#archived-modding-development

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copper nacelle
#

understandable

cunning lagoon
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do you know lost kin's fsm

fair rampart
#

It's in a scene data correct?

copper nacelle
#

idk it's not like i made a boss mod entirely around lost kin which modified his fsm heavily

cunning lagoon
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ok smartass

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whats it called

copper nacelle
#

IK Control

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I don't know why it's an I

cunning lagoon
#

is that an L or an I

copper nacelle
#

but it is

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I

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I as in I eat cheese

cunning lagoon
#

ok

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it doesnt show up

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its not in resources.assets is it

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it crashed GWfroggyPoggers

copper nacelle
#

It's not in resources.assets

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Go to Open Scene List

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if that doesn't exist then you need to download the new one

cunning lagoon
#

it does indeed exist

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i got the one pinned

copper nacelle
#

Then you can just search for the GG_Lost_Kin scene

cunning lagoon
#

Infected Knight - IK control?

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it's empty

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it crashed

fair rampart
#

It crashes if you try to open another scene

cunning lagoon
#

ah

copper nacelle
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wait what

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that didn't use to happen

cunning lagoon
#

ok i opened lost kin - ik control

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it's still empty

copper nacelle
#

zoom in

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or look around

cunning lagoon
#

oh

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yea i see

fair rampart
#

If you already have selected a scene, and then try to click scene list again, it crashes

cunning lagoon
#

so he has a 20% chance to jump when you hit him

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very interested

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interesting

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so how do i remove it

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looks like his walk speed is random too

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what isn't random in this game

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i'd love to know

fair rampart
#

LK speed is random?

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why

cunning lagoon
fair rampart
#

what's the point of that

cunning lagoon
#

fuck if i know

#

so this is like gods and glory lk or whatever

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will this change normal lk?

fair rampart
#

it's the same fsm isn't it?

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just in a different scene

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IDK honestly

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Oh, I see. On dmg taken, LK has 30% evade, 20% jump, 30% dash, and 20% no response.

cunning lagoon
#

yeah

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what do now

hollow pier
#

anyone feel like removing a bg on an image

hazy sentinel
#

no

cunning lagoon
#

sure

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not like i have a very important mod to make or anythin g

hollow pier
#

it is sadjack

hazy sentinel
cunning lagoon
#

ok send

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ah its 10pm so 56 is asleep

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thats why hes not giving me the magic code to make this epic mod

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what does _control do

dusky lion
#

it controls

cunning lagoon
#

it saddens me to announce that the No Empty Hops mod is on hiatus until 56 wakes up

dusky lion
#

this is so sad

cunning lagoon
#

thanks for all the support

weak lodge
#

it saddens me to tell you that no eyes will be buffed so that the medusa heads now freeze you in place for a short period of time

cunning lagoon
#

might also remove no eyes' 35% chance to teleport on each hit

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as an easter egg tdogRat

weak lodge
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knightmere fuel mod when

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wait that's directed towards me

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shit

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uhh

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early 2019

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idk

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56 will basically have to teach me 75% of the shit so

hazy sentinel
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strawberry milk mod when

weak lodge
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hmmmm

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i remember saying that

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how long ago was that

cunning lagoon
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3

weak lodge
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veru how df do you remember this shit

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that strawberry milk joke left my memory

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is veru on a never ending acid trip

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cause count me in

cunning lagoon
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how do i know when an fsm is called or whatever

weak lodge
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um

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wait kuro youre getting into modding

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are you gonna make a mod that removes freeze frames like you desperately long for

cunning lagoon
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no im removing empty hops

weak lodge
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i see

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why 56 dnd

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how doeth thou know when an fsms is called

copper nacelle
#

@cunning lagoon change the transition into empty hop back into {state which it came from} or from SendRandomEventV3 set the weight on empty hop to 0

weak lodge
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56 how much times did you get hit on your PoP run on speedrun.com

cunning lagoon
#

ok but whats the code for that

dusky lion
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56 I thought you were asleep

cunning lagoon
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he's staying up late to help me with my ambitious project omggrub

dusky lion
#

.

weak lodge
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h

dusky lion
#

h

weak lodge
#

56 can you like

cunning lagoon
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i did not see it type it again ๐Ÿ˜ก

dusky lion
#

no

weak lodge
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"you mean do the ambitious project"

copper nacelle
#

@weak lodge about 6 billion times

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i have a better video but it's still shit so i didn't upload it

weak lodge
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i bopped you but didn't record it

copper nacelle
#

but did you bop my recording that i didn't upload

#

stay woke

weak lodge
#

what was the time?

cunning lagoon
#

what did you get

copper nacelle
#

garbage idk

dusky lion
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56 i dont feel too woke

copper nacelle
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3:40 i think

#

๐Ÿšฎ

weak lodge
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ah shit

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i missed you by 7 seconds

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fuck now i have to re-bop you

copper nacelle
weak lodge
#

thank you 56 now i actually have to try harder

copper nacelle
#

if you bop me on scrcom i'll actually run the cat

weak lodge
#

aiming for sub 3 this time

copper nacelle
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i refuse to be 4th

weak lodge
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right now im accepting at least a 3:20

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so

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ill work on that

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kuro im not as fast as you

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and never will be

hazy sentinel
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3:20 is flawless platforming so i can see why you'd be happy with that

weak lodge
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there is room for error though GWchadMEGATHINK

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sub 3 is peak

copper nacelle
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imagine understanding a joke

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also why do you have (14) by your name

cunning lagoon
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no 3:20 is pretty much flawless

weak lodge
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birthday

copper nacelle
#

what

weak lodge
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14 till birthday

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tomorrow it will be 13

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etc

hazy sentinel
weak lodge
#

imagine not understanding the joke after 6 seconds

cunning lagoon
#

maybe sub 3 with a tas

hazy sentinel
#

yeah, i saw that run. it's insane!

weak lodge
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kuro we already know youre a robot programmed by the spanish military

hazy sentinel
#

what military lmao

weak lodge
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good point

cunning lagoon
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๐Ÿค–

hollow pier
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do i quit hk for a bit

copper nacelle
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no just run ag

hazy sentinel
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u can't quit hk i already did that

weak lodge
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wait what does that make everulean

cunning lagoon
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any code

dusky lion
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speedrun rain world

hollow pier
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i have been thinking about my presence on this hollow knight

weak lodge
#

e

#

nice e

dusky lion
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im going to quit hollow knight due to multiple cases of unprofessionalism

hazy sentinel
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time to study for gov ๐Ÿ˜ค

weak lodge
#

veru PoP score

copper nacelle
#

UnityEngine.Object.Destroy(fsm);

cunning lagoon
#

56 slip me a 20 and i'll record a sub monstah run for you

dusky lion
#

๐Ÿ’ฐ

hollow pier
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slip me a good JackD edit and i'll record in 480p

copper nacelle
#

i just need to learn like

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any of the cycles

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also the skip whose name i can't remember

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the ptkyr one

hollow pier
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tunnel skip

copper nacelle
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yes

hollow pier
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hmmm

cunning lagoon
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ah yes just do tunnel skip

hollow pier
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yes of course ๐Ÿ™‚

weak lodge
cunning lagoon
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ok so

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UnityEngine.Object.Destroy(fsm);

hazy sentinel
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it's hornet

cunning lagoon
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how do i get the fsm

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or do i just put thr string or whatever its called

weak lodge
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it indeed is hornet from the game hollow knight

copper nacelle
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no that was a joke

dusky lion
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no

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thats pv

cunning lagoon
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oh

copper nacelle
#

that would make lost kin uhh

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do nothing

cunning lagoon
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well i appreciate you thinking that i'd get it ๐Ÿ˜„

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it means a lot to me :)

hazy sentinel
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! โค

copper nacelle
#

can i split on soul gain

cunning lagoon
#

yes split each time you hit a wingmould

hollow pier
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split each time you trade

weak lodge
#

veru i cant seem to find that meme video that you made "to prove that the seal of binding doesn't go towards journal" and not some PoP skill

cunning lagoon
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didnt take too long

weak lodge
#

really requires different thinking

cunning lagoon
#

thanks to GNAGGHI#8636 on the Hollow Knight Discord for saying he was sure the seal of binding adds to the journal and prompting the creation of this entirely unnecessary video

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imagine actually knowing how the journal worksd

weak lodge
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or i mean an excuse to flex on his mostly unskillful "fanbase"

cunning lagoon
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and what counts and what doesnt

hollow pier
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hey verulean i remember your old videos and you really have gotten much better at the game keep up the good work

weak lodge
#

PoP in 4:36?

cunning lagoon
#

mentions MonStahLer#5969 and not DLKurosh#1559 ๐Ÿ˜”

copper nacelle
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<@193039523783901185

cunning lagoon
#

@copper nacelle

weak lodge
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why 4:36 though ๐Ÿค”

hollow pier
#

monstah has been back for like 3 days why don't we have a no baldur shell death 106 wr yet

weak lodge
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why don't we have a no skills low% nsoob run from monstah within an hour of his arrival smh my head

cunning lagoon
#

What is PoP ??

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@hazy sentinel Your voice is so sexy๐Ÿ˜๐Ÿ˜๐Ÿ˜

weak lodge
#

oh i think it's the colosseum in the whie area after the city

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IK RIGHT

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omg marry him tbh

cunning lagoon
#

(((how do i remove empty hops)))

frigid gale
#

spicy

cunning lagoon
#

toxic 15 yo doesnt help out fellow modder

weak lodge
#

leave modding god alone

hazy sentinel
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modder hmm

cunning lagoon
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excuse me i made BetterDebug and i'm in the process of making No Empty Hops

weak lodge
#

only i can pester him

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@copper nacelle

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there

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now we wait till he sees he's been pinged for the 5600th time

dusky lion
#

BetterDebug must be such a great mod that Mod Manager couldn't handle it and isn't on there

cunning lagoon
#

only us ascended speedrunners can use it, for it was designed to be played in the 1221 version of the game

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it just unbreaks some breakable floors in sanctum and respawns the shopkeeper key for 106 practice

dusky lion
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amazing

copper nacelle
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@weak lodge e

#

eee

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die

dusky lion
#

ee

weak lodge
#

yes

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kuro has a question

copper nacelle
#

but i answered his question

leaden hedge
#

how do I commit not alive

copper nacelle
#

nitrate

weak lodge
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make ngg2 go back to work

copper nacelle
#

or cyanide

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ngg2 died

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you fool

leaden hedge
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my hdd died

weak lodge
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wait really

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shit

copper nacelle
#

go beat ngg

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you fool

weak lodge
#

you fool

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im working on bopping your PoP

cunning lagoon
#

you did not answer my question AngryJack

leaden hedge
#

i'd have to write my own animation + sprite system

copper nacelle
#

imagine being so bad at ngg you go to pop

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this post was made by ngg gang

leaden hedge
#

cause unities asset bundle doesn't work with sprites for some reason

weak lodge
#

imagine being so bad at meme you change subject

leaden hedge
#

and you cant just load the sprites manually because animations are like closed off completely

cunning lagoon
#

imagine being so bad that some tshirt guy beats you at both

leaden hedge
#

so you gotta replace both

weak lodge
#

imagine being so bad at living you become 56

copper nacelle
#

tf is that emote

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@dusky lion no

weak lodge
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mod abuse

copper nacelle
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yes

dusky lion
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the power of weeb global emojis is all consuming 56

cunning lagoon
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56 deliberately dodging my questions ๐Ÿ˜”

weak lodge
#

๐Ÿ˜”

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๐Ÿ˜ค

dusky lion
#

.

copper nacelle
#

exempla gratia lordFsm.GetAction<SendRandomEventV3>("Attack Choice", 5).weights[2].Value = 0f;

weak lodge
#

well i have fucking work to do, see yall when exams die thanks

cunning lagoon
#

this is the shit i like

copper nacelle
hazy sentinel
#

just block finch lmao

leaden hedge
#

mod abuse

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reported

dusky lion
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oh god oh fuck

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when was that a feature

cunning lagoon
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shit shit shit shit you got in trouble with a modding staff fellow

dusky lion
#

oh fuck oh god

hazy sentinel
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cow poop poop poop poop you got a slot_machine

weak lodge
#

excuse me sir

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are you alright

dusky lion
#

veru why do you have me blocked

cunning lagoon
#

so what do i replace lordFsm with

copper nacelle
#

IK Control

leaden hedge
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your fsm

cunning lagoon
#

aight

copper nacelle
#

make sure to change the index

cunning lagoon
#

and all that using Modding and whatever

copper nacelle
#

and the other index

cunning lagoon
#

how does it work

hazy sentinel
#

life hack block finch to avoid gwtogathesaddest

dusky lion
copper nacelle
#

using Modding; means that you can use stuff from Modding without having to type Modding.thing

#

so instead of

weak lodge
#

life hack: kill yourself so you have no need to hack life

copper nacelle
#
class E : Modding.Mod
{
}
#
using Modding;

class E : Mod
cunning lagoon
weak lodge
#

see

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this is how ill force 56 to make my mod

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thanks kuro

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very cool

copper nacelle
#

no

weak lodge
#

11:56

leaden hedge
#

what if the class Mod is defined in multiple namespaces

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what then

copper nacelle
#
using Mod = Modding.Mod;
weak lodge
#

maggot better

copper nacelle
#

ur mum

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you can also do stupid stuff

weak lodge
#

so basically me

copper nacelle
#
using IWantToFuckingKillMyself = Modding.Mod;

class E : IWantToFuckingKillMyself
#

e.g

#

this is good for when you want to use both forms of something in multiple namespaces

#

like object and unity's object

leaden hedge
#

how do I do this in fsm

copper nacelle
#

you insert a method into the fsm using your own custom fsmstateaction

cunning lagoon
weak lodge
#

using FuckingNoEyes = Modding.Mod; class F : KillMePlz

copper nacelle
#

what

#

that's not how that works

weak lodge
#

hmm k

copper nacelle
#

๐Ÿค”

weak lodge
#

๐Ÿค” i too am confused don't worry

copper nacelle
#

wow where'd that weeb react go

civic hare
weak lodge
#

aalek

#

youre alive

cunning lagoon
#

weebs rise up

rain cedar
#

C #define is more powerful than C# using

copper nacelle
#

#define true false

cunning lagoon
#

disclaimer i aint no weeb

rain cedar
#

#define ๐Ÿค” void

dusky lion
#

56 is such an oppressive leader

weak lodge
#

hey sean i have an unrelated question

copper nacelle
#

public static ๐Ÿค”

dusky lion
weak lodge
#

who verified veru's low% NSOOB

buoyant obsidian
weak lodge
#

why

copper nacelle
#

DcolonW is better

cunning lagoon
#

JackD is better

rain cedar
#

You can just check who verified it on the site

weak lodge
#

kk lemem see this memer

copper nacelle
buoyant obsidian
dusky lion
#

.

copper nacelle
#

that text is unreadable cmm

weak lodge
#

how

copper nacelle
leaden hedge
#

can you define using as define

rain cedar
#

i hate it

civic hare
#

โ €

rain cedar
#

Nah I think the one thing you can't define is other preprocessor directives

weak lodge
copper nacelle
#

So if you had #define true false and #define false true

#

would they conflict

rain cedar
#

Idk

civic hare
#

#define 1 69

weak lodge
#

alek define life for a sec

copper nacelle
#

the fuck was that react

weak lodge
cunning lagoon
#

wait so whats the fsm

civic hare
#

alek, please #define to the polls

copper nacelle
#

the fsm is IK Control

#

You want to get that off of Lost Kin

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which you can get the GameObject for using GameObject.Find e.g GameObject.Find("ur mum");

cunning lagoon
#

so IK Control.GetAction<SendRandomEventV3>("Attack Choice", 5).weights[2].Value = 0f;?

copper nacelle
#

no

#

var fsm = go.LocateMyFsm("fsm name");

weak lodge
#

alright shit i think ill go now gmorning mo๐Ÿ…ฑ๐Ÿ…ฑers

cunning lagoon
#

NOW I GET IT

cold olive
#

What does "Speedbreak" in QoL mean?

#

SpeedBroke, sorry.

copper nacelle
#

๐Ÿ…ฑenu drop

cunning lagoon
#

patches in all the speedrun stuff tc patched out

copper nacelle
#

storage

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etc

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i still need to put in explosion pogo

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and a soob mode

cold olive
#

Ah, okay. So if I turn it off I can't do inventory tricks anymore basically?

copper nacelle
#

yes

weak lodge
#

wait explosion pogo was fucking killed

#

what

cunning lagoon
#

is the fsm Lost Kin-IK Control or just IK Control

copper nacelle
#

just lk Control

cunning lagoon
#

ok

copper nacelle
#

Lost Kin is the GameObject

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so if you wanted to be cancer

#

you could do something like

cunning lagoon
#
var fsmTest = go.LocateMyFsm("IK Control");
fsmTest.GetAction<SendRandomEventV3>("Attack Choice", 5).weights[2].Value = 0f;
#

what u think

copper nacelle
#

what's go

cunning lagoon
#

shit whats this formatting

copper nacelle
#

```cs
// eeeee
```

cunning lagoon
#

whatever

copper nacelle
#

you're missing the cs

#

after the ```

#

cs is what makes it colored

cunning lagoon
#

i dont care about that just wanted to amke it not look ugly

copper nacelle
#

oh okay

cunning lagoon
#

but if it makes u happy

copper nacelle
dusky lion
#
>mfw
copper nacelle
#

no

rain cedar
dusky lion
#
>be me
>is me
copper nacelle
#

what if you just print out false cast to an int instead of the var false

#

also why doesn't false as a variable die violently

rain cedar
#

C doesn't have true/false

copper nacelle
#

o

rain cedar
#

There's no bools

cunning lagoon
#

what is Attack Choice

#

do i replace it with something

copper nacelle
#

state name

#

the like 3 errors you have are

#

go doesn't exist

cunning lagoon
#

so Idle and Damage Response?

copper nacelle
#

the index for attack choice is wrong

cunning lagoon
#

because both have jump

copper nacelle
#

the index of the jump might be fucked

#

Yeah

#

But also attack choice

#

cause lost kin has that too

cunning lagoon
#

o i see

rain cedar
#

It looks like there's just a max depth it searches in the defines

#

Which is 2

cold olive
#

Did QoL also remove the check for when Zote dies?

rain cedar
#

So true evaluates to true

#

And false to false

copper nacelle
cold olive
#

Since Zote is alive for me and I have dash, claw, wings and tear.

copper nacelle
#

no

rain cedar
#

Rando probably fucks it up

cold olive
#

That's odd. I thought he died when you had 2 movement items.

rain cedar
#

He normally dies when you get claw I think

#

Have you gotten the item at claw?

cunning lagoon
#

yeah

cold olive
#

Yes.

#

I actually got tear at claw, lol.

rain cedar
#

Then idk, I fuck with the fsms a lot

#

Not really a big issue

cold olive
#

I actually had almost every movement item in the game before I even left Fungal Wastes.

cunning lagoon
#

why the thinking react

#

you bitch

#

yeah thats what i thought

cold olive
#

tahxic

cunning lagoon
#

ok so what do you mean by go doesnt exist

copper nacelle
#

you didn't set it

#

go is a variable

cunning lagoon
#

o

copper nacelle
#

you also have to get the gameobject to put in go

#

and that can be done at different points

#

you can usually just wait a frame after scene load

#

dream warriors suck

#

you can't do that for them

cunning lagoon
#

its ok i dont think dream warriors empty hop

rain cedar
#

Remove M E G A

cunning lagoon
#

thats for eldergod hu

#

so whenever someone beats my infinite grimm

#

(there's still a 10โ‚ฌ bounty on that btw)

rain cedar
#

I don't think that's enough money to really motivate anyone

#

But still cool

cunning lagoon
#

someone good enough could probably do it

#

so it might not motivate you

rain cedar
#

Thanks

cunning lagoon
#

do you do these wacky things you mentioned in lost lord

#

asking for a friend

copper nacelle
#

yes

cunning lagoon
#

great great

rain cedar
#

Rando fucks with fsms a lot too

cunning lagoon
#

where do i look

#

LostLord.cs?

copper nacelle
#

@rain cedar i did it

#
#define false !true
#define true false
rain cedar
#

Good job

copper nacelle
cunning lagoon
#

how do i get the gameobject

#

actually whats a gameobject

leaden hedge
#

everything is a gameobject

#

unless its a component

cunning lagoon
#

how do you guys understand any of this notlikequirrel

copper nacelle
#

gameobject is Base class for all entities in Unity Scenes.

#

gameobjects can have components

#

like

#

an enemy (a gameobject)

#

would have a component (HealthManager)

#

and a component (Recoil)

cunning lagoon
#

ok so whats the gameobject to put in go

copper nacelle
#

Lost Kin

cunning lagoon
#

ok but what'd be code to uhh do the thing

#

i found it

#

GameObject.Find("Lost Kin")

#

is that ok

copper nacelle
#

yes

#

but where are you doing it

cunning lagoon
#

on my mod

copper nacelle
#

but where

#

in Init?

cunning lagoon
#

tf is that

copper nacelle
#

Lost kin doesn't exist in the menu screen

#

wait what

#

show

cunning lagoon
#

what even do yuou want to seer

copper nacelle
#

ok you can't just throw code in a class

cunning lagoon
#

shit

copper nacelle
#

classes contain methods/functions and fields and properties

#

so like

#

your class would have an Initialize function

#

which would set up something which would run when a scene is loaded

#

which would call something

#

which would wait a frame

#

and then get the shit and modify the fsm

cunning lagoon
#

yeah ok

#

i see what u mean

#

so how do i make a

#

function

#

private void?

copper nacelle
#

yes but

#

Initialize has to be public so the modding api can call it when it loads your mod

#

It's also defined in the base class

#

so you need the word override

#

so

#
        public override void Initialize()
cunning lagoon
#

aight

rain cedar
#

Just make everything private protected

cunning lagoon
rain cedar
#

I hate C# combined access modifiers btw

#

protected internal means it can work as protected or internal, not both at the same time

#

Which is the obvious assumption

copper nacelle
#

Wtf

#

public private

rain cedar
#

And private protected means protected internal

#

Like it's protected but only in the assembly

#

???

copper nacelle
#

logical

cunning lagoon
#

so how do i make go

#

just go = GameObject.Find("Lost Kin") or whatever

rain cedar
#

yes

cunning lagoon
#

its giving me the red lines

#

the name go doesnt exist int he current context

copper nacelle
#

you need a type

#

GameObject go = stuff

cunning lagoon
#

ok

#

gameobnject could not be found

#

i fixed it

#

it says ; expected on var fsmTest

#

where does it expect a ;

copper nacelle
#

at the end of the line

cunning lagoon
#

it has one

copper nacelle
#

show

cunning lagoon
#

nvm i had to place one at the end of the previous one

#

how do i comment code

copper nacelle
#
// code
/*
code
code
code
*/
cunning lagoon
#

kk

copper nacelle
#

gameobject doesn't have a function called LocateMyFsm

cunning lagoon
#

D:

copper nacelle
#

and they couldn't find an extension method which defines that either

#

it's LocateMyFSM

cunning lagoon
#

how fix

copper nacelle
#

make it

#

FSM

#

not

#

Fsm

cunning lagoon
#

oh

#

lmao

#

and

copper nacelle
#

Class1 isn't a mod

cunning lagoon
#

what does this mean

copper nacelle
#

Class1 : Modding.Mod

cunning lagoon
#

ah

#

ok so for attack choice

#

its 1

#

right

#

wait

#

what does that number evn mean

#

do i change the weights[2] or the "Attack Choice", 5

copper nacelle
#

๐Ÿ…ฑoth

cunning lagoon
#

what do each of them mean

copper nacelle
#

index

#

of an array

#

0 is 1st element
1 is 2nd element etc

cunning lagoon
#

yeah but

copper nacelle
#

weights[2] means the 3rd weight

cunning lagoon
#

ok

#

o

copper nacelle
#

5 means the 6th FsmStateAction in the State

cunning lagoon
#

yeah i see

#

ok so attack choice would be 1 and weights would be 1 too

copper nacelle
#

they're both 2nd?

cunning lagoon
#

yeah

copper nacelle
#

cool

cunning lagoon
#

i don't understand Idle

leaden hedge
#

it seems like theres an extra weight in that list ๐Ÿค”

cunning lagoon
#

what does this mean

copper nacelle
#

no the fsm viewer just uses those for spacing

#

idk why

cunning lagoon
#

ok so there aren't any weights in idle

copper nacelle
#

showmst

cunning lagoon
#

uhhh

copper nacelle
#

oh okay

cunning lagoon
copper nacelle
#

in that case you can just make it do idle again if it tries to jump

#

or make it do something else if it tries to jump

#

e.g

#

dash

#

or

#

dstab

cunning lagoon
#

ok how do i make it do idle again

copper nacelle
#

so you have the fsm

#

so

#

fsm.ChangeTransition("Idle", "JUMP", "Idle");

#

Idle is the state which you're changing

#

you're changing the transition (the thing which the arrow comes from) JUMP

#

and making it point at the state Idle

cunning lagoon
#

i see

#

would this just work?

copper nacelle
#

no

cunning lagoon
#

dam

copper nacelle
#

Attack Choice, 0

#

Damage Response, 0

cunning lagoon
#

wait what

#

those are downstab and finished

#

AngryJack

copper nacelle
#

it's what action to get

#

inside the Damage Response

cunning lagoon
#

oh what

#

gdi

copper nacelle
#

the 0th action

cunning lagoon
#

yea ok

copper nacelle
#

the weights thing you have right tho

cunning lagoon
#

would it work now?

copper nacelle
#

no

cunning lagoon
copper nacelle
#

it's in Init

#

that would be called on the main menu

#

and as you know

#

there is no lost kin in the main menu

cunning lagoon
#

not with that attitude

copper nacelle
#

hmmm

cunning lagoon
#

alright so

#

uhh

#

how do i proceed

copper nacelle
#

You want to do it on scene load

#

in a coroutine

#

so in Init

#

you'd have something like

#

UnityEngine.SceneManagement.SceneManager.activeSceneChanged += SceneChanged

cunning lagoon
copper nacelle
#
        private void SceneChanged(Scene arg0, Scene arg1)
        {
            HeroController.instance.StartCoroutine(DoStuff());
        }
#
        private static IEnumerator DoStuff()
        {
            yield return null; // wait 1 frame for stuff to go in the scene
            var go = asdfkjlasdflk;
            if (go == null) return; // if lost kin isn't in the scene then stop here
            // your stuff
        }
cunning lagoon
#

wtf

#

all this in init

rain cedar
#

no

#

Those are functions

cunning lagoon
#

ok

#

what is asdfkjlasdflk;

rain cedar
#

It's nothing

#

Put something

cunning lagoon
#

so the scenechanged thing happens after every load or what

copper nacelle
#

yes

cunning lagoon
#

cool

rain cedar
#

yield break

cunning lagoon
#

if (go == null) yield break; ?

rain cedar
#

yes

cunning lagoon
#

ok thanks

rain cedar
#

Redundant namespaces

#

var

#

I hate it

cunning lagoon
#

dunno what that means

rain cedar
#

It means your code is shit

#

But it looks functional

cunning lagoon
#

it's 56's so idc

copper nacelle
#

i write var in examples because they're examples

#

you fool

cunning lagoon
#

ok so what should it be instead of var

copper nacelle
#

PlayMakerFSM

#

also put using Modding; at the top

cunning lagoon
#

i have it

#

๐Ÿ˜Ž

copper nacelle
#

then make Modding.Mod into Mod

cunning lagoon
#

ok

rain cedar
#

Also Idk if LocateMyFSM is functionally different from FSMUtility.LocateFSM

#

But just on principle you shouldn't use functions with "my" in them

#

Looks like shit

copper nacelle
#

it's the same just an extension

cunning lagoon
#

build succeeded pog

copper nacelle
#

but will it work

#

the answer here is no

cunning lagoon
#

gdi

copper nacelle
#

attack choice is v3

#

damage response is not

cunning lagoon
#

oh

#

i see what you mean

copper nacelle
#

QoL v2

#

Check if HeroController is null before using it

cunning lagoon
#

how do

copper nacelle
#

if(HeroController == null) return;

#

or

cunning lagoon
#

in SceneChanged?

copper nacelle
#

if(HeroController == null)
{
// the stuff that was there before
}

#

yes

rain cedar
#

HeroController.instance?.StartCoroutine

cunning lagoon
rain cedar
#

Same

cunning lagoon
copper nacelle
#

HeroController.instance

cunning lagoon
#

ok

copper nacelle
#

Doesn't the null propagation operator not work for unity shit

rain cedar
#

Idk

#

?? doesn't work

#

Maybe this too

copper nacelle
#

my ide complains about it iirc

cunning lagoon
#

it gives me the scary screen GWmythiFeelsBadMan

#

wait

copper nacelle
#

Did you replace the dll

cunning lagoon
#

yeah

copper nacelle
rain cedar
#

Ok

copper nacelle
cunning lagoon
#

same thing GWmythiFeelsBadMan

copper nacelle
#

show (code)

cunning lagoon
#
namespace Test
{
    public class Class1 : Mod
    {
        public override void Initialize()
        {
            UnityEngine.SceneManagement.SceneManager.activeSceneChanged += SceneChanged;
        }

        private void SceneChanged(Scene arg0, Scene arg1)
        {
            if (HeroController.instance == null) return;
            HeroController.instance.StartCoroutine(DoStuff());
        }

        private static IEnumerator DoStuff()
        {
            yield return null; // wait 1 frame for stuff to go in the scene
            GameObject go = GameObject.Find("Lost Kin");
            if (go == null) yield break; // if lost kin isn't in the scene then stop here
            PlayMakerFSM fsmTest = go.LocateMyFSM("IK Control");
            fsmTest.GetAction<SendRandomEventV3>("Attack Choice", 0).weights[1].Value = 0f;
            fsmTest.GetAction<SendRandomEvent>("Damage Response", 0).weights[1].Value = 0f;
            fsmTest.ChangeTransition("Idle", "JUMP", "Idle");
        }

    }
}
copper nacelle
#

uhhhhhhhhhhh

#

highlighting when

cunning lagoon
#

what was it

copper nacelle
#

Are you sure you have the new dll because that looks like it'd work

#

```cs

cunning lagoon
#

i do indeed have the new dll

copper nacelle
#

Wtf

#

X

#

I literally copy pasted your code and it worked

cunning lagoon
#

no it doesnt

copper nacelle
#

show a screeenshot which includes the usings

cunning lagoon
#
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using HutongGames.PlayMaker;
using HutongGames.PlayMaker.Actions;
using JetBrains.Annotations;
using ModCommon.Util;
using Modding;
using UnityEngine;
using UnityEngine.SceneManagement;
using Logger = Modding.Logger;
using USceneManager = UnityEngine.SceneManagement.SceneManager;
#

copypasted straight from lost lord

copper nacelle
#

ok what

#

give dll

cunning lagoon
copper nacelle
#

What the fuck

#

Oh

#

Do you have it set to .NET 3.5

cunning lagoon
#

ยฏ_(ใƒ„)_/ยฏ

copper nacelle
cunning lagoon
#

nice nice

#

how do i fix it

copper nacelle
#

go to project settings

#

you also probably need to reinstall .net 3.5

#

On the upside your code is fine

cunning lagoon
#

yeah ok

copper nacelle
cunning lagoon
#

it wont install it wtf

#

i am getting scammed

#

i am truly confused

copper nacelle
#

i have to go do hw

#

ask sean or someone idk

cunning lagoon
#

its 7 am so i think ill eat something and sleep

copper nacelle
#

understandable

cunning lagoon
copper nacelle
#

@leaden hedge GWcfcThonk GWnanamiKannaNom

#

the second one isn't suicidal but it's the best i can do

#

without nitro that is

leaden hedge
#

No kanna with a gun 0/10

copper nacelle
dusky lion
ornate rivet
#

woah Kurosh is modding

weak lodge
#

Yay I have someone else to pester now

cunning lagoon
#

ok framework machine broke i guyess

#

i cant select anything higher than 2.0

#

rip my dreams of removing empty hops

rain cedar
#

What visual studio do you have?

cunning lagoon
#

uhh

#

community? is that what you are asking for

fair rampart
#

That's the right one

rain cedar
#

What year?

cunning lagoon
#

2017

rain cedar
#

That's fucked

#

VS 2017 supports up to 4.7.1 by default

#

You broke something

cunning lagoon
rain cedar
#

Run the installer again

cunning lagoon
#

i already did

fair rampart
#

Wait, how are you only getting NET 2.0 on VS Community 2017?

cunning lagoon
#

you tell me nathan

rain cedar
#

Wait a minute

#

Isn't 2.0 the current .net core version?

#

Use .net framework

cunning lagoon
#

uhh

#

not sure what you mean

rain cedar
#

.net core and .net framework are different

cunning lagoon
#

ah

#

i see what you mean

#

oops

#

do i use the 3.5 56 told me to use or 4.7.2

fair rampart
#

3.5

cunning lagoon
#

aight

#

tyty

young walrus
#

So..... is there any way to make the two "goals" bars from streamlabs for bits and donations into one bar with CSS script?

#

or even like... stacked one directly underneath the other? Like a half and half bar?

cunning lagoon
#

how much health does nail0 no eyes have

solemn basin
#

200 I think.

#

I believe all of them are 200 or at most 250 with nail0.

cunning lagoon
#

yeah its 200

#

ty

mortal trout
#

can you still get bosses stuck in the ground?

#

after voidheart?

cunning lagoon
#

yes

mortal trout
#

ok ty

#

is it all bosses?

#

or just hornet and dd

cunning lagoon
#

it happened to me on dd

copper nacelle
#

If you spam inventory on dd you can lag him through the ground

#

Well coded game

#

How's empty hops mod coming

cunning lagoon
#

oh yeah

#

lost kin still empty hops

#

the mod loads

copper nacelle
#

Are there any other transitions to Jump Antic

#

There's also another way to do it

#

Insert an action which makes you go to Attack Choice and ends Jump Antic at the beginning of Jump Antic

mortal trout
#

team cherry are my favourite game devs ๐Ÿ˜„

cunning lagoon
#

there is one called Shake?

fair rampart
#

I thought Shake was the attack where it headbangs?

cunning lagoon
#

and evade antic i think

#

cancel goes to jump antic

#

and air dash i think

#

finished goes to jump antic

copper nacelle
#

Make them all

#

Not do that

cunning lagoon
#

OK

#

can i just

#

send it to idle if it ever goes to jump antic

#

or jump antic 2 for that matter

copper nacelle
#

Yes

cunning lagoon
#

how do

copper nacelle
#

That's the option I said

#

Insert an action which makes you go to Attack Choice and ends Jump Antic at the beginning of Jump Antic

cunning lagoon
#

ah

#

misunderstood that

copper nacelle
#

except Idle instead of Attack Choice but imo Attack Choice would be better

#

Could also just make it go into dstab

cunning lagoon
#

but attack choice doesnt have the upslash attacl

copper nacelle
#

รณ

#

Is Jump Antic for Dstab too or does it have its own Antic

#

I can't remember

cunning lagoon
#

there's a dstab antic

copper nacelle
#

Okay good

#

You could also go into that

cunning lagoon
#

send code

copper nacelle
#

E

#

It's SendEvent just dnSpy it

leaden hedge
#

write your own code

cunning lagoon
#

what do i dnspy

copper nacelle
#

Assembly-CSharp

cunning lagoon
#

Ok

hollow pier
fair rampart
#

Let's see, servido I'm guessing is server, queria I think is question, conversar I am pretty sure is converse or conversation...

ornate rivet
#

I wish ~ queria

rain cedar
#

Thanks for the support Pete

fair rampart
#

Other than that I got legal, pizza, and chat out of that

hollow pier
#

do you mean GWjiangoOmegaLUL sean

weak lodge
#

@ DLKurosh#1559 translate

cunning lagoon
#

i am not portuguese

fair rampart
#

I thought it was spanish

#

cmon they look rlly similar

leaden hedge
#

it says, sorry to bother you, but I'm in this fun server and I want new people. It'll be cool and ill give you a pizza if you come in, something about a diamond draw you can enter

dusky lion
#

mmm diamond draw

weak lodge
#

kdt can either speak spanish or spent time in google translate

leaden hedge
#

well its portuguese

weak lodge
#

same thing

leaden hedge
#

but I speak some spanish

#

and most of the words are the same, or slightly different forms

fair rampart
#

Spanish and Portuguese are almost the same aren't they?

cunning lagoon
#

no

copper nacelle
fair rampart
#

What's the difference

leaden hedge
#

its like french and italian

weak lodge
#

yes?

copper nacelle
cunning lagoon
#

they are different languages ๐Ÿค”

weak lodge
#

i am aware 56

leaden hedge
#

barely

weak lodge
#

do you think i have to understand every sentence i say geez damn west virginian

#

mr country roads

dusky lion
#

big iron on his hip

weak lodge
#

inb4 finch comes in with anime reacts

fair rampart
#

Mr winner of hackathon

copper nacelle
#

but i'm not even in west virginia

leaden hedge
#

but yes, written portuguese and written spanish are mutually intelligible

weak lodge
#

was a country roads meme

#

mann

mortal trout
#

makes you wonder

weak lodge
#

who even wonders anymore

#

too much effort

leaden hedge
#

although I doubt you'd actually get a pizza from them

#

portuguese people always lie intenseface

weak lodge
#

portugal vs south america

fair rampart
#

What's the difference between Portuguese and Brazilian Portuguese?

young walrus
#

probably some words or something

dusky lion
#

One has the word "Brazilian" before it

leaden hedge
#

one is spoken is brazil and one is spoken in portugal

fair rampart
#

Seinfeld Theme plays

young walrus
leaden hedge
#

i think its mainly grammar and accent

young walrus
#

and slang

leaden hedge
#

no u

hollow pier
#

vc lixo ๐Ÿ™‚

cunning lagoon
#

Lol

solemn rivet
#

I've been summoned

#

I need a sacrifice to appease me

fair rampart
#

Well, Knightmere it was nice knowing you

cunning lagoon
#

๐Ÿ™‚ ๐Ÿ”ช ๐Ÿ

solemn rivet
#

AAA you're the sacrifice

#

ptbr is the shit

#

pt is just shit

cunning lagoon
#

ptbr is the shit

solemn rivet
#

Don't steal my joke dlk

#

At least it's not spanish tbh

fair rampart
#

Wait, who summoned you?

cunning lagoon
#

it do be like that

fair rampart
#

I don't recall

solemn rivet
#

u and ptk

#

The forbidden incantation

#

'vc lixo'

fair rampart
#

Oh, I had already left the channel when ptkr said that

cunning lagoon
#

Aeternalis the Abyssal Alchemist abandons us GWmythiFeelsBadMan

fair rampart
#

I came back

mortal trout
#

u mean nathan

cunning lagoon
#

nathan wanna play fortnite with me and my school rfiends ๐Ÿ˜‰

fair rampart
#

No

#

I don't like fornite

mortal trout
#

rfiends and fornite

fair rampart
#

I was just about to comment on "rfiends", then I noticed my own typo

mortal trout
#

relatable

cunning lagoon
#

get tricked

#

also im sick and puking ๐Ÿ˜„

#

well not puking at the current moment that'd be weird

dusky lion
#

kurosh stop being sick and puking

#

ez

mortal trout
#

just get better ez ๐Ÿคฃ

cunning lagoon
#

oh my god!!

mortal trout
#

bot working in modding channel ๐Ÿ˜”

fair rampart
#

;git

cunning lagoon
#

please stop swearing

river eagle
#

Nah, it's just that I'm the great Supreme Leader of all memes

#

so I have priviliges

dusky lion
#

;meta

fair rampart
#

Hal = Memelord confirmed

copper nacelle
#

It's just that I'm in a shittily hard coded list

cunning lagoon
#

56 you of all people should be careful with your language

#

dont wanna accidentally say the f word when you are older ๐Ÿ˜”

copper nacelle
#

fuck

leaden hedge
#

fuck the police

mortal trout
#

fuck

cunning lagoon
#

D:

mortal trout
#

๐Ÿ˜”

cunning lagoon
#

y0 any streams

mortal trout
#

just repeatedly ping 56 until he streams

cunning lagoon
#

@copper nacelle

leaden hedge
#

stream visual novels

fair rampart
#

shitassfricktitswhorecuntfuckbitchhellshittwatdick

river eagle
fair rampart
#

Too far?

mortal trout
#

inb4 ban

leaden hedge
#

not far enough