#archived-modding-development

1 messages · Page 183 of 1

solemn rivet
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that + primals not shooting right after spawning make the fight a lot more consistent

cunning lagoon
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yeah that 100% needs to changhe

solemn rivet
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that can prolly be modded in tbh

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but then again there's no point

cunning lagoon
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speaking of which

compact sedge
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so what's the damage of the bound nail?

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13

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or 14

cunning lagoon
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should i be using stuff like debug or healthbars for my p5 run

solemn rivet
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13

cunning lagoon
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or should i keep it vanilla

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so no one complains

solemn rivet
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keep it vanilla

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yeah

compact sedge
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wow if it was 1 higher greatslash would oneshot aspids

fair rampart
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it already does

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doesn't it?

cunning lagoon
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does it?

fair rampart
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I'm like 99% sure

compact sedge
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it shouldn't if it's 13

cunning lagoon
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it should be mathematically impossible

solemn rivet
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they have 35 hp, no?

fair rampart
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pure nail + great slash = oneshots primal aspid

cunning lagoon
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they have 35 health and i checked that with debug

compact sedge
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because 13 * 2.5 = 33

solemn rivet
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uhhh

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not purenail, dude

fair rampart
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or are you talking about something else

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I just got in

solemn rivet
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sharpened

cunning lagoon
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yeah we dont have 21 damage

fair rampart
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and saw "primal aspid great slash"

compact sedge
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I know they have 35 hp because I made max level grimmchild do exactly 35 dmg to screw them

fair rampart
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just believe in urself and your faith will do the rest of the damage

cunning lagoon
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haha thats great aa

fair rampart
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heck

cunning lagoon
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no swearing 😡

solemn rivet
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tbh DLK it makes sense to restrict even seemingly innocent mods such as hpbars

cunning lagoon
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i'd say debug is more innocent than hpbars

solemn rivet
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because they take away stuff like figuring out who is who in boss fights with multiple enemies

cunning lagoon
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as long as i stream it and dont touch debug it does nothing

compact sedge
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I mean people do runs with hp bars and nobody complains

cunning lagoon
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hpbars actually gives some p useful information

solemn rivet
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yeah

cunning lagoon
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oh thats what you were saying

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i misread that

solemn rivet
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but you can cheat silently with debug

compact sedge
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I disagree that it's that useful tbh. kinda antiuseful if you change your strat half way through

solemn rivet
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because... Well

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keybinds

cunning lagoon
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yeah true

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ill just keep it vanilla

solemn rivet
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AA I mean like

cunning lagoon
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not that im even close to winning that anyway

solemn rivet
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take Oro+Mato

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if you're not used to telling who's who, you can't easily predict their nail arts

cunning lagoon
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tbf in that specific situation its easy to tell them apart because each one has a different nail art

solemn rivet
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but with hpbars you can just keep track of their hp

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and that becomes a non-issue

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yeah, they do

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but the charge is the same

compact sedge
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don't they look different

solemn rivet
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or is it not?

cunning lagoon
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yeah

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but you can jusut

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keep track of them

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in your brain

solemn rivet
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I know

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that's what I do

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but, again, hpbars help with that

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it' s not cheating, but

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some might consider it so

cunning lagoon
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yeah

compact sedge
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ok

solemn rivet
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it's like those Hearthstone addons that keep track of your cards

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so you know which cards are left in the deck

compact sedge
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I don't even think hpbars is useful and when I used it it made me worse because I'd see an enemy is low and just rush them down

solemn rivet
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technically you can do that by yourself

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AA do you even Dark Souls m8

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never greed a kill

compact sedge
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I greeded a lot of kills in salt

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and it worked really well

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actually salt is weird

solemn rivet
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unless you can afford to pay the price

compact sedge
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the bosses get easier the further into the game but the normal enemies get harder

solemn rivet
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well, yeah

cunning lagoon
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is this gungeon

solemn rivet
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did you fight the Three btw?

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hardest boss for me

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so bullshit

compact sedge
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I skipped quite a bit of the game tbh

solemn rivet
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it's an optinal boss too

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didn't find it my first playthrough

compact sedge
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still took me 23 odd hours because dagger sucks

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but I did it with dagger so

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go me I guess

solemn rivet
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my first playthrough I was so op

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got claymore

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got scissors

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gg

cunning lagoon
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gg

compact sedge
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I did single dagger, no lefthanded thing

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actually awful

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I was doing like 44 damage by the end at around level 70

solemn rivet
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I didn't know scissors were op until I watched some speedruns

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I thought every end game weapon was kinda the same

compact sedge
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I went into it knowing daggers were shit tho so it's my fault

solemn rivet
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apparently not

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kek

compact sedge
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I wanted a challenge

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tbh I mostly wanted all the rumors about dark souls difficulty to be true

solemn rivet
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well

compact sedge
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and if it takes handicapping myself to make it so then so be it

solemn rivet
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s&s is... Way easier

compact sedge
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I mean the timings on S&S are wayyyy more generous

solemn rivet
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but I'd also say it's... More fair?

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that's what I feel like, anyway

compact sedge
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like for comparison a game like slain gives you about a 4 frame window to parry

solemn rivet
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I hate slain

compact sedge
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but salt gives you like 90 frames to dodgeroll

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I beat slain once and never touched it again

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it's fine

solemn rivet
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well, idk if it's 90 frames

compact sedge
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it's not amazing

solemn rivet
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DkS's rolls are somewhere around 15 frames iirc

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maybe 13

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idk

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don't quote me on that

compact sedge
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well I mean you have like 90 frames to dodge an enemy because it takes them a second and a half or so to attack but if you're already in another attack animation then that time goes down.

solemn rivet
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yeah

compact sedge
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some enemies are faster ofc

solemn rivet
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that's one thing S&S does really well tho

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telegraphing

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even faster enemies have very clear tells for their moves

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the worst offender in that category for me is the third lamb

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hate that boss

cunning lagoon
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is this isaac

solemn rivet
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ye

compact sedge
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one thing I don't like about S&S and idk if it's a darksouls thing or an S&S thing but I really hate how your max hp goes down as you take damage and by quite a lot too at least in my playing

solemn rivet
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no, that's S&S

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it's kinda Souls-inspired, but that's all S&S

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each souls game does it differently

compact sedge
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heres the thing: normally you wanna save your healing things until you're low but it's a risk reward type thing where if you use them when you're not low you risk wasting them.

But it ruins this by basically saying: "If you take the risk of using healing items when you're low we will punish you"

cunning lagoon
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then dont take damage

solemn rivet
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in DS1 you have "human" and "hollow" states. If you die human, you go hollow and lose 1/2 max hp.

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in DS2 every time you die you lose some hp until you have only half left

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I think it's like 1/10 every time

compact sedge
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so normally when you're half hp you have to decide if it's worth healing or saving it until you lose even more hp. But the loss of max hp makes this decision really easy: always heal.

cunning lagoon
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dont be half hp

compact sedge
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we can't all be gamer gods kurosh

cunning lagoon
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wow am i not dl anymore

compact sedge
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some of us die on mantis lords, twice, in steel soul runs.

solemn rivet
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oops, DS1 doesn't punish your max hp

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it started with DS2

compact sedge
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punishing max hp for dying is ok, but punishing it for taking damage is bad game design imo.

solemn rivet
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yeah

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but it's inspired on that

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demon's souls is the one that takes away half your max hp

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DS3 is kinda the opposite

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you can use an item to increase your max HP till your next death

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by like 30%

compact sedge
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and the other aspect of game design I found bad was basically the entire leveling system. it forces you into using only a few kinds of weapons which is bad enough but it also doesn't do anything interesting. if you wanna put levels in your game make them unlock new combos or abilities or something, not just boost your stats.

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Salt would have been better without levels.

solemn rivet
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that's DS in a nutshell

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levels only give stats

compact sedge
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although they would have needed to find something to do with the actual salt iself

solemn rivet
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and stats only gives more numbers and being able to equip more stuff

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tbh that's still better than death's gambit levelling system imo

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I hate that

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it's shite

compact sedge
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Any system that both gives the game a negative difficulty curve while also limiting the player's playstyles fails on two counts.

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how does death's gambit do it?

cunning lagoon
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how was death's gambit anyway

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i've read some people say it's absolutely great and some say it completely sucks

solemn rivet
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it was ability point based (kinda like S&S)

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but you only have like a miniscule skill tree

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and all skills suck

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except for like one or two super end game

compact sedge
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(nothing against bonfire mod but I didn't like it for the same reason... sorry gradow)

solemn rivet
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I don't like it either, m8

compact sedge
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I love blackmoth tho, that shit's still fun af.

solemn rivet
#

tbf y'all should play Valdis Story

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love that game

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I used to run it

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have a pretty good time too

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but the category was discontinued

compact sedge
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looks cool

solemn rivet
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it also has an ability-point levelling system

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but there are three ability trees from which you can choose, and the abilities actually do stuff

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like, you can gain certain power ups early on

compact sedge
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woah I found you on the steam forums for that game

fair rampart
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how exactly could I find strings such as the names of attacks? i.e. checking if an attack comes from thorns of agony

solemn rivet
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nothing game-breaking, but

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still real nice

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wdym Xhu

compact sedge
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(I'm guessing it's you considering the same name, hollow knight background, and level 5 hollow knight badge)

solemn rivet
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yeah, I was pretty involved with that game

fair rampart
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well

solemn rivet
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yeah, that's me

fair rampart
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I know some attacks have certain type names

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i.e. vengeful spirit is Fireball, ground pound is Hit L and Hit R

cunning lagoon
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it does look like a fun game

solemn rivet
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well

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those are the fsms

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just to close up on valdis story shilling

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it has a combo system AA

fair rampart
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I've been told that an "fsm dump" would be helpful

solemn rivet
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you do more damage, get better heals (if you have life steal) and get exp multiplier for better combos

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that was actually a big part of the old strat

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you'd be underlevelled 90% of the run

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then you'd no-hit an end-game boss with a high combo meter

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and instantly BOOM

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level 20

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it was nuts

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like 10x multiplier

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Xhu so

compact sedge
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(tbh idk if adding a combo system to HK was a good idea it just seemed like something worth trying to see if it would be fun or not in GM and I'm still undecided on if it's fun.)

solemn rivet
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you can try taking a look at the AttackTypes enum

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also, try checking the HitInstance in TakeDamage

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it might be of help

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aside from that, the only thing I can say is to dump the knight's fsms and check them manually

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PrintSceneHierarchyTree is your friend

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AA it feels kinda out of place because the knight has basically only one move

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the fun part in combos is chaining moves together

compact sedge
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I know I just wanted to figure out some way to reward skillful play.

solemn rivet
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DMC is basically only famous for that, which idk if it's a good thing

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yeah, I gotcha

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just sayin

compact sedge
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but ur right

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I don't even play DMC

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the only game I've played with a combo bar recently is clone hero zote

cunning lagoon
solemn rivet
compact sedge
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(that game technically only has one move)

solemn rivet
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idk what that is, so I react like I belong to feel part of the group

cunning lagoon
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its like gh3

compact sedge
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it's a guitar hero 3 clone

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basically

solemn rivet
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oh

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now I can properly say

cunning lagoon
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people have been modding gh3 for like 10 years

compact sedge
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god knows why, what an awful game to mod

solemn rivet
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man, talking about VS made me feel like playing it again

cunning lagoon
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yeah

solemn rivet
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see ya later scrubs

compact sedge
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Bye

cunning lagoon
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cya

solemn rivet
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nah, I'll never leave ya

cunning lagoon
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nice

solemn rivet
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we're a family

compact sedge
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Well I might. I might go to sleep but not lie and actually stay up an hour later like last time. Or at least try not to.

solemn rivet
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Veru is our mom

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and Mick is our dad

compact sedge
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I want a new family

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can I reroll

solemn rivet
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is this a gacha game

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you got a nat 5* family!!

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but, yeah

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time to sleep

cunning lagoon
#

can someone explain to me why wingmoulds are rng

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garbage design

fair rampart
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is there perhaps a function to add a lifeblood mask?

solemn rivet
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you can manually set those, Xhu

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check dsnpy

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HeroController is your friend

fair rampart
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will that update the HUD automatically, tho

solemn rivet
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you can do that too

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there's a method that does that

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I think you pass the amount as argument

fair rampart
#

that would probably help for the baldur shell glorify

solemn rivet
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dunno

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I wonder if I can mod Valdis Story...

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probably not

fair rampart
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I wonder what glorified Joni's should o

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I guess more masks couldn't hurt

cunning lagoon
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gimme uhhh 40 lb masks thank you

flat forum
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Glorified Jonni gives you the blue masks on top of your normal ones

cunning lagoon
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papers

fair rampart
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dang glorified doesn't actually work

cunning lagoon
fair rampart
#

time to add the glorified lifeblood charms

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  • fragile heart
cunning lagoon
fair rampart
cunning lagoon
#

does it actually go offscreen or are the other masks just not in the screencap

fair rampart
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it literally goes offscreen

cunning lagoon
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wow joni's might finally be wroth using

flat forum
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wroth

cunning lagoon
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i dont see anything wrong with that word

flat forum
#

Indeed

cunning lagoon
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I agree with FoldingPapers

fair rampart
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here's all the charms that have glorified variants so far, presenting as bool names

flat forum
#

I agree with The God of Gods DLKurosh

fair rampart
#

not grimmchild though

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ignore that

flat forum
#

Also, Xhuis

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what did you do with Fury?

fair rampart
#

absorbs a hit that would kill you

flat forum
#

and then activates?

fair rampart
#

nuh, it activates at 1 HP like usual but also absorbs a hit while at 1 HP

flat forum
fair rampart
#

what it do

flat forum
#

slowly boosts your damage as you lose health

fair rampart
#

neato burrito

cunning lagoon
#

did you steal the charm from papers 😡

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you are going to jail mate

flat forum
#

What?

fair rampart
#

I kinda have one like that in glorified grubsong

cunning lagoon
#

i am calling the fbi as we speak

fair rampart
#

it gives you more soul on hit as you take more dmg

flat forum
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I am willing to give my stuff away for free

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but can I at least go to jail

cunning lagoon
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no you are not going to jail

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xhuis is

flat forum
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send me to jail Please

cunning lagoon
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why would you go to jail you are the nicest guy on planet earth

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xhuis, on the other hand, is a filthy criminal 😠

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whymst the fucc are wingmoulds rng im sol mad

fair rampart
#

prove it

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I browse incognito mode

cunning lagoon
#

shit you got me again

flat forum
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I wonder why

fair rampart
#

hmm, what to glorify next

flat forum
#

me

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turn me into an actually decent person

cunning lagoon
#

papers you are already glorious

flat forum
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Not as glorious as you

fair rampart
#

also, how do I get an FSM dump?

cunning lagoon
#

arguable

fair rampart
#

also just kith

flat forum
#

FSM dump of what?

fair rampart
#

strings and dictionaries ideally

flat forum
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There was an FSM dumper I think

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and I have dumps for all rooms

fair rampart
#

I'd like to let attunement/whatever it is that lets you glorify charms be visible on the godtuner desc

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but I would have to override the godtuner description call

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though, for that, I need the string that refers to it

flat forum
#

thanks to the glorious glorious h 56

cunning lagoon
#

@copper nacelle is there a way to permanently set my hazard respawn at the beginning of a room?

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the second pop room, specifically

hollow pier
#

are you cheating for sub2:20

cunning lagoon
#

i am cheating for practice

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also do you happen to know what exactly is allowed for speedruns

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say, if i were to have a mod that killed me when pressed a button

flat forum
#

everything

hollow pier
#

unmodded

cunning lagoon
#

but monstah does have at least one mod in his run

hollow pier
#

that's really the only rule

cunning lagoon
#

which is why im asking

hollow pier
#

no third party

cunning lagoon
#

what

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what is that

hollow pier
#

he doesn't use it idk

cunning lagoon
#

¿?¿?

hollow pier
#

ask monstah

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the only reason api isn't allowed for runs is because faster quitout

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you never quitout in pop

cunning lagoon
#

ok

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ill just go unmodded

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also i didnt know it let you quitout faster

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huh

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i was asking because having something to reset runs faster would be really useful

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so i wanted to know if something along those lines was allowed

hollow pier
#

use kry's 1028 savestate mod

cunning lagoon
hollow pier
#

it quitouts faster because it unlocks the cursor

cunning lagoon
#

i see

young walrus
#

the only mod allowed is for all glitches, b/c it allows that category to even happen by extending each transition by 1s

cunning lagoon
#

also good news im getting better at the cancer dash

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oh nice

hollow pier
#

i think what monstah has is just some info program

cunning lagoon
#

yeah that makes sense

young walrus
#

otherwise, you must play without mods

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vanilla game

hollow pier
#

it tells him the hazard respawn resets whenever he touches the ground

cunning lagoon
#

sure

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thanks mick

hollow pier
#

which is when it resets

young walrus
#

if monstah really has mods installed during his run, then it should be caught during run verification

cunning lagoon
#

nah its probably not a mod

young walrus
#

easy way to tell is on quit outs

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if anything shows top left

cunning lagoon
#

my only problem now is i make it to the second tunnel faster than trinomi

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and i bump into the saw zote

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actually no i dont wtf thinkgrub

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i need sleep

hollow pier
#

have you tried sleeping before 7am

cunning lagoon
#

i mean it is 7am

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but i woke up at 8pm

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so im not that sleep deprived

hollow pier
#

is this 56

cunning lagoon
#

i do make it very slightly faster than him but thats not the reason im bumping into the saw 🤔

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im just bad

hollow pier
#

so are you actually a bat irl

cunning lagoon
#

uʍop ǝpᴉsdn ǝʌᴉl ᴉ ɥɐǝʎ

young walrus
#

you live in australia?

cunning lagoon
#

yeah my dad is team cherry

hollow pier
#

don't tell your dad about aa's mods

cunning lagoon
#

i hate this stupid dash so much

hollow pier
#

is this the new and old collector

cunning lagoon
#

no because you can actually get good at the dash

hollow pier
#

collector is free lol

cunning lagoon
#

ur mother

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is 56 sleeping

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i require assistance

hollow pier
#

he doesn't have school so probably not

cunning lagoon
hollow pier
#

probably not

cunning lagoon
#

i can go up from the wall pretty damn fast

hollow pier
#

regain dash

cunning lagoon
#

yeah

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im gonna have to start timing these things

hollow pier
cunning lagoon
keen surge
#

learn how to fly with the monarch wings instead of just double jumping

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then you can do it even easier

hollow pier
#

if you can actually land on that third one

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that's swag as fuck and fast

cunning lagoon
#

also you mentioned cancelling the cdash on the wall before

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eh nvm its prob not faster

hollow pier
#

no you cancel it before and dj

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stay woker

cunning lagoon
#

also you are going to love my new strat on the second to last room

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its sexy af

hollow pier
#

is it better than shriek skip

cunning lagoon
#

i still think normal strat is just as fast as shriek skip

hollow pier
#

shriek skip without the shriek lol

cunning lagoon
#

yeah that sounds fast

hollow pier
#

is it second or first half of that room

cunning lagoon
#

well no bc it all depends on the cycle

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second

hollow pier
#

o

cunning lagoon
#

this strat is 100% better than shriek skip

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im ont sure about the normal one

hollow pier
#

is this sub 2:15

cunning lagoon
#

absolutely not

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i do wonder if that would be possible

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probably not

hollow pier
#

have you considered fireball skips anywhere

cunning lagoon
#

uhh

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where would they exist

hollow pier
#

who knows

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maybe you need to reach a wall idk

cunning lagoon
#

i've thought about skips with sharp shadow

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the best thing i found was the last room cycle

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which is huge

hollow pier
#

oh wait

cunning lagoon
#

but not enough to get it to sub 2:15 lol

hollow pier
#

couldn't you fireball the second to last wingmould in first room

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you don't gain pogo height

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it's faster right

fair rampart
warped sinew
#

I'm about to watch your run on pop now

cunning lagoon
#

the one in the very very long thing?

hollow pier
#

or does it not matter because of the cycle

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no

cunning lagoon
#

or the one before that

hollow pier
#

the first half

cunning lagoon
#

uhh ill check

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i hope you like it graig

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the beginning is kind of sloppy milliS

hollow pier
#

tbh you could fireball instead of shriek skip i think

cunning lagoon
#

one of these?

hollow pier
#

if you just need the tiniest stall

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unless you can just dash past him with sharp shadow

cunning lagoon
#

im not sure how that's useful

hollow pier
#

that'd be cooler

cunning lagoon
#

no you don't have the dash there

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but that would be great

hollow pier
#

oh wait

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you pogo dash yeah

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need to pogo

cunning lagoon
#

actually no it wouldn't because left saw would be in the bottom

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so you'd have to wait for it to go up

hollow pier
#

just use wings + fireball for the wingmould before it hollowface

cunning lagoon
#

you'd have to save like 3 or 4 seconds to actually make a new cycle there

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and the current cycle is already tight

hollow pier
#

yeah i don't see a godder cycle

cunning lagoon
#

i did the cdash cancel into dj

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it feels fast

hollow pier
#

wings are so slow tho

cunning lagoon
#

still

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the crashing animation is so slow

hollow pier
#

i do it anyways

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yeah but you can cancel cdash early

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and still wj

warped sinew
#

Nice work but pre lifeblood patch, yuk :p

cunning lagoon
#

yeah downpatching is nnoying

#

make them buff sharp shadow so we can play on 1424

hollow pier
#

also is the inv drop before the first soul totem worth

#

could you down dash

warped sinew
#

Dive

cunning lagoon
#

you dont even have dash there

#

diving would be about the same speed as menu drop

hollow pier
#

just pogo lol

cunning lagoon
hollow pier
#

that saves walking left

cunning lagoon
#

walking left is annoying

#

i could just walk right then dash into the wall

hollow pier
#

you can't

#

inv drop is weird

cunning lagoon
#

ohh yeah

hollow pier
#

eats your dash

cunning lagoon
#

that was annoyinhg

#

i forgot

hollow pier
#

unless you wanna wings > dash

cunning lagoon
#

more reason to dive then huh

hollow pier
#

idk

cunning lagoon
#

perhaps

fair rampart
#

how good is dreamshield?

#

not sure if it needs glorifying

hollow pier
#

absolute garbage

warped sinew
#

So I was thinking in HK graig edit to separate the charms into classes, then have separte notches for each class. Combat/Movement/Utility.

hollow pier
#

triple overcharm stay woke

warped sinew
#

That way you are limited to not just use all combat charms, I dunno its still a half baked idea

#

I like the idea of more of the other charms being used. A lot of them would need a rework.

#

Oh and when you get a charm notch you can allocate it

cunning lagoon
#

yeah atm there's a couple charms that just dominate everything

#

and most of them dont see use which is sad

hollow pier
#

1424 is the optimal pop patch because of buffed sprintmaster change my mind

warped sinew
#

Tbh I think there is just too many charms, I would probably cut it down

cunning lagoon
#

yeah that's also true

#

stuff like dcrest or spore shroom is like

#

idk

warped sinew
#

I mean variety is good too though so yeah idk either

cunning lagoon
#

but is there actually variety

#

like, the charms exist

#

but there's not really a reason to use them

#

if you want to go for a meta build you just get shaman stone fstrength and all that crap

#

there's no place for, say, thorns of agony zote

hollow pier
#

tbh too many things are named ss please rename things that are ss to something not ss

cunning lagoon
#

also true

#

sharp shadow shaman stone shade soul

hollow pier
#

steel soul spore shroom

cunning lagoon
#

shit there are way too many ss

hollow pier
#

soul sanctum

#

also a lot of dd

#

ddive ddark dung defender

cunning lagoon
#

tc likes alliteration

fair rampart
#

heckk

#

I have a good amount of glorifiables now but I still dunno what I should implement with regards to actually glorifying them

#

ideally you'd get a currency through pantheons and be able to spend that to glorify but I have no idea where to even begin with that, or how to check for bindings and panth completion

raven kayak
#

oh yeah, that was me about WD

#

so it it lb hearts then, thought it was to do with them

cunning lagoon
#

yeah

raven kayak
#

theres also a weird leg eater bug with the discounts now

#

you can get the price down to 0 if you leave and reenter the shop with defenders crest

warped sinew
#

Oh lol....

cunning lagoon
#

lol nice

warped sinew
#

I think I know why that's doing that.. Lol I'll tell them

cunning lagoon
#

sweet

#

thanks!

raven kayak
#

but yeah the lifeblood heart bug is worse

warped sinew
#

I'm talking about leg eater, no idea about the HP but I'll report it too hehe

cunning lagoon
#

o

fair rampart
hollow pier
#

is it supposed to just be a black screen

cunning lagoon
#

no

fair rampart
#

nope

cunning lagoon
#

also that looks hecking cool af

hollow pier
#

oh ok video worked second time

#

looks cool

#

prob saves like a second

cunning lagoon
#

yeah something like that

hollow pier
#

going to sleep because I'm not grimm

cunning lagoon
#

gn

fair rampart
#

I wonder if it's possible to change the sprite of the void heart

crude hedge
#

This is really my first time dropping in here but I’m curious just in general...what is the most common/popular thing to be modded in the game in this server?

fair rampart
#

likely too early to say right now

#

gameplay overhauls are surprisingly common

crude hedge
#

Ahhhh. Didn’t know if it was a cosmetic group or a gameplay group or what.

fair rampart
#

@copper nacelle is it possible to change the void heart sprite?

#

cosmetics are a lot harder to do than gameplay but are perfectly doable

#

mostly, that is

crude hedge
#

Anyways carry on I don’t really have a dog in this fight lol just making some inquiries.

raven kayak
#

@warped sinew Sorry to ping you, but about the damage with lifeblood hearts, it may also be happening with fragile heart as well.

fair rampart
fair rampart
#

blagh

#

I don't have time to figure this out, I'm on a plane in 3 hours

warped sinew
#

Ok

fair rampart
#

purtty

rain cedar
#

Arcane egg is my favorite charm

neon ocean
#

Hey everyone ! Do you think it's possible to create a mod where you can see how much damage you dealt when you hit an enemy? Would be useful to chose what charms/attacks to use, because I'm not sure the damage values in the wiki are correct (Thorns of Agony = 2x nail ? Don't think so). I'm not too fond of health bars as it's not as precise and kinda kills the suspense for me. Is it even possible to instantiate text assets from a mod in-game/in combat ? Thanks 😃

fair rampart
#

so like

#

damage numbers

#

didnt have to go so in-depth with it lmao

fair rampart
#

airport boys!

#

@rain cedar excuse you, it's an arcane egg with a white bit

#

the name of it is "esoteric egg" so yeah, I know, I know

copper nacelle
#

@cunning lagoon debug has a set hazard respawn iirc

#

@fair rampart yes

#

if it's like fstr then it'll be in some random FSM action

#

like this is how you set fstr

#

GameManager.instance.inventoryFSM.gameObject.FindGameObjectInChildren("25")

.LocateMyFSM("charm_show_if_collected").GetAction<SetSpriteRendererSprite>("Glass Attack", 2).sprite

.Value = Sprites["Charms.brokestr"];

floral furnace
#

56 you got any code that involves create new actions?

#

i mean removing actions then adding a new one

#

i wanna mimic the fluke's using FlingObjectFromGlobalPool instead of SpawnObjectFromGlobalPool

copper nacelle
#

yeah

floral furnace
#

Lostlord too?

copper nacelle
#
public static void RemoveAnim(PlayMakerFSM fsm, string stateName, int index)

{

Tk2dPlayAnimationWithEvents anim = fsm.GetAction<Tk2dPlayAnimationWithEvents>(stateName, index);

FsmEvent @event = new FsmEvent(anim.animationCompleteEvent ?? anim.animationTriggerEvent);

fsm.RemoveAction(stateName, index);

fsm.InsertAction(stateName, new NextFrameEvent

{

sendEvent = @event,

Active = true,

Enabled = true

}, index);

}

floral furnace
#

big mc thankies

warped sinew
#

so i just tried out that bindings mod

#

either it sets the nail damage too low or the "woke" versions of bosses are buffed

copper nacelle
#

doesn't ascended have like 25% more hp

warped sinew
#

the primal aspids dont get any more hp in the collector fight

#

they should have 35

#

they should die in 3 hits

#

but with bindings mod its like 5

copper nacelle
#

wtf

warped sinew
#

that probably why DLK was having so much trouble

copper nacelle
#

if you check in debug it's def set to 13

warped sinew
#

i tested it with a save file i made that set nail damage to 13, and i did the ascended fight

#

they died in three hits

#

which is correct

copper nacelle
#

eeeeeee

#

is your nail damage < 13 on that save

warped sinew
#

hold up it was on my end lol i had WOKE.dll in my mods folder

#

😃

copper nacelle
#

nice

#

whoops

#

i never put the bug fixed bindings on the drive

#

the old one sometimes set damage back to 21 when you died

warped sinew
#

ok yer its working normal now hehe

copper nacelle
warped sinew
#

are the nail bind and charm bind HUD pics supposed to appear?

copper nacelle
#

no

#

maybe i should try adding that again

#

last time it just broke all the bindings

warped sinew
#

wait what now all my hp is white?

copper nacelle
#

ui is bad

warped sinew
#

righto. im only using it for prac anyway

#

ok now the aspids are dying in two hits... lol

copper nacelle
#

ye

#

the unfixed one is on the drive

warped sinew
#

oh

#

is there a fixed one i could have bby

warped sinew
#

also does modcommon fuck with this at all?

copper nacelle
#

shouldn't

floral furnace
#

You have an recommendations on editing the prefab itself? what im doing right now is instantiating/cloning at runtime once you attack then editing the values afterwards (again not sure if this is the most efficient way of doing this im just experimenting at this point),

KDT mentioned that the inconsistent sizes are due to the fireball being pooled, so it can range from this

copper nacelle
#

idk

#

clear the pool

floral furnace
#

uhh sorry if im dumb but how again?

copper nacelle
#

GameManager.instance.DoDestroyPersonalPools();

#

i think

floral furnace
#

so do i have to clear the pool everytime i fire? you know what field testing is always the best testing

copper nacelle
#

i love it when the reason something was breaking was cause it was throwing but unity didn't log it

#

thanks unity

#

maybe i can actually fix the ui now

floral furnace
#

you mean like when you accidentally try to configure some values or what not before the herocontroller instance is created then try your mod but nothing is happening until you realize why you fucked up but unity didnt bother saying why? totally

copper nacelle
#

i swear it's gonna be throwing in the apply bindings method or some nonsense

#

wow try catching apply bindings worked

#

is this loss

floral furnace
#

| ||
|| |_

copper nacelle
floral furnace
#

is the health binding the only thing thats fucking up right now/

copper nacelle
#

no

#

try catching apply bindings breaks it

floral furnace
#

oof

copper nacelle
#

tbh

#

just gonna apply bindings myself again

#

maybe i can actually fix all this stuff now

#

hero controller wasn't set in the main menu how unexpected

#

i bet it's gonna be something like waiting 5 frames

floral furnace
#

for the instance to be created?

copper nacelle
#

scene binding check maybe

#

or maybe it's cause i'm waiting 2 frames

#

that'd be terrible

#

not waiting 2 frames causes another error

#

is this loss

floral furnace
#

i dont see the problem with that image then /s

copper nacelle
#

oh i think it's cause the soul orb fsm wasn't set

#

fantastic

floral furnace
#

i was honestly so fucking wrong when i said "oh wow fsms arent so bad after all" 2 months ago

copper nacelle
#

yes

#

wow it breaks anyway

#

thank you dark souls

#

uhhh

#

i got the ui to work

#

but also i don't exist

floral furnace
#

as in existentially you dont exist irl or do you mean in ga- oh ok

copper nacelle
#

both

floral furnace
#

same

copper nacelle
#

did you know waiting till the soul orb fsm exists makes you die irl

stiff bane
#

how do i mod hollow knight with the api

copper nacelle
#

you have vs, right?

stiff bane
#

what

floral furnace
#

Visual Studio

stiff bane
#

yes

copper nacelle
#

studio visual

#

ok so you make a new project

#

class library c#

#

.net

#

then you go to references and add Assembly-CSharp.dll as a ref

#

while you're at it also add UnityEngine, UnityEngine.CoreModule, and PlayMaker imo

stiff bane
#

should i back up my saves

copper nacelle
#

yes

floral furnace
#

Project > Add Reference just to be exact (unless youve already dealt with this zote )

#

yes awa suffer with us in the flames and the fsms

copper nacelle
#

make ur first mod cg3

#

after you've done that you want a class that inherits from Mod

#

or Modding.Mod if you don't want to have the using statement but not having the using statement is why

stiff bane
#

no im doing good absrad

copper nacelle
#

absrad already good cmm

stiff bane
#

ur gay

copper nacelle
#

u

floral furnace
#

oh fuck i just realize, what if instead of resizing the fireball sprites i just make the replaced sprite smal- oh wait that would just stretch it right

copper nacelle
#

yes

#

or you could have transparent borders

#

w/ a tiny fireball in the middle

#

but don't do that that's terrible

stiff bane
floral furnace
#

YES

#

but

stiff bane
#

which one do i pick a

floral furnace
#

i dont have to deal with random sized fireballs being spawened

#

net framework

copper nacelle
#

Class Library .NET

floral furnace
#

oh wait im blind

stiff bane
#

oh

#

polish translation gay

copper nacelle
#

nice

floral furnace
#

use a real language, use morse code 😩

copper nacelle
#

wow i maybe fixed ui

#

🅱ruz 🅱other might still be broken

stiff bane
#

what do you have to do to get the green name

floral furnace
#

sacrifice your soul to sean

copper nacelle
#

become a fsm irl

#

ok gruz breaks it

#

wtf

floral furnace
#

delete gruz momma

copper nacelle
#

i mean you can still kill gruz

#

gruz just

#

floats out of existence

floral furnace
#

is it only her that breaks it?

copper nacelle
#

idk checking some other bosses rn

#

mawlek works

#

radiant massive moss charger works

floral furnace
#

are you testing one by one in the HoG of panth 1?

copper nacelle
#

no just randomly doing them

#

fuck i stopped existing again

floral furnace
#

oh wait theres no point in using it in panth one since they have the bindings in the first place

#

nice

copper nacelle
#

wait no i'm just invisible

#

just gonna steal debug's invisibility thing

floral furnace
stiff bane
#

what does api even stand for

copper nacelle
#

application programming interface

#

iirc

floral furnace
#

also 56 i think im just gonna go with transparent method because pooled objects are being fucking stupid

copper nacelle
#

no don't

#

they'll still have big hitboxes

#

just override the pool spawn

stiff bane
#

so uh

floral furnace
#

the inconsistentness of the size is annoying, also i cant do the shotgun method- wait how

copper nacelle
#

there's a hook

stiff bane
#

i added the ref

#

now what

copper nacelle
#

make one of your class inherit from Mod

floral furnace
#

also do
using Modding;
using UnityEngine;

#

do you need the new core too?

copper nacelle
#

need that as a ref but not as a using afaik

#

ObjectPoolSpawnHook

#

god tier hook

stiff bane
floral furnace
#

if this fucking works 56, i swear i will forever cherish you as 5 "God of FSMs" 6

copper nacelle
#

haha yes

#

@stiff bane what part

stiff bane
#

part

#

uh

#

yes

copper nacelle
floral furnace
#

he added the reference then what now, is what he means

stiff bane
#

god its so hard working in polish

copper nacelle
#

add one to unityengine too

floral furnace
#

hed need the core too right?

copper nacelle
#

ye

stiff bane
#

i have unity

copper nacelle
#

UnityEngine and UnityEngine.CoreModule

#

oh ok

floral furnace
#

since they splitted it into several dlls now

copper nacelle
#

at the top of the file you want

using Modding;
using UnityEngine;

namespace UrMum
{
    public class NotStraight: Mod
stiff bane
#

is the gay also important

copper nacelle
#

mod-specific

floral furnace
#

for 56 yes, for you whatever you want

stiff bane
#

also namspace

floral furnace
#

yes

copper nacelle
#

shut

floral furnace
copper nacelle
#

did object pool hook work tho

floral furnace
#

i havent tested it yet i was doing something else

#

testing it now

#

hold on let me figure out your code first

#

if i start posting giberish sentences that doesnt mean anything, it means it worked

copper nacelle
#

yes

stiff bane
copper nacelle
#

*the right way

#

in settings you can change it tho

#

that's the C# convention tho

floral furnace
#

youd get used to it too awa dont worry

stiff bane
#

the brackets have to be on the same line as the names

copper nacelle
#

delet

stiff bane
#

much nicer to look at

floral furnace
#

i was a java dude back then and i was used to the brackets being in the same line as the methods

#

it just takes some getting used to

#

by putting hte brackets after the line you actually increase performance by about 15%*

  • totally not made up satistics
stiff bane
#

it just looks

#

ugly

copper nacelle
#

that but the opposite

#

eeeeeeeee

#

why does doing this nicely break

#

wait i just realized it was throwing every time

#

which means all the code beneath that was useless

#

fantastic

floral furnace
#

nice

#

btw the fireball is inside the fireballcast fsm, so do i have to check for the childrens children?

copper nacelle
#

log the object spawn pool hook stuff first

#

might be in there

floral furnace
#

oh so this gets called everytime a new object is created

#

firing gives me Fireball(Clone)

copper nacelle
#

ye

#

check if it's Fireball(Clone) then change it ez

floral furnace
#

if (go.name.Contains("Fireball"))
{
Log("Fireball");

            Log("" + go.GetComponentInChildren<SetScale>().x);
            Log("" + go.GetComponentInChildren<SetScale>().y);

        }

so im trying this but this is throwing an exception, im guessing this is because the fireball object has several SetScales in them amirite?

#

actually only one way to find out is by testing it yet again zote

copper nacelle
#

doesn't it get the first otherwise

floral furnace
#

wdym

copper nacelle
#

first if there's more than 1

#

i thought

floral furnace
copper nacelle
floral furnace
#

well yeah im supposed to be trying to access the first setscale

copper nacelle
#

that's an fsm action tho

#

not a component

floral furnace
#

oh yeah

#

my head isnt straight right now so im mixing them up, then again when was it ever straight hollowdab

copper nacelle
#

fixed the gruz thing and hp ui

floral furnace
#

nice

#

oh there we go Transform local scale right?

#

also what was fucking up the ui and gruzz

copper nacelle
#

soul orb and hp didn't exist yet

floral furnace
#

nice

#

of course theres like 5 seperate things for the ui

copper nacelle
#

probably don't need the game cameras one but just in case

#

also need something more for vessels to work

floral furnace
#

hey so long as it works

copper nacelle
#

ye

floral furnace
#

the Todd Howard principle princi🅱le

copper nacelle
#

ok that puts me OOB

#

wtf

floral furnace
#

this is happening while youre just toying with the ui stuff right

copper nacelle
#

yes

floral furnace
copper nacelle
#

waiting an extra frame fixed it kinda

compact sedge
#

looks normal to me

copper nacelle
#

ah fuck it made me cease existing again

floral furnace
#

working as intended™

#

also 56 tried it, still has random 1 scaled fireballs

copper nacelle
#

ahhhh

#

wait that's not how you clear the pool

#

fantastic

#

typeof(ObjectPool).GetField("pooledObjects", (BindingFlags) 36).SetValue(ObjectPool.instance, new Dictionary<GameObject, List<GameObject>>())

#

for a complete clear

floral furnace
#

jesus christ

#

i run this once at the start right?

solemn rivet
#

56 try writing for all the health objects to exist

copper nacelle
#

that's probably a better idea than waiting for 1

solemn rivet
#

They are concern children of the knight

#

Each one is a diff obj

copper nacelle
#

yea

#

Health 1/2/..11

solemn rivet
#

So you have to manually bind like 5-11

copper nacelle
#

they're just invisible right

#

when you don't actually have that much hp

solemn rivet
#

That's also probably why lifeblood is breaking binds/ascended bosses

#

Ye

#

Invis/disabled

copper nacelle
#

literally just changed GameObject.Find("Health 1") to GameObject.Find("Health 11")

solemn rivet
#

Kek

#

They're probably loaded in order, as you can see them appear on screen

compact sedge
#

so that will break if thep layer only has 10 hp?

solemn rivet
#

Dunno

#

If it's disabled, yeah

#

If it's just invis, no

compact sedge
#

it wouldn't make sense to be just invis since there's health bonuses you can get

#

and bonfire gives you lots of health

solemn rivet
#

Yeah

#

But it's blue health

#

Cause I can't be bothered to actually work out how the health system works

#

While blue health is just "gib 5 blu kthxbye"

copper nacelle
#

it's just invisible iirc

#

cause i don't have fragile heart on rn

stiff bane
#

man

#

visualstudio really loves updating

copper nacelle
#

nice

#

why does my player cease to exist

solemn rivet
#

Cause

#

You're not waiting for nail to exist

copper nacelle
solemn rivet
#

wth

#

I need that as a wallpaper

floral furnace
#

ok that kinda worked 56 but now i cant cast since its probably destroy the object before so whatever.
its just a problem with at the start of the save because after a while if you cast enough all of it becomes tiny sized

solemn rivet
#

After clearing the pool you need to instantiate every object

floral furnace
#

every fireball obj?

copper nacelle
#

just clear the fireball part of the pool imo

tranquil glen
#

how does debug mod respawn bosses?

copper nacelle
#

two ways

#

one is a pd bool

#

the other is setting an fsm var

#

however you can also do it w/ scene data iirc

#

i just want this to work ree

#

waiting in this coroutine makes me go out of bounds

#

is this loss

#

@floral furnace cs (Dictionary<GameObject, List<GameObject> typeof(ObjectPool).GetField("pooledObjects", (BindingFlags) 36).GetValue(ObjectPool.instance))[HeroController.instance.spell1prefab] = new List<GameObject>();

#

maybe

#

idk

stiff bane
#

what do i do now

#

how can i like

#

see code of the game or something

copper nacelle
#

dnSpy

stiff bane
#

excuse me

copper nacelle
#

d n S p y

#

pins

solemn rivet
#

Do-Not-SPY

copper nacelle
#

yes exactly

hazy sentinel
#

fsmSpy thanks

copper nacelle
#

@ nes rename when

stiff bane
#

so i put this in visualstudio folder

#

right

copper nacelle
#

what

#

no it's just an exe

stiff bane
#

what

copper nacelle
#

what

stiff bane
#

i downloaded the zip from github

copper nacelle
#

i mean if you want to compile it yourself be my guest

#

but there's a releases section for a reason

stiff bane
#

i have too low iq to use github

copper nacelle
#

the soul binding half works

#

agony

#

ui still acts weird

#

fantastic

stiff bane
#

the release .zip has even more files

copper nacelle
#

yes

#

now run the exe

#

the sprite animator broke

#

is this loss

stiff bane
#

god i feel really stupid rn

copper nacelle
#

meirl

hazy sentinel
#

but is this as stupid as dying to a torch

stiff bane
#

help im used to coding with simplified c++

floral furnace
#

again 56 huge thx for trying to help me this shit mod didnt mean to be like a "code this for me" person so sorry for that

awalys you should be able to see the HK code now

#

try dragging and dropping the Assembly in it

#

thats in the HK folder

hazy sentinel
#

can you aim in all directions in gun mod

stiff bane
#

oh so you literally drop it into the window h