#archived-modding-development

1 messages · Page 314 of 1

copper nacelle
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What garbage textbox

rain cedar
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PlayMakerFSM.BroadcastEvent("BOX DOWN");

hollow pier
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just a blank textbox

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that stays there

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until quitout

copper nacelle
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Okay I'll add what sean said

hollow pier
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not even after another interact

copper nacelle
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thanks sean

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@hollow pier

rain cedar
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Wait actually

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Idk what type of box it is

copper nacelle
rain cedar
#

Put BOX DOWN YN in there too for good measure

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Just in case someone somehow gets a stag dialog to monomon

copper nacelle
#

I got the lightbringer attack method down to 200 lines

rain cedar
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Nice

copper nacelle
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Idk but they're also following you

rain cedar
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Following people on github cornywoke

leaden hedge
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maybe they were trying to download it

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and got lost

rain cedar
copper nacelle
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They also have the API forked

rain cedar
#

And also the japanese constitution

copper nacelle
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Incredible

rain cedar
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This doesn't even look like a japanese name

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That's a chinese name

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Nice they forked the original rando too

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Everything but helloworld is a fork

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And that repo is empty

copper nacelle
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god-tier

leaden hedge
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its got an x in it

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so its definitely not japanese

rain cedar
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Yeah

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xiao means small

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idk about yue dong

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small dong

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got em

hollow pier
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every word has like 3 meanings depending on context

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it's probably not the small xiao

cunning lagoon
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Is Pete secretly chinese

weak lodge
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is dlkurosh secretly asian

cunning lagoon
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Is that why he doesnt vc with his teammates 😮

weak lodge
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kuro speak spanish so we can confirm youre not asian

rain cedar
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It's not dependent on context so much as the accents on the word

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In the pinyin at least

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It's a completely different character with similar pronunciation in actuality

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I choose to believe they mean small

hollow pier
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idk every time someone says a word they always have to say it in a phrase or expression

leaden hedge
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isnt xiao a name

rain cedar
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Idk names

leaden hedge
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thats probably because its easier to recognize for non natives

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over intonation

hollow pier
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hard for natives too

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if they just can't pronounce or you suck at hearing

leaden hedge
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well if you click on his profile it actually says

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肖越東

hollow pier
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how convenient

leaden hedge
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Xiào yuè dōng

compact sedge
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dong

leaden hedge
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haha dong

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you know in vietnam the money is called dong

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so if you were a millionaire you'd have 1 million vietnamese dongs

hollow pier
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you know in kdt the t stands for thorpe

leaden hedge
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it does

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what does the d stand for

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hmmm

hollow pier
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dong

leaden hedge
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fk

hazy sentinel
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u can actually skip that fight

cunning lagoon
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Only once

leaden hedge
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although if we go even deeper

weak lodge
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kdt banned from website

leaden hedge
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he lives in japan

hollow pier
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a weeb then huh

rain cedar
leaden hedge
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perfect

rain cedar
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I fell through the floor when I got off the bench

hollow pier
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meirl

leaden hedge
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feel

rain cedar
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yes

hazy sentinel
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i feel down the stairs and ravioli on me

copper nacelle
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Incrdible

leaden hedge
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i too feel through the floor

cunning lagoon
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egg do true end

hazy sentinel
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OOPS

leaden hedge
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lemm eat 10 egg

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true true end

fast orchid
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Ending number....uh.....18,000?

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I've lost count

rain cedar
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what

copper nacelle
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?

hazy sentinel
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u know the 18000th ending

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sealed embrace the void mushroom

fast orchid
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Trapped in the Black Egg with Mr. Mushroom

fair rampart
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Nice benching there

copper nacelle
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Should the API violently die when api settings are empty

rain cedar
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Unlikely

copper nacelle
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no i'm asking bc i'm pretty sure it does

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Yeah it does

#
IOException: Win32 IO returned ERROR_ALREADY_EXISTS. Path: 
  at System.IO.File.Move (System.String sourceFileName, System.String destFileName) [0x00000] in <filename unknown>:0 
  at Modding.ModHooks.LoadGlobalSettings () [0x00000] in <filename unknown>:0 
  at Modding.ModHooks.get_GlobalSettings () [0x00000] in <filename unknown>:0 
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amazing

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mod global settings die too

rain cedar
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Hey does anyone know the knight animation names or do I have to figure that out myself?

compact sedge
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not a bug on my system

rain cedar
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Hey he's back

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Hello

compact sedge
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oh god are there more knight animation sprites I gotta update sean

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I've only edited 2 images

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oh customknight has 5 images now

rain cedar
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yeet boyo

compact sedge
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do I need to have custom textures for ALL of them?

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or is there try catch

rain cedar
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You have to have images for all of them but you can just put the vanilla ones

compact sedge
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and you're planning on adding even more images, right?

rain cedar
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Not really

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If mick wants them

fair rampart
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Like the Flukenest sprites?

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or are those already in?

compact sedge
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you forgot the spritesheet for when the knight is swimming @young walrus @rain cedar

copper nacelle
rain cedar
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u

compact sedge
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ok well if you're not adding it then it's ok

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but if you add it silently it will break my texture pack I'm making

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mainly for redwing but also I want it to be compatible with your thing

rain cedar
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How do I make an animation actually play?

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Shit is forcing it back to the wrong animation

copper nacelle
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HeroAnimationController

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Gradow had the same issue w/ cdash

compact sedge
copper nacelle
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stop

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this naming

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is not okay

rain cedar
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Literally just download custom knight from google drive

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It has the vanilla sheets

compact sedge
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oh

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fuck

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would have been good to know

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too late

copper nacelle
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Incredible

rain cedar
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I have HeroAnimationController.PlayClip running in OnCollisionStay

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And it still plays the wrong animation

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How is this a thing

copper nacelle
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It has an update thing

compact sedge
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also I like how sprint is actually the dream teleport animations

copper nacelle
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No

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You fool

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Sprintmaster and dreamgate share a sheet

compact sedge
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oh huh

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u rite

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do you have to set both

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when changing it?

copper nacelle
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No

compact sedge
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thank jesus

copper nacelle
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have you considered

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looking at custom knight

compact sedge
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no that would be too easy

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and intelligent

copper nacelle
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@rain cedar if you want to speedup rando loading you can swap tex.LoadImage(buffer) to tex.LoadImage(buffer, false)

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it's way faster

rain cedar
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Ok

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The only real bottleneck is the scene load I think

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But I guess it wouldn't hurt

copper nacelle
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understandable

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It's what was fucking up lbringer loading

rain cedar
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Lightbringer loading was like 5 minutes though

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Rando is a couple seconds

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At most

copper nacelle
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Yeah

copper nacelle
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Incredible

silk jetty
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I hear mick in the background

rain cedar
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yes

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If you don't cdash into it it works perfectly

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Idk how to make cdash not break everything

fair rampart
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Seems perfectly normal to me

rain cedar
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ddark is way better than cdash wow

copper nacelle
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👀

copper nacelle
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lmao

fair rampart
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pfft

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The friggin t-pose jump tho

rain cedar
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Working as intended

summer rapids
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what mods are there for the game

fair rampart
rain cedar
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😩

hazy sentinel
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help i downloaded moding api but when i open th e game it show black screen

hollow pier
mortal trout
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𝍃

ornate rivet
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56 HALP
I am trying to turn the particles a different color with this

{
    ParticleSystem.MainModule settings = _focusReal.GetComponentsInChildren<ParticleSystem>(true)[j].main;
    settings.startColor = new ParticleSystem.MinMaxGradient(Color.red);
}```
Out of the 3 particle systems (Particle_rocks_small, Particle edge_build, and Particle middle), only Particle_rocks_small turns red (the for loop goes through all 3 though, I have logged it). 
<https://streamable.com/o6uhy>
copper nacelle
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wdym that looks fine

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the particles are red

ornate rivet
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aren't only the particle_rocks_small turning red?

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my internet is shit

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it takes an our for me to send anything right now

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EEEE

copper nacelle
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boi what

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i don't see any white particles

fair rampart
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bruh, how bad is your internet

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even mine loaded

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and my internet sucks

ornate rivet
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ok

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better now

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still takes 5 seconds to send anything

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I thought the circle forming and the symbol in the middle growing were particles as well

copper nacelle
ornate rivet
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Particle edge_build for the edge of the circle

copper nacelle
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pretty sure i've seen the sprite sheet for all of those

ornate rivet
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"Particle middle" for the middle symbol

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yes

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but the game object doesnt have them

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it takes so long

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I want to die

copper nacelle
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Same

ornate rivet
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the gameobject only renders a small arc at the bottom of the circle and the small version of the symbol and the white flash at the end

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so idk what to do now

hazy sentinel
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leave the server i guess

copper nacelle
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You've dumped the textures on all of the sprites right?

ornate rivet
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yes

copper nacelle
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showmst

ornate rivet
copper nacelle
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none of these are the right sheet

ornate rivet
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exactly

copper nacelle
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Same

ornate rivet
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that's what the game outputted though

copper nacelle
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you're doing it wrong

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show code

ornate rivet
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ok

#
var randX = Random.Range(20f, 35f);
var randY = Random.Range(23.5f, 35f);
_focusReal = Instantiate(HornetFinder._focus);
_focusReal.SetActive(true);
_focusReal.transform.SetPosition2D(randX, randY);
for (int j = 0; j < _focusReal.GetComponentsInChildren<SpriteRenderer>().Length; j++) //length-1
{
    var a = _focusReal.GetComponentsInChildren<SpriteRenderer>()[j].sprite.texture;
    RenderTexture tmp = RenderTexture.GetTemporary(
        a.width,
        a.height,
        0,
        RenderTextureFormat.Default,
        RenderTextureReadWrite.Linear
        );
    Graphics.Blit(a, tmp);
    Log(tmp == null);
    DumpRenderTexture(tmp, "C:/Users/ghaem/Desktop/SavedScreen" + j + ".png");
}
public void DumpRenderTexture(RenderTexture rt, string pngOutPath)
{
    var oldRT = RenderTexture.active;
    var tex = new Texture2D(rt.width, rt.height);
    RenderTexture.active = rt;
    tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
    tex.Apply();
    File.WriteAllBytes(pngOutPath, tex.EncodeToPNG());
    RenderTexture.active = oldRT;
}
copper nacelle
#

change GetComponentsInChildren<SpriteRenderer>() to GetComponentsInChildren<SpriteRenderer>(true)

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both of them ofc

ornate rivet
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does that activate everything?

copper nacelle
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No

ornate rivet
#

same thing

#

it's not because I am doing it in fixedupdate or the fact that I do it in the same frame as when I instantiated it, right?

copper nacelle
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Shouldn't matter but couldn't hurt to wait a frame

ornate rivet
#

ok

cunning lagoon
#

rainbow knight doesn't change spells 😔

copper nacelle
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It does

cunning lagoon
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i am highly disappointed

hazy sentinel
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It does

copper nacelle
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level 2 spells won't change idk why

cunning lagoon
#

nah they are black

copper nacelle
#

changing the color won't change black stuff

cunning lagoon
#

racist

copper nacelle
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hmmm

hazy sentinel
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make the sprites dark grey ez

cunning lagoon
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can you like

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make them level 1

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but with them being level 2

hollow pier
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make them level 0 but have them be level 3

cunning lagoon
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dawg i need my rainbow spells ok

hazy sentinel
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rainbow transitions

copper nacelle
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If you make a sprite sheet with level 2 spells but white instead of black I could load that and change that

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I guess

cunning lagoon
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ok

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do you have the default sprite szheet

hazy sentinel
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are the white parts rainbow at least

cunning lagoon
#

shriek looks white to me

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no the white parts look white

copper nacelle
hollow pier
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shocker

cunning lagoon
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dont even know what that dna spell is

hazy sentinel
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D N A

cunning lagoon
ornate rivet
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Adding the yield return null causes a null exception error

copper nacelle
#

Wtf

fair rampart
#

I have returned

ornate rivet
#

this is disappointing
I guess red balls will do

hazy sentinel
ornate rivet
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should I dump "HK Prime Blast" and look at it just in case?

cunning lagoon
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ah i see verulean is working on it

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i will leave this task up to him

hazy sentinel
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approximately 0 effort

silk jetty
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wow

hazy sentinel
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do you want the SS eyes to be black or something

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or just all white for everything

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@Spаin

cunning lagoon
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yea

hazy sentinel
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a or b

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yea

cunning lagoon
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dunno which one woulkd look better

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56 what u think

ornate rivet
fair rampart
#

what

cunning lagoon
#

looks like obvious pirates make good srcdeenshots

fair rampart
#

unironically using tumblr

ornate rivet
#

srcdeenshots are the best

copper nacelle
#

yeah i fixed their debug mod

ornate rivet
#

yay

copper nacelle
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they had empty settings for modding api and debug

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so the modding api wouldn't work

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and debug wouldn't work

ornate rivet
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can you fix my mod though

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that is the question

cunning lagoon
#

can you fix your mods though

hazy sentinel
ornate rivet
copper nacelle
#

yo sick

ornate rivet
#

Descending dark looks great

hazy sentinel
#

hmmm

ornate rivet
cunning lagoon
#

hard to tell from a short clip

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its prob fine if it makes a sound

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cause if you know it exists you are gonna be lookin for it

ornate rivet
#

ok

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the only think left to fix is all those oob glitches

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but I am not going to fix those

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keep the tc spirit

cunning lagoon
#

jesus my computer is actually dying

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the game freezes every 2 seconds on absrad

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literally cant play the game anymore on any patch

ornate rivet
#

typical sign of an unfair boss

cunning lagoon
#

same

fair rampart
#

🔥
💻

cunning lagoon
#

me irl

copper nacelle
cunning lagoon
copper nacelle
#

Wtf

cunning lagoon
#

doesnt look like a rainbow to mer

copper nacelle
#

Gonna swap to Q Mega

cunning lagoon
#

o shit

#

how cool would it be to be a chess pro

silk jetty
#

0

copper nacelle
#

normal spells stopped working too

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fantastic

#

I don't understand this game

cunning lagoon
#

so what are the new cool commands like ;saves

copper nacelle
#

;saves
;fsmviewer
;examplemods
;apidocs
;mods

#

and one more i think

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yeah

fair rampart
#
**Assets**

Assets can be found pinned here
You can get Asset Studio to get assets from the game files here
You can get UABE to directly edit assets here (but using a API mod is better)

cunning lagoon
#

cool

fair rampart
copper nacelle
#

Hey I did it except shade soul

cunning lagoon
#

good shit

copper nacelle
#

Hey I could swap the particles maybe

hazy sentinel
#

do u want me to edit spell casting knight/shade sprites too

copper nacelle
#

nah

#

the eyes change

cunning lagoon
hazy sentinel
#

any ss

copper nacelle
#

not yet

#

oh no it made the vignette rainbow

hazy sentinel
#

make the vignette solid black

copper nacelle
#

It'd be fine if it was rainbow but the vignette fades in and out

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so it's just seizure

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oh boy

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i made geo rainbow too

cunning lagoon
#

keep that

hazy sentinel
#

also ui if it isn't yet

copper nacelle
#

urite

cunning lagoon
#

no maggot

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pog

copper nacelle
#

the getting hit particles are rainbow and stuff too now

cunning lagoon
#

Modding idea
make everything rainbow

ornate rivet
#

wow I fixed the oob glitch in the p2 to p3 transition

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I think

fair rampart
#

inb4 makes it worse somehow

ornate rivet
#

lol

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also dang, that InkScarlet guy is really going at it with those edits

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wtf

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hornet's speed isn't getting reset when I restart the fight

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maybe I am just so tired that hornet 2's normal attack speed is looking fast

cunning lagoon
#

is doh actually faster than h2?

ornate rivet
#

she is now

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in phase 2 and phase 3

cunning lagoon
#

oh its a new thing

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cool

ornate rivet
#

I had to speed a few things up to get her to stop doing empty hops

cunning lagoon
#

win/win

ornate rivet
#

yep

solemn basin
#

Cool, don't mind a harder version.

#

Still locks magic for P3?

ornate rivet
#

yes

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it will be like that at least until the final release
it's a nice way for me to make sure p3 is doable without DD

solemn basin
#

Oh, it is doable. Just harder.

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Since DD'ing the orbs makes it much safer.

dawn oxide
#

where can i find the audio files?

fair rampart
#
**Assets**

Assets can be found pinned here
You can get Asset Studio to get assets from the game files here
You can get UABE to directly edit assets here (but using a API mod is better)

copper nacelle
#

asset studio

#

or uabe

compact sedge
#

753 extracted all the sounds under 20 seconds

cunning lagoon
#

damn didnt knowe 753 speedran the game

#

that must be a wr

floral furnace
#

FASTEST FILE EXTRACTION NMG (20s Loadless) WR

#

legit cant wait for vysual's run

ornate rivet
cunning lagoon
#

ttacco8

floral furnace
#

i really like git cuz you can keep track of the changes with comments but in reality i just code a bunch of shit, forget what i changed and just comment "has lots of changes i dunno which tho" and call it a day

cunning lagoon
#

i really like git cuz you can keep track of the changes with comments but in reality i just code a bunch of shit, forget what i changed and just comment "has lots of changes i dunno which tho" and call it a day

floral furnace
#

kuro

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i thought we were past this

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then again you never get over ur past*, thats why youre still after that wr 😩

cunning lagoon
#

ttacco9

mortal trout
#

ttacco10

floral furnace
#

where did this even come from

mortal trout
#

ask kuro idk

copper nacelle
#

its your misspellings count

cunning lagoon
solemn basin
#

Huh, you weren't kidding about it air dashing more.

hollow pier
cunning lagoon
#

somehow i have 9 ptkyr typos

#

truly shocking

solemn basin
#

Also, P2 elegy blasts from thread shield are again doing no damage.

ornate rivet
#

wat

#

again?

hollow pier
cunning lagoon
#

256 when

solemn basin
#

I mentioned on the previous version they did no damage for a while. After a bit they started hurting again.

cunning lagoon
floral furnace
#

kuro its your time to aggressively market 106 as the true complete run

cunning lagoon
#

it's the true full completion run already though

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what's 112

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i just realized 106 is like the least marathon safe hk cat there could possibly exist

#

early sanctum, fury for the first 3 bosses, potential for an unavoidable softlock at sw

hollow pier
#

you could just not do fury

cunning lagoon
#

flower quest, overcharmed colo

#

yeah you could avoid fury

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and for sw you can just save & quit so it'd lose like 45s

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for colo you could just not overcharm

#

but eater is so good GWbratWhy

hazy sentinel
#

but i dont even know her

ornate rivet
#

I cant figure out why elegy beams dont damage you

floral furnace
#

have you added damagesplayer component to the elegy prefabs?

copper nacelle
#

Isn't it DamagesHero

floral furnace
#

yeah yeah forgot the exact name

#

iirc that component has a damage value field right

copper nacelle
#

idk

floral furnace
#

yes

copper nacelle
#

ok

cunning lagoon
#

interesting

ornate rivet
#

@floral furnace
yes I have added the damagehero component to it (it used to work before). I also put a try and catch around it but nothing gets reported. The bottom set of elegy beams do damage but the top ones dont.

floral furnace
#

wdym bottom sets?

#

oh yeah because you do double elegy right?

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dunno why its not being applied to the top ones

#

you are adding the components directly when you took the elegy prefab yes?

ornate rivet
#

yes

floral furnace
#

i know its a cliche statement at this point

#

but have you tried waiting a frame before applying the damages hero

ornate rivet
#

but it used to work without that

floral furnace
#

well thats always my go to solution at most

#

youre basically doing
//Instantiate(prefab)
//modify said prefab with wtv i want

#

or are did you modify the prefab from the start then you just Instantiate them directly?

ornate rivet
#

I am doing the first thing

floral furnace
#

well i dont know then anymore

#

id do something like i dunno, spawn prefab, put that shit in a coroutine, do a wait a frame etc etc then apply the changes

#

not sure if it would work 100% for your case

ornate rivet
#

I'm waiting a frame after each elegy beam is done

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to decrease lagg

floral furnace
#

oh so you already doing the thing

ornate rivet
#

yes

floral furnace
#

wait wait are you waiting a frame before you apply the changes, or after?

ornate rivet
#

after which I guess defeats the point of why you want me to wait a frame
hmmm, would waiting double the number of frames be noticeable?

floral furnace
#

what i do is i instantiate the prefab first, wait a frame, then apply my changes, the reason is im guessing when i try to modify the fireball prefab back then some finicky internal shit happens so by waiting a frame im basically getting the internal shit to do its stuff, so i can overwrite it with my own, thats how i guess it at least

ornate rivet
#

yes I understand that

cunning lagoon
#

what i do is i instantiate the prefab first, wait a frame, then apply my changes, the reason is im guessing when i try to modify the fireball prefab back then some finicky internal shit happens so by waiting a frame im basically getting the internal shit to do its stuff, so i can overwrite it with my own, thats how i guess it at least

floral furnace
#

dunno how you reduce the lag with waitforframe tho

ornate rivet
#

instead of spawning 10 game objects in 1 frame, you spawn them in 10 separate frames

floral furnace
#

oh yeah makes sense

#

otherwise it makes those micro stutters on spawn im guessing?

ornate rivet
#

yep

#

I think I am going to redo the code for it
right now it's really bad

ornate rivet
#

HA

#

it works again

#

I destroyed the fsm and turned all the fsm gibberish into code

floral furnace
#

nice

young walrus
#

@rain cedar did you change how the CoT door works?

rain cedar
#

Yeah

#

It's there but you can activate it infinitely and it doesn't hard save

#

It's effectively the same thing but you can't cheese the city->fungal path

young walrus
#

so what happens if you bench at quirrel

copper nacelle
#

@rain cedar ```cs
private static Mesh CreateMesh(Vector3[] vertices)
{
Mesh m = new Mesh
{
name = "ScriptedMesh",
vertices = vertices,
uv = new Vector2[]
{
new Vector2(0, 0),
new Vector2(0, 1),
new Vector2(1, 1),
new Vector2(1, 0)
},
triangles = new int[] {0, 1, 2, 1, 2, 3}
};
m.RecalculateNormals();
return m;

#

and then for a box you'd do like

#
            MeshFilter meshFilter = plane.AddComponent<MeshFilter>();
            meshFilter.mesh = CreateMesh(new[]
            {
                new Vector3(20, 28),
                new Vector3(20, 28.5f),
                new Vector3(30, 28),
                new Vector3(30, 28.5f)
           });
young walrus
#

I'm asking cuz someone else did exactly that

#

benched at quirrel, got stuck behind the door

#

run over

rain cedar
#

Yeah you're right I didn't think of that

young walrus
#

remove that bench if you don't have wings or claw?

rain cedar
#

It's a triangle

#

I don't get the point of mesh renderers

#

All they do is not work

copper nacelle
#

Wtf

rain cedar
#

The numbers make sense

#

But then it doesn't work

copper nacelle
#

That's literally what I do what the fuck

rain cedar
#

I mean yeah I just copied what you posted

copper nacelle
#

Someone had some weird shit

#
 Mesh CreateMesh(float width, float height)
 {
     Mesh m = new Mesh();
     m.name = "ScriptedMesh";
     m.vertices = new Vector3[] {
         new Vector3(-width, -height, 0.01f),
         new Vector3(width, -height, 0.01f),
         new Vector3(width, height, 0.01f),
         new Vector3(-width, height, 0.01f)
     };
     m.uv = new Vector2[] {
         new Vector2 (0, 0),
         new Vector2 (0, 1),
         new Vector2(1, 1),
         new Vector2 (1, 0)
     };
     m.triangles = new int[] { 0, 1, 2, 0, 2, 3};
     m.RecalculateNormals();
         
     return m;
 }
rain cedar
#

Why negative?

copper nacelle
#

I have no clue

rain cedar
#

These triangles make no sense

copper nacelle
#

yes

#

that's why i changed it

rain cedar
#

There's just nothing now

copper nacelle
#

incredible

rain cedar
#

I just want to draw a box over a box collider

#

It's ridiculous that there isn't a built-in way to do this

copper nacelle
#

Try changing the first try to 0 1 2 1 3 2

rain cedar
#

Wow

#

My engine I made in a quarter is better than Unity

#

I have polygon colliders and you can put vertices in either order

#

It detects it and adjusts accordingly

copper nacelle
#

nice

#

they have this for rectangle example code

#
    var vertices: Vector3[] = new Vector3[4];
    
    vertices[0] = new Vector3(0, 0, 0);
    vertices[1] = new Vector3(width, 0, 0);
    vertices[2] = new Vector3(0, height, 0);
    vertices[3] = new Vector3(width, height, 0);
    
    mesh.vertices = vertices;
    
    var tri: int[] = new int[6];

    tri[0] = 0;
    tri[1] = 2;
    tri[2] = 1;
    
    tri[3] = 2;
    tri[4] = 3;
    tri[5] = 1;
rain cedar
#

var tri: int[]

#

What is this galaxy brain syntax?

copper nacelle
#

Idk

#

I think python does something like that but it's less stupid

#

l: List[int] = [1, 2, 3]

#

Oh yeah it's in unityscript

rain cedar
#

I changed it to 0 1 2 1 3 2

#

It's the other triangle now

#

The first one is gone

copper nacelle
#

Wtf

#

You can create a Quad which is their rectangle thing with var go = GameObject.CreatePrimitive(PrimitiveType.Quad);

#

But idk how you'd change coords with that

#

transform i guess

#

I found someone else's rectangle code

#

And they had

#

0 1 2 2 1 3

#
         Vector3[] vertices = new Vector3[]
         {
             new Vector3( 1, 0,  1),
             new Vector3( 1, 0, -1),
             new Vector3(-1, 0,  1),
             new Vector3(-1, 0, -1),
         };

         int[] triangles = new int[]
         {
             0, 1, 2,
             2, 1, 3,
         };
rain cedar
#

It's not gonna work

#

Not worth the effort

hollow pier
#

do you only need dive for fluke

rain cedar
#

yes

hollow pier
#

i may have a fluke seed

rain cedar
#

My big brain strategy is failing me

hollow pier
#

get a bigger brain

rain cedar
#

Idk why this isn't working

#

It's shit but it should work

#

camMin and camMax never change

#

That makes so little sense

#

Unless Camera.current isn't the current camera

hollow pier
#

can i get back up from fluke bench with nothing

rain cedar
#

It's fine it won't save

hollow pier
#

oh ok

rain cedar
#

I got it to work

#

Camera.current isn't the current camera

#

Incredible

#

You need GameCameras.instance.tk2dCam.ScreenCamera

copper nacelle
#

Unity omggrub

hollow pier
#

fluke was heavy blow

#

send help no game knowledge

copper nacelle
#

Incredible

hollow pier
#

well i lied i have isma's

rain cedar
#

It draws over the UI

#

Obviously

#

I somehow didn't see this coming

hollow pier
#

baldur shell was claw he's done it

rain cedar
#

It seems to work perfectly except for the shitty canvas graphics

copper nacelle
#

👀

#

that looks cool af

#

I couldn't get the knight to actually hit the wall properly when i tried to make 90 deg mod

rain cedar
#

The secret is I completely took away control of the knight from the base game

#

Otherwise nothing works

#

No input control, 0 grav, animation controller disabled

#

Just did it all myself

copper nacelle
#

is this god

rain cedar
#

I hook this right before the fake wall jump otherwise a double jump comes out

#

But yeah this is for a no claw mode in randomizer

copper nacelle
rain cedar
#

I'll just stick this in spots where you usually absolutely need claw to progress

copper nacelle
#

i'd play the shit out of that

hollow pier
#

is this for kuro

#

dae farm 800 geo off great hoppers for dash at dashslash

rain cedar
#

If you noclip in this spot the game fucking dies

#

From a million hard fall particles

copper nacelle
#

Why tf did they disable cdashing into mask shards

cedar raven
rain cedar
#

@copper nacelle fix ur mods

copper nacelle
#

but i don't want to

rain cedar
#

public override string GetVersion() => "KNOWN";

#

Put that in all of them

copper nacelle
#

i actually fixed it once

#

but then i changed something and git reset the change out

#

I guess I could make transitions faster

#

And fix versions with that

#

i swear the blanker is for 80 more years than it should be

pine vale
#

@cedar raven sup

copper nacelle
#

It takes 1s to fade in

#

Cancer

rain cedar
#

Nice

#

The blanker

#

Try to keep up ciplax

cedar raven
#

keeping up is hard

copper nacelle
#

Wtf EaseColor doesn't have the field which shows in the fsm viewer in dnSpy

pine vale
#

fatthink he has pretty girls pinging him all day because he speedruns

copper nacelle
#
                    this.colorVariable.Value = new Color((!this.reverse.IsNone) ? ((!this.reverse.Value) ? this.toValue.Value.r : this.fromValue.Value.r) : this.toValue.Value.r, (!this.reverse.IsNone) ? ((!this.reverse.Value) ? this.toValue.Value.g : this.fromValue.Value.g) : this.toValue.Value.g, (!this.reverse.IsNone) ? ((!this.reverse.Value) ? this.toValue.Value.b : this.fromValue.Value.b) : this.toValue.Value.b, (!this.reverse.IsNone) ? ((!this.reverse.Value) ? this.toValue.Value.a : this.fromValue.Value.a) : this.toValue.Value.a);
#

What the fuck?

rain cedar
#

If I get even 1 ping I don't care about it's block time

copper nacelle
#

I think I might've sped up transitions

rain cedar
copper nacelle
#

i need this in my life

rain cedar
#

Yeah I really like how it turned out

#

I need to do a lot more stuff and fix the graphics still, though

copper nacelle
#

excited to play it

#

is this faster

#

or am i going insane

#

why is it still processing a 10s video

rain cedar
#

Still

#

Ok

copper nacelle
#

I don't know what I uploaded but I don't think it was the right video

rain cedar
#

It looks a bit faster

#

But also the stag is too dark and idk if that's just because you're going back out so fast

copper nacelle
#

Apparently my code did nothing

#

I swapped it and now it's actually faster

rain cedar
#

Nice

#

Where all do you 100% need claw to progress?

#

Other than the spots I got already

#

I think it's just the crystal peaks chest and dreamers, right?

copper nacelle
#

I can't think of any others

#

Okay so it was .1 and I made it 0

#

Incredible

#

I swear the one in Godhome actually sucks tho

rain cedar
#

Forget about godhome, nobody goes there with mods on

copper nacelle
#

you're not wrong

#

[SkipCutscenes] - Blanker White: 0.3

#

incredible

#

Should I speed up the death animation

rain cedar
#

Yeah sure

copper nacelle
#

I got rid of the godhome wait instead

rain cedar
#

Nice

copper nacelle
#

It's so long normally

rain cedar
#

Dream gate has a massive wait too

copper nacelle
#

another wait to kill GWfroggyPoggers

rain cedar
#

A E S T H E T I C

copper nacelle
#

aesthetic can die

rain cedar
#

Next step fix inventory drop to give hard falls when it should

copper nacelle
#

remove hard fall entirely

rain cedar
#

I found a bug with my sideways walls

#

You have to get early control

#

Then go on one

#

It's good

copper nacelle
#

lmao

young walrus
#

seems legit

rain cedar
#

I could fix that but I also don't really care enough

#

It's a pretty extreme edge case that you really have to want to do

#

You also stay sideways if you make it to a load in this state

copper nacelle
#

@cedar raven

rain cedar
#
public override string GetVersion()
{
     Random rnd = new Random();
     return (rnd.Next(9) + 1) + "." + (rnd.Next(999) + 1) + "." + (rnd.Next(999) + 1);
}```
weak lodge
#

What

#

Hmmmmmmm I wonder what override does

floral furnace
#

when a class inherits an abstract class, it has to override the abstract method contained in that abstract class

leaden hedge
#

I don't think GetVersion is abstract

#

isn't it Virtual?

cursive anchor
#

Does the charm overhaul mod not work for anyone else?

fair rampart
#

what

cunning lagoon
#

good job nathan you broke everything

fair rampart
#

Why would my mod not work

#

tf

#

What's not working exactly?

hazy sentinel
#

your mod

fair rampart
#

Do you have any other mods that alter charms

#

tbh, even then it should still work

#

just with some minor issues

fast hearth
fair rampart
#

What's up with the font for the name?

#

also SHAW

#

SHAW

#

SHAW

#

You're Winner

copper nacelle
#

incredible

cunning lagoon
#

he said the word GWfroggyPoggers

ember bloom
#

Local girl goes Shaw

#

🅱

rain cedar
leaden hedge
#

thats how i deal with all my problems I supress them

ornate rivet
#

@fast hearth
I have fixed the air dash spam but have not posted a file because I found a new problem.

#

thanks for testing though

#

I will ping you when the new version comes out

#

oh yea why did the font look weird

copper nacelle
#

chinese

#

perhaps

ornate rivet
#

why does the other text look normal?

copper nacelle
#

¯_(ツ)_/¯

ornate rivet
#

I wanted to finish DoH this weekend but I just realized I need to write 3 essays

cunning lagoon
#

is this a repost now

ornate rivet
#

oof

#

nvm then

slow shuttle
#

Hey guys, i just finished p5 on vanilla hk and wanted to rerun the game w some mods, i looked up a tutorial and it says there was a pinned post by "some dargons" that links to a drive w the mods? any idea hwo i can find that post

ornate rivet
#

use this

#

the video you watched is outdated

slow shuttle
#

oooh ok, thank you thats very helpful ❤

#

Sorry, follow up question. I play hk on my windows and mac computers, since .exe cant be opened on mac i was wondering if there was on alternative for that?

fair rampart
#
**Mac**

Yes, mods can be installed on a mac.
You can use the installer
To run the installer:

  1. Open the Terminal
  2. Type mono --arch=32
  3. Drag the exe onto the terminal and then hit Return/Enter

If this fails with bash: mono: command not found, install mono here

ornate rivet
#

this should help

slow shuttle
#

youre a hero i hope you know that friend

ornate rivet
#

the people who made these things are heroes

#

but thanks

compact sedge
#

;linux

#

;windows

#

sad

solemn rivet
#

AA - the promised prophet - is returned

compact sedge
#

um p sure gradow has returned

#

hi

#

my plan is I'm gonna fix a bug that has bugged kde for about, 10 years, in the KIO system, and then I'm gonna work on redwing

copper nacelle
#

windows is self-explanatory

#

and if you're using linux then you don't suck

#

and don't need the instructions

compact sedge
#

well apparently I suck cuz arch mono is still broken

#

gotta xbuild by hand

ornate rivet
#

test

#

good, my pfp is visible now

rain cedar
silk jetty
#

lol

#

nice compact mode or whatever the fuck it's called

rain cedar
#

yes

#

Literally the only reason to use cozy ever is dumbasses who change their nick every day

#

Alternatively you can just ignore them

cunning lagoon
#

@ TTacco#7358

ornate rivet
#

30 days to change my phone number

#

nice

silk jetty
#

do you think that having enemy hp bar, qol, and randomizer 2 could make me spawn here after beating ascended winged nosk in HoG?

copper nacelle
#

Wtf

silk jetty
#

yeah

#

I beat ascended winged nosk in HoG and I spawned there

cunning lagoon
#

rando does break godhome

#

i don't know if sean ended up fixing it

silk jetty
#

ah, okay

#

@rain cedar does rando still break godhome?

rain cedar
#

That bug existed for like 5 hours and pete uploaded that video after it was already patched

#

I assume he used the old version on purpose

silk jetty
#

okay

#

so I have no idea then

cunning lagoon
#

either way

#

qol is probably the culprit

#

56 fix your shit

silk jetty
#

oshit, I can't pause or open my inventory

#

or dreamnail

#

or cdash

copper nacelle
#

gj

#

I literally used qol in godhome yesterday

#

therefore

#

u

silk jetty
#

and the loadzone there doesn't even exist

cunning lagoon
#

yeah but it's qol

#

therefore

#

if something breaks it's your fault

silk jetty
#

oh god, the camera can't follow me vertically properly

#

56 fix your shit

ornate rivet
fair rampart
#

I need megathink

cunning lagoon
copper nacelle
#

@silk jetty fix your shit

cunning lagoon
#

you are using rainbow knight which clearly fixes the bug

silk jetty
#

I don't want to savequit because that would probably make it not happen again

fair rampart
#

the more you know

#

🌈

cunning lagoon
#

how do i see the spots where a shae can spawn in a room

#

and where you need to die to get it to spawn there

rain cedar
#

As long as we're posting idiots

ornate rivet
#

that's a joke right?

rain cedar
#

I don't think so

ornate rivet
#

sad

cunning lagoon
#

i still don't get how they have 900 geo at mound

rain cedar
#

There's 95 just in king's pass

#

It's not hard to be loaded if you get everything

fair rampart
#

how tf can someone be that stupid

ornate rivet
#

they were walking around in the crossroads for 10 hours

#

or maybe they are really good at speedrunning

#

you know those 3 essays I talked about before?

#

I still have not started them

mortal trout
#

gj

cunning lagoon
#

i guess grubfather does give 100 geo with the crossroads grubs

fair rampart
#

incredible56

cunning lagoon
#

200 from fk and 100 from each husk guard

#

eh

#

900 is way too much

rain cedar
#

The big husks are 45 each

#

100 ??

cunning lagoon
#

sorry not each

#

both

#

like even if they went to every single geo source in both kp and crossroads

#

ok gruz mom is like

#

60?

rain cedar
#

50 only on current

#

Was 64

cunning lagoon
#

it just doesnt add up

ornate rivet
#

admit it, they are better at the game than you

rain cedar
#

The part you're forgetting is that if you farm you can have any amount of geo

cunning lagoon
#

i guess

hollow pier
#

geo nodes are pretty broken tbh

cunning lagoon
#

well yes

#

how are you going to get the geo if you dont break them

mortal trout
#

who needs geo just do a 0 geo run

weak lodge
#

Who needs upgrades just do a 0% run

fair rampart
#

Cranky did a 0% run didja see?

cunning lagoon
#

ah so that's why everyone wants to play enemy rando

mortal trout
#

he did an entire enemy rando playthrough

#

and uploaded it

fair rampart
#

5 dmg Nail vs 1000 hp THK

weak lodge
#

I mean

#

It’s not that hard

mortal trout
#

you mean any% nmg

weak lodge
#

^

fair rampart
#

It just takes a while

mortal trout
#

i guess no vengeful spirit

hollow pier
#

fun fight

fair rampart
#

0%

weak lodge
#

Oh yea without vengeful spirit may be a gay

hollow pier
#

can i do it on 1221 at least

#

cp is too broken

cunning lagoon
#

favourite part of the fight is when he parries half a dozen times in a row 😄

hollow pier
#

reminder that tri gets 1:2x with 6 parries

cunning lagoon
#

or he does the slam attack on the sloped ceiling 😮

weak lodge
#

My favorite part of the fight is when you slash but then he activates parry but you hit it anyway and somehow get away with it

cunning lagoon
#

or when he parries a shockwave or a scream ^^

#

very well designed boss :)

weak lodge
#

Then again not sure if it was designed to fight with such minimal upgrades

mortal trout
#

parries 8 times in a row happens with full upgrades though

#

most of the complaints happens with full upgrades

weak lodge
#

But at least make you able to strike right after a parry so you can counter his parry

mortal trout
#

what

cunning lagoon
#

(((((have you considered jumping)))))

weak lodge
#

Yes

#

It’s too hard

#

A button is too hard to press

mortal trout
#

makes you think

weak lodge
#

Stop bullying me I’m better than you 😡

cunning lagoon
#

yes

weak lodge
#

No mind to think

hollow pier
#

edgy when is sub40

mortal trout
#

when i think i can get it so i try grinding it

weak lodge
#

Edgy eye grow wide

cunning lagoon
#

any tips for nmk

#

fffuuuuuuuuuuuuuuuuuuuu

hollow pier
#

the clyde discord bot trolling was fantastic.

mortal trout
#

such an amazing troll

fair rampart
#

still better than tumblr's bot

silk jetty
#

okay so, I closed the game and did it again and it did the glitch again

#

56 fix your shit

copper nacelle
#

it's literally not broken

#

you suck

#

are your mods even up to date

silk jetty
#

yes

copper nacelle
#

x

silk jetty
#

I open the installer thing and it just opens and doesn't say to update anything

copper nacelle
#

does your qol have 69 420 in it

silk jetty
#

yes

copper nacelle
#

don't think me

silk jetty
#

all of the qol parts are version 1.69.420.0

copper nacelle
cunning lagoon
#

disable your mods one by one until it doesn't happen

copper nacelle
#

i literally killed winged nosk thrice with rando and qol on

#

ur homo

silk jetty
#

did you have health bar?

cunning lagoon
#

quit bragging

copper nacelle
#

no

silk jetty
#

I turned of qol and it didn't do it

#

lets see if turning qol back on makes it happen again

cunning lagoon
#

adrain1 😮

rain cedar
#

56

#

fix

#

ur

#

mods

fair rampart
#

adrain lol

#

you mean adrian?

#

wait no

copper nacelle
#

nathan14

cunning lagoon
#

you dont think it be like that but it do

fair rampart
#

your username is actually adrain

silk jetty
#

yeah lol

#

okay, I turned it back on and the glitch just doesn't happen anymore

#

huh

#

56 you're safe this time

copper nacelle
#

Pog

silk jetty
#

at least figuring this out got me plenty of practice on winged nosk

cunning lagoon
copper nacelle
#

did you know if you great slash at the right time after storaging nosk's intro you get float

silk jetty
#

uh, odd

cunning lagoon
#

did you know if you kill a boss that puts you in a stunned animation at the same it puts you in said animation you get softlocked

copper nacelle
#

yes

cunning lagoon
#

at the ssame time

copper nacelle
#

just don't do that ez

cunning lagoon
#

happens all the time on vk

#

but they ahd to move the vs pickup and remove menu dropping

#

because one dude got stuck in mound

copper nacelle
#

send them an email and then complain next patch

hollow pier
#

happened to xero on hk on wr pace i think

cunning lagoon
#

yeah on the p3 to p4 transition

#

i've only had it happen once no thk

#

but like

hollow pier
#

mick got it on hk too but was bad pace

cunning lagoon
#

i softlock at vk in 10% of my randos

hollow pier
#

just kill him better

copper nacelle
#

or worse

cunning lagoon
#

same

#

i don't know if it happens in other bosses

#

probably dung defender

#

it happens on mawlek in 1221 because you can hit hbim before he sdpawns

#

but i dontthink thats a thing anymore

fair rampart
#

the triple Kurosh typo

cunning lagoon
#

it probably cant happen on tl because theres no way you can kill him as he spawns

ornate rivet
#

I wrote the first 5 sentences to my first essay

copper nacelle
#

Incredible

ornate rivet
#

this is gonna be a long night

cunning lagoon
#

i think thats everything

#

not many bosses stun you

#

it can probably happen on wd too but he has a lot of health so idk

fair rampart
#

Anyone else find it weird that Hive Knight has a boss roar, but doesn't stun you when he does it?

silk jetty
#

yeah

hollow pier
#

any cg and cg2

cunning lagoon
#

yea

silk jetty
#

it is weird

cunning lagoon
#

this tbh

#

flukemarm too

ornate rivet
#

the game is very inconsistent with things like this

hollow pier
#

do you want a flukemarm stun

cunning lagoon
#

oro & mato too, at least on the second phase

#

not sure about the first one

#

also god tamer

silk jetty
#

flukemarm stun would stop you from charging a cyclone when the fight is starting

fair rampart
#

O&M do stun

cunning lagoon
#

hmm i think you are right actually

silk jetty
#

yeah

#

they do

cunning lagoon
#

also oblobbles

#

and wk

silk jetty
#

wk milliS

cunning lagoon
#

oh i just realized on 1221 the scream thing could potentially happen with nosk

#

might need every extra soul vessel and twister

#

dude has lots of health

#

unironically fix it for qol

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imagine that happening on the tournament

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then email it to tc and tell them to get their shit together

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then you get hired by them and make a living off of deleting fsms

mortal trout
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then red kurosh

copper nacelle
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where do i even test it

cunning lagoon
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¯_(ツ)_/¯

copper nacelle
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thanks very helpful

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800 damage shade soul hitting vk while he's screaming should work right

cunning lagoon
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if you somehow add back the thing where you can hit mawlek when he's n9ot there it would be easy

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just fluke him from one side of the room and walk into it

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and make him have 1 health to make sure he dies

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but 800 damage ss hitting vk at the right time would work yes

copper nacelle
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wouldn't he die before you even trigger him

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if he had 1 hp

cunning lagoon
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no you use fluke

copper nacelle
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what

cunning lagoon
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🤔

copper nacelle
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ok

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Is there any situation where something dies where you don't want to accept input when you can't accept input at the start?

cunning lagoon
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i dont think so

copper nacelle
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i mean rad but i can just do it before die

cunning lagoon
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i am confusion