#archived-modding-development
1 messages · Page 314 of 1
PlayMakerFSM.BroadcastEvent("BOX DOWN");
Okay I'll add what sean said
not even after another interact
amazing
Put BOX DOWN YN in there too for good measure
Just in case someone somehow gets a stag dialog to monomon
Nice
Who is this and why do they have a rando fork with no commits? https://github.com/xiaoyuedong/HollowKnight.RandomizerMod
Idk but they're also following you
Following people on github 
They also have the API forked
And also the japanese constitution
Incredible
This doesn't even look like a japanese name
That's a chinese name
Nice they forked the original rando too
Everything but helloworld is a fork
And that repo is empty
god-tier
every word has like 3 meanings depending on context
it's probably not the small xiao
Is Pete secretly chinese
is dlkurosh secretly asian
Is that why he doesnt vc with his teammates 😮
kuro speak spanish so we can confirm youre not asian
It's not dependent on context so much as the accents on the word
In the pinyin at least
It's a completely different character with similar pronunciation in actuality
I choose to believe they mean small
idk every time someone says a word they always have to say it in a phrase or expression
isnt xiao a name
Idk names
how convenient
Xiào yuè dōng
dong
haha dong
you know in vietnam the money is called dong
so if you were a millionaire you'd have 1 million vietnamese dongs
you know in kdt the t stands for thorpe
dong
fk
u can actually skip that fight
Only once
although if we go even deeper
kdt banned from website
a weeb then huh
perfect
I fell through the floor when I got off the bench
meirl
feel
yes
i feel down the stairs and ravioli on me
Incrdible
i too feel through the floor
egg do true end
OOPS
what
?
Trapped in the Black Egg with Mr. Mushroom
Nice benching there
Should the API violently die when api settings are empty
Unlikely
no i'm asking bc i'm pretty sure it does
Yeah it does
incredible
IOException: Win32 IO returned ERROR_ALREADY_EXISTS. Path:
at System.IO.File.Move (System.String sourceFileName, System.String destFileName) [0x00000] in <filename unknown>:0
at Modding.ModHooks.LoadGlobalSettings () [0x00000] in <filename unknown>:0
at Modding.ModHooks.get_GlobalSettings () [0x00000] in <filename unknown>:0
amazing
mod global settings die too
Hey does anyone know the knight animation names or do I have to figure that out myself?
not a bug on my system
oh god are there more knight animation sprites I gotta update sean
I've only edited 2 images
oh customknight has 5 images now
yeet boyo
You have to have images for all of them but you can just put the vanilla ones
and you're planning on adding even more images, right?
you forgot the spritesheet for when the knight is swimming @young walrus @rain cedar

u
ok well if you're not adding it then it's ok
but if you add it silently it will break my texture pack I'm making
mainly for redwing but also I want it to be compatible with your thing
How do I make an animation actually play?
Shit is forcing it back to the wrong animation
when u need the vanilla sprites
Incredible
I have HeroAnimationController.PlayClip running in OnCollisionStay
And it still plays the wrong animation
How is this a thing
also I like how sprint is actually the dream teleport animations
No
thank jesus
@rain cedar if you want to speedup rando loading you can swap tex.LoadImage(buffer) to tex.LoadImage(buffer, false)
it's way faster
Yeah
Incredible
I hear mick in the background
yes
If you don't cdash into it it works perfectly
Idk how to make cdash not break everything
Seems perfectly normal to me
ddark is way better than cdash wow
👀
lmao
Working as intended
what mods are there for the game
😩
help i downloaded moding api but when i open th e game it show black screen
go to #archived-modding-help
𝍃
56 HALP
I am trying to turn the particles a different color with this
{
ParticleSystem.MainModule settings = _focusReal.GetComponentsInChildren<ParticleSystem>(true)[j].main;
settings.startColor = new ParticleSystem.MinMaxGradient(Color.red);
}```
Out of the 3 particle systems (Particle_rocks_small, Particle edge_build, and Particle middle), only Particle_rocks_small turns red (the for loop goes through all 3 though, I have logged it).
<https://streamable.com/o6uhy>
aren't only the particle_rocks_small turning red?
my internet is shit
it takes an our for me to send anything right now
EEEE
ok
better now
still takes 5 seconds to send anything
I thought the circle forming and the symbol in the middle growing were particles as well

Particle edge_build for the edge of the circle
pretty sure i've seen the sprite sheet for all of those
"Particle middle" for the middle symbol
yes
but the game object doesnt have them
it takes so long
I want to die
Same
the gameobject only renders a small arc at the bottom of the circle and the small version of the symbol and the white flash at the end
so idk what to do now
leave the server i guess
You've dumped the textures on all of the sprites right?
yes
showmst
none of these are the right sheet
exactly
Same
that's what the game outputted though
ok
var randX = Random.Range(20f, 35f);
var randY = Random.Range(23.5f, 35f);
_focusReal = Instantiate(HornetFinder._focus);
_focusReal.SetActive(true);
_focusReal.transform.SetPosition2D(randX, randY);
for (int j = 0; j < _focusReal.GetComponentsInChildren<SpriteRenderer>().Length; j++) //length-1
{
var a = _focusReal.GetComponentsInChildren<SpriteRenderer>()[j].sprite.texture;
RenderTexture tmp = RenderTexture.GetTemporary(
a.width,
a.height,
0,
RenderTextureFormat.Default,
RenderTextureReadWrite.Linear
);
Graphics.Blit(a, tmp);
Log(tmp == null);
DumpRenderTexture(tmp, "C:/Users/ghaem/Desktop/SavedScreen" + j + ".png");
}
public void DumpRenderTexture(RenderTexture rt, string pngOutPath)
{
var oldRT = RenderTexture.active;
var tex = new Texture2D(rt.width, rt.height);
RenderTexture.active = rt;
tex.ReadPixels(new Rect(0, 0, rt.width, rt.height), 0, 0);
tex.Apply();
File.WriteAllBytes(pngOutPath, tex.EncodeToPNG());
RenderTexture.active = oldRT;
}
change GetComponentsInChildren<SpriteRenderer>() to GetComponentsInChildren<SpriteRenderer>(true)
both of them ofc
does that activate everything?
No
same thing
it's not because I am doing it in fixedupdate or the fact that I do it in the same frame as when I instantiated it, right?
Shouldn't matter but couldn't hurt to wait a frame
ok
rainbow knight doesn't change spells 😔
It does
i am highly disappointed
It does
level 2 spells won't change idk why
nah they are black
changing the color won't change black stuff
racist
hmmm
make the sprites dark grey ez
make them level 0 but have them be level 3
dawg i need my rainbow spells ok
rainbow transitions
If you make a sprite sheet with level 2 spells but white instead of black I could load that and change that
I guess
are the white parts rainbow at least

shocker
dont even know what that dna spell is
D N A
lmao
Adding the yield return null causes a null exception error
Wtf
should I dump "HK Prime Blast" and look at it just in case?
wow
do you want the SS eyes to be black or something
or just all white for everything
@Spаin
yea
look what our friend made
what
looks like obvious pirates make good srcdeenshots
unironically using tumblr
srcdeenshots are the best
yeah i fixed their debug mod
yay
they had empty settings for modding api and debug
so the modding api wouldn't work
and debug wouldn't work
can you fix your mods though
too lazy to edit AS eyes ngl
kuro is this good enough?
https://streamable.com/o6uhy
yo sick
Descending dark looks great
hmmm
my favorite spell
hard to tell from a short clip
its prob fine if it makes a sound
cause if you know it exists you are gonna be lookin for it
ok
the only think left to fix is all those oob glitches
but I am not going to fix those
keep the tc spirit
jesus my computer is actually dying
the game freezes every 2 seconds on absrad
literally cant play the game anymore on any patch
typical sign of an unfair boss
same
🔥
💻
me irl
ok

doesnt look like a rainbow to mer
Gonna swap to Q Mega
0
normal spells stopped working too
fantastic
Ok what
I don't understand this game
so what are the new cool commands like ;saves
cool
Hey I did it except shade soul
good shit
do u want me to edit spell casting knight/shade sprites too

any ss
make the vignette solid black
It'd be fine if it was rainbow but the vignette fades in and out
so it's just seizure
oh boy
i made geo rainbow too
keep that
also ui if it isn't yet
the getting hit particles are rainbow and stuff too now
Modding idea
make everything rainbow
inb4 makes it worse somehow
lol
also dang, that InkScarlet guy is really going at it with those edits
wtf
hornet's speed isn't getting reset when I restart the fight
maybe I am just so tired that hornet 2's normal attack speed is looking fast
is doh actually faster than h2?
I had to speed a few things up to get her to stop doing empty hops
win/win
yep
yes
it will be like that at least until the final release
it's a nice way for me to make sure p3 is doable without DD
where can i find the audio files?
@solemn basin and @cunning lagoon and other people, please test my mod when you have the chance to.
https://github.com/SalehAce1/Daughter-of-Hallownest
Changes:
Uhhh, I didn't keep track this time so go forth and explore
ttacco8
i really like git cuz you can keep track of the changes with comments but in reality i just code a bunch of shit, forget what i changed and just comment "has lots of changes i dunno which tho" and call it a day
i really like git cuz you can keep track of the changes with comments but in reality i just code a bunch of shit, forget what i changed and just comment "has lots of changes i dunno which tho" and call it a day
kuro
i thought we were past this
then again you never get over ur past*, thats why youre still after that wr 😩
ttacco9
ttacco10
where did this even come from
ask kuro idk
its your misspellings count
Huh, you weren't kidding about it air dashing more.
Also, P2 elegy blasts from thread shield are again doing no damage.
256 when
I mentioned on the previous version they did no damage for a while. After a bit they started hurting again.

kuro its your time to aggressively market 106 as the true complete run
it's the true full completion run already though
what's 112
i just realized 106 is like the least marathon safe hk cat there could possibly exist
early sanctum, fury for the first 3 bosses, potential for an unavoidable softlock at sw
you could just not do fury
flower quest, overcharmed colo
yeah you could avoid fury
and for sw you can just save & quit so it'd lose like 45s
for colo you could just not overcharm
but eater is so good 
but i dont even know her
I cant figure out why elegy beams dont damage you
have you added damagesplayer component to the elegy prefabs?
Isn't it DamagesHero
yeah yeah forgot the exact name
iirc that component has a damage value field right
idk
yes
ok
interesting
@floral furnace
yes I have added the damagehero component to it (it used to work before). I also put a try and catch around it but nothing gets reported. The bottom set of elegy beams do damage but the top ones dont.
wdym bottom sets?
oh yeah because you do double elegy right?
dunno why its not being applied to the top ones
you are adding the components directly when you took the elegy prefab yes?
yes
i know its a cliche statement at this point
but have you tried waiting a frame before applying the damages hero
but it used to work without that
well thats always my go to solution at most
youre basically doing
//Instantiate(prefab)
//modify said prefab with wtv i want
or are did you modify the prefab from the start then you just Instantiate them directly?
I am doing the first thing
well i dont know then anymore
id do something like i dunno, spawn prefab, put that shit in a coroutine, do a wait a frame etc etc then apply the changes
not sure if it would work 100% for your case
oh so you already doing the thing
yes
wait wait are you waiting a frame before you apply the changes, or after?
after which I guess defeats the point of why you want me to wait a frame
hmmm, would waiting double the number of frames be noticeable?
what i do is i instantiate the prefab first, wait a frame, then apply my changes, the reason is im guessing when i try to modify the fireball prefab back then some finicky internal shit happens so by waiting a frame im basically getting the internal shit to do its stuff, so i can overwrite it with my own, thats how i guess it at least
yes I understand that
what i do is i instantiate the prefab first, wait a frame, then apply my changes, the reason is im guessing when i try to modify the fireball prefab back then some finicky internal shit happens so by waiting a frame im basically getting the internal shit to do its stuff, so i can overwrite it with my own, thats how i guess it at least
dunno how you reduce the lag with waitforframe tho
instead of spawning 10 game objects in 1 frame, you spawn them in 10 separate frames
oh yeah makes sense
otherwise it makes those micro stutters on spawn im guessing?
nice
@rain cedar did you change how the CoT door works?
Yeah
It's there but you can activate it infinitely and it doesn't hard save
It's effectively the same thing but you can't cheese the city->fungal path
so what happens if you bench at quirrel
@rain cedar ```cs
private static Mesh CreateMesh(Vector3[] vertices)
{
Mesh m = new Mesh
{
name = "ScriptedMesh",
vertices = vertices,
uv = new Vector2[]
{
new Vector2(0, 0),
new Vector2(0, 1),
new Vector2(1, 1),
new Vector2(1, 0)
},
triangles = new int[] {0, 1, 2, 1, 2, 3}
};
m.RecalculateNormals();
return m;
and then for a box you'd do like
MeshFilter meshFilter = plane.AddComponent<MeshFilter>();
meshFilter.mesh = CreateMesh(new[]
{
new Vector3(20, 28),
new Vector3(20, 28.5f),
new Vector3(30, 28),
new Vector3(30, 28.5f)
});
I'm asking cuz someone else did exactly that
benched at quirrel, got stuck behind the door
run over
Yeah you're right I didn't think of that
remove that bench if you don't have wings or claw?
It's a triangle
I don't get the point of mesh renderers
All they do is not work
Wtf
That's literally what I do what the fuck
I mean yeah I just copied what you posted
Someone had some weird shit
Mesh CreateMesh(float width, float height)
{
Mesh m = new Mesh();
m.name = "ScriptedMesh";
m.vertices = new Vector3[] {
new Vector3(-width, -height, 0.01f),
new Vector3(width, -height, 0.01f),
new Vector3(width, height, 0.01f),
new Vector3(-width, height, 0.01f)
};
m.uv = new Vector2[] {
new Vector2 (0, 0),
new Vector2 (0, 1),
new Vector2(1, 1),
new Vector2 (1, 0)
};
m.triangles = new int[] { 0, 1, 2, 0, 2, 3};
m.RecalculateNormals();
return m;
}
Why negative?
I have no clue
There's just nothing now
incredible
I just want to draw a box over a box collider
It's ridiculous that there isn't a built-in way to do this
Wow
My engine I made in a quarter is better than Unity
I have polygon colliders and you can put vertices in either order
It detects it and adjusts accordingly
nice
they have this for rectangle example code
var vertices: Vector3[] = new Vector3[4];
vertices[0] = new Vector3(0, 0, 0);
vertices[1] = new Vector3(width, 0, 0);
vertices[2] = new Vector3(0, height, 0);
vertices[3] = new Vector3(width, height, 0);
mesh.vertices = vertices;
var tri: int[] = new int[6];
tri[0] = 0;
tri[1] = 2;
tri[2] = 1;
tri[3] = 2;
tri[4] = 3;
tri[5] = 1;
Idk
I think python does something like that but it's less stupid
l: List[int] = [1, 2, 3]
Oh yeah it's in unityscript
Wtf
You can create a Quad which is their rectangle thing with var go = GameObject.CreatePrimitive(PrimitiveType.Quad);
But idk how you'd change coords with that
transform i guess
I found someone else's rectangle code
And they had
0 1 2 2 1 3
Vector3[] vertices = new Vector3[]
{
new Vector3( 1, 0, 1),
new Vector3( 1, 0, -1),
new Vector3(-1, 0, 1),
new Vector3(-1, 0, -1),
};
int[] triangles = new int[]
{
0, 1, 2,
2, 1, 3,
};
do you only need dive for fluke
yes
i may have a fluke seed
My big brain strategy is failing me
get a bigger brain
Idk why this isn't working
It's shit but it should work
camMin and camMax never change
That makes so little sense
Unless Camera.current isn't the current camera
can i get back up from fluke bench with nothing
It's fine it won't save
oh ok
I got it to work
Camera.current isn't the current camera
Incredible
You need GameCameras.instance.tk2dCam.ScreenCamera
Unity 
Incredible
well i lied i have isma's
baldur shell was claw he's done it
In any case here's what I made today https://youtu.be/eiOLWT6bpTQ
It seems to work perfectly except for the shitty canvas graphics
👀
that looks cool af
I couldn't get the knight to actually hit the wall properly when i tried to make 90 deg mod
The secret is I completely took away control of the knight from the base game
Otherwise nothing works
No input control, 0 grav, animation controller disabled
Just did it all myself
is this god
I hook this right before the fake wall jump otherwise a double jump comes out
But yeah this is for a no claw mode in randomizer

I'll just stick this in spots where you usually absolutely need claw to progress
i'd play the shit out of that
If you noclip in this spot the game fucking dies
From a million hard fall particles
Incredible
it gives out so much stuff
Why tf did they disable cdashing into mask shards
no version on qol mods actually triggers me
@copper nacelle fix ur mods
but i don't want to
i actually fixed it once
but then i changed something and git reset the change out
I guess I could make transitions faster
And fix versions with that
i swear the blanker is for 80 more years than it should be
@cedar raven sup
keeping up is hard
ciplax why
Wtf EaseColor doesn't have the field which shows in the fsm viewer in dnSpy
he has pretty girls pinging him all day because he speedruns
this.colorVariable.Value = new Color((!this.reverse.IsNone) ? ((!this.reverse.Value) ? this.toValue.Value.r : this.fromValue.Value.r) : this.toValue.Value.r, (!this.reverse.IsNone) ? ((!this.reverse.Value) ? this.toValue.Value.g : this.fromValue.Value.g) : this.toValue.Value.g, (!this.reverse.IsNone) ? ((!this.reverse.Value) ? this.toValue.Value.b : this.fromValue.Value.b) : this.toValue.Value.b, (!this.reverse.IsNone) ? ((!this.reverse.Value) ? this.toValue.Value.a : this.fromValue.Value.a) : this.toValue.Value.a);
What the fuck?
If I get even 1 ping I don't care about it's block time
I think I might've sped up transitions
i need this in my life
Yeah I really like how it turned out
I need to do a lot more stuff and fix the graphics still, though
excited to play it
is this faster
or am i going insane
why is it still processing a 10s video
It looks a bit faster
But also the stag is too dark and idk if that's just because you're going back out so fast
Nice
Where all do you 100% need claw to progress?
Other than the spots I got already
I think it's just the crystal peaks chest and dreamers, right?
I can't think of any others
Okay so it was .1 and I made it 0
Incredible
I swear the one in Godhome actually sucks tho
Forget about godhome, nobody goes there with mods on
you're not wrong
[SkipCutscenes] - Blanker White: 0.3
incredible
Should I speed up the death animation
Yeah sure
I got rid of the godhome wait instead
Nice
It's so long normally
Dream gate has a massive wait too
another wait to kill 
A E S T H E T I C
Next step fix inventory drop to give hard falls when it should
remove hard fall entirely
I found a bug with my sideways walls
You have to get early control
Then go on one
It's good
lmao
seems legit
I could fix that but I also don't really care enough
It's a pretty extreme edge case that you really have to want to do
You also stay sideways if you make it to a load in this state
public override string GetVersion()
{
Random rnd = new Random();
return (rnd.Next(9) + 1) + "." + (rnd.Next(999) + 1) + "." + (rnd.Next(999) + 1);
}```
when a class inherits an abstract class, it has to override the abstract method contained in that abstract class
Does the charm overhaul mod not work for anyone else?
what
good job nathan you broke everything
your mod
Do you have any other mods that alter charms
tbh, even then it should still work
just with some minor issues
@ornate rivet https://youtu.be/HYcVqAr6zVE
Some problem in new version...
incredible
he said the word 
thanks for the suggestion
thats how i deal with all my problems I supress them
@fast hearth
I have fixed the air dash spam but have not posted a file because I found a new problem.
thanks for testing though
I will ping you when the new version comes out
oh yea why did the font look weird
why does the other text look normal?
¯_(ツ)_/¯
I wanted to finish DoH this weekend but I just realized I need to write 3 essays
is this a repost now
Hey guys, i just finished p5 on vanilla hk and wanted to rerun the game w some mods, i looked up a tutorial and it says there was a pinned post by "some dargons" that links to a drive w the mods? any idea hwo i can find that post
oooh ok, thank you thats very helpful ❤
Sorry, follow up question. I play hk on my windows and mac computers, since .exe cant be opened on mac i was wondering if there was on alternative for that?
this should help
youre a hero i hope you know that friend
AA - the promised prophet - is returned
um p sure gradow has returned
hi
my plan is I'm gonna fix a bug that has bugged kde for about, 10 years, in the KIO system, and then I'm gonna work on redwing
windows is self-explanatory
and if you're using linux then you don't suck
and don't need the instructions
I don't know about that
yes
Literally the only reason to use cozy ever is dumbasses who change their nick every day
Alternatively you can just ignore them
@ TTacco#7358
do you think that having enemy hp bar, qol, and randomizer 2 could make me spawn here after beating ascended winged nosk in HoG?
Wtf
That bug existed for like 5 hours and pete uploaded that video after it was already patched
I assume he used the old version on purpose
and the loadzone there doesn't even exist
oh god, the camera can't follow me vertically properly
everything is fucking broken
56 fix your shit
Not this shit again 😩
I need megathink
somewhat relevant
you are using rainbow knight which clearly fixes the bug
I don't want to savequit because that would probably make it not happen again
how do i see the spots where a shae can spawn in a room
and where you need to die to get it to spawn there
that's a joke right?
I don't think so
sad
i still don't get how they have 900 geo at mound
how tf can someone be that stupid
they were walking around in the crossroads for 10 hours
or maybe they are really good at speedrunning
you know those 3 essays I talked about before?
I still have not started them
gj
i guess grubfather does give 100 geo with the crossroads grubs
incredible56
sorry not each
both
like even if they went to every single geo source in both kp and crossroads
ok gruz mom is like
60?
it just doesnt add up
admit it, they are better at the game than you
The part you're forgetting is that if you farm you can have any amount of geo
i guess
geo nodes are pretty broken tbh
who needs geo just do a 0 geo run
Who needs upgrades just do a 0% run
Cranky did a 0% run didja see?
There were a few things the finale of the randomizer run that were excluded but are tackled here (timestamps below). Either they were forgotten about or folk...

ah so that's why everyone wants to play enemy rando
5 dmg Nail vs 1000 hp THK
you mean any% nmg
^
It just takes a while
i guess no vengeful spirit
fun fight
0%
Oh yea without vengeful spirit may be a gay
favourite part of the fight is when he parries half a dozen times in a row 😄
reminder that tri gets 1:2x with 6 parries
or he does the slam attack on the sloped ceiling 😮
My favorite part of the fight is when you slash but then he activates parry but you hit it anyway and somehow get away with it
Then again not sure if it was designed to fight with such minimal upgrades
parries 8 times in a row happens with full upgrades though
most of the complaints happens with full upgrades
But at least make you able to strike right after a parry so you can counter his parry
what
(((((have you considered jumping)))))
makes you think
Stop bullying me I’m better than you 😡
yes
No mind to think
edgy when is sub40
when i think i can get it so i try grinding it
Edgy eye grow wide
the clyde discord bot trolling was fantastic.
such an amazing troll
still better than tumblr's bot
okay so, I closed the game and did it again and it did the glitch again
56 fix your shit
yes
x
I open the installer thing and it just opens and doesn't say to update anything
does your qol have 69 420 in it
yes
don't think me
all of the qol parts are version 1.69.420.0
it really do be like that
disable your mods one by one until it doesn't happen
did you have health bar?
quit bragging
no
I turned of qol and it didn't do it
lets see if turning qol back on makes it happen again
adrain1 😮
nathan14
you dont think it be like that but it do
your username is actually adrain
yeah lol
okay, I turned it back on and the glitch just doesn't happen anymore
huh
56 you're safe this time
Pog
at least figuring this out got me plenty of practice on winged nosk

did you know if you great slash at the right time after storaging nosk's intro you get float
uh, odd
did you know if you kill a boss that puts you in a stunned animation at the same it puts you in said animation you get softlocked
yes
at the ssame time
just don't do that ez
happens all the time on vk
but they ahd to move the vs pickup and remove menu dropping
because one dude got stuck in mound
send them an email and then complain next patch
happened to xero on hk on wr pace i think
mick got it on hk too but was bad pace
i softlock at vk in 10% of my randos
just kill him better
or worse
same
i don't know if it happens in other bosses
probably dung defender
it happens on mawlek in 1221 because you can hit hbim before he sdpawns
but i dontthink thats a thing anymore
the triple Kurosh typo
it probably cant happen on tl because theres no way you can kill him as he spawns
I wrote the first 5 sentences to my first essay
Incredible
this is gonna be a long night
i think thats everything
not many bosses stun you
it can probably happen on wd too but he has a lot of health so idk
Anyone else find it weird that Hive Knight has a boss roar, but doesn't stun you when he does it?
yeah
any cg and cg2
yea
it is weird
the game is very inconsistent with things like this
do you want a flukemarm stun
oro & mato too, at least on the second phase
not sure about the first one
also god tamer
flukemarm stun would stop you from charging a cyclone when the fight is starting
O&M do stun
hmm i think you are right actually
wk 
oh i just realized on 1221 the scream thing could potentially happen with nosk
might need every extra soul vessel and twister
dude has lots of health
unironically fix it for qol
imagine that happening on the tournament
then email it to tc and tell them to get their shit together
then you get hired by them and make a living off of deleting fsms
then red kurosh
where do i even test it
¯_(ツ)_/¯
thanks very helpful
800 damage shade soul hitting vk while he's screaming should work right
if you somehow add back the thing where you can hit mawlek when he's n9ot there it would be easy
just fluke him from one side of the room and walk into it
and make him have 1 health to make sure he dies
but 800 damage ss hitting vk at the right time would work yes
no you use fluke
what
ok
Is there any situation where something dies where you don't want to accept input when you can't accept input at the start?
i dont think so
i mean rad but i can just do it before die
i am confusion

