indie game Unworthy. https://store.steampowered.com/app/613190/Unworthy/ 반응형 보스인데, 가는 길이 개똥같아서 정말 짜증넘쳤습니다
1 messages · Page 237 of 1
indie game Unworthy. https://store.steampowered.com/app/613190/Unworthy/ 반응형 보스인데, 가는 길이 개똥같아서 정말 짜증넘쳤습니다
I don't think I fought that guy
wow is that artorias
https://www.youtube.com/watch?v=0x3myuDNhAE I think this was the last one I fought tbh
indie game Unworthy. https://store.steampowered.com/app/613190/Unworthy/ 끔찍한 보스입니다. 플레이어가 2번째로 만나는 보스에 주어지는 포션 (그래요, 에스트라 합시다.)은 단 두개인데도 불구하고 다중 페이즈 구성을 가지고 ...
https://www.youtube.com/watch?v=PAuHMufVt2Y I think I also fought this guy
indie game Unworthy. https://store.steampowered.com/app/613190/Unworthy/ 흰벽에 화살 막히는거보고 조졌구나 싶었는데 어케 꺴네요 실제론 정말로 까다로운 보스
dunno
whomst've
it's been like 84 months
i didn't fight that guy
i fought arrow guy
indie game Unworthy. https://store.steampowered.com/app/613190/Unworthy/ 조금 빡치긴했지만 전번 보스보단 낫습니다.
nope, never seen it

he's fairly fun
unworthy seems like there's nothing wrong
but also there's like nothing good
got em
so what youre saying 56, its ok-ish
you are ok-ish
yeah it's decent but like nothing to keep you playing
thanks
maybe i'm just bad but like
nothing made me want to play it
so i just played more hk
havent played it but i think imo theres something with the combat being TOO simplistic
from what ive watched
u talking about unworthy?
dunno maybe HK spoiled me with shit flinging left and right and having to react to it (literally if youre fighting dung defender) and making it really fast paced even tho the combat is simple is what makes it fun
that's like taking Dark Souls and porting it to NES
yeah im talking about unworthy gradow
yeah, it's a bit too simplistic
dark souls combat is actually fun tho got em
HK didnt need the fancy combat combos and shit but it was as it is, simple and brutal
without being bland i mean
HK makes you feel waaaaay more in control
Unworthy is basically the same as playing as a Slowpoke
everything is so slow and heavy
imo i think they shouldnt have done a stamina management system, i think someone pointed it out it was the same issue with like, the other souls like game?
what was it called again?
so 99% of the time you're trading blows, instead of punishing
they have stamina
it was made by adult swim
all soulsborne games have stamina
yeah but in some games it just slows down the pacing
what ive seen with unworthy is, its just bland
umm you talking about Salt and Sanctuary?
death's gambit
but in some games it hampers them, like from what ive heard with Deaths Gambit
u roll
and takes forever to recharge
-1/2 stamina
for amulavaro you can't roll
you have to block or backstep or have stupid amounts of stamina
or you actually can't dodge
DG's combat is way more Bloodborne than it is Dark Souls, at least when it comes to speed and reaction
but
it's so bad
it's so clunky
in BB you can literally never level up stamina and be just fine
imo the deciding factor really is the sluggishness
to be tbh i had more fun with dg than unworthy
from what ive watched in unworthy it just feels, like 56 said, it felt like a snail, like theres a giant anchor weighing you down
if DS didn't have a stamina bar, they'd have to make the attacks and combos do way less damage to compensate for that
yeah, but while theres the slowness in DS's combat, it isnt hampered by the bad sluggish controls
which goes agains the game's philosophy, about each move having intent and purpose behind it
yeah
that's another key diff
DS isn't shit
it's bad shit
@hollow pier
didnt it have issues from what ive heard
kdt just mad that everyone thought DS was super hard and he fully cleared it with 0 deaths
lmao he think hes so good he probably hasnt beaten Putt Putt Saves the Zoo now that game is hard
Moonlighter has many issues
like, a lot
the worst for me is
after you beat a boss, you cannot refight it at all
even tho it's a rogue-lite
i mean if the game is fun enough
you are my goty
you're my dlkoty
DLK the blue, winner of DLKOTY
whats rain world
lagre sity of tears ripoff
k
its the dark souls of slug based cat platforming
youre the dark souls of slug based cat platfroming 
how so
eating bats isnt bad game design
it's just bad life choices
o
if you want rainworld but its actually good just use the shape of unn while youre in the city of tears
some people like RW tho
I dislike games with survival elements, like limiting the time you can explore per day
so I didn't like the game
but maybe you enjoy that
same i can see the appeal but personally its too stressful for me
yup
but imo the killing factor for me is that, theres not much to do other than eat and survive, which i find repetitive
that's why I couldn't finish Pikmin 1, even tho I loved the game
also that, ttacco
the game is pretty boring and repetitive
it's exploration for exploration's sake
yeah, theres other game that has that "limited time for you to go out and you have to survive shtick" but even that has their own other thing that makes it hell of a lot fun
cough Cataclysm Dark Days Ahead cough shilling because its a good roguelike
this is pretty much rainworld but just remove fortnite or replace it with something i guess
eat sleep explore repeat
dda aka, accidently cut yourself climbing through a window to steal a gun from a store, accidently shoot, attract 420 zombies, can't run because you're in pain: die
FeelsGoodMan
Wut
dda aka, accidently cut yourself climbing through a window to steal a gun from a store, accidently shoot, attract 420 zombies, can't run because you're in pain: die
FeelsGoodMan
more like, run towards a town, kill zombie children, get bad morale then out nowhere some cthulhu monsters comes in and kills your ass within day 1
my fav was escaping towards a sewer system, making a fire, then suffocating from the smoke underground
meirl tbh ttacco
i could never outrun zombies in that game
Can you just mod the game so when you dream nail the abyss egg it just takes you to the eternal ordeal. I'll sneak into the TC office and upload it to steam as an update. Many lols to be had
then out nowhere a shock zombie, some robots comes in and murders me before i can even react
you can usually outrun zombies
its way easier if you zigzag between bushes
as movement is like 200% more expensive through a bush and zombies won't path around it
its only tanks / doges that should outrun you
tbf i think my problem is that im stubborn and i try to kill as many of them as possible, what i usually do is take parkour and quick perks then abuse tables and fences
what i forgot was, are you supposed to be ON the table, or BEHIND the table
behind
its climbing onto a table that has a massive movement cost
and you can attack them as they move onto it
but I don't think it costs extra to attack from the ground to a table
oh ok that always confused me
generally I'd use windows
also my early game meta was just busting the evacuation building's lockers with a rock then making a crowbar with the pipes
oh yeah windows is really good too
it cuts them and is harder to move through afaik
they also make good makeshift knives with the glass shard
my memorable moment was an npc threatening me at gunpoint but i just said fuck it and rushed his ass with a pipe until he died
and i butchered his corpse afterwards just as a fuck you
i uhh i mean what
something like that for april foosl would be great
you dnail grimm and you fight ngg instead of nkg
no a better april fools would be hornet early 2019
you ever cripple someone, shoot your gun then ride a motorcycle out of town
so you know they got eaten
FeelsGoodMan
ive never got past to the point that i would drive vehicles tbh
i didnt know how to fix them at most
ahh but thats when the feral dogs gets me first
and you can store shit in cars
which makes you way lighter
driving is (or atleast was) complete aids
cause you can make custom vehicles
and obviously partial rotations are weird
doesn't look much better on ascii
but yeah i never got past day 3 because once someone bites you, the pain will slow you down, which will get you bitten more, which will increase pain and slow you down until you fucking die
i never got gud
ADOM is my proof that ascii looks better than tilesets
oh yeah mp3 is op in terms of morale
also adom looks good in tilesets tho tbh
actually kinda i dont like the arstyle
the most roguelike ive been into was Elona, then again i wasnt a massive fan of roguelikes being 80% dungeon crawling and i prefer open spaces, hence i liked Dwarf Fortress and CDDA
are z levels really still not in cdda
I stopped playing like 3 years ago
when they were like zlevels soon
you mean like in the evacuation center you can go down to check the basement? that type of z level?
because yeah from what ive seen theres experimental z levels option
well there was always one down, one up
for basements etc
but there was supposed to be stuff for multistory buildings
oh ok you mean for multiple floors? never encountered them but there is that "Experimental Z Levels" option at world start
dunno how they add them tho
i think theyre low prio right now, the latest thing ive seen in the subreddit patch post was something about adding cottages near lakes or something similar to that
also that same reddit post had Pale Court as their song of the day so would you look at that
why are usbs slow
(why is ntfs slow?)
fat32 actually
f
exfat now that I got my nand backup off
all this so I can install an anime tiddy game
and play it for 30m
don't hit me with a https://cdn.discordapp.com/emojis/289404390069239808.png?v=1
I gotta do what I gotta do
hey im not judging i mean anyone would go far just for them animes
anime <
@gritty belfry is this u
Yes
Hey how easy is it to mod this game ?
What kind of knowledge does it requires to make a new boss ?
It was a Hornet 1 rewrite yeah
Oh?
yup
yeah without the FSMs stuff, and iirc it was as hard as Hornet 2
already changed the un
Oh, hi Gradow!
hey papers!
hheyy ttacco
modding is general²
In #art-discussion, telling somebody that they're amazing the result is a mixture of "Aww, thanks!" and "No U"
in #archived-modding-development, telling somebody that they're amazjng the result is "Haha no you have the wrong person"
in #297468195026239489, telling somebody that they're amazing the result is "No, I'm not (you are)"
and that's the 3 channels I exist in
@cunning lagoon haha mem tag lol lmao rofl
ey folders
It's somewhere in art discussion
Lemme look for it
I cleaned it up a bit more later
thats not pixel art :/
its actually made with lineart
but its cute
did you see the attack animation i showed yesterday?
thats totally hand made man xD
and you know the difference between pixel art and not pixel art
one is made with pixels

No I guess it's not
I'm far more of a traditional type artist and of course even when doing something like that it'll look like other stuff
xd
but pixel art is not made with pencils
you need to do raw pixels
slow mo
first frame yet: https://puu.sh/BFNcz.png
i'm working on making tk2d work with my project right now so...
But
I did draw with just pixels
I made the black outline and then I did the fade thing
then its not pixel artxD
and if you "fade" / smooth / blur it then its not pixelart anymore
is it tho
I've said it, I haven't really done pixel art before
Eventually
I am very angry at this meme ping and i feel like we can't be friends anymore
<@&283547423706447872>
Is this the end of 2 friendships between dr kush and mr papers man 😢 find out in the next episode of Hollow Knight #archived-modding-development 😤
thanks i hate myself too
😔
M
ds
oh @flat forum you might have use a resizing filter that doesn't preserve pixel art
you gotta use nearest neighbour
Hnrgmrgh
So you're trying to upscale pixel art while still keeping the art style pixelized? @flat forum
I don't even know what I'm doinf any more
I'm just tired
I'm so, so tired...
Maybe I can rest a bit
I'll...
No, no no no hold on
Yes, I'll rest
It's fine really it is, go rest actually
papers do you possibly know the health of half a flukemon? 
I'll
Papers hold A to focus
hold 6 to focus*
Q*
69*
(the sex number xD)
18?
🖐
i wanted a high five though
thanks
np man
😩

.
when is ig

hey its sans from undertalke

:GWhighpolySansDab:
u ever just ddark on a pufferfish but the knight gets hit by a fireball on the 3rd layer as it goes up
me too
haha yes i agree
thank you pete for agreeing with me
ok maybe hitless ngg isnt happening just yet
but ill keep working on it
ngg is bullshit and rng

So @devout rose did you check out any mods yet?
i watched one of the mods on yt to see what things got done sofar and read how to install mods and creating them owo
So not really far sadly ^^"
i'm just an hobbyist as a programmer sadly so all the stuff about API and such is new for me as someone that just has some basic knowledge of gamemaker und other gameengines.
What i can do is asset creating and i think while seeking for a job it could be interesting creating a boss for the game X3
But i don't know if it's possible and how it would be realised so i would try to start small with just a basic enemy that could replace another for test stuff owo
also if something sounds fishy, don't hesitate and tell me. I'm from germany and stuggle with languages =/
so it be interesting to know if anyone ever did something like that. I know there is a randomizer but does it only mix up item/ abillities or also bosses ?
there are 2 randomizers
there's normal rando, which randomizes pickups
and enemy rando which randomizes every enemy
including bosses if i am not mistaken
some bosses can show up in the overworld
but boss arenas themselves are not changed
that sounds awesome XD
but where there a mod that used new assets or changed enemy behaviour drasticly ?
Well
for new assets check Redwing by @compact sedge
I added some sprites and textures and stuff
for changed enemy behaviour
Most Boss Buffs
So, Mantis Gods or Lost Lord by @copper nacelle
NGG, originally by KDT, currently and option in Angle's InfiniteGrimm mod
@devout rose
okay to check the mod out you mean to dig into the code of the mods themself right ?
it may take some time to set things up so i can try it out, but to clarify, there are no direct tools for modding, just code to work with is that correct ?
or do you use somekind of interface like unity ?
i no longer enjoy fighting ngg p1
who care
me
not you
ngg2 reimports in game assets (effectively the same as using custom assets, im just not going to draw stuff) and uses completely different code to handle ai and enemy behaviour so you can add completely new entities if you want
and ngg2 uses unity editor instead of just code
@leaden hedge thats sounds epic 😄
the alpha would have been out a few days ago, but unity changed the way asset bundles work between last hk patch and this one, and it messed up some imports
sprites didn't work but textured quads did, so I guess I could just render grimm as a quad 🤔
the game uses spritesheets correct ?
how big is a sprite usually ?
2k-4k x 2k-4k
for a spritesheet
sprites are dependant on the enemy
grimm is like 400 to 450 pixels tall
you bundle what you want to load into an assetbundle, then load that with a code mod
ah thats why the changes now messed up things o.o
they changed how certain things are compressed apparently
I changed my unity patch to match the game and it fixed most of it
neat owo
so where should i start with all this ?
i think with getting the API right ?
Id probably mess around with code mods first
as you have to use code mods anyway to proxy stuff between your custom entities and hollow knight
yes
not way easier but easier
@leaden hedge okay thanks ill try to figure things out before i ask more stuff =3
hello, I'm new and extremely confused about the radiance site, the mod manager, and the complete lack of documentation
I can't find even a short description of what most of the mod manager mods do, except for the occasional readme file (only visible after installation). I'm also not sure which mods are compatible with the current version
have you considered checking #archived-modding-help pins
and there's a button for each mod that links directly to the readme that lets you read what they're about
and there's a summary document in #archived-modding-help pins too that says what each is about
sorry, I thought that channel was for help creating mods. I didn't check its pins.
gotcha. thanks!
Anyone want a code for 20% off Fangamer HK merch?
HK-A7F3-NLMX-64DK
one time use
reported unsolicited giveaway

wow #hk-lore is more dead than #archived-modding-development
somehow we've caught up to it in messages per day

alright this is pissing me off
this game has mods, it doesn't have lore
how do i see the hitbox of things
so its understandable
use your eyes
well KDT is a dev
i have been physically inside spikes and noty gotten hit
just not a HK dev
yes the spikes have garbage hitboxes
modcommon component @cunning lagoon
do you even play this game
the component I mean
oh
the modcommon component is called debugcolliders
ok how do i turn it on
and it only works if the object is close to the camera on the x plane
just attach it to any gameobject
i do not follow
spikeGO.AddComponent<DebugColliders>();
just click keyboard properties and copy that lol
ok
and it will draw a blue 16 point shape
around the collider
as best it can
if the collider is a sphere it won't be perfectly accurate but if the collider can be described in fewer than 16 points, say if it's a trapezoid, then it will look ok.
also you may wanna make a special build of modcommon to change the z axis position of the collider from -3 to -0.1
so it gets less distorted
by shifting the camera x position
put it at 0
0 would have it render on the same plane as the spikes
honestly the way it should be done in modcommon
but isn't
is a relative position
why does same plane matter?
of -0.0001 to whatever the original collider is
because if you render on the same plane it might render behind it
idk the order GOs are drawn
I dunno if theres a shader that has ZTest always in the standard shaders
but you want ZWrite Off and ZTest Always
what if it's just drawing a shape?
why are spike walls even a thing
how am i supposed to stay between 2 really close spikes when their hitbox is inaccurate inconsistent unpredictable garbage
this is so stupid
just move lmao
it's a fucking gamble
i position myself literally between them and i get hit
im literally inside one and i dont get hit
ok
friendship ended with ngg p1
now infinite grimm is my best friend
:)
also uh
it's using Shader.Find( "Diffuse" ) does the ZTest thing have to be set in the shader before it's compiled @leaden hedge ?
also is it possible to generate a shader at runtime and if so how? or is the only absolute way to make an assetbundle?
that's because wings give you iframes on the 14th frame don't you know this lol
haha yes
im so fucking tired of this stupid boss
can i get the hitless already and stop playing it forever
you can bundle an assetbundle into a binary assembly? @leaden hedge
yes
assetbundle.loadbytes
that you should stop using procedurally generated assets
no more extraneous files in modding. Every mod just DLLs

ngg2 is like 10mb of assets
did you get particles working
streaming assets are lame
Redwing uses streaming assets for videos
wait
but
no
fuck
I have to keep using them
because otherwise I would have to merge redwing and redwing assets
@cunning lagoon looketh
grimm sprite fucked
still looks sick
i really hope ngg2 has good hitboxes on his attacks 🙂
also i need to fix floor culling
all the hitboxes are big rectangles
that cover massive amounts of space outside his attacks
Hey Kurosh, how did the 5x radiant absrad attempts go? Give up, or did you end up doing it?
I tried similar a while ago in your wake and just... couldn't... do it.
it's kinda paused for now
I couldn't even do 2
I only tried for like 2 hours I guess, but I got heavily discouraged
that laser 2fast makes me 2furious
the laser is what i die the most to as well
i also love how my game freezes for 2 seconds every stagger
im beyond tilted
you haven't won the bet yet
can i use debug to give ngg accurate hitboxes on his spikes
no
oh btw with shaders for somereason you need to use the same version as hk
so 2017.4.10f1
yeah rthe real challenge is gfighting him over and over until you get dodgeable patterns on both phases
it was
I'm not finding the exact version of unity esp since that changes with HK updates
until this patch
ok but
when unity decided to "optimize" shader compression
can you generate them at runtime?
can't you do really simple shaders at runtime with shader text as the param for a material
can you take an existing shader and modify its params?

lmao
so when you retire from making gambling machines are you just gonna move to unreal/godot or what?
great i restarted the game an now staggers only freeze my game for 1 second instead of 2
progress
Also Kerr makes the gambling machines
actually i lied
idk what kdt does
you cant make them because they removed the 50mb library for it
just bundle it /s
also it takes 20s to find the patch required
unity has literally every version ever listed with downloads
hey @cunning lagoon can you clarify if IG NGG spike hitboxes are messed up or just the 1.2 ones?
i don't fucking know
wait but you played so much of both
i used to assume most hits i took were my fault
pretty sure the hitboxes are massively in your favour
now i don't even know anymore
pretty sure my problem is not them being in my favour or against me, but their inconsistencies
so i don't know if i can stand between 2 spikes or not
the IG spikes should in theory have better hitboxes
ngg2 has no spikes
but only in theory
problem solved
that's why i'm saying
and by better I mean hitboxes that more accurately reflect the sprites
either the spikes need to have accurate hitbox
or spike walls of 3-4 shouldn't exist
and there should always be a gap near you
effort to code
yeah no shit
kdt u making an easy mode for your mod?
no, default will be easy
so I'll actually not be completely fucked?
or do you consider NGG 1 easy?
in which case I will be completely fucked
ngg 1 is hard
if I can beat it it's too easy smh my head
ngg2 will be harder than any content in hk
is that counting the GM stuff you haven't played
because the former isn't too hard to achieve
ye
i havent played gm
but i doubt thatll be harder than ngg
gm is free lmao
they are kinda the same thing imo
depends if you want to play a shitpost
since you're rewriting all the things in components you could make the difficulty super tweakable in a config file in a way you can't with FSMs @leaden hedge
if you wanted
1221 has an easier p1 but a harder p2 bc you go there with barely any soul
ill probably make it an in game thing
honestly I trust DLs opinion on this more than anyone else's because he is like the world's expert on all things NKG
killing hitless will start hardmode
itd be a 2nd phase

but if you got hit he'd just die
nightmare defender / gpz / rad will be hardmode only probably
yeah killing him on both versions is pretty similar but i think hitlessing it is significantly harder on 1221
because p2 without soul is a no no for hitless
doesn't really matter on a normal kill when you have enough health to just tank everything
that's just in my imo though
ic
i could try pogo strats 🤔
just don't get hit 4Head
even if i have to eventually ddark to dodge some things
in the end that means i'll have more soul for p2
idk
i guess this is my life now

keyboard problem?
honestly sometimes it fucking feels like the charge up time is rng
wait let me find one
clip
when's your birthday
I mean your overlay shows the button is being unpressed. is that because you're trying to unpress it on the perfect frame?
that's not a birthday
july 22nd
fuck
was gonna give you a gift card for a mouse
lmao
dude he 100% charges it all the way up
neat
see this is where you get a steam controller and use the steam controller config's delayed release which holds a button down for a fixed length of time and is just as broken for speedrunning as the turbo button feature

honestly I have no idea what is allowed and isn't with steam controller config because it's such a powerful thing
also
p sure it works on non-steam controllers too
so like you can do it with a ps4 thingy
what it doesn't work on is keyboards tho

we have ahk for keyboards
true
that assumes the time needed is fixed @copper nacelle
true
also ahk is a third party tool while the controller config isn't
so idk if rules are different for speedrunning
I mean I guess it's third party
i mean i wouldn't allow either of those
yeah cause gog exists and also that's broken
there's nothing in the rules that explicitly bans them but it's just common sense that these kinds of things are not allowed

if the rules don't say you can't do it you should do it
take every advantage you can get
i don't like looking at things that way
@larry is this u
there was nothing in old infinite grimm stopping me from beating veru's score with cheese
it's to make the most entertaining video
yet i tried to get as high as i could without abusing qf
and it's not entertaining to cheese
but if you can get away with frame perfect nail arts using trickery behind the scenes then go for it
because you're really just putting on a show
much in the same way grimm is
i ended up just cheesing it because i thought it wasn't fair that he had a much higher score than me when playing significantly worse
it's theater, these competitions. If you can do something that looks sweet and is really easy to pull off on your end then do it
if you intentionally handicap yourself in a way that isn't obvious on video then don't do it
I mean it might've started like that but krythom doesn't run any% to get views
no not speedrunning. I just mean in general when it comes to creating content where the content is look how impressive I am at this game.
o
also im still salty that he refused to fight old ig normally and try to have actual competition with me
instead of cheesing it
the fact is this
I mean that's true but I'd also feel like shit doing stuff like timed holdings
your non-cheesed NKG video is the better one to watch
but that doesn't mean all cheesing is bad. Just visible cheesing
also if you have morals or integrity then go ahead and avoid it. I don't know if this kinda shit should be legal for the scoreboard (probably not)
submit a tas
so what you are trying to say is
you would cheat in a speedrun if you had a way to not get caught
I don't speedrun for the simple reason that I don't consider scores made with cheating to be valid
and I think that cheating in non-visible ways makes more interesting content
which is a horrible reality
wait what
ofc also highly interesting is a run that is provably not cheated, like AGDQ runs, because you know for fact they aren't doing any trickery to accomplish what they do.
but for runs where you can't be sure
why would you not speedrun because cheating is invalid
cheating makes better videos than not cheating
it's not like you want to cheat
I don't wanna speedrun either
gonna need a bigger
for this one
@copper nacelle also ur assuming that I'm a content creator which I'm not
I have one but it's in another server and I can't copy on mobile
what in fuck
it's a physics thing
basically in physics
there's 4 fundimental forces
and this is saying at very high temperatures the forces merge
strong gravity something
sorry i haven't watched rick and morty recently
so from left to right
you'll have to slow down
it's gravity, strong nuclear, electromagnetic, weak nuclear
isn't it weird to think
that the strong nuclear force and electromagnetic force are more closely related than strong to weak tho?
wait no
red is weak
and green is strong
and gravity merging is only theoretical
We barely understand how gravity works
give this man a nobel prize
well its probably more like
foreach(Entity e in universe){
e.speed += directionTo(this,e) * calcGravityMagnitude(this.mass, dist(this.pos, e.pos)) * deltaTime;
}
I'd actually fill in the functions but I forgot the formula for calculating how much gravity affects objects based on distance / mass 
wtf
i was holding left on that first image but i released it like literally a frame after that screencap
i died in the middle of the 2 spikes
you know what'd be funny
if manually flipped spikes didn't update their hitboxes
for whatever reason
do they
what is a manually flipped spike
spike which you flip by changing it from the mod manually
that means nothing to me but ok
ah yes now i see it
crystal clear
kdt is absolutely right most of the time the spikes have beneficial hitboxes for the player
but it's not fun when they don't 🙂
I dont flip them the same way tc does because they retardo
so I just set their scale to be -1
what does tc do
i dunno
what's a scale
something retarded probably
I didn't even check
to save myself braincells
if I had to take a wild guess
also the spikes stop being able to hit you as they are going down but that's not what happened in the second screenshot
just to be clear
they probably flip the hitbox, and use tk2d.flipped
those spikes did not hit despite them still being up
so tldr hitless ngg is making me go isnane :)
also i wonder if you could cheese lb ngg by standing below him and shrieking
it resets puffer damage for the last puffer
no i mean you can't do damage during last puffer
the comment is something like
// HAHA YOU FOOL YOU THOUGHT YOU COULD SHRIEK
or something
as i spam ddark on the 3rd pufferfish, the second nkg isn't taking reducing damage
oh wait
@compact sedge
if he died before memePhasethree was called wouldn't it not reset hp
nice hitbox there
really fair and consistent
love it
well i used to think ngg p1 was fair
i no longer deem it as a good fight
wow rip
literally mantis gods but the opposite
mantis gods went from thinking it was unbeatable bullshit to thinking it was fair

why does aa not exist
i don't want to do pings but also i want to show something
echree
show anyway
@compact sedge i got you
well now i feel way better about myself
are the spike hitboxes really that bad
don't get me wrong most deaths are my fault
but a good amount of them definitely aren't
wow aa alive 
aa alive post sexy code 
@copper nacelle no, it's infinite NGG so he can't die. you would have to die after having dealt 800 dmg and before the coroutine is complete which I concluded is impossible
ic
yeah
idk
it's just during update so it should be
u think you can do 800 dmg in 11 seconds with spikes and fireballs?
no clue
stalwart shell would be a requirement for sure
you'd have to trigger your iframes on his body/fireballs to not take 4 masks of damage
wokee
cedilla
ñññññññññññññññññ
UwU
well the thing with that is
you need shaman
twister
and stalwart
so you cant really fit much else
overcharm joni's 
you can get either joni's or lbc
lbc > joni's
but then you have to do p1 hitless without strength

overcharm deep focus
fragile heart?
even fheart would be better than lb items
how many notches is that
2
you can probably fit grubsong to help with the shriek tank
then overcharm heavy blow ez clap
main issue is
can you do 800 damage in like 9 seconds
probably right?
how long does 1 shriek take