#archived-modding-development

1 messages ยท Page 153 of 1

copper nacelle
compact sedge
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yeah see if I click either offline mode or abort it spawns a new window that also says Connection Failed

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no errors in terminal

solemn rivet
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ok so it doesn't seem to be system specific

compact sedge
#

no idea why it's doing it because the code looks correct

solemn rivet
#

looks like it might be a mono issue

compact sedge
#

probs

solemn rivet
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thanks 56

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have a cookie

copper nacelle
flat forum
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56 being nice

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See?

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It was possible

copper nacelle
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fake news

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what's the point of the tk2d anim w/ events if the events are just non-existent anyways

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tc why

flat forum
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TC code as bad as me mine

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I'm making those things lists

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So iy won't be as bad

compact sedge
#

seriously tempted to pick this up ngl

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not really but like

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I need to figure out how to make this look not bad

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fuck methinks

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I'm gonna need to download blender

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and just try to make a video that doesn't look shit

copper nacelle
compact sedge
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srs tho I have no idea how to use blender

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how screwed am I

copper nacelle
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17

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why are you nuking hallownest

hazy sentinel
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40 screweds

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redwing meme

compact sedge
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why not?

hazy sentinel
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does it just do 99999 damage to everything in the scene

compact sedge
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no because I realized kinda early on that that would be gimmicky and dumb so instead it's only used once, as a plot point.

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my plan going forward is now that I know how to play cutscenes in unity I'm just gonna render a video of a good looking explosion

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and have it play that

copper nacelle
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smh not even procedurally generated

hazy sentinel
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and it's going to look hella out of place because 3d

compact sedge
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that's why I need to render my own video and not use any stock videos because if I used stock videos they'd all be at weird angles or dumb

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oh huh this is kinda like unity

copper nacelle
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1.75x speed in white palace was a mistake

still hare
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yes it was

copper nacelle
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now to do pop

still hare
#

but have you tried 1.75x speed in PoP yet?

copper nacelle
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that's the plan

still hare
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don't forget joni's blessing

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don't want it to be too easy do you?

copper nacelle
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i died

still hare
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oh no

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how did that happen?

flat forum
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Isn't that what you wished for?

copper nacelle
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i didn't heal

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cause effort

flat forum
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Now

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Good Nigh

copper nacelle
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gn

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also this was a terrible idea which i have given up on

trim totem
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dear god

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1.75 pop maggot

copper nacelle
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was it no movement abilities

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or no upgrades

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ahh i can't cdash over to the start of the fight

trim totem
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neat

copper nacelle
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do you just jump over both sets of bats

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or do you jump over the first and go under the second

trim totem
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the latter

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but that doesn't always work

copper nacelle
#

agony

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do you just have to parry his uppercut/prejump it

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got to first pufferfish

compact sedge
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wait that's not an mp4

copper nacelle
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looks like steam

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also 1.5x no movement hitless is really fun

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10/10 would recommend

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spikes aren't terrible at all

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it's wonderful

compact sedge
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1.5x... no movement... hitless

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wtf

copper nacelle
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it's fun

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i've gotten a bit past first pufferfish rn

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should i stream it

cunning lagoon
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yes

trim totem
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yes

copper nacelle
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live

compact sedge
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sure but I'm not gonna try that

copper nacelle
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why

compact sedge
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I'm doing something way more masochistic

uncut adder
rain cedar
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succ

uncut adder
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new background for wallpaper engine

compact sedge
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Anyone here used blender before?

rain cedar
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Yeah

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Not for a while though

hollow pier
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i dont really use blender anymore

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used to make smoothies

compact sedge
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ok well I'm having a weird problem and I have no idea what's causing it since I'm kinda new to the program.

Basically if I try to do a blender render of my scene using my camera everything is just transparent/black. But if I press 0 to use my camera's perspective and do a render from that everything looks fine.

rain cedar
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Do you have any lights in the scene?

compact sedge
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no, just particles

rain cedar
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Probably that

compact sedge
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but they are fire particles

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should I just drop a sun on

rain cedar
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Idk worth a try

leaden hedge
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are the particles emissive if not they won't generate light

compact sedge
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adding the sun didn't fix it and the particles are of type Emitter

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and in physics I have a Fire flow with the particles as their source

cunning lagoon
trim totem
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nice

cunning lagoon
#

on a completely unrelated note spikes are gay

trim totem
#

looks like jumping works pretty well

cunning lagoon
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yea at 1.5x speed you have more than enough time to react to it

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and even then you can prejump it

leaden hedge
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you can prejump upto like 3.5x speed

cunning lagoon
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nice

trim totem
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wot

copper nacelle
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spikes

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never forget

trim totem
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spikes notlikequirrel

copper nacelle
#

also clyde marked it as nsfw the first time

trim totem
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very nsfw

copper nacelle
cunning lagoon
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that seems easy give me an hour to practice and ill do it hitless

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why is the nkg theme playing in the background though ๐Ÿค”

copper nacelle
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i was watching khan's stream

compact sedge
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the hardest part is getting into the fight

cunning lagoon
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wow you almost got him on that second attempt

floral furnace
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what kind of fucking reaction speed do you guys have

copper nacelle
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dlkurosh did 1.75x hitless

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graig did 2x

cunning lagoon
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i almost got 2x hitless but i choked at the last pufferfish

copper nacelle
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oof

compact sedge
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dl got beaten by graig? dang

cunning lagoon
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i have given up on the higher speeds already they are not fun to play

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well he beat him using spells and i was going for a nail only hitless ๐Ÿค”

floral furnace
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who/whats the highest speed record yet?

cunning lagoon
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graig with the 2x kill

copper nacelle
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so what you're saying is i should try and get a 2.25 kill with baldur shell

cunning lagoon
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no what im saying is

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go fucking play ig already and beat my score

copper nacelle
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play ig

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with b a l d u r s h e l l

cunning lagoon
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there's no pufferfish to tank though

copper nacelle
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oh right

random sky
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Love the upgraded grimmchild mod hklove

copper nacelle
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wtf

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1x is so slow

copper nacelle
trim totem
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those sound effects

copper nacelle
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are terrible

flat forum
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not as terrible as Papers tho hollowdab

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oh wait

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that's me

copper nacelle
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objectively false

flat forum
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so you mean I'm not Papers?

copper nacelle
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no those sound effects are really really terrible

flat forum
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they're just like Papers' code

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wait that's still me

copper nacelle
flat forum
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I need another Papers to insult

trim totem
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papers no

hollow lantern
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papers yes

compact sedge
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papers pls

hollow lantern
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I'm here to help

compact sedge
#

Meet insultable papers

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he's like normal papers except terrible at everything. He even copies papers art style.

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Tell insultable papers how terrible he is

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Insultable papers is designed with a hard rubber plastic exterior skin so it can take the insults

copper nacelle
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ur naming conventions are garbage

hollow lantern
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I'm just Papers 2

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not as insultable

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but i'm here

flat forum
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My Cloning was successful

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@compact sedge your procedurally generated lasers are awesome

compact sedge
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Insultable papers is confused. Insultable papers was never programmed to handle compliments.

flat forum
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Uhh

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Ur bad lol

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Ur code as gay as a Metal Rod

floral furnace
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Turns successful parries (Moss Knights, Mawlek etc) into a Dash Slash slash (without the dashing part) for 3 times the player's current nail damage

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cuz parrying is underrated

flat forum
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woahow

trim totem
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whoa

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that's pretty neat

faint blade
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Sorry for the noob question, but where i'm supposed to put the dll file in? I would really like to try the Parry mechanic.

solemn rivet
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Are you on 1315?

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If you are, you can just use the installer in pins to get the api and manually install the mod

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Otherwise, you'll need to get the api from the Google drive and install it manually

faint blade
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Ops i was still in the beta version

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that's weird. I've installed the Api and the parry mod but it doesn't work with NKG

floral furnace
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fuck i was playing, do you have monomod

copper nacelle
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ModCommon?

floral furnace
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modcommon yes

hazy sentinel
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m o n o m o d

floral furnace
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not monomod

hazy sentinel
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do you have visual studio

copper nacelle
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monomod runtime detours are in modcommon tbf

hazy sentinel
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.dll

floral furnace
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wait is that question for him or

hazy sentinel
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dnSpy.exe.dll

floral furnace
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yes?

faint blade
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guys wtf

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i've installed HP bars and now the parry works but the life doesn't appear when fighting NKG

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also now parrying NKG with mod is even worse

hazy sentinel
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have u tried enemy hpbars

faint blade
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oh wait

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now i try

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now it works, thanks

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also @floral furnace my only suggestion is that you should give slighty more inv frames when parrying because against NKG it almost guarantees you to take damage

floral furnace
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yeah its still kinda early but i am gonna try to give more iframes somehow

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what i usually do is put on range charms since it makes it alot more easier to parry stuff

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otherwise i cant parry for shit with base nail range

faint blade
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even with the range charms the main problem is that when "dash" slashing it moves the knight a little bit forward , making you touch nkg's hitbox

copper nacelle
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iframes are plenty

floral furnace
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true, but again thanks for the suggestion, ill try to add to the iframe

copper nacelle
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imo make it so you actually hit the enemy

faint blade
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otherwise very cool mod

copper nacelle
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if you upwards parry and are not facing the enemy

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you just kinda

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hit nothing

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or if you parry and quickly turn around

floral furnace
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oh you mean parrying then turning your back makes it dash slash behind you right?

copper nacelle
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yeah

floral furnace
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thats because... i added a waitforseconds in the coroutine

copper nacelle
floral furnace
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without it would hit instantly

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whatttt

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ill reduce it tho

copper nacelle
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i didn't hit like

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3/4 of my parries

hazy sentinel
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u mean ur ripostes

copper nacelle
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yes

floral furnace
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aight ill reduce the wait time then

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currently its 0.20f

hazy sentinel
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make it come out before the parry

faint blade
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basically give enough inv frames that you can dash away

copper nacelle
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but there are enough iframes

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i didn't get hit from any of my parries

hazy sentinel
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@floral furnace does the riposte get affected by Fragile Strength for Nail Arts zote

copper nacelle
floral furnace
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actually no i apply the damage directly /shrug

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blame hitinstance for that it gets called per frame

hazy sentinel
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166 damage riposte or bust

floral furnace
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so when i actually do something like hit.damagedealth += 5 it keeps adding 5 per frame

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smh at nail 4 youre already dealing 64 something dam

copper nacelle
#

the normal parry would use fstr tho

faint blade
#

still tried with ngk: shadow dash far from him and max nail distance and i still get hit no matter what

copper nacelle
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  • the dash slash w/out fstr
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ur bad

faint blade
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no u

copper nacelle
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u

hazy sentinel
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56 damage parry, 28 damage elegy beam, 166 damage riposte

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badabing badaboom

copper nacelle
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sounds balanced

hazy sentinel
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nkg in JUST 6 nail presses (not clickbait)

copper nacelle
floral furnace
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wait how are you doing 166 damage

faint blade
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YEAH I DID IT

hazy sentinel
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that's if fr. strength/fury applied

faint blade
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i just need to be VERY close to him

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dude i CAN parry him

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okey i'm getting a bit better if i parry him by slashing upward and standing still

copper nacelle
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near the corners i prefer upwards but in the middle i like walking slightly towards him with a forward slash

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ยฏ_(ใƒ„)_/ยฏ

faint blade
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now that works

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did it a few times but nah, still feels too unreliable over the normal parry for me

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and against bosses like HK it's impossible to not take damage

copper nacelle
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you can parry thk without taking damage

faint blade
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triple parry yes

copper nacelle
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it's 3 parries

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yeah

faint blade
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i know

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with THIS mod i mean

copper nacelle
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this doesn't even affect iframes tho

faint blade
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now that GnG will introduce at least 3 based nail bosses

floral furnace
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yeah i still have alot to fix, so forgive me for that

faint blade
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my only wish is that TC will introduce some king of official parry and repost mechanic

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4* sorry

floral furnace
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yeah, and make benches into bonfire, and add a summoning mecha- uhh i mean yeah that would be cool zote

faint blade
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I CAN STILL DREAM, okay?!?!

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also i've read the bonfire mod it's broken as hell, or i'm wrong?

copper nacelle
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i think it got a rebalance but it's still kinda broken i think

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not entirely sure

faint blade
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HP enemy bars looks really cool

copper nacelle
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it's really nice

faint blade
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i heard lightbringer changes a lot of the game

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would you recommend it to me?

copper nacelle
#

yes

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how tf did i not notice the nail parry method

floral furnace
#

Modcommon hooks boi ๐Ÿ˜Ž

copper nacelle
floral furnace
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wow reading my sauce code /s

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also i need to staple Play Lightbringer in the center with this mod

copper nacelle
#

i found some FSMs which trigger nail parry if you want them

floral furnace
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oh shit man that would be swell

copper nacelle
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Dash Slash Hit

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Overehead Slash

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Slash Forward

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Slash Hit

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Slash Hitbox

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Slash Up

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Slash

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Slash1, FSM

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Slash1

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Slash2 1

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Slash 2 Hitbox

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Slash3

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SlashU

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they're all nail_clash_tink except Slash1, FSM

floral furnace
#

aight aight ty

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resource.assets right?

copper nacelle
#

probably

floral furnace
#

well im gonna check over there anyway

copper nacelle
floral furnace
#

how did you know these does the tink effect?

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well nvm then

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okay nice finally increased iframes, turns out i had to wait for herocontroller to not be null first zote

copper nacelle
floral furnace
#

default is .25f, whats a not op number

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.35f it is

copper nacelle
#

.25f

floral furnace
#

is this a parry fsm

copper nacelle
#

yes

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Slash-nail_clash_tink [12708b]

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resources.assets

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you should make it so it hooks the No Box states and rotate the dash slash based on that imo

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then you could make upwards parries be like

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cyclone

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idk

floral furnace
#

aight found it

solemn rivet
#

Make an actual Hornet Charm

floral furnace
#

wait so like lets say, i hook No Box Left and when i traverse that state i change nailArtFSM's state to Dash Slash, but for No Box Up or whatever it becomes a spin? is that what you mean?

solemn rivet
#

That enhances parries

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A la Hornet Ring

floral furnace
#

That would actually be cool

copper nacelle
#

yes

floral furnace
#

and he... hornet ring

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he

faint blade
#

that sound something hard to code

solemn rivet
#

And make it have hornet's face cause ofc

copper nacelle
#

cause if you're parrying up it could be on either side

floral furnace
#

then id make up parry perform abyss shriek then /s

copper nacelle
#

yes

solemn rivet
faint blade
#

add some flukenest projectiles and you have a deal

copper nacelle
#

flukenest on lb is bad

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smh

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@floral furnace instead of setting the nail arts fsm state just spawn the fury dash slash yourself

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ez damage

floral furnace
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wdym, spawning shit isnt something im familiar with (but am interested at mind you)

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unless you mean i just do the Util method of changing the values directly on the script

copper nacelle
#

UnityEngine.Object.Instansiate

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except i spelled it wrong cause i can never spell it right

floral furnace
#

also yeah i was planning on making the riposte red but nailSlash and alternativeSlash doesnt do shit when you turn fury on them to the dash slash

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wait so do i create the object and destroy it everytime i do the riposte?

copper nacelle
#

destroys itself iirc

floral furnace
#

garbage collection amirite

copper nacelle
fair rampart
#

ddddddddasd dw ad aj waldj awkljd awlkwdjad

copper nacelle
#

r u ok

cunning lagoon
#

nice

fair rampart
#

didn't mean to type here lol

floral furnace
#

this is some deep lore

fair rampart
#

i have hk on my second monitor and discord on this and i accidentally did this

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hk doesn't lock the mouse

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i use the mouse to attack

hollow pier
#

real question is why you have j as a bind

copper nacelle
#

i remapped lmb to h, rmb to j, middle to k

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p and something else are the side buttons

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and then i just toggle the remap whenever i play hk

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#IfWinActive, Hollow Knight
{
LButton::H
RButton::J
MButton::K
XButton1::L
XButton2::P
Return
PgUp::Suspend
Suspend
}
floral furnace
#

QWEASD for actions and 8456 keypad for movement nibbugs, who actually uses mouse /s

copper nacelle
#

aren't those KDT's binds

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for something

hollow pier
#

risky imo

cunning lagoon
#

๐ŸŽ— the mantis gods fight is still broken

hollow pier
#

so its free

copper nacelle
#

oh right

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i'll fix that

cunning lagoon
#

sick

copper nacelle
#

did you dgate in

cunning lagoon
#

ye

copper nacelle
#

where was the dgate

cunning lagoon
#

it respawns you at the dgate itself

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next to the arena

copper nacelle
#

wtf

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it doesn't set the hazard respawn if you dgate in at all

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but if you noclip back into the arena after being respawed then it'll set it

cunning lagoon
#

๐Ÿค”

copper nacelle
#

i think it's a vanilla bug

cunning lagoon
#

i wouldn't be surprised

copper nacelle
#

if your dream gate is really close to the edge of the arena when you dgate in

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it'll set the hazard respawn right as you get in

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then overwrite it w/ the dgate one once you finish the teleport anim

cunning lagoon
#

so do i just set the dgate further away from the arena then?

copper nacelle
#

you can do that but i'm gonna try and fix it anyway

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@cunning lagoon

cunning lagoon
#

nice thanks

copper nacelle
solemn rivet
#

never B/Esc out of the mods menu m8

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always Back

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so

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since no one complained about that beta version of the installer I posted yesterday, I'm gonna release it

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only AA, but AA doesn't count cus he a hack

copper nacelle
#

i put mantis gods stuff into another component

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and it seems to work

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but nothing can ever work on the first try

solemn rivet
#

^ words to live by

copper nacelle
#

i was wondering why i beat the first phase in like 6 nail hits

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i thought i fucked up my health manager

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but it was just that i did this

solemn rivet
#

Debug has been fucking with my bindings for a while now

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if I have the overlay enabled while I play, it randomly rebinds stuff

copper nacelle
#

why is this actually working

rain cedar
#

@solemn rivet Keyboard can be used to interact with Unity controls

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So if you have weird binds that set the buttons active then yeah

solemn rivet
#

steam controller does that

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I see

copper nacelle
#

i tested defeatedBlackKnight true and battle scene false and wk were revived

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which is weird

rain cedar
#

Not really

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That's what debug has always done

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I don't touch the pd bool

copper nacelle
#

yeah but debug doesn't work

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which is why i'm confused

rain cedar
#

Did you test it yourself?

copper nacelle
#

ye

rain cedar
#

Cool

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Can it respawn other bosses?

copper nacelle
#

mantis lords still work

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lost kin and nkg work

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don't think i've tried any others

rain cedar
#

All those ones are just bools though

copper nacelle
rain cedar
#

Ok but that one doesn't work on 1.2.2.1 either

copper nacelle
#

oh

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mawlek has the battle thing and doesn't work on lifeblood

compact sedge
#

isn't there a lost kin respawn exclusive button

copper nacelle
#

yes

hollow pier
#

sean would never be that expressive

rain cedar
#

Send me the profile pic

#

I can't even tell what that is

rain cedar
#

Oh it's anime

#

I'm not stealing an anime pic

copper nacelle
#

gameobject.find won't find Battle Control

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and it looks like itself inactive so i tried GameObject.FindObjectsOfType<GameObject().FirstOrDefault(x.name == bossData[DebugMod.GetBossName()].Value)

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but it still won't find it

rain cedar
#

good

#

Try finding it in SceneManager.GetActiveScene().GetRootGameObjects()

copper nacelle
#

didn't work

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oh

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it doesn't load Ruins2_03_boss

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which has the Battle Control

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i think that's done by the Boss Loader gameobject

rain cedar
#

Idk looking at SceneManager there's no good way to do this

#

You could do some horrifying thing like this

public static List<Scene> GetLoadedScenes()
{
     List<Scene> scenes = new List<Scene>();
     for (int i = 0; i < SceneManager.sceneCountInBuildSettings; i++)
     {
          try
          {
               scenes.Add(SceneManager.GetSceneByBuildIndex(i); //This might return null instead of throwing an error
          }
          catch (Exception e) { }
     }

     return scenes;
}```
copper nacelle
#

did it

rain cedar
#

Nice

copper nacelle
#

if you hit respawn boss w/ this and you're in wk's room

#

once you unpause you just see 6 nails fall from the sky

rain cedar
#

Sounds like my kinda mod

copper nacelle
rain cedar
#

sleep

copper nacelle
#

never

rain cedar
#

Why is it so tiny?

copper nacelle
#

cause i snipping tool'd it

rain cedar
#

nice

fair rampart
#

hey! anybody know how to delete mods? they're breaking my game!milliS

steep sail
tranquil glen
#

Actually nobody knows how

#

Youre out of luck

fair rampart
#

so is there literally no way to fix my game now? aw man...maggot

solemn rivet
#

Look on modding-help my dude

fair rampart
#

ok, thanks!

exotic venture
solemn rivet
#

^

steep sail
#

Gradow, don't think that I'm away from work) Give me screenshot of aquiring Shadow Cloak in RU Blackmoth

solemn rivet
#

ignores him in Russian

copper nacelle
floral furnace
#

56 dont you have some sleeping to do

copper nacelle
#

no

solemn rivet
#

Go to bed boi

flat forum
#

ะ˜ะณะฝะพั€ะธั€ะฐ ะณะพ

solemn rivet
#

No u

copper nacelle
solemn rivet
#

56 is ded

compact sedge
#

56 went to sleep at 9am his time

copper nacelle
#

9am - 2:30 pm is a good sleep schedule

compact sedge
#

oof

flat forum
#

56 have you conaidered being a healthy and self-loving human being

copper nacelle
#

no

flat forum
#

Consider it then

copper nacelle
#

u

flat forum
#

I'm already doing it MUAHAHAHAHHAA

floral furnace
#

How do i spawn the object again via Instantiate?

copper nacelle
#

UnityEngine.Object.Instantiate(prefab/go);

floral furnace
#

Aight thanks

compact sedge
#

uh so apparently the clouds in the final boss room are just sprites, but I cannot find them in the assets folder. Does anyone know what they are called?

#

they're the same ones as the ones in whitepalace

flat forum
#

Same thing here

#

I've looked for them for a while

compact sedge
#

they don't have any animation or procedural generation components

#

alternatively if anyone knows how to serialize a texture please do tell because I don't.

leaden hedge
#

render it to a rendertexture

#

read byte, save to array

#

write to file

compact sedge
#

now I'm conflicted on if I should even bother with that or just build my own in blender.

leaden hedge
#
        public static Texture2D TextureReadHack(Texture2D in_tex)
        {
            RenderTexture temporary = RenderTexture.GetTemporary(in_tex.width, in_tex.height, 0, RenderTextureFormat.Default, RenderTextureReadWrite.Linear);
            Graphics.Blit(in_tex, temporary);
            RenderTexture active = RenderTexture.active;
            RenderTexture.active = temporary;
            Texture2D texture2D = new Texture2D(in_tex.width, in_tex.height);
            texture2D.ReadPixels(new Rect(0f, 0f, (float)temporary.width, (float)temporary.height), 0, 0);
            texture2D.Apply();
            RenderTexture.active = active;
            RenderTexture.ReleaseTemporary(temporary);
            return texture2D;
        }

        public static Texture2D SubTexture(Texture2D in_tex, int x, int y, int w, int h)
        {
            RenderTexture temporary = RenderTexture.GetTemporary(in_tex.width, in_tex.height, 0, RenderTextureFormat.Default, RenderTextureReadWrite.Linear);
            Graphics.Blit(in_tex, temporary);
            RenderTexture active = RenderTexture.active;
            RenderTexture.active = temporary;
            Texture2D texture2D = new Texture2D(w, h);
            texture2D.ReadPixels(new Rect((float)x, (float)y, (float)w, (float)h), 0, 0);
            texture2D.Apply();
            RenderTexture.active = active;
            RenderTexture.ReleaseTemporary(temporary);
            return texture2D;
        }

        public void SaveTextureToFile(Texture2D tex, string fileName)
        {
            byte[] buffer = tex.EncodeToPNG();
            Directory.CreateDirectory(Path.GetDirectoryName(fileName));
            FileStream output = new FileStream(fileName, FileMode.Create, FileAccess.ReadWrite);
            BinaryWriter binaryWriter = new BinaryWriter(output);
            binaryWriter.Write(buffer);
            binaryWriter.Close();
        }
compact sedge
#

oh thanks

#

SaveTextureToFile can be static too

leaden hedge
#

you can probably edit it to save all sprites

compact sedge
#

so TextureReadHack gets the actual texture using the width and the height of the sprite but if I just pass the input texture to SaveTextureToFile I get the whole atlas then?

leaden hedge
#

yep

#

subtexture would be if you could figure out tk2ds spritesheet format

#

and then you could spit out the indivual sprites

#

oh wait no

#

you need to do TextureReadHack to get a readable texture

#

then pass that to SaveTextureToFile

compact sedge
#

is that why this failed?

UnityException: Texture 'SpriteAtlasTexture-White_Palace (Group 0)-4096x4096-fmt12' is not readable, the texture memory can not
be accessed from scripts. You can make the texture readable in the Texture Import Settings.
  at (wrapper managed-to-native) UnityEngine.Texture2D:EncodeToPNG ()
  at redwing.redwing_static_hacks.saveTextureToFile (UnityEngine.Texture2D tex, System.String fileName) [0x00000] in <filename
unknown>:0
  at redwing.false_light.Start () [0x00000] in <filename unknown>:0
leaden hedge
#

yes

compact sedge
#

wow way to be rude unity

#

also I need a full path for the output, right?

leaden hedge
#

yeah

#

Application.persistentDataPath + "/sprites/" will put it in the save folder

#

under sprites

compact sedge
#

/tmp/sprites

leaden hedge
#

bottom right?

compact sedge
#

hmmm

leaden hedge
#

scaled up a lot maybe

compact sedge
#

no the x:y ratio of the scale on these objects is no more than 1.5

#

and I think they appear in other weird scenes

#

possibly unused actually

leaden hedge
#

aren't you just finding the object

#

and then dumping its texture ๐Ÿค”

compact sedge
#

maybe you're right but idk that doesn't look at all like what the clouds look like

flat forum
#

Yeet

compact sedge
#

ok so explain this

flat forum
#

Yes?

compact sedge
#

why does Sprite.rect.x and Sprite.rect.y return 0 instead of the original rect used to make the sprite with Sprite.Create @leaden hedge ?

leaden hedge
#

i dunno

compact sedge
#

darn, I was hoping for an answer like: "ah yes the famous unity sprite rectangle bug of 5.6, here's a super awesome workaround that fixes it"

solemn rivet
#

5.6 more like 56

flat forum
#

56

#

More like

#

Valued and loved

cunning lagoon
#

@copper nacelle lost kin doesnt give any essence with lost lord installed

hollow pier
#

feature

compact sedge
#

how do you load audio clips without using www?

flat forum
#
  1. Try
  2. Try for 5 hours straight
  3. Give up
  4. Try not to cry
  5. Cry a lot
compact sedge
#
            float[] rightChannel = channelCount == 2 ? new float[sampleCount] : null;
            int i=0;
            while (pos < wav.Length) {
                pos += 2;
                if (channelCount == 2) {
                    rightChannel[i] = bytesToFloat(wav[pos], wav[pos + 1]);
                    pos += 2;
                }
                i++;
            }

Why is rider telling me that:

rightChannel[i] = bytesToFloat(wav[pos], wav[pos + 1]); is a possible NRE?

#

if channelCount isn't exactly 2, it will be null but that code inside that if statement will never run.

solemn rivet
#

Ok, I think the installer expects a Files field

#

And it's breaking because it's null

#

You can add one and leave it empty, AA

#

Or wait for me to change the code for the installer

compact sedge
#

ok that fixed it

solemn rivet
#

Great!

compact sedge
#

one thing is it doesn't show the assets as being installed probably because it has no files to check

#

but imo not a big issue

solemn rivet
#

Yup

#

I can't think of an easy way to check for installed mods that accounts for assets

compact sedge
#

why are files limited to strictly .dll?

solemn rivet
#

They're not

#

You can add a dummy dll just for installing imo

compact sedge
#

no I mean in the Files field, the .dll extension is assumed.

solemn rivet
#

Oh

#

You mean in code, not in the xml?

compact sedge
#

well your mod installer assumes any files in the files section of the xml are .dll files which makes sense because that's how it's done in the xml

solemn rivet
#

Yeah

#

What I mean is, instead of reworking how the installer works, wouldn't it be simpler to just add a dummy dll so that the installer recognizes your mod and can properly install/Uninstall it

compact sedge
#

like how boopmod has a dll that fails to load because it's a misnamed json file?

#

anyway I can do that real quick but not that

solemn rivet
#

Tbh I'll have to rewrite stuff anyway so uninstalling removes everything, not only the dll

compact sedge
#

ok well for now I made a very simple basically empty assembly and it seems to not break anyhting

solemn rivet
#

Tbh just rename an empty txt to dll

compact sedge
#

no because that will actually break reflection on older versions of infinite grimm and yeah no reason you should be using an older version of infinite grimm but I don't wanna do that.

#

I just made an empty assembly

#

it's a valid legit assembly

#

and for some reason with nothing in it it's still 4kb

solemn rivet
#

So, here's how I plan to approach this: have the Files field in the xml contain the full path under Mods (so just the file name for most dlls, Folder/filename for assets etc.)

#

And I'm gonna attach that list to each mod, and make the installer remove the files from the list on Uninstall

compact sedge
#

anyway for now assets shows as installed so I'm just about ready to release it I guess

cunning lagoon
#

is ngg infinite in the current version?

solemn rivet
#

It won't Uninstall tho

compact sedge
#

yes, the one where NGG dies was a special assembly I sent you so you could make a cool youtube video

cunning lagoon
#

sweet

compact sedge
#

(I literally added one line to the code you can uncomment but I eventually may make it a config setting)

#

wait

#

well uh it shouldn't be in the newest version

#

yeah ok I can say for sure it's not in the official latest version because that one is 3 days older than the one I made for you

#

and I don't have a time machine yet

cunning lagoon
#

so it's not infinite?

faint blade
#

hey Bois

cunning lagoon
#

or am i dumb

compact sedge
#

no it was infinite before and the finite one was a special one I made

solemn rivet
#

No, we don't

#

Please no

cunning lagoon
#

right

#

so it's infinite now

faint blade
#

sorry wrong channel

compact sedge
#

yes the google drive one is infinite

faint blade
#

still posting on discussion

solemn rivet
#

Phew

cunning lagoon
#

sick thanks

faint blade
#

but you know, if you don't care about unfinished game stuff

compact sedge
#

"Farewell, little fire god. We've always loved your performances in the troupe, but you never seemed content, no matter what abilities we taught you. You showed a wanderlust beyond what our constantly moving tent could satisfy. Somehow or another, you've stumbled into the place you were born: I wonder what you will find, in the one spot where the sun holds no influence. If it is, as rumors seem to indicate, a dying kingdom, we would be indebted to you should you bring us to it so we could see for ourselves. In any case, the land holds several flames, which are much too radiant and dangerous for us to take, but you possess a skill we could never match. We are fully confident that, should you choose to seek them, you will succeed."

In other words: Redwing CP1 is here!!!!!!! Among many other things, this version adds napalm, custom lore, much better fire generation (fully configurable), art assets by the incredibly talented FoldingPapers, numerous bugfixes (inc a weird pfloat thingy), and some cool new cutscenes.

Redwing is now by far and by every metric, the largest Hollow Knight mod ever. It does things no other mods have attempted before, things the vanilla modding API doesn't even allow (perhaps for good reason). If you've been putting off Redwing because you saw the trailer and thought it looked ugly, or didn't even know it came out, now's the time to give it another chance. You will not regret it I hope. (I cannot record a new trailer because I am on a laptop incapable of recording video at a reasonable framerate).

Download it now from the drive, or Gradow's modinstaller!

cunning lagoon
#

nice

#

is it safe to play a steel soul playthrough with it or does it add really hard stuff

compact sedge
#

well for someone as good as you

#

nah in all seriousness. I'd say it's safe to do a SS run with.

faint blade
#

Dude i almost close to finish Lightbringer, can't you just give me a break?

cunning lagoon
#

alrighty

compact sedge
#

I needed to get this out before GnG

cunning lagoon
#

you can interact with the thing from really far away

compact sedge
#

Thanks TC, also maybe that should say something about the ability you get by focusing

cunning lagoon
#

is it a vanilla bug?

compact sedge
#

probably, I don't touch that room in any way that could cause that.

#

although I say probably because I never am quite sure myself

cunning lagoon
#

apparently there's an invisible tablet here

compact sedge
#

oml

#

ok

#

you're running with just redwing?

#

and the required mods

cunning lagoon
#

and ig

#

yeah and the required mods

compact sedge
#

welp

cunning lagoon
#

i can't even pick up fotf

compact sedge
#

might need to do a hotpatch then I have no idea why this is happening but I'll look into it

cunning lagoon
#

locked out of 107% notlikequirrel

compact sedge
#

uh idk I just launched it and it works for me

#

uhhh

#

I have no idea how this could happen but I guess the game thought your knight is much farther left than it actually is

cunning lagoon
#

i did get hit by a crawlid at the beginning

#

because im bad

compact sedge
#

imo quit to main menu and reload game and tell me if it still happens and in either case send your modlog if you can find it

cunning lagoon
#

maybe that has to do with it

compact sedge
#

uhh weird

cunning lagoon
#

i started a new save and it still happens

compact sedge
#

woah weird ok let me look into that

#

that's kinda huge if true

#

can you send me a modlog

cunning lagoon
#

sure where is it

compact sedge
#

it's where your save files are

#

also if you can find it there's also a unity log file where the game is installed (like in steamapps/Hollow Knight)

cunning lagoon
compact sedge
#

well I know where it broke but I don't know why

#

yeah you'll probably just have to restart your game and it shouldn't happen again

#
[ERROR]:[API] - System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at HutongGames.PlayMaker.Actions.Trigger2dEvent.OnEnter () [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.Fsm.SetState (System.String stateName) [0x00000] in <filename unknown>:0 
  at PlayMakerFSM.SetState (System.String stateName) [0x00000] in <filename unknown>:0 
  at redwing.greymoth.dashTapped () [0x00000] in <filename unknown>:0 
  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 

I guess for some reason the dash fsm didn't exist?! It shouldn't happen regularly and I think I know a fix but might be a few minutes to figure it out.

cunning lagoon
#

it's still broken after a restart

compact sedge
#

ok hold on, I'm gonna recall all the existing copies of redwing

#

send them to me to be incinerated

solemn rivet
compact sedge
#

It's days like today I wish I didn't only test on lifeblood beta

#

probably would solve 100% of my problems

cunning lagoon
#

oh yeah im on 1315 if that makes a difference

compact sedge
#

as it should be

#

I wonder if @copper nacelle is online?

#

wait no that shouldn't have changed between beta and regular

#

well

#

sorry for the ping

hazy sentinel
#

dnd lul

compact sedge
#

this should fix the Exception but idk if it fixes the other thing will have to test give me like 10 minutes

cunning lagoon
#

the sounds are also significantly louder than the rest of the game

compact sedge
#

can you tell me what your volume setting numbers are

#

just so I have some reference

cunning lagoon
#

4 5 0

compact sedge
#

wow so then I guess the formula the game uses for determining the volume is different from mine

#

I just multiplied the two number together and then use that as a percentage

#

but I can uh try to figure out a better formula

#

guess which one I'll do

cunning lagoon
#

so is there like a tutorial on these new abilities or something

compact sedge
#

not yet but I eventually wanna make one I guess

#

also found the bug you were talking about

hazy sentinel
#

custom tutorial level pogchamp

compact sedge
#

I have no idea why it happens but it doesn't happen on the beta and does on regular

cunning lagoon
#

damn

compact sedge
#

you can pick up fotf by tapping up twice quickly

#

but idk why it happens

cunning lagoon
#

also it's a very small thing but

#

when you pick up the VS the fire around you stays floating while the knight falls

compact sedge
#

the VS?

cunning lagoon
#

vengeful spirit

compact sedge
#

oh yeah I can't really do too much about that

solemn rivet
#

That fall is only visual

cunning lagoon
#

right

solemn rivet
#

iirc they hide the knight and play an animation

compact sedge
#

yeah the knight's actual position is where the fire itself is

solemn rivet
#

^

compact sedge
#

everything else is lies

#

also are signs really big in areas outside the first one in the game?

cunning lagoon
#

you don't get lifeblood masks if you kill the little guys with the dash

compact sedge
#

well don't do that then. /s I'll add it to list of things to fix

cunning lagoon
#

i don't think so, there are some lore totems but i dont know if those have the same problem

#

yeah the lore things are just a textbox

compact sedge
#

yeah ok it seems like it's just the first area best I can tell

#

I have no idea why that area is doing that

cunning lagoon
#

ngl having a dash from the beginning is kinda great

#

the early game is not boring now

solemn rivet
#

Blackmoth boi

compact sedge
#

aka why blackmoth is the only mod I've not made that I've played through the game with.

#

well I guess also modcommon

compact sedge
#

uh I think Sharp Shadow destroys them (the lifeblood guys), don't think it's a redwing bug but let me check by uninstalling it real quick @cunning lagoon

#

I don't think it's a redwing bug but let's be real it's a redwing bug

cunning lagoon
#

let's be real we are talking about tc here

#

i wouldn't be surprised if it's a vanilla bug

compact sedge
#

I have no clue about the signs

#

I can say for a fact the lifeblood being destroyed by sharp shadow is a vanilla thing

#

(thank god)

#

but what is up with those signs

#

you know what, if it's only that one room that it happens in then... I'm willing to leave it unfixed since it will fix itself when GnG comes out since it's not a bug in lifeblood beta

cunning lagoon
#

wow lazy

compact sedge
#

literally what 7 days now?

#

huh wow only 7 days

#

Redwing CP1 is NOW here!!!!!!!

#

ignore what I said before

hollow pier
#

but cp1 was hd

cunning lagoon
#

so you can get into deepnest without the mantis claws by using the updash

#

but then if you don't have the claws you are kind of stuck there

#

unless you go all the way around and get the tram pass

compact sedge
#

so you're not stuck there

cunning lagoon
#

no you are not

#

don't cornywoke me

compact sedge
#

I don't think you can climb out of the basin to the CoT without the claws but what you can do I think is go to the hidden station by the castle and call the stag to go back to dirtmouth

cunning lagoon
#

you can also get out by doing a very finicky pogo but i don't think anyone wants to rely on that

#

what i'm saying is

#

the moment you fall down there you will be there for a while

compact sedge
#

that's actually kinda cool and fun

#

I like it

cunning lagoon
#

ยฏ_(ใƒ„)_/ยฏ

compact sedge
#

Like how you get stuck in the CoT when you use the pass for a little while

#

but unintentional

cunning lagoon
#

yeah... i guess

#

it would be kind of painful for someone who doesn't know what to do

#

but i guess no one is playing a modded playthrough on their first playthrough

compact sedge
#

Also using the upward dash to sequence break doesn't seem like something you'd do on your first time

#

but maybe I'm wrong

cunning lagoon
#

well, you wouldn't know that you would be sequence breaking the game

#

you would just be exploring the fungal wastes and you'd notice a high ledge that you can get to by dashing

#

then suddenly you are stuck in deepnest

#

not stuck* sorry hollowface

compact sedge
#

If you were stuck that would be a serious problem though

cunning lagoon
#

yeah definitely

#

wou would also be stuck here

#

sorry also not stuck because you can do the spike thing

compact sedge
#

as I said you have to go to the stag station in the castle

#

or behind the castle

cunning lagoon
#

oh from KE?

compact sedge
#

no I mean in uh deepnest

#

no wait

#

basin

#

the castle in basin

cunning lagoon
#

oh

compact sedge
#

actually can you get there?

cunning lagoon
#

i absolutely forgot that was a thing

#

ok you would actually be 100% stuck here

#

that's your hazard respawn and you can't climb the pillar

compact sedge
#

thank tc for the great hazard respawn point

cunning lagoon
#

lol

compact sedge
#

wait u'd be stuck here even with mantis claw

cunning lagoon
#

nah with claw you just walljump on the pillar

#

you can pogo the spiky bugs

compact sedge
#

what if you pogo all the way across is there anywhere to climb up?

cunning lagoon
#

if the pillar was slightly lower you would be able to reach it with an updash right after the pogo

compact sedge
#

anyway uh yeah I'm not quite sure what to do about this. This is definitely a place you could get "stuck" playing with blackmoth as well. I should ask gradow.

cunning lagoon
#

i would just lock the updash behind the mantis claws

#

so if you have them yoiu can do it

compact sedge
#

sure I could but I would like to point out that this is also a problem in blackmoth

#

anyway for now I think your only hope is quit to main menu and go to your last bench. also I think the castle entrance is too high to make without claw or double jump so uh try going to kingdom's edge and tell me if there's any way out from there

cunning lagoon
#

nah i have the mantis claws so im good

#

but you dont need them to get there

compact sedge
#

ok

#

can you actually make the jump to the area where you fall to deepnest without mantis claw?

#

it seems pretty high

cunning lagoon
#

which one?

compact sedge
#

the one in fungal waste

cunning lagoon
#

yeah yuo can

compact sedge
#

ok I'll look into a way to work around it and probably just end up doing what you suggested

#

but I'm not too concerned about it. the only place it seems you'd actually get stuck seems hard to get to and it's not an actual softlock since you can quit to menu.

cunning lagoon
#

yeah you can always save+quit

compact sedge
#

if there's no way out from KE

cunning lagoon
#

you can make it to the hidden station

compact sedge
#

then I will make the door to the mantis lords arena open from the left side

cunning lagoon
#

i checked that

compact sedge
#

yeah once you get to the station and get the pass can you take the tram to KE and get out from there?

cunning lagoon
#

you can't even make it there without walljump

compact sedge
#

oh

#

f

cunning lagoon
#

i don't think at least

#

i just used the station to dirtmouth

compact sedge
#

ok but you can get to the station without walljump then?

cunning lagoon
#

yeah you can make it with an updash

compact sedge
#

ohthankgod

cunning lagoon
#

do you want me to check if you can go through kingdom's edge to king's station?

compact sedge
#

no as long as there's one way out

cunning lagoon
#

ok

#

you are also 100% stuck if you get the mask shard besides the mantis lords arena before defeating the mantis lords

#

the door is closed and you need walljump to get out

compact sedge
#

oh true

#

I'll look into it, probably just giving the upward dash some extra range. I think 1.5x would be enough to fix that

#

that's what blackmoth does

solemn rivet
#

Yup

#

Gravity sucks

#

Also s+q bois

#

Not my fault you got stuck in a silly place intenseface

compact sedge
#

if you pick up the mask shard in the mantis lords area it makes a save where the shard is

#

so it's a possible softlock area I'll need to look into

solemn rivet
#

Which mask

compact sedge
#

idk whichever one DL was talking about

cunning lagoon
#

the one next to their arena

#

it's in deepnest but you get to it through the fungal wastes

#

you know which one

solemn rivet
compact sedge
#

wait but you can just go out through deepnest no?

solemn rivet
#

Haven't collected shards in ages

cunning lagoon
#

there's a very high wall

#

there's absolutely no way you get out of there with an updash

solemn rivet
#

Do you have a screenshot?

#

What about slingdash?

cunning lagoon
#

that's as high as you'll make it

solemn rivet
#

(I've just named it)

cunning lagoon
#

what even is a slingdash

compact sedge
#

oh you dash after loading a save before jumping

cunning lagoon
#

????

solemn rivet
#

Dash preserves momentum

compact sedge
#

I still don't think you'd get enough height even with a 1.5x boost

cunning lagoon
#

oh no

solemn rivet
#

I've seen people clear the top of the screen using momentum

cunning lagoon
#

uhh

#

let me go back and check

#

but i'm not playing blackmoth i only have redwing

solemn rivet
#

Never did it myself, so I'm not keen on the details

#

Yeah

#

Dunno how it works on redwing

#

Should be mostly the same

cunning lagoon
#

alright i'll check

solemn rivet
#

Copy pasta the vanilla dash

compact sedge
#

wait a second this means you could softlock yourself in randomizer mod if you got the double jump

#

and went to that area

cunning lagoon
#

i guess so

#

wait

compact sedge
#

and if I'm right this is also a blackmoth softlock

cunning lagoon
#

i think you need walljump to get to that area in the first place

solemn rivet
#

Who gets shards in rando

cunning lagoon
#

i might just be really stupid

compact sedge
#

can't you make shards required to open the boss door?

solemn rivet
#

Sure

#

Actually

#

Dunno

compact sedge
#

well I have a save so I can try to get over there if I can remember how

solemn rivet
#

I can try getting a slingshot

#

Brb

compact sedge
#

I acctually don't know how to get to that deepnest area

solemn rivet
#

Btw, am home

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Ded

#

Hungry

compact sedge
#

welcome home

cunning lagoon
#

just disregard everything i said

#

you can't make it there without wj in the first place

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i used it and i didnt even notice

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unless you have a longer dash in blackmoth

#

in which case you can make it there

copper nacelle
#

@compact sedge why

cunning lagoon
#

but it's not a softlock (in redwing, at least)

solemn rivet
#

hornetping ?

compact sedge
#

blackmoth dash is slightly longer than redwing one so it might be possible

solemn rivet
#

checking

cunning lagoon
#

this is how high you make it in redwing

compact sedge
#

Oh I was gonna ask for a non beta version of the knight dump but then I realized I didn't need it because the thing causing the tutorial level insanely big signs is uh something else but not sure what

#

I still have no idea but I'm not gonna bother fixing it since it will be fixed in 7 days for all users and it only affects the literal first area of the game

copper nacelle
cunning lagoon
#

so if the blackmoth dash is slightly longer than that then it is a softlock

solemn rivet
#

AA: Lemme just take a look at this softlock and I'll rework the installer

#

DLK: can you point me to the entrance rq?

cunning lagoon
#

rq?

solemn rivet
#

real quick

cunning lagoon
#

oh

#

go up from the mantis village

#

and then left in the room with a whispering root

solemn rivet
#

k

cunning lagoon
#

inb4 irfan

fossil oxide
cunning lagoon
#

called it

fossil oxide
#

r u god

cunning lagoon
#

i might be

compact sedge
#

I see the deepnest entrance but I think I need to pogo just to get there and I'm not sure if that's even good enough

cunning lagoon
#

you mean the one where the moss prophets are?

compact sedge
#

huh idk

cunning lagoon
#

which entrance are you referring to

compact sedge
#

no wait uh idk if it's a deepnest entrance or not

#

you know how you can get into the village from the top

cunning lagoon
#

have you played this game as of recently

compact sedge
#

no lol too busy testing

cunning lagoon
#

yeah you can do that with a pogo

#

uhh how much damage does the beam of light do

#

it literally just killed the soul master

copper nacelle
#

too much tm

cunning lagoon
#

from almost full health

compact sedge
cunning lagoon
#

correct

compact sedge
#

because it seems possible in theory for me to get there without claw but I lack the skill and every time you mess up you have to go so far out of your way

#

that in practice it seems not worth fixing

cunning lagoon
#

you pogo off of one floaty guy that is there

#

i got it first try

#

you just pogo the guy and updash

#

anyway look into the soul master instakill thing

solemn rivet
#

Can't find the Shard

#

Giving up

cunning lagoon
compact sedge
#

well ur super skill at the game

cunning lagoon
#

thankl

solemn rivet
#

I know where charms and skills are

compact sedge
#

oh I got it

solemn rivet
#

But dunno about shards and vessel

compact sedge
#

but yeah its not a softlock thankfully

cunning lagoon
#

gradow

#

do you know how to get to the mantis lords

solemn rivet
#

Sure

compact sedge
cunning lagoon
#

ok go to the left

solemn rivet
#

Yup

cunning lagoon
#

the shard is there

#

use noclip or something to go up

compact sedge
#

it's too high even for blackmoth

cunning lagoon
#

ok

solemn rivet
#

Is it? Maybe I'm on a save I already have it, cause I can't find it

compact sedge
#

it's the fungal core area no

#

?

cunning lagoon
#

yeah that one

solemn rivet
#

Yup

compact sedge
#

yeah cuz that area is one jump and about 2.5 regular dash lengths to get up

solemn rivet
#

Been there

compact sedge
#

which is more than you can do without sprintmaster or at least mop

solemn rivet
#

You can get dashmaster too

#

At that point

cunning lagoon
#

are you sure you can't make it with blackmoth?

#

because with redwing you are like

#

reaaallyy close

compact sedge
#

what no you're not

#

it's so high up

cunning lagoon
#

no it's not

#

did you see the screenshot i sent

compact sedge
#

that's way higher than I could get

copper nacelle
#

git gud

cunning lagoon
#

??????

copper nacelle
#

doesn't jump into updash keep momentum

solemn rivet
#

^

cunning lagoon
#

gradow can you check tghar okease

compact sedge
#

oh I see if you updash on the last frame of your jump it does

cunning lagoon
#

ye

compact sedge
#

it might be possible in blackmoth actually

#

but also

#

that's a bug with the dash

#

but also also, if you can get that high coming up you might be able to get high enough to clear the wall you're supposed to climb up in blackmoth.

cunning lagoon
#

yeah i was gonna ask that

#

i have no idea how high yuou get in blackmoth

compact sedge
#

also wow I figured out you get the extra momentum just by holding the jump button

#

don't even need to press it

cunning lagoon
#

the soul master thing though

compact sedge
#

this seems like a cool trick for HK parkour maps

copper nacelle
#

minecraft ultra parkour gone wrong gone sexual