#archived-modding-development
1 messages · Page 154 of 1
wow I just realized I've never gone to deepnest from the top
if you hold left as you're falling you can get out really easy
ye
the one in deepnest?
nice
oh iu thought you meant the other one
you go all the way down
and when you are in deepnest that's where the shard should be
yeah
and I just need to leave deepnest through the top of the screen then?
i don't think you can
let's see...
if uyou haven't defeated the mantis lords the only way out should be to the left
and if the updash in blackmoth is just slightly higher than the one in redwing, which seems to be the case, there is absolutely no way you get out
how
yeah that's the thing

try the left path but i completely doubt you'll be able to clear that
which left path?
to the left of the mask shard
that's how you are supposed to get out if you make it there without having defeated the mantis lords
ok there is one greymoth/redwing bug that I need to ask about. In certain really rare conditions and I have no idea why, you can somehow make your character both immune to regular damage (IE enemies) and unable to dash. And the only fix is quitting to main menu. Has anyone else encountered it?
it's happened to me about 3 times in 8 hours
probably less
maybe 3 times in 12 hours
i'll let you know if it happens
but how much damage is the fire pillar supposed to be doing
a lot
it killed the first phase of the soul master instantly
i hit him a few times with the nail, but it was almost all the pillar
the second phase also died instantly
but not from a pillar
i hit him once with the nail on the dave
then dashed out of the way
and i think the dash killed him
Y'all know how speedrunners kill baldurs by casting a spell and walking off screen?
that doesn't work on current patch
oh nvm
i had nail2 and fstrength
but still
he shouldn't be dying from a nail swing + a dash right?
pillar does and pardon my language, a metric fuckton of damage, like 10 + 6 per nail level by default. but that shouldn't kill it twice. Dash also does a metric ton, 5 + 8 per nail level + the damage from sharp shadow, which is done to balance it alongside blackmoth's actually insane damage scaling on sharp shadow.
I say balance but it's not balanced at all and nail upgrades makes you really strong
the blackmoth sharp shadow does 42 base damage when you get the shade cloak.
idk if it scales with fragile strength... but mine does
thats a bit op
Well at least I can say, as an excuse, I have a config file
go make the damages balanced because I sure didn't :)

🤔
I'm actually really happy you can't skip these even with blackmoth dash
are you sure it's not a bug
i literally just ohko'd the second phase of the soul tyrant
no that's definitely a bug
if you can do that much damage that quickly
actually my theory is this
you killed the tyrant super quick because of the following
a combination of how my napalm works and how shittilly programmed that one particular boss is
If they fix that boss in GnG then this won't be a problem in the future but until then it's probably inevitable that that boss has a lot of bugs with mods.
That boss singlehandedly stopped me from making a cool arcade mod which is like otherwise 70% done
it should be fine you don't need to interact with the door anyway
you can double tap up to interact with something behind something else anyway
ah nice
if you wanna walk back and get fotf I mean
yeah google drive doesn't report total size
ok
ideally we should transition to hosting somewhere else if we wanna get around it.
yeah
wait can I put any link in the xml file?
also, got it working, AA
ok I'm gonna spend the next 7 days working on radiance.host much to the delight of the 4 other people who like the radiance.
since I can take a break from modding
I'm gonna brute-force it and make it delete all empty folders in Mods which aren't Disabled
best place to host mods imo
tbh I always search angle when I'm gone to see when people talk about me behind my back
wtf
so if you wanna talk about me behind my back and not have me see it just say angel
wow this avenging guy is a complete jerk
nice
shit
no U
u
now play death's gambit

totally not a sea
death gambit is shit
this is so sad can we buy papers a pc
It's just 7 days here
even mac os x
I'm coming back on the 23rd
smh my head angle
yeah only 7 days until gng releases right?

wtf ever not like mac is a good os anyway
I'm mayve probably perhaps possibly going to miss the initial release
But that's not a bad thing
Because you will tell me qhere the simple key is
fix the extra 101.5 kb

yes
Is there a cheat mod?
yes it's called debugmod
So it lets you do things like warp, Infinite health, soul and geo?
stuff like that?
yea pretty much
thanks
I want to experience Hollow Knight, but Im garbage at metroidvanias, so im thinking some harmless cheating would be fine
as long as you are having fun go for it
go to #archived-modding-help and download the installer from the first pin
Installer in modding help
wait, let me update the link
Have you tried playing the game at all?
runs
yes
but i keep dying over and over agin
I still want to play it and see why everyone loves it.
well
that's fine
but you're literally removing the exact thing that makes everyone love it, so...
i know...
^
link updated
just play blackmoth it makes the game so easy that you couldn't possibly die. except for failed champ
so just use the link in #archived-modding-help pin?
so i just click on ModInstaller?
so ive downloaded a few mods, should they just work now?
are there any extra steps?
If you're on 1315,thats it
if not, rip
or bossrush
or more saves
AA: dunno if you've seen it, but I've made it so the files in the xml now also have their extensions
I did DebugMod, EnemyHPBar, FastText, HPBar, infinitegrimm, ModCommon (API) and MoreSaves
with this, your asset installation thingy works like a charm
still need a dummy dll, tho, but that's by design
delet moresaves
and hpbar
And infinite grimm is pretty pointless with debug
ok
also, not at all newbie friendly imo
IG is a super hard boss mod for challenge
ok
Doing it while cheating defeats the point
where you stuck at?
I know modding for other games like Terraria and Stardew Valley
So I still have DebugMod, EnemyHPBar, FastText and ModCommon
Is fast text even something you'd want
Somewhere in Forgotten Crossroads
not really, but his choice
If you're trying to experience the game
Go to the middle of the map
im good at rpgs tho
Fight boss
biss
oh boi
I don't mean to reference undertale but
you're gonna have a bad time if you're stuck in the first area
but, like all metroidvania, all it takes is a bit of practice
It fills me with DETERMINATION
and if you're good at rpgs like you say, that should be no issue
in some ways, failing to kill a boss is kinda like farming exp
yeah
thanks
They have debug now. Don't really need luck
so it should all work if ijust start hollow knight yeah?
AA: if you have any issues with the new xml format feel free to ping me
what infinite grimm is not a super hard challenge boss
xcpt it is
ok will do but it seems like a better format than before
It HAS a super hard challenge mode, actually 4 such modes but the default mode is actually a rhythm mode.
Bonfire?
oh yeah there's also bonfire if you actually wanna levelup and grind
Lol
top 5 hk mods that you must play
have you considered that infinite grimm is nkg hard at a minimum
and that they're in crossroads
tbh fk is basically nkg
Where's my Infinite Grimm and not NKG
ptk knows what's up

infinite fk 
Infinite Crawlid
Finite myla when
basically just fury
touche but it's like through the fire and flames. everyone thought it was hard until it stopped being hard and everyone started kicking its butt @copper nacelle
I still suck at it
that doesn't mean it's not hard

that just means people got better
^
Hey it could be harder
fuck no the game got easier without any updates
the new normal mode tho is even more designed to help you get better at the fight
people didnt change
somehow even more than before
Devs made the game easier
it could be the Demi-Fiend boss from SMT: Digital Devil Saga
from nerf pls
i think its that one


Fire and the flames, but every note kills Myla
y u gotta h8 mick
You guys argue about bedtime and I'm just chillin in Australia
can we kill myla on every frame
Mickely leave my Myla alone
#NotAllMylas
Fire and the flames but everytime myla dies it gets faster
It gets faster only oncr, but speeds up like x7
where dat myla mining gif
mick route myla% nsoob when
Somewhere in #297468195026239489
AA does the installer work for you now, or is it still broken?
The offline mode thingy
well offline mode doesn't using the link pinned to #archived-modding-help
Psure it still doesn't even work on mac unless you added mac support
because the mac paths are weird
Srsly tho, I'll try to add countermeasures in case it fails
like there's no hollow_knight_Data folder
it does with the exception of offline mode, although with that said I'm sure the 4 linux users know how to install mods manually just fine.
Heh fair enough
@rain cedar does the salt modding api have a language string hook?
uh well I just started playing it and idk I should probably play more first but I guess it's not too late to make the ur mum gay mod
wait does it have a real modding scene yet?
I should probably beat the game first and uh idk if I actually want to mod it I just kinda am curious about its capibilities
Everyone playing death's gambit right now and you're playing salt
Well you made the right choice anyway
I think salt and sanctuary is a better game by a lot
Death's gambit just has better sprites and sound
Let's pretend I made a choice
anyway I'm literally just starting it out and this is my modding vacation so I really shouldn't even be thinking about modding games
Sean knows what's up
I'm playing Death's Gambit
SS is way better in every sense
parrying in DG is a nightmare
do like half the people who come to modding-help asking for help
expose your precious pc to malicious software
voluntarily
Half the people come to #archived-modding-development for help with installing mods
And half go to #archived-modding-help for help with making them
And I find it very infuriating for some reason
eh what the heck I'll make a salt mod
it will be a small mod. all it will do is replace every occurence of Devara with Papers
Nice
Be sure not to change the message bottle stuff
I should really make it so that's not even an option
Because it crashes the game
goddess iirc
So
because you're the radiance and you are a wholesome af person who brings healing to the world.
You're replacing the Gods with me
Wow
And then you say I was the nice and wholesome person
urgh too much positiveness and wholesomeness in this channel
we need sean and mick
quick
what is this, #art-discussion
Hey, Gradow
hey papers
You were here from way before me
I think so
How has the server changed after I came?
the whole server?
dunno
mostly people who come and go
never noticed any particular changes since you first came, Papers
were you here when I wasn't a modder yet?
me or papers
papers might have been but when I joined both 56 and you were both modders and people with the modder role.
I saw that split too
best I can tell nothing's changed in the actual HK #archived-modding-development scene itself since day one of me joining besides #archived-modding-help being made
I remember when Maple was made a art mod
it was shortly after dogs and blackberry were made art mods
actually I haven't seen Kerr here in a while...
oh damn he hasn't posted anything in over a month
last message is from 06/29/2018
Puppy's fault
yeah I wasn't here when dogs and bkackberry were made art mods
@rain cedar one more thing is there a way to serialize strings included with the modding api and if not how should I go about it?
the salt one I mean
there were two big changes, AA, in this channel's history
I haven't made any serializer
Lightbringer release and the creation of the API
Gradow's doing lots of active good work on the modinstaller
ah cool, what are you guys working on atm
I'm actually taking a break since I just finished redwing cp1
dying on the inside cause tc's gonna buff all the bosses i want to buff
I haven't really followed the modding scene so I'm curious
pure vessel ree
I'm also taking a break
Because I obviously not going to finish it pre GnG
everyone is kinda burned out
papers is killing all of hallownest and also sometimes doing art for redwing when I ask him.
I'm planning on making infinite mawlek in the future
and add invulnerability for spells/nail to the modcommon
what is this "GnG" you speak of
Gods n GMaster
Godnmastegr
at one point I wanted to do another common library but I gave it up because I didn't actually wanna use it for anything other than redwing.
at some point I wanna make tentacle knight

shhh
these are really lofty ambitions y'all. All I wanna do is eventually make it so you can teleport to grimmchild (and have it carry you around in the air) in grimmchild upgrades and help papers with some of the ambience in dead hallownest.
- If you are building for Mac, change the second instance of salt.ModdingApi.mm.dll in the post-build events to Salt.ModdingApi.mm.dll (Capital S)
@rain cedar
why not just make it capital S to begin with since mac and linux are case sensitive and windows is not?
HK barely even runs on any Mac computers
MonoMod is case sensitive
And the windows exe is salt, mac is Salt
It's fucking annoying
ok it works I know because I added my steam assemblies and it found the Modding namespace
also where does the modlog go?
Game folder
oh not saves folder
no wonder I couldn't find it
if I could make a feature request. A symlinked latest.txt in the Mod Logs folder would be helpful to me.
It's not good
it's awful
uh no it's fine either way but my workflow for hollow knight is
tail -f ModLog.txt
and then it switches to the new one as soon as I relaunch the game, printing the line: File truncated between each HK launch
so I'll just have to find an alternative command to do the same thing
also the date format is all wrong and disgusting
I mean it's in UTC which is nice but uh... anyone else have any thoughts on this date/time format? 08 15 2018 (22 39 02)
https://puu.sh/BeT97/44e51a9dc9.mp4 quality game
You can't put like any special chars in file names on windows
So idk what else to put for the format
I'm fairly certain that : is not
also maybe I'm a dungo but I don't see this line anywhere in the DialogueStringsLoaded hook. Maybe I missed the purpose of it and I should be using a different hook????
then imo just do date with dashes and time with nothing so like 2018-08-15T223902
Yeah I'll get around to it
wait so that string should be appearing in the dialogue hook then?
I would assume so, unless it's hard coded somewhere
because I have this code:
foreach (LocPair p in dialog)
{
Logger.Log("Found string: [" + p.orig + "] = " + p.locStr[0]);
}
and can't find it (here's the modlog that code generated)
actually Devara's name supposedly only comes up in 4 strings which seems too small for me.
is it time to pull out dnspy again?
I'm looking through stuff in dnspy right now
oh thanks
Ok I see what I'm missing
ook well if there's anything I should do in my mod let me know
The hook parameters will change slightly
no problem just let me know when the commit with it fixed is live.
You guys almost make me wanna mod SS
Alright i have a question about the randomizer mods. Are they full random or only partial.
Like with the right seed could i get a pale ore from dung defender
For spells are they progression gated or can you grab the tier 2 spell before the tier 1
p sure if you pick up tier 2 it gives you tier 1
They're additive
Alright, thanks
the hook didn't change at all I take it?
Same name yeah
same args?
No there's another
I uh did a thing with sean's help. I'm not sure I should post this in the S&S discord because nobody there would get it.
The smart person might say "Shouldn't you play more than 35 minutes of a game before modding it"
I would respond "ShouLdN'T yOU pLAy MOrE than 35 MiNUteS of a gAMe befoRe mOddinG iT"
Other dumb questions include: Why did I write it in 9 languages when I'm expecting myself, someone who uses english only, to be the only one to use it?
i should really finish salt
Now to port redwing to salt (/s)
saltwing
I really hope this isn't the first API mod that isn't by sean because it's basically at the same level as the ur mum gay mod except infinity times less cancer.
:s/less/more
what ur mum gay is one of the best overhaul mod in existance
ur mum gay changes more lines of text than any other mod in Hollow Knight
lmao
anyway this totally goes without saying but this game is really fun, would recommend
I mean the art style is ugly af but other than that I'm really liking it
doesnt it have issues with the map part of the game
well thats what i remembered at least
not really
it's really a great implementation of Dark Souls-esque combat/levelling in a metroidvania exploration/progression system
WAY better than Death's Gambit cough cough
I haven't played Death's Gambit that much yet, but so far the only things it does better than S&S is...
graphics
boss rematches
hm...
I think that's it
let me make infinite (whatever this game's grimm is) real quick
IDK I only fought 1 boss in S&S
hm...
oh
I know
you want a fun, but challenging boss or an annoyingly broken hard boss?
bad news if this game has the latter
there's salt and sanctuary discord?
there's like less people in it than the hallownest discord but yeah
link?
it has both
it's funny that my favorite and least favorite bosses in this game are so close to each other
hey if you don't try to parry at all in DG the game is actually somewhat fun
the only guys you want to parry are the golden knights and the lightsaber dudes
imo
Owlking dies in 4 bombs
yup
Idk if you can parry it no point even trying
you can parry the final boss apparently
but does it have sad piano music /s
This is the Dark Souls of Dark Souls games
owlking is final boss
Hey guys, is the Bonfire Mod updated for Lifeblood?
do you want the accurate answer or the answer you want to hear
The accurate one sounds nice
the accurate one is "ask in #archived-modding-help "

it is updated
but not for the beta
but it should still work tho
Thanks, mate.
no descriptive commit message, 10 points from Gryffindor
Did Banana do that commit?
@vagrant leaf is this u
discord.Context is an object passed to commands if pass_context is True
attributes include .message and .command
hey 56 why did you blur out your own git commits

No
just like lore, hollow knight has no mods /s
This is the moderators channel
actualy #archived-modding-development and #archived-modding-help are car modding channels. we put HK decals on our cars
Shhh don't give away our secrets
put the installer on moddb when
justice for ur mum gay mod, removed in less than 2 days



are they fuckn serious
it was removed in 2 days iirc
yeah
@copper nacelle void
thats a teaser
is what i mean
what i mean is void will be involed
what i mean is gorb is now void
and yes it isnt lore friendly

who cares about lore in game that doesnt have one laugh track hilarious and original i know
infinite gorb
I may just be blind and missing something, making this a stupid question, but is there a readme somewhere that explains the randomizer options in-depth?
they are pretty self-explanatory
I can tell what they pertain to, obviously(all skills has something to do with skills, etc.), but I'm not sure how exactly they're modifying those item sets
well
if you select all skill, the mod has to randomize in such a way that collecting all skills is actually possible
Ah, that makes sense. I wasn't sure if it was instead forcing all skills to be randomized instead of having a few at preset locations to make stuff easier.
Thanks!
I'll admit that I'm new enough here and to the randomizer/speedrun HK community in general that I have no clue what those are, but based on the comments about them from other people I'll stay away 😛
They're skips that are basically impossible
I dont think any of them have ever been done without going into super slow motion
Ah, so basically only TAS-viable skips.
Yeah, unfortunately you cant TAS hk 
Also dont think any of these would be useful in a run anyway
Think the ismas tear one was until 2 cycle uumuu was found
what does "mag" stand for?
Magalor
A guy who is known for finding hard skips
Dunno if i spelled his name right tbh
moglar5K
56 how many are there do you know?
no
I can only think of the ismas tear one and the thorns of agony one
check the rando logic file imo
mag skips? Dunno which ones sean implemented
thorns and shape of unn
but there's getting to Unn without Isma's, getting to Lurien without Isma's, getting to Isma's without CDash and getting thorns with just jump+VS
the only one of those I can't do is isma's
because it's actually insane
thorns with just jump+vs
I did it rta with debug
wtf
only used 3 vs tho
so it's legit
debug was only there to prevent me from dying and having to recover soul
so it's not doable at all without debug
like, getting Unn is already pretty bad
and there's a nearby bench and Soul farming spot
Lurien is also bad rta, but doable
the only issue with doing it without infinisoul is that you have to go back and heal a lot
hi griag
Graig is typing 
So I'm thinking about how I would rebalance the game lately and I was thinking the ghosts fights of lost kin/failed champ/tyrant should give you quick slash/strength/shaman
Basically the combat charms as a reward for beating them
Makes the game less cheese. A big problem (not with quick slash) is the most powerful combat charms are given too you in the first 30mins of the game
If you know where to go
so kill the speedrun more
hey graig when are you gonna make your balance mod?
Doesn't kill speed runs, just get good :p
It’s fine legacy will just become the main category
already is
Then what’s the point in worrying about the speedrun
I would love to make it now! But I gotta sit down and rebalance first. Also I want to really focus on charm setups, for instance the movement charms could be reworked, utility charms in general. I don't like the idea of a charm set up that rules all.
I was thinking iselda could upgrade the compass charm and bind it to the player for geo, things like that
But maybe only after corny has made a bunch of maps
you should make a document with a list of things you want changed some time.
Yeah I will make some notes
I would like to run them past the modders
I think together we could make a pretty decent "remix mode"
ok well yeah definitely get the opinion of modders, they might have ideas about how to do things.
So you want to make a mini second quest from Zelda?
Yeah it would be fun. Rebalance boss HP and stuff like that. Make them faster, or slower etc.
The problem is one idea leads onto another and it gets out of control fast lol
How about making the game in reverse. You start in The Abyss and work your way up to the sacred Dirtmouth. Where bugs are alive and well. At the end of the game you discover it was for nothing, like pouring cereal in a bowl when there is no milk left.
Inb4 DLKurosh
Wow That Is A Good Idea
the bosses are overcoming your fears about eating cereal imo
The bosses want to make cereal with things other than milk:
Orange juice
Water
Beer
Soy Sauce
Sqeezed Lemons
At the end you find out you were a piece of toast all along
Then it leads into that toast game
Pitch that idea, thank.
Wait i dont understand, what's the lurien withiut ismas one
Oops yeah monomon
Lurien without wings isn't a mag skip though
And yeah the monomon one is without ismas or cdash but you need wings right?
iirc wings and sharp shadow
^
It's pretty doable with practice
After mick lost a bingo rando race to sean because of this trick I practiced it a lot
Just to prove it was feasible
alright I'ma go set a bunch of records for my scoreboard so people actually have something to compete against
kinda rusty but I'll take it for my first try.
wow taking stuff for your first try smh
got first place first try
not a good start
nice
I swear I'm not trying to be this bad at the game
It's almost like he did those exact damage numbers on purpose
I didn't I'm just bad
I made a normal 1 hit mode scoreboard
and I did that because normal mode now gets as hard as classic hardmode albeit at a slower rate
why do you fight him in steel soul what if you lose your save
does enemy randomizer work on lifeblood?
yes
so what do the restrictions and "quality of life" do in randomizer?
sorry for a billion questions
keep you from finishing
and give you QoL gameplay upgrades
like... sell all
like they say
so.... all skills restriction, you can't even enter the egg unless you find all the skills
same for the other things
Alright, so I just updated the modlinks so that my three (four) mods will now all download from my website: https://radiance.host , instead of from the google drive. Can someone please test that these still work (and that the dl speed is alright) by downloading any of them from the modinstaller? They did for me but I wanna be sure I set everything up right.
Embrace the light. If you’re seeking empowerment through the light and love of the Radiance, you have come to the right place. If you are simply interested in our faith then we hope this will serve as a useful resource.

it just links to the modinstaller though 
anyway ignore the webpage itself, the links to the direct mods are not there, they should only be gotten by using the api installer
but then whats the point
- so I can track the number of downloads I get
- because updating a website is easier than updating the google drive
- in case I ever get kicked off the google drive for whatever dumb reason ( I really seriously 100% doubt this would happen but I'd rather have an alternative)
- to advertise modding to people who aren't in this discord.
I'll write more articles about mods later, for now I only have 2
ok then
anyway what I really need is for you or someone else to download any of them from the installer itself
just so I can be 100% sure it works
isnt the modinstaller just the github file
see the .exe here, that is the modinstaller. it's also pinned to #archived-modding-help
I did it
it took about 6 seconds
for both modcommon and black moth to be installed
no I'm not hosting those mods
I'm hosting only MY mods
redwing, redwingAssets, infinite grimm, grimmchild upgrades
but black moth is on that page
yeah because I think it's a cool mod
cool thanks
anyway if other people want to host their mods on my site, they're more than welcome to (advantages include: tracking the number of downloads, the download bar working properly in the modinstaller [as soon as gradow actually fixes it], which it won't with google drive links no matter what he does, and in theory faster downloads)
But I've yet to setup a system to make it easy for anyone else to update their mods (and IDK how to). I guess I'll probably just make a github group or something if there's any interest and if not that's cool too.
host mods on GitHub stay woke
rn the zip files are managed by git but I possibly probably may change that
I don't quite know how I wanna set it up in any case
I'm not gonna try to "solve" this "problem" if nobody wants to use it though.
wow discord pls
wtf
are you ok
no
It should work for everything
huh ok weird because whenever I download stuff on google drive with a webbrowser I never see a total download size
it always says unknown whereas downloading from other places it does.
it uses a similar download method to mega
You did
Which one of you hates Grimm baby so much? 
grimmchilds voice is the only good reason/justification on why you should go for banishment tbh
this was made by someone else entirely since it doesn't use api
it literally just imports and exports the audio file but the volume is turned down to 0
aka why
Oh wow, a rogue modder
can't even call it a mod tbh
AA can you host the installer so we can track downloads?
I can host whatever but I need help figuring out how to make it so y'all can update your own files when there's an update.
Oh
but since you're interested I'd be glad to think of something I just am not sure how best to do it. if you have any ideas though let me know.
Like I could give y'all accounts on the server but then you'd have to ssh in and like I don't think anyone here besides maybe 56 would be ok doing that. Alternatively I could make a github group and y'all could join it and I could make the server just try git pulling every once in a while but then you wouldn't be able to push updates quickly and it seems like a bad idea just hosting nothing but binaries over git.
sftp is pretty easy
would it be easier for you people than ssh because if so I could set it up.
wait does it work over ssh?
so how is it different or similar to scp?
idk i don't use scp
ok
it's like
sftp user@server
> put file
> get file
iirc
and there's cd and ls
not much else
sftp is great
i wish
no really tho why are there bots trying to access pages like shell.php, q.php xx.php etc.
I thought my server wouldn't be big enough to start being attacked
idk
hey gradow are you ok using sftp for this?
wow nice
uhhh I can learn it
ok it's just ftp so I think and suspect it works with filezilla or something not 100% sure tho there should be some gui client for it on windows.
lost kin isn't feeling well today
congrats
@cunning lagoon https://www.youtube.com/watch?v=EOSfV2_rx-4&feature=youtu.be
haven't added the transition so you can actually get out w/out quitting out yet tho


if I ever finish the arcade mod which I don't think I will would you be cool if I added this?
or is this just a part of QoL
latter
ok
tho i do plan on adding it to mantis gods
aaa
oh right I need to get you a screenshot papers give me a sec
what color do you want grimmchild
no
rgba(0, 0, 0, 0)
forest of bones 
letm et try something better
probably not quite what you want
also all the hazards are offset by one 56 so enemies are spikes, spikes are acid, etc.
I forgot
neat
oh it's just changing the sprite's color mask
can you make it WORK ON NKG?
yeah any enemy
but the problem is it can't make enemies MORE colorful or bright
only darker
y
it can only remove color not add it
add it to InfinitGrimm
I want DarkGrimm
yeah I'd have to do what 56 suggested
hey 56, grey god zote when?
I'd buff zote but I don't particularly like the fight
to be tbh I only beat zote enough times to get bretta to leave
buff Colosseum Zote and make him always appear
yes
sick
all dream bosses + mantis gods
56 it's bad if there's no way to leave the dream imo
Well, at least for people who can't beat the boss
(like me when I first faced Lost Kin)
you are stuck there until you get good
ok so hi new boi here, do any of the mods work with lifeblood?
yes all of them in the installer work with lifeblood except: HPBar (obsolete, EnemyHPBars), Nightmare God Grimm (obsolete, InfiniteGrimm), and BossRush (obsolete in 5 days when godmaster comes out)
also it seems like the boss respawning command in debug mod doesn't seem to be working on some bosses on lifeblood
Yeah 56 figured out it's because the stuff isn't active anymore so it doesn't get found
thanks all ^.^
any reason i got a notification here?
check the audit log
do i look like a doctor
hey veru can you do me a favor and check the audit log?
well there was also one in discussion
fuc
Hey
now, you're a rockstar
Ok you have my permission to cease
seems legit
Yeet
Ikr
still cant chain parry thk with this but that would involve removing the dslash animation or whatever, ps 56 up parry direction isnt random it just takes whatever last direction you were looking at
cyclone up when
Timestop mod when
cyclone up feels awkard but whatever ill try it anyway
also shit like superhot in HK just feels, meh so to say tbh. obviously doesnt fit the game imo
how about a mod where grimm chases you through hallownest non-stop
kinda like revek but it's grimm
and when you get upgrades he gets more powerful and eventually becomes nkg
how about a mod that replaces a random Deepnest enemy in every room with Nosk
so with the mothwing cloak he starts doing 2 masks of damage
with the mantis claws he becomes nkg
wait
DLK no

@floral furnace h
i mean the last time i did something like Instantiate(DashSlash.spawn(herocontroller.instance.position)) whatever and attached it to an attack hook, it only did it on the first slash
why do you have spawn and instantiate
what
