#archived-modding-development

1 messages · Page 287 of 1

vagrant leaf
#

/tyrant

cunning lagoon
#

56 what about removonh hungry walls for qol

copper nacelle
#

maybe

vagrant leaf
#

removonh

unborn badger
#

yeah but i don't want to make ALL shockwaves traitor lord shockwaves because that could cause some weird combinations

vagrant leaf
#

correct

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just make

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a good amount of them

unborn badger
#

trying to think of one but that could definitely pop up

#

yeah

hollow pier
#

hungry walls are a feature

unborn badger
#

also i'll make Lost Kin do headbang attack

vagrant leaf
#

because traitor lord shockwaves are good mechanics that should be used more

cunning lagoon
#

Make Lost Kin bv

#

There you go, bufged

unborn badger
#

because Losk Kin not doing headbang actually makes him like

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easier

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imo

silk jetty
#

lol

#

headbang is a fuckton of extra damage

unborn badger
#

yes well here's thing thing about this hypothetical lk ng+ fight

silk jetty
#

you can get like 4 ddarks or like 15 smacks

ornate rivet
#

headbang? more like time to desolate dive spam

unborn badger
#

lk will be invuln during it so

copper nacelle
#

What

silk jetty
#

oh

vagrant leaf
#

headbang? more like the projectiles directly above him have a clear back and fourth pattern

copper nacelle
#

Headbang is free

silk jetty
#

invincible headbangs are actually pretty cool

vagrant leaf
#

pogo time

copper nacelle
#

That's why I didn't add it

unborn badger
#

but like what if he was invincible

copper nacelle
unborn badger
#

i feel like this is how the furi devs came up with final phases

cunning lagoon
#

Artificially making The foght longer for no reason ResiddntSleeper

unborn badger
#

ech

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okay headbang is lost cause

vagrant leaf
#

make headbang have clear predictable patterns everywhere

copper nacelle
#

is this pufferfish

leaden hedge
#

make him teleport

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then go

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omae ha mou shindeiru

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and you die

cunning lagoon
#

This

unborn badger
#

i might incorporate that first part

ornate rivet
#

make it delete your save file

vagrant leaf
#

ching buff normal enemies

ornate rivet
#

and refund hollow knight

leaden hedge
#

make it delete your pc

cunning lagoon
#

Just make him slowee

#

Trust me thatll make him hatder

ornate rivet
#

make it speed up your pc by deleting system 32

vagrant leaf
#

make him download a car

unborn badger
#

i might buff some normal enemies

#

but definitely not ALL

cunning lagoon
#

Buff frogs and soul twisters

vagrant leaf
#

replace enemies with colo versions

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put volt twisters in sanctum

unborn badger
#

dealing with colo enemies at the beginning of the game ech

vagrant leaf
#

just start with pure nail

ornate rivet
#

ching, an actual ng+ mod like your making would be pretty cool

vagrant leaf
#

you're*

ornate rivet
#

but it sounds like a lot of work

unborn badger
#

these are just ideas for now tbh

#

yes it does

ornate rivet
#

I know banana, I am just tired

vagrant leaf
#

i expected better of you saleh

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i am disappointed

ornate rivet
copper nacelle
#

the ideas are the easy part

unborn badger
#

i had an idea for FC but it might be too hard to figure out how to actually dodge it

copper nacelle
#

Then you try and implement anything at all

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And then you die

vagrant leaf
#

idea for ng+ just replace the entire game with rain world

unborn badger
#

no i want this to be good

cunning lagoon
#

Only if u sucl at programming
This post was made by good code gang

vagrant leaf
#

dang kurosh epic roast

unborn badger
#

so basically it sends down 2 lines of boulders that explode and what you need to do is jump up through the gap, dash over to the other gap, and monarch wings through that one

vagrant leaf
#

how will he ever recover

leaden hedge
#

rain world is easy

ornate rivet
#

difficulty is pretty hard to fix. I thought DoH was impossible then I played it for a bit and realized it's actually too easy

leaden hedge
#

just make the game not load

unborn badger
#

just refund it

#

ez

leaden hedge
#

ill have the exact same experience

vagrant leaf
#

DoH

ornate rivet
#

Daughter of Hallownest

unborn badger
#

🤔

vagrant leaf
#

oh yes the hardest real fight in the game

cunning lagoon
#

Wow you actually callapa hornet doh

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Call

unborn badger
#

callapa

copper nacelle
#

that's the buffed version you fool

vagrant leaf
#

there's a buffed version?

copper nacelle
#

banana try the beta

vagrant leaf
#

shit

unborn badger
#

wait there's a hornet buff mod

cunning lagoon
#

Oh

ornate rivet
#

so my plan now is to make it as impossible as possible and wait for others to tell me how to fix it

cunning lagoon
#

Tht Makes a lot more sense

vagrant leaf
#

56 i will try the beta

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if you stream hunter

cunning lagoon
#

Send beta

copper nacelle
#

ask Saleh

cunning lagoon
#

I will try it tomorrow

ornate rivet
#

it's not done yet reee

cunning lagoon
#

Ok

ornate rivet
#

I want to finish it this weekend

copper nacelle
#

I just have a version which has non working nails which I can't fix because local methods

#

Saleh

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The faster you share the beta

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The faster you get feedback

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aka better mod

vagrant leaf
#

56 why buff hornet when you can buff the hornet dlc

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team up with ching and make ng+ on that instead

copper nacelle
#

no

vagrant leaf
#

sad

ornate rivet
#

I would love to collaborate with you on ng+ mod when I am done with DoH @unborn badger

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and by that I mean we ask for 56 to do it for us

copper nacelle
hollow pier
#

hey 56 take my uni cs courses

cunning lagoon
#

If you calm her doh you are missing out on the besy name

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Godnet

copper nacelle
#

weary

vagrant leaf
#

you mean wasp

leaden hedge
#

skynet

vagrant leaf
#

the most creative name

leaden hedge
#

call it hornette

ornate rivet
#

Daughter of Hallownest looks good when it appears as a boss title

leaden hedge
#

make an icecream varient called hornetto

hollow pier
#

oh it's expert goblins

ornate rivet
#

so I wont change it

vagrant leaf
#

hey guys, expert goblins here

#

anyone know good methods to avoid the chemtrails

ornate rivet
#

detox

hollow pier
#

jump

ornate rivet
#

lots of detox

leaden hedge
#

dont be a frog

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and the chemtrails wont turn you gay

ornate rivet
#

also there are some new oils out there that create a force field around your body which closes your pores against chemtrails

vagrant leaf
#

thank you

ornate rivet
#

@copper nacelle
So should I do something like:
Application.LoadLevel("GG_Mantis_Lords");
Then get the boomerang gameobject.
Application.LoadLevel("GG_Workshop");

copper nacelle
#

no

ornate rivet
#

will I ever do something right on first try

copper nacelle
#

no

ornate rivet
vagrant leaf
#

will i ever do something right

copper nacelle
#

why would you load workshop

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what if they're in crossroads

ornate rivet
#

oh shoot

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I should do this when they enter the hornet boss fight

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and just return them to the hornet boss fight

copper nacelle
#

load the level without changing the blanker state

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and cache the object or ur 🚮

vagrant leaf
#

coding is scary

ornate rivet
#

wtf is the blanker state

copper nacelle
#

🅱lanker

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It's the black and white shit which goes up when you transition

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You don't want people to see you loading mantis lords

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It should just look like it took like 2 more seconds than usual the first time

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preferably

ornate rivet
#

and why cant I just store the object as a variable

copper nacelle
#

You can you just wait a frame

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And don't destroy on load it ofc

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I don't think it's parented to anything

ornate rivet
#

ok let's see if I can get this working tonight

copper nacelle
#

Might be able to do it in init but you have to not fuck up the menu

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Look at enemy rando if you want to do that

ornate rivet
#

ok

copper nacelle
#

Also note that resources.loadall is cancer

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It takes like 6 years

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and lags the game

ornate rivet
#

good note

copper nacelle
#

Is there any way to default a mod state to off

hollow pier
#

bools start at true so that's gonna be a tough one

leaden hedge
#

no they dont

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they start as undefined stop

ornate rivet
#

uhh the game gets stuck on a white screen

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I should put the yield return right after I enter the mantis lord boss fight and right before I try to find the game object, right?

copper nacelle
#

wdym

#

You don't need to Challenge the mantis lords to activate the Shot go

ornate rivet
#

so when the player starts the hornet fight I want to load the mantis lord scene
Once I do that, I need to wait a frame so I use a coroutine with the code to get the gameobject and set it to not get destroyed. Then I enter hornet scene again

copper nacelle
#

Yeah that's right

ornate rivet
#

I get stuck on a white screen

copper nacelle
#

What are you using to swap scenes

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Application.whatever?

ornate rivet
#

yes

copper nacelle
#

Blanker won't get the FSM event for fading out if you don't let it load the scene properly

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You'd have to send it yourself

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I think it's "FADE OUT"

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This is what you want, I think

ornate rivet
#

ok THANKS

#

do I need to send the fadein as well or just the fadeout?

copper nacelle
#

FadeIn only

ornate rivet
#

oh

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ok

copper nacelle
#

If you look at orig It's the original scene transition

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So I call FADE INSTANT to fade the screen white after settings the bools

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Load the scene w/ my new info

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then FadeIn to fade the screen back in

ember bloom
#

How hard would it be to increase speed of all entities but Knight?

rain cedar
#

Probably pretty easy

#

The knight is mostly set to a fixed speed every update

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Everything else isn't

weak lodge
#

The knight but the controls are momentum based

rain cedar
#

That's already a mod

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But it's for private eyes only

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Because I'm lazy and never released it

weak lodge
#

oh

rain cedar
#

I posted the source code in here at some point

weak lodge
#

Well 56 has eyes on everything in modding so I’m sure he can easily recall it from his memory

hollow valley
#

how big is the modding community for hk?

rain cedar
#

6

copper nacelle
#

about yellow

hollow valley
#

hm

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you know

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i wanna try my hand at somethng

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i just dont know how to start

rain cedar
#

Map out things for room rando

hollow valley
#

not rooms or anything

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i liked the idea that you can have custom hk heads

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or mask

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thats what i meant

rain cedar
#

Nobody ever wants to map rooms

hollow valley
#

ye that sounds boring

rain cedar
#

I did like 5 rooms in greenpath today before I got distracted talking to harpreet

hollow valley
#

no offense

rain cedar
#

It'll be done in no time at that rate

hollow valley
#

anybody know where i could start with y idea?

young walrus
#

you added stuff to my room rando sheet

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??

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naisu

rain cedar
#

Barely anything but yeah

young walrus
#

didn't know you had access

#

shrugs

misty jackal
#

@copper nacelle meme

junior vigil
#

@floral furnace fuk

floral furnace
#

why

dusky lion
#

this is my very first message in modding channel

#

exclude the previous 1108 messages

fair rampart
#

Y’all

#

What’s the exact difference between C# and C++

#

?

ornate rivet
fair rampart
#

Oh wow

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Didn’t know that existed

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I’m asking my questions here cuz I want answers that I can reply to or respond to

#

And if I have more questions, I can get a reply faster

ornate rivet
#

C# and C++ are as different as Java and C++
It's kind of like a more modern combination of C++ and Java I think

#

sorry for my passive aggressive comment before btw

fair rampart
#

Nah it’s okay no need to apologize

#

So C# is kinda newer

#

Or more advanced??? In a way?

ornate rivet
#

higher level is the term used

fair rampart
#

I see

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Ok

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Thanks

compact sedge
#

c++ is higher level these days

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with c++ 17 or next or whatever they are calling it

ornate rivet
#

oof, once again I give wrong information

#

Do I still need to use Resources.LoadAll<GameObject>(""); if I have loaded the scene the gameobject is in?

compact sedge
#

there's a hook for on scene load

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that has in it a Scene to
and you can from that scene load any objects you want

ornate rivet
#

wat why didn't 56 tell me about this

compact sedge
#

it's a unity hook not a modding api hook

#

I forgot the name but like all my mods use it

ornate rivet
#

ok

ornate rivet
#

@compact sedge
is it UnityEngine.SceneManagement.SceneManager.activeSceneChanged

compact sedge
#

yeah I think that will work

#

is that the one with two scenes or 1 scene as arguments?

ornate rivet
#

2 scenes

ornate rivet
#

@compact sedge
So is this what I should do?

private void Reset(Scene from, Scene to)
{
    if (to.name == "GG_Mantis_Lords")
    {
        try
        {
            boomerang = GameObject.Find("Shot Mantis Lord");
        }
        catch (Exception e)
        {
            Log(e);
        }
    }
}
compact sedge
#

yeah

#

something like that

ornate rivet
#

okie dokie

compact sedge
#

worst case the to scene also contains every game object on it.

weak lodge
#

quick chrome or firefox

ember bloom
#

🅱edora

cunning lagoon
#

IE

ornate rivet
#

Angle, it never finds a scene with the name GG_Mantis_Lords

flat forum
#

hm

ornate rivet
#

it doesn't do anything actually

#

I placed a log outside the if and nothing printed

weak lodge
#

@cunning lagoon alright so i did this for fun, will never live up to my under 2.5 minute kill, i say 2.5 because im not sure anymore and i didnt record it so, otherwise here tell me what you think of bad gameplay

#

well shit the link didnt work

#

hmm

cunning lagoon
#

hmm

#

play infinite grimm

weak lodge
#

also ascended not radiant

#

infinite grimm good mod

#

but i doubt ill ever be good enough to be proud of myself

cunning lagoon
#

nice

#

i like that first phase

#

but that second phase is exactly why not using spells is boring af

weak lodge
#

^

cunning lagoon
#

good shit

weak lodge
#

but it's possible to do it nail only

#

so

#

reddit can stop complaining

cunning lagoon
#

how risky is that first phase strat

#

i do hit wings hit hit to be always below her and as close to the ground as possible

weak lodge
#

i dont get hit on it anymore, but when doing that strat you have to make sure and take note whenever she is going to do another attack and i straighten myself horizontally because the only attacks she has that punishes it are downward lances and spiral lances

#

when i started doing this strat the downward lances made me want to commit die

#

that's why i also straghtened myself and downlashed so ill keep myself aviated while dodging

cunning lagoon
#

give infinite grimm a shot

#

i want to see how well you'd do

#

or as someone else would say

#

knightmere, try infinite grimm mod, with you skill you will be very good in it

weak lodge
#

well i guess im obligated now zote

#

lets go

cunning lagoon
#

if you play radiant timed remember that you can use fury

hollow pier
#

fury is cheating 😡

weak lodge
#

pete

cunning lagoon
#

nice charms, try again

weak lodge
#

how do i acess hardmode and timed and all that shit? do i go into the config

cunning lagoon
#

yeah

weak lodge
#

kk

#

well first try my score was 3600~

#

thats pretty shit

#

cause this is normal mode

#

meh

cunning lagoon
#

understandable

#

i'd jump straight into hardmode

#

but don't do radiant timed yet or you will get your ass kicked by 7k+

hazy sentinel
#

jump straight into expert mode

cunning lagoon
#

n GWmemetownOMEGALUL rmal m GWmemetownOMEGALUL de

copper nacelle
daring snow
#

teaching basic data structures I see

cunning lagoon
#

dont maggot me who would play normal mode

#

garbage mode tbh

hollow pier
#

normal is bad

#

expert should be base level

cunning lagoon
#

hardcore should be base mode

hollow pier
#

this tbh

leaden hedge
#

how do I do pointers in c# intenseface

cunning lagoon
#

s GWmemetownOMEGALUL ftc GWmemetownOMEGALUL re

dusky lion
#

You got the maggot for the incessant use of omegalul in place of an o

cunning lagoon
#

ok nerd

dusky lion
#

u

leaden hedge
#

OMEGALUL MEGALUL

copper nacelle
cunning lagoon
#

GWmemetownOMEGALUL MEGALUL

hollow pier
#

GWjiangoOmegaLUL k nerd

cunning lagoon
dusky lion
#

necessary evil

hollow pier
#

friendship ended with dashmaster now dashmaster is my best friend

daring snow
#

Pete actually has a kinky sexual relationship with dash

#

Hence his need to be a master

cunning lagoon
#

😩

weak lodge
cunning lagoon
#

nice

flat forum
#

nice

ember bloom
#

nice

ornate rivet
#

looks pretty bad to me

#

tell me when you pass 2 damage and then I will be impressed

weak lodge
#

fine ill pass 3k

ornate rivet
#

wtf 3k is so high

#

you need to get 2 dmg

weak lodge
#

wait i get money for doing grimm

cunning lagoon
#

ill give you 10€ if you beat my radiant timed

#

oh you mean geo

#

yeah i have 700k just from fighting ig

weak lodge
#

4

#

im sorry i failed you saleh

cunning lagoon
#

np

#

the bounty still stands

#

anyone who beats my radiant timed gets 10€

#

well not anyone

#

the first person

weak lodge
#

ok what's your radiant timed

cunning lagoon
#

12.9k

weak lodge
#

alright lets go

#

best ill do is 4k but

vapid cape
#

I made 7000-ish or so when I was trying IG

#

then I got bored

cunning lagoon
#

try radiant timed

#

it's significantly more fun

#

it's fast paced, harder and shorter

weak lodge
#

it requires ddark ;)\

cunning lagoon
#

you require ddark

vapid cape
#

IG is bullshit and rng

copper nacelle
#

what about

#

eldergod hu

cunning lagoon
#

10€ + eldergod hu

vapid cape
#

Pale Prince when

weak lodge
#

if you beat rad absrad grimmchild only ill make a mod that removes freeze frames @cunning lagoon

#

tottaly

#

yea

copper nacelle
#

doubt

weak lodge
#

well i broke 3k now

copper nacelle
#

smh where's 10k

mortal trout
#

is that hard mode knightmere?

weak lodge
#

i wonder

#

(hard)

ornate rivet
#

Alright I can't figure this out so I am going to tell you what I am doing step by step.
I do this in Awake() in Hornet.cs DontDestroyOnLoad(gameObject); and DontDestroyOnLoad(this);
Then I start the coroutine in Start()
In the coroutine I change the scene to mantis lords -> wait a frame -> get the boomerang gameobject -> fade instant -> load to hornet 2 -> fade in

I do all this but the coroutine gets destroyed when I wait a frame and I just get stuck in the mantis lord boss fight

#

help pls

#

@everyone

flat forum
#

@compact sedge

weak lodge
#

hai papers happygrub

#

also angle i see with infinite grimm you got a new grimm encounter

mortal trout
#

o shit i didnt see the hard in brackets

weak lodge
mortal trout
#

😩

ornate rivet
#

Holy Radiance

#

I did it @copper nacelle

#

I am big gay though because you can see the knight entering the mantis arena

copper nacelle
#

What was the problem

#

I mean

#

what'd you change

ornate rivet
#

I did it in hornet finder instead of hornet.cs

copper nacelle
#

understandable

ornate rivet
#

what I was going to do was make a class and add it as a component to the mantis lords boss fight and make a public static boomerang variable that saved the boomerang

#

thankfully I didn't have to do that

copper nacelle
#

wtf

ornate rivet
#

would that not have worked?

copper nacelle
#

I mean it would but what the fuck why

ornate rivet
#

I mean it was what I was going to do if nothing else worked

copper nacelle
#

eeeeeee

#

adding it to the mantis lord fight wouldn't make a difference

#

the prefab isn't parented to anything

ornate rivet
#

oh

#

ok well good thing I dont have to do that then

#

I am just glad it's over

#

wait I think you misunderstood
I would add the code to get the boomerang to the mantis lords, not the boomerang itself

copper nacelle
#

yeah

#

why

#

There's no relation

#

You can just

#

GameObject.Find("Shot Mantis Lord");

ornate rivet
#

ok

#

ok it gets destroyed once I enter the hornet arena

#

even though I set it to not destroy

#

I dont get it

#

in the workshop the boomerang is not null

#

when I enter the hornet fight it becomes null

#

does doing DontDestroyOnLoad() twice toggle it off or something?

rain cedar
#

Yeah probably

#

You only have to call it once

fair rampart
#
                    PlayerData.instance.equippedCharm_40 && PlayerData.instance.grimmChildLevel == 5)
                {
                    if (HeroController.instance.carefreeShield.activeSelf)
                    {
                        Modding.Logger.Log("Protected by the blue light");
                        PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
                        this.bloo = new Color(0f, 0.584f, 1f);
                        ((SpriteFlash)BetterCharms.SpriteField.GetValue(HeroController.instance)).flash(this.bloo, 0.75f, 0.01f, 0.01f, 1f);
                        if (PlayerData.instance.equippedCharm_23)
                        {
                            bool flag2 = (float)UnityEngine.Random.Range(1, 100) <= 20f;
                            if (flag2)
                            {
                                Modding.Logger.Log("Hope burns bright");
                                PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
                            }
                        }
                    }
                }``` guess what the issue is
rain cedar
#

Is it that you didn't remove all the whitespace on the left so now it's unreadable?

#
if (PlayerData.instance.equippedCharm_27 && PlayerData.instance.gotCharm_9 &&
    PlayerData.instance.equippedCharm_40 && PlayerData.instance.grimmChildLevel == 5)
{
    if (HeroController.instance.carefreeShield.activeSelf)
    {
        Modding.Logger.Log("Protected by the blue light");
        PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
        this.bloo = new Color(0f, 0.584f, 1f);
        ((SpriteFlash)BetterCharms.SpriteField.GetValue(HeroController.instance)).flash(this.bloo, 0.75f, 0.01f, 0.01f, 1f);
        if (PlayerData.instance.equippedCharm_23)
        {
            bool flag2 = (float)UnityEngine.Random.Range(1, 100) <= 20f;
            if (flag2)
            {
                Modding.Logger.Log("Hope burns bright");
                PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
            }
        }
    }
}```
#

Wait was this compiled then taken out of dnspy?

#

flag2

fair rampart
#

No

#

I just forgot to change the name of the local

#

The problem I'm having is the UI starts doing some weird stuff

#

Like, it stops updating

rain cedar
#

Ok well here I fixed the obvious problems

if (PlayerData.instance.equippedCharm_27 && PlayerData.instance.gotCharm_9 &&
    PlayerData.instance.equippedCharm_40 && PlayerData.instance.grimmChildLevel == 5
    && HeroController.instance.carefreeShield.activeSelf)
{
    Modding.Logger.Log("Protected by the blue light");
    PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
    this.bloo = new Color(0f, 0.584f, 1f);
    ((SpriteFlash)BetterCharms.SpriteField.GetValue(HeroController.instance)).flash(this.bloo, 0.75f, 0.01f, 0.01f, 1f);
    
    if (PlayerData.instance.equippedCharm_23 && new System.Random.Next(100) <= 20)
    {
        Modding.Logger.Log("Hope burns bright");
        PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
    }
}```
#

Meaning redundant ifs and using Unity random

fair rampart
#

Type name 'Next' does not exist in type 'Random'

rain cedar
#

Ah right I forgot ()

#

Random().Next(100)

ornate rivet
#

removing the extra DontDestroys didn't do anything sadgrub

#

I think I might give up on mantis boomerangs in hornet fight for now

fair rampart
#

Just like when I gave up on trying to make Lifeseeds spawn from this charm combo, and tried just making it add Lifeblood directly

#

Problem is that adding it directly is having weird problems with the ui

#

but trying to spawn Lifeseeds just kept giving me the null reference error

#

Wait

#

It's the second ADD BLUE HEALTH that's causing the UI glitch

pliant hinge
#

What is the best mod

fair rampart
#

Is there a way I could put the second ADD BLUE HEALTH on a delay?

#

Because when both trigger at once it breaks the Ui

pliant hinge
#

Why the megathink?

mortal trout
#

because the best mod is subjective

fair rampart
#

example of the issue

dusky lion
#

best mod is chaos mod objectively

solemn rivet
#

So I've just pulled a 56

#

Spilt a cupful of water on my laptop

#

Feels nice to not be able to type anything consistently

cunning lagoon
solemn rivet
#

Guess that just goes to show that

#

Gamepad is the only true way to play gamz

hollow pier
#

desolder your `1234567890-=backspaceqwertyuiop[]\asdfghjkl;'zxcvbnm,./entershift keys

cunning lagoon
#

ñ.ñ

ornate rivet
#

fsm reader crashes when you try to look at certain weaverling states grimm

#

and fsm reader doesnt work anymore great

#

wtf my computer crashed

#

I cant look at the Enemy Launch state because it crashes

#

the game is actively trying to stop me from modding it

weary oyster
#

ò_ó

ornate rivet
#

can someone tell me another way to look at the fsm states

#

fsm reader doesnt work

ornate rivet
#

making the weaverlings damage you is a lot easier than making them take away soul

fair rampart
#

Are you making your boss summon Weaverlings?

ornate rivet
#

yes

#

successfully*

#

Unlike other loser gameobjects (bee swarm and boomerang), weaverlings are easy to implement

prisma scarab
#

hey guys, i just joined cuz i was told to come here if i wanted to get my hand on the bonfire mod

#

but i cant find it

#

any help?

#

oh

#

right

#

pins

ornate rivet
#

Why doesn't this work?

weaver.GetComponent<BoxCollider2D>().IsTouching(hero)```
#

I know weaver object has a BoxCollider2D component and I assume the knight does as well

copper nacelle
#

just use on collider enter 2d

ornate rivet
#

wouldn't that be for collision of hornet?

copper nacelle
#

add a behaviour to the weavers

#

Easy

ornate rivet
#

add a script?

copper nacelle
#

what

ember bloom
#

Just make Hollow Knight 2 for easier access

ornate rivet
#

weaver.AddComponent<ScriptName>();

copper nacelle
#

yeah

prisma scarab
#

I just tried the bonfire mod, but the version on the drive is outdated. Does any why know if theres an updated version somewhere?

#

if it even exists

copper nacelle
ember bloom
copper nacelle
#

Bonfire mod is updated

#

iirc

ornate rivet
#

Would I do this?

namespace DoH
{
    internal class WeaverScript : MonoBehaviour
    {
        void OnCollisionEnter2D(Collision2D col)
        {
            if (col.gameObject==HeroController.instance.gameObject)
            {

            }
        }
    }
}
prisma scarab
#

the newest version on the drive is 1.2.something

#

and my game says its 1.4.something

#

ill try it

ornate rivet
#

just download the modinstaller

cunning lagoon
#

either way just use the installer

prisma scarab
#

damn, this installer is the definition of convinience

#

thx for help guys

cunning lagoon
#

thanks

solemn rivet
#

thanks

#

if you have any suggestions, please don't hesitate to send them to me

prisma scarab
#

so far so good

#

but it was like 5 min so

cunning lagoon
#

nuts

ornate rivet
#

@copper nacelle

namespace DoH
{
    internal class WeaverScript : MonoBehaviour
    {
        void OnCollisionEnter2D(Collision2D col)
        {
            Log(col.gameObject.name);
        }
        private static void Log(object obj)
        {
            Logger.Log("[Daughter of Hallownest] " + obj);
        }
    }
}

I only get Roof Saver and Floor Saver when I log

#

It doesn't detect the knight

#

or hornet

leaden hedge
fair rampart
#

Forager?

leaden hedge
#

ye

copper nacelle
#

@ornate rivet add OnColliderStay maybe

#

if that doesn't work just try normal OnCollider

ornate rivet
#

ok

#

the 2d version right?

copper nacelle
#

for stay yes

silk jetty
#

so wait is there like a second version of redwing?

#

that's not on the installer

daring snow
#

For me?

floral furnace
#

leaveminus when

ornate rivet
#

thanks 56 it worked

floral furnace
#

gj as usual kuro

cunning lagoon
#

anytime

silk jetty
#

@compact sedge is there like a second version of redwing that isn't on the installer or some shit

#

because the version of it that donald said you gave to him is very different from the installer one

compact sedge
#

you mean the super broken super early alpha thingy

#

yeah no im not distributing that

silk jetty
#

ah

compact sedge
#

its super broken

silk jetty
#

okay

#

I can tell by the infinite spells that donald has

cunning lagoon
#

didnt know trump played hollow knight

silk jetty
#

god damn it

#

could I try out the super broken version of it?

hazy sentinel
#

hmmmmmmmmmmmmmm

cunning lagoon
#

epic trolled 👌

silk jetty
#

@compact sedge could I try out the super broken version or are you only giving it to people you want to give it to

compact sedge
#

compile it from github

silk jetty
#

how do I find that github?

ornate rivet
compact sedge
#

p sure I link my github on my website

#

but I guess that would require the deduction needed to find my website

#

there's a reason I had my name for a month here just my website

#

ttacco why do you do this to your name

floral furnace
#

its good

silk jetty
#

okay so I've never used github before for more than just reading what was posted there

#

and I'm too blind to figure out how to compile

fair rampart
#

you need vs

compact sedge
#

esp since compiling c# is disgusting and requires downloading a giant piece of bloatware

#

I mean uh visual studio

silk jetty
#

oh

#

I don't want to go through that much effort to play a beta version of a mod

dark wigeon
#

I'm working on the fsm viewer and level editor again so just to confirm, should the tabs be per fsm or per file with a fsm list on the side

floral furnace
#

sheeet nes is back

ornate rivet
#

@dark wigeon
The fsm reader crashes when you select some states in the Weaverling fsm

dark wigeon
#

which scene?

ornate rivet
#

Resource.Asset

#

Weaverling-Control

dark wigeon
#

opens fine for me

ornate rivet
#

Clime R, Clime L, and other stuff

#

did you try opening Clime R?

fair rampart
#

Run

dark wigeon
fair rampart
#

I think is what crashes

ornate rivet
#

no I mean click on the state

dark wigeon
#

ok I probably just messed up another field

prisma scarab
#

@solemn rivet I think i found something. having upgraded my strength i 1 hit kill some badies, but dashing through tehm with sharp shadow doesnt kill them

dark wigeon
#

I have it fixed to where it will run but a few fields will be missing

#

Just some new fsm field stuff missing

ornate rivet
#

ok thanks

dark wigeon
#

exe or solution

ornate rivet
#

exe

dark wigeon
#

It'll be a little slow because it's loading all of the asset files at once

#

Eventually you'll just be able to load them when you need them from a scene list rather than opening each level file manually

ornate rivet
#

how do I render soul being lost/gained again?

hazy sentinel
#

just make nothing cost soul lmao

ornate rivet
#

nvm I think I got it

#

thanks veru

#

really appreciate the top tier help

copper nacelle
cunning lagoon
#

Mod abus

copper nacelle
#

e

weak lodge
#

u

ember bloom
#

I thought "the fuck is there some outline from some random shjit the fuck" to look into it and "oh, it's outline from layer under i didn't hide in ps"

#

Amd i moder yet

dark wigeon
copper nacelle
#

👀

unborn badger
#

who made the pantheon randomizer

copper nacelle
#

hi

unborn badger
#

i would like to report a bug

copper nacelle
#

kill me

#

Is it 2 abs rads

unborn badger
#

it causes pantheon 5 benches to loop forever

copper nacelle
#

ffs

unborn badger
#

you exit the rest area and your back in

#

at first i thought i just got crazy RNG

copper nacelle
#

When was the bench

unborn badger
#

uh

copper nacelle
#

And did you try it more than 5 times

unborn badger
#

yes

#

i went through like 8

copper nacelle
#

understandable

#

Was it at the beginning or end or just somewhere in the middle?

unborn badger
#

the beginning

#

very first bench

hollow pier
#

any 4 benches in a row

copper nacelle
#

The fuck

#

It's not supposed to allow benches at the beginning

unborn badger
#

no i mean

copper nacelle
#

specifically because of that

unborn badger
#

not the first thing

#

but like

copper nacelle
#

oh ok

unborn badger
#

5 bosses in i got it

copper nacelle
unborn badger
#

just remove benches

#

ez

copper nacelle
#

I need to add that as an option

#

Graig recommended it

#

Might just always remove benches if they suck this much

unborn badger
#

i mean if you're installing a mod that fucking randomizes the pantheons you're obviously not looking for a balanced challenge

copper nacelle
#

I was gonna add speed changes so that the easy bosses don't suck

#

but effort

#

Anyways I'll just kill off benches then

unborn badger
#

snap

copper nacelle
#

Oh I should probably fix the double rad meme

unborn badger
copper nacelle
#

I can't remember the name

#

Should I still keep abs rad at the end

unborn badger
#

@vagrant leaf answer me

copper nacelle
#

Right now it has abs rad at the end and abs rad somewhere in the middle

unborn badger
#

nah just let absrad pop up anywhere

copper nacelle
#

cool

unborn badger
vagrant leaf
#

no

copper nacelle
#

?

vagrant leaf
#

responding to ching

unborn badger
#

stupid bee

#

go to oven

#

fuck i did the meme wrong

#

ahem

#

bee cunt

#

go to oven

vagrant leaf
#

i'm not going to tell you

#

because i don't remember what it's called

flat forum
#

56

#

where by my mod with 4 phantom markoths

vagrant leaf
#

now if you excuse me i have anime to do

copper nacelle
#

@warped sinew benches are dead as requested

unborn badger
#

sad

copper nacelle
#

Updated

dusky lion
#

@unborn badger OE Cake!

#

That's the name of that program

unborn badger
#

thank you

dark wigeon
#

two different files work too

copper nacelle
#

sick

#

accept pr when GWbratWhy

dark wigeon
#

did I not accept pr already

copper nacelle
#

no

dark wigeon
#

rip

#

I'm not even logged into git on this computer

copper nacelle
dark wigeon
#

tomorrow I will commit and merge since I won't be touching actionreader other than the fsm2 fixes

copper nacelle
#

pog

dark wigeon
#

literally installed steam a few hours ago just for hk files

copper nacelle
#

nice

#

What'd you change to fix the click on a state => crash thing

dark wigeon
#
default:
    dont crash
copper nacelle
#

wow nice

dark wigeon
#

are there any other features I'm forgetting about

copper nacelle
#

Global Transitions

#

I was gonna add them but effort

dark wigeon
#

oh rite

#

now it's super easy with the new global dependencies assets helper

copper nacelle
#

idk how to place them too

#

They don't have an x/y

#

afaik

#

which is weird

dark wigeon
#

can you give me an example with one but not too many nodes

copper nacelle
#

ye

#

Just the transitions part or an entire fsm?

dark wigeon
#

file and fsm name

#

gonna look at the values

copper nacelle
#

442 - Nightmare King Grimm Boss - Control

#

iirc

#

it's like

#
    "globalTransitions": [
        {
            "fsmEvent": {
                "name": "STUN",
                "isSystemEvent": false,
                "isGlobal": false
            },
            "toState": "Stun Reset",
            "linkStyle": 0,
            "linkConstraint": 0,
            "colorIndex": 0
        },
        {
            "fsmEvent": {
                "name": "TELE OUT",
                "isSystemEvent": false,
                "isGlobal": false
            },
            "toState": "Tele Out",
            "linkStyle": 0,
            "linkConstraint": 0,
            "colorIndex": 0
        },
        {
            "fsmEvent": {
                "name": "ZERO HP",
                "isSystemEvent": false,
                "isGlobal": false
            },
            "toState": "Death Start",
            "linkStyle": 0,
            "linkConstraint": 0,
            "colorIndex": 0
        }
    ],
#

They're also supposed to be black or something

#

In the picture wilbo gave of NKG's fsm

#

Lemme see if I can find it

dark wigeon
#

the one with the colors

copper nacelle
#

Yeah

#

It's not super high quality but it helped a ton when I was adding colors

#

This is for NKG's control fsm too

#

the 442 one

dark wigeon
#

Nightmare Grimm Boss - Control

copper nacelle
#

Yeah

#

From the image it looks like it's just some y above the events

#

But I know Hive Knight has a global one too and I think having the global like that for his would overlap so idk

dark wigeon
#

glad to see uabe still doesn't work on the game

#

uabe.net works but I temporarily removed json dump

#

if you have a dump of the file that'd be great

copper nacelle
#

I don't think this is the GG one but it's basically the same w/out like 2 states

#

maybe two

flat forum
#

Oh

#

you're worling with FSMs?

copper nacelle
#

when am i not working with fsms

flat forum
#

I dunno

#

can you like

#

show me the chest FSMs

#

I need to find a way to force them open whenever you enter a room

dark wigeon
#

I don't think that's the right file

#

well maybe it is

#

but what says global isn't global

copper nacelle
#

wdym

dark wigeon
#

is zero hp supposed to be global

copper nacelle
#

Yeah

dark wigeon
#

it says isGlobal false

copper nacelle
#

all the global transitions say isGlobal false

#

i think

#

idk why

dark wigeon
#

but now that I look at it it does go to death start

#

oh its under globaltransitions i see

flat forum
#

Wait

#

DM me

#

so I don't lose it

copper nacelle
dark wigeon
#

global transitions aren't what I thought they were, because I remember a thing where certain nodes were transitioning to non-existent nodes

copper nacelle
#

Global transitions are for events I think

#

Like stun would send STUN START at any point

#

and then it'd stun

#

Same for the HealthManager component and Death Start

dark wigeon
#

so basically sendmessage

copper nacelle
#

Yes

dark wigeon
#

in a few fsms there are events with no endpoint so this triggers every once in a while

copper nacelle
#

weird

dark wigeon
#

i dont remember if i figured out the problem

copper nacelle
#

Maybe they removed the states and just didn't remove the events cause they didn't error

dark wigeon
#

the one I know used to error isn't anymore

#

but I don't remember the other files

dark wigeon
copper nacelle
#

pog

dark wigeon
#

arrow pos is glitched but it mostly works

#

it's because I used a stupid greater than or equal to instead of greater than so any nodes with same x will do this

rain cedar
#

@copper nacelle fix autosplitter faster

copper nacelle
#

ok

#

Wait fuck

#

It didn't download because my C drive is full

rain cedar
#

Delete all your other projects

#

You can just pull them from git later

copper nacelle
#

I'm gonna symlink the steam depots folder to Z

#

wait I got 1.0.2.8

#

but not 1.0.0.6

#

weird

rain cedar
#

That's fucked

copper nacelle
#

Yeah I started 1.0.0.6 like 5m earlier

#

ok i don't think i actually got 1.0.2.8

#

i tried to start a new save and I have a black screen

rain cedar
#

Excellent

copper nacelle
#

noot

#

Wait does trying to download a new game kill your old game

#

Cause that might be why 1.0.2.8 downloaded

warped sinew
#

@copper nacelle oh nice, when will the mod be complete? I am holding off playing it till its done

copper nacelle
#

uhh

#

i think it's done now

#

unless there's some bug idk about

warped sinew
#

ok so is it just random?

copper nacelle
#

Yeah

#

atm

warped sinew
#

nice nice

copper nacelle
#

Maybe later I'll add speed idk

warped sinew
#

ehh i can just add the speed, in a way with sanic

copper nacelle
#

yeah

warped sinew
#

hmmm could sanic have a settings file that makes it either up total game speed (like it is now) and also upgame speed but keep the knight the same? like speeding up a boss?

#

that would be cool to mess around with

copper nacelle
#

I don't think you can set per gameobject timescale

warped sinew
#

ah righto

rain cedar
#

You'd have to speed up the timescale then slow down the knight specifically to get that effect

#

It would probably be pretty hard to get right

#

Since there's a lot of animators and FSM waits to mess with

warped sinew
#

yeah if its difficult in anyway = never do it.

copper nacelle
#

exactly

warped sinew
#

so i played keins boss rush the other day... i really like the whole menu system thing he added

#

whats he gonna do DMCA me? lul

compact sedge
#

so i played wilbo's boss rush the other day... i really like the whole lore thing he added

#

but like unironically GM seems like the first expansion where y'all have your hallownest lore figured out. which is uh well it would be good if it wasn't the second to last thing TC is probably ever doing in the hollow knight world.

rain cedar
#

LGWmemetownOMEGALULRE

floral furnace
#

papers is a lore god

compact sedge
#

hey at least it's not mass effect where you have to pay money for the ending dlcs

floral furnace
#

we talking about 2 or 3

compact sedge
#

3

#

meh endings that they claim are actually 24 endings

#

and really it's more like 1.5 endings

floral furnace
#

hmmm interesting, i only played a few mass effect games but i havent played 1 2 or 3 yet but all i knew several people hated the ending for 3

rain cedar
#

A few games but haven't played 3 out of 4 wtf

#

You can't play 1 and a few

#

Pick one of those

floral furnace
#

theres a 4th mass effect game

rain cedar
#

Yes

floral furnace
#

oh yeah andromeda exists

dusky lion
#

Andromeda weary

floral furnace
#

yeah havent played that either

dusky lion
#

Don't play Andromeda

compact sedge
#

ironically people hated the ending for 3 and they hated it because it subtly did a thing that the redwing ending did but 80 times better

#

nobody has given me flak for the redwing ending tho

rain cedar
#

I mean

compact sedge
#

but nobody has seen it

rain cedar
#

Mass Effect userbase: Many
Redwing: Like 1

compact sedge
#

besides like 4 people

#

so

fair rampart
#

The new fsmviewer crashes when I try to use it

warped sinew
#

How many AA modders are there?????

floral furnace
#

are you opening the resource.assets file with it

fair rampart
#

yes

floral furnace
#

and, it just dies? when you try opening it?

fair rampart
#

Yeah

#

the old one didn't do that

floral furnace
#

ohhh im using the old one then which works too, so probably that

unborn badger
#

doesn't do that for me

fair rampart
#

I just tried redownloading it

#

now it works

#

It doesn't have the scene select that was shown in the gif tho

dark wigeon
#

a polished github release will probably come later today

fair rampart
#

Wow

#

gotta love how TC just called the lifeblood fsm for the pantheons "blue stuff"

cunning lagoon
#

rip sub 2:50

hazy sentinel
#

forget dreamshield instead

cunning lagoon
#

who would forget dreamshield lol just have a split for it

mortal trout
#

who would run 106% anyway lol just play another game

cunning lagoon
#

what if its 112 and not 106

#

or all grubs%

#

u idio

#

or full kingdom's edge completion%

hazy sentinel
#

why would you fight collector in full ke completion% lol idiot free timesave

cunning lagoon
#

what makes you think i fought collector

hazy sentinel
#

grub pin thinkgrub

cunning lagoon
#

so it's not possible to go to the tower of love after having realized that i missed a grub to get the collector's map? thinkgrub

hazy sentinel
#

could have spent that time starting another run

#

cmm

cunning lagoon
#

epic burnb

weary oyster
#

oof kurosh ive forgotten that one before

#

my condolences

cunning lagoon
#

i wasnt too fond of this run anyway

#

it had a hive death GWmythiFeelsBadMan

fair rampart
#
{
    IEnumerator LifeBloodWait()
    {
        yield return new WaitForSeconds(0.1f);
        Modding.Logger.Log("Protected by the blue light");
        PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
        this.bloo = new Color(0f, 0.584f, 1f);
        ((SpriteFlash)BetterCharms.SpriteField.GetValue(HeroController.instance)).flash(this.bloo, 0.75f, 0.01f, 0.01f, 0.5f);
        yield break;
    }
    HeroController.instance.StartCoroutine(LifeBloodWait());
    if (PlayerData.instance.equippedCharm_23 && new System.Random().Next(100) <= 15)
    {
        IEnumerator LifeBloodWait2()
        {
            yield return new WaitForSeconds(0.2f);
            Modding.Logger.Log("Hope burns bright");
            PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
            this.bloo = new Color(0f, 0.584f, 1f);
            ((SpriteFlash)BetterCharms.SpriteField.GetValue(HeroController.instance)).flash(this.bloo, 0.75f, 0.01f, 0.01f, 0.5f);
            yield break;
        }
        HeroController.instance.StartCoroutine(LifeBloodWait2());
    }
}``` I want to add a screenflash in the LifeBloodWait2. How do I do that?
#

Like the screenflash you normally get when you absorb lifeblood

weary oyster
#

haha who would die in the hive on a good pace

#

what a ridiculous concept

fair rampart
#

You died in the Hive didn't you?

cunning lagoon
#

lmao

fair rampart
#
gameObject.GetComponent<Renderer>().material.SetColor("_Color", new Color(0f, 0.7f, 1f));
PlayMakerFSM playMakerFSM = FSMUtility.LocateFSM(gameObject, "Fade Away");
if (playMakerFSM)
{
     FSMUtility.SetFloat(playMakerFSM, "Alpha", 0.75f);
}``` this should work?
copper nacelle
#

why are you both aa

#

compact mode ruins this

compact sedge
#

why are you compact mode

cunning lagoon
#

why are you compact mode

#

normal mode fixes this

copper nacelle
#

normal mode 🚮

cunning lagoon
#

just make one of them modder then it won't be confusing 🙂

hollow pier
#

how are you going to see your brand new profile picture

copper nacelle
#

urite abyssal for modder

cunning lagoon
#

this tbh

hollow pier
compact sedge
#

this but unironically. Since I know I can't get modder anyway

hollow pier
cunning lagoon
#

no one can get modder

#

modding staff on the other hand might be a possibility

compact sedge
#

idc what they call it. it's "modder" the way the role is distributed

cunning lagoon
#

sp GWmemetownOMEGALUL tify

hollow pier
#

same

cunning lagoon
#

real men listen to youtube playlists

hollow pier
#

yt might actually be better

compact sedge
#

I mean unless ur gonna tell me 56 and 753 and kerr got it for showing extreme amounts of "professionalism"

hollow pier
compact sedge
#

but whatever they call the role, the people who have it got it because they made mods.

cunning lagoon
#

why do you even care

#

i might have fixed my lag issues

#

looks like 720p is the way to go

hollow pier
#

504p imo

cunning lagoon
#

absolutely not

hollow pier
#

you will

#

one lag spike

#

and you will

cunning lagoon
#

at least it looks like i can do runs now

#

without my computer dying at cot

hollow pier
#

imagine if you could run better

#

at 504p

#

crazy

cunning lagoon
#

how am i supposed to do the second isma's acid skip at that res

hollow pier
#

/?

cunning lagoon
#

or look for the explosion pogo visual cue

hollow pier
#

?

#

just

trim totem
#

kurosh why are you getting lag

hollow pier
#

do it

cunning lagoon
#

because 1221 is a highly unoptimized version

hollow pier
#

run 1432

trim totem
#

oof

cunning lagoon
#

however it does look like playing on 720p at least helps a bit

#

so i'll do that

hollow pier
#

504 would help more

mortal trout
#

just stop playing ez

civic hare
#

i wish there was a modder role that worked like speedrunner so i could feel special

cunning lagoon
#

that wouldn't be that bad of an idea

#

sesdm kind of unnecessary though

young walrus
#

You need your existence validated that badly?

civic hare
#

yes

trim totem
#

what would that entail

hollow pier
#

print('Hello World') role when

cunning lagoon
#

NA code

hollow pier
#

eu route memory

cunning lagoon
leaden hedge
#

actually I think I got modder before I made a mod

#

because I shitposted in here more than anyone else

cunning lagoon
#

nice

copper nacelle
#

is this god

hollow pier
#

your mods suck anyways

cunning lagoon
#

ruthless

#

when u hit an enemy and infection comes out its kinda like blood

azure vessel
#

@copper nacelle pale prince out yet?

copper nacelle
#

no

azure vessel
#

why

cunning lagoon
#

let the man work 😡

#

it'll be out when it's out

azure vessel
#

im bored

#

want some challenge

#

i kept beating sans last few days trying to get hitless

cunning lagoon
#

nuts

azure vessel
#

couldnt get it tho GWbratWhy

weary oyster
#

56 doing work

#

good meme

copper nacelle
#

🤔

#

1.0.0.6 autosplitter works

#

good work

#

easy

cunning lagoon
#

eays

copper nacelle
#

hive grub

cunning lagoon
#

it wasn't even the hive grub GWfroggyFacepalm

copper nacelle
#

wait what

#

nice

cunning lagoon
#

i did die in hive

iron crown
#

56 rename pale prince when

copper nacelle
#

when you come up with a name that doesn't suck

azure vessel
#

yeah hive is pain tbh

hollow pier
#

ivory inheritor

azure vessel
#

specially it got buffed

iron crown
#

almost every alternative name was better though GWchadMEGATHINK

cunning lagoon
#

pale princess

#

imo

azure vessel
#

just name is pure vessel (hard version)

mortal trout
#

name it pure god

azure vessel
#

just slam god into any name

civic hare
#

pasty white boy

azure vessel
#

😹

#

pale prince is good