a delay
changes state to give you soul per second for x seconds

copper nacelle
leaden hedge
#

and if you hit it really fast you don't get all the soul

copper nacelle
#

there's nothing random in here

leaden hedge
#

ye but how does it give you soul

#

instantly

#

or over time

copper nacelle
#

idk

#

it doesn't have anything with mp in it

leaden hedge
#

well what does hit and check if nail do

copper nacelle
#
 \----PFSM StateName: Check if Nail
 \----PFSM ---- Transitions for state: Transition on FINISHED to state Close
 \----PFSM ---- Transitions for state: Transition on DAMAGED to state Hit
 \----PFSM ---- Actions for state: Actions on Check if Nail ::: GetEventSender
 \----PFSM ---- Actions for state: Actions on Check if Nail ::: GetFsmInt
 \----PFSM ---- Actions for state: Actions on Check if Nail ::: IntCompare
 \----PFSM ---- Actions for state: Actions on Check if Nail ::: NextFrameEvent
 \----PFSM StateName: Hit
 \----PFSM ---- Transitions for state: Transition on FINISHED to state Close
 \----PFSM ---- Actions for state: Actions on Hit ::: AudioPlayerOneShotSingle
 \----PFSM ---- Actions for state: Actions on Hit ::: SetMaterialColor
 \----PFSM ---- Actions for state: Actions on Hit ::: SendEventByName
 \----PFSM ---- Actions for state: Actions on Hit ::: SetProperty
 \----PFSM ---- Actions for state: Actions on Hit ::: IntOperator
 \----PFSM ---- Actions for state: Actions on Hit ::: Wait
 \----PFSM ---- Actions for state: Actions on Hit ::: SpawnObjectFromGlobalPool
 \----PFSM ---- Actions for state: Actions on Hit ::: SpawnObjectFromGlobalPool
 \----PFSM ---- Actions for state: Actions on Hit ::: FlingObjectsFromGlobalPool
 \----PFSM ---- Actions for state: Actions on Hit ::: IntCompare
cunning lagoon
#

nice spam -.-

copper nacelle
#

check if nail is garbage

cunning lagoon
#

owo

leaden hedge
#

hmm

copper nacelle
#

the send event on hit is just kill shake

#

the property thing is weird

leaden hedge
#

what does send event by name do

copper nacelle
#

enemy kill shake

leaden hedge
#

hmm

copper nacelle
#

It flings some shit

leaden hedge
#

oh its doing the wait anyway

copper nacelle
#

Maybe the soul particles give the soul?

leaden hedge
#

its probably the spawn object from global pool

copper nacelle
#

ye

#

the fling has a spawnMax and min

#

9/8

leaden hedge
#

and each one probably gives 1 soul

copper nacelle
cunning lagoon
#

56 when do soul totems respawn

leaden hedge
#

whenever semi-persistent resets

copper nacelle
#

^

cunning lagoon
#

when is that

leaden hedge
#

bench

#

hard saves

copper nacelle
#

or death

#
Soul Totem white_Infinte (2)\Dimmer
                              \--Component: Transform
                              \--GameObject layer: 0
                              \--GameObject tag: Untagged
                              \--Transform Position: (27.6, 170.9, 0.0)
                              \--Transform Rotation: (0.0, 0.0, 0.0)
                              \--Transform LocalScale: (1.0, 1.0, 1.0)
                              \--Component: SpriteRenderer
Soul Totem white_Infinte (2)\Soul Particles
                              \--Component: Transform
                              \--GameObject layer: 0
                              \--GameObject tag: Untagged
                              \--Transform Position: (27.6, 170.7, 0.0)
                              \--Transform Rotation: (270.0, 0.0, 0.0)
                              \--Transform LocalScale: (1.0, 1.0, 1.0)
                              \--Component: ParticleSystem
                              \--Component: ParticleSystemRenderer
Soul Totem white_Infinte (2)\Glower
                              \--Component: Transform
                              \--GameObject layer: 0
                              \--GameObject tag: Untagged
                              \--Transform Position: (27.6, 170.9, 0.0)
                              \--Transform Rotation: (0.0, 0.0, 0.0)
                              \--Transform LocalScale: (1.0, 1.0, 1.0)
                              \--Component: SpriteRenderer
cunning lagoon
#

i will desolder my e key this weekend

copper nacelle
#

same

hazy sentinel
#

56 when do i do my homework at a reasonable time

leaden hedge
#

probably soul particles

copper nacelle
#

never

leaden hedge
#

although they have nothing on them

copper nacelle
#

yeah that's what's weird

leaden hedge
#

is there no way to search for specific strings in a scene

copper nacelle
#

like in go names/fsm names?

leaden hedge
#

in a fsm var

#

for call method proper

copper nacelle
#

text dumps might

leaden hedge
#

you could just look for AddMP or whatever

copper nacelle
#

there's no call methods in the scene

#

except from the kingsmoulds

hazy sentinel
#

totems give you all the soul when you go through a transition even if none of the particles have reached you

copper nacelle
#

there's a call method in end scene

#

and convo control

leaden hedge
#

well theres no need to actually find out any of that

#

just hit a totem

#

and see if it gives you 8/9 soul

cunning lagoon
#

totem abuse D:

leaden hedge
#

I don't need to know why intenseface

#

just what

hollow pier
#

dae get hit twice from two floaty jumps

copper nacelle
#

no

hollow pier
#

aha a third floaty jump but i did not get hit

#

cheeky

floral furnace
#

why is the goddamn flytrap destroying my shit GWchadMEGATHINK

cunning lagoon
#

well why dont you leave flies alone

copper nacelle
#

18 soul

#

from 1 hit

#

then 16

leaden hedge
#

the 2 values he got when I was watching were 82 and 86

#

both of which go nicely into 8 + 9

cunning lagoon
#

man i sure love how every single thing in this game is rng

leaden hedge
#

82 = (4x16)+(1x18), 86 = (2x16) + (3x18)

#

seems viable

cunning lagoon
#

nice one

leaden hedge
#

each particle must give 2 soul

copper nacelle
#

yeah

leaden hedge
#

solved

copper nacelle
#

that'd fit with 18 and 16 both from one hit

leaden hedge
#

@gritty belfry

#

each hit has a 50% chance of giving either 16 or 18 soul

hollow pier
#

one of these days shade skip to cdash will be worth it

#

why does the chest require claw

#

hell

cunning lagoon
#

same

hollow pier
#

yes i too enjoy 1s freezes after hitting crystals

cunning lagoon
#

i've started letting the aspid before the dark room shoot

#

and hitting it

#

so i dont lag in the dark room

hollow pier
#

imagine if you just didn't lag when you hit one ever

#

wow

#

what a world that would be

floral furnace
#

uhh minor question, but is "gain passive heat when your gun is active" annoying or not

cunning lagoon
#

sounds somewhat unnecessary

leaden hedge
#

depends what "heat" does

cunning lagoon
#

actaully yeah that sounds horrible

floral furnace
#

well ok so i blame gw2 and im starting to follow how it does its holosmith specialization for the engy class,
basically you can activate your "photon forge" which gives you new abilities and shit (in this case its the gun) the good thing is the higher your accumulated heat is, the higher your damage becomes

cunning lagoon
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well ok so i blame gw2 and im starting to follow how it does its holosmith specialization for the engy class,
basically you can activate your "photon forge" which gives you new abilities and shit (in this case its the gun) the good thing is the higher your accumulated heat is, the higher your damage becomes

floral furnace
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thanks kuro

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and im trying to base it from that where charms would do extra shit if you activate them at a higher threshold etc etc

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the risk is, the forge can only be deactivated for 5 seconds after activating it

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so if you try activating it at high heat levels you basically WILL overheat and die lonely without a job or a family or anyone loving you

leaden hedge
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ill do that anyway

floral furnace
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same

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actually i think that should be it, that way melee is still required to be used

weak lodge
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xx.nhbvxvb

floral furnace
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ech you cant call methods with ternaries unless you return something

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56 this is the worst feature /s

copper nacelle
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agreed tbh

cunning lagoon
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it do be

floral furnace
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no wait

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(a == b ? (Action)doThis : doThat)();

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this works

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haha ty stackexchange

hollow pier
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apparently all hypesquad members get a free month of nitro to gift

copper nacelle
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Wait you can cast methods on objects to actions?

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Is my life a lie

floral furnace
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well it works for me now so yes

copper nacelle
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Pog

floral furnace
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i didnt even know Action was a thing

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also wtf is hypesquad

copper nacelle
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โ™ฟ

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You should also hear about func

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It's action but it returns a value

floral furnace
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no idea what func or action are but might read about it

copper nacelle
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Hypesquad is just fill out a survey get a badge

floral furnace
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so like achievements

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which is worthless /s hollowdab

hollow pier
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it is apparently free nitro too

floral furnace
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56 get it imo so you can get those sick wheelchair emotes you love

cunning lagoon
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simo should just add them to this server

copper nacelle
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agreed

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how do i gift my free nitro to someone in exchange for free nitro from them

cunning lagoon
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i find it highly amusing

hollow pier
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just set it up

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i'll nitro for nitro you

copper nacelle
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idk how to give it tho

cunning lagoon
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nitro x nitro

hollow pier
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well it says to check tomorrow

copper nacelle
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o

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๐Ÿ‘€