#archived-modding-development
1 messages ยท Page 315 of 1
does this count as a double typo ๐ค
well you don't wanna just nullify the scream stuns
this only makes it so you aren't left stunned when something dies
yeah
yeah

you think i understand your stupid ass pseudo-code
hmmmmmmmmmmm
are you going to sawcon
you mean the WP?
when did you give up
what
typos
nibbug its 5 am gimme a break

i think they just remov ed one of the shade placements in the wk room
im tryinmg to make it spawn on the right side and i cantr
but i know it used to be possible
whatever
no
this is epic
He literally just typed shade in a search bar
extremely difficult
still epic

Hey look I found something more useful
Find objects with tag Shade Marker
Log position
Easy
what's with the offset
is it just offset from that position
it has two vars
x/y
Unrelated: How do I close tabs in the fsm viewer?
Do I just have to restart it every 5 minutes?
Shucks
So probably for a mod that shows these you'd want two points with a line between them
Because of the offset
i was just gonna spawn shades
Maybe a line from the player to whichever is closest
56 your way sounds really easy but also close to useless
ok and i make the closest one yellow
Good enough I guess
why does everything have to be private
To spite modders
why does GetSceneManager return a game object
Yes tab closing is on the list after finals
Or you guys can add it, it's probably pretty easy
You overestimate my willingness to do work
If (ctrl+w) closeTab();
Oh no lowercase function names
is this aa
Lol Java is superior inferior
Probably tk2d
InternalFrameInternalFrameTitlePaneInternalFrameTitlePaneMaximizeButtonWindowNotFocusedState
delete this
no
can you cast 3 spells with your soul meter broken if you have 3 extra vessels?
if you have 3 extra vessels you can cast 4 with broken meter
nuts
and you can cast like 5 1/3 with spell twister
Are you taking into account offsets?
Yes
GameObject[] markers = GameObject.FindGameObjectsWithTag("Shade Marker");
_shades = new GameObject[markers.Length];
for (int i = 0; i < markers.Length; i++)
{
_shades[i] = UObject.Instantiate(GameManager.instance.GetSceneManager().GetComponent<SceneManager>().hollowShadeObject);
Fsm fsm = markers[i].LocateMyFSM("Spawn Offset").Fsm;
_shades[i].transform.position = markers[i].transform.position + new Vector3(fsm.GetFsmFloat("X").Value, fsm.GetFsmFloat("Y").Value);
Fsm.GetFsmFloat
Literally never seen this before in my life
It's probably the same thing as what I use though
PlayMakerFSM.FsmVariables.GetFsmFloat
how do i unget voidheart
Good
uh, use debug mod @cunning lagoon
make him rainbow
why would rainbow work if yellow doesn't
shut up
Same
I don't think the offset works ngl
Same
Red line to the closest, blue lines to the others
Additional green line heading from the marker to the offset point if there is an offset
Blue is shit though I'm gonna change it
are the lines canvas
green/red/yellow/purple
@tranquil glen
Krythom's not gonna care, this isn't for 1028

Something isn't right here
I died closest to the one that I'm closest to right here
Maybe there's some kind of oob check on them
would the code for this be easily addable to mini debug?
Probably
also I've definitely had my shade spawn oob before
so idk
not in the floor I don't think though
its weird that theres a spot there
ah
Did you not have your gos destroy on scene change
That happened to me too I think
No it's just Unity being bad
You can't use GameObject.FindObjectsWithTag
Because the other scene isn't unloaded
wtf
From the few scenes I've looked at all the shade markers are a child of an object _Markers
But I don't trust this to be consistent
@cunning lagoon v2
Just in case
LineRenderer is so much better than trying to change shades
Yes
it really do be like that
he's done it
Wait this means if you die down here it goes up there
Insane
These motherfuckers put something closer to the camera than -1
int.minValue
Does that work?
idk i'll try it
I assumed the camera has an actual z position in world
And if you go lower it's behind it
oh
_lr.transform.position.SetZ(GameCameras.instance.mainCamera.transform.position.z + .00000001f);
But that's work
ok
Get shit on
this doesn't even change the line z
i tried int.MinValue and it still doesn't work
I did float min and the lines disappeared
incredible
I'm trying to base it on the cam
But I'm doubtful that mainCamera is actually the main cam
Because tk2dCam.ScreenCamera exists
ahh
One of the lines is gone and the other turned 3D
my lines all died
It's time to start guessing random numbers
I forgot to add .00001f
nevermind
Incredible
i was about to do that
You can't do -20 that's my number
๐ก
Cheater
as i decrease z the lines go down
Yeah, parallax
I'm just going back to -1 it looked good except for a few exceptions of shit going over
56 fix ur mods
I can't test toggling this because qol takes up so much space
Incredible
Don't use mod menu as settings
So I have a weird idea to possibly help randomizer popularity
Combine with the ori map like that lttp/sm randomizer mod
Yeah that would be cool
Lots of things would be cool
Lots of things are also not realistic
Ok I added tab closing but I'm too lazy to push so wait until tomorrow
I feel it
I just had an idea
I could maybe use a very wide line renderer to get rectangles without learning how mesh renderers work

Mesh renderers are impossible ok
In my shitty school project engine you can supply only vertices going in either order around a simple polygon and it finds the triangles for you
If I can do it Unity can do it
And yet here we are
Is there a way to take the mesh from an edge collider?
Because that would be easy
idk about that but you could use Gizmos.DrawWireCube or Gizmos.DrawWireMesh
But that requires a mesh
Maybe
call die
whats it in
bad game imo
Same
It's almost like updating a field doesn't trigger any events
And it would have to be explicitly checked every frame
smh tc health should be a property which affects hero controller
Yeah property would be good
wow this still doesnt work
good
Same
UnityEngine.Object.Destroy(HeroController.instance.gameObject);
there used to be a kill button
but now its gone
and I'm too stupid to add it back
HeroController.instance.TakeDamage(99999);
HeroController.instance.StartCoroutine(HeroController.instance.Die());
modding hk
and I'm trying to see what will happen if i pick up a charm after I die
and I'm pretty sure I know the answer
I can just tell you straight up that won't do anything
Incredible
is this hoob

Gradow
It sucks he won't even make it work from the search menu
Search menu?
xml
Wow
works from my search bar
not gradow's fault windows explorer is broken
also I know why it happens and I don't care enough to send a pr.
very kind
ok then
1 day smh
I can tell you why it happens and you can fix it
except idk if you'd care enough to fix it either
works from my file manager too
p sure it's the same as github
just set your upstream to a gitlab url
well if you make a fork from the site and git clone it automatically sets the upstream to wherever you get clone from
shutup
u
and their site is uglier
and slower
if anyone cares the modinstaller needs to have its current location as the working directory and this isn't set by windows file manager search for some reason. Probably because windows explorer is a cobbled together mess.
where every single button was programmed by someone else who wasn't communicating with the rest of the team because the rest of it was built 5 years ago by people who long ago retired
btw I use arch if you can't tell.
is this u
no I also use gentoo
close enough
this is a very unrealistic depiction of arch users, we hate social interactions.
i know
i also don't want to fix it
i think stay told me about it
just think of it as the extra qol feature of easy hoobs
So there's apparently an object called DontDestroyOnLoad
And if you destroy it some stuff happens
Idk if that's a TC thing or if Unity just puts all the DontDestroyOnLoad stuff there
Either way is terrible but wouldn't surprise me
Wait no it's a scene called DontDestroyOnLoad
AA how do I fix this? I don't see where in code I set the current dir as the working dir
Is there any chance mods could come to PS4? (Like skyrim)
not likely
The only way you're getting mods is if someone writes their mods in pure fsm
And ask any modder their opinion on fsms to figure out your chances
fsm ain't that bad if we had a good tool
X
Does PS4 use il2cpp or something?
should do
i finally ordered a new mouse woo
woo
but did you desolder your e key
guess well never know ๐
desolder r and l and solder them to w instead
so you tawk wike this
it'd onwy be a wittwe annoying
owo i wike this hmmm ๐
๐ฉ ๐ผ ๐ฉ
hewwwo fwiends
it's not that you ever set the install dir as the working dir, it's that you don't but your auto updating code requires this to be the case @solemn rivet
@weak lodge count down to next birthday u wont
why dont you count down to yours so i can get you somthing
ok -26
theres always next year
happy late 18th birthday
happy early 34th birthday
hmm november 21st?
september 25st
september 11th
Hey I have a question
cool
if I want to use a mod that's on a previous version i'll have to update my game back right? where do i get an older version of the game?
what mod are you looking for
the randomizer
that works on current patch
oh ok thanks
;
https://www.reddit.com/r/HollowKnight/comments/a6wsu1/spoiler_godmaster_how_do_you_feel_about_the_fight/
this motherfucker wrote an essay on how p3 collector is unfair rofl
1 vote and 2 comments so far on Reddit
i guess no one told him about nail arts
oh right he doesnt even have primal aspids right
yea
lol
the answer was no
this is so sad
alex, play sealed vessel
How mask shard works in Glass Soul mod? They're useless or wath
they are useless in cp
oof
Hmm, I would have assumed they turned into Geo or something
Then it's pointless to get them, just for %
But i'm not that masochist to get 100% or something in that mode
wait so glass soul in cp is just oneshot, nothing else?
thats good cause the previous one made no sense in the first place really
yea
does the cp one work with fury
nah
i thin it should
hard to say
I would say no since you can just get it immediately and then its just like having a higher damage nail the entire run
how is that any different from how fury usually works
the only difference is you don't have to go down to 1 health each time
because you know
you are always at 1 health
this guy is full of shit
grimmchild can't even kill absrad
Yeah but normally fury adds extra risk to get the bonus, in this case there's no downside since you'd be stuck at 1hp anyway
I think it should
the risk of using Fury is Glass Soul is basically the same as using it in Steel Soul
not really though, there is no risk to using it in glass soul
it wouldn't make sense to use anything else if you got Fury in glass soul
ok but your original argument was "you can get it at the start and have increased damage forever"
which is the same thing that you can do in vanilla
The difference being there's no downside to fury in glass soul
You die in one hit no matter what
It's just a straight buff
But that's a downside regardless of fury
also it just makes sense for it to weork
k... but you can just play SS and stay at 1 hp and it's the same thing
yea thats why it's kinda tricky, yea it'd be op but its the same situation as just being 1 hp in a regular game ๐คท
then again fury doesnt work for radiant bosses and thats the only vanilla example of a similar situation
Either way it's not gonna be me that does it because it's more effort than
private int Die(int garbage, int otherGarbage) => 99999;
but the again we shouldnt base anything off of tc decisions
I doubt that was a conscious decision
Fury is even more op in SS than GS. Because in SS, you can stack lifeblood on top off your 1 health as a safety net, but in GS you can't do that
absrad can only die to nail right
yeah
and instantly goes centre when she's dead
yeah
weary


is this weary
you hit the dab and ask the computer wizard to hack your mac and go there
@rain cedar Updated the api with the caching and cached a few more methods that QoL wasn't doing. I also swapped ContainsKey to TryGetValue and stuff so it should be better
No
broke everything, probably

if it breaks it just enhances the vanilla experience
Custom Ghost Knight, now 75% translucent: https://drive.google.com/file/d/1g8qjFZGq_UdGB0qGu5Mv5SKfJkA8NOn4/view?usp=sharing
Ok I think I get why isma's tear doesn't work until you reload the room in randomizer
The "GET ACID ARMOUR" event doesn't unconditionally disable acid boxes, it just forces a recheck
dont the lakes only disable the hitboxes on load
And I broadcast it before the internal set
No KDT there's an event to disable them as well
Because isma's tear is in a room with acid in base game
ye i just assumed those acids would check
but I guess an event thats hacked together makes sense too
It's already in check
weird does playmaker fsm not support reseting the current state
No idea
so i assume you call that before you set having acid
Yeah that's exactly the issue
It worked to do that before
I think they changed the FSM
also I guess recheck literally only ever gets called when you pick up isma
meaning it should just go straight to disable
Yeah I don't get why it doesn't
you mean teo's one?
Interactive map for the game Hollow Knight. Includes Godmaster DLC.
perhaps
This one?
goddamn shift key
that's what I posted
Incredible
That one's got a lot of crap on it
Wait
I linked one that doesn't have crap on it
I'm a genius
nice
it's missing junk pit?!!?!??!?!?
sean did 1.0.0.6 leave menus up through transitions?
Yeah
๐
low jump to 1006 
fk skip on 1006 

@cunning lagoon I got the map you wanted
urite
when did patches stop leaving menu open through transitions?
is there a good patch that does that
1.0.0.7 got rid of it
all ๐ patches ๐ are ๐ good ๐ patches
Your options are 1.0.0.6 and 1.0.0.5
is 1.0.0.5 even more fucked than 1.0.0.6
only 1.1.1.4 is a good patch
thats the 144 dmg fluke right
nice
yes kdt
i think you softlock
also the Soul Twister orbs don't despawn on that old patch do they?
as its waiting for you to pick it up
how did that make it to release
didn't it softlock you on a different patch
very nice
Is that why there were a million people on reddit complaining about never getting the pale ore or a notch from colo
Yeah because it was literally broken on gog
Which was the version all the pirates got

stuck in ancestral mound no pale ore upgrade
can you acid skip in the small pool next to leg eater's room
the one that connects fog canyon to fungal wastes
Yeah that one doesn't work
damn
wings + dash probably
new mag skip confirmed
@copper nacelle What was the thing to make textures load fast?
you can wallcling but the stump blocks your cdash
Just put , true?
doesnt look like its possible 
Ok
yeah no way this is possible
gdi tc
also do you need to beat p1 aND p2 to unlock p3?
i thought they were all available from the start
well collector in p3 IS a very difficult challenge that you can only do if you beat the first two pantheons
especially on all bindings, because much like Flukemarm, I think The Collector is either one of the simplest bosses in the game, or one of the most frustrating, depending on whether you can one-shot the enemies it spawns.
For context, I've found I can beat The Collector on Radiant difficulty with relative consistency as long as I have a fully upgraded nail and fragile/unbreakable strength - every spawned enemy can be killed in one hit with this setup. However, in the five or so hours I've put into trying to beat the third pantheon on all bindings, I've gotten past The Collector only a handful of times, because, even with the pure nail, having the nail binding active means two of the three enemy types spawned take two hits to kill. I've head a higher success rate lately as I've started to better utilize nail arts, but even when I do win, it doesn't feel as satisfying as beating more traditionally difficult bosses like Nightmare King Grimm or The Radiance, it just feels like I got lucky with enemy placement and type. It also doesn't help that, if you have a fully upgraded nail, there's no real way to practice this fight outside the pantheon - on Attuned difficulty, even with no charms, you still one-shot the enemies, (vengeflies, aspid hunters, and baldurs), and on Radiant the enemies are different, (amoured squits, primal aspids, and sharp baldurs) so while they do take two hits with no charms, two of the three have different attack patterns.
Why does visual studio always want me to do this to dictionaries?
It looks like such fucking garbage
i like ```cs
dict = new Dictionary<string, int>
{
["e"] = 1,
["ee"] = 2,
["eeeeeeeee"] = 3
}
wait oh no i dont know how 1006 works
is quick map just not a thing
oh wait do I need to buy map on this patch
god how did I play this casually and not want to kill myself from all the lag spikes
help how do I do storage
ok thing doesn't work
all good
never need to play on this patch
You don't have to buy a map
yeah i figured it out
where's the code that does stag travel?
These mega brain FSM coders over at TC put this on less than AND greater than
So if you get more than 3 flames through whatever means you're just fucked
It won't progress
Also Krythom stag is just another scene
My guess would be fsm in that scene
rip
Nevermind there's basically nothing in the stag scene
hmmm
hmmmmmmmmmmmmmmmmmmmmmmmmm
there's... nothing there
Correct

A E S T H E T I C ๐ฉ
LOL
L
L
gone are the days of mems
i can put some memes in there

quick question with anyone familiar with the bonfire mod, but does the damage buff from charms like fragile(unbreakable) strength stack in anyway with your level in strength?
should do
hmm, just did some testing in the meantime. Unless enemy health bars isn't accurate or accounting for the charm + mod somehow, it seems that it isn't, I just tried with 6 Str (16 dmg) with and without fragile strength and the screenshots of the big guards health after 4 hits seems the same on the screenshots, like pixel perfect the same
no crits either, have only 1 luck
makes me wonder if the strength and the charm aren't stacking in anyway, whats going to happen to any of the other charms that overlap with what bonfire does, like Dex + quick slash, or Int + shaman stone, etc
yo is there a way to report bugs in certain mods ?
because i kinda soft locked in the randomizer
how did you softlock
savequit out
it sets me to the bench in the cellar
the bench won't save if you don't have claw
@rain cedar
i died in the first trials and sat on it once afterwards manually
haha thanks
I'm rather new to modding for hollow knight, but from my understanding the debug mod itself has features that allow you to alter the game like dmg, abilities, health, etc correct?
ya
you can't increment health, but you can make yourself invulnerable or have infinite hp
By health I meant an HP bar for enemies. I shoulve clarified. And I'm guessing there is a toggle button for the HUD overlay?
Oh I know that haha
and yeah. there's lots of toggle buttons
if you want the enemies to have hp bars, you're looking for enemyhpbar mod
Thank you
Lastly, I suppose the easiest way is the mod installer? Unless you can't enable everything through it for some reason?
the installer is just a copy/paste helper
doesn't really do anything you can't do yourself
i get icono in a week 
sean is gonna lose all of his records 
i still don't have a finished nldg run 
That's ok, 56 can't finish a true end run either
u
hmmmmmm
what should my nldg goal be if i ever do it
wr
๐ฉ
i probably could if i did every strat and routed out shaman
look at this baby
doesnt even have the balls to play overcharmed for thew sedonc half of the run
go for every superslide or run nvalid
but i do
and do revek skip
why would i do that when i don't go there
i will route kein statue% and do revek skip how about that
sounds good
low kein statue% when
blessed route
i have discovered that my dreamnail platforms are still shit
same
fell three times btw
i haven't done these with dash in like 4 months
this game
well route was gonna be clawless with the good shade skip but turns out you need claw to get to fc so i guess it's just shit any%
just float
that's what i'm trying rn
can you even die there
yeah
to fk?
i was gonna suggest xero and hu but turns out they only give 100 essence each
there's literally no way you make this

there's a left side
yea
you can go all the way up and around the thing
but it prob requires claw too
sad
ah nevermind of course you can just barely not make this jump
tfw it takes three base vs hits to just kill him at the end

you need claw to get to the shrine of believers anyways
but there's one mandatory revek skip and the classic one
two revek skips 

revek hits you while you enter the shrine big meme
actually this seems pretty bad
so which statue is even kein's
read them all
broke them all
well one of those was kein's so you currently hold wr
there are so many statues
Just fixed the crash issue, as always it was an issue with my crappy library
Pretty much now it's just fixing everything from being hardcoded and it works
Chinese
Only see some like child bug, middle
It's cuz I'm dumb and can't read all of the languages in the world
How are you reading a fence?
pretty sure if revek is alive and you press down you just read shit if you're grounded
i only speak some nipponese, no chinese
what is this
Yeah I heard they use that more than ็ง and I've heard that as wagami in songs
i only know it from (wareware) ๆใ
for the actual text?
its just called stuff like TITLES_EN.txt
although that'd be TITLES_ZH.txt for chinese
so kdt which statue is kein's
and it'd be different X_ZH for different text
i dunno which one is keins
I can't remember what any of them look like
well they all look the same does that help
Sharedassets probably?
its in the main resource file
O ok
i now have the best shrine of believers movement of every runner
although conversations might be in sharedassets, i dunno
Wow they are all in individual assets how lame
but I know all the menus, titles, inventory stuff is in the main resources file
Uabe shows them fine but my asset searcher won't work for chinese
oh god oh fuck
"think about the chinese users of your app"
Assuming anyone would want to use uabe.net but me
Where can I find a randomizer for the steam version?
Asking anyone
Whooa
I had no idea that was there
Thanks
๐คฆ
I mean the connection is secure
the fact that people think the "connection is secure" sign means the site is safe is honestly disappointing
I mean the connection is secure
let me securely connect you to this heavy rock and throw it in the sea
btw if i auto refactor the class names what are the chance everything still goes smoothly without fucking up all the name references in the other classes
3.1415%
nice
hey @copper nacelle i don't have this game installed or fsm extractinator, and vys wanted to know how soul statues worked cause they give a random amount of soul
hmu with it 
does your shade move faster when you heal
what's a scene with a statue
pop
pop is probably named under white palace
whereas theres only like 3 resting ground rooms
is white palace 4
actually resting ground might not even be called its own shit
any I assume, when you hit the statue it
changes state to decrement hits
changes state to a delay
changes state to give you soul per second for x seconds
e
and if you hit it really fast you don't get all the soul
there's nothing random in here
well what does hit and check if nail do
\----PFSM StateName: Check if Nail
\----PFSM ---- Transitions for state: Transition on FINISHED to state Close
\----PFSM ---- Transitions for state: Transition on DAMAGED to state Hit
\----PFSM ---- Actions for state: Actions on Check if Nail ::: GetEventSender
\----PFSM ---- Actions for state: Actions on Check if Nail ::: GetFsmInt
\----PFSM ---- Actions for state: Actions on Check if Nail ::: IntCompare
\----PFSM ---- Actions for state: Actions on Check if Nail ::: NextFrameEvent
\----PFSM StateName: Hit
\----PFSM ---- Transitions for state: Transition on FINISHED to state Close
\----PFSM ---- Actions for state: Actions on Hit ::: AudioPlayerOneShotSingle
\----PFSM ---- Actions for state: Actions on Hit ::: SetMaterialColor
\----PFSM ---- Actions for state: Actions on Hit ::: SendEventByName
\----PFSM ---- Actions for state: Actions on Hit ::: SetProperty
\----PFSM ---- Actions for state: Actions on Hit ::: IntOperator
\----PFSM ---- Actions for state: Actions on Hit ::: Wait
\----PFSM ---- Actions for state: Actions on Hit ::: SpawnObjectFromGlobalPool
\----PFSM ---- Actions for state: Actions on Hit ::: SpawnObjectFromGlobalPool
\----PFSM ---- Actions for state: Actions on Hit ::: FlingObjectsFromGlobalPool
\----PFSM ---- Actions for state: Actions on Hit ::: IntCompare
nice spam -.-
check if nail is garbage
owo
hmm
what does send event by name do
enemy kill shake
hmm
It flings some shit
oh its doing the wait anyway
Maybe the soul particles give the soul?
its probably the spawn object from global pool
and each one probably gives 1 soul
56 when do soul totems respawn
whenever semi-persistent resets
^
when is that
or death
Soul Totem white_Infinte (2)\Dimmer
\--Component: Transform
\--GameObject layer: 0
\--GameObject tag: Untagged
\--Transform Position: (27.6, 170.9, 0.0)
\--Transform Rotation: (0.0, 0.0, 0.0)
\--Transform LocalScale: (1.0, 1.0, 1.0)
\--Component: SpriteRenderer
Soul Totem white_Infinte (2)\Soul Particles
\--Component: Transform
\--GameObject layer: 0
\--GameObject tag: Untagged
\--Transform Position: (27.6, 170.7, 0.0)
\--Transform Rotation: (270.0, 0.0, 0.0)
\--Transform LocalScale: (1.0, 1.0, 1.0)
\--Component: ParticleSystem
\--Component: ParticleSystemRenderer
Soul Totem white_Infinte (2)\Glower
\--Component: Transform
\--GameObject layer: 0
\--GameObject tag: Untagged
\--Transform Position: (27.6, 170.9, 0.0)
\--Transform Rotation: (0.0, 0.0, 0.0)
\--Transform LocalScale: (1.0, 1.0, 1.0)
\--Component: SpriteRenderer
i will desolder my e key this weekend
same
56 when do i do my homework at a reasonable time
probably soul particles
never
although they have nothing on them
yeah that's what's weird
is there no way to search for specific strings in a scene
like in go names/fsm names?
text dumps might
you could just look for AddMP or whatever
totems give you all the soul when you go through a transition even if none of the particles have reached you
well theres no need to actually find out any of that
just hit a totem
and see if it gives you 8/9 soul
totem abuse D:
dae get hit twice from two floaty jumps
no
why is the goddamn flytrap destroying my shit 
well why dont you leave flies alone
the 2 values he got when I was watching were 82 and 86
both of which go nicely into 8 + 9
man i sure love how every single thing in this game is rng
nice one
each particle must give 2 soul
yeah
solved
that'd fit with 18 and 16 both from one hit
one of these days shade skip to cdash will be worth it
why does the chest require claw
hell
same
yes i too enjoy 1s freezes after hitting crystals
i've started letting the aspid before the dark room shoot
and hitting it
so i dont lag in the dark room
imagine if you just didn't lag when you hit one ever
wow
what a world that would be
uhh minor question, but is "gain passive heat when your gun is active" annoying or not
sounds somewhat unnecessary
depends what "heat" does
actaully yeah that sounds horrible
well ok so i blame gw2 and im starting to follow how it does its holosmith specialization for the engy class,
basically you can activate your "photon forge" which gives you new abilities and shit (in this case its the gun) the good thing is the higher your accumulated heat is, the higher your damage becomes
well ok so i blame gw2 and im starting to follow how it does its holosmith specialization for the engy class,
basically you can activate your "photon forge" which gives you new abilities and shit (in this case its the gun) the good thing is the higher your accumulated heat is, the higher your damage becomes
thanks kuro
and im trying to base it from that where charms would do extra shit if you activate them at a higher threshold etc etc
the risk is, the forge can only be deactivated for 5 seconds after activating it
so if you try activating it at high heat levels you basically WILL overheat and die lonely without a job or a family or anyone loving you
ill do that anyway
same
actually i think that should be it, that way melee is still required to be used
xx.nhbvxvb
ech you cant call methods with ternaries unless you return something
56 this is the worst feature /s
agreed tbh
it do be
no wait
(a == b ? (Action)doThis : doThat)();
this works
haha ty stackexchange
apparently all hypesquad members get a free month of nitro to gift
well it works for me now so yes
Pog
no idea what func or action are but might read about it
Hypesquad is just fill out a survey get a badge
it is apparently free nitro too
56 get it imo so you can get those sick wheelchair emotes you love
simo should just add them to this server
agreed
how do i gift my free nitro to someone in exchange for free nitro from them
idk how to give it tho
nitro x nitro
well it says to check tomorrow

