#archived-modding-development
1 messages · Page 249 of 1
i believe you mean hamburger and hotdog 😩
@copper nacelle how do i voicemeeter
oh is your name now uumuu
nvm ill just play without music for however long it takes me to get this
i also messed up like 9 of the 128th subdividing folds because i didn't account for the fact that paper with like 30 folds in it can stretch
How do I spell Verulean in Russian
BepyJleaH

just install russian input and type verulean exactly how you would in english
that's what you're good at right
Oh
it's actually not how you do that
I figured
is there a language that just types english words with cyrillic
not all the letters are in the right place
does serbian do that
𝍃
@cunning lagoon you download voicemeeter banana
vee eh ar u el eh ah en ai en ar u es es ai en
c-uh-ree
is how you spell verulean in russian
i did that but i decided it wasnt worth the effort
set one of the inputs as your default
velmi artrid
i dont like music anyway
Also yes I am good at using a Russian keyboard but typing the words exactly the same as English but who isn’t 
u
lmao who listens to music in 2018
But I don’t exist
just listen to your own tinnitus
too real 
but u gotta blast the music to get the tinnitus in the first place
this is how you type spell verulean in japanese 大きなゲイ
lmao I thought everyone had musical anhedonia nowadays
no just smash your eardrum with a pencil lmao
just buy a gun and shoot it a lot without ear plugs
or sneeze really hard
you can double up and hit yourself to train your bullet resistance
pickpocket a potion of minor bullet resist
Oh can you pickpocket my will to live while you’re at it
boolet
βοολετ
🤔
so i can't mash jump to skip the intro cutcsene
Υεα
what's the lowest so far
ςοςα ςολα
just debug your way and do it in 0 
Also Verulean another question, did the Soviet comrade mod change anyhting about the absrad fight other than the music and sprites or no?
verulean how do you edit sprites
uabe
verulean how do you release hornet dlc
or you don't suck and you edit the tk2dspritedefinition material texture
or sprite renderer
but then I couldn't make awkward to reverse changes

can you say that again but in spanish
did anyone ever use the hack_fsm thing of the Fsm Dumper?
Usa uabe para cambiar fsms para descargar tus sprites personalizados.
Es la única manera (editado)
KhanToday a las 7:05 PM
puedes decir eso
the only time i saw it used was the provided example
understandable
donde esta la biblioteca
Down the hall and to the left
gracias amigo
i find this deeply offensive
the liberal elite trying to take over the government
Register now to be entered in the raffle who gets sacrificed to the God of All That is Evil
@tranquil glen https://youtu.be/Rk6XxHTut6Q can you tell me if this is fine
i just want to know if i messed up
also do you want me to add inventory and pause to the nohboard
I'm streaming very important csgo surfing tho
that can wait
very important
csgo surfing
pick one
No it's very crucial
it's one minute 
I would include inv and pause probably
ok i'll do that
modding is fun
oh lol ok
i just want to know if i did it right
@civic hare now have that but also every other attack happening at the same time
what if radiance big beam sweeps but they run for the entire game
how old is krythom
5
Krythom is 5 years older than me so -10
where should i put pause and inventory
Happy not even fucking born yet krythom
i feel like they shouldnt be next to up
lookin more and more like the doubt symbol each time
what
Kurosh May I ask what you’re doin?
low jump king's pass
At the same time
Oh.... Mfw Im retarded
lmfao

im late but appropiate
i could put them above cdash and focus
it would kinda look like this 🤘
i'll do thaT
Kurosh going for king’s pass %
what do you think

maybe next to left and jump?
oh actually i cant do that because nohboard is garbage
i actually have a few forced heals in kp so i need to have it
get rid of spell
but i use spells outside of kp
quick sauce me the keycode for q
81
might've flattened half the universe
snapped it
yw
how do i rotate the universe without breaking it
does that work
i dont see why not
do you mean ojn discord or obs
help

what do you think
56 play crosscode
looks fine
ok
yo
what do you think
map next to jump
and move everything to the right
or no everything but
that row
idk
???
map looks out of place there
do i add pause beside map so it looks less out of place
sauce me esc keycode
27
ok
ok might've gotten 90 degrees
actually ill reupload it with the new nohboard so dont even look at it if you are reading this
See you nibbugs later 

Also gl on king’s pass low jump
90 degree inverted pop
56 this is highly cursed
yikes
Is it possible to invert the WP colours?
white palace?
idk it looks blessed to me
Black palace plz
yeah
asymmetrical designs begone
the space between left hand and right hand is kinda bad
well thats because you dont use wasd you monster
wasd is pretty shit
make all text comic sans
dl thats fine
sick
but you dont have to do pause strat at the start
you can just immediately open map
and inv drop
Monetise veruleans YouTube channel

it is tbh
Wow TC report this guy, stealing your content and making money omfg
how much faster is it to map therte instead of pausing
how much faster is it to type there instead of therte
better y/n
it's not about the speed it's about being too lazy to go back and fix it when i notice i typed the word wrong
i can't tell the difference
what did you change
made left hand closer
yo
or just moved it down pretty much
oh i see
how is the 90deg mod coming along?
Is this just the onscreen layout or the actual layout you use??
yeah it looks fine
ok
decent
yeah kuro has quick cast bound to the Inventory button on KB
do you just want the entire screen inverted 🤔
the player movement is fucked
lmao
you could do that with a post process shader
if upside down is easier, do that
20 degrees counterclockwise
make it rotate constantly
Also muffle the sound 20%
muffle the grass
just uninstall this and play a good game
yeah definitely
like secret of the magic crystals
Play Fortnight, I hear its the bees knees
here
kness
Kill me
fortnight 🤔
fortnight
oh i thought that was sarcastic because there were two typos so i didn't screenshot it
fuck
ptkyr i literally told you there's a push to mute key
I'm not editing it again fuck it we'll do it live
u ever just purge dnspy of every single assembly
u ever just purge the rhineland of semites
yes
Get with the times, it's all about east vs west Germany now
north and south germany is better
@hollow pier
no thanks

just unplug your mic whenever you don't want it to be heard
and so the kp grind begins
dl its a couple seconds faster to just map
Oh I'm going to read it now. I didn't see it.
same
what
tfw your own ball of pure lethal energy betrays you and stabs you in the back
Yeah that's a fair rant. You did already do it
now all walls can eat your fireballs 
i will go back to it eventually, i dont wanna just quit
but i need a break from it
(On the version that doesn't count) but yeah that's fine 😘


1.4.3.2
It doesn't matter
fuck voidheart exists
up to you honestly
One has better dives but harder p2 start cause you don't have soul, the other has worse dives but easier start to p2. They are fairly close, close enough that it doesn't matter
yeah
already getting stuck at the shade skip 
prob gonna have to get some practice before doing runs
yo wtf
i nat
how old are you
wow who knew
me
Very cool!
1775
jump up jump up and get sideways
how do i swap ldfld(s) with mass IL manipulation
thanks
it's like
ldfld
ldarg.0
ldfld
and i want the two ldfld(s) swapped
@tranquil glen https://youtu.be/s_4jkdOs4uA what do you think
maybe this could be somewhat useful
ignore the death at the end
same amount of damage right?
yeah
give you more time to heal?
im not sure if they can follow you without going down
but the biggest thing is
the second fly went to the right of the platform
usually when he does that he gets stuck
think you just needed to jump earlier
so this removes some rng
ok thats good
yeah if you're worried about fly not being high enough think he would've been if you just jumped at his peak instead of when he was on his way down
yeah that fly pogo + the platform heal is what's got me worried about kp lj
well using those spikes to go back up will def give you more heal time
pretty sure i wouldnt have enough soul to heal in a run
right yeah not until the pogo back onto lore platform
is looking up a thing on controllers?
how dumb is this
var ins = il.Body.Instructions;
for (var i = il.body.instructions.count - 1; i >= 0; i--)
{
try
{
if (ins[i - 2].opcode == opcodes.ldfld && ins[i].opcode == opcodes.ldfld && ins[i - 1].opcode == opcodes.ldarg_0)
{
var h = ins[i - 2].operand;
ins[i - 2].operand = ins[i].operand;
ins[i].operand = h;
}
}
catch (exception e)
{
modding.logger.log(e.message);
}
}
what
oh actually maybe its because of the savestate thing
so wait does this not work cause you don't have enough hp?
yeah but like
unless i can get them to follow me without dropping down the lore tablet section
you died
ok so normally i would be able to look up right?
to time the double pogo on the crawlid
uh yeah prob
you could also just hear
but i think you can look up ye
so its 6 right?
just so i can revise the jump count
yeah
cool
so yeah we've matche low nail assuming I can ever get the death through transition thing to work
I expand sideways for improvements that don't require a new route
ye
vanilla bug
me irl
ok i got it maybe
why do vengeflies just randomly forget about you
cause you dont have an interesting enough personality
private void Jump(HookIL il)
{
HookILCursor c = il.At(0);
while (c.FindNext(out HookILCursor[] cu,
i => i.MatchLdfld<Vector2>("x"),
i => i.MatchLdarg0(),
i => i.Match(OpCodes.Ldfld)
))
{
il.Instrs[cu[0].Index].Operand = 0f;
il.Instrs[cu[1].Index].Operand = 0f;
}
}
haha no
what's this
OwO
code
runtime il manipulation
which i'm trying to use
ahhh
if you do like
anything wrong
the game just crashes
mono.dll caused an Access Violation (0xc0000005)
in module mono.dll at 0023:100d9191.
thanks
thank u dark souls
oh they're modding an ldc
how do i change the field to be
ahh
ok so you call a ldc.r4
loss
not as much fun as i'll have with runtime il manip
what a nice fucking descriptive error
ok
do i need to kill ldarg.0?
yes, right?
or not
it didn't emit the thing
ahh
vengeflies are the worst enemies in the game
wingsmoulds
help
i don't get why this doesn't work at all
private static void Jump(HookIL il)
{
HookILCursor c = il.At(0);
while (c.FindNext(out HookILCursor[] cu,
i => i.MatchLdfld<Vector2>("x"),
i => i.MatchLdarg0(),
i => i.Match(OpCodes.Ldfld)
))
{
cu[0].Remove();
cu[1].Remove();
cu[0].Emit(OpCodes.Ldc_R4, (float) 0);
}
}
this is jump
this is jump release
first one is ldfld, ldarg.0, ldfld, newobj, callvirt
second one is just ldfld, ldc.r4, newobj
maybe i should try replacing the second param
pain
oh stloc
maybe
this is worse than ngg

not even joking
do pv no movement abilities
yeah i'm not surprised dl
this is probably also worse than that khan
thats why its named hell kp
yes
why isnt the stupid ass fly getting stuck below the platform
no im practicing
oh
nvm
honestly i found the shade pogo worse than the fly one
maybe i wasn't as focused on getting him stuck though
ok so why is the knight sideslashing after getting hit by the fly
not this again
stop
is this a 1028 thing
i happened to me once on 1221
but its happening all the time here
worse running game => more inputs dropped
i think
@dusky lion how do i manipulate il at runtime
work smarter not harder
ahh
that's what i'm doing
i'm getting this il manip down
then i can throw it onto every function
ok so there's ldloca.s
that gets the var
ok i have a more consistent setup
the vector
this is looking more promising
you're welcome for my insight
then we load ldfld into it
so new Vector(x, 0.0) newobj
right
but the other one does
ldloca.s
ldfld
ldarg.0
ldfld
notice the lack of ldarg.0 in the first one
so i killed it
right
yes
and replaced it with nop
which does nothing
and then i replaced the ldfld
(2nd arg)
with ldc.r4 (0.0)
which should make it
new Vector2(x, 0.0)
like the other one
but instead it breaks
the end
help
private static void Jump(HookIL il)
{
HookILCursor c = il.At(0);
while (c.FindNext(out HookILCursor[] cu,
i => i.MatchLdfld<Vector2>("x"),
i => i.MatchLdarg0(),
i => i.Match(OpCodes.Ldfld)
))
{
Modding.Logger.Log(il.Instrs[cu[0].Index]);
Modding.Logger.Log(il.Instrs[cu[1].Index]);
Modding.Logger.Log(il.Instrs[cu[2].Index]);
cu[1].Remove();
cu[1].Emit(OpCodes.Ldc_R4, (float) 0);
cu[2].Remove();
cu[2].Emit(OpCodes.Nop);
}
}
I can't find a single thing wrong with this
if that doesnt work i recommend consulting the internet for the quickest way to die
ahhh
but release every scrapped or unreleased project you did
but remove all of the semicolons from each one

wait does remove not do what i think it does
i swear
// Still there? Great! Let's replace the ldc.r4 0f with our own
HookILCursor cRot = cursors[3];
cRot.Remove();
cRot.EmitDelegate<Func<float>>(() => {
return heartRotation;
});
this looks like it removes the operand

whomst would do something like that tbh
did you figure it out
nope
Great!
excelente
private static void Jump(HookIL il)
{
HookILCursor c = il.At(0);
while (c.FindNext(out HookILCursor[] cu,
i => i.MatchLdfld<Vector2>("x"),
i => i.MatchLdarg0(),
i => i.Match(OpCodes.Ldfld)
))
{
Modding.Logger.Log(il.Instrs[cu[0].Index]);
Modding.Logger.Log(il.Instrs[cu[1].Index]);
Modding.Logger.Log(il.Instrs[cu[2].Index]);
il.Instrs[cu[1].Index].OpCode = OpCodes.Ldc_R4;
il.Instrs[cu[1].Index].Operand = 0f;
cu[2].Remove();
il.Instrs[cu[2].Index].OpCode = OpCodes.Nop;
}
}
idea
did it work
no
wow i hate life now
same
whya re vengeflies like this
because their ai is to just go to player
hold up
then why do they suddenly stop going to player
uhhh
[INFO]:---------------
[INFO]:IL_002d: ldfld System.Single UnityEngine.Vector2::x
[INFO]:IL_0032: ldarg.0
[INFO]:IL_0033: ldfld System.Single HeroController::JUMP_SPEED_UNDERWATER
[INFO]:CHANGED
[INFO]:IL_002d: ldfld System.Single UnityEngine.Vector2::x
[INFO]:IL_0032: ldc.r4 0
[INFO]:IL_0038: nop System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
[INFO]:---------------
team chery
jump speed underwater
i guess i don't need the nop then?
nop
nop
may id ie
nop
nop
nop
i need to
[INFO]:IL_002d: ldfld System.Single UnityEngine.Vector2::x
[INFO]:IL_0032: ldarg.0
[INFO]:IL_0033: ldfld System.Single HeroController::JUMP_SPEED_UNDERWATER
[INFO]:CHANGED
[INFO]:IL_002d: ldfld System.Single UnityEngine.Vector2::x
[INFO]:IL_0032: ldc.r4 0
[INFO]:IL_0038: newobj System.Void UnityEngine.Vector2::.ctor(System.Single,System.Single)
[INFO]:---------------
this looks fine
wtf
IL_0076: ldfld float32 [UnityEngine.CoreModule]UnityEngine.Vector2::x
IL_007B: ldc.r4 0.0
IL_0080: newobj instance void [UnityEngine.CoreModule]UnityEngine.Vector2::.ctor(float32, float32)
????????
this is stupid
please explain why this doesn't work
no you explain it
please ex`ñaom why vengeflies are dumb
cause they're fps based and have shitty fsm ai
what if i played at 1fps
solution is to hire the rain world devs to make hollow knight ai not shit
poggers
ok so they have ldarg.0 after this or whatever
hhhhhhh
fuck if i know why too
you're playing at 300 fps kurosh?
i changed from 120 to 300 and now it seems to be completely fine
what
you're not allowed to change your fps cap mid run
damn
ok ill try to do it at 120
no its fine
i'm just at 120 cause thats my norm
I'll be playing with debug like you
so i dont need to worry about slides
it's the same one from the gif i sent you the other day
instead of knocking me to the right i let him knock me to the left
then kinda pogo around the platform
it looks silly but it seems to work
why is il manip so hard
whatever works
what are you trying to do 56?
swap velocity vector args for like 8 methods at runtime
so like (x,y) => (y,x)
what the fuck
why not just create some intermediary variables
i have one
private static void Jump(HookIL il)
{
HookILCursor c = il.At(0);
while (c.FindNext(out HookILCursor[] cu,
i => i.MatchLdfld<Vector2>("x"),
i => i.MatchLdarg0(),
i => i.Match(OpCodes.Ldfld)
))
{
Modding.Logger.Log("---------------");
Modding.Logger.Log(il.Instrs[cu[0].Index]);
Modding.Logger.Log(il.Instrs[cu[1].Index]);
Modding.Logger.Log(il.Instrs[cu[2].Index]);
var e = il.Instrs[cu[2].Index];
il.Instrs[cu[2].Index] = il.Instrs[cu[0].Index];
il.Instrs[cu[0].Index] = e;
Modding.Logger.Log("CHANGED");
Modding.Logger.Log(il.Instrs[cu[0].Index]);
Modding.Logger.Log(il.Instrs[cu[1].Index]);
Modding.Logger.Log(il.Instrs[cu[2].Index]);
Modding.Logger.Log("---------------");
}
}
simple
i know its inefficient to use 2 extra variables to swap two values but its so much easier
in fact if you look
[INFO]:---------------
[INFO]:IL_002d: ldfld System.Single UnityEngine.Vector2::x
[INFO]:IL_0032: ldarg.0
[INFO]:IL_0033: ldfld System.Single HeroController::JUMP_SPEED_UNDERWATER
[INFO]:CHANGED
[INFO]:IL_002d: ldfld System.Single UnityEngine.Vector2::x
[INFO]:IL_0032: ldarg.0
[INFO]:IL_0033: ldfld System.Single HeroController::JUMP_SPEED_UNDERWATER
[INFO]:---------------
[INFO]:---------------
[INFO]:IL_0058: ldfld System.Single UnityEngine.Vector2::x
[INFO]:IL_005d: ldarg.0
[INFO]:IL_005e: ldfld System.Single HeroController::JUMP_SPEED
[INFO]:CHANGED
[INFO]:IL_0058: ldfld System.Single UnityEngine.Vector2::x
[INFO]:IL_005d: ldarg.0
[INFO]:IL_005e: ldfld System.Single HeroController::JUMP_SPEED
it swaps them
just like i wanted
and then it dies
or not
it just does nothing
great
why does that even break
ok what
literally doing nothing breaks it
i commented out the entire method and it breaks
i gotta sleep
pain

just do the ballmer's peak lol ez
@tranquil glen ok so for the last part i can never get the fly unstuck from below the platform
any advice
the fly i'm supposed to superslide off of
just jump lol
ok i might be able to get this in a few days
no promises
but it's looking likely
kuro what was the wing trick you mentioned awhile ago?
when you swing your nail there's a small delay before you can use your wings
but you can cancel that by turning around
alright ty
real shit i cannot love that gif enough
its p cool
that's still like the sexiest 6 second gif on the internet
vengeflies are bullshit and rng
especially the homing attack where it spews out balls of fire that home onto your positioned
this trash is the worst part about kp low jump
welp
so far it looks like maybe 95% of the runs die to them being impossible because of the rng in the vengeflies
so thats wonderful
so not only is it insanely hard to execute but the vast majority of runs will die to rng and there's nothing i can do to avoid it
great 😃
yeah and the flies move faster the higher your fps are
this garbage is worse than ngg by a wide margin
i regret saying i would do it
stop
oh yeah i was going to say, turn on vsync
or frame limit
it will take out some of the rng
if the rng is mostly from timestep you can completely remove that with asm hacks
not sure what timestep is but most of the rng comes from the fact they have a spawn point then they they have a chance to spawn left or right of that point, possibly even up and down of it for flying enemies which might be why vengeflys are the worst. Thats how will explained it to me when i asked him about it cos i noticed it back in the day when i speenran
i was like... oh

timestep is how long each frame takes
vsync will make it close to 1/60 seconds
but you can just replace a line of code in asm that calls a function that returns a float
and make it call a function in your mod that returns 0.2 or 0.1666
so it'd work more like old console games, high fps = very fast gameplay, low fps = very slow gameplay
also doesn't bring a bunch of lag from waiting for frames like vsync does 
yo how can we put a general sound mod to the game?
I want to change something very minimal, the sound of the scream the enemies do before-fight, think broken vessel and hollow knight
Cherry Madness
New Regions - Explore West Berryier, the old bug farm that once supplied food for the rest of the kingdom. Now, doomed by the infection, the once peaceful place is now filled by deadly plants and residents alike.
Forests of the bones, placed under the deepnest where aniecnt ants live, and fire burn bright full of challanges, doom and darkness.
New Allies - Seven new allies to aid you on your quest through the new realm
New Enemies - Fifty unique enemies, all out for your doom
New Bossfights - Six new bossfights to stand in your way through the new realm
New Weapons - Utilise four new weapons of your own choice
Crossbow - A slow, long ranged weapon, firing the weapon requires you to stay still and aim the weapon before firing
Scythe - A slow, large weapon for cleaving large areas in front of you
Shield - A sturdy shield to protect your fragile body
Cherry Bombs - Reckless, deadly destruction.
New Charms - Expand your charm collection with several new charms
Snail’s Glue - 2 notches - Slows the rate you slide down walls
Berry Big Boom - 3 notches - Focusing while at full masks creates a shield. Once the shield is broken, it creates a large explosion around you.
Swift Aim - 2 notches - Spells and Crossbow bolts automatically aim at the closest enemy in sight
Burning Blast - 1 notch - Spells leave behind burning flames that deal damage over time.
Doomed Shriek - 1 notch - When you take damage, all nearby enemies are knocked back and stunned.
Wings of Rahhak - 3 notches - You can jump once more after running out of jumps
Bloodlust - 2 notches - Defeating an enemy while at full soul consumes twice the amount of soul to restore one mask
Snail’s Glue & Shape of Unn - Allows you to stay on walls and heal in slug form
Bloodlust & Quick Focus - Consumes the usual amount of soul to restore one mask
Bloodlust & Deep Focus - Consumes three times the amount of soul to restore two masks
Bloodlust & Quick Focus & Deep Focus - Consumes twice the amount of soul to restore two masks
Bloodlust & Shroom Spore - Creates the field of spores once healed
you ever spend a bunch of time doing something esoteric and eventually, it finally works?
anyway, absrad does two beamsweeps in opposing directions at once now
@analog ermine Is that your mod, or new update from devs? If this is yours, sounds pretty ambitious.
mod idea I think
Sooooooome...
body once told me, the world is gonna roll me. I'm ain't a sharpest tool in the sheeed...
once again, only words and nothing in terms of progress
shhh mys, let them dream
also
Bloodlust - 2 notches - Defeating an enemy while at full soul consumes twice the amount of soul to restore one mask this makes 0 sense
so it's basically a bad charm? If you have it on and kill enemies you lose soul
nice
I guess he means that when you kill enemy, and if you haven't part of health, it restores your heath automatically. But takes part of soul.
🤔
Basically this could be kinda useful, when you have no time to use focus.
But I'm agreed. It need to be buffed.
you're still using soul to heal
and too much soul at that
soul is waaaay more useful for spells
if you wanna do passive heals, do something like bloodborne
if you kill X enemies in quick succession, you get a heal
or maybe X quick hits in succession
something like that
Actually... you can have [charm name] which restores one mask of health if you hit enemy by one of meele techique, but takes amount of soul like a normal healing. If you have Spell Twister equipped, it takes even less.
still awful
no one in their right mind woul waste that much soul healing when they could use it for casting spells
specially in boss fights, where you don't kill anything
so it becomes absolutely useless
Seems legit.
Or maybe then make it sorta like "hive blood". I mean, you need to hit enemy n+1 amount of times to restore one mask. And if enemy hits you, you're loosing your progress (with another "full" mask)
that's what I said earlier tho
Oh. Derp.
but then quicknail becomes too op
because you're not only increasing your dps, but also your survivability
🤔
Is it possible to add non-compatibility for some charms?
Yes.
So then we need better balancing.
Actually... why no one doesn't uses bows or at least slings in hallownest? Just imagine, something like these guys in City of Tears...
https://www.youtube.com/watch?v=ccWkkrX1G2o
Quickly showing how to easily get past the two silver knight archers in Anor Londo. ✰ If you have a suggestion/idea for a video that you would like to see, l...
the minds of hallownest is too intelligent and advance to use primitive weapons like bows and shit, thats why they just throw swords as projectiles
I'd say it's because of the game's camera
you don't really see much, so it'd be unfair to dodge things from offscreen
compact discord 🤢
and if you have close-range crossbowman such as in S&S, they're very easy to kill, since they're already pretty close
so what we need is a 3d remake of Hollow Knight to get bows alright
A Knight In Time when
u do it ttacco
Ok sure let me just make a kickstarter
scrub
😔
@fair rampart mod.
Are people still working on the enemy randomizer?
🤔
is he talking about pop radiant
he can't be talking about WK right?
I don't get how dashmaster helps with this strategy
I believe he is talking about Watcher Knight, yes.

Dashmaster doesn't make a difference with his strategy.
To be fair sharp shadow barely matters here either
Unless he's dashing at them from far away for whatever reason
he's shooting through them smh my head
I used sharp shadow to dash through them, when they're jumping and rolling.
that's if you've got shadedash
but sure
or even better
you can just
kill them
@trim totem
just dash through them without shade cloak lol
how did you make the texture mod
because
u ever play the game in russian
Uumuu
@flat forum
Ho y
where you live
yes
@hazy sentinel !
Well
I did the texture part
the actual code is @copper nacelle's, apparently building upon InvertKnight
you need to ask him abiut that
But what do you want to do with retexturing?
I'm interested
pv arm
what lol mean
Oh!
@cobalt hill hey
I know this isn't a channel you usually might get called to, but I think you'll find this interesting
🐷 why is this in frequently used
Khan also wants to add the PV arm to the sprites
it is even more now good work
maybe you two should talk about it
Sup?
what's upslash
did you just send the sprites to 56 or ard the sprites in yourself
OKFIRSTOFALLILEFTTHATFORWHENYOUWAKEUPIT'SFUCKING1AMGOTOSLEEPRIGHTNOWBYAKKO
I DM the spritea to 56
space bar
Mobile
did you add them to the sprite sheet
spacebyarkko
Papers my dude, I have to a conference meeting thing at midnight because I’m the only person in this side of earth apparently
I must stay awake q-q
So shoot, sup?
Also it’s only like 11:40, is cool
Okay
I mean
you're the adult here
and I'm the one that takes care of people because they can't manage their sleep schedule if their life depended on it
So, yeah
Khan wants to add the arm back to PV
and you had mentioned you wanted to do the same as well
so, I called you
you two talk about it
Papers I have mastered the art
of surviving on 3 hrs sleep 
Also I'm currently too busy and distracted to handle the sprite thing, so I think Khan can figure it. I'm mostly aiming to include PV's armor on everything
I knooow
then take care
What about a mod that randomly changes your controls after 10, 15 or 20 seconds. Maybe with a small sound to indicate that the change will arrive in a few seconds.
chaos mod
Yeah, but Chaos mod changes everything. I was talking about just the controls.
so make it
I thought this was a place to discuss modding ideas.
depends. throwing out random mod ideas usually doesn't result in having them made
It doesn't have to be made, it was just an idea I had, nothing more.
why not add multiplayer?
I sat down to try and think of more ideas for Exaltation then realized they all sucked.
75% of it was "lower notch cost" and that's boring as fuck
That's actually pretty clever
V e r t i c a l c r y s t a l h e a r t h
you mean spazzing cdash
no he fixed it
Real shit?
just spent a long time debugging a string comparison failing only to discover it's because i left the placeholder text
200iq
yes
what are you going to do for absrad
Things
new phase?
nah
mostly increasing the density of attacks, not the speed or overlap; eg, orb barrage attack spawns more and faster, but the orbs behave the same and there's a bit more downtime at the start and end
absrad has a lot of difficult overlaps/combinations going on, so i'm trying to be careful to avoid attacks that can't be dodged
gonna update the api w/ the new monomod il stuff
this mod has the best bugs

Thank you this clip was wonderful
the radiance but she doesn't hold back
intersecting light walls?
yo
big pog
il manip workeed
no hard saves is breaking tho
oh fuck
uhh
don't swap them
the _1 hooks are gone now
now it's _string_string_bool
neat i guess
combine that Radiance clip with Glorious Comrade, and it's the Iron Curtain

Nice I love when libraries change their function names
Good thing you would never do that and screw over your loyal users
same
any% races soon tm
no
u ever just jump sideways
no
fsmviewer keeps crashing when i select certain states
then you get new Vector2(JUMP_SPEED, rb2d.x)
I don't even really know what the problem is here
hot
this looks really w~rd
why
hey can anyone replicate this? if you open level457 in fsmviewer and select Absolute Radiance - Attack Commands, selecting any of the EB '#' or CW/CCW Spawn events will cause fsmviewer to crash
how do i stop this
Nohboard sucks, make your own




