#archived-modding-development
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yes
@vagrant leaf
nice #archived-modding-development u have there
@trim totem you can ddark right before he gets near you and get two hits on him
and then with soul eater you can just ddark again
and slap him again
and u win
@trim totem you can storage out of dgate animation and become invulnerable
smh 56 must have used mods to do it which is why it's in #archived-modding-development
shhhhh
consider not #archived-modding-development though
discussion ain't too bad from what I see
In fact I'd say this community's downright pleasant.
you are right
discussion is abs rad is rng the channel
^
Have any mods added areas?
not modding
@ modders multiplayer mod when
@ 753 is this u
multiplayer mod sounds like a ridiculous amount of stuff to program
but I'd support it
mfw
i went to do abs rad ascended
and the music went weird
and then the soviet anthem started playing
and i realized i never swapped out the asset
ur mum half done
I'll go take my idiocy somewhere else
i mean what
good
go away thanks
really makes you think
holy shit the ddark on spikes thing is amazing
nice
it's not that good
maybe like on a horizontal spike death scenario
can chase down absrad if she goes with the spikes i guess
yes
why did you ping me
@trim totem
fix nohboard lol
makes no sense
did u get sub40
nah i died on beast's den and mantis petra arena on 2 separate runs
both sub 39 pace
whats your SoB
37:53
oof
so how am i supposed to trust the game when this happens
bc i happened to notice this one bc i was holding down+right for like a second before swinging my nail
so i knew 100% it wasn't my fault
just run glitched categories
elevator clip lul
check vsync
always off
get to 600fps
ok i'll ask the game to run better
game says no
what if i ask nicely
game declines nicely
frick
why are you even that high up
wdym
very high up
in the wk fight?
yes
i was getting to his other side
have you dashed
i dont think so
try that
that's not the point
if the game ate my input there how do i know when im messing something up
or when the game is just acting up
you record
wk is bullshit and rng
???
input randomizer when
i could do that
chaos + input rando
i set up the input hooks for kdt's tas thing
i'd just move them over
and then randomly report button pressed
also how do you get soft fall on kp
rng iirc
pray
damn
how many inputs are there
bools start at truew
imagine trying to dgate

^
is there a boolean which is always true which isn't dumb
all of them
eeeee
the boolean "true" is always true
no
i can't use that
it has to be a field
editing il is death
everything that says it's true is actually an int
why
or an object
p or not p is a tautology
to p or not to p
that is the conjunction of a statement and its negation
whether tis nobler in the truth table to alternate truth values
because tmodloader doesn't like you being able to extract mods to get them as dlls
and local functions are hidden unless you edit in IL mode
(but it won't be true if you are doing a completely kill-less run of dead hallownest)
this
but idk how to do that in il
so i was just trying to find some always true field
I'd say send a PR to get them to fix it but tmodloader is kinda a for profit thing.
Actually no you don't even need stloc
Hang on I don't remember what the instruction is exactly but I know it exists
y e s
no rpoblem
rpoblem
What are you trying to do?
get the dll for this mod because tmodloader usually compiles mods itself
so that i can build a mod without using tmodloader
I don't see why you need IL modding to do that though
Wow that's fucked
yes
Where are you trying to insert the true?
game crashes
i got this also
Writing D:\Steam\steamapps\common\Terraria\TerrariaE.exe...
Error calculating max stack value. If the method's obfuscated, set CilBody.KeepOldMaxStack or MetaDataOptions.Flags (KeepOldMaxStack, global option) to ignore this error. Otherwise fix your generated CIL code so it conforms to the ECMA standard.
All files written to disk.
That can be ignored apparently https://github.com/0xd4d/dnSpy/issues/700
Does it look like it compiled properly in dnspy?
yeah i think so
It probably just doesn't like that there's a bunch of unnecessary IL now
Since the old calculation is still there
i could do if (!hidden) => if (hidden)
Oh wait I think that's the wrong spot for the ldc.i4.1
Yeah I think that branch is for the ternary but I'm not sure
So you're just flipping the if?
Yeah branch short
I'm just gonna download tmodloader and look for myself
I already got it from here https://forums.terraria.org/index.php?threads/1-3-tmodloader-a-modding-api.23726/
nice
What is the function?
<_Extract>g__WriteFile|0
searching WriteFile works
oh i was branching to a ret
idk if this'll fix crashing
oh no it crashed even sooner
wonderful
are you in IL
No
it doesn't exist unless you IL
Idk how to even get to an IL view other than right clicking a function and selecting it
But that's just for the function
Cool
Tahnks! โค
Alright nah that was the right place to put the ldc.i4.1
even replacing the brtrue with nop kills it wtf
Maybe you'd be better off making a new function and copy/pasting from github
brtrue.s IL_00CE also didn't give the error
wtf
wow i died on beast's den again
end me
the spiders that spit projectiles have aimbots
hey. this is an oddly specific question but does anyone have a godmaster dump of the knight with all his fsms when the player has pfloat? I'm trying to see what actually causes it
rb2d.gravityScale = 0f
and why isn't the gravity scale set back?
Idk fsm bad
how many frames is the rb2d.gravityScale = 0f supposed to last?
I could do a fix just using that info
and by frames I mean fractions of a second since presumably it's done with unscaled delta time
Alright I think I know why we were getting that error
oh eww I know why it happens
Tk2dWatchAnimationEvents
which gets canceled causing the spell fsm to be stuck in Fireball Recoil
now if I had the nes tools and wasn't on linux I could figure out how long that animation is supposed to play for
but I don't
Yeah no error doing this
is there any existing way to get information about animations themselves like the framerate and frames and which frames have events or am I just gonna have to write my own?
clip.length?
clip.length is the frames long it is but if the event happens on frame 4 and it's 6 frames long it won't help
pain
You could just mod the watch animation thing to continue if it's in the wrong animation
here's my plan: replace the watch animation thing with a Wait thing that waits for the appropriate amount of time, hopefully dynamically based on the animation length
wow ok
are you making a terraria mod or what
He's trying to steal mod source I think
understandable
i'm trying to get the dll so i can build with MonoMod repacked in without using tmodloader dll refs
so i can make the spawn cap like 2k instead of 200
alright, I'm trying to do a thing that's probably extremely dumb
in the style of blackmoth mode, but instead of that, grimmchild
I'm trying to make grimmchild level 2 just a passive thing that you have from the start but all nail levels deal 0 damage.
or 1 damage if 0 isn't a possibility
like grimmchild upgrades?
yeah
like you start the game with grimmchild 2 and then upgrading the nail either upgrades grimmchild or does nothing
inspired by the like, 5th or 6th time grimmchild has shot a boss down just before it hit me
You'll want to force grimmchild active without setting playerdata stuff
Otherwise the grimm quest will break
yeah
now I just gotta figure out the mod tools
nice
having never used dnSpy before, this should be... fun to learn.
ho boy, ran as is, 274 errors
I think I did something wrong
do I need to like, put hollow knight's files somewhere with the dnSpy
I may have not been supposed to clone the project, instead downloading something else
that's probably it
yeah
ok yeah, I downloaded the right thing this time
now to figure out how to open hollow knight's AssemblyCSharp.dll
got it open
now... for the real part
i dont understand
it is indeed me
yes
so I don't want to touch anything in gold, right
or is that what I do want to change
basically I'm asking 'what do I not touch because it'll break the game'
touch everything ez
I was talkin with one of my friends about the plan I had and they suggested "when you get the pure nail your grimmchild should just become grimm" and while that's probably a terrible idea I find it endlessly hilarious.
@cunning lagoon customize channel => featured channels => add channels
haha yes
HAHA YESS
me irl
@proper notch remove the DamageHero(s) on him and his child gameobjects and replace them with DamageEnemies or something
wait that's actually possible
should be ig
that's amazing
he'd still try and kill you
he'd just attack enemies instead
and phase through you
makes sense
true
I'd need to make entirely new game objects that're copies of him though
to do that without changing his bossfight
though the idea of trying the grimm fight while your own independent grimm is also trying to do things is terrifying
"which grimm is yours? who knows!"
so as far as I know, all I really need to do to make the mod I want to is:
make grimmchild stuck to you like voidheart, take no notches, and equipped at game start
set the right questflag so that this doesn't break the grimm quest
make all the nail levels deal 0/1 damage (1 if 0 is impossible or doesn't give soul)
make the nail-related charms affect grimmchild
ah
that's why 1 then
this basically just means I gotta dig until I find the right files
which... hopefully shouldn't take too long, but boy there are a lot of files.
what
Grimmchild isn't even controlled from C#
^
you're not going to find anything you really care about in dnSpy for grimmchild
fsm
if it's the pinned fsm that google drive link requires permission to view
what
are you on a school account or something
should that still be pinned
ok
nice
https://github.com/KayDeeTee/HK-FSM-VIEWER
this should work? (first result for 'hollow knight fsm')
you can use that w/ the fsm mod in the gdrive but nes' viewer is better
But somewhere
Nice it's just a discord attachment
yes
it should be in resources.assets
cool, found the grimmchild assets
or at least what spawns it
I can't seem to edit... anything
so now I can view it, how do I edit it 
you make a mod which gets the gameobject and gets the fsm from it then gets states and actions and stuff and changes them
to be tbh
yeah that's... that's what loses me. I can do darkest dungeon mods because that's just.. make more of the files the game already uses. I have no idea how to start making a hk mod
How many animations does the Radiance have?
At least 3
somewhere between integer.MinValue and integer.MaxValue
Oh easy modding then
I'm willing to bet that Int16.MaxValue is also a safe max
I bet a Byte.MaxValue is probably way higher
SByte.MaxValue
downloading the infinite grimm mod to get an example, so it's just a .dll file
so I just need to make a .dll that does all the things I want it to
download an existing working mod?
https://github.com/natis1/grimmchildupgrades/blob/master/grimmchildupgrades/
https://github.com/5FiftySix6/Lost-Lord/
look at the mod's code
to be tbh
ok, my visual studio errosr on using HutongGames.Playmaker, so right from the start I'm missing things
maybe I should do this at not 2am
References
^
right, yep playmaker is $45. Guess I'm putting this plan on hold until I'm not Flat Broke.
it's 2am, the list of things I've tried is basically the list of things I've said here
A seanpr sub is only 1/9 the price of playmaker and you get vegetable emotes
A sub to me is free because my twitch account isn't a partner because I haven't streamed in months because I suck
add reference
playmaker.dll
nothing changes
and to think I'm trying to learn to be a game designer and I can't even grasp the basics of c#
hooray, it only took me like, 20 minutes longer than it should have but I added a solution to the project
now to do literally everything else..
crazy how quick modding seems to have opened up due to the community, are the files just that easy to crack in to?
unencrypted
yeah i thought so
thanks unity
I'm still a fledgeling as fuck dev but I have enough experience to know it looks like the game was exported straight out of unity with no second thought
I... I have using UnityEngine;
why is GameObject not found
alright new plan
what if I just... make this in unity and export the files after
so that I don't get errors from shit like MonoBehavior and GameObject not being found
are you referencing UnityEngine.CoreModule

worked after I closed and reopened visualstudio, so I guess that's a thing
in other news I definitely spent all night alternating between this and ascended pure vessel so that's... that's my night.
guess I'm not sleeping before class.
glancing at the code for grimmchild upgrades, the only assemblies I'm missing now are the ones for Modding and ModCommon
so uhh does OnTriggerEnter2d or TriggerEnter not register on cloned fireball hits
oh thats really nice /s
well now i can somewhat destroy the fireballs, at least i guess
why is &= and |= super uncommon for booleans
like bool x = new Random().Next(100) <= 50;
x |= PlayerData.instance.killedCrawlid; ```
compared to
```cs
if (PlayerData.instance.killedCrawlid)
x = true;
That's a pretty niche use
yes
Also less readable imo

bools start at true
wait real shit they default to false if unassigned right
Yes
i think it was java where unassignment sets it to null iirc? cant remember
bool @true;
oh wait no primitives gives a default false val while object bools gives the null, been along time since ive checked
Hello I have a shitpost
public static void Main()
{
Boolean test = new Boolean();
if (test)
{
Console.WriteLine("Bools start at true");
}
Console.ReadLine();
}
public class Boolean : IComparable, IComparable<Boolean>, IEquatable<Boolean>, IComparable<bool>, IEquatable<bool>
{
private bool val = true;
public Boolean() { }
public Boolean(bool val)
{
this.val = val;
}
public static bool Parse(string value) => bool.Parse(value);
public static bool TryParse(string value, out bool result) => bool.TryParse(value, out result);
public int CompareTo(object obj) => val.CompareTo(obj);
public int CompareTo(bool obj) => val.CompareTo(obj);
public int CompareTo(Boolean value) => val.CompareTo(value.val);
public override bool Equals(object obj) => val.Equals(obj);
public bool Equals(bool obj) => val.Equals(obj);
public bool Equals(Boolean obj) => val.Equals(obj.val);
public override int GetHashCode() => val.GetHashCode();
public TypeCode GetTypeCode() => val.GetTypeCode();
public override string ToString() => val.ToString();
public string ToString(IFormatProvider provider) => val.ToString(provider);
public static implicit operator Boolean(bool b) => new Boolean(b);
public static implicit operator bool(Boolean b) => b.val;
}```
nice
amazing
Btw I have no idea what black magic allows me to access the val field even though it's private
But this compiles and runs fine
the thing about black magic code is that it stops working without notice
not that I'm not guilty of using black magic code
As Long As It Worksโข
yeah
my entire final for my unity 3d design class last semester was black magic code more or less
just... don't actually try to walk into any of the walls
because their hitboxes don't work
Just call unfixable bugs a feature /s
and the sword swinging wasn't actually a collider so much as a shortrange hitscan laser
because I couldn't get the collider to move with the animation
and also the sword didn't do damage it just called the 'destroy self' script in whatever it hit
my final was spaghetti code hell
hey its just like source games, the melee weapons are just hitscan weps with low range
yeah
hmm, back to my mod
I assume the modding and modcommon assemblies most mods use are from the modlauncher?
Nah ModCommon is pretty useless tbh
There's like 2-3 small things people use it for
It's by no means a necessity
and the mod launcher is in pins, ye?
Yeah first pin has all the mod stuff
figure this is a good way to cool off from sisters of battle putting me in the dumpster
but hey, I beat the pantheon of the knight, so ๐
ah, so modcommon comes from the second pin. now to just find the loader, unless I'm just not seeing it in all the folders in the top pin
API
so the radiance.host one?
That works too
How do i call a method from the same class? I tried doing just this.MethodName(); but it gave me errors
That should work unless it's static
Ah ok
For static methods you do ClassName.MethodName();
you can just call it normally tho like
MethodOne(){
}
MethodTwo(){
MethodOne(); right?
}
Yeah
I made it static out of habit
But Krythom is using dnspy to mod
I dont even know what that means though
ok, I'm clearly missing something, I still can't find the modding.dll... am I blind 
tbh I've been using unity for going on 3 years now and I still don't really know what static means
static allows you to reuse that method without creating an instance of that class
from what i understand (and how i use it) at least
That's essentially it
A static method being in a class is just syntactic sugar since it's not really linked to the class in any way
ah, the assembly-Csharp from the hollow knight files itself?
So should i make this static or nah?
No, the one from the first pin
the first pin is a google drive link
I have no idea what "this" is Krythom
Good point
with a pile of folders
Modding API
so you can just go
Class1.CallThisMethod();
instead of having to do
Class1 cls = new Class1();
cls.CallThisMethod()
I'm not seeing a modding api here, unless i'm blind which is possible because I'm going on a solid 24 hours without sleep at this point
List view tbh
I was just moving my savestate into method and then having the if call that method rather than the if doing all the things
Just to clean it up a bit
oh yeah that's way easier to read
That makes sense to be static but I'm going to assume that none of the fields you use are static
So it would be easier to just make it an instance function
the only one that seems related to an api is Kerr1291's modcommon. I'm probably still just blind, so I'll keep looking
Just do ctrl f
ah, found it
ty
ok, now that I'm using the right assembly-csharp.dll... still getting a worrying number of errors, actually.
hm
looks like my fsm implementation might be broken
any ways to discover all of the maps with a mod when you start the game?
It's easy just memorize the full game map
GetState is fixed by that, but not GetActionsOfType
That's an extension
changed my using to .* and it cleared that
is that modcommon
now I'm just erroring on FsmState
Idk where it is
It's just something I made for randomizer
And other people have been stealing it
ah
I'm reading in code from the grimmchild upgrades and trying to piece together how to change grimmcihld from that
so that's probably why I'm seeing that
fsmstate should be somewhere in hutong.playmaker
Show code
Also btw there's a Playmaker.dll
But HutongGames namespace exists without it
again cannibalized from grimmchild upgrades, which probably is part of why this isn't working.
I should just delete it all and start from scratch tbh
yeah
Although the 2nd one is also from a missing extension
playmaker is already referenced yb the project
man this shit makes me really glad the first game I tried to mod was darkest dungeon because like
shit it's easy to mod
you don't even need visual studio, just N++ and some patience.
look at how easy that is.
now back to beating my head on this
ye but can you reprogram darkest dungeon into literally anything ๐ค
I should actually do that
That's a good meme mod
Destroy everything and make a new game
alright so im just throwing this wild idea out there for anyone that wants to take a shot at it, but what if there was a mod that turned Hornet 2 into Superboss material? 
u
Ok so when would you want to make a method static? Like when would that actually help?
When the function doesn't need a class instance to do its thing
ok
also how come all the things turn into instance, instance2, and instance3 instead of staying as gm, pd, and hc?
but don't i need dnspy to actually edit the code?
Use MonoMod
where can i find that?
You probably just need one really basic patch file
To call whatever start stuff in your cheat class
Wait does this work for 1028?
yes
ok
did someone say
MonoMod
why does Discord still show my old profile picture below that link
I wonder if it's possible to make a modded charm that increases damage dealt to a certain enemy or enemy type
well I doubt you can extend the charm menu for new ones
well yeah; I mean existing ones
but ive seen replacement charms get pretty creative
I made exaltation, so I certainly know how to replace ones or add new effects to them
I'm just uncertain if the api supports checking the type of enemy being hit
o h, you're the person who made that mod? Dude nice, I love that mod.
been trying to clear panth5 with it but I'm too bad
collector, markoth, and WD whip me
Although probably not possible, have you considered cooperating with lightbringer dev for exalted lightbringer charms? Considering redwing and how it works with blackmoth, crossover mods may be possible 
assuming the modding API works to check which other mods exist, it would be possible
problem being, I haven't the foggiest how lightbringer handles its attack code
u
and I could certainly look but I've never played it before
well like I said, you could cooperate with the dev of the mod to figure that out
of course, its not a demand, im just throwin ideas
@tranquil glen that's the monomod creator u dungo
yeah i know

my main priorities for exaltation are putting some of the stronger charms behind panth bindings and maybe making more charms glorifiable
I also want to make a 0-notch charm as a straight upgrade as a reward for beating the first 4 with all bindings
wow, weaversong vs collector is
really good
staggers man
oh yeah my wd fight in p5 was a big meme
got juggle first attack and the dung ball glitch
you are a big meme
Thanks! โค
did you win p5
So are all the charms getting stronger versions, and that some of them are behind bindings? or is the charm set we have right now currently it? I didnt do all bindings so I probably missed a few.
not all charms have a stronger version; I think some won't get a version
stuff like unbreakable strength already seem to fit in enough
plus, like, how do you glorify stuff like dream wielder?
on an unrelated note I wonder if it's doable to replace sly's voice lines with the scout from tf2
o h n o.
Glorifying the fragile charms seems strange, yeah.
BONK, BOINK, WOOHOOHOOOOOO ~Sly Scout doing his combo.
as for dreamwielder, I guess just make it almost as quick as a nail strike, or make it heal a mask upon hitting an enemy?
both of those effects are bonkers strong but if I had to choose one it'd def be the heal-a-mask one
66% soul from the speed of a nail strike is cray yo
I'm trying to think of how to improve it that doesn't just make it straight up busted too
it's ALREADY ridiculously good for a 1-notch
thing is, for most boss fights, it's not very good
it kind of has a specific niche for gauntlets
yeah, didnt know just how much soul you get from dreamwielder strikes
trial of the fool especially it excels at
I'd say to make it balanced, sacrifice the charge speed you get from regular dreamwielder, like how the quickslash upgrade has a decrease in damage.
eh
That way it would only have a proper use in boss fights while they're staggered.
steel tempest has a damage decrease to make sure it doesn't become staggeringly overpowered; it still allows the same playstyle
as such a dream wielder glorification I would like to be similar
It's good in pantheons too because it basically means more health and shrieks, which shreds boss fights. Thing also is, you have to do these very pantheons to even get it, the only way it could work as something useable outside of these guantlets is to make it a p1/2 reward
those pantheons are doable mid-game
the way I was considering handling some of them is to make each binding you complete give a certain hidden "score" value based on the difficulty of that binding in its pantheon
i.e. if you beat panth 1 with reduced nail damage you only get 1 score because it's pretty nonimpactful, but if you beat panth 3 with no charms it gives something like 6
then different charms are glorified sequentially as that goes up, with the best ones being reserved for the most score
so pantheon 5 all bindings gives you some kind of super screwed and OP charm I bet
at the same time, I avoided that kind of thing at first since I wanted everyone to have access to them for panth 5 without having to do a bunch of challenges
Hmmm. That could work. Beating p1 at all should still glorify some things though. Gathering swarm/the compass for example very much need to be easy to get to have any point whatsoever.
yeah, they wouldn't all be locked behind bindings
Dipping into Godhome in order to do p1 with channeled nail early-ish on to get that sweet free lifeblood and insta-geo collection is a good move, with this mod.
It's otherwise a totally pointless idea in vanilla.
Hmm. If you go with the score idea, I don't suppose HoG couldn't contribute to your score, no?
radiant boss wins are one of my initial ideas
That could even further incentivize returning once in a while to knock out some Ascended bosses for loot
having that do the same thing instead of doing the bindings would be a nice alternative for people who don't like the idea of doing all the bindings
I personally like the idea of beating ascended bosses to get a singular glorified charm for each.
I also haven't had a chance to properly playtest sagesoul
Like, its not overly hard, but its not easy power ups.
I personally don't feel all-bindings or radiant kills should give anything. Those should just be for the challenge seekers they appeal to
individual bindings and ascended kills though? Hell yeah, give people stuff
^^
So just to ask: Is the current system basically "Beat a pantheon, get a certain set of charms glorified" or is it for boss kills right now?
p5 stuff would also probably be iffy. people have enough trouble just beating it as is, and most of the appeal in glorifying charms is to have an edge in p5 to begin with.
right now, the quick way it works is uh
- beat a pantheon to get that pantheon's bindings
- you can also beat that boss in the hall of gods if you've reached it to get the bindings
so if you reach PV and then practice for a bit and manage to down him in HoG you'll get panth 4's charms
that was a very deliberate move
ugh, time for the hell part of panth 5
Ah, okay. So I presume I've got all the charms as of now.
Dude good luck with panth 5
I can consistently get this far but GPZ right after markoth messes me up
Grey Prince Zote is always the jerk that kills me in panth 5, if uumuu doesnt get me first
I just...do NOT understand whats so OP about him yet he keeps killing me.
GPZ has a lot of little flaws that add up
lots of his telegraphs are unreliable since he uses the same telegraph for multiple attacks
he has no windup on movement and moves very fast so he can run into you before you can react
he has lots of empty hops (jumps with no attack after)
so basically: he's too unpredictable
they add up to make him frustrating
I once had a horrid experience with him in panth 5 where I hit him from above because he was charging at me
he gets staggered, but because of how staggering works, he rammed straight into me and got me killed that way because I was on 1 mask
yeah
he gets knocked upwards when he's staggered unlike a lot of bosses ala lost kin
which is another thing that makes it frustrating
lots of his attacks are countered through pogo-ing but if you stagger him through pogo-ing, tough luck kiddo
I'm honestly more relieved about the prospect of fighting NKG than him because NKG can be mastered with enough practice, and I've radiant-ed him
but GPZ is just unpredictable
whew, markoth time
frick
dude NKG is fun and PV is even more fun
I can confidently beat both
BUT ABSOLUTE RADIANCE IS PAIN
the whole pantheon is nothing but slot machines.
no idea what charms to bring
Elder Hu, more like EldeRNG hu
shaman stone. It makes the last fight so much quicker with empowered shrieks
here's what I got
quick slash, steady body, steel tempest, quick focus, and shaman stone respectively, all glorified versions
SB costs no notches so
well
might as well get this over with
easiest PV of my LIFE
did you die
very
yeah she's 90% rng
at least I reached her, I suppose
very bad boss with overlapping patterns
now I can practice
don't bother it's all rng anyway
to be fair, PV and NKG arent slot machines considering their attacks can be learned, they have telegraphs, and they're fun fights
I died, flat out, b/c I didn't know her patterns and didn't know how to react to her
I love NKG and PV for being challenging.
absrad is kind of the type of boss you need a bit of practice at to do particularly well, which is the perfect ending to a 42 boss guantlet I must say.
I think pretty much EVERYONE loses the first fight
hmm nah i read in #hk-discussion thjat she's a slot machine
I HATE absolute radiance because she's the boss I cant win at even with knowing all her moves and how to dodge.
so she's rng
Discussion is also wrong
absrad takes a lot less practice than PV to reliably kill but takes more practice to reliably kill hitless in my opinion
dude I just suck at absrad
I dont know what it is about the absrad fight, but while I can perfectly hitless regular radiance, absrad just KEEPS HITTING ME and I dont understand why when she's just a powered up radiance.
I think for the most part the outcry of absrad has died down and most people still playing low key know that luck isn't the problem.
PV is probably harder in a perfect world
I know luck isnt an issue with absrad, but the thing is I dont know what keeps getting me killed. ;_;
from what I see most people just agree she's simply hard as fuck and requires good reflexes and awareness, two things very much reduced in most people when they get nervous cause it's the final fight of the long pantheon.
yeah i think for the most part people have realized that the boss is actually not unfair
but jesus for the first week after release #hk-discussion was a fucking shitshow
everyone complaining about everything
also has anyone mentioned
new uumuu still sucks, just sayin
T R U E ?
at least double the normal size
absrad seems MUCH LARGER than regular radiance, is that just me?
a neat touch is that the little circle of light behind her is way way way bigger too
I wasn't here for that. I joined about a week and a half after Godmaster released because I was scared this place was where all the big boys hung out and I was BAD.
new uumuu isn't that bad and a lot easier than many of the bosses like markoth and I say this playing without the beta
So I set out to prove I was decent and THEN joined
haha nice
i'm actually garbage at nkg
I came back to the game surprisingly good after a long wait for godmaster.
So far I've got panth 4 clear under my belt and an absrad attuned clear. I havent beaten panth5 yet, sadly...
And to be honest I dont think I can when grey prince zote always gives me one of the hardest times in the game and absrad continues to pummel me.
For the record and because #humblebrag I was the guy that got the, at least as far as anywhere I could see, first video win of p5 all bindings.
if it's possible to make checkpoints as a mod I would hop on it immediately but
in my ideal world it would be normal bench rooms and you could use a little pool of light at the left to exit
but given how dream scenes function I dunno if that's possible
i truly hope no one ever makes that mod
ok abstain from doing it
yeah it makes it way easier but I would probably enjoy it more
HEAVY BREATHING
and I don't make mods for OTHER people to enjoy LUL
ptk did you beat p5
I still think a superboss hornet 2 would be a neat mod, mainly just to see what you could do with a boss like her to make her difficult af
yeah kuro
nice
not absrad tho
wdym
rad absrad
Oh
ngl
@vivid summit u
I'm not seeing the "overlapping patterns"
because they don't exist
h m ?
"several people are typing..."
because #hk-discussion is bad
i leave myself 1 frame at the end to dash through the beam why am i getting hit???
lul
56 you mentioned me because?
@vivid summit
because no u
time to mention @vivid summit 56 times
time to suppress mentions
@vivid summit ok why not
take the discord server challenge
imagine suppressing mentions
ping the server owner 1235869123 times in a row
@ mods can we get a delet on the mention above?
delete that
yo i turned on scroll for volume on ffz and now i can't find the setting
extended invuln from razor shadow has tended to carry me so far so I'll see if it works with rad
thats what you get for not using bttv
yea i actually have no idea what the difference is
same tbh
ok so i made my videos look better bc they looked like 144p
but now the audio is desynced
ybham help
accurate
xhu has friends
yea its us
what was your un

whymst do you not have any accounts linked
i only have my twitch
but i have like 3 others not displayed
ok
sorry
is this loss

๐
@ is it a mod can we get a delet on this youtube comment
3rd phase sorry?
wat
what?
he was joking around and accidentally forgot to separate the @ and the mods
noooooo
good going kuro
Ohhh
he meant to do @ mods
really uh
he pranked u
FeelsBadMan
did a good one there


YOU'RE DEAD TO ME
I did a dumb thing.
Also
phase
@cunning lagoon you're superdash at 1:05
your're your mom
so when's the ban lads
after sub38
soon
early 2018
so around december 31st
probably
merry christmas
is it a known thing that double jumps sometimes do the full jump instead of just a little hop if you only tap it?
at exactly 23:59
yes
happy new years ban
nah it's been around for a while
no wings are just ass
haven't encountered it before
ok so 56 do you happen to know why my audio is desynced now
So i installed mantis gods :/
yay I did her a kill
after 3 mins of dying i killed the first mantis lord, couldnt kill the 2 of them at once tho, 2fast4me
that wasn't so bad
well, she's easier since her projectile doesnt return to her
just fast, really fast, you Can adapt to that speed
yeah
you can adapt to double super dash
the balls despawn when they go above the screen
what
you press down and attack
i thought one time you said they didn't
they despawn on the last phase
wow nice consistent mechanics
I was trying to pogo her on last phase but I couldn't consistently do it
i assume it's because it's the end of the map or something??
so like they are just gone
absrad became free brb
Who is absard again ?
absolute radiance
idk who is absard
so yeah she teleports every few seconds so you just dash to the other side before she actually teleports
absur mom
๐
can i just side slash
sure
just double hit shade soul lol
but i dont think they despawn if they go below the screen
can tc nerf climb

time for p5 checkpoint
i mean you can also hug one side
and shriek her a few times when she teleports near you
and shade soul when she's on the other side
every time i was trying to no hit the radiance(absolute included) i got hit by her spear throw attack thing, today i learned you can DDark through it ๐
but where's the fun in that
I wonder if I should implement glorification glorification for beating panth5
just go balls to the wall and make everything op
oh so lightbringer
@ Mods
imagine being bored of absrad when ura tovarishchi exists
revert steel tempest
y
glorified glorified charms sounds so stupid and I love it
i want to submit my new pb

