#archived-modding-development

1 messages · Page 179 of 1

copper nacelle
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spa is like when you stand in the weird spas and mp charge is just hitting enemies

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yea

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it's what i was trying to do for like the past

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infinity

fair rampart
#

what's the difference codewise tho

copper nacelle
#

the visuals look different

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nothing else

hollow pier
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so has kuro ever thought about checking pv fsm for hop

copper nacelle
#

i did

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it has hop but it's not connected to any state

rain cedar
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Radiant hitless

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As opposed to radiant with hits taken

copper nacelle
#

you could do radiant baldur shell

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and heal tank

hollow pier
#

still hitless

cunning lagoon
hollow pier
#

or

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carefree

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that's a hit

stray mirage
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hi pt

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long time no see

hazy sentinel
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radiant 1 hit is harder than radiant hitless

copper nacelle
#

true

stray mirage
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wait this isn't general

cunning lagoon
copper nacelle
#

nice pfp

stray mirage
cunning lagoon
copper nacelle
tranquil glen
fair rampart
#

what's the glorious combos mod

copper nacelle
hazy sentinel
#

who reads

fair rampart
#

sorry i don't listen to strangers

hollow pier
#

wait no

tranquil glen
#

Then why'd you ask a stranger what the mod does

hollow pier
#

i was tabbed out for whomst

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come back

cunning lagoon
hollow pier
#

whomst

#

whymst

copper nacelle
#

@stray mirage come back

compact sedge
#

wtf I added a readme

hazy sentinel
#

is this Spanish or Portuguese

cunning lagoon
#

shit

fair rampart
#

@tranquil glen i didn't

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i never asked what it does

cunning lagoon
#

nooo

hollow pier
#

it's brazilian portuguese

compact sedge
#

56 can you confirm does it have a readme or no

hollow pier
#

this was made by gradow

cunning lagoon
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i think i have an outdated version

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my b

stray mirage
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i am back

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why

compact sedge
#

oh right yeah u have the one I sent you that you helped a lot with

fair rampart
#

it just says a combo bar

hollow pier
#

hello whomst

fair rampart
#

doesn't say what the combo bar does

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tbh

hollow pier
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that is all

stray mirage
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hi

hollow pier
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bye elderbug

compact sedge
#

tbh how do you describe a combo bar

fair rampart
#

what does it do

fossil oxide
#

A bar that instead of servings drinks keeps track of your combos

hazy sentinel
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more combo more damage

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do the hittage

compact sedge
#

it tracks how many times you hit stuff in a row quickly without being hit and boosts your damage

hazy sentinel
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does it work outside godhome

fair rampart
#

but you can't be in a row

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rows are used for boats

cunning lagoon
#

baots

fair rampart
#

so how do you hit stuff in a row

hazy sentinel
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rowing is the action

fair rampart
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so you hit stuff by rowing?

compact sedge
#

yes it works outside godhome

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the only difference is inside godhome if you do the panths you get a star rating at the end

fair rampart
#

how much can your damage boost

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can you get infinite damage if you never get hit

compact sedge
#

the default numbers which you can change are like this

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0.3x, 0.6x, 0.9x, 1.2x, 3.0x

hazy sentinel
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can you just hit the dummy next to oro to get to combo cap

compact sedge
#

maybe idk

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might not be that useful because of its location

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your combo would probably decay before you could do anything with it

fair rampart
#

how many times do you have to hit without getting hit to get 3.0x

compact sedge
#

uh I forgot the specifics but a lot

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like around 60 I think

fair rampart
#

wow

compact sedge
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but if you get hit you only go down one combo level

fair rampart
#

oh

compact sedge
#

the first 3 combo levels are easy to get. 8 hits per

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it makes the game quite a bit harder unless you're already pretty good and then it makes it easier.

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and by pretty good I mean better than me

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also there's a settings file so you can change the numbers

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if you think mine are for dungos

fair rampart
#

so i can change it so you need 1 hit to go up a combo level?

compact sedge
#

you can change it so you don't lose your combo when you get hit or from time

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and 1 hit per level

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if you want

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and so max combo level does 50x damage

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I'm not stopping you

hazy sentinel
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+1x damage per nail hit uncapped

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good idea

fair rampart
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wow that would be great

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1,050 damage nail

compact sedge
#

there's no way to do it uncapped yet and I probably won't add that because that's too memey even for me.

hazy sentinel
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how dare u

fair rampart
#

you monster

copper nacelle
fair rampart
#

does your damage go down if you have no combo

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and why do some enemies in enemy randomizer just transform into something else when they die

cunning lagoon
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why wouldnt they???

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ignore that

hazy sentinel
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i just don't like asian people that much

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ignore that

hollow pier
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but you love jacksfilms

fair rampart
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jacksfilms isn't asian

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he's from the land of forehead masters

short bronze
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Hey, did godmaster make the Hollow Knight mods not work with the new version?

copper nacelle
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they've been updated

fair rampart
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mods don't work with the beta

short bronze
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👍

cunning lagoon
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however!! they do work on 1424

hazy sentinel
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are you a mys alt

cunning lagoon
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you

fair rampart
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what's the hitinstance name for shadow dash?

copper nacelle
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sharp shadow?

fair rampart
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that yeah

copper nacelle
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AttackTypes.SharpShadow tbh

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hitinstance.AttackType

fair rampart
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is there no source name for it like spells have?

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i.e. "Fireball", "Q Fall Damage"

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according to lbringer at least

copper nacelle
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i mean there might be

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why not just check attack type tho

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easier

fair rampart
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fair

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equally important question

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is paper canon in hallownest

hazy sentinel
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corny drops approximately 999 sheets of paper

copper nacelle
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@flat forum are you canon

fair rampart
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yeah but are those woven spider silk?

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I think lemm eat ten egg says something about that

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I'm also not sure how to check if the player is shadow dashing in general

compact sedge
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HeroController.instance.cstate

fair rampart
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where could I get the values for that, however?

copper nacelle
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what

fair rampart
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o

copper nacelle
fair rampart
#

ahhhh it's its own thing

copper nacelle
fair rampart
#

I thought it'd be something like a single variable from somewhere else

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like

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cstate == blah

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not cstate.blah

copper nacelle
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an enum?

compact sedge
#

its a struct

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I think

fair rampart
#

let's go with that

compact sedge
#

of bools

copper nacelle
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stay woke

compact sedge
#

classes without functions, smh

copper nacelle
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it has functions

compact sedge
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oh it does

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huh

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never used em

cunning lagoon
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thats what u get

fair rampart
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I'd also like to make the invuln from the shadow dash persist for a half-second or so after coming out of it, is that doable?

copper nacelle
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yeah

cunning lagoon
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is this DD but on the dash

fair rampart
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vaguely

copper nacelle
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use the dash hook i think

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and then start a coroutine

fair rampart
#

glorified sharp shadow will keep them invulnerable for a half-second after exiting it

compact sedge
#

use dashpressedhook not the dashvector one

fair rampart
#

so that you don't get thrown off by the increased distance and accidentally fuck yourself up by dashing into an enemy that's staggered but still has contact damage heck you pure vessel

copper nacelle
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why not the vector one

compact sedge
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because if you start a corotine from the vector one

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it will start one coroutine every 0.02 seconds for 0.5 seconds

copper nacelle
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wtf

compact sedge
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the vector one runs once every 0.02 seconds while you are dashing

fair rampart
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so I won't break the entire game by having the shadowdashing var persist for a slight amount

compact sedge
#

also wtf the extra sharp shadow distance is why I use that charm

cunning lagoon
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what

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are you a monster

compact sedge
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yes

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but for other reasons

buoyant obsidian
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that extra distance is WONDERFUL

cunning lagoon
#

the extra distance can suck m

compact sedge
#

m

copper nacelle
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the extra distance is terrible

compact sedge
#

didn't you get a wr with it DL?

cunning lagoon
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but thats a very specific situation where it happens to save 5 seconds

hollow pier
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yes but he hates life that much

fair rampart
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DashPressed seems to override vanilla implementation so how would I get that

cunning lagoon
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also i hated every second of it

compact sedge
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return false to keep the original one

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return true to override

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or something

fair rampart
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Called whenever dash is pressed, return overrides vanilla inputs: true to not dash, false to dash.

copper nacelle
#

return false

fair rampart
#

won't that just make it infinidash

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since you can mash the dash key

compact sedge
#

no it's a lie of a hook name

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dashpressedhook runs when dash is pressed and if you return false the base game handles it and one of the things the base game does is check if it's off cd

copper nacelle
#

you could also just do it in hero update or something

compact sedge
#

you might also need to check if it's off cd in code

copper nacelle
#

check dash timer

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ez

compact sedge
#

ech hero update hook

copper nacelle
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or your own update

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¯_(ツ)_/¯

compact sedge
#

or hook on the dash function itself

copper nacelle
#

eeeee

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yes

fair rampart
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and what's the time scale that HK runs at? i assume 1f

cunning lagoon
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1x

fair rampart
#

yee

copper nacelle
#

t

fair rampart
#

so checking if
Time.deltaTime + 0.5f was above Time.deltaTime every now and then would check if half a second has passed? not familiar with timing code

copper nacelle
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no

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x + 0.5 > x
GWchadMEGATHINK

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you use a timer var in like update

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add time delta to it

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and check if that's above what you want

fair rampart
#

other places I've done timing code. the standard was to get the current timestamp, add some to it, and then check if the current time was at or above that so that amount of time passed, bear with me

copper nacelle
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what

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how does that work

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isn't that like

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x = 5;
if (x + 5 > x)

fair rampart
#

it was basically like

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x = time + 5_seconds

(in another function)
if(time >= x)
    blah
copper nacelle
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oh ok

fair rampart
#

having a hard time grasping time.deltaTime

copper nacelle
#

Time.deltaTime is the time it took to render the last frame

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nothing to do w/ timestamps or anything

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update is called every frame

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so you can check add Time.deltaTime to a variable to check how much time has passed since you made the variable

leaden hedge
#

Time.time is the timestamp

fair rampart
#

ohh, I think I see

leaden hedge
#

Time.time - lastTime = deltaTime

fair rampart
#

wait, hell

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I had it envisioned and then I lost it

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so...

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gahh

leaden hedge
#

whats hard to grasps 🤔

fair rampart
#

some concepts just don't come easy to me

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unfortunately

leaden hedge
#

deltaTime is self documentating, it literally says what it does in the name

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its the change in time

fair rampart
copper nacelle
#

just use a coroutine tho

#
IEnumerator ree()
{
     yield return new WaitForSeconds(5f);
     // stuff to do after 5 seconds
}
fair rampart
#

coroutine should work but just to clear things up

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so if I had var
x = 3f
then, every frame, I called
x -= Time.deltaTime
and finally at the bottom had
if(x == 0) blah
then blah should happen after 3 seconds?

copper nacelle
#

x <= 0

fair rampart
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heck u

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you know what I meant

copper nacelle
fair rampart
leaden hedge
#

but no you shouldn't use a var and add Time.deltaTime to it, you can just store the Time.time and compare that like

float start = Time.time;
if( Time.time - start > duration )
    doThing();
compact sedge
#

why not?

#

what's wrong with


for (float f = 0f; f < TimeToRun; f += Time.DeltaTime {
    // code to run every frame for TimeToRun seconds
    yield return null;
}```
fair rampart
#

and to make sure this code is working I will make the invuln last

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longer than the cooldown before you can dash again

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that oughta be nice n balanced

copper nacelle
fair rampart
#

ready for that interview whenever tc

cunning lagoon
compact sedge
#

what if you just made all the dashes SS length

copper nacelle
#

no

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stop

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delete this

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that's the most terrible thing i've ever heard

compact sedge
#

to be tbh if someone did that it would make the game a lot easier for me

leaden hedge
#

well first of all

fair rampart
cunning lagoon
#

better than some dashes being long and others being short

leaden hedge
#

its Time.deltaTime

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so your code won't compile

compact sedge
#

wow u got me

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a typo, I never make those ever

fair rampart
#

it didn't WORK grimm

leaden hedge
#

2

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this solves the wrong problem

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this is supposed to be after 5 seconds do x

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not for 5 seconds do x

compact sedge
#

look if you wanna wait X seconds just do yield return new WaitForSeconds(5f)

leaden hedge
#

coroutines dumb

compact sedge
#

but here you are talking about Time.time - start > duration and IDK why that's any better

copper nacelle
#

what happens if you yield return 0

leaden hedge
#

what do you think WaitForSeconds(5f) does

compact sedge
#

the same thing but it's higher level and game programmers clearly like their high level code or you'd all be modding c games.

fair rampart
#

there are a billion ways to check time passing, none of them are factually superior to one another

#

hey that explains a lot

compact sedge
#

there's no low level ultra efficient way to do it in c# with unity like there might be in other languages. Whatever way you do it will take about as many cpu cycles which is basically none.

fair rampart
#

probably would have helped if I equipped the charm before trying to test it

#

jfc

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that vengefly got fucked up

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well, it seems to work, at least

leaden hedge
#

technically there is a reason to add deltaTime to stuff

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and thats if you want your timer to not always increment

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i.e. in hitstop
but tc implement hitstop by changing timeScale which is reflected in Time.time anyway

fair rampart
#

wtf

#

discord this is a picture of a charm

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how is it explicit

hollow pier
#

because it is

fair rampart
#

here we go

copper nacelle
#

nsfw

fair rampart
#

another one on the list

hollow pier
fair rampart
#

makes u think

cunning lagoon
#

no it doesnt

fair rampart
#

oh dear

#

I appear to have made the player invulnerable forever

#

finally a way to beat panth 5

copper nacelle
#

nice

hollow pier
#

tbh haven't beaten p5

cunning lagoon
#

wow

#

consider invincibility mod

fair rampart
#

I haven't because I suck at the nailmasters and sly

hollow pier
#

why even do that

copper nacelle
#

i haven't because i was doing markoth

hollow pier
#

when i can ur the best every duck game arcade

floral furnace
#

any boss is easy if you spam dd tho

cunning lagoon
#

also accurate without spamming dd

fair rampart
#

you ever voluntarily let yourself get mauled by a vengefly to test a charm

copper nacelle
#

yes

#

not a charm tho

hollow pier
#

yeah when i tested compass

cunning lagoon
#

then WHAT do you test fiftysiox??

hollow pier
#

siox

cunning lagoon
#

💦

copper nacelle
#

i was testing 2x damage

#

iirc

hazy sentinel
#

double damage with every mask you lose

fair rampart
#

is there a way to provide no hit detection other than the shadowdash variable?

#

it seems that the game detects that as actual shadow dashing

hazy sentinel
#

5000+ damage at one mask sounds reasonable

copper nacelle
#

did you turn off invin after turning it on tho

fair rampart
#

ye

copper nacelle
#

show code when

fair rampart
#

actually, better idea

#

what's the code to detect if the shadow dash is on cd

cunning lagoon
#

is show code the send nudes of this channel

copper nacelle
fair rampart
copper nacelle
#

no stop why are you setting cstate

fair rampart
#

because i was told to use cstate

hollow pier
#

show cods and boolene

fair rampart
#

my dude

copper nacelle
#

no that's to check if you're shadow dashing u dungo

fair rampart
#

so what else would I useeeeeeeeeeeeee

copper nacelle
#

PlayerData.instance.invincible

fair rampart
#

isInvincible?

copper nacelle
#

ahh

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probably

fair rampart
#

and I could set that without a problem

#

?

copper nacelle
#

yes

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as long as you turn it off afterwards

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iirc

fair rampart
#

and I guess pdata.instance.canShadowDash is what I need to check then

floral furnace
#

cstate abuse is good wtf are you talking about

fair rampart
#

why is shadow dashing not stored in herocontroller

copper nacelle
#

what

#

wtf

#

are you sure you actually set it back to not shadow dashing tbh

#

wait what

#

is this in a while loop or something

fair rampart
#

it's in hero update

copper nacelle
#

eeeeeeeeeeeee

fair rampart
copper nacelle
#

can you coroutine

fair rampart
hollow pier
#

i don't get it what's a coro utine

copper nacelle
#
private bool DashPressed()
{
     IEnumerator death()
     {
          while(HeroController.instance.cState.shadowDashing)
               yield return null;
          HeroController.instance.cState.shadowDashing = true;
          yield return new WaitForSeconds(5f);
          HeroController.instance.cState.shadowDashing = false;
     }
     HeroController.instance.StartCoroutine(death());
     return false;
}

@fair rampart is this u

fair rampart
#

is this loss......................

copper nacelle
#

no u

floral furnace
#

question 56 do you really have to remove the actions everytime you instantiate cuz thats pretty lame

copper nacelle
#

make ur own prefab

floral furnace
#

h o w

fair rampart
#

also wouldn't 5f be literally 5 seconds

copper nacelle
#

yes

fair rampart
#

darn

#

so this should theoretically do it for half a secnod

#
        {
            IEnumerator RazorShadow()
            {
                while (HeroController.instance.cState.shadowDashing)
                    yield return null;
                HeroController.instance.cState.shadowDashing = true;
                yield return new WaitForSeconds(0.5f);
                HeroController.instance.cState.shadowDashing = false;
            }
            HeroController.instance.StartCoroutine(RazorShadow());
            return false;
        }```
copper nacelle
#

yes

#

wow no code highlighting

#

b&

fair rampart
#

I'm not a markdown wizard

copper nacelle
#

```cs
// code
```

fair rampart
#
        private bool DashPressed()
        {
            IEnumerator RazorShadow()
            {
                while (HeroController.instance.cState.shadowDashing)
                    yield return null;
                HeroController.instance.cState.shadowDashing = true;
                yield return new WaitForSeconds(0.5f);
                HeroController.instance.cState.shadowDashing = false;
            }
            HeroController.instance.StartCoroutine(RazorShadow());
            return false;
        }
#

oh cool

hazy sentinel
#

oh 🅱ool

tranquil glen
#

true

copper nacelle
#

@floral furnace add a component every time you instantiate imo

#

ez

#

and then do the stuff in the awake of that component

#

instantiating then setting inactive might work for making your own sort of prefab but idk i've never tried it

floral furnace
#

ill try that thx

fair rampart
#

now what I'd REALLY like is if the knight would appear shade-y/black during that time they're invulnerable but that is beyond me rn I think

copper nacelle
#

no

#

it's not

#

do not lie

fair rampart
#

I have

#

no idea how to do any of it

cunning lagoon
#

then just code it smgh my head

hazy sentinel
#

copy 56's lightbringer code

copper nacelle
#

accurate

hollow pier
#

make a giant textbox appear that says YOU ARE INVULNERABLE and then make it disappear when you aren't

fair rampart
floral furnace
#

dont copy lightbringer, PLAY lightbringer

copper nacelle
#

do you want it like pure black or what

fair rampart
#

I also dunno if there are existing sprites that look just like the knight but shade

cunning lagoon
#

wow it works

fair rampart
#

the knight has legs

#

the shade does not

cunning lagoon
#

then draw some thicc legs on it

copper nacelle
#
((SpriteFlash) typeof(HeroController).GetField("spriteFlash", BindingFields.Instance | BindingFields.NonPublic).GetValue(HeroController.instance)).flash(Color.black, 1.11f, 0f, 1.11f, 0f);```
#

change color.black to whatever

fair rampart
#

what exactly would that do, make them black for a bit?

fair rampart
#

scawwy

hollow pier
#

color.likenotreallyblackbutprettydamndarkimeanlikenotpitchbutiguesskindaclosesoyeahyouknowwhatimean

copper nacelle
#

change the color alpha if you don't want it to be fully black

hazy sentinel
#

change the color beta if you want boss nerfs

copper nacelle
#

yes

fair rampart
#

also what is binding fields

copper nacelle
#

like

cunning lagoon
floral furnace
#

but discussion has no lore

copper nacelle
#

binding fields specifies what to get w/ getfield

cunning lagoon
#

good

copper nacelle
#

for not completely black you could use like new Color(1f, 1f, 1f, .5f)

fair rampart
#

says it doesn't exist in this context

copper nacelle
#

import it

#

alt-enter is good

#

using System.Reflection;
iirc

#

also it'd be good to cache that field

fair rampart
#

I do have reflection already

copper nacelle
#

ree

#

which part doesn't exist

fair rampart
copper nacelle
#

which part tho

#

hhhhh

fair rampart
#

uh

#

are you sure it's BindingFields and not BindingFlags

copper nacelle
#

no it's binding flags

cunning lagoon
#

@solemn rivet EnemyHPBars doesn't work in absrad or any of the nailmasters or apparently the dreann warriors it does work on gruz mother though

copper nacelle
#

i'm bad

#

hhhhh

fair rampart
#

heck

copper nacelle
#

also cache field or ban

#
private static readonly FieldInfo SPRITE_FI = typeof(HeroController).GetField("spriteFlash", BindingFields.Instance | BindingFields.NonPublic);
#

thank

#

then it's just

#
((SpriteFlash) SPRITE_FI.GetValue(HeroController.instance)).flash(Color.black, 1.11f, 0f, 1.11f, 0f);
buoyant obsidian
#

P L A Y L I G H T B R I N G E R
PLAY LIGHTBRINGER!
P L A Y L I G H T B R I N G E R

fair rampart
#

the black sprite seems to flicker a bunch

copper nacelle
#

change the timings

fair rampart
#

I imagine those translates to total time, fadein, solid time, fadeout

copper nacelle
#

¯_(ツ)_/¯

compact sedge
buoyant obsidian
#

I'm gonna DMCA you

compact sedge
#

no shitmothst is an entirely original idea never done before and totally not inspired by anything.

floral furnace
#

shitmothst is a good mod, not just a good play lightbringer mod

compact sedge
#

I mean it does have a move called descending dank.

#

(which is actually desolate dive but w/e nobody keeps track.)

fair rampart
#

hollowbescending hollowbark

#

well the color works

#

but it reverts when the knight is moving

compact sedge
#

(also for some reason I actually decided to update it to godmaster)

#

(why I decided to spend the 5 minutes it took to do that the world will never know)

cunning lagoon
#

is this invertknight

fair rampart
#

like no joke, it works completely fine whenever the knight is doing anything but walking on the ground

#

jumping? sure

#

moving in the air? a-ok

#

walking? nope

copper nacelle
#

nice

hollow pier
#

what about diving

cunning lagoon
#

56 why do i still have to fight the mantis gods in godhome

#

whenever i have your mod installed

compact sedge
#

because 56 bad coder who doesn't check scenes

copper nacelle
#

u

compact sedge
#

and just tries applying code on every scene

copper nacelle
#

yes

#

it's very effective

compact sedge
#

because hey you never know, the mantis room might be in white palace 5

copper nacelle
#

it was in godhome

#

justified

floral furnace
#

mantis lords but its in godhome

compact sedge
#

56 pls

floral furnace
#

literally enter the scene and you get attacked already

compact sedge
#

think of all the cpu cycles you are throwing away

copper nacelle
#

true

#

i was gonna swap them both to scenes once i fixed them for gm

#

mantis gods and lost lord

#

the thing with mantis lords is they don't exist

#

until you challenge them

#

or you get it from the battle scene

#

:ech:

tranquil glen
#

⁵⁶ ᵐᵃᵏᵉ ᵃ ʳᵒᵒᵐ ᵈᵘᵖᵉ ᵐᵒᵈ ᵇᵉᶜᵃᵘˢᵉ ᴵ ᶜᵒᵘˡᵈⁿ'ᵗ ᵍᵉᵗ ᶦᵗ ᵗᵒ ʷᵒʳᵏ ᶜᵃᵘˢᵉ ᶦ'ᵐ ᵈᵘᵐᵇ

copper nacelle
#

GameManager.instance.StartCoroutine(GameManager.instance.LoadSceneAdditive("dupedRoom"));

floral furnace
#
public void Schutz(AttackDirection ad)
        {
            fireball = Instantiate(HeroController.instance.spell1Prefab, HeroController.instance.transform.position, Quaternion.identity);
           


            fireballFSM = fireball.LocateMyFSM("Fireball Cast");
            fireballFSM.RemoveAction("Cast Left", 1);
            fireballFSM.RemoveAction("Cast Right", 1);
            fireballFSM.RemoveAction("Cast Left", 2);
            fireballFSM.RemoveAction("Cast Right", 5);
        }

btw just to be sure if i understood what you meant, the "attach component at instantiated clone" will work here right

cuz what i meant earlier i dont want to have to do this code everytime you do a nail slash cuz inb4 PERFORMANCE issue

tranquil glen
#

ᵃˡˢᵒ ᶦ ᵃᶜᶜᶦᵈᵉⁿᵗᵃˡˡʸ ᵍᵒᵗ ʳᶦᵈ ᵒᶠ ᵐʸ ˢᵃᵛᵉˢᵗᵃᵗᵉ ᵐᵒᵈ ᵃⁿᵈ ᶦ'ᵐ ᵗᵒᵒ ˢᵃᵈ ᵗᵒ ᶠᶦᵍᵘʳᵉ ᵃⁿʸᵗʰᶦⁿᵍ ᵒᵘᵗ ʳᶦᵍʰᵗ ⁿᵒʷ

copper nacelle
#

oof

#

wait i have like half of it

#

i think

solemn rivet
#

Kry that's why you use git m8

#

Also rip

tranquil glen
#

wait yeah didn't you have it up to me adding soul or something?

#

thats most of it

solemn rivet
#

Ok, I'm finally home

copper nacelle
#

what was the variable called

cunning lagoon
#

Gradow!

copper nacelle
#

Gradow!

hollow pier
#

Gradow!

tranquil glen
#

Gradow!

fair rampart
#

hi

tranquil glen
#

what variable 56

solemn rivet
#

I think I promised I'd do something but I can't remember what it was

copper nacelle
#

SavePos

#

apparently

floral furnace
#

create Lightbringer 2

compact sedge
#

give me all your money

solemn rivet
#

Oh yeah

cunning lagoon
#

fix hpbars

tranquil glen
#

oh yeah, SavePos saves your position

solemn rivet
#

U right AA

#

Dlk fix wut

#

It's already fixed, is it not?

cunning lagoon
#

some bosses dont have hp bars

solemn rivet
#

Did you try that dll

cunning lagoon
#

absrad the nailmasters gorb elder hu nkg dont have hp bars

#

yes

solemn rivet
#

Wtf

cunning lagoon
#

gruz mother does have hp bar

cunning lagoon
#

also pv doesnt

copper nacelle
#

last friday 5:57 pm

#

i can try and re-add some

solemn rivet
#

that makes negative sense

#

wtf

tranquil glen
#

56 before i replace anything with that thats the mini debug right?

copper nacelle
#

ye

tranquil glen
#

ok

copper nacelle
#

it's missing the save stuff

#

i think

#

i can't find save in it

solemn rivet
#

kry

cunning lagoon
#

it's the one you sent the other one

solemn rivet
#

use

#

github

copper nacelle
#

lemme re-add it

#

you have all of it in pictures

tranquil glen
#

too much effort imo

solemn rivet
#

u don't wanna lose it again

hollow pier
#

it's the one you sent the other one

tranquil glen
#

can't lose it if i dont have it

cunning lagoon
#

the other day

#

i cant think

copper nacelle
#

can you send me managed

cunning lagoon
#

i need sleep

copper nacelle
#

i can't edit w/out unityengine

#

try sleeping

cunning lagoon
#

na lol

hollow pier
#

s/onebutthesecondoneinthesentence/day

solemn rivet
#

I sent it like 24h ago

cunning lagoon
#

Ok

solemn rivet
#

almost exactly

copper nacelle
#

@tranquil glen give managed

hollow pier
#

23:36

solemn rivet
#

it's 11:11pm btw

hollow pier
#

i thought br was 1h behind not ahead

cunning lagoon
#

its 4:11 imo

solemn rivet
#

wdym ptk

cunning lagoon
#

i was wrong apparently its 4:12

#

my b

tranquil glen
#

how to send a whole folder?

solemn rivet
#

brazil standard time is UTC-3

#

zip

hollow pier
copper nacelle
#

zip it

#

then send it

cunning lagoon
#

tats like

#

white river

solemn rivet
#

like I said, ptk

copper nacelle
#

also you sent the whole save state thing in an image

solemn rivet
#

actual brazil

copper nacelle
#

i'll just retype it real fast

solemn rivet
#

not unexistent pieces of land

hollow pier
#

actual brazil e lixo

tranquil glen
solemn rivet
#

u right tbf

#

but still

tranquil glen
#

u ever just rar it instead?

hazy sentinel
hollow pier
copper nacelle
#

does that have the debug one or the vanilla one

cunning lagoon
#

the plto thickens

solemn rivet
#

but what

hollow pier
#

none are gmt-3

tranquil glen
#

that has debug

hollow pier
#

??????

copper nacelle
#

nvm it's debug

#

ye

solemn rivet
#

none?

#

u sure?

hollow pier
#

idk google says so

tranquil glen
#

u want original?

hollow pier
#

do you even exist gradow

cunning lagoon
#

then what time was brazil 🤔

solemn rivet
hollow pier
#

that one doesn't count

tranquil glen
#

oh god this has it but its a really old version

solemn rivet
#

the only one that doesn't count in my books is GMT-2 tbh

tranquil glen
#

back when it was just a teleport function

solemn rivet
#

and gmt-5 because

#

that's just silly

tranquil glen
#

not a savestate thing

hollow pier
#

ur just silly

solemn rivet
#

btw 56 and Xhu are GMT-4

#

👀

#

I know when you sleep bois

cunning lagoon
#

what!! how??

hazy sentinel
tranquil glen
#

in this version the variables are just Tele and TeleScene

hollow pier
#

fkst

solemn rivet
#

ROTT

#

best name

hollow pier
#

false knight stagger time

cunning lagoon
#

mantis lords also dont have an hp bar

#

get your shit together

hollow pier
#

but does gradow know my time

solemn rivet
#

no time is ptk time tbh

hazy sentinel
#

gmt+11043753891211241552174222332611

floral furnace
#

i love how the AttackDirection enums are upward, downward, normal and normal

tranquil glen
#

seemsgood

floral furnace
#

next time someone fucking asks me for direction and i have to say left or right ill just fucking say "normal"

solemn rivet
#

ur mum normal

hollow pier
#

mod your car's gps so it says normal/up/down

floral furnace
#

yes gradow shes on my right right now

solemn rivet
#

see

#

I was right normal

floral furnace
tranquil glen
hazy sentinel
#

i was unit binormal

tranquil glen
#

its too bad really

solemn rivet
#

wtf

#

use better password

hollow pier
#

here i'll give you a password

solemn rivet
#

like

#

ptk's un

hazy sentinel
#

password123

hollow pier
#

krythom1246784321lownailpresses5/7businessdays

floral furnace
#

use your username but just spell it backwards ez

tranquil glen
#

having more than one password is a sin ax2uMS

compact sedge
solemn rivet
#

that's why it was compromised

compact sedge
#

stop using repeat passwords and get a password manager

solemn rivet
#

^

cunning lagoon
#

what if the manager hacks me

solemn rivet
#

there are even good free ones for windows tbh

hazy sentinel
#

D03s_l&1qu1^=C0..]{3x15y

floral furnace
#

Shilling for KeePass here

tranquil glen
#

ultimate online saftey guy here

compact sedge
#

dang I have 10 accounts that were compromised under my email lol

hollow pier
tranquil glen
#

having more than one password is unnecessary and is just hard to remember

solemn rivet
#

there was a major ubisoft leak a few years ago iirc

floral furnace
#

i got an Edmodo one

#

but then again Edmodo sucks so

hazy sentinel
#

what's edmodo

compact sedge
#

ech password manager

floral furnace
#

yeah exactly

hollow pier
#

use lastpass for 30% off with the code krythomsux

compact sedge
#

use keepassx for free

floral furnace
#

Keepass good

hazy sentinel
#

what about kappassx

tranquil glen
#

what about giveassx

hollow pier
#

sendcodex

tranquil glen
#

dunno why you guys are so selfish

compact sedge
#

bruh I wanna keep my ass kthx

tranquil glen
#

Can google chrome be my password manager?

copper nacelle
tranquil glen
#

thats where i look when i forget one

solemn rivet
#

I use keep assx

tranquil glen
#

56 you actual god

copper nacelle
compact sedge
#

I'd recommend not storing them on google chrome

#

but ya know you do you

#

wow between my two emails I've been in 15 breaches

tranquil glen
#

google chrome wont get breached ax2uMS

hollow pier
#

lmao just type mypasswordis: ************ into the search bar

tranquil glen
#

its too big to fail

hollow pier
#

then go to history

#

and search mypasswordis

cunning lagoon
floral furnace
#

Yes i trust Google theyre a very benevolent company

#

"Dont be evil" and all that

compact sedge
#

Hey their slogan says don't be evil so how could they be evil?

copper nacelle
#

that hurt to read

compact sedge
#

well it used to

#

they actually removed it.

floral furnace
#

oh wait did they?

compact sedge
floral furnace
#

oh yeah they did

#

nice

tranquil glen
#

can arrays have ints and bools and strings?

compact sedge
#

make an array of a struct

tranquil glen
#

all in the same one?

compact sedge
#

containing those things

copper nacelle
#

no not in the same one

#

wait no you can i guess

compact sedge
#

make a struct, make array of that struct

copper nacelle
#

with a tuple

#

or an fsm var

#

struct thing is better tho

tranquil glen
#

56 i think you're getting confused, tuple isn't a word on its own its part of words like quintuple

copper nacelle
hollow pier
#

hey is there a website like isthisaword.com where you can check if a word is a word

tranquil glen
#

and you forgot the ure at the end of structure

leaden hedge
compact sedge
#

I wonder

tranquil glen
#

yeah i know they're actually things i was just joking cause i didn't know what they meant

copper nacelle
#

ye ik

compact sedge
leaden hedge
#

struct is actually in the oxford dictionary

compact sedge
leaden hedge
#

doesn't even have the correct definition

tranquil glen
#

my brain can't handle you telling me to make an array of a struct while i'm still figuring out how arrays work and have never heard of a struct before

compact sedge
#

C programming language

copper nacelle
#

why do you want an array w/ multiple types

hollow pier
#

i struct ur mum

leaden hedge
#

a struct is just a class with no methods 🤔

tranquil glen
#

oh i was gonna copy every variable from playerdata and then paste them into another thing to load again later

copper nacelle
#

oh ok

#

don't do it like that

#

use json utility imo

leaden hedge
#

implement your own serializer

tranquil glen
#

ah yes, is that the one where he looks for the kid holding the balloon

leaden hedge
#

it'll be better than unities intenseface

solemn rivet
#

you can sorta think of a struct as an array with many different types of fields

#

that's not technically correct

#

but meh

tranquil glen
#

or the derulo variety?

copper nacelle
#

ok so what you do is like

hollow pier
#

i don't know if anyone but me gets kry jason derulo jokes

copper nacelle
#
string saved = JsonUtility.ToJson(new SaveGameData(PlayerData.instance, GameManager.instance.sceneData));
#

that's how you save it

#

to put it back you do

#
                SaveGameData saveGameData = JsonUtility.FromJson<SaveGameData>(text);

                gm.playerData = PlayerData.instance = saveGameData.playerData;
                gm.sceneData = SceneData.instance = saveGameData.sceneData;
               gm.inputHandler.RefreshPlayerData();
leaden hedge
#

stolen code from tc

#

reported

copper nacelle
#

shhhh

tranquil glen
#

huh

#

i'm really tired atm so i'll see if i understand in the morning

solemn rivet
#

ok

copper nacelle
solemn rivet
hollow pier
#

tired at half past 10

solemn rivet
#

remove the >= 5000

#

because I removed that in the dll dlk is using

#

what happens if I try to add a component to a gameObject which already has that component?

leaden hedge
#

doesn't work

solemn rivet
#

does it break or does nothing happen?

#

like, does it throw or smth

tranquil glen
#

Excuse you pt its not half passed 10

#

Im so depressed that my vest friedn doesn't even know what timezone im in

solemn rivet
#

wait wut

hollow pier
#

is this drink ktytom again

solemn rivet
#

u and ptk are like

#

that

tranquil glen
#

No i jist switched to mu phone

cunning lagoon
hollow pier
#

ah ok

tranquil glen
#

Also gradow ive never met pt

hollow pier
#

plot twist

#

i was 200iq kid

tranquil glen
#

O shit

hollow pier
#

yeah i got low nail to 15

tranquil glen
#

Nice

solemn rivet
leaden hedge
#

pretty sure it throws an error

#

but doesn't do anything

tranquil glen
#

Tbh i didn't know what timezone i was in until yesterday

#

I thought when i moved i switched timezones

solemn rivet
#

k, gonna try something hacky, just to make sure

tranquil glen
#

But i didn't

floral furnace
#

angle what did you reference in your class for the text, i cant find TextAnchor enum for some reason and it says its in UnityEngine but ive already referenced it and used it

hollow pier
#

did you move provinces

tranquil glen
#

So i thought i was in a different timezone than i actually was

leaden hedge
#

UnityEngine.UI

tranquil glen
#

Yeah i did pt

hollow pier
#

wait where

copper nacelle
#

UnityEngine.TextRenderingModule

tranquil glen
#

im in NB now

hollow pier
#

nb

#

name a relevant province

#

you were ns yes

cunning lagoon
#

n 🅱

tranquil glen
#

Yeah went from ns to nb

solemn rivet
#

dlk

#

can u test for me?

cunning lagoon
#

sure

leaden hedge
#

if I change my latitude does my timezone change 🤔

solemn rivet
hollow pier
floral furnace
#

yup that referenced worked 56

#

thx

#

UnityEngine.UI doesnt have it now apparently

#

ever since they seperated it into a fuckton more dlls

leaden hedge
#

quality

tranquil glen
#

You ever notice how many islandy things are long with a blorp at the top?

leaden hedge
#

no

#

blorp literally isn't a word

#

so I have no idea what you're describing

hollow pier
#

i understand

tranquil glen
#

Like i know NS isnt an island but it has it, UK has it, Japan has it, P sure new Zealand has it

cunning lagoon
solemn rivet
#

blorps?

#

no

#

but it works

#

so that's good

hollow pier
#

why isn't the hpbar just a giant white bar across the middle

solemn rivet
#

it wasn't working before, right?

cunning lagoon
#

no

solemn rivet
#

ok, good

#

thanks dlk

cunning lagoon
solemn rivet
#

also, dlk, that won't be an issue because absrad will have a big bar

#

on the bottom of the screen

cunning lagoon
#

makes sense

tranquil glen
solemn rivet
#

m8

#

what is blorp

tranquil glen
#

I labelled it

solemn rivet
#

is it like

#

another island?

tranquil glen
#

Its the bulgy bit at the tip

#

Sometimes its connected

#

Sometimes its not

#

But so many islands have a long bit and a blorp

solemn rivet
#

there you go saying that word again

#

something something what that word means

cunning lagoon
#

now she just doesnt have a health bar

solemn rivet
#

wtf

#

if it does

hollow pier
#

it works

solemn rivet
#

absrad has >5k hp

leaden hedge
#

you ever notice how islands are surrounded by water on all sides

cunning lagoon
#

she doesnt

solemn rivet
#

I know she doesn't

cunning lagoon
#

ok

solemn rivet
#

but that's the only thing I changed from when it worked to now

#

"if enemy has more than 5k hp, don't give it an hp bar k, thx"

#

actual code right there

tranquil glen
cunning lagoon
#

i see what you mean

hollow pier
#

i understood kry without the labelled charts

cunning lagoon
#

i understood him with the labelled charts

tranquil glen
#

Thanks pt

leaden hedge
hollow pier
#

corse is the blorp

leaden hedge
tranquil glen
#

I didn't say every island

#

Just a tren i noticed

leaden hedge
#

so many islands

cunning lagoon
#

no health bar

solemn rivet
#

it might be caused by bosses which have phases and each phase is treated as a diff enemy

#

bool isBoss = hm?.hp >= 200 || deathType == EnemyDeathTypes.LargeInfected;

#

maybe each phase has less than 200 hp

cunning lagoon
solemn rivet
#

and since absrad doesn't have a deathtype, it's not considered a boss

#

idk

cunning lagoon
#

no healthbar

solemn rivet
#

I'm grasping at straws here

#

wtf

compact sedge
#

does it not at least have an hm?

copper nacelle
#

it does cause it shows up in debug

compact sedge
#

or is deathType null

#

wait

#

no

solemn rivet
#

ok

compact sedge
#

enums can't be null

#

huh

solemn rivet
#

any other bosses that is happening on, DLK?

#

no, it's not null AA

#

but it can be NO_EFFECT

cunning lagoon
#

it didn't work on PV or any of the nailmasters

#

on the other version

solemn rivet
#

ok

cunning lagoon
#

ill check on this one

solemn rivet
#

I'll test this myself then

cunning lagoon
#

also nkg and elder hu and gorb

solemn rivet
#

thank you for your time

cunning lagoon
#

so i assume all the dream warriors

solemn rivet
#

sorry for bothering u

cunning lagoon
#

no healthbar for pv

#

also no empty hops

#

sly doesnt have one either

solemn rivet
#

are you hitting them?

cunning lagoon
#

yes GWchadMEGATHINK

solemn rivet
#

ok

cunning lagoon
#

marmu is so stupid

#

why does he phase through my nail

#

none of the dream warriors have healthbars

solemn rivet
cunning lagoon
#

nice

floral furnace
#

marmu is that asshole that hits a wall and suddenly ricochets at you at mach speed

tranquil glen
#

Coding your own games is easier than you think, you know, you should take this online unity course

solemn rivet
tranquil glen
#

Is the only ad that exists apparently

floral furnace
#

Moddb?

cunning lagoon
#

No, you.

solemn rivet
#

who'd have guessed

#

debug logs are so useful!

#

also

#

56

#

it's broke because of you

#
EnemyDeathTypes deathType = (EnemyDeathTypes) ede?.GetType() .GetField("enemyDeathType", BindingFlags.NonPublic | BindingFlags.Instance)?.GetValue(ede);```
#

this is somehow still null

copper nacelle
#

make it nullable

#

maybe

#

idk

#

oh you can't do ede? cause unity is bad

solemn rivet
#

I tried making it nullable, doesn't work

copper nacelle
#

wtf

#

how'd you fix it

#

also would the cast die

solemn rivet
#

I removed it, that's how I fixed it

#

now I need something to replace it

vapid epoch
#

I hate to come in and just derail the conversation, but I'm tired and frustrated with the Trial of Fools, I went looking for a mod to help me out and I really couldn't find anything that would do the trick. I've seen people use all charm mods, anyone have a link to that?

cunning lagoon
#

are you looking for cheats or just something that makes it easier

solemn rivet
#

Pins

cunning lagoon
#

for the latter use something like redwing

floral furnace
#

just debug and put no damage or something

cunning lagoon
#

if you just want to cheat it use debug

vapid epoch
#

You guys are way more helpful than year-old posts on Reddit, thanks for the lifesaver

compact sedge
#

....uh thanks I guess

#

you're more kind than a drunk teenager

floral furnace
#

let me guess "dude its not that hard just get gud"?

cunning lagoon
#

what

leaden hedge
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mispelt git gud

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banned

floral furnace
#

oh wait i thought you made a reddit post and thats the replies you got

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also get > git tbh

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new version control named as gud when?

leaden hedge
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gud is not a git command

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it should be though

copper nacelle
buoyant obsidian
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Play Lightbringer.

compact sedge
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try gitlab

copper nacelle
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wow fuck

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gitlab was updated

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agony

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753 no

floral furnace
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white_large_square

compact sedge
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I just made another mod

warped sinew
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Light bringing my screen

floral furnace
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Lightbringer 2 ARG?