#archived-modding-development
1 messages Β· Page 239 of 1
even if the ability is ingame
even after a major nerf, its only a few frames
you have to work around it
that you can get hit
if you really dont want the player to use it punish the player from using it, not remove it
ok im listening
like using it on the ground makes the ceiling fall rocks
or you can have breakable spameable platforms instead of ground
first time I've seen bbl in 25 years
what if simo ban
and if you use dd you fall
what's stupid is you calling ddark and shade cloak balanced
but i think that's a good solution
shade cloak is balanced
x
yea
it even has a cd
debug mod oemplus is balanced
if it didnt have a cd okay but the cd is fine
ddark not too mucj
shade cloak isnt' balanced
it makes so many attacks so much less interesting to dodge
considering every single boss is designed to be beatable naked with just nail
if it didnt have a cooldown it def would be unbalance
except radiance
and tl
i guess
maybe they changed that in gm
and wd
wd is free nail only
shade cloak is a mid~late game ability, so most bosses are not designed around it, even so, its not 100% required to beat the game, again, bosses have to be dodgeable without it, so they cant really be designed around shade cloak
yeah but nkg still gets fucked by shade cloak
the only boss that has a pattern like that is traitor lord because you need shade cloak (or isma i think) to get into quenn's gardens
you can get trapped by pillars and be fine because sc
uppercut is super easy with sc
divekick is easier with sc
everything is easier with sc
making patterns around what the game offers instead of removing abilities gives bosses more appealing and original combos
you can even dodge part of puffer with sc if you fuck anything up by dashing against the wall
and the player has to think more what to do
its way better than removing the ability in the fight
wtf do you have against casasasaual players
like i said, punish the player
its like saying you should pretend flukenest doesn't exist on 1.1.1.4 and ignore the fact it literally destroys every boss in seconds, or solve it by giving stuff like 8k hp
Really the game is designed with the first playthrough on mind, obviously. In that case shade dash is just fine.
flukenest is a garbage mechanic
is it though?
shade cloak is a garbage mechanic
'mechanic'
the first time i killed nkg i only took one hit
because i shade cloaked through literally everything
cool
it took no skill whatsoever
yeah the first time you killed it
lies
after dying multiple times
no, you are comparing different things
yeah and i would've died way more times had it not been for this one broken ability
flukenest is actually bad design
flukenest suck
so is sc π€
and giving a boss more hp doesnt make it more hard but more painful and boring
so the entire ability should not exist just because it makes a single boss easeir in the game?
dodging anything with sc is like 3000% more free
hal the point i'm trying to make is
it makes everything easier
the ability is absurdly broken
ngg uppercut is just one example
the ability itself is fun to use
you just can't deny that
and that's how it was originally designed
theres no timing or skill involved with it
if you deny that the shade cloak is broken i just don't know what the fuck to tell you
like it even dodges ngg stuff for free
even like p2 pufferfish on old ngg
you can just dash into the corner and dodge whatever happens
you can still dash down through balls
shade cloak is not that easy to use unless you have several hours with it and specially if you know enemy patterns before hand
I'm not denying that it can make the game easier, but still. The game wasn't designed originally for what you guys are using it for
makes puffer way easier
no need to care about the balls if you're invin to everything that's not spikes
remember that shade cloak is a late game item (relative to other permanent upgrades). itβs basically the screw attack of hollow knight
and in my personal experience shade cloak only makes dodging more interesting
Back already. But I want to point out another attack shade cloak breaks and it's on PV. Be honest, do any of you know where his throwing knives go or try to read them and actually dodge, or do you just mindlessly phase through the entire dangerzone without actually looking to see if you were ever in danger in the first place?
you just press it if you might take damage
because pretty much everyone does the latter
if you really want to make shade cloak useless in a fight implement a proper mechanic with BLACK projectiles that hit the player even if he uses shade cloak
oh c'mon why does absolutely everything have to be about skill? Can you not enjoy a video game otherwise? Or at least let other people enjoy it?
something that the player can link to the shade cloak
next person to say shade cloak is eat rat penis
well the thing is hal
im not sure if you have been following the argument since the beginning
but we are talking about a modded boss meant to be insanely difficult
well I probably haven't
you are making a boss for challenge
ohk
no
I don't think shade cloak should be gone from the game either, no. It's fine as it is.
then what are you doing
no fun allowed here
have you played ngg1 π€
yeah
i had fun with ngg1
but there really is an argument to be made about how it can fuck with boss design
The only thing I saw being argued was that shade cloak should be removed for being too OP
lol general milky became eat rat penis
so I guess I missed a bit of what was being discussed
p1 was fun
yeah well i would straight up remove it from the game if i was a dev
but that's not an option
it should just have less iframes
so we mean this fight specifically
now i don't think just disabling it for the fight is a clean solution, and i think wyvern has some cool ideas
when you can work around it?
yrd
projectiles that hit the character
BUT you can't say it's not op because that's just wrong
because working around it means either putting in unintuitive mechanics
or giant slow hitboxes
delete #archived-modding-development @bmobdfs
i mean at this point i have to think you are purposefully ignoring what i'm saying
show windup with a clear intention -> show attack -> finish attack
I'm not a designer so 56 can do whatever he wants, but I do understand shade cloak very well and know how it changes how you'd approach different attacks, and how this could effect 56's boss negatively. That's why I'm here backing the argument up.
intuitive is having ground that breaks, like literally every other boss
or random shit happening when you shade cloak
its not op, if it was op everyone could just do radiant nightmare first time with it
what
shaman stone is op
i cant beat radiant nightmare grimm even with shade cloak
everyone can't do radiant nightmare with 144 damage flukenest first try
it's not op unless brizzy can kill wk first try with it
and 144 damage flukenest is broken as fuck
WHat even amirite 
and no, its not unintuitive, you are wrong with that, if you properly show the stuff, its fine
yeah cuz 144 fluke doesnt exist concurrently with radiant nkg lol 56 u dum
there is a clear difference between unintuitive and unpredictable
you are 144 fluke
<@&283468468592836608> ban
i mean in no other fight does using ddark make the ground disappear
so why should it in this one
other than to prevent you using ddark
because its a new boss fight, what else?
and if you don't want people using ddark, don't let them use ddark
make ground under elderbug breakable
do you think you have to do it within what is in the game already?
yes
like thats such a blatantly tacked on mechanic
if you was making grimm for the first time as team cherry
would you say "no, no add fire pillars because they are different from the game already"
and i'm pretty sure that there are more ways to do it
kill simo
ddark isn't even a problem anyway
soul gain will be ripped like 1/3 of the way through the fight
its only shade cloak I care about
for share cloak you have even more solutions xD
the easiest one is making projectiles black and glowing, like if they were immune to shade cloak
so the opposite of what black glowy stuff does
which fight?
what black glowy stuff
shade gates
shade gates
are yall testing it?
nah we are discussing ideas
and they are easy to recognize
whats this about ddark
as they have an specific effect
and arguing about whether or not shade cloak is balanced apparently
pv doesn't recoil right
well, balanced or not i think you should work with what the game offers anyway
if you dont like an ability you can punish it
I mean I might just give it a massive cooldown, and do a full screen attack once a minute
that you need shade cloak to dodge
because you don't need shade cloak to dodge other stuff
have you guys even killed elderbug yet smh
don't use it
@cunning lagoon pv doesn't recoil right
you mean if ht etakes knockback?
yeah
i dont think he does no
ok good
rip heavy blow strats
i disabled that for lost lord cause knockback ruins everything
yeah its horrible
you doublehit like every second
stagger tho
staggers are fine but some bosses just feel really janky with the knockback they take
how to beat dlkurosh and his future childfen
what charms
if you still remove shade cloak you wont ever learn to make a proper boss, just saying
like shriek sucking hornet towards you
remove shade cloak for what
that abbreviation really makes me want to unalive
your a knockback pp
what solutions π€
shutthup
for dd breakable platforms, falling ceiling for example
for shade cloak unpassable shaded attacks, big attacks, long attacks and spammed attacks (cd)
what's this argument about
lightbringer
is a mod
for pro ebic π videa gamers π π π
big / long aka obnoxiously slow
or alternatively we can just disable both and design the boss around an unupgraded player
also
and spammed attacks create visual clutter
it's a lazy solution but it works
by the same reason you say shade cloak is broken you can say the same thing about dash
unless you mean the same attack really fast
you can just not use shade cloak on a lot of bosses
i forgot dash just let you ignore mechanics
yeah, you dont have to make a bullet hell but for example a wave of 3 attacks (the same attack) is not dodgeable with shade cloak
next person to say shade cloak is cut off nose
shade cloak
shade cloak
hi cut off nose
byeπ°
im scenic
yeah but dash allows you to dodge everything anyway
yes but you actually have to use your brain to dodge things with your dash
shade cloak is mostly the iframes onto the dash
yes
you have to use your brain to dodge with the iframes too
no
no
that's the whole point
you press the button
you press dash and you are immune to damage
yes i quite like using normal dash to dodge the radiance sweep beam
really my favourite
...yes?
i think absrad is fine with shade cloak
absrad ofc but like most bosses
i cant use shade cloak by intuition? i have to use my brain to dodge attacks with it
also i think i have a decent amount of experience with shade cloak
i guess i need more hours
yeah but you can avoid using it for a lot of bosses
how do you have that many hours
we seem to have flipped
i leave the game on overnight
oh
repeatedly
to talking about not using shade cloak π€
does that constitute 5x my hours
probably
i wouldn't be surprised
i left it on for like 5 days without touching it once
this make me think
that i should expose my game mechanics
and find what you think
and what would the best approach for them
as i have more iframes and probably broken abilities in my game
like there is an ability that is literally like crystal heart but in the air... but 3 dashes
remove the iframes is the best approach
i need the iframes
iframes makes stuff broken fast
i have stuff built around it
heres an idea, position correctly xd
xd
you need to go through stuff
that's why i thought they should let you turn off abilities in godseeker
do you want to discuss about them and see if there is something i can change?
yeah i wish you could chjoose what you want to have
and nail level and all that crap
unless you punish stuff harder than absrad and have less iframes than ddark
yea
I mean theres not much to discuss
iframes are almost always balanced around having a bunch of shit, or shit happen really fast
so you either have a bunch of shit
or it happens really fast
or its easy
i mean it does depend on the boss
The game is built around big spaces and a lot of mobility, that said:
The dash is an early game ability and its 8 dir, it can break glass rocks
It has a LATE GAME upgrade called flash that allows the player to go through projectiles, enemies and walls
these two first
most people need shade cloak lol
i mean the timing isn't hard
inb4 "ddark on absrad is not broken bc you need to time it"
highly woke
ddark
i hear if you ddark into the absrad spikes you die
it must be true then
yeah but i mean, i'm not talking now about shade cloak, i said it other days but i'm working in a game for over a year and i have the mechanics set up, someone told me that the game could break up really easily if i dont take care about them
so read above and check
you can balance having retarded amounts of iframes, your mechanics are just going to be bad
i.e. dark souls
there are a lot more movement abilities
next person to use the word broken replaces verulean
ur mum broken
yay
hmm
why would it be broken if you work the game around it?
ok but your game is balanced around said abilities
hk isn't
there are 2 bosses designed with the shade cloak in mind
it breaks every single other boss
yeah
what is the other one that is not traitor lord?
rad/absrad
just because you design your game to be balanced around something doesn't mean the mechanics aren't going to be ass and unfun
look at for honor
thats why i'm asking
perfectly balanced, but parry windows are massive
it breaks them for people who are decent at the game
what is not fun for you
so its a win/win strategy to not attack
and what is not balanced for you
case in point, pv has an attack where he shoots a wide arc of darts and you are supposed to weave in between them
you know what everyone does
most hollow knight players need it
shade cloak through them
iframes aren't fun, because the counter design to them is spam or unreactable stuff
neither of which are interesting mechanics
ds has fun bosses with iframes imo
most ds bosses are fun
but the game is like 3000% more based around it than like hk
huh those are not the only designs to them
and ds is boringly easy
that's why you do challenge runs
you mean they arent fun because they make everything "dodgeable"?
challenge runs
anyone using dark theme as of 9:32 , Oct 5, 2018
its not even "dodgeable"
is fat
you can just
turn it off
thats god level of hk playing imo
like ds has literally retarded amounts of iframes

its disgusting
pretty sure you can do a hitless colosseum of fools with shade cloak..
i can...?
and most people still find it difficult
so you cant really say its unbalanced for all
90% of the people that play the game in their first run wont even know when to shade cloak and will do it wrong
what if you had a son and his i frames were retarded and the other kids made fun of him, kdt
a decent amount of bosses in ds can be done without rolling
isn't it all
like father, like son π , kdt
i think aura even did no sprint SoC
but really all of this is an absolute non issue for the overwhelming majority of people
so there's no reason for tc to care
then just design it without needing shade cloak and do it without shade cloak
if you're modding the game you have access to debug mod
you can turn off abilitiws
but the point is to be hard for everyone who plays the mod
and we were saying y/n to disabling shade cloak for everyone when they start the fight
then give a disclaimer to turn off shade cloak
but unless I design the boss to work around shade cloak, its bad design π€
but wyvern and such were saying disabling shade cloak is shit design
with the amounts of hours you have in hk you might need two different difficulties
is that what they were saying?
yes
as if we designed shade cloak and now have to deal with it
Why does thk's block sometimes stop the shade dash and sometimes lets it pass through?
designing around shade cloak doesnt necessarely makes it need shade cloak to pass it
then ignore them
got em
you can even check if the player has shade cloak and if yes use x pattern
i wish jumping existed
hahayes time to add more fsms to hk
do it
mean
x bar
shhhhhh
kdt hates pretty much everything for no reason
i think it's because he's from the uk
i will ask for feedback when he is not here i guess
you guys think about hollow knight like a sport more than a game
if they don't want to use shade cloak to make it more fun there's nothing wrong with that...
but not shade cloak
everyone hates fluke i think
the wrong thing is removing shade cloak, not working or not around it
you don't have to take their dislike of shade cloak so personally
if they dont work around it, it can be easy
what if fluke was my only friendπ‘
if they work around it, it will be balanced
i can be your new only friend
if they balance it, it will be balanced
they have no obligation to work around shade cloak
ah y
saving grubs is illegal sorry
ngg2 will have 20,000 hp to balance around fluke
lmao
you can nerf fluke if its bugged
nerf shade cloak by giving it 0 iframes
wait then
fluke isn't broken because if you are bad it won't let you hitless the colosseum
whats shade cloak now
you can nerf it to projectiles btw
shade cloak is supposedly to be used on the doors
?
watt
shade gates
that was the first intention
i guess
yeah
yes i know what they mean by doors
the other thing is secoundary
the first reason TC added shade cloak was blackmoth elegy
i have a better idea
clearly the shade cloak was designed as a combat powerup as well, given that it gives you iframes for the entire duration of your dash π€
ill make every attack drop the fireballs as ngg moves
so you can't dash through him
or over him
random fireball rain
are the particles bugged?
ah, purple rectangle, my favourite boss fight
looks different from the unity version he showed last time
oh i see
the main particle was being sorted behind the bg
wheres elderbug
dead
he's beneath the stag station fool
lmao
theres a few more attacks to code
i actually laughed at that
a dive like soul tyrant, and a bullet hell
that sounds cool
and grimm child spamming shit at you
wdym sad it was a good joke
i like bullet hell attacks
blocked but styll responding 
https://cdn.discordapp.com/attachments/327461802311155714/485600877713817620/unknown.png @native wing here he is
i actually laughed at 56 doing p5
it's his new home
imagine shade cloak in touhou
xero is actually hard tbh
xero? hard?
π
but
but you need to be smart about using shade cloak????
you can pass xero even without dashing, just moving and jumping
what if theres no floor
hug wall, crystal heart to other wall
it'd probably fuckup streaming if you had shade cloak in touhou
my words
my words
my words
my words
shade cloak wouldnt work on a touhou game, just that xD
furi
no
furi
nonono
furi
banned
furi
is 3000 hp too much
the touhou games that are designed around not having it i mean
kurosh how much hp
it depends on how hittable he is
lost lord but without the attack you said was easy
lost lord?
but if this boss barely leaves you openings to attack then you'd have to reduce it
give lost lord a final attack that's just him spawning infection globs for like 2 minutes straight 
lost kin buff
so what im trying to say is don't think about the hp yet
but like what do i set to for now
2000
3k is fine for testing
hpπ€
oh, that reminds me that i'm still designing the attacks for the radiant mantis lords
if it's a boss you don't hit often like NKG then like 1600 might work well tbh
and there is one quite unfair
i imagine that the fight (ideally) wouldn't be longer than 2 minutes right?
lost lord and mantis gods are both around a minute
i meant pp
pp?
pp hard
π©
lost lord radiant no damage
honestly it would be cool if he occasionally spawned infection that rose up from the ground while he was attacking you tbh
that's pretty good but you never cdash in this video
lost lord no π ±π ±ark π©
@copper nacelle thats a custom boss right
actually tc were working on balancing shade cloak
i mean it's modded a ton but like not entirely re-made like kdt's doing
ah yeah
what is KDT doing to what
kdt is remaking nkg for ngg2
kdt has been working on ngg2
well technically i'm remaking mantis lords aswell, but directly on my game instead of hollow knight
he seems to be good as fuck
the purpose is not to add it to hollow knight so..
does this look like garbage
i do not understand that drawing
same
is this football
it was intented to be to test the combat demo
i want to remake Radiance
blue is like orbs moving to the right constantly
looks decent
and oyu have a another row moving to the left constatnly
and oyu have orbs falling from above
and 1/3rd of screen is a garbage laser
yes
OyU what's this
give ngg2 an attack that just fucking blocks off half the arena
although
ouya
making both edges garbage lasers
that slowly shrinks the playable area would be cooler
and
honestly i was thinking MGRR's final boss fight
the question is
where he just traps you in a tiny corner of the arena
large peen
shade crystal heart through walls?
nothing
a sense of pride and accomplishment
normally you have to pay big money for that
:<
numpad gay
none of the modded bosses give you anything
except lost lord i guess
that's like
they are just there for fun
100 essence or something
and for the challenge
^
essence lmao
which is why we want to make them hard
lmao just kill maskflies

make hornet appear and say some tsundere thing
"i am void uwu"
@copper nacelle how 2 modify bosses
you want to get the go
get the fsms
modify them
the end
"You did well ghost but I could've done better, try next time without that dark dash of yours"
just make your own
or be kdt yeah
fsms gay
yes
i find easier to remake bosses than to make modifications of them tbh
it looks like only a few things are required to make them enemies i think
how to modify the FSMs
the trick here is i can't unity
why not?
you need a healthmanager
cause idk how to do anything
and a damages_hero
unity is quite intuitive, you can learn a lot from tutorials and stuff
or ask for help
you can get the hang of it in under a month
alternatively you can grind ig for a month and maybe beat my score
2k is pretty good
no it's just a setting
no you just turn it on in the options
ye but ngg is only like 200 lines of code
and half of it is just me fixing my animations
how much is ngg2
i meant ngg2
oh ok
ngg1 is like way more
i'm pretty sure mantis lords arent too much
300 atleast
its actually pretty easy
it's how i modded them
why would it be hard?
this is like 1/4 of my code
the hardest part is the animations
let me see if i can get the gif going
are weightered values probably of attacks?
yes
public class Weighterizer
{
public class WeightedValue
{
public Attacks attack;
public string animName;
public float chance;
public WeightedValue(Attacks a, string aName, float c){
attack = a;
animName = aName;
chance = c;
}
}
public static WeightedValue GetRandomValue(List<WeightedValue> list){
float sum = 0;
foreach (WeightedValue wv in list)
sum += wv.chance;
System.Random r = new System.Random ();
float rand = (float)r.NextDouble () * sum;
foreach (WeightedValue wv in list) {
rand -= wv.chance;
if (rand <= 0)
return wv;
}
return list [0];
}
}
public void AnimEnd(){
anim.gameObject.SetActive (false);
Weighterizer.WeightedValue wv = Weighterizer.GetRandomValue (attackDict [lastAttack] );
float d = delays [lastAttack];
lastAttack = wv.attack;
StartCoroutine(delayedAnimPlayback(wv.animName, d));
}
are weightered values probably of attacks?
.
.
.<
i was like damn is this the elusive verulean typo?
@copper nacelle how code
how code if you know literally nothing about coding
I have a state machine, nkg just isn't complicated enough for me to be bothered to use it
yeah but is it finite
Ok
it can be literally anything
infinite egg machine
actually make this a mod
i want to hit egg machines forever
gives me a reward for qga practice
e g g m a c h i n e
but yeah considering this is the extent of the logic running per frame
void Update () {
if (!inDelay) {
if (lastAttack == Attacks.Dive && time == 0)
LookTowards (720);
if (lastAttack != Attacks.Dive)
transform.eulerAngles = new Vector3 (0, 0, 0);
time += Time.deltaTime;
if (lastAttack == Attacks.Uppercut) {
speed = new Vector3 (0, 0, 0);
if (time >= 43.0f / 60.0f && time <= 63.0f / 60.0f)
speed = new Vector3 (18, 0, 0);
if (time >= 65.0f / 60.0f)
speed = new Vector3 (3, 20, 0);
}
if (lastAttack == Attacks.Pillars) {
speed = new Vector3 (0, 0, 0);
}
if (lastAttack == Attacks.Fireballs) {
speed = new Vector3 (0, 0, 0);
}
if (lastAttack == Attacks.Dash && time >= 20f / 60.0f)
speed = new Vector3 (55, 0, 0);
speed = new Vector3 (speed.x * (facing ? 1 : -1), speed.y, 0);
if (lastAttack == Attacks.Dive && time >= 24f / 60f) {
speed = transform.up * -25;
if (transform.position.y < floorPos && !inDelay) {
StartCoroutine(delayedAnimPlayback ("dive-land", 0));
lastAttack = Attacks.Dash;
}
}
transform.position += speed * Time.deltaTime;
}
}
a state machine is probably overkill
sharex giving 123012390 errors now for some reason
void update?
lol
you really need to use coroutines and state machines
nah we don't have a release date for hornet update yet
I think my state machine is longer than this
public class State
{
public int id = -1;
public virtual void OnEnter(AI ai){
ai.onChangeRandomNumber = UnityEngine.Random.Range(0, 1);
ai.lastStateChange = Time.time;
ai.SetAnimID (id);
ai.canTurn = false;
ai.showAfterimage = ai.buffed;
}
public virtual void OnStay(AI ai){
if (ai.canTurn) {
if (!ai.facing && ai.target.position.x > ai.transform.position.x) {
ai.transform.localScale = new Vector3 (-ai.size.x, ai.size.y, 1);
ai.facing = !ai.facing;
}
if (ai.facing && ai.target.position.x < ai.transform.position.x) {
ai.transform.localScale = new Vector3 (ai.size.x, ai.size.y, 1);
ai.facing = !ai.facing;
}
}
if (ai.showAfterimage) {
ai.afterimageTimer += Time.deltaTime;
if (ai.afterimageTimer > 8/60) {
ai.afterimageTimer -= 8/60;
ai.afterimages [ai.afterimageIndex].GetComponent<SpriteRenderer> ().sprite = ai.sr.sprite;
ai.afterimages [ai.afterimageIndex].transform.position = ai.transform.position;
ai.afterimages [ai.afterimageIndex].transform.localScale = ai.transform.localScale;
ai.afterimages [ai.afterimageIndex].GetComponent<AfterimageFader> ().BeginFade ();
ai.afterimageIndex++;
ai.afterimageIndex = (byte) (ai.afterimageIndex % ai.afterimages.Length);
}
}
}
public virtual void OnExit(AI ai){
if (ai.currentState != this)
{
ai.lastStateChange = Time.time;
}
}
public virtual void OnAnimEnd(AI ai){
}
}
you dont need such a big code for a simple state machine
you can set up the current coroutine in a variable and set a new one with an enum
you know what they say about people with big code
it's how you use it
what do you mean?
oh yeah setting up coroutines to neaten up my 20 line update function
i'm sure whoever has to maintain this shit after me will love me for it
then ill use my state machine code π€
thats how fennel worked
but theres really no reason for me to bother with this for something that doesn't really need that much logic
i dont want to blame you but that looks like spagethi code
and not actually a real state machine
nah real state machines are sphagetti
xDD
playmaker is quite good for state machines tho
sharex is on holidays it seems
i cant upload gifs
gonna make a video
ScreenToGif
playmaker is good, but this is sphagetti π€
considering this works the same way playmaker does
but with like way less objects
and thus way better
its puush what doesnt upload
not the app itself
xD
you still have a lot of work
like me, i'm not even really focusing in the fight, i still have to finish my new attack animations
this is what i have so far of radiant mantis lords, i need to change this pattern yet
the diagonal attack didnt look good enough (it doesnt attack correctly yet, its supposed to attack the hero not the center of the area)
sure looks legal
any ideas to improve that attack pattern with only 1 mantis btw?
i want to set up a second mantis for the phase 2
isn't ripping assets 200% illegal
what is the problem of using them as a place holder?
oh place holders
people keep saying that
just use boxes lol
i will need to put something on screen like "PLACEHOLDER ART"
boxes dont work to work with aesthetics
i'm working with aesthetics on my combat
boxes are awful
that's ur problem
people keep asking about that yet
i guess you guys dont know about aesthetics at all
is it just on specific save files
honestly you should just code like this
wow is that your motherboard
gonna be doing other stuff
what the fuck 56
how many gb is that
is it actively creating more backups or is it just rotating out like a list of a couple hundred per save
actively creating more
wtf
delete everything
make an ahk script that deletes every save when you start your computer
see what happens if you delete all backups then save once in game
goodbye
doesn't the game only keep 4 backups
oh does your save thing in QoL break that?
it really shouldn't take more than 5 mins
don't you use qol
no i have a bunch of saves but nowhere near 5k
like 1k or anything
or just like 8 backups
like _1.3.1.5 and _1.2.2.1 and stuff
also literally all i do on save
i save to json
don't touch .dat
nah just like 10 or something
yo try saving in game and see what happens
also yes i use qol
every time i bench it makes one
never bench lmao
ayylmao
forbid that folder
but that's normal
yeah the number increases but the number of backup files doesn't
was it like this on user2/3/4
yeah
did you play on user2/3/4 on 1.4.2.1
yes
1421 
yeah they didn't disable infinite save backups for that patch
that's the google pixel patch
and then i told graig
what
and then jack vine fixed it
jack vine π¦
alpha
the gog leak version probably
but not
youi.png
<@&283468468592836608>
π
rude
banned
<@&309837968875585540>
<@&328354344313421825>
now make it persist through discord refresh
e
how can we use these powers for evil
ree <@&283468468592836608>
huh
<@&328354344313421825>
hey <@&328354344313421825> can we get a delete on the ping below?
<@&327844709244469261>
| || || |_
do it right
@team cherry

<@&283468468592836608>
asd
<@&328354344313421825>
<@&283547423706447872>
@here
how do you ping tc
gj
lmao

wait i dont think its pingable
nice
no it defo is
uh oh you are getting banned
um
well they're all chill anyways
can you like not
wait benji look at this

Doesnβt work on mobile lol
also no ping notif with edited messages
mobile doesn't work on mobile
Being a good app doesnβt work on mobile
what about zote run
is this a discord injections thing?
fr how do you ping tc
the different colored pings I mean
move speedrunner above TC
@Muted
unfair
<@&302535068759621632>
hacker
56 cheats
is it that number string
yeah
use &
pete is gonna be scared every time he tries this meme now
<&num>
that's not the right number
right click and copy doesn't work
muted is 302535068759621632
how the fuck do you get the goddamn number
<&159242762082844672>
<@&302535068759621632>
does it work
no
how do you get the number
it's like <@&328354344313421825>
<@&159242762082844672>


