#archived-modding-development
1 messages ยท Page 206 of 1
yes

Thanks! โค
can you die already
friendship ended with ddark
now corner is my best friend
ahhh
pufferfish
i've died like 6 times right after pufferfish
isn't that the trailer pic
56 protect me from the cancer
how did that get 100 upvotes
you ever just get qga first try then die to mantis petra arena
Ok

๐
๐
๐ญ

this isn't #archived-modding-development-staff please keep the intelligent convos out of here
Excuse me modding-staff has much better shitposting than this
cheese
modding staff hasn't had a message sent in the last week I bet
wrong
did they make the dreamer cutscenes unskippable in lb/gm?
Yeah
They were also unskippable on release
thats like a free 30s timesave
Maybe they're slowly regressing
wow that's so fucking QoL.dll
Who is ned?
wow nice typo
wow nice a repost now
Teaser from the MonoMod server: IL-level delegate injection at runtime
Still WIP
Might be part of ModCommon soon?
i figured out what was making it be weird and .net 4
which was some ref that was there but not shown
so if you just add it
it fixes itself
Hm, weird
are the invis walls during absrad cutscene infinitely tall
why is pufferfish death
Where should I find mods? Are there any released that work with godmaster?
๐
@fair rampart Go back to rain world, kid
the sides are god
they really are
ngg?
yeah
o o f
when are you killing him
Oof dont mess with the grimm kid charm in the debug mod it does not let you do the Grimm Troupe dlc if you mess with it
Which doesn't let you finish the Godmaster's dlc as well because you have to finish the Grimm Troupe as well...
do you really?
nice
angle apparently it was the damagesenemy method and spell hit hooks that were causing the "they dont get hit sometimes" bug
ok I can look into that
you find out where it fails?
like can you send your unity log?
add some try catches and logs so we can find out what line it fails on
ok ok
wait i used the debug mod to get all the charms
it spawned the grimmkid charm as carefree melody
am i fucked
No just change grimmchild level from 5 to 4
i havent started the dlc yet will that let me start it
Put it at 1 if you want to play through the DLC
trying can't hurt
Can people discuss playing with mods here without being involved in the development of any?
lol yes
yes. you can also discuss PoP speedrunning for some reason
People will be people I suppose
So anyway I'm gonna use a combo of debug and infinite notches to cheese the pantheons
tru
I just got done messing with the entire UI and I wanna be able to dump every charm in existence onto myself
ok
BUT the pantheons are the only time I'll spam every notch
I'd rather create ultimate charm builds centered around certain playstyles
Like an ultimate facetank set
The perfect nail....
YES
I already have a Nailmaster set planned
Heavy blow
Nailmaster's glory
Longnail
Mark of pride
Quick slash
Unbreakable strength
Steady body
Fury of the fallen
Grubberfly's elegy
Soul catcher
Soul eater
Dream wielder
ALL THE NAIL USAGE
NONE OF THE CONSEQUENCES
YEEEEE
Ooh and don't forget grubberfly
Grubberfly's fury is my favorite combo
long range more knockback no selfknockback 50% more dmg FASTER NAIL ARTS MORE ATTACKS SPEED AAAAHHH
Plus both soul grabbing charms for all the benefits

super soul collection
And dreamwielder cuz we can't forget the dream nail now can we
mhm
all of the nail benefits
none of the consequences
Yall I'm gonna be whippin out nail arts like wanderers journals out the archives YEEHAW
But that's not touching my Magus Build
Lifeblood heart
Lifeblood core
Joni's blessing
Unbreakable heart
Hiveblood
Spell twister
Shaman stone
Soul catcher
Soul eater
Grubsong
Dream wielder
Sharp shadow
ALL THE SOUL
Template for putting down groups such as: -furries -bronies -rednecks -weeaboos -and many more Source: https://www.youtube.com/watch?v=EdstMCqTJw8
ALL OF IT!
Hey let me have fun :(
Also I like my Health Insurance Build
Shape of unn
Unbreakable heart
Spore shroom
Baldur shell
Defenders crest
Thorns of agony
Quick focus
Deep focus
I want infinite notches because if there were no limits to builds, you could tailor everything to how you play with so much more room for creativity
The only limit is the amount of charms in the game
how to become even more broken than usual
And have fun while you're at it
being broken is boring
Note: if you haven't 100% the game yet, the Magus build can include kingsoul just to go even more ham on your soul production
Well it is with that attitude
Silly I'm not trying to beat anything
I wanna dick around and laugh my ass off at my own broken-ness

you're already plenty broken in base game if you want to be
fury
56 damage a hit
get some lb hearts
I know, yes, that's true, I k n o w
But I want to break the game beyond what the game allows
A game doesn't have to be a challenge to be fun
If I get enjoyment out of being broken to the point of comedy then I'll play the game like that
Is something really a build if it is, in fact, all the builds at once?
It's like using the base ment seed in binding of Isaac and just messing around as an overpowered mess
It's supposed to be fun
Fun is why mods like infinite notches exist
If you want the challenge, play as normal
infinite notches doesn't exist for fun
infinite notches exists cause every other day someone asked how to get infinite notches in #archived-modding-help until aa got annoyed
.... Ah.
Well I'm gonna use it to have fun anyway
If no one else, amizqui appreciates what I'm going for
should i be worried about this, its not throwing an error and i think its been a while since this is outputting, but its just a warning
do you have .NET 3.5 to be tbh
yes, yes i do
I mean the project was originally building against the wrong version of .net
so check that
it's set to 3.5
yeah ill fix that later
(edit the csproj)
is there a randomizer for godmaster yet
no
if you wanna download lifeblood
its download_depot 367520 367521 8301828894387332581
why do you put 2 appids for the depot?
Yes you're dumb
mac/linux/windows
ok
in that case appid should be redundant tho
unless different games can share depot ids
haha yes angle its another case of a phantom exception
I'll look into it tomrrow for you ok
im trying to fix it now as we speak
emphasis on the "try" part
also i dont wanna disturb or bug (he he) just to fix this shit mod
i havent done the textures yet cuz this was a busy week of schoolwork so no, also im mixing my priorities with "should i do x, oh wait no i should finish y first" dillemma, but ill try looking into those textures later
thats ok
and by later i mean this afternoon, its still pretty early on anyway
Log("Bullet impact with name " + hitInstance.Source.name);
BulletBehavior b = fireball.GetComponent<BulletBehavior>();
if (!b.enemyHit())
return;
if (self.IsBlockingByDirection(
DirectionUtils.GetCardinalDirection(hitInstance.GetActualDirection(self.transform)),
hitInstance.AttackType))
{
orig(self, hitInstance);
return;
}
DamageEnemies.hitEnemy(self, b.bulletType.Damage, hitInstance, b.bulletType.SoulGain);
yeah its definitely throwing it here in this block (HPControl.cs), but its not throwing it anywhere in DamageEnemies.hitEnemy considering i already added a fuck load of try catches yet not one of them throws one
pufferfish is the big rng ๐ก
ok so maybe self.IsBlockingByDirection is failing?
try catch that maybe with the catch just running DamageEnemies and logging something
yeah im trying to narrow it down more
hell you could get rid of it if you don't want enemies blocking bullets with shields
make the bullets recoil off the shields and when they do add a damage hero component

yeah but this kills the crab breaks the """balance"""
that sounds both incredibly cool and completely awful to program and design
yes

Does infinite charm notches bypass the charm binding?
probably not
Fair
taking glorification ideas
glorified grimmchild shoots perfectly aimed fireballs that don't collide with random clutter (they can still collide with walls)
Glorified nailmaster makes the nail arts charge automatically
Glorified Hiveblood regens all lost masks in sequence instead of only the last one to be lost
yeah, hiveblood probably ain't doable
not with that attitude
not sure what automatic charge is referring to; I assume instant charge?
grimmchild might be doable but I dunno its ai code
@rain cedar ok i dont have anything more to do on hk except steel soul so i will
Xhu it's fsm as well. Check AA's grimmchild upgrades
couldn't you just tell the game hiveblood wasn't enabled
and heal the knight every second
and reset the counter if you get hit
grimmchild uses fireatenemy to fire at enemies and that fsm thing can have its accuracy and speed modified. idk a good way to make the grimmchild balls pass through clutter (I ended up just making them only collide with objects with the Enemy tag but that just lets them pass through everything and not just clutter)
the clutter part's important because grimmchild is useless in crossroads because the random infection blobs block fireballs
No I mean it just charges on its own while you attack and stuff. Then when its charged the next attack is a nail art
So like every third attack would be a nail art
You dont need to upswing when you can use great slash
congrats on getting into team cherry Verulean, I always knew you could do it
I think it would be at least interesting to try out
it was obvious after Baldur Gods
Thanks
Thank you
Thank... me?
it'd be fine if it was just 0 charge time
so you could hold after attack 2
and then release
then you're not forced to do a slow attack with neglible bonuses
So is it 0 charge time or combo related? 0 charge time would be insane on its own. Too broken
like every x seconds you get an instant charge
Ok... Like what I said basically
๐ค

no
make it do all three nail arts at once
PlayerData.instance.canShadowDash doesn't actually appear to... work properly
i'm trying to make razor shadow only proc if shadow dash is available because right now it's bugged and works on all dashes
but it appears to not actually be set
quick debug seems like shadow dash is processed as soon as the dash is pressed, not when it actually executes
hmrh
isn't there a timer in heroController
defines, constants, tomato, tomato
yeah SHADOW_DASH_COOLDOWN is probably what the cooldown is set to
and by probably
I mean yes
so how would I use that here?
I would say, hoefully
i'm aiming for it to trigger only if the player is shadow-dashing
but there appears to be no easy way to track if it's actually on cd or not
maybe there's an fsm for it
is currently shadow dashing ๐ค
It can be a "If shadow dash charged: do a shadow dash. shadow dash = False"
if (this.playerData.hasShadowDash && this.shadowDashTimer <= 0f)
{
this.shadowDashTimer = this.SHADOW_DASH_COOLDOWN;
this.cState.shadowDashing = true;
Glorified Heavy Blow could slow nail speed down and offer some other benefit on top of knockback (damage is boring, but something like that. More frequent staggers?) in return. Not sure how it'd stack with quick slash though
so if you want to know before dash triggers its
if (heroController.playerData.hasShadowDash && heroController.shadowDashTimer <= 0f)
if you want to know after it triggers it
heroController.cState.shadowDashing
where would I trigger that? current code is in the mod hook for dash pressed
what do you want to do
when the player shadow dashes, give them an extra few seconds of invuln afterwards; it's already been working, and it still does, but it's bugged to do all dashes instead
private bool DashPressed()
{
IEnumerator RazorShadow()
{
while (HeroController.instance.cState.shadowDashing)
yield return null;
PlayerData.instance.isInvincible = true;
((SpriteFlash)SpriteField.GetValue(HeroController.instance)).flash(Color.black, 1.11f, 0.1f, 0.8f, 0.2f);
yield return new WaitForSeconds(0.8f);
PlayerData.instance.isInvincible = false;
}
if(WearingGlorifiedCharm("SharpShadow"))
HeroController.instance.StartCoroutine(RazorShadow());
return false;
}
private bool DashPressed()
{
IEnumerator RazorShadow()
{
while (HeroController.instance.cState.shadowDashing)
yield return null;
PlayerData.instance.isInvincible = true;
((SpriteFlash)SpriteField.GetValue(HeroController.instance)).flash(Color.black, 1.11f, 0.1f, 0.8f, 0.2f);
yield return new WaitForSeconds(0.8f);
PlayerData.instance.isInvincible = false;
}
if(WearingGlorifiedCharm("SharpShadow") && playerData.instance.hasShadowDash && heroController.shadowDashTimer <= 0f)
HeroController.instance.StartCoroutine(RazorShadow());
return false;
}
that's the issue
although
playerData.instance.hasShadowDash is set to false as soon as the dash is activated
whenever it's checked within DashPressed, it's false
regardless of whether or not the dash was a shadow dash
press x to doubt
here's some debug logging from when I was standing in godhome and spamming dash for 9 seconds straight
that was directly above the glorified charm check in the code

I figured hasshadowdash is used to track actually having unlocked it
yes
we need to make sure you own shadow dash
heroController.shadowDashTimer <= 0f
this checks its off cooldown
canShadowDash isn't used
lovely
did you eat soggy cereal
did you uninstall dnspy
no but I haven't touched exaltation in a little over two weeks
Why did you change your pfp? Is it a progressive story of niko eating the cookie?
yes
Hallelujah
Chrome got a layout update and is mow uglier than me
hmm
Oh shit that's the mood!
Also I'm gonna try getting back to setting up the stuff I need to continue with DeadHallownest soon
Me murdering everybody except Elderbug because I can't bring myself to kill him
...... Ah.
papers is making HK into a horror game
Lit
Also, Gradow

HK appear to have a room to room, or at least location to location filters
do you think it's possible to apply a single filter everywhere?
Well
I think Darkroom works with a different thing
I'm not completely sure
but debug can remove the darkness around the corners and that applies to the darkness in a dark room without a lantern as well I think
add a sanity meter
its a different idea tho and that mod is dead anyway
ur mum ded anyway
okay a tad bit rude there
@compact sedge heres the sprites angle, you need them in png right?
probably ask 56 for those folding
Anything specific you want to do?
on a scale from 1 to 10, 1 being game maker and 10 being programming a game from scratch using brainfuck as the language how hard is it
i have a list of things
ill get it real quick
send it here
its just mostly gonna be small fixes
do you have any prior background knowledge?
BetterKnight fixes:
-monarch wings windup (can be enabled back by editing config file)
-dash cancel
-faster shade dash charge (every 3rd dash will be shadow dash with dashmaster equipped dashing as fast as you can)
-pogo fix (less delay)
-input delay
-smaller minimum jumps
-make wayward compass permanent if you get world sense and make charm show minimap (quickmap minimap)
-dmaster costs 1 notch
-kingsoul costs 3 notches
-void heart increases shadow dash i-frames a bit further
-heavy blow staggers bosses faster and deals 10% more damage
-fragile strength 50% dmg increase unb strength 25%, same for other fragile/unb charms
I mean, if I can do it, so it's not too hard
and no
any languages, C#? or even C?
absolutely no coding knowledge but im a fast learner when it comes to computer stuff
Youll get a hang of the concepts, probably wouldnt be too shabby with them
also that wayward compass minimap was already done btw
yes but that ones laggy as fuck
i want one that is like in mzm
you can see a map in your top right but its not too hard to understand
like the quickmap
but permanent and only at that part of the screen
those notches are also quite easy to modify, theres literally an int for each charm's notch cost, but do keep in mind that those are in a PlayerData class, and can permanently alter it from the save file (iirc its also the same reason why some people still has the 2 notch quick slash pre hidden dreams)
well as long as you got the charm
o
the main feature will be dash cancel
you can cancel your dash in the middle by just goin the opposite direction
would it be hard to make? i feel like it wouldnt
depends honesly how the dash was coded tbh
i havent touched that function so i wouldnt know, try asking others, gradow should know a thing or two right?
Gradoe and Angle have worked eith it the most
ye
and a dash cancel eas being considered and worked on at a moment I think
o
gradoe
yes?
Grador
I mean wut
Grados
Grade O
wait whos making dash cancel again?
it would be very useful
NKS, so, to get started you need to get your working tools boi
get dnspy first and foremost
and VS too
yup
oh trust me VS is gonna save you ALOT more time
no
am i the only guy here who has a uni account but still hasnt gotten rider
also you will drown and learn to hate fsms along the way
o
maybe
also
FSMs BAD
are tutorials on yt a good way to learn c#
I CAN CONFIRM FROM PERSONAL EXPERIENCE
^
the first thing youll probably make is something more of a console program tbh
uhhhhhok
of course if youre starting on programming from 0% or scratch then definitely get a hang on the syntax and the logic
oke
damn i still remember the time i said "fsms arent that bad to modify right?" hahahahahahahahahahahahahahahahahahahahahahaha
fsms suck dirty ass
@compact sedge also if you ever try the sounds tell me in your opinion if the airstrike sounds are too over the top (also im so sorry for the pings)
im not gonna ask what fsms are cuz i wanna know the suffering
fortunately for you i think the dash isnt in fsms i think
but im sure atleast sometging there is
o
also im gonna make it so u can go to leg eaters room when u finish his quest so u can change your charms from unbreakable to fragile
and so you can still repair them tho it would cost like 5k geo
because ?????
does anyone know if the randomizer mod will work with godmaster?
im interested in rando v2
no rando v2 still hasn't been updated

so unless godmaster has new required items i wouldnt think it would bug out
no it doesn't work
2nd in frequently used 
i just don't use ๐ค apparently
ptk used thinking. It's not very effective...
Gradow!
Gradow
Gradow?
you are now officially called Grados so I can giggle every time I see you in chat
obrigrados
what about GRaDOS?
Even Better
and why does it make you giggle 
OwO
woah this is deep discord lore are you saying gradow is a sentient robot 
ะ ฯรคdฯั
it took that long to type a russian shitpost
ะัะฐะดะพั
kurwa
it's also Greek smh
math lad
ur mum greek
ur mum deceased
true
oof
"Kurwa"
Genetic Raifuformu and Disc Operating System
Praznoglavidiottakyvshtetedokopamishteteoderajiv
Yeah i agree with papers on this one
ยฏ_(ใ)_/ยฏ
is that a word
No
that is a sentence without spaces
and written with the Latin alphabet instead of the Cyrillic one
why
because language is just an abstract idea made by the government to sell dictionaries
We out here planning to break the game wholesale
juST GOT AN IDEA
i should also make it so u can sit on pks throne anytime u want
probs gonna be the easiest thing to modify
make PK's throne a bench
make every bench PK's throne
orite i probs should make his throne a bench
but i wanna give it some special thing
how bout like it gives you a bit of lifeblood
like 3 lifeblood hearts if u sit on it
actually nah just 2
I don't know why the number matters
idk its special
make it open up a kingdom management panel
cuz 2 is less than 3 but more than 1 duhhh
yes yes you get access to a new area of the game
biggest area 
one whole room with a wanderers journal
angle knows it, Hollow Knight RTS when
I wish more people used mods to mess around
3 more hours bois
We're actually gonna see how infinite notches interacts with charm binding
oh boy.
mmm
Messing with mods is fun
Especially when they are really stupid
Like in Payday 2 I got a skill revamp and went into the mod file and made it really broken
So now when I get a headshot the dmg chains to basically every enemy on the map
lel
alright which one of you geniuses made the mod installer
and how do I teleport money to your doorstep
@solemn rivet is this u
it's cursed tho
i cant seem to figure out how to install the randomizer
i try to download the folder, it says checking for viruses then it doesnt download
Randomizer is broken on the latest patch
how are you papers?
also, Flowey, I made the installer non-profit. Actually, I only made it to make things easier for me, and ended up sharing it with everyone
ill take the money
SOON
lmao what just be rich
zimbabwe tried that

let's not
Just give the man your paypal so he can donate Gradow
more absrad.png https://gfycat.com/DefinitiveUnitedJay

is this undertale
its sands from undertale
not even bones for that
i might just give the knight a really small hitbox and let him hover instead of double jump
so I can put more garbage in
are you making absolute nightmare god radiance
when is mmc x1.75
fennel was too easy he decided
friendship with fennel ended
now garbage is my best friend
@cunning lagoon is that a fucking joke ๐ก STOP
@ mods can we get a delete on the ping above??
also i just died on a -2m run to thk
acrid wins yet again
practice lol
lol no
this is so sad, can we delet superforge?
let's see
thanks mods
yeah it seems to be Toxicnous in both messages
you are correct
i can tell because they both have the same name AND the same pfp
Why delete pics?
so it must be the same person
hey guys i'm dlkurosh
keep yourself safe :)
you ever be suicidal
but iu didnt die to mantis arena
Thanks! โค
๐
just stay like that
wow it's Friday
Hey kuro I really love ur mods
you made that one really cool one, uh... exaltation right?
and uh I think you did infinite grimm as well
don't forget eldergod hu
yes
hey something doesn't seem right in this
idk everything seems fine to me
hey you lost modder
That rank doesn't exist.
darn
unfortunate
?rank Modder

my cs teacher said that you can't call static methods of the same class without doing ClassName.Method from an instance method
is this loss
when going through dirtmouth at the beginning of the game is it better to jump or can i just walk
yea but is jumping faster
because lore haha cutscene
what
yeah jumping is faster
have you been walking through dirtmouth? 
you mean something like
class A(){
public void B(){
C();
}
public static void C(){
//stuff
}
}
no i always jump just in case
and he thinks it should be A.C() ๐ค
have you tried walking
although i did find out yesterday that you can skip dreamer cutscenes
ยฏ_(ใ)_/ยฏ
@leaden hedge yes
im fairly certain you can just call static functions from an instance
yes
fairly sure he confused half the class
someone even said that
and he said no you can only call instance methods without the class name before it from an instance method
really makes u think
did you show him your credentials
does he also do stuff like
this.B = this.A();
even when theres no ambiguity
my teacher taught me pascal 
yes
he said always use this. when setting fields
this. tbh
said it wasn't required but recommended
idk
Does anybody know how the exaltation mod swaps out the icon images? I can't figure it out.
Well good to know I was on the right track. I just can't seem to get it to work.
what part

wow DLKurosh got modder 
what
why
wow do you have multiple personality disorder
calling urself unable to read
Well I'm not really sure what's wrong with what I have (or even what's right for that matter)
private IEnumerator NewSprites()
{
while (CharmIconList.Instance == null || GameManager.instance == null || HeroController.instance == null)
{
yield return null;
}
if (CachedSprites.Count == 0)
{
foreach (int i in CharmNums)
{
this.CachedSprites.Add(i.ToString(), CharmIconList.Instance.spriteList[i]);
}
Modding.Logger.Log($"Charm sprite list length: " + CharmIconList.Instance.spriteList.Length);
}
foreach (int i in CharmNums)
{
CharmIconList.Instance.spriteList[i] = Sprites["Charms_" + i + ".png"];
}
}
you're loading in the sprites?
you've got the embedded resources all set up and stuff right
I do. They're all named Charm_#. That should be right, right?
eeeeeee
no
i mean the files are good
but you'd want like
if (s == null) continue;
byte[] buffer = new byte[s.Length];
s.Read(buffer, 0, buffer.Length);
s.Dispose();
//Create texture from bytes
Texture2D tex = new Texture2D(1, 1);
tex.LoadImage(buffer);
//Create sprite from texture
//Substring is to cut off the Lightbringer. and the .png
Sprites.Add(res.Substring(23, res.Length - 27), Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f)));
Log("Created sprite from embedded image: " + res);

disgusting
is this loss
Wow That's A Fake Screenshot
is it
Yes
oh
that's definitely fake
see i told you
wow that's fake, it has two happy grubs and not 1
i knew it!!
mfw

how does the seer thing work
wdym control
pause unpause dash a lot
yeah i do too idk how you do it right
you're supposed to wake up as you hit the bottom of the second room
yeah i do the same thing every time and sometimes i make it
i don't know where i err
wherr
Time the dashes don't mash
does it matter how fast you pause unpause
stay woke
wow 56 ur so happy that he rejected u
yes
this game is fucking jank
look at my inputs in the bottom right corner
and look at the knight
going right is illegal sorry
dashing so quick we cant see it
wtf is hud manipulation?
wat
question can you literally just destroy a hitInstance?
shit shit nvm its seperate from a gameobject nvm
hud manipulation is 99% chance him being a retard
and talking about the debug program
that puts the hp of last hit thing into geo counter
Info program doesn't even do that anymore
I used my advanced hacking tool written in visual basic to manipulate the hud
I guess gradow's healthbar mod counts as manipulating the hud
but like it's not actually changing the hud it's just adding new canvas objects
I would think of hud manipulation as like glass soul deleting the masks or 56's binding mod
but like... that's not a word I'd use ever to describe that
or 56 adding geo as damage counter to igg
yeah that
well when its not slow its mostly just shitposts anyway
lol

lemme know how profitable it is
wheres the aggressive advertising
(I don't know that I'd have the dignity to do that since so many of my mods are built on components made by other people and so many of other peoples' mods are built on my components and it feels weird pretending like it's all my work)
Feel free to send me donations too :)
No send them to me :)
:):):):)
here's a link to donate to sean: http://paypal.me/natis1
Go to paypal.me/natis1 and type in the amount. Since itโs PayPal, it's easy and secure. Donโt have a PayPal account? No worries.
no it should be all shared equally, comrad(iance)s
shh stop spoiling shitmodst reborn
but seriously I'm like 85% sure that's in that particular mod.
a link to your paypal?
apparently #archived-modding-development is monetizing. but if anyone actually seriously donates to me which I mean... uh if you want to sure I won't complain. I'm putting 100% of money towards getting art commissioned for Redwing.
I'm putting mine towards a gold encrusted hornet dildo
that's a much better use sean
Nice finally buying art assets from the unity store
I have spent a measurable 26 dollars on Redwing art at this point but that's all come out of my own pocket
and by spent 26 dollars I mean I gave a steam card to papers because he's cool and bought the unity thing on humble bundle and commissioned some art for the github page.
Hey can I have a steam card too?
draw me some assets and ask again
ahhh sean finally buying this hidden gem https://store.steampowered.com/app/910380/Shining_Souls/
Shining Souls is an indie game made by two guys. this is a story about exploring and saving souls. Players will encounter all kinds of interesting creatures, funny levels, stupid enemies and giant bosses in a very large underground labyrinth.This is a challenging game, in whi...
2018
@floral furnace I
Here I drew you some fire real quick
wow that looks better than my fire
thanks DLK very thoughtful of you
No problem

it was bound to happen eventually
oh shit i cant experience this masterpiece then
just change the OS var freom windows 7 to windows 10
ok
I don't even like use wine that much
I have it installed and I think I tried the fruity loops demo in it but I found the program kinda shit
lรถรถps
ew 10
if you switch wine to windows 10 it turns on cortana and puts advertising everywhere
nice
massive brain

TALK
fuckgin zer0 user
i randomly picked him
Do I wanna know what the Boop Mod is
makes a boop sound on hit
idk do you?
who did this ๐
https://www.reddit.com/r/HollowKnight/comments/9erl5o/insane_worlds_fastest_myla_kill_1829_no_major/e5r07o2/ thanks guys for making this my most controversial comment on reddit
ur welcome
ey angle can i uhh "borrow" some of how you do your gameobject code for your fireballs
gpl v3
ok so its free real estate then /s
what this is like the coolest names of 2007 era internet
t3h PeNgU1N oF d00m
So, uh... Has anyone tested runtime IL manipulation / code injection yet?
Or has the most recent HookGen update not been pulled in yet? ๐
Because a recent update of HookGen supercharged it
And injecting any C# code between instructions at runtime is now easy.
(It's still impossible at patch-time, requiring you to manipulate the IL via MonoModRules, but I'll work on that later this month as well.)
is there a mod that helps me beat some difficult bosses? im not that good in hollow knight but i still want to get the good ending
Shouldn't be too hard with an endgame build
Use shaman stone and spam abyss shriek
spam abyss shriek
ok

0x0ade wdym code between instructions?
how do I find out which mods are compatible with the newest hk version?
welp now I can't run HK at all
well I uninstalled every mod but I still can't run HK, crashes after the team cherry logo
You're probably using an api from a different version
Tell steam/gog to verify files
cheers friend
Should i make a github?
Yeah, version control is great
I don't even know how it works though
Like if im putting the mini debug on it, do i just put on the assembly file or do i need other stuff?
I swear I've heard that line in like a million songs
but yeah it still doesn't work
ikr
@solemn rivet
notably EmitDelegateCall, EmitDelegatePush and EmitDelegateInvoke
I haven't got an example for Hollow Knight handy, sorry about that
but with the new HookGen update, you're now able to IL.Type.Method += (body, il) => {...}
and insert arbitrary delegate calls (for all intents and purposes "C# code") between other instructions
nice 0x0ade! But will that still work like previously where you can have multiple hooks to the same method and they all call each other in succession?
I'm not sure how that would work with IL modding
Since whichever hook runs first will likely destroy the patterns the next looks for
that's why I'm asking
On.* behavior won't change, and runtime IL manipulation will always run "last" (the "deepest" orig())
Calling the method will first run any hooks. Hooks calling orig will eventually run the IL manipulated version, and all mods manipulate the same method body in the order in which they were +='d
if you've got an idea to make it safer, please share it ๐
so if no two different mods manipulate the same IL, it should be fine
it should be fine even if two different mods manipulate IL minimally, but yup
IL manipulation at runtime is only supposed to be used as a last resort
like, two mods injecting Console.WriteLine won't conflict with each other
but once anything larger changes - like with the color-changing delegate - there could be conflicts
which is why GotoNext can return false
gotcha
it's not as beautiful as On.*, but some people in the Terraria modding community considered using Harmony because of its transpiler functionality
and runtime IL manipulation using cecil has been on my wishlist since last year
especially easy code injection
So I got a PC and zero knowledge of how to download mods, specifically Lightbringer
Explain like I'm 5
thumbtack
So what do all the mods do
I know Lightbringer is a basic content pack and bonfire gives upgrades
and Infinite Grimm is, well, Infinite Grimm
most mods have readmes that explain what they do in more detail. so I'd check those out, even for the ones you think you already know
what is Mantis Gods
thumbtack
lmao
Nice you installed angles shitpost pack
it also says play lightbringer
I fuckn dare anyone to actually seriously beat the game with shitmothst tho
what's the darkness mod?
you know the dark rooms that require the lantern?
uhhuh
it's more unplayable than shitmothst
the coolest mod ever
blackmoth makes dash the main form of dealing damage
and reworks some mechanics around that (including charms and upgrades)
yup
tho it is a BIIT broken near the end
what with the giant shade invincibility thing
oh
different from blackmoth
it actually is
shitmothst is https://cdn.discordapp.com/attachments/327461802311155714/490545009184079872/Screenshot_73.png this thing
it's a meme mod
where can I get it lol
it's the Art Mod in the installer
also, about grubberfly
it's supposed to be op
because, let's be honest here, going out of your way to get all grubs only for the reward to be so underwhelming as it is in vanilla... It's not satisfying at all
I like "completion bonuses" that make you op




