#archived-modding-development
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I mean... are the enemies in hollow knight hurting you consciously?

But I already told you
whenever I create something I just press the make file thing and don't name them
ok this is unacceptable
this place is an angle
lpt write all your text in a program with spellcheck and then copy it to the ide
have you considered a list
56 shut
a list would be nice, so would a switch
56 if u send a pr pls also change the name of the project
how do i check a fieldinfo's type value type tho
imo take the free help if you can get it
oh true I guess a list is the best way
or i will murder you in your sleep
array
do an array
2slow
whose message?
thinking
apradoxical
Papers pls switch to this right now don't wait for the final version
private static readonly string[] gameobjectsToCheck = new [] {
"Zap Cloud", "Mage Door"
};
and then
foreach (string s in gameobjectsToCheck) {
if (go.name.Contains(s))
Destroy(go);
}```
which converts to a linq
but I forgot how
really?
wat
gameobjectsToCheck.any
something like that
I just let rider generate my linqs for me
cuz I sure af can't write them by hand even if I understand what they're doing
god damn it
my rider broke
i can't type anything
thank u rider
had to restart it
oh
nice
i read that wrong
yeah that'd be a linq for sure
if (s.Any(i => go.name.Contains(i))
Destroy(go);
56
yes
make Lost Lord fill your soul to max whenever you enter the Dream
h
I'm too lazy to refill it otherwise
h
that was quick
HeroController.instance.AddMPChargeSpa(999);
to be tbh honestly honest to be tbh honest to
yes
wow
404 sleep not found
4:04 am
never
my phone isn't charged
so i cannot
i wanna wake up by like
9
i'm so fucking tired tbh
sleep then you absolute receipt
d o n ' t
but i must
you mustn't
i mustntn't
you mustn'tn'tn't
I mustn'tn'tn'tn't
You mustn'tn'tn'tn'tn't
that but with n't again
that but with two n'ts
*three
4
56, I'm odler than you. You ought to pay more respect to your village's Elders
how do I download bonfire mod?
@compact sedge big meme https://i.imgur.com/z15AP5S.gifv
yeah this is infinite grimm
hey i counldt find what the Charm Notch Mod (Seanpr) does on google , i am still new on the discord group
mod descriptions are pinned to #archived-modding-help as the second link
ty man
is there ever going to be a Hornet mod or will we just wait for hopefully for a hornet DLC?
I mean modding isn't that hard if you would like to make one
Oh modding isn't so hard? Are you kidding me? When was the last time you saw a game with such FSMs and Unityness?
i'm hoping to learn how to code so i can make video games, would you guys recommend modding hk as a start
tbh I have no idea what the best way to learn to code is but surely you want a tradeoff between something that's easy to do and something that's fun to program. and with regards to that modding doesn't seem like a terrible idea.
hollow knight is written in a language called c# which I have many problems with but it's easy to learn and very similar to java which is the language that most schools teach in computer science classes (for some reason).
but on the other hand a lot of HK modding as with any game modding is learning how the game does stuff internally and that's a lot of extra stuff for someone who doesn't know coding.
My school has mainly focused on asm, c, and c++ in my courses
There was some java though
I "learned" modding by copying segments of code from many other mods
it only took 1.5 mods made this way for me to be able to write some original code
but I still copy code when it exists because lazy
so that's another reason to look forward to getting hk on steam
i could make stuff
really don't want to have to wait, but i'm broke
I mean I don't see why you couldn't create a mod for the pirated version
๐
you have a lifeblood version (1.3 +)?? @slow fable
yeah, on switch
o i c
yeah sorry the switch version is probably never getting modding capibility
when you said you wanted to get hk on steam I thought you meant something else entirely
nope, wouldn't dare pirate something
my mom's really tech savvy, she'd find out
if you were tech savvy you'd avoid pirating software
i think my first mod will be a "simple" charm thing, replacing every charm with new ones
i already have some ideas
does anyone have a list of all new charms added in lightbringer
i don't want to copy
it doesn't add new charms it adds new effects to existing charms and don't worry about it
it affects almost every charm and the charms it doesn't affect blackmoth surely would
if you need a list here you go https://github.com/5FiftySix6/Lightbringer/blob/master/Lightbringer/Lightbringer.cs#L29
wait
I just now thought
I can do an or for the code
so, if the name contains
A or B or C or D etc.
Delete
will that work?
private static string[] names = new string[] { "A", "B", "C", "D" };```
don't worry about copying Lightbringer, if you try not to copy you won't be able to have a nice balance of charms for your mod
Hey, I know a guy that made a mod that changes how some nail related charms work
COUGH me COUGH
yes 'tis I

u
wronkk english
thee
I shall succeed in what 56 has failed again and again
I will go to sleep at a reasonable time
shalt isn't used with first person my guy
Can anyone help me?
thanks
anyone know what layers other than 11 and 17 can contain things that damage the player?
Royal Gaurd\Corpse Royal Guard(Clone)
nice naming tc
looks like 8 is valid
hollow knight machine broke
looks fine to me

anyone know what the thorns in WP are called
trying to figure out how the game makes it so you can't pogo
@flat forum https://github.com/FoldingPapers/DeadHallownest/pull/1 hhhhhhhh
@compact sedge NonBouncer component
thank you so much
wtf
BounceShroom there is also a stub I think
sorry to ruin your cheese strats. Sorry not sorry.
AA = Satan
lol what is this Woah there! The owner of Hollow Knight has requested that Discord block any messages our mostly-accurate robo-hamsters deem to be explicit. Seems like you found one, so your message has not been sent. Please be nice
be polite nes
lol i just took another screenshot and it worked
nope, and floors are missing on all indoor maps
still lookin into it ๐
unity doesn't really have the best api
:/
yes, the arrows are > and < s, thanks for the suggestion
sadly looks like unity cant handle unicode arrows
nothing wrong with using <>
i tried all of these http://xahlee.info/comp/unicode_arrows.html but they didnt show up
not all but most
I mean > and < look fine you can just make the font size big
and they'll basically look like arrows
I also tried drawing it manually with gl but it didn't work at all
yeah I'm going to change font size, but the label system is really stupid so I have to reposition everything on the y pos everytime I change font size
wow that's silly
dokidoki
weeb mems
I don't know if the imaging stuff will work on linux
if it doesn't just tell me
any 5.6 will do
I lucked out as hollow knight uses the same version as subnautica uses so I didn't have to do any modifications
lightbringer
lightbringer
darktaker
Happy to report I'm finally... after what was wayyyyy too much time... adding one hit mode and time attack.
much to graig's disappointment that I didn't do this 3 months ago I'm sure but /shrug
time attack will disable stuns. One hit will not just because stuns give you a much needed breather. And yes you can combine them both together
wow that was easy. I should have done this earlier. Sorry y'all
@warped sinew
I still need to work out a few bugs tho
and disable pufferfish
but not spikes. There is a way to "disable" grimm using the spikes attack (turning on NGG spikes) but it is high risk high reward
huh. so setting the hp to 0 causes it to stop recording score and all that (so your score is accurate). But it doesn't actually kill you.
and neither does PlayerData.instance.TakeHealth
ok
TakeDamage does tho
did you get the level viewer to work
you know the dl link for 5.6 right
ah
some things still look weird, they probably used a shader
not really a big deal tho
here's proj with tags+layers
sorry turns out unity takes forever to extract
Look, I was gonna go easy on you not to hurt your feelings, but I'm only gonna get this one chance...
(6 minutes... 6 minutes... 6 minutes Redwing... you're on...)
That's right. One hit mode and time attack mode are here in the newest infinite grimm alpha. It's time to give your audiance a feeling like it's levitating.
nice
i really love it when changing hk versions means my language changes and cutscene skipping is slower
@compact sedge nice fury support that doesn't exist

sorry it was supposed to happen but grimm heals you
I'll add it before the final version
yes why not
nice
I wanted to upload 1 alpha per day and I'm done coding for the night
nah still shit sry
rip
Probably will have it fixed by tomorrow but have homework and procratinating to do until then
r e m o v e f u r y
tbh. I think the ultimate goal now... IDK if it's even human possible but... 15k damage in 6 minutes. And if it can be done it will definitely require fotf
not great but whatever
sorry about the no fury
all good
no the player does take damage
but grimm heals the knight
as in that intro sequence with the title card
I mean, if you set the max hp to 1, fury won't work
Because the fsm first checks for damage taken, and only then it checks if you have 1hp
So for the onehpmod I made for niko, I set it to 1 and manually triggered the fury effects
is fury automatically retained until heal or damage taken regardless of the player's health?
could I force fury storage by enabling it manually and leave the player with whatever their health is?
Yes AA
There used to be a bug where picking up charm notches for the healing kept the fury effect
that's actually really useful for me right now
Well
56 rewrote, like, 3/4 of my code
and it actually looks good now
so
many thancc
@copper nacelle
I just wanted to ask you - there are a few that will affect everything with a certain word in it, have you tried that out?
does it break the game?
I'm still about to test it
hey on the google drive, it would be much easier to find the mods if they were listed as MOD NAME - AUTHOR instead of AUTHOR - MOD NAME
i say this all the time
i was looking for mod common and was like hmmm who made it again..... oh yeah kerr
any mods that will improve my performance?
also does vsync matter if i use controller to play?
Hey @compact sedge there is a bug in your IG
sometimes his fire pillar attack comes out instantly and kills you
its unavoidable, even if you are mid dash while he does it you die
i know it looks like i just stand there but this is coming out way faster than normal. It doesnt happen everytime
yeah, it's just the glow
also it never happens mid fight
had the same problem
its like sometimes the fight loads and the fire pillars come out fast
well the glow yeah
again even if you are mid dash you die lol
thats my best for now, but i gotta get back to GnG testing ๐ฆ
the mod is great tho
loving it, cant wait for fury to be able to be used!
are bosses harder than NKG?
HURMURAAAAAAAAA
TFW Glorified FotF just makes you stronger based on health lost
and I totally didn't come up with that 2 months ago
unless fury saves like more time than we spend fighing bosses it won't be used in speedruns
that wouldn't even make it good
I mean, it'll be better than it is now
fury would be good if it gave like +4 base damage and +25% nail range
yeah for fc and hornet
then dropped for the rest of the run
any% isn't going to use it because new patch is hella slow
the problem really is that you get shaman stone way to early
in graig edit it will be moved
^_^
and 106% won't use it for very long because ugprading nail makes bosses have too much hp
the warriors take considerably longer if you get even 1 nail upgrade
dream warriors
i know KDT, im the one who came up with the idea of using nail 0 for the run. Mon and I were going back and forth on nail 0 vs nail 1 ๐
turns out cos fluke is so hax you dont need nail at all lol
but if fury gave range it could be used for spitless
and if it gave base damage it'd make up for the fact you have to go to nailsmith to actually make it do damage
attack speed basically does nothing anyway
with 50% atk spd fights aren't 50% faster
even with fury you anim cancel with fireball
the only bosses that'd get noticablely faster with attack speed would be fc, hornet1, dung defender, white defender, troupe grimm, collector and uumuu afaik
most other bosses the optimal strat would be very similar regardless of faster attacks
the arena starts closing in at 4k HP lol
this mod is great
@compact sedge gj dude
Quick slash makes fights easier by allowing you to reach breaks to heal much quicker
so nothing a speedrunner ever has to do
and also something that speedrunners aren't affected by ๐ค
nor would you even want to do if you're running fury
Nothing against you guys but in my opinion, charms shouldn't be balanced around the speedrun.
except thats the exact use case of fury
Speedrunning HK in 2018 LUL
wdym
what makes fury any different from say, spore shroom insofar as being a useless charm for speedrunning
Fury isn't useless
fine, useless for the any%
It's niche
you have to be at 1hp so you have to know the bosses inside out to make use which has 2 cases
challenge runs -> why would you double your damage on a challenge run
speedruns -> ???
In longer runs if you stay at 1 HP it can more than make up for the pickup time
Just extremely difficult
if it's designed as something to be used for speedrunning then maybe it should buff spell dmg too
which way out damage fury for no risk
that's the only way out of this I can see
yeah buff spell damage which is already broken
can't wait for 240 damage shrieks
well if spell damage is already broken then there is an alternative
nerf vanilla spell dmg so the effects of it buffing the nail matter more
remove spells from game
/s
although that would solve the problem
any% no spells?
probably just as fast to just get nail1
and that doesnt require 1hp
i guess you could do both
i mean the really easy fix is to make fury give base damage so its actually good with nail0 ๐ค
75% of fuck all is still fuck all
how much base damage would you think is balanced?
That's nothing at nail 4 though
itd be like +4 and +50%
so nail 4 would still get a big bonus
but it'd actually be useful for nail0
+4 and +50% would be the same for max nail as right now
I like it
it would go from 36.75 -> 37 to 37.5 -> 37
think it always rounds up
1 extra damage doesn't really matter
most people with fury would run f str anyway
This isn't gonna happen anyway
And if it did it would be completely irrelevant because current patch is already unusable
which is 54
the weird thing is this
fstrength + fury makes fury round down
because if fstrength is on fury becomes an fsmfloat
actually fstrength + fury + nail 1 would probably be 21 damage exactly if it was +4 and +50%
imo tc should rethink their damage calculation math tho to avoid using fsmfloats
it'd be pretty nice if there was a way to get f str too without farming
600 geo for a nail charm vs 220 geo later on for a spell charm
sly's an asshole
just let me kill him for f str
also just because it doesn't matter for any% nmg, both all bosses and 10x% would get to use it 
and im sure both of those categories would really love to be at 1 hp for half the run
We'll see
Gng will have to be really good to get me to run anything
With all the crap changes
TC should hire letters imo
They think alike
probably never gonna become a speedrunner
don't speak that name, Sean
you just might summon it here
it's like haramboi
cursed names
maybe they'll add a toggle in gng to unfix all the shit 
what are the other two?
well you said the other one and then Kein
Kein isn't cursed
did you know he's in the credits?
So, the rounding for damage is the normal rules? Like, 0.75 to 1 and 0.3 to 0?
you should edit the credits and replace his name with a <redacted>
well he isn't anymore... what's he gonna do dmca me for taking out his name
Any
the rules are bizzare af and I wrote them down in the hk wiki server some time ago so I could join it and paste them here
I think it looks like a oversight
Great Slash 2.5x Nail (rounded nearest, which is always rounded down)
Great Slash + FotF + Glory 4.375x Nail (rounded nearest)
Fury of the Fallen 1.75 x Nail (rounded nearest)
Fragile Strength 1.50 x Nail (1.5x rounded to nearest)
Fury of the Fallen + Fragile Strength 2.625 x Nail (1.5x rounded to nearest and multiplied by 1.75x which is rounded down)
Thorns of Agony 2.00 x Nail (N/A)
Sharp Shadow 1.00 x Nail (N/A)
Sharp Shadow + Dashmaster 1.5 x Nail (nearest)
Grubberfly's Elegy 0.5 x Nail (nearest)
Grubberfly's Elegy + Fury of the Fallen 0.875 x Nail (nearest)
Grubberfly's Elegy + Fragile Strength = 0.75 x Nail (nearest)
Grubberfly's Elegy + Fury of the Fallen + Fragile Strength 1.3125 x Nail (nearest)
Here is what I tested
i think one shouldn't think too hard about hk math
like, using the wrong function for rounding or setting
so it's really just FotF + FS that are weird
but the problem is
that's like a really common combo
good luck KDT cuz GnG is literally just a math quiz game mode
wait, the 1.5x is rounded before beign multiplied?
yes
Wat
otherwise the multiplier is gotten first and then that number is rounded
but not with those two
also notice how grubberfly's doesn't have that problem
but the basic attack does
so it does slightly more than 0.5x dmg when you have fotf and fs
I bet they just used the wrong function for rounding
no it's that Fury of the Fallen becomes a fsmfloat "multiplier"
but only in that specific situation
otherwise the base damage is multiplied and rounded by tc in code
So, a unity glitch?
no
Or just math is weird
tc's fault
ah, I see
I'm not sure if the flame pillar bug only happens on certain hardware configurations, if it's so rare that I'm unable to get it, or if it was fixed in lifeblood beta but in either case I cannot get my chracter to die to it the way you did.
Hmmm... Who is author of EnemyHPBar mod? It`s bugged
Resizing window through settings makes bar move right at half of screen
That's Gradow
and KDT a bit
another bug with EnemyHPBars is that whenever you hit a spike the HP bars disapepar
...
disapepar
disapaper
lol figured out why the ngg fight was so laggy
I had this somehow sneak it's way into the Update function after a small update to fix regular NKG
memeBullshitGrimm.PrintSceneHierarchyTree("file.txt");
Fixx it
fixed
also, gotta split NGG category now that Spikes are easy
fixed but untested
normal ngg spikes are normal
the easy ngg spikes are a thing in regular nkg hardmode
maybe they looked slow because of the lag
what
try it and tell me how unplayable it is I'm in school right now and can't test
which one?
ngg
the ngg
did you nerf anything?
then why?
also removed a line that made it run really slow
make the lag reducing options affect it as well
ok
is about 1000 times better
what was it like before?
talking about bad code
cough deleting objects one by one cough
it was every frame doing about 150 string checks
COUGH I need to learn actual code COUGH
now its doing 0 string checks and it's only doing them every 5 seconds
I'd estimate it's about 1000 times more efficient at the bare minimum but I have no way to benchmark c#
probably more like 10k times
Lol papers were you just going through every enemy in the game and deleting them one by one?
Nah, most were just removed with Layer 11
but I went through everything that wasn't on layer 11 (so, quite a bunch of stuff) and removing it
like, a bunch of enemies you can't damage are there
but some you can also are there
Also, Angle, I can't seem able to turn NGG mode on
Will dead hallownest also remove all the plants Kappa
all living moving ones
you should kill layer 21
Kill layer 69
what's on 21?
Thank me later
damn u unity being limited to 32 layers
nes did you perchance ran into whatever it is that makes some enemies tink when you hit them with the nail, such as when they have shields or when they are baldurs?
what about it
Is that simply a bool canTakeDamage or smth?
no, but if it's global, most likely it's in a global scene or resources.assets
Hmm
shouldn't be too hard to find
you know you can use the fsm viewer in unity now if you want to look yourself
I want to make mawlek immune to spells, and to make sure the player knows that, I wanna make it tink when hit with a spell
You mean, kill the prefab on contact?
yeah
Would be great
Also, when I have that all figured out and working, might be worth adding to the boss editor, AA
To make bosses immune to certain types of damage
is there a boss editor?
Well, not exactly
AA turned his infinite grimm into a component so you can customize other bosses
It's part of modcommon
Gradow, KDT - your EnemyHPBar mod is bugged
Ye
Resizing window through the in-game settings makes hpbar move to right on half of its length
if y'all are gonna be using the unity editor in the future to configure hk then I hope it works out of the box with monobehaviors or I'm gonna feel silly having made my modcommon thing.
wdym configure hk
I have no idea how to work with unity
same
Almost same for me) jk, currently making small game with 2 pals
what I'd really like to ask the dev team is why everything is positioned 1.56% farther away than it should be, and why some gameobjects are reverse positioned
hmm
I literally have no idea how to test what you sent yesterday nes
open unity, open the project, profit
tbh yes
Ok will try that ver
tbh put it off to fix bugs in ngg
gradow do you have it installed already but not 5.6.x?
if you have 2017+ that may also work because I'm still handling everything manually
it's only until we create bundles that 2017+ won't be supported
lemme show u
Alas, I have 2018.1.6f1
Not 2017
And there something like problems with opening old version projects
well try 5.6 then
yeah just continue then
oops I forgot to show the window for state and events n such
well let me finish up fixing actionreader then I'll put that back in
also since hit detection is going to be pretty much impossible for the arrows, I'll just make it to where you hover over the event name to highlight the arrow
Rip, failed to read past end of strem
hey nes can you post that zip again
I got unity installed
yes I am a 90 year old man who can't use a computer
I'm on a phone, try searching from:nes#3391 has:file
pogo on him
uh I see the hkedit thing but idk how to open it
like what do I open for the open scene thing
levelxx?
argumentoutofrangeexception opening a random level from my game files
Most I open work fine
Just don't open boss scripts
Gradow which scene was in your screenshot?
trying to open most scenes
Yeah that's going to happen
that was level1
I could probably just ignore scenery if it doesn't exist
You guys have the scene list right
same argumentoutofrangeexception for level6
uhhh
Try 9+
if you mean not the level list in hollow_knight_Data, then no
0-8 are bad
I can open 1 and 6
nine same issue idk
which one is that
what are you trying to do?
level9
that exception was from level9
weird
well from what I can tell, it's loading a dependency index that doesn't exist
but that shouldn't happen
neinneinnein
is it linux at it again
should I try on 2018.2?
Unity version matters
what are you on
shouldn't matter
````nes - 30-07-2018 20:19 | #modding`
gradow which scene has the inventory in it
but it doesn't nice try tho
.net version didn't change, and it's totally separate from the editor
Cause there are problems
level1
aa do fsms work
who says you need fsm dumper
what format do the fsms need to be in
here be level6
yeah pretty much
no they don't work because ur a dungo and used the wrong path slashes
probably from the original api then
I don't write anything with \\
(had to use 3 \s to write that)
huh
oh right
this version is ancient cuz its the unity branch
and its using the wrong assetsmanager
change line 36 from \\ to /

boi
yeah found it
https://github.com/nesrak1/UnityTreeView/blob/master/UnityTreeView/UnityTreeView/AssetsManager.h#L46
c++ windows
i dunno I just wrote this
it's so you can recursively load dependencies of dependencies without interception
what were NKG's stages?
mine is just
Dependency? matchingDep = dependencies.Where(d => d.name == name).FirstOrDefault();
if (matchingDep != null)
line 230 of AssetManagerHKE
yeah that's weird, you sure you're looking at the right file
yeah
I didn't change anything, or did I
[391] "Assets/Scenes/Grimm/Grimm_Main_Tent.unity"
[392] "Assets/Scenes/Grimm/Grimm_Main_Tent_boss.unity"
[393] "Assets/Scenes/Grimm/Grimm_Nightmare.unity"```papers
uh idk I just opened the sln in that zip
weird, but it shouldn't matter
wait you did open the second one and not the first zip right
Yeah, Gradow?
can you resend the zip pls
I meant NGG's
uh
he had 4 phaes
ngg has 4 phases
the first three he gets faster and on the 3rd one the spikes also do 4 dmg
lol im dumb
it's a different section cuz I copy pasted it earlier
230 and 143 are the sections
yeah
but in your screenshot the firstordefault was green, what does it say
im in vs not rs rn
and firstordefault returns default(type?)
so may be your squiggles that are wrong
yeah I see
but for the yellow underline I think it may actually be confused about ?'s function
let me check
the yellow underline below it is because matchingDep != null will always be true
I know, but that makes no sense
it means that dependencies.Where(d => d.name == name).FirstOrDefault() always returns a non-null value
but it won't always
I know what it means
but that's not true
if name is not in any of the dependencies, it will return default(Dependency?) which is null
because Dependency is a nullable type, it can be null
The only problem with this inspection is that sometimes it's not obvious how JetBrains Rider has come to this conclusion. Because of this, users may be unwilling to accept the JetBrains Riderโs suggestion to replace an expression with explicit true or false, or to remove a redundant check in an if statement. Below are some StackOverflow questions that illustrate this problem:
well it does say OrDefault
but default should be default of Dependency? not dependency
huh
easy fix it to make dependency class
idk
not sure why it was struct in the first place
is struct better than class in some way in c++
also on level1 I got no end of stream exception
very strange that you guys are getting this
@flat forum the only thing is that grimm's tent shows up
?
which you can just set false after my code
when? where? what
hhhhhh
probably, I wouldn't do an array of classes
but I'd do an array of stucts
where does it get the path 'hollow_knight_Data\globalgamemanager.assets' from?
and where can I change that to a normal slash
From a dependency probably
ech guess it's time to get out dnspy
then I couldn't tell you
o wait lol
tbh I put this together really fast when it was 12am
159 and 240 need to be fixed too
I was more concerned about other stuff
like the defeated and killed things
I'll check it out again in a bit
once I finally get to phase 2 tho
How do I not suck at NGG
^
lol im getting my ass kicked
I got rid of all the wrong paths in your code nes but it still breaks at the same point
so it is in fact in a dep as you claimed
but I need to some time use dnspy to figure out where
give 107 save thank
no
1040
if that's higher than mine i will jump off a bridge
all remains good in the world
im not gonna post anything until i get a score im happy with
meh if it beats my score post it
if it's above 400 post it
400 isn't hard tho
700 imo
2400
kdt is kdt
KDT STOP BEING A GOD
this is inevitable
When modders are best memers)
Come on! I still have to beat simple NKG!
wtf
wtf
nkg normal isn't hard
KDT shut
nkg normal is a joke
even with darkmod its not that hard 
Of course, if you have beaten it 50 times
A friend of mine beat normal NKG in 2 days, buts struggled with Failed Champ and Traitor Lord for a week
even if you suck
just put on
shape of unn, quick focus, deep focus
you can no longer die
ever
But I`ve taken a long rest from HK - and forget everything
then, come back August 23
literally heal 6 hp in the stagger
nkg normal is being reworked
you're still gonna be unkillable if you're good
but it will be much harder
so it will actually be fun
was NKG nerfed for Lifeblood?
"Now I'm waking up - I'll forget everything..." (c) Micolash, Host of Nightmare
-100 hp and takes damage in balloon from spells
use ' instead of `
and you can hurt him during the balloon with spells
AA, make my score 860 pls
you do need gchild tho
Don't dumb
use `'` instead of `
````PapingFolders - 30-07-2018 21:13 | #modding`
ree
thats part of the experience
56 did you download the updated one
ยฏ_(ใ)_/ยฏ


