#archived-modding-development
1 messages · Page 155 of 1
you can instantiate as many copies as you want
Does anyone recommend any particular mods?
randomizer is quite fun
why tf does entering through door_dreamReturn into bretta's basement cause you have to a black or white screen forever
top1 works fine

i love you

how do you exit the gpz zone
quit out
fair
just made it togglable as well
this is amazing
no this is patrick

why do i break the fabric of reality when gpz dies
cause gpz's transition is shit
makes you black screen
so i just made you transition into top1
with no delay
clean
the game derps out a bit if you die to the second phase of the soul tyrant
the same thing happens if you fall
on the platforming thing
apparently it happens if you die at all 
the respawn on fc works well but it gives you a permanent white screen after you kill him
same thing with lost kin
i am agony
idk if soul tyrant gives you a white screen because i forgot to go back and kill him
sorry
it's fine
what's weird is i was getting that white screen w/ lost kin but then it stopped happening
i respawned them with debug on a savefile that had already killed them
if that makes a difference
it shouldn't
¯_(ツ)_/¯
did you kill lost kin and fc first try or no
no
i suicided first
wd roskw fine
i killed him twice amd gpt no white screen and the respawn works
the first kill was first try and the second one was after suiciding
do you want me to test nkg or
nkg was working for me
idk
if i can't get dream return working i'll just throw people through random transitions
why are there comments in decompiled code wtf
the // Note

i can use the world navigation to throw people to the first navigation available
or i could get the transitions manually
ahhh
So, easy question bout the modding API, it can be placed anywhere on the computer and all you have to do is open the project file in visual studio after creating the Vanilla dir with the contents of managed of the root game dir?
yeah
kay, good
i saw that
Who keeps pinging
ban
dick move tbh
Reported to bonji
Oof
also 🎗 you still get locked out of 400 essence if you beat lost kin with the lost lord mod installed
oh right
i'll fix that next
i hate this bug
it doesn't even make sense
i could double load the scene i guess
PlayerData.instance.dreamOrbs += 400
PlayerData.instance.dreamOrbsSpent -= 400
or something
yeah ik
but if you don't do EventRegister.SendEvent("DREAM ORB COLLECT"); they won't see them pop up
unless they press i or whatever
same
the truth behind grimm's tent... it was there all along!!!
also angle i'm doing unencrypted saves now
yay but unencrypted and encrypted saves are incompatible
so do you have like a thing that can decrypt my saves
no i'm gonna make it so it loads both
oic awesome
failed champ still gives me a white screen
25 days until
i am fuck
Megaquarium
uh idk if NKG has a job or not.

that qol on git yet I can test it.
NKG
uNemplyed
StarvKing
Grimm
cool
ayy fc works
I see how it works. good mod
the weirdest thing is it says that it doesn't load the scene twice
but trying to load the scene twice fixes it

nkg and soul tyrant also work
differences of the 2 bonfire mods in the mod installer?
btw are you supposed to get essence from dream bosses respawned using edbug?
uh there should only be one bonfire mod in the modinstaller
also dying to the soul tyrant still does the thing
probably
i have 2 in mine 😅
lost kin did give me a white screen
it's different than the other ones 
on the other ones i could open the inventory and see it
in this one you can barely see anything

i might be misremembering but im fairly sure i was able to see my inventory in the other ones
now im doubting myself 
oh
it does the infinite teleport thing
ok
lost kin gives you a white screen but respawns you
white screen once you kill him?
ye
Can i ask how to download mods?
download the installer from the pins
downloaded it whats next?
I can't seem to find it
it located my hollow knight folder and created a folder named mods but i can't find anything else
Also #archived-modding-help would probably be more suitable for your question
Sorry
Soooo, I compiled the example 1 of modding API, and just pressed to compile. It gave me this output:
1> No way to resolve conflict between "System, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" and "System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089". Choosing "System, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e" arbitrarily.
1> ExampleMod1 -> D:\Projetos\knight-player\HollowKnight.Modding-1.2.2.1-37\ExampleMods\Source\ExampleMod1\bin\Debug\ExampleMod1.dll
1> 1 file(s) copied.
1> 1 file(s) copied.
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========```
alright ill check again just in case
If I undertood correctly, the compilation went normally, right?
yeah it looks like it worked
I can ignore the message bout conflict?
i mean it seems fine but i'd check your refs just in case
are you doing the AI thing
no white screen after entering the fight and killing him
i'll try suiciding before
yeet
sn
i should really bind that to something
white screen after killing him after suiciding
off the cliff
double weird
cause that's how i tested it
i definitely get the tyrant thing tho
white screen after dying to him then killing him
pain
@copper nacelle I am doing the AI thing. I tried to do image reading and stuff but that proved to be way too annoying. So iw ill just send the positions of everything to a python script via socket
neat
it doesn't go away when moving to a different room you have to save & quit
yeah i got the same thing for a while
Yes, I will use NEAT :V
but then it went away with the fix for me
strange
i'll see if i can change anything
tyrant thing is cause i mistyped the y
wrote 22.5 instead of 29.5
biggest think
also tyrant is in the room before he spawns
if you have grimmchild he attacks him
he's just invisible
makes the attacking nkg pufferfish w/ nail noise
great
I really hope when GnG comes out Tyrant is rewritten from scratch to not be such a dumbly programmed boss.
my favorite part is that phase 2 is there when phase 1 is there
tbh if you can figure out why it behaves so weird please let me know I'm still trying to mod the guy.
I all but abandoned my arcade mod because I couldn't actually figure out how to work with him
all I know is he disappears and the game object goes away and when he reappaers all the fsm stuff is reset
every single time.
component stays on him?
sounds like pain I want TC to get rid of FSM deserialization for that boss idk why they even do it
look idk why they would reset it every time he disappears
and maybe they don't directly maybe setting the gameobject inactive and then active causes the fsm to be reset
are you sure your component doesn't get put inactive
tc likes to set stuff inactive recursively
ahhhhhh
i got the white screen on tyrant
uh oh
So, the console output of my mod would be shown in the debug mod console? 🤔
no
how are you outputting to console
unless you're adding debug as a ref then using its console
which would be weird
but would work i guess
i like how jumping off the tyrant platform as soon as you spawn in with this mod is faster than actually walking up there
No, I am just seeing a console file on the mod api
what
are you using Debug.Log or Log or something else
@compact sedge is this u
I am using nothing, I am just looking at the mod api files and I see a console file xD

if you want to write to ModLog.txt you use Log
if you want to write to output_log you can use unity's Debug.Log/LogError i think
modlog is better cause you can see it in game
if you only write to modlog then the only stuff you need to care about in output_log is exceptions
so you can do something like tail -f output_log | grep Exception -A 10
and that's only on monobehaviours
why does this work sometimes
but not other times
this is just like the shitty speedrunning bug
this is my pain, the riddle I gave up on solving, if you can please tell me.
you have to wait for the game to save before transitioning or something
cerberus do you remember how to not get the white screen
with seer
Also, it would be correct to assume to get the knight location I just have to use the knight object and use a unity function to get the vector?
And nope
HeroController.instance.gameObject.GetComponent<RigidBody2D>.position```
Al l I know is that if you pause you skip the seer lock and you skid along the ground
Yep, as easy as I thought yit would be
to not get a white screen after seer you need to wait for the "saving" icon thing to complete before leaving the room
tysm
y e s
either this fixed it or i got lucky
killed tyrant two times and no white screen
trying fc and kin now
@cunning lagoon if this doesn't work for you i will die irl

no it's fine
I'm adding the installer link and sha1 so I can auto-update it
see this is why you make the modlinks file a google docs document so you can both edit it at the same time /s
it should work out of the box if all it's doing is teleporting you once you reenter the dream and not making you reenter the dream automatically
no it stops you from ever exiting the dream
hmm ok if you need me to do anything to make that work let me know
ok well I'm not team cherry, you don't have to fight me with reflection and hackiness to get it working. You could just talk to me and I could make changes to my code.
is the dialogue stuff public
but what if I wanna fite u
it could be if you wanted me to make it. Dialogue is all done in the tent monobehavior.
uhhh
hold on let me look at source code that does it
https://github.com/KSP-CKAN/CKAN/tree/master/AutoUpdate see thiss readme
but I'd have to pass to that exe the original installation path
a public GetDialogue or something would be god tier aa
cause i'd read cp2 grimm_meet1
but it's set after you go to the tent
which you don't do
yeah ok I can do that today for you
yeet
well I mean I have a party happening soon and I'm gonna skrrt out of that so I might not have it done for a few hours unless I can do it in the next 30 minutes.
that's fine
and while I'm here I can make my grimmchild code not crap.

now that I know coroutines exist I don't have to put it in the Update function
to (re)spawn the actual dream teleporter for grimm.
if grimmchild is missing I mean
since if grimmchild is missing it despawns it
o
Ok I think I did it, will need to test. if my mod has the needed function then the public static readonly int infinite_globals.versionInt >= 450
it is a public static function so you should be able to call it from whereever.
yeet
if you add it to your list of references in QoL you can call it directly
yeah
if you throw it in another func it doesn't murder the assembly right
for whatever reason
yes because c# is weird you have to call it from a function that you only call if you are certain it exists
well ok IDK if catch works but catch 100% doesn't work if you run it from the Initialize function. Modding API throws a fit and stops loading the assembly
ok nvm then
oh yeah no I see what you're doing
that's ok
for some reason
but just running the contents of RegisterCallbacks in Initalize even with a try doesn't work whenever I do that.
infinite_tent.getGrimmConvoString
takes a bool which is false if you are entering the tent from the town or true if from the dream
ty
ok, something very weird is happening
I'm passing my current path(string) as a string[] as the arguments for the updater
and there are whitespaces in my current path
so it's breaking it in two strings
why are you passing it as an array
because static void Main() won't take a string for some reason
static void Main(string arg) won't compile, but static void Main(string[] args) will
string.Join("", args)?
what if you made the first argument a string that had whitespace in it
so if the path was "/blah bleh/" it becomes "/blahbleh/"
for example string[] args = new string[1] { "/blah bleh/" };
or is that what's breaking?
could escape strings as %20
eww
yes
it doesn't work, AA
because Process.Start requires a string be passed as parameter
so if I do Process.Start(fileName, args[0]) it just gets "/blah"
string[] str = {"h hhh", "h", "hh"};
string res = str.Aggregate((list, x) => list + x);
oh
doesn't remove the spaces
ok hear me out
what if you put escaped quotes in your string
at the start and end
like
string s = "\"/file path/meme.exe\"";
what's wrong with aggregate
I wanna pretend I'm shocked but I'm actually 100% not shocked
that's what you have to do when you're trying to put quotes in commands run inside quotes in bash
you just need to either be escaping quotes or switching between double and single quotes
i hate doing that
it's confusing and dumb but it's because it doesn't know on what level to interpret the quotes as literal quotes and what level to interpret them as a string.
yeah
if there's one really bad offender tho it's scp which requires about 3 levels of quotes to do paths with spaces in it.
SCP?
ssh copy i think
Secure, contain, protect
cp over ssh
h
Secure Contain Protect
shit a bug in my program never would have seen that happening
wait why does that happen?
huh
Special Containment Procedures: SCP-3762 is all the code ever written in the HK Discord's Modding channel that never worked. SCP-3762 is to be always stored in some form or another in order to prevent acrivation of its anomalous property
what dialogue do you get if you do -2 damage
o
and not 0
finna make heal the bosses mod
omg I bet it's because it's running the FSM changing code on the reset and that would fail because ti would already have changed the NKG fsms

ok so then everything in the reset code should be... ok
from is unused
I have no idea tb tbh
what are you guys doing?
I'm trying to make my mod work with 56's QoL mod
and by that I mean 56 is doing all the real work
heh

im having problems with the mod installer It says could't locate Hollow Knight installation folder
then navigate to it manually
i dont know which folder to pick
uh where'd you install it?
nvm im stupid
Man, visual studio is giving me a beating
Which thing I need to reference to get the modding namespace?
the api
huh for some reason I can't download the installer to the default c:\temp path as I do with mods
weirder and weirder
if I do Download(uri, temp); it breaks, but if I do Download(uri, LITERALLY ANYWHERE ELSE); it works fine
Which thing of the api I need to reference?
the api itself
You have to compile first and reference the created DLL?
hey cerberus im using the blackmoth mod i replaced all the files which it told me now i am stuck in a infinte loading screen do you have a fix
I have no clue what you are talking about
ok
sandhawk try the installer in the modding-help pins
also, cerberus, just get the api from google drive
I see
I am too used to python where you just put the dependances on the folder and run the code.
Allright, I think it's working, now, for sake of testing, how can I write something on the screen?
easiest way? Enable onscreen debugging and print stuff to the log
Okays, and how to do that? Because seems like there's not really a documentation for the modding api
This file? ModdingApi.GlobalSettings.json If it is, what should I edit?
yeah you have to edit that file
replace boolvalues with this:
"BoolValues": {
"keys": [
"ShowDebugLogInGame"
],
"values": [
true
]
},
it won't appear but if you set that key just like that it will in fact show a debug log ingame
yeah it is obscure af, I had to read the source code to find the actual key name
I would never ever find that
F10
hm?
🇫 🔟
What f10 do and where?
Enable /disable the onscreen debug
I don't suppose anyone would happen to have a dreamer FSM lying around so i don't have to go find one 
But I at least know it's working cause it's in the log file
Is there a hotkey for noclip in the 1118 debug?
okay, can anyone test if the modinstaller in pins still works?
Is there an infinite charm notch mod? Anyone know?
no, you can just edit your save for that
How?
there's a save editor in pins
uh the modinstaller opened two instances, one that couldn't find it, then it downloaded the newest one which clearly could find it or it would say it is outdated.
note it is named ModInstaller(4).exe and not ModInstaller.exe
wut
that is weird
like real weird
it's not supposed to have two instances open at once at all
if it's outdated, it downloads the auto-updater and quits the app
if (installer.Element("SHA1")?.Value != GetSHA1(dir + @"/ModInstaller.exe"))
{
WebClient dl = new WebClient();
dl.DownloadFile(new Uri(installer.Element("AULink")?.Value), dir + @"/AU.exe");
Process process = new Process
{
StartInfo =
{
FileName = dir + @"/AU.exe",
Arguments = "\"" + dir + "\"" + " " + installer.Element("Link")?.Value
}
};
process.Start();
Application.Exit();
}```
oh
Can i ask one more thing? In the editor how do i select my save and edit charm notches?
but you raise an interesting issue, I shouldn't assume it's named ModInstaller
just open it in your saves folder, Dis
ModinStahLer
How do i do that? Im quite a noob at these things.
just copy and paste the installer
anyway the one from the link works now just fine 100% although it didn't have to download any updates.
Great, yeah there are no updates to it yet
But I'm about to push one that fixes the naming issue
So if you use ModInstaller(56).exe to update, it should keep its naming
You can even use your name ptk
wow is this advanced modding
loss
k AA, try running it now, see what happens (just run what you have, see if it auto-updates to the version I just pushed)
The type or namespace name 'TcpListener' could not be found (are you missing a using directive or an assembly reference?)
I hate compiled languages, so much
what is that
Socket
It's not because for some reason it's unable to find anything
uuuuh... I am
It's in fucking system
dafaq
using System.Net.Sockets; ?
dude
Oh, I don't mind gender, I play with any~
But rly, One would think TCP is inside sockets, not in system
And why referencing system.net don't auto references system? 🤔
One needs the other tho
m8 I'm just googling stuff 24/7
The reason why I want sockets is simply because I can make the AI in python
@copper nacelle white screen on soul tyrant after suiciding first
also am i allowed to have health upgrades for the flukemarm challenge thing
i got a white screen on lost kin 1/4 times

Are you doing the nail0 only challenge?
ye
Yeah no upgrades of any kind
No movement, charms, spells, nothing but nail0 is allowed
Have fun hating yourself
I'm still convinced it's impossible
thats ok i already hate myself
Lol
@copper nacelle white screen after killing lurien 
no white screen after herrah
Pretty sure i might be an idiot, i can't get this infinite charms thing to work, can someone walk me through it?
Haha, ive been trying. Your probably right
Sorry, I didn't mean you
Oh
no
Darn
should just be a number you need to change in the save editor
The one with Java, correct?
yes
Alright, ive got it up
Theres no charm notch option
Theres 4 users
And they all say Health/Mana Region Geo and Steel Soul
I am so confused
I made information from inside the game being transmited to a socket
Nice
If it's really not in the save editor you can change it in json
How do i do that?
You'll need something to unencrypt the save file
Alright
Just in case, this 'how to use' thing on the thing is very confusing
I might be doing this wrong
Hollow-Knight-SaveManager
Manage and edit Hollow Knight saves
Usage:
On the left of the main window there is the 4 currently loaded saves, each save has 3 buttons
- < loads the selected save into this slot
- > saves this slot into the selected save
- floppy disk saves this slot to a new file
Double click a save in the file tree to open the save editor. From there you can edit your data in two tabs: Inventory, where your health, soul, geo, and items are contained; and Charms, where you can set whether you have charms, have them equipped, and their notch cost. You can even manually activate overcharmed status.
Releases
Screenshots
Save Manager

Save Editor
Inventory
![Save Editor Inventory]
what
@short bronze go to #archived-modding-help
Alright
Stuff like the Update() function of Unity works with the modding API too?
Aka: do stuff everyframe
It works in any MonoBehaviour
So, can I do stuff like... public class KnightInfo : Mod, MonoBehaviour to get Unity stuff or the Mod of modding API is already a MonoBehaviour?
You can't inherit from multiple base classes in C#
And the Mod class being a MonoBehaviour isn't really practical
Okaaay, so to run something in everyframe what would I need to do?
Just do a
public override void Update()
Or na?
You could do something like this to have an update function in your mod class
public class KnightInfo : Mod
{
public override void Initialize()
{
GameObject obj = new GameObject();
obj.AddComponent<Updater>.RegisterMod(this);
UnityEngine.Object.DontDestroyOnLoad(obj);
}
public void Update()
{
//stuff
}
}
public class Updater : MonoBehaviour
{
public KnightInfo mod;
public void RegisterMod(KnightInfo mod)
{
this.mod = mod;
}
public void Update()
{
if (mod != null)
{
mod.Update();
}
}
}```
Oooh, I see
You could expand this into an interface IUpdateable and store a List<IUpdateable> in your Updater class for a more robust implementation but I don't feel like you need that
Nah, I just want to use a frame limiter and send sockets per 30 FPS instead of whatever frequency it's sending now :V
Where are you currently sending from?
ModHooks.Instance.HeroUpdateHook += HeroPos;
But considering I won't just send about the hero position...
per frame would be better
For something like this I would look into coroutines
Since you want to send somewhat infrequently
Well, I am heading to be now tho, I will look into that tomorrow
Thank you for the help ^^
i wish it was at least consistent
what are you working on 56
fast dream boss respawning is done but
if you beat the boss after dying at least once
then it'll white screen a random percentage of the time
what the heck
yeah
you also get white screens when you kill the dreamers
yeah
same thing that happened w/ seer and speedrunners
it's something to do with saving iirc
but the dreamers seem random aswell
herrah didn't give me a white screen but lurien did
it's if you leave a scene while the game is saving
i think
that's what it was for seer
but delaying saving didn't do shit

at this point i'm actually trying to get a white screen
but my luck is bad
oh i think i might've got it
might be if you try and move while the scene is loading
cause moving triggers saving
really love this bug
meme
sounds like a pain
yes
i hope it's at least consistent with my guess
i've done all the dream bosses like 20 times today cause of this
big oof
the only one that's still kinda fun is nkg cause i do that at 1.5x
H A H A
Y E S
spamming inputs during the transition seems to fuck it
flukemarm was a mistake
u right
what a stupid boss
bug is definitely consistent
nice thats good
spamming all my keys during the transition gets me a black screen
but also this should've fixed it
CanInput is a myth
acceptingInput is also a myth
how far did you get
like half health at most
how long did you try
20 minutes
i mean half health ius 35 hits and you can get 10 in before she even attacks
so im like not even close to beating it
if she spawns babies and you haven't killed the last wave
you cna just start accepting death
it's stupid
does the rate change
i dont think so
they cap at 5 or something iirc
i think its more like 6 or 7
i tried ignoring them and trying to kite them around
its a bad idea ill tell you that much
have you tried slow speed
no
yes

wtf
what's this
fluke rage
it waits between 3 and 3 seconds 
and then checks if it should spawn
it maxes at 8
according to it
fuck that
but there are only 7 flies
adds are awful design
absolutely
I'd literally never put adds in any fight
fuck
i should just give ngg a 30 seconds enrage
that ticks down during his balloon
and his enrage instant kills you
still a better boss than flukemarm
sad but true
why does spamming inputs
when inputs are turned off in hero controller
get a white screen
this makes -10 sense

ah yes that happens
i bet
it's gonna be something like
starting the boss fight while it's saving
causes white screen
either i fixed white screen in a way which makes no sense
or i got lucky
nope i just got lucky

or did i
transitioning now gets rid of it
nope
i basically disabled saving and it still happens

the plot thickens
i don't want to override move
and dash
and everything
but i might
YES
i might've fixed it
that or i got lucky
AJSHDAKJLSDJHKLASDKJLASD
i di dit
or i got lucky twice
@cunning lagoon if this doesn't work i'll die irl


did you do pop thing
i'll do that next
thanks Dad
yes
1.2.2.1 randomizer did some fuckery with bools based on inventory being open
And I never tested this but I'm pretty sure items wouldn't be randomized if you went through a screen transition with bench storage menu up

i got 1 essence from killing the first phase of the soul tyrant
nice
white screen
smh my head
can i die
poggers
no
just gonna
give up
to be tbh
if you press buttons during transitions you're illegal
i got an essence drop again
am i vvery lucky or did you break something
another white screen, i didnt press a single button this time
wtf
also the latter
i made it so it fakes dream gating
is the white screen a game object i can just destroy
i killed him without suiciding, no white screen
i killed him without suiciding and while mashing buttons, no white screen
yeah dying causes the white screen
dying + mashing guarantees it but it's also random too i think
good meme
great
is the blanker the white thingy
cause i can totally just destroy that
i have no problems destroying everything
Object.FindObjectsOfType<Object>().ToList().ForEach(obj => Object.Destroy(obj));
yes
this is a good idea
this kills the scene transitions entirely
if you go to any of the dream bosses
this is good
nice
I should make a mod that has nothing but that line of code that destroys everything
And put it in the installer
yes
did you fix it
"yes"
technically yes
gonna dump all the objects i just destroyed
and then i'll be able to actually fix it
at least i'm making actual progress
why are there 3 of them
i'm gonna try just destroying the sprite renderer
which should work
i think i fixed it
looks a bit strange entering the scene tho so i'll try and make it not do that
why does disabling the sprite renderer on the blanker make it so you can't move wtf
nice
oof
that's the 1%
if that happens cause of dream respawn i'll do nothing at all
@cunning lagoon if this doesn't work i'll hhhh
also no more random essence
no white screen but the knight gets stuck until you pause the game
i think that already happened before
whenever i got a white screen the game didn't let me open the inventory until i paused the game
i think the same thing is happening here
except now i can see the screen
what boss
im actually not sure if its the cdash or the dnail that frees you
i just pressed every button
333*1=500
Checks out
Really though it's because fragile strength is weird
Fury is applied as an actual multiplier in the fsm
Idk when strength is applied
cdash frees you too
oh
Nuclear option: Replace HeroController.inputActions with an empty HeroActions class until you want the player to be able to move again

It would work though
have you checked if the dreamers are fine
save editor probably
they should definitely work tho
unless they wait more than 1.4 seconds + 2 frames

he's done it
weird bug
i'll check out the rest of the bosses later but everything should be fine right
yeah
white screen after killing lurien 
also the title screen bug
eeeeeeeeeech
have fun
i just need to add them to the list
which is fine
i guess
annoying
seer will probably do it too
hooray
@cunning lagoon is this u
sorry i dont speak coding
if it isn't one of the dream bosses
and
the scene has a transition which is a dream door
call the white screen fixer thingy
i like how that sounds
fix works
makes going into uumuu's arena look wonky but i can't be bothered caring
who fights uumuu anyway
lightning quirrel is a good buddy

I hope this mod removes all the time that isn't spent actively moving from hk by the end
make all the roars last 1 frame.
delete ervey textbox
the only thing rn is that it blinks when you go in
which idc about
also FastText exists and is god itself
yeah fasttext is pretty much that
makes selling relics to lemm not be painful
what if after fighting hornet and walking left I went straight to the mantis village
🤔
when you pick up the mothwing cloak you are given the mantis claws and get teleported to the mantis lords arena
and then after fighting lords and walking to deepnest I am in soul sanctum
yeah cool the bug fix works
nice
HK abridged but it's just bossrush v3
call it gods and glory
apparently mods don't have to deal with copyright or lightbringer wouldn't exist so why not
good morning ttacco
i'd assume if it got popular enough it would be a problem
like that pokemon romhack
they mentioned it in one of their blog posts
fixed all white screens and also infinite pop @trim totem meme
is lightbringer the only mod they mentioned because people sure love the bonfire one too
for some reason
glass soul
inb4 753 worked at TC all along.
although I guess Kein did and they didn't advertise boss rush v1 ever best I can tell
kein worked at tc?
Before Redwing, Kein was in the credits.
well as a tester
dunno that he actually worked at tc but he worked for TC

hey you know who else is a tester
benji
simo
you wanna tell me being a tester makes you powerless?
thinking
woke
pfft night doesn't mean anything to 56
wow it's 8:21am
he just stayed up all of it
56 can you like, you know, considering sleeping or something
imagine actually sleeping lol out loud
huh, fair enough i guess
more than enough
fair enough
oh I woke up at 4:30am and today is the day I get on a regular schedule and I want you to hold me to that.
👀
so for unencrypted saves my plan is check the last modified date on the json and the dll so you can still replace dlls
that's really all
nice i just did the pop hitless
on an unrelated note, the pop respawn thing works
poggers
it bugs out a bit on the room before the pop but thats fine
dlk already did pop hitless dlk

is that niko's time?
oh you saw it
yeah i think it's slightly faster
nice
because i didnt stop that much and i was more confident on the knights
so i played more aggressively
how do I submit my score for IG?
