#archived-modding-development
1 messages ยท Page 220 of 1
is the qol on the drive updated
yes
k
u
Shout outs to my modding boiz over at https://discord.gg/hollowknight
m
graig you should turn on the lag reduction options
it makes the background a static image and its way less distracting
When he does the dash uppercut. If you just jump on the spot and let him go under you, you can heal while he is rising
Firebats is the other heal
Hmm OK I'll do that dlk
fury ngg build when
yeah
frick
you'd have to get hit twice
i wanted to do a hitless ngg with fury
Do it
it isnt hitless if i let him hit me to get me down to 1 hp 
I almost hate that I watched that
i dont think im good enough to do it anyway
Looking at you do it shows me a way to do this that's WAY EASIER
fuck i gotta try healing
My way sucks ass compared to what you're doing here.
btw it's not a bug that the spikes do 4 masks on the 3rd phase (after 1600 dmg)
no they did 4 at the start
ohhhh
I bet they don't reset after the 3rd phase
idk what graig's thing is
that's what I get for copying code from the old one
i dont think i have ever experienced that bug
i may have just not noticed it though
I bet if you die having done between 1600 and 2400 dmg there's a non zero chance the spikes will continue doing 4 dmg
but I need to test
anyway uh IDK if this is the right time or place but I have a very tragic announcement to make.
I am killing off my most well known and peoples' all time favorite mods.
In the coming weeks it will be replaced by another mod which will do some similar things but be more in depth
wow killing off infinite notches
that's right. Nuke meme is being killed and replaced by the mod I am now officially announcing today: Half mod.
Holy fuck @warped sinew
First try emulating your strategy and I kinda feel like I could go to 2400 no problem llike this.
yeah graig makes it look easy
Thanks for making ngg look easy lol
I'm paused at full health at first puffer fish, his strats rule
Half mod is everything nuke meme stood for but much more indepth. it will be ready as soon as kdt/56 figure out this unity thing reeeee.
wait is it possible to export the individual asset that text mesh pro generated and send that to me and I can try making it a bundle 56?
well no shit UBAE failed
i cant find a hook that lets me set the players soul to max when they load the game without crashing the goddamn thing
would it be possible to make it into .assets even tho it only has a single asset?
probably
you ever go to fight infinite grimm
and realize you don't have it installed
not bad for a 1st try
stop being good
i'm coming for you graig ๐
well I wasted a lot of time for nothing then lul @copper nacelle
I'm catching up too! Maybe! Probably not!

Still gotta fully learn this in muscle memory though
i'm about 1 minute from trying a fury build
not yet broke 1k with graig strats because I heal like an idiot
what hook can i use that'll let me set the players soul to max when they load the game without crashing the damned thing
ahhh I keep pogo-bouncing off him into spikes,that's what's really fucking me up right now
wait a few frames?
my nail art strategy doesn't have this problem
hao
coroutines
i tried after save game load before and it crashed
maybe it was savegameload instead of aftersavegameload but i dont think so
all hooks are caught
you shouldn't be able to crash unless you do something incredibly dumb
infinite black screen sure
but crashing the game no
it does infinite black screen then i click or some shit and it "stops working"
can i just do private void Instance_AfterSavegameLoadHook(SaveGameData data) { PlayerData.instance.MPCharge = PlayerData.instance.maxMP; }
56 btfo
Put me at number 3 for now.
eeeeeee
56 will it work or do i need to wait a few frames
me too
no me
fji;daoijfioadjf;ioajei;ofjaiodjfoiadjf
black screen
aoiajdfioajoifjaoidj foiajoiejfaoijdf
it never ends what the hellllll
i want to commit die
I'm gonna work on a standard hardmode score now.
i dont understand why it keeps crashing
did you coroutine you fool
IEnumerator EEEE()
{
while(PlayerData.instance == null)
yield return null;
// ur stuff
}
GameManager.instance.StartCoroutine(EEEE());
kthx bye
or you could do it on save game load
probably works tm
{
IEnumerator REEEE()
{
while (PlayerData.instance == null)
yield return null;
PlayerData.instance.MPCharge = PlayerData.instance.maxMP;
}
GameManager.instance.StartCoroutine(REEEE());
}```
good?
comment your other hooks thanks
how many spell casts is a full soul meter with spell twister
8?
assuming no nail hits
yeah ik
got a hitless first phase and choked at 3k 

mfw i go from full hp at the start of pufferfish to 1hp at the end
also i got hit by the spikes at the top when i tried to pogo
like you had said
oof i guess heroupdatehook was the issue all along
told u
howmstever, even with newgamehook and whatnot, no full soul at spawn
wait until the player spawns maybe idk
PlayerData.instance.MPCharge = PlayerData.instance.maxMP; shouldnt this give full soul
ยฏ_(ใ)_/ยฏ
oof
basic ass IG is actually pretty hard too
what was graig
3287
wow
@compact sedge
he gets LIGHTNING fast and getting combo'd into the wall for double damage is a fast way to go from "doing good" to "almost dead"
wtf
jeeze u guys
theres gotta be a more efficient way to test this shit than having to add the class to the library, build the library, and stick it into the game
its so tedious
howmst
SET MOD_DEST="D:\Steam\\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods\"
echo Copying mod
copy "$(TargetPath)" %25MOD_DEST%25
in post build
adjust as needed ofc
yea thsts good
the only hard poart about pufferfish is getting a 4-5 spike wall around you
that pretty much guarantees a hit without ddark
What happens at 7k? Go ahead and spoil me
ngg spikes
they give you more time to react and stay up for less time
but at the same time you have death walls and grimm moves at mach speed
ahhh I write code that should work and it doesn't work and it also doesn't give me any errors. what do?
also the death walls
Oh, well at this point I'm used to those.
i can dodge ngg spikes better than those things
they're just slowly doing nothing
then suddenly death
The walls are tough for me too. They make me nervous, and a lot of it's because I feel being anywhere NEAR them is asking to eat 4 masks
je ne comprende pas ou mettre le code, 56
I mean it sorta is
lmao
I removed them from ngg though ๐ค
ig is more cruel then ngg stay woke
Only because it was literally unplayable
idk where to put the set mod dest bull
thats what fuckin triggers me about ngg
you fucking made a great first phase
and ruined it with the second one
it couldve been such a great fight
I agree with this. I haven't tried phase 2 very hard but, compared to phase 1 it's just stupid and really dull.
pillars are only on the last phase of IG NGG tho
"NKG but there's 2 of them" doesn't do phase 1 much justice
Blame "It'd be cool if we could fight 2 nkgs" as suggestions about ngg
And me saying that won't work
nvm i dont need yo code im doing it solo
๐
ok how the fuck does TMP work and does the game actually use it for fonts or does it use something entirely different.
Yeah I probably will with some custom attacks

I set the tmp font thing to the correct texture which I just verified by dumping the texture
will i witness a good ngg in my lifetime
and the correct material
and it doesn't use it
or throw an error
it's jsut
it just does nothing
(maybe I set it in the wrong spot????)
nvm
ok so theres a thing for vs where you can set the build location, except it sends everything there, not just the .dll
kinda annoying

I overwrote this function. can someone tell me if this function is wrong?
ChangeFontByLanguage.orig_SetFont
and this is my code
Log("Setting font!");
self.defaultFont.material = loadedMat;
self.defaultFont.atlas = loadedTex;
orig(self);
the hook runs, a lot actually. maybe once for every string loaded by the game
no exceptions thrown but no fonts changed either
i found my ngg strat
Also feels like healing during spikes no longer really works after a certain point
geeze
i was kinda shakey at the end ngl lol
papa 56
your post build function copies everything over to the mods folder, not just the .dll
that's kinda not what i wanted to happen
try doing it right

scratch that, it doesnt actually copy anything now
I think I've had enough for now. Who's in charge of the leaderboard?
angle
e
no
is your hollow knight in d
ill give you the d
wdym
Well, my scores are 1463 for ngg and 6700 for hardmode, and that's as high as I care to go right now. I'm probably gonna mess with randomizers next.
oof
56 update scoreboard kthx
u
I'm going to sleep
lmao
u do it
i need to bop milky
gn 

bai/
update my score you lazy fuck
ok @ modders can i get my 3540 on the ngg scoreboard
๐
im pretty happy with this one ngl
i think it was hitless until the 3rd pfufer
apparently PlayerData.instance.MPCharge = PlayerData.instance.maxMP; doesn't give you max mp charge
wdym
sounds fine to me
;eeeeeeeeeeee
๐
u
my homework
2*3 = 6
rewrite the first tablet of the epic of gilgamesh in your own words
1 hr history video
also memorize the periodic table abbreviations
your homework is updating the scoreboard
h

haha im watching graig's ngg video
it's so weird watching him hug the right wall
because i always hug the left one
wait but its not a bug graig
you took hits from the spikes
after 1.6k they do 4 damage
;graigpls
btw 56 i was right, since there's a delay for getting max mp, you die automagically
nice
got you
LOL
@summer badge just hook hero update hook after setting mp 
dafuq?
really
makes
u
think
literally put the hook init
after
setting the mp
wokest
@copper nacelle can we get an updat on the scoreboard above??
help i've choked 5 times in a row
im just gonna pick this shit up tomorrow im gettin annoyed that it keeps breaking
you see i'm very protective of my infinite grimm scores
I have a few questions
do u tho
About the mod that makes you invincible
.
Will it still save everything after I delete the mod and beat the 5th pantheon using cheats?
fiftysix stream your ngg attempts
if i do that i'll never stop
good
And does the game save my playthroughs?
nah u dont
also don't cheat p5 thanks
I just want to unlock absrad
I'm too bad to get there on my own
Just that and the rest I'll do legit
really makes you think
update my score and/or stream your attempts you lazy fuck
3540
iterator.next();
nice
mfw aa beat general milky
@compact sedge get on it
why does aa have a high hard mode score but like
death ngg score
i assume he has barely even tried ngg
also 7k isnt high thats when the difficulty begins
I'll get better at this, don't you worry
I have my eyes on a 5 digit score for hm grimm at the very least
I also want at least 2400 on ngg at some point too
do it after wednesday thanks
so how much faster does ngg get after the 1st pufferfish
bc graig mentioned he noticed it
but i literally cant
it feels the same
it changes?
maybe aa said it and im misremembering
yea i know it does because either you or aa said it and graig mentioned he noticed it aswell
i just wasnt sure who said it
I notice it a little too. it's slight, but I think he does speed up a bit
also nice job, I motivated you into keeping your number 3 spot. Don't get too comfy with it.

nice
my build is weird
please dont tell me you are not using soul eater
i'm not
no shit you suck then
u
how do you plan on surviving second phase
mop for the pogos is nice
yes
what i've been doing so far is just not using spells as i get near the pufferfish
so i have full soul when i go in
sad but true
DLKurosh is right as usual
smh
by a lot
double nkg a la mantis lords/sob could've also been really good
but atm it's just a big shitshow
dashmaster soul eater strength and spell twister
yeah
i used to use catcher and longnail
but i ended up ditching that aswell
also graig uses quick focus which gives you a very easy 1st phase
yes
at the cost of 3 wasted notches on the 2nd phase
if you are using qf you might be better off not using dashmaster
if you take a hit bc of not being able to downdash you can just heal it
i guess he's using soul eater then?
eeeeeee
I have the most success with hiveblood but I also see why that's a BAD IDEA.
yeah im not digging the hiveblood strats lol
I took it originally because I thought healing was just totally out of the question outside of staggers.
But now that I know that's not the case, most of my reasoning for taking it doesn't hold
whenever i try and heal outside of staggers i die
i just build myself around the second phase
i usually dont take many hits on the first one
QF, Strength, Soul Eater, Compass
compass 
I had a spare notch lul
I guess I should have used grub
why not grubsong for the second phase thoufgh
But ehh soul eater is good enough
yea its hard to run out of soul
Most of the time in second phase I get a nail hit directly after the dive, nearly refunds it
If you double hit both grimms with it you get a lot of soul
Also inverted knight, to be cool
@copper nacelle what are these inconsistencies on the titles
uhh
unacceptable

does the timescale mod work on gm
maybe but probably not
ok
How cool are the Mantis Gods? I'm considering checking those out for next run.
very cool
I was under the impression they're just double damage + speed though which is slightly redundant with GM content
sob is not even close to the level of difficulty of the mantis gods
sisters of battle is free
I was thinking that it would be all 4 mantis' aat once
Sounds like it's worth seeing. Is it another retroactive one, or do I need to start a new file?
retroactive
Then I'll just check em out on my current file in a bit
to put it into perspective i got a hitless sob the first time i fought them
while i thought the second phase of the mantis gods was a meme that wasn't meant to be beaten
(it's not btw)
I've never died to SoB myself except a few Radiant goofs and a single one of my early binding runs
They're still an awesome fight just not that hard
56 has died to them ๐
ok so the bindings mods is like hella broken
wtf
and i dont take damage
wtf^2
also i just loaded my save without the mod and now i have 6 lb masks on top of my normal health
56 get your shit together
ahh
absrad
ahh
http://puu.sh/BADlF/180e4540b6.jpg
This is normal.
yes
there's an option int he config file if you want the normal arena
This room is a featureless void.
normal arena bad
Oh, it's supposed to be like this?
yeah
ye
im not quite sure why to be tbh
x
u
I was banking on getting to that bench in the room to the right. If I die, it's all the way back to Dirtmouth.
put down a dgate
Good idea.
Wow. According to enemy HP bar, they are REALLY frail.
super class cannon-y
yes the fight lasts about a minute
Well, ddark kinda totally cheeses this.
that's why you fight them nail only
Yeah, seeming so. As soon as I slapped on spell twister and shaman stone, they were my bitch.
is there a boss health bar mod for godmaster?
yes
please share
i've been stuck at white defender phase 4 for a long time and i feel like i'm making no progress
pins
thanks
not sure if i've got the right thing ๐
i tried this https://drive.google.com/drive/folders/1MLcAIe93ZcIFDFZKRs_0cz_E1qnbEV1g, it shows up in the game but health bars are nowhere to be found
There should be an installer to make it easy to well, install mods
But yea, I've failed to convince Sean to do randomizer 3.0, so I'll have to start myself (Hopefully do a terrible job, so he'll have to step in). Where do I start? Is there documentation for the modding api, etc. etc. programmer by trade, but absolutely clueless about Unity.
what will be the randomizer 3.0?
Randomizing the dreamers, relics and making stag stations pickups primarily. Probably changes to the progression item placement and with the new changes logic will have to be redone too.
play enemy randomizer for that 
thats not the same :< and its a bit bugged anyway
huh?
Idk why you even want to start over for these changes
The framework is fine for this
If I'm gonna rewrite anything it would just be requirements.cs since that's very poorly made
@high moat
Wasn't gonna start over, was 100% gonna piggyback off your work. 3.0 might've been the wrong name.
2.1?
Oh ok
why are you randomizing dreamers
fellas what trickass stream key does obs want from me
the twitchass stream key
Because once you get every item there's like 20m of same at the end
some string of numbers in settings or something
100% more fun telokhranitel
who
by dreamers do you mean dream bosses
Is that the actual phonetic pronunciation?
or just dreamers cause that seems like just a visual change
It looks nothing like it
the only part i don't get is the k
@rain cedar i heard you are part of the charming mod, is it right?
what makes the k
Yes
ัะตะปะพั ัะฐะฝะธัะตะปั -> ะป = L, ั = K, ั = R, h = n, reverse n = i
What about b?
u mean ั = kh
rite, its been a while since I read cyrillic
Did you see the minimap mod i posted yesterday?
Yeah it's much better than the one I threw together
i thought x was just h
i'm about to finish, pins are working, i couldnt test grimm flames tho, but they should work
Nice!
Oh yeah lyfwag was me
only thing i need to test is how it works with a new map and when you open stag stations and stuff like that
gawfyl
ur mums gawfyl
ur mum gaw
But anyways Sean, where to start? Fill in the requirements.cs?

You will need new RandomizerAction classes for handling the new pickup types
Idk how you even want something like randomized stags to work
๐
Wut u streaming ptk
he's playing splice god
splice
oh and about the charming mod, i asked because people said we could merge the minimap with your mod (instead of the one you have right now)
or fool a srcom mod simulator
Yeah just do a pull request for it, I can merge that
Well without knowing how the system works I dunno. But the idea would be that x pickup changes the stag to an active state.
i actually have no idea what my stream looks like
That's a PlayerDataBool right?
Would the toll in the stag station be changed to a pickup then?
One of those in the save files
a pull request? whats that
Nope, they would still function as normal
Wyv it's when you add changes to other people's codes on github
So you want the toll to be there and a pickup for it?
Yeah ideally
Two ways to activate it? I'm confused here
damn, another time github <_<, that page is so confusing, i will do my best tho
Yeah, it works really well in the Ori randomizer, Teleporters can be pickups or you can activate them if you pass by.
i'm testing with a new file for now the stuff
Oh ok I see how this is fun
yeah they would expand the logic a bit too.
So like you could just get deepnest stag and save a ton of hassle
yup
But you would need new pickups, right?
Yeah you'd need to randomize relics or something
Yeah
For this to work
Or add drops to some bosses or enemies
Was also thinking of that Gradow
That's bad tho
Because at that point you're actively changing the flow of the game
Like, no one would fight traitor lord normally
But if it has a drop...
Alot of people fight mantis lords. Geo + relic + charm
I mean ideally the white lady would give something random
So traitor lord isn't useless
Mantis lords is pretty useful rn
But yeah for the stag you'll need a new RandomizerAction
Wait, so kingsoul pieces are random too, Sean?
Maybe just make it refund you if you pick it up after opening the stag
And nah gradow
Ideally they would be
I see

If dreamers where randomized white palace could never be progression anyways
because Dream nail would no longer be a progression item and all move skills are needed for WP
Imagine seeing herrah floating in the archives
Randomizing dreamers is too good
Not neccessarily
sure some seeds will be 15 minutes
where you get all 3 dreamers
but some will put dreamers that require DJ and CH
So the required items for winning are now random too, instead of always being claw, ismas/ch and dream nail
Where are you putting the dreamers?
everywhere

probably randomize those first, then build progression around that
from what I saw in the ori code, that's what they do with the required dungeon keys
Obviously with dreamers being everywhere, some kind of hint system should be implemented.
Not needed
Im not sure what the best way to do that would be
imo knowing it immidiately is not fun
but maybe get a pin after every 3rd boss killed or smth
Maybe make it show an area
So you know there's one in greenpath, but don't know where
And make it only show it one at a time
yeah that's what i was thinking too. so lets say with boss version. when you kill the 3rd boss, you get "Monomon: Royal Waterways"
Randomizing the hints too ofc 
So make randomizerAction class for dreamers, relics and stag station is where to begin? @rain cedar
Relics and dreamers should be fine with what's there
For stag you need a bit of a combo between the ReplaceShinyWithGeo and whatever else it ends up being
Since otherwise the stag pickup would just be gone already if you go to it after opening the stag
Make it so any random enemy can be a dreamer and you have to dnail all of them

You'll probably want art for the big popups as well
Ultimately adding in fun pickups like nail upgrades, triple jumps and etc. is something I'd like to experiment with aswell
And at some point the dreamers enemies start glowing
Like dreamers
the big popups are annoying tbh
It would be pretty easy to make them faster
That's just about the speed they are in vanilla
To draw a comparison again, the ori randomizer has kept cutscenes but removed the pickup animation that ori does. Speed = fun.
Guess a small text popup would be possible too?
I never recreated those, they just come from the pickup fsm
So you'd have to do that
Shouldn't be too hard
aight
Well I'll probably need more help at some point
good for now though, thanks
and let me know if you want to take over 
moving the dreamer pins is quite easy btw
wyvern you can send me your code and I'll send the pull request for you, if you'd like
also, nice pfp btw
(I'm in compact mode, so hadn't seen it prior to using mobile)
@hollow pier explain this
nut
nut
nut
i like the boy
nut
how can they come up with such bad names
this is not digimon
i don't deal with anything gen7+
Monnut
it's all garbage
you didn't even see megas
thats gen 4
yeah
this tbh
gen45
gen56
megas are shit
u
nintendo: how can we milk more cash from Charizard and Mewtwo?
also nintendo: hold my beer
the only good pokemon were after digimon which is to say pokemon is shit
tbh tho megas are just a way to break the unwritten rule that every pokemon has at most a 3-stage evolution line
my favorite part about that it's that it's never actually stated that that's a rule
but they still do it for some reason
does ralts count
yes 4 technically
but it's still 3 stages
๐ ฑokemon ๐ ฑay
otherwise Eevee is already a counterexample
this
yeah
wurmple greatest mon
Tl is thallium stay woke
dustox or kys
maybe you kys
it's a moth my dude
wait is that the nut
moths > butterflies
kys you
the mythical pokemon
kys yourself
yeah Khan
i kys
Cd is cadmium
w h y
๐ฟ
K is potassium
it's'd signature move is Nut All Over The Opponent's Team
it's always super effective
and OHKO
Te is Tellurium
its
wtf is "it's'd"
Wait whats so big about this nut pokemon
I think so
haha yes
I have a quiz on this in twenty minutes send help
Ok
the table is free
yeah I started studying on the bus and I've got it down pretty well
just pass the test lol
Yeah i mean, whats the big deal about a new pokemon, no like im not mocking it is it an ultra rare thing that ties to the grand POKEMON LORE or something
just cdash
56 why are you listing elements
cause I have a test on it
did you have to memorize the periodic table
what is Mg 56?
Magnesium
what is os
he really got u there
what is UrMum 56?
what is gz
Osmium
grey zote
did you actually have to memorize it lmao
wait do you need like moscovium etc
eww no
moscovium is the thing in russia lol you dont know geography
what about mass
Seaborgium tbh
no get back here
just symbols and not all of them
sounds like a digimon name
like 70 of them
Seaborgmon
i thought everyone had to do this
^
that's literally completely pointless
I didn't
wtf
I memorized some of it for fun back then
but it was never required

just the names makes sense actually






they're not on some tables
wait point is there to remembering random names tho?
it makes more sense to memorize names + origin/applications/properties
just the names... It's meaningless
so you can say all of them and look intelligent
^
look at this
that's why I did it tbh
holy shit ptk i didnt know you were omega smart
yeah it took years
Carbon
woah woah dude you can't just skip like 68 elements
no like 6
like 56
dungo
o rite
damn gradow isnt as smart as i thought he was
m8, I haven't touched a periodic table in more than 10 years

