#archived-modding-development
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gdi
what does that mean
I copy pasted part of lost lord and didn't change the name
sick
is it hard to make a mod for this game
i have an idea but i probably never be able to pull it off XD
tell us
you know those dark caves where you need a light for ?
Make the entire game like that?
well , the whole game like that , but every time you swing it lights up for a second
:p
what is it.?
inverts the Knight's sprite sheet's colour
i wasn't expecting green crystal heart ngl
i thought it only inverted the knight itself
is it in the mod manager?.
Crystals, shadow dashing, Nail Swings (FotF ones included)
i don't think it is
don't see it , i'll download the dll then :p
it is
oh mb then
I'll add it as soon as I get to my pc
@river eagle you can play hollow kngith straight on mac without opening steam
so technically i probably have at least 300-400 hours on it
also i couldn't even fking record NKG wihtout dropping to like 15 frames and you expect me to record NGG, and since no one believes me, might as well say i didn't beat NGG
oh wow its lethere
lethere ?
I refuse to accept that "ngg is way easier" because for just nine short seconds you are forced to pogo him to survive when the fight is such that it's impossible to pogo him without taking damage.
How about this
ngg is way harder because DD nerf and because you are pretty much unable to pogo him for 27 seconds without taking damage.
I never once saw trinomi dodging fireballs and spikes
@cunning lagoon this should fix both issues
dd nerf is like a frame lol
thanks
so you always get hit between casts if you're inside something
makes literally no difference for any fight other than failed champion
DD nerf only matters if you try to spam it, otherwise it's essentially non-existant. To say that ngg is harder would be as ridiculous as saying that it's way easier, you only get to skip the cancerous balloon phase, but you also have an easier way of practising the troublesome last phase. and AA, to say that "I never saw trinomi dodge spikes and fireballs" only really says that you never watched the segmented kill, which is perfectly fine, but that's an unneeded comment when I only pogo the cancerous balloon in that.
i have a question about said cancerous balloon
are you 100% sure it's undodgeable?
can't you stand on the left side of the balloon and slowly pogo to the right?
shade cloak left if necessary
and is that the only dangerous attack?
the fireballs from the uppercut don't hit you do they?
Everything else is also dangerous, but not as much
They can
If you don't pogo correctly
uppercut fireballs cover the top of the balloon, so if you're trying to pogo as they spawn you'll get hit
no
Nah, too slow
you get pushed down from the roof if you go too high too
hmm
tbh if I was to redo it I'd remove the 2nd one from balloon including the spikes
and make 2 balloons at each edge
so you'd need to line up the patterns and jump through gaps
that sounds sick as fuck
is enemyHpBar an upgrade to HpBar ?
cp?
content pack
current patch
FUCK
:p
when u wrong
gng leaks
I rewatched your video and you cut out almost 4 seconds of the third balloon @void tree . The very phase KDT claims is the reason why his NGG is so much harder. And ofc it's absurd to claim it's much harder or easier, it was designed to be more or less the same if the tiniest bit mildly less bullshit but I'm sure the end result is slightly different difficulty wise but that's impossible to quantify.
how many people have beaten ngg
0 whenever i can be bothered to rewrite nkg completely to csharp
so I can buff the shit out of his patterns
I'm gonna make NGG to satisfy KDT where at 2600 dmg the player will instadie.
because y'all miss the point of NGG
the truth is, it's not supposed to be beatable
it's supposed to show you how fragile life truly is
it's really a beautiful work of modern art
big dick boss battle
its supposed to unbeatable, but be actually beatable, but feel unbeatable
its technically possible to be a trillionaire
but that should be about as likely as beating ngg 
double radiance when
double radiance would be pretty free if they shared hp like ngg
double radiance except the sword wall attack is happening for the entire fight
anyway I'll leave you to do so. 56 will make fun bosses, you can make modern art, we can both agree to disagree on what constitutes good enemy design and we can give the people an awesome set of mods to choose from.
modern art 
how much hp does ngg have
3200
Why is the third balloon so much harder in og version? I dont remembered thinking it was harder than the other ones
because you HAVE to pogo it to dodge the second NGG who spawned right away
might just be bad luck 
graig did you beat it
instead of having the second NGG spawn after the balloon is over
Oh right sorry I thought that was the 4th balloon where the 2nd Grimm arrives
2nd ngg attacks during balloon, so you either have to pogo and hope you don't get pillars or dd through everything and have no soul
something something TC competent

spoler
seek the
Pantheon of the radiant gods
Small descriptive text in here, allowing 2 lines
i should make you fc soulless 5 on a ddr pad to try ngg tbqh
trial of the small descriptive text in here, allowing 2 lines
I'm actually pretty good at DDR, I could do it :p
graig do jumpless lost kin
Why?
jumpless lost kin 
my dad works for team cherry and he says you get a secret ending
wow is graig ur dad
i wish ๐ฉ
i don't know if I can stop lost kin from jumping 

might be a little hard to do jumpless lost kin
shut
sounds really rng
not really
But for real, KDT said he was gonna do the next boss when someone beat ngg, where that at ๐
Hollow Knight done in 0,5 nail slashes when?
Make a mod that gives a chance that input doesn't work. Like 10% of the time button press does nothing
Next level
@river eagle krythom is doing it in 19
how
he's streaming it too
how tho
storage oob
I might make a another god boss after gng zzz
after I make a shitpost mod first 
triple
being good is optional
Alpha HK -like Radiance
i kinda wanna make a ddr mod that makes you play the charts instead of fighting the bosses 
5 NKG's in the same room at the same time
but make the charts retard difficult
make my dream mood mantis lords with traitor Lord
mantis gods more like fast lads
u
Super Radiance with 2 Sgadow Radiances - one shooting lasers from above (final attack) and the other 2 doung simoltanous attacks
So you're constabtly dodging 2 attacks + a Laser
radiance except the orbs constantly spawn
Nightmare Radiance that is the radiance but Orbs Keep Spawning, Lasers Appear from off-screen, and now it's 5 masks of damage.
Just make the corners of the center raised platform into ramps
fill the area below the platforms with the orange goop
and make him move 5 times faster
i would remove the cheese Corner, Make Nosk spawn more spiders and make him have his wings back 
Maybe
im not a modder B u t i c a n s t i l l d r e a m
Are 56 and Angle currently the only people making mods for HK? 
Papers
oh right
does anyone know if the zpos affects parallax scrolling or is it only there for zindexing
it does
I feel like since the map viewer only breaks on maps that scroll, it might be affecting it
do you know where parallax scrolling is handled at then?
@river eagle KDT and Gradow. I'm translating modifications if neccecary
56 is the only modder making mods for HK
woke
i made both darkmod and sanic mod for this patch ๐ค
but 56 was the first one to make a mod that I could use to change the knight's cape color
I mean you can use my shader, it just won't run fast at runtime
takes about .5 seconds per colour change because I can't render straight to a texture
oh right, shouldn't darkmod and sanic mod then be updated to the list of mods that's pinned?
Dark Souls Mod WheN-
but you could just cache every colour combo you want
I was looking there
if you want to store like 4gb of textures
misc/tiny/meme mods are neither in the drive nor the modinstaller
which imo we need a misc mod folder on the drive
@unreal kiln bonfire mod is ready
sanic mod is actually good
that doesn't make it not tiny
It even got graig approval
no one will play darkmod though because its too hard
rip
wasted like 2 days ensuring all content is probably doable
and 5minutes coding it
I guess with perfect RNG
is like fighting mike tyson in punchout blindfolded before they found a reliable buffer strat.
where you had basically a 1 in 2 billion chance of beating him
huh ok
only thing im not sure on at all is ToF
could be doable, could be cancer
who knows, not me 
@wispy root
why the ping?
ToF darkmod
good luck with the loodles
just camp at the bottom you never get hit 
@hollow pier why you say its broken ? xd
because it is
@copper nacelle InvertKnight doesn't change the colours of the knight when running with sprintmaster
don't ask me why i was using that
ngg strats
wtf

literally just stopped because i was doing shit af because i'm tired
gonna sleep a bit then i'll be back on
and i'll def stream tomorrow too
literally
OnDestroy is only for classes thats extended to MonoBehaviour correct?
is for all Components so it applies to MonoBehaviors but not Mods
Aight thanks
Hey @compact sedge I was thinking in the time mode IG (or even just in general) a DPS stat at the end would be really cool
sounds like a good idea
I assume it wouldn't be hard to add either
That way you can really fine tune strats/charm builds
yeah. IDK how it would be as a feature but I was also thinking of adding a combo meter
unrelated
graig look at this https://www.youtube.com/watch?v=nM5F_HmTxqo
wow is this dmc 4
now add a score for uniqueness of your combos
thats a nice mod 56
56 there is such a thing as too fast
@compact sedge OK so I have been wanting a combo system mod forever
I thought about a cool system where you could have charms that activate at combos amounts
Like 20 hit combo x charm effect activates
I think you could do some really cool shit with such a system
Or maybe have a combo charm that has a bunch of different effects built right into it. The idea is to keep stacking combo up to unlock more effects. At 10 hits you get effect 1 at 20 effect 2 etc
That way you can choose to use combo mode or not by equipping that charm only
You could even have support charm that make you lose only half combo count when you get hit instead of all of it etc
Lol I have thought about it a lot. There is so much you could do with it
why don't you suggest it to the boys
We have spoken about it before. I think They thought about a combo system early into development and decided to keep it more simple
i agree with that decision
Yeah I also agree they went the right way
@copper nacelle that lost lord move is sick
i agree i really like god kin's moveset
@copper nacelle mantis gods hitless done now release lost lord
also the last mantis can't hit you with her melee attacks only the boomerang
I can't make combos affect gameplay at this point, at least in IG, without breaking the leaderboards again but I'd love the game to track them separately as an extra thing. And having them affect player damage, attack speed, or maybe something else entirely in the other arcade thing I'm making would be cool.
Yeah as an extra thing is great as is
An "arcade mode" mod would be amazing
It would be perfect for a boss rush actually
Imagine if this game had a boss rush!
I was testing the waters with a small arcade mod but then soul tyrant turned out to be a absolute nightmare to mod, I hope you can get your coder guy to rewrite it for GnG.
i have a mod idea if anyone is intrested XD
SuperHot Mod
enemies move as you move but since that probably would be to ez
making the enemy's faster then normal would maby be a good counter
original idea
didn't know :p
https://hastebin.com/orumucoxah.cpp here you go
but i don't know anything about modding this game
unlucky then
Wow didn't realize there was a pretty good community for mods out there. New to the channel. Can't wait to beat the game so I can try these out!
No lol someone asked me that before
i'm still inclined to make this joke though
this is his rs alt
ohh that makes sense
I'm new to the game and channel. I've only started Hollow knight 3 days ago
No I have no idea who that is
honestly implenting that mod shouldnt be too hard, you just gotta abuse checking the cState and changing time scale accordingly 
Has anyone created a combo counter mod?
not that i know off :p
another mod idea :
you become the thing you last hit / killed
Love that idea
It would be interesting if we could mod it to have a high action combat like Devil may cry haha launchers, air combos etc.
I know it won't happen though lol
Is overusing FSMUtils Add/Insert action something i SHOULDNT be doing
HMMMMMMMMMM
wait
.
TTacco is TC confirmed
you gave your secret identity away when you thought that using FSMs might be a good idea
the dot was by accident
Shit my cover is blown Dont tell graig
๐
ttaco cant dash slash still
wat
your spin meme
you cant slash dash?
cuz you should be able to do it normally, Great Slash is the only one i screwed up to transition directly to Spin
it just removes the charge
charge animation? sorry i may be getting this wrong
like you release the charge during a dash and nothing happens
weirddd, do you have Dash Slash unlocked?
maybe
cuz i didnt give the nail arts to begin with
cuz i would be screwing with player data, dont want any permanent changes
ok it works 
Is there a mod that gives new abilities? New here so sorry if it has been shown
Lightbringer and redwing
Blackmoth changes charms but I don't think it gives new abilities
omni dash
Thanks Sean. Btw people think I'm you l lmao
That I was your Alt account haha
Thanks Fog
Idk why nobody did this before me but now it's done https://youtu.be/DudpOfBr8_4
Nice mod. How it works with translations?
I'm just making it show all of the text box from the start
That shouldn't break any languages
this seems like a good fit for qol
Wow encouraging 56 to steal my hard work
Let's make HK modding communism
sharing is caring
It's literally just this btw
FieldInfo textMesh = typeof(DialogueBox).GetField("textMesh", BindingFlags.NonPublic | BindingFlags.Instance);
On.DialogueBox.ShowNextChar += (orig, self) =>
{
TextMeshPro text = (TextMeshPro)textMesh.GetValue(self);
text.maxVisibleCharacters = text.textInfo.pageInfo[self.currentPage - 1].lastCharacterIndex + 1;
};```
can I steal this thanks
no
darn
DMCA inc

Fast Textยฎโข
Well
I started a new game with the enemy randomizer and its unplayable xd
Not because of the difficulty, i mean because of the collector appears in 2 or 3 areas on the forgotten crossroads and the player insta-leave the area xd
And in the part where you are locked until you kill some enemies, there are just no enemies
turn on chaos mode ez
aha
i preffer to kill myself instead of trying that xd
The primal aspid in dirthmouth is the only custom enemy ?
Or do the modder added more like him in all the rooms ? xd
no he's just in dirtmouth afaik
@cunning lagoon https://youtu.be/_ivSYHrhwyw is this why you wanted inverted sprintmaster
also 10/10 gonna release today or die trying
it's not that i wanted it inverted i just noticed it and told you
also did you look into the last mantis thing
i had it happen twice where her melee things didn't do damage
only the boomerangs
oh and beating the mantis lords with the mod installed doesn't count as actually beating them
so you can't get to mop, quirrel tells you to upgrade your nail etc

i just had 3 notches
it was supposed to be dashless but i accidentally dashed right at the end
ยฏ_(ใ)_/ยฏ
wdym
it updated the guy again
*= 3 again
and the enemyhpbars bar started flashing weirdly
oh
๐ค
๐ค

yeah when you figure it out it's cool
yeet
it just seems really overwhelming and stupid at first
Why?
Thank you for setting a precedent
because fast text is god
he set the precedent
shitmodst API port to be tbh
infinitegrimm(5)
i have more than 5
Meme mod collection would be unplayable
these ones are in my mods folder
you could toggle each one
every room loads a random set of mods
and d downloads
wow you still haave 0.2.8
@copper nacelle make a full invert filter mod that combines w/ invertknight if you want to invert everything except the player character

^^ this but unironically
or just install invert knight and invert your screen
bigmeme
then knight would be normal
wow ruining the fun smh
thats just a shader ๐ค
Every frame take a screenshot of the game, invert every pixel, then overlay it on top
Should run fine
sounds good to me
well thats what you'd do with a shader
this is so sad can we port HK to powerpoint?
just with a piece of hardware really really fast at that
make every living thing solid red
i could do the living things one
tbh just make everything on layer 11 red
and then fool eaters
finally communist radiance mod is happening
dnspy is killing my computer wtf
Can we have a Communist radiance reskin mod?
maybe
Probably not that hard to do. Just alter the color palette of the sprites sheet
making the sickle/hammer look smooth w/ the movement would be tricky
esp the spinning animation
Everything is possible with enough dedication 
u do it
just replace the golden orbs with hammer + sickle
and replace Radiance's theme with the national anthem of the Soviet Union
yeah but you need a well-looping version
@cunning lagoon @trim totem @flat forum h
yes
endgame gear right
fixing rn
I'd love to install the enemy randomizer I saw floating around
how much health does he have?
1500
but I'm horrible with files and suck

first pin biggest woke
I'll try later, fighting defender
wow haha i sure love the new #archived-modding-help channel
same
that's a feature
^
in vanilla?
maybe
just dont die lol
im not used to dying sorry
my spawners are just a clone of their state
and of their actions for the double set
lost lord is just so powerful he can ascend his balloons out of the minus realm
something
whatever this is
wow that's still a bug in the api, smh my head
yeah
oh ok
same with the mantis gods if you make them not lock you out of the MoP
but keep the save file flag because why not
what something did you fix this time
post another version why dont you
if you say so
another version why dont you
u ever add an extra ! when it shouldn't be there
Lost Lord(5).dll
yes
wow is this spaces in mod names
he's way too easy
he does the dive very often and it's a free attack where you can get 4 or 5 hits in
ahh
the other attacks seem reasonably difficult but he didn't do them that much
air dash -> dive isn't free?
the one that spawns 6 blobs on each side?
jump -> air dash -> dive -> uppercut
i have no idea what that attack is
56 does this have to be done on lifeblood patches
yes
fuck
he gets on top of you, falls down and spawns 6 blobs on each side
and swings above him multiple times
yeah that's dive
well im not quite ready to go back to shitblood yet
he can combo his air dash into dive
yeah that's very free
when he gets on top of you dash away from him and jump
56 just bad
and fall between the first and second pair of blobs
u
then you hit him
im worse than 56 still
i didn't say 6 i said 4-5
o
with quickslash
yes that one
also free?
that's the one i was talking about
fuck
dash away from him so he doesn't fall on top of you, jump, fall between the first and second pair of blobs
free every time
and he does it all the time
he did it like 5 or 6 times ina row
ยฏ_(ใ)_/ยฏ
give him the blob spam that bv has but make it impossible to pogo on him when he does it
solution is to make every attack undodgeable
sounds fair
constant bv blob spam while lost lord does his attacks
if he didn't combo the dive into upslash would it be fine
i don't even know what combo you're referring to
the problem is the frequency of the attack
yeah that would be good
because the slashing doesn't get you unless you are braindead
give him cyclone slash
i'd say that one's fine
it punished me a few times for misjudging the length of his dash
is the speed great or great
at half health make him only do charges but constantly spam blobs for about 15 seconds from random points and then resume normal attacks pogers
do keep in mind that i fought him for 5 minutes
i don't have that much experience with the fight yet
is this how i go back to lifeblood
yes
ok good
i killed him because of the dive upslash spam or whatever you call it
wtf
i'll fight him more tomorrow bnut for now i'd say reduce the frequency of that attack
okay
cool now do soul tyrant buff 56
u
yes
is kuro just how we measure mod difficulty now
yes
๐ค
if its not free its good enough
@copper nacelle ya gotta lower the ceiling, or add spikes to the walls or something https://www.youtube.com/watch?v=ZzER-0kcf7I&feature=youtu.be
100% cheeseable
sure love videos that exist
same
oh, set it to private instead of unlisted, lul, should exist now?
oh wow
he can't reach that high 
he doesnt have much hp
yeah prob just put spikes there
just pogo ez
add in computer generated textures
other than those 2 things it's a very cool fight
i'll try it
everything is fair and he's fun to fight
tbf you can corner lock lost kin, so that was the first thing i tried and it still worked
wow nice
steal AA's death walls
how much health
1.5k
heres fsm searching for like resources.assets, forgot to upload it earlier
cool fight, better than mantis gods lol
yeet
only attack i have trouble consistently dodging is ground dash because i suck
you could make the upslash not parryable i guess
or when he jumps right into me
i'm not sure how much that would affect the fight
fastest idea death
just put spikes on the walls at the top so you cant familiar cheese
make it bigger but make make him wait between slashes
so after each slash you have to get in, get a hit, get out
Would that actually change anything in how you play? you already have to dash away from him if you're not cheesing him to not get hit by the upslashes anyway
when he does the air dash -> dive
you can jump over him
and pogo him during the upslashes
also then you can still shade soul
spells gay
what's the antic
little wait anim before he actually does the attack
sure
also i wish debug mod let you give yourself all mask/vessel shards because i dont feel like looking for all of them right now and i had no 107 file on hand
dgate is at him
he still has the fsm stuff for starting broken vessel's attacks

just make him spawn blobs atop himself as well when he creates blobs
also make that ground dash ever so slightly less homosex
no
ok
git gud
cant git gud when i cant git a life
why is jumping acceleration so slow
why cant i keep my sprintmaster accelertation in the air
why is tc gay
cause sprintmaster is trash
ill cut u

get InvertKnight for maximum sprintmaster efficiency
true
what does that mod do
inverts the knight
makes you look funny
why has no one made a mod that makes midair moving not gay
cause it's not
want booster 2.0 ?
booster 2.0?
meme
i could re-add broken vessel's blob spam
by loading in the FSMs from json by embedding them in the dll
but it's easy to dodge
do you mean the enemy spam or the headbutt against the floor
just make him periodically spawn six blobs like he does with a slam at different poitns
headbutt against the floor
and put a hitbox above him so you cant pogo
disclaimer im not actually going to attempt it because im bad and lazy
wow bad

necr0 dung0
^
yes
ok so uh does anyone know why when I create a new particle generator and set its starting color that value is ignored and all my particles are magenta?
it has no material
aaaa ic
where do I set that?
don't see a "material" property in either ParticleSystem or ParticleSystem.main
particlesystemrenderer
awesome thanks
cheese is now fixed clearly
can you do this on nosk's arena
just fill the entire arena with spikes so the player has to constantly spike pogo throughout the fight /s
this
yes the floor is now orange ghosts
yeah he was in the roof
or the void
one or the other
why does Dream Dialogue have a collider
wtf
is making lost kin jump twice as high on his air stab bad
does he even stay in the arena at that point
thank you so much @leaden hedge finally got around to trying it (got caught up in real life and playing minecraft) and it works perfectly now. I mean still gotta configure it to look less bad and give it its own unique texture but yeah it's not purple squares which is somethign.
wut ma boi
custom particle renderer.
actually there is one issue that I do need to figure out at least a half solution to and maybe a very hacky one idk
and that's that I need its position to match the enemy, but not its rotation
so I can't just set it to a child of the enemy
I guess I could constantly set its position onupdate
Minecraft 
ye
me building a tiny base with a friend
went from one battery and a coal generator to nuclear reactors in 4 hours so not the worst progress.
Wow minecraft got a lot more advanced
that's mods
I used to play like
I don't believe it
teknink or something like it
don't remember what it was called
but it had a lot of mods
feed the beast but yeah
technic is old news all about ftb
and we're using multimc because the ftb launcher sucks
feed the beast, technic
But how do you feel about the curse launcher?
I remember when there was this magic mod that was so op
when we did use ftb and not mmc we'd all download the "linux" one because it was the only way to avoid curse.
all the mods are op
it basically made it so you could recreate every item you had at some point
what was it called...
oh no that one
You're describing ee2
was super broken
yup
and if you think that's bad you should have seen ee1
ee1 was basically cookie clicker
but with diamond blocks instead of cookies
ee1 had a machine called a solar transmuter thingy I forgot the exact name
god, those were fun times
and it basically turned 1 diamond into 1 diamond block every 30 seconds
good times
as we found out though even the newer supposedly more balanced ee versions were broken, so broken we never used them
I miss the good ol' green energy days
I mean nuclear's just what you use to get the end game tech which is the absurd solar generators that this pack has that cost like 100k diamonds and make around 10m rf/tick
Not 100% sure but I don't even think I'm even exaggerating those numbers
god I miss ee2
apparently the best solar arrays in my pack take, no joke, 288 nether stars.
knowing ee I could probably get 1 nether star for like, 6 cobblestone
ok ofc I was joking to say 6 cobblestone but that's still really cheap for how freaking annoying they are to get in vanilla
I mean we were literally paving our roads with platinum blocks wich were twice the emc of diamond blocks
because we figured out we could use an excavator to mine lapis at about 1 lapis per second and lapis was 768emc each, plus you got lapis blocks every 4-5.
oh wow, a rare sight - Modders talking about minecraft
did it cuz of KDT's "Hollow Knight but whenever you x it gets faster" comment, so this is "Hollow Knight but whenever you hit an enemy it gets faster and you do more damage but it resets if you get hit" mod
max speed is at 1.5 ( i tried 2.0 and it was WAY WAY too fast)
formula is hit.DamageDealt = 5 + (PlayerData.instance.nailSmithUpgrades * 4) + (int)((scale - 0.95) / 0.02f);
at max speed youd get 27 dam already ON TOP of your regular nail dam
oh and uhh each hit adds 0.05 to the speed then gets reset
the damage increase might be a bit too strong in the early game
gruz mother died in 3 nail swings
make it a % increase prob
maybe i should scale base on nail upgrade level?
yeah
also should i lower the scaling? like add 0.025 instead of 0.05 to time scale?
what would change
would it just take longer to stack or would the max speed end up being slower
it would take longer to reach max speed
1.5 is the highest right now, every hit adds 0.05, so you can reach it in about 10 hits
11, 17, 24, 30, 36 should be the dam now per nail level at top speed

someone should do that
It does?
Damn
Wish i had the pc version so i could use it
I have the switch version
sorry for your loss :(
| ||
|| |_
But how?
(it probably wouldn't work, unity engine is closed source and idk that it builds standalone arm64 binaries)
(maybe if you're lucky you could build it as a uwp game and install the disgustingly awful windows 10 iot edition.)
Install switch emulator on Linux and then install Linux on it so you can run hk
or just pirate pc version 
is there no wine for arm64
sure but it'd only be able to run arm64 windows binaries
you could use qemu which is an actual x86 emulator. but it's slow af. there's also exagear which is much faster but paid.
So what you're saying is
yes it's totally possible!
He should install a win10 VM inside the Linux which is inside the switch
and then run a mac vm in the windows 10 VM
Mac eww
port hk to gamecube, run dolphin on linux, emulate hk on switch via that and use game shark codes to enable mods 
or, write mods entirely in game shark.
port the entirety of hollow knight into a gameshark code and then flip the individual bits in the hardware using a surgical laser to install mods 
don't put in private void Start() what you could put in the class constructor
is something that should have been obvious to me before but I feel like I'm only learning now
There should be a mod that keeps Myla alive even after she dies/infected.
She deserves to die tho
She doesn't die
I don't get it
She doesn't die and she'll be alive and happy and not dead
But who would want that?
EVERYONE.
i think it means it should be like white def and gpz where you can refight myla over and over again
(dude no)
Now there's a mod idea I can get behind
u
u
myla kill% speed run when
just drop the infinite enemy component on myla
But then she won't die
exactly
it already exists
Is there a hook like hitinstancehook but that gives me both the hitinstance and the gameobject/enemy that that hitinstance is affecting?
Oh
I've had this problem before and it's possible I might need to either finally look into monomon hooks (bleh) or maybe see if I can get away with fsm hooks (bleh) but either way I guess I'm gonna be looking through code today. maybe I'll add a healthmanager hook haven't decided yet
monomon hooks
is there a mod that gives you all of the movement abilities at the beginning?
debugmod and add them yourself?
You can give them with debug mod
good
i want to see how much of a jumpless run would be possible
wat
Is it?
Why does it even matter?
Dunno
You already did everything
Just curious myself, dunno why that guy wants it
yes, get a save editor
hksm has a toggle for it
Can you link it so I can link it there in my comment
in pins
Thanks.
pinned message from kdt
Wait fsm isn't the target of the hitinstance? Are you sure? Because the source is hit.Source
When I'm home I can check the hook using dnspy
hit.gameObject is the object that is attacking and I know because YOUR code where you make slash do 1 dmg in blackmoth
Yeah, I know, but the hook also gives an fsm parameter
hit.Source should also be the gameobject that causes the impact
the way it's done is something like:
enemy.GetComponent<HealthManager>.Hit(new HitInstance
{
Source = hitinstanceGO,
AttackType = damageType,
etc etc.
});
but nowhere in the hitinstance itself is stored the gameobject that you are targetting