#archived-modding-development
1 messages · Page 287 of 1
56 what about removonh hungry walls for qol
maybe
removonh
yeah but i don't want to make ALL shockwaves traitor lord shockwaves because that could cause some weird combinations
hungry walls are a feature
also i'll make Lost Kin do headbang attack
because traitor lord shockwaves are good mechanics that should be used more
yes well here's thing thing about this hypothetical lk ng+ fight
you can get like 4 ddarks or like 15 smacks
headbang? more like time to desolate dive spam
lk will be invuln during it so
What
oh
headbang? more like the projectiles directly above him have a clear back and fourth pattern
Headbang is free
invincible headbangs are actually pretty cool
pogo time
That's why I didn't add it
but like what if he was invincible

i feel like this is how the furi devs came up with final phases
Artificially making The foght longer for no reason ResiddntSleeper
make headbang have clear predictable patterns everywhere
is this pufferfish
This
i might incorporate that first part
make it delete your save file
ching buff normal enemies
and refund hollow knight
make it delete your pc
make it speed up your pc by deleting system 32
make him download a car
Buff frogs and soul twisters
dealing with colo enemies at the beginning of the game ech
just start with pure nail
ching, an actual ng+ mod like your making would be pretty cool
you're*
but it sounds like a lot of work
I know banana, I am just tired

the ideas are the easy part
i had an idea for FC but it might be too hard to figure out how to actually dodge it
idea for ng+ just replace the entire game with rain world
no i want this to be good
Only if u sucl at programming
This post was made by good code gang
dang kurosh epic roast
so basically it sends down 2 lines of boulders that explode and what you need to do is jump up through the gap, dash over to the other gap, and monarch wings through that one
how will he ever recover
rain world is easy
difficulty is pretty hard to fix. I thought DoH was impossible then I played it for a bit and realized it's actually too easy
just make the game not load
ill have the exact same experience
Daughter of Hallownest
🤔
oh yes the hardest real fight in the game
callapa
that's the buffed version you fool
there's a buffed version?
banana try the beta
shit
wait there's a hornet buff mod
Oh
so my plan now is to make it as impossible as possible and wait for others to tell me how to fix it
Tht Makes a lot more sense
Send beta
ask Saleh
I will try it tomorrow
it's not done yet reee
Ok
I want to finish it this weekend
I just have a version which has non working nails which I can't fix because local methods
Saleh
The faster you share the beta
The faster you get feedback
aka better mod
56 why buff hornet when you can buff the hornet dlc
team up with ching and make ng+ on that instead
no
sad
I would love to collaborate with you on ng+ mod when I am done with DoH @unborn badger
and by that I mean we ask for 56 to do it for us

hey 56 take my uni cs courses
weary
you mean wasp
skynet
the most creative name
call it hornette
Daughter of Hallownest looks good when it appears as a boss title
make an icecream varient called hornetto
oh it's expert goblins
so I wont change it
detox
jump
lots of detox
also there are some new oils out there that create a force field around your body which closes your pores against chemtrails
thank you
@copper nacelle
So should I do something like:
Application.LoadLevel("GG_Mantis_Lords");
Then get the boomerang gameobject.
Application.LoadLevel("GG_Workshop");
no
will I ever do something right on first try
no

will i ever do something right
oh shoot
I should do this when they enter the hornet boss fight
and just return them to the hornet boss fight
load the level without changing the blanker state
and cache the object or ur 🚮
coding is scary
wtf is the blanker state
🅱lanker
It's the black and white shit which goes up when you transition
You don't want people to see you loading mantis lords
It should just look like it took like 2 more seconds than usual the first time
preferably
and why cant I just store the object as a variable
You can you just wait a frame
And don't destroy on load it ofc
I don't think it's parented to anything
ok let's see if I can get this working tonight
Might be able to do it in init but you have to not fuck up the menu
Look at enemy rando if you want to do that
ok
Also note that resources.loadall is cancer
It takes like 6 years
and lags the game
good note
Is there any way to default a mod state to off
bools start at true so that's gonna be a tough one
uhh the game gets stuck on a white screen
I should put the yield return right after I enter the mantis lord boss fight and right before I try to find the game object, right?
so when the player starts the hornet fight I want to load the mantis lord scene
Once I do that, I need to wait a frame so I use a coroutine with the code to get the gameobject and set it to not get destroyed. Then I enter hornet scene again
Yeah that's right
I get stuck on a white screen
yes
Blanker won't get the FSM event for fading out if you don't let it load the scene properly
You'd have to send it yourself
I think it's "FADE OUT"
This is what you want, I think
FadeIn only
If you look at orig It's the original scene transition
So I call FADE INSTANT to fade the screen white after settings the bools
Load the scene w/ my new info
then FadeIn to fade the screen back in
How hard would it be to increase speed of all entities but Knight?
Probably pretty easy
The knight is mostly set to a fixed speed every update
Everything else isn't
The knight but the controls are momentum based
That's already a mod
But it's for private eyes only
Because I'm lazy and never released it
oh
I posted the source code in here at some point
Well 56 has eyes on everything in modding so I’m sure he can easily recall it from his memory
how big is the modding community for hk?
6
about yellow
Map out things for room rando
not rooms or anything
i liked the idea that you can have custom hk heads
or mask
thats what i meant
Nobody ever wants to map rooms
ye that sounds boring
I did like 5 rooms in greenpath today before I got distracted talking to harpreet
no offense
It'll be done in no time at that rate
anybody know where i could start with y idea?
Barely anything but yeah
@copper nacelle meme
@floral furnace fuk
why
there's this thing called google which lets you search questions like that. You should try it 
https://www.quora.com/What-is-the-difference-between-C-C++-and-C
Oh wow
Didn’t know that existed
I’m asking my questions here cuz I want answers that I can reply to or respond to
And if I have more questions, I can get a reply faster
C# and C++ are as different as Java and C++
It's kind of like a more modern combination of C++ and Java I think
sorry for my passive aggressive comment before btw
Nah it’s okay no need to apologize
So C# is kinda newer
Or more advanced??? In a way?
higher level is the term used
c++ is higher level these days
with c++ 17 or next or whatever they are calling it
oof, once again I give wrong information
Do I still need to use Resources.LoadAll<GameObject>(""); if I have loaded the scene the gameobject is in?
there's a hook for on scene load
that has in it a Scene to
and you can from that scene load any objects you want
wat why didn't 56 tell me about this
it's a unity hook not a modding api hook
I forgot the name but like all my mods use it
ok
@compact sedge
is it UnityEngine.SceneManagement.SceneManager.activeSceneChanged
yeah I think that will work
is that the one with two scenes or 1 scene as arguments?
2 scenes
@compact sedge
So is this what I should do?
private void Reset(Scene from, Scene to)
{
if (to.name == "GG_Mantis_Lords")
{
try
{
boomerang = GameObject.Find("Shot Mantis Lord");
}
catch (Exception e)
{
Log(e);
}
}
}
okie dokie
worst case the to scene also contains every game object on it.
quick chrome or firefox
🅱edora
IE
Angle, it never finds a scene with the name GG_Mantis_Lords
hm
@cunning lagoon alright so i did this for fun, will never live up to my under 2.5 minute kill, i say 2.5 because im not sure anymore and i didnt record it so, otherwise here tell me what you think of bad gameplay
well shit the link didnt work
hmm
also ascended not radiant
infinite grimm good mod
but i doubt ill ever be good enough to be proud of myself
nice
i like that first phase
but that second phase is exactly why not using spells is boring af
^
good shit
how risky is that first phase strat
i do hit wings hit hit to be always below her and as close to the ground as possible
i dont get hit on it anymore, but when doing that strat you have to make sure and take note whenever she is going to do another attack and i straighten myself horizontally because the only attacks she has that punishes it are downward lances and spiral lances
when i started doing this strat the downward lances made me want to commit die
that's why i also straghtened myself and downlashed so ill keep myself aviated while dodging
give infinite grimm a shot
i want to see how well you'd do
or as someone else would say
knightmere, try infinite grimm mod, with you skill you will be very good in it
if you play radiant timed remember that you can use fury
fury is cheating 😡
pete
nice charms, try again
how do i acess hardmode and timed and all that shit? do i go into the config
yeah
kk
well first try my score was 3600~
thats pretty shit
cause this is normal mode
meh
understandable
i'd jump straight into hardmode
but don't do radiant timed yet or you will get your ass kicked by 7k+
jump straight into expert mode
n
rmal m
de
@compact sedge pointer
teaching basic data structures I see
hardcore should be base mode
this tbh
how do I do pointers in c# 
s
ftc
re
You got the maggot for the incessant use of omegalul in place of an o
ok nerd
u
OMEGALUL MEGALUL

MEGALUL
k nerd
explain this contradiction
necessary evil
friendship ended with dashmaster now dashmaster is my best friend
Pete actually has a kinky sexual relationship with dash
Hence his need to be a master
😩
@cunning lagoon 2nd try
nice
nice
nice
fine ill pass 3k
wait i get money for doing grimm
ill give you 10€ if you beat my radiant timed
oh you mean geo
yeah i have 700k just from fighting ig
np
the bounty still stands
anyone who beats my radiant timed gets 10€
well not anyone
the first person
ok what's your radiant timed
12.9k
try radiant timed
it's significantly more fun
it's fast paced, harder and shorter
it requires ddark ;)\
you require ddark
IG is bullshit and rng
10€ + eldergod hu
Pale Prince when
if you beat rad absrad grimmchild only ill make a mod that removes freeze frames @cunning lagoon
tottaly
yea
doubt
smh where's 10k
is that hard mode knightmere?
Alright I can't figure this out so I am going to tell you what I am doing step by step.
I do this in Awake() in Hornet.cs DontDestroyOnLoad(gameObject); and DontDestroyOnLoad(this);
Then I start the coroutine in Start()
In the coroutine I change the scene to mantis lords -> wait a frame -> get the boomerang gameobject -> fade instant -> load to hornet 2 -> fade in
I do all this but the coroutine gets destroyed when I wait a frame and I just get stuck in the mantis lord boss fight
help pls
@everyone
@compact sedge
o shit i didnt see the hard in brackets

😩
Holy Radiance
I did it @copper nacelle
I am big gay though because you can see the knight entering the mantis arena
I did it in hornet finder instead of hornet.cs
understandable
what I was going to do was make a class and add it as a component to the mantis lords boss fight and make a public static boomerang variable that saved the boomerang
thankfully I didn't have to do that
wtf
would that not have worked?
I mean it would but what the fuck why
I mean it was what I was going to do if nothing else worked
eeeeeee
adding it to the mantis lord fight wouldn't make a difference
the prefab isn't parented to anything
oh
ok well good thing I dont have to do that then
I am just glad it's over
wait I think you misunderstood
I would add the code to get the boomerang to the mantis lords, not the boomerang itself
yeah
why

There's no relation
You can just
GameObject.Find("Shot Mantis Lord");
ok
ok it gets destroyed once I enter the hornet arena
even though I set it to not destroy
I dont get it
in the workshop the boomerang is not null
when I enter the hornet fight it becomes null
does doing DontDestroyOnLoad() twice toggle it off or something?
PlayerData.instance.equippedCharm_40 && PlayerData.instance.grimmChildLevel == 5)
{
if (HeroController.instance.carefreeShield.activeSelf)
{
Modding.Logger.Log("Protected by the blue light");
PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
this.bloo = new Color(0f, 0.584f, 1f);
((SpriteFlash)BetterCharms.SpriteField.GetValue(HeroController.instance)).flash(this.bloo, 0.75f, 0.01f, 0.01f, 1f);
if (PlayerData.instance.equippedCharm_23)
{
bool flag2 = (float)UnityEngine.Random.Range(1, 100) <= 20f;
if (flag2)
{
Modding.Logger.Log("Hope burns bright");
PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
}
}
}
}``` guess what the issue is
Is it that you didn't remove all the whitespace on the left so now it's unreadable?
if (PlayerData.instance.equippedCharm_27 && PlayerData.instance.gotCharm_9 &&
PlayerData.instance.equippedCharm_40 && PlayerData.instance.grimmChildLevel == 5)
{
if (HeroController.instance.carefreeShield.activeSelf)
{
Modding.Logger.Log("Protected by the blue light");
PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
this.bloo = new Color(0f, 0.584f, 1f);
((SpriteFlash)BetterCharms.SpriteField.GetValue(HeroController.instance)).flash(this.bloo, 0.75f, 0.01f, 0.01f, 1f);
if (PlayerData.instance.equippedCharm_23)
{
bool flag2 = (float)UnityEngine.Random.Range(1, 100) <= 20f;
if (flag2)
{
Modding.Logger.Log("Hope burns bright");
PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
}
}
}
}```
Wait was this compiled then taken out of dnspy?
flag2
No
I just forgot to change the name of the local
The problem I'm having is the UI starts doing some weird stuff
Like, it stops updating
Ok well here I fixed the obvious problems
if (PlayerData.instance.equippedCharm_27 && PlayerData.instance.gotCharm_9 &&
PlayerData.instance.equippedCharm_40 && PlayerData.instance.grimmChildLevel == 5
&& HeroController.instance.carefreeShield.activeSelf)
{
Modding.Logger.Log("Protected by the blue light");
PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
this.bloo = new Color(0f, 0.584f, 1f);
((SpriteFlash)BetterCharms.SpriteField.GetValue(HeroController.instance)).flash(this.bloo, 0.75f, 0.01f, 0.01f, 1f);
if (PlayerData.instance.equippedCharm_23 && new System.Random.Next(100) <= 20)
{
Modding.Logger.Log("Hope burns bright");
PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
}
}```
Meaning redundant ifs and using Unity random
Type name 'Next' does not exist in type 'Random'
removing the extra DontDestroys didn't do anything 
I think I might give up on mantis boomerangs in hornet fight for now
Just like when I gave up on trying to make Lifeseeds spawn from this charm combo, and tried just making it add Lifeblood directly
Problem is that adding it directly is having weird problems with the ui
but trying to spawn Lifeseeds just kept giving me the null reference error
Wait
It's the second ADD BLUE HEALTH that's causing the UI glitch
What is the best mod
Is there a way I could put the second ADD BLUE HEALTH on a delay?
Because when both trigger at once it breaks the Ui
Why the megathink?
because the best mod is subjective
Steam Community: Hollow Knight. Testing Lifeblood Melody (modding)
example of the issue
best mod is chaos mod objectively
So I've just pulled a 56
Spilt a cupful of water on my laptop
Feels nice to not be able to type anything consistently

desolder your `1234567890-=backspaceqwertyuiop[]\asdfghjkl;'zxcvbnm,./entershift keys
ñ.ñ
fsm reader crashes when you try to look at certain weaverling states 
and fsm reader doesnt work anymore great
wtf my computer crashed
I cant look at the Enemy Launch state because it crashes
the game is actively trying to stop me from modding it
ò_ó
making the weaverlings damage you is a lot easier than making them take away soul
Are you making your boss summon Weaverlings?
yes
successfully*
Unlike other loser gameobjects (bee swarm and boomerang), weaverlings are easy to implement
hey guys, i just joined cuz i was told to come here if i wanted to get my hand on the bonfire mod
but i cant find it
any help?
oh
right
pins
Why doesn't this work?
weaver.GetComponent<BoxCollider2D>().IsTouching(hero)```
I know weaver object has a BoxCollider2D component and I assume the knight does as well
just use on collider enter 2d
wouldn't that be for collision of hornet?
add a script?
what
Just make Hollow Knight 2 for easier access
weaver.AddComponent<ScriptName>();
yeah
I just tried the bonfire mod, but the version on the drive is outdated. Does any why know if theres an updated version somewhere?
if it even exists


Would I do this?
namespace DoH
{
internal class WeaverScript : MonoBehaviour
{
void OnCollisionEnter2D(Collision2D col)
{
if (col.gameObject==HeroController.instance.gameObject)
{
}
}
}
}
the newest version on the drive is 1.2.something
and my game says its 1.4.something
ill try it
just download the modinstaller
thanks
nuts
@copper nacelle
namespace DoH
{
internal class WeaverScript : MonoBehaviour
{
void OnCollisionEnter2D(Collision2D col)
{
Log(col.gameObject.name);
}
private static void Log(object obj)
{
Logger.Log("[Daughter of Hallownest] " + obj);
}
}
}
I only get Roof Saver and Floor Saver when I log
It doesn't detect the knight
or hornet
this demo you get with humble monthly has a weird looking skin
Forager?
ye
@ornate rivet add OnColliderStay maybe
if that doesn't work just try normal OnCollider
for stay yes
leaveminus when
thanks 56 it worked
gj as usual kuro
anytime
@compact sedge is there like a second version of redwing that isn't on the installer or some shit
because the version of it that donald said you gave to him is very different from the installer one
you mean the super broken super early alpha thingy
yeah no im not distributing that
ah
its super broken
didnt know trump played hollow knight
hmmmmmmmmmmmmmm
epic trolled 👌
@compact sedge could I try out the super broken version or are you only giving it to people you want to give it to
compile it from github
how do I find that github?
p sure I link my github on my website
but I guess that would require the deduction needed to find my website
there's a reason I had my name for a month here just my website
ttacco why do you do this to your name
its good
okay so I've never used github before for more than just reading what was posted there
and I'm too blind to figure out how to compile
you need vs
esp since compiling c# is disgusting and requires downloading a giant piece of bloatware
I mean uh visual studio
I'm working on the fsm viewer and level editor again so just to confirm, should the tabs be per fsm or per file with a fsm list on the side
sheeet nes is back
@dark wigeon
The fsm reader crashes when you select some states in the Weaverling fsm
which scene?
opens fine for me
Run
I think is what crashes
no I mean click on the state
ok I probably just messed up another field
@solemn rivet I think i found something. having upgraded my strength i 1 hit kill some badies, but dashing through tehm with sharp shadow doesnt kill them
I have it fixed to where it will run but a few fields will be missing
Just some new fsm field stuff missing
ok thanks
exe or solution
exe
It'll be a little slow because it's loading all of the asset files at once
Eventually you'll just be able to load them when you need them from a scene list rather than opening each level file manually
how do I render soul being lost/gained again?
just make nothing cost soul lmao
Mod abus
e
u
I thought "the fuck is there some outline from some random shjit the fuck" to look into it and "oh, it's outline from layer under i didn't hide in ps"
Amd i moder yet
👀
who made the pantheon randomizer
hi
i would like to report a bug
it causes pantheon 5 benches to loop forever
ffs
When was the bench
uh
And did you try it more than 5 times
any 4 benches in a row
no i mean
specifically because of that
oh ok
5 bosses in i got it

I need to add that as an option
Graig recommended it
Might just always remove benches if they suck this much
i mean if you're installing a mod that fucking randomizes the pantheons you're obviously not looking for a balanced challenge
I was gonna add speed changes so that the easy bosses don't suck
but effort
Anyways I'll just kill off benches then
snap
Oh I should probably fix the double rad meme
what's the program that lets you do this shit https://cdn.discordapp.com/attachments/297468195026239489/448257607212335134/nthfuckingdead.gif
@vagrant leaf answer me
Right now it has abs rad at the end and abs rad somewhere in the middle
nah just let absrad pop up anywhere
cool

no
?
responding to ching
now if you excuse me i have anime to do
@warped sinew benches are dead as requested
sad
Updated
thank you
did I not accept pr already
no

tomorrow I will commit and merge since I won't be touching actionreader other than the fsm2 fixes
pog
literally installed steam a few hours ago just for hk files
default:
dont crash
wow nice
are there any other features I'm forgetting about
can you give me an example with one but not too many nodes
442 - Nightmare King Grimm Boss - Control
iirc
it's like
"globalTransitions": [
{
"fsmEvent": {
"name": "STUN",
"isSystemEvent": false,
"isGlobal": false
},
"toState": "Stun Reset",
"linkStyle": 0,
"linkConstraint": 0,
"colorIndex": 0
},
{
"fsmEvent": {
"name": "TELE OUT",
"isSystemEvent": false,
"isGlobal": false
},
"toState": "Tele Out",
"linkStyle": 0,
"linkConstraint": 0,
"colorIndex": 0
},
{
"fsmEvent": {
"name": "ZERO HP",
"isSystemEvent": false,
"isGlobal": false
},
"toState": "Death Start",
"linkStyle": 0,
"linkConstraint": 0,
"colorIndex": 0
}
],
They're also supposed to be black or something
In the picture wilbo gave of NKG's fsm
Lemme see if I can find it
the one with the colors
Yeah
It's not super high quality but it helped a ton when I was adding colors
This is for NKG's control fsm too
the 442 one
here are some globals
Nightmare Grimm Boss - Control
Yeah
From the image it looks like it's just some y above the events
But I know Hive Knight has a global one too and I think having the global like that for his would overlap so idk
glad to see uabe still doesn't work on the game
uabe.net works but I temporarily removed json dump
if you have a dump of the file that'd be great
I don't think this is the GG one but it's basically the same w/out like 2 states
one of these has GG
maybe two

when am i not working with fsms
I dunno
can you like
show me the chest FSMs
I need to find a way to force them open whenever you enter a room
I don't think that's the right file
well maybe it is
but what says global isn't global
wdym
is zero hp supposed to be global
Yeah
it says isGlobal false
but now that I look at it it does go to death start
oh its under globaltransitions i see

global transitions aren't what I thought they were, because I remember a thing where certain nodes were transitioning to non-existent nodes
Global transitions are for events I think
Like stun would send STUN START at any point
and then it'd stun
Same for the HealthManager component and Death Start
so basically sendmessage
Yes
in a few fsms there are events with no endpoint so this triggers every once in a while
weird
i dont remember if i figured out the problem
Maybe they removed the states and just didn't remove the events cause they didn't error
pog
arrow pos is glitched but it mostly works
it's because I used a stupid greater than or equal to instead of greater than so any nodes with same x will do this
@copper nacelle fix autosplitter faster
I'm gonna symlink the steam depots folder to Z
wait I got 1.0.2.8
but not 1.0.0.6
weird
That's fucked
Yeah I started 1.0.0.6 like 5m earlier
ok i don't think i actually got 1.0.2.8
i tried to start a new save and I have a black screen
Excellent
noot
Wait does trying to download a new game kill your old game
Cause that might be why 1.0.2.8 downloaded
@copper nacelle oh nice, when will the mod be complete? I am holding off playing it till its done
ok so is it just random?
nice nice
Maybe later I'll add speed idk
ehh i can just add the speed, in a way with sanic
yeah
hmmm could sanic have a settings file that makes it either up total game speed (like it is now) and also upgame speed but keep the knight the same? like speeding up a boss?
that would be cool to mess around with
I don't think you can set per gameobject timescale
ah righto
You'd have to speed up the timescale then slow down the knight specifically to get that effect
It would probably be pretty hard to get right
Since there's a lot of animators and FSM waits to mess with
yeah if its difficult in anyway = never do it.
exactly
so i played keins boss rush the other day... i really like the whole menu system thing he added
whats he gonna do DMCA me? lul
so i played wilbo's boss rush the other day... i really like the whole lore thing he added
but like unironically GM seems like the first expansion where y'all have your hallownest lore figured out. which is uh well it would be good if it wasn't the second to last thing TC is probably ever doing in the hollow knight world.
L
RE
papers is a lore god
hey at least it's not mass effect where you have to pay money for the ending dlcs
we talking about 2 or 3
3
meh endings that they claim are actually 24 endings
and really it's more like 1.5 endings
hmmm interesting, i only played a few mass effect games but i havent played 1 2 or 3 yet but all i knew several people hated the ending for 3
A few games but haven't played 3 out of 4 wtf
You can't play 1 and a few
Pick one of those
theres a 4th mass effect game
Yes
oh yeah andromeda exists
Andromeda weary
yeah havent played that either
Don't play Andromeda
ironically people hated the ending for 3 and they hated it because it subtly did a thing that the redwing ending did but 80 times better
nobody has given me flak for the redwing ending tho
I mean
but nobody has seen it
Mass Effect userbase: Many
Redwing: Like 1
The new fsmviewer crashes when I try to use it
How many AA modders are there?????
are you opening the resource.assets file with it
yes
and, it just dies? when you try opening it?
ohhh im using the old one then which works too, so probably that
doesn't do that for me
I just tried redownloading it
now it works
It doesn't have the scene select that was shown in the gif tho
some other things might be broken right now but here it is
a polished github release will probably come later today
forget dreamshield instead
who would forget dreamshield lol just have a split for it
who would run 106% anyway lol just play another game
what if its 112 and not 106
or all grubs%
u idio
or full kingdom's edge completion%
why would you fight collector in full ke completion% lol idiot free timesave
what makes you think i fought collector
grub pin 
so it's not possible to go to the tower of love after having realized that i missed a grub to get the collector's map? 
epic burnb
{
IEnumerator LifeBloodWait()
{
yield return new WaitForSeconds(0.1f);
Modding.Logger.Log("Protected by the blue light");
PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
this.bloo = new Color(0f, 0.584f, 1f);
((SpriteFlash)BetterCharms.SpriteField.GetValue(HeroController.instance)).flash(this.bloo, 0.75f, 0.01f, 0.01f, 0.5f);
yield break;
}
HeroController.instance.StartCoroutine(LifeBloodWait());
if (PlayerData.instance.equippedCharm_23 && new System.Random().Next(100) <= 15)
{
IEnumerator LifeBloodWait2()
{
yield return new WaitForSeconds(0.2f);
Modding.Logger.Log("Hope burns bright");
PlayMakerFSM.BroadcastEvent("ADD BLUE HEALTH");
this.bloo = new Color(0f, 0.584f, 1f);
((SpriteFlash)BetterCharms.SpriteField.GetValue(HeroController.instance)).flash(this.bloo, 0.75f, 0.01f, 0.01f, 0.5f);
yield break;
}
HeroController.instance.StartCoroutine(LifeBloodWait2());
}
}``` I want to add a screenflash in the LifeBloodWait2. How do I do that?
Like the screenflash you normally get when you absorb lifeblood
You died in the Hive didn't you?
lmao
gameObject.GetComponent<Renderer>().material.SetColor("_Color", new Color(0f, 0.7f, 1f));
PlayMakerFSM playMakerFSM = FSMUtility.LocateFSM(gameObject, "Fade Away");
if (playMakerFSM)
{
FSMUtility.SetFloat(playMakerFSM, "Alpha", 0.75f);
}``` this should work?
why are you compact mode
just make one of them modder then it won't be confusing 🙂
how are you going to see your brand new profile picture
urite abyssal for modder
??????????
this but unironically. Since I know I can't get modder anyway
???????????
idc what they call it. it's "modder" the way the role is distributed
sp
tify
same
real men listen to youtube playlists
yt might actually be better
I mean unless ur gonna tell me 56 and 753 and kerr got it for showing extreme amounts of "professionalism"
professional
but whatever they call the role, the people who have it got it because they made mods.
why do you even care
i might have fixed my lag issues
looks like 720p is the way to go
504p imo
absolutely not
how am i supposed to do the second isma's acid skip at that res
/?
or look for the explosion pogo visual cue
kurosh why are you getting lag
do it
because 1221 is a highly unoptimized version
run 1432
oof
504 would help more
just stop playing ez
i wish there was a modder role that worked like speedrunner so i could feel special
You need your existence validated that badly?
yes
what would that entail
print('Hello World') role when
NA code
eu route memory

actually I think I got modder before I made a mod
because I shitposted in here more than anyone else
nice
is this god
your mods suck anyways
@copper nacelle pale prince out yet?
no
why
im bored
want some challenge
i kept beating sans last few days trying to get hitless
nuts
couldnt get it tho 
eays
hive grub
it wasn't even the hive grub 
i did die in hive
56 rename pale prince when
when you come up with a name that doesn't suck
yeah hive is pain tbh
ivory inheritor
specially it got buffed
almost every alternative name was better though 
just name is pure vessel (hard version)
name it pure god
just slam god into any name
pasty white boy




