#archived-modding-development
1 messages ยท Page 146 of 1
What about a mod that gives Grimmchild the effects of Carefree melody?
what about a mod that makes Grimmchild so absurdly broken that even costing 6 notches it still feels insanely overpowered.
How about a mod that buffs most of the nail charms, mqking them relatively broken, but still balanced
Is that the unity one??
no scratch is a drag and drop visual programming language aimed at children
Can it make HK? If so then its good enough
probably not
actually for a meme you could probably do like one boss
but it'd be a gargantuan task, and be 99% shitpost
probably can but it'd be as unplayable as playing the game pre-lifeblood on a pentium 3
tbh real time 2d stuff in scratch isn't that bad
not sure how it handles drawing shit tonnes of stuff at once
howd you register the hits tho, turn off their sprites when take make contact with you while youre doing an attack animation?
for what scratch?
press button -> play animation -> check if it hits inside hitbox
or something like that
idk how charms etc would work with it though
i don't think i want to know
you don't let scratch do anything tbh
it'd just be one massive forever with a bunch off ifs
and broadcasts
fuck I really don't want to make the nkg fight in scratch
but on the other hand
I really do
i mean the only reason you would remake hk in scratch is either to prove something or for meme reasons, and its usually just the latter
which is pretty worth it tbh
why make money when you can make high quality shitposts
pretty sure scratch doesn't have animations though, so you have to just make hundreds of costumes
i did cupcakes that changes frosting and toppings on a conveyor and even that, changing costumes is a hassle
ye but I'm a high level degenerate
understandable
https://www.youtube.com/watch?v=ZE4UW9yYNgI&feature=youtu.be leaked GnG nail art buffs


amazing
It just happened as a bug due to transitioning the nail art FSM from Cyclone to Cyc Send Msg state tho its cool enough so i might do it ๐ค

every bug is just a feature in the waiting
reminds me when valve was making HL2 and due to a bug the Combine Gunships would shoot at your rocket instead of you, ended up being a feature
nice
also reminds me when valve still made something
did anyone else get pinged in help?
yeah it was a troll @ Modders ping
@Moders
I didn't get pinged...
@compact sedge
thank you for making me feel mildly important
Make #archived-modding-development great again, vote AA for modder 2018
vote AA for art mod
vote paerux for src mod
Vote ptkyr for pokemon-pfp mod
i was told that some of the modders might have the audio samples for the game. Im specifically looking for all of seers audio. โค
@real panther
wat
seer audio
โค tyvm
ty hiro
56 this isn't like you
u right
haha omg listening to seer audio without any context is 10/10
is a beautiful clip
Omg this is amazing
What? A reaction by 56 that isn't a thinking emoji?
no
no
Are you ok?
no
Ye, AA should totes be a mooddeerh
I take my words back, AA should be a modderifyier!
see how many peoples agree?
and those were totally not just me
ignore everyone with a Green Name
ignore everyone with a white name
ignore everyone
Ignore everyone without numbers in their name
ok
_ _
_ _
did it ping 56 tho
_ _
_ _
person above is wrong
person below is right
foldingpapers is wrong
I'm confused
hi confused
this isn't the channel for that
Sorry
that
that which is no longer here
moooddderifyier is objectively the best role
(edited)
I had to fix it because there weren't enough os in it
I don't have any idea how to mod, but someone should make grimmchild into a second player.
haHAA
i don't have any idea how to mod, but [difficult or annoying thing]
I know someone made one with Dreamshield.
dreamshield == grimmchild
i don't have any idea how to mod but someone should make grimmchild into a second player that's nothing but a single sprite you can move around the screen
sounds like a good first mod project... very easy and straightforward
i was about to ask when our monthly, "i don't know how to code so you guys should do this thing for me." person was going to show up
of all the people to do it
The best part of this channel is that the first message is from the dmca guy and the second message is that very thing.
@rain cedar What is the radiance practice mod compatible with?
tried it on 1221 but UI elements won't load
Should be fine it doesn't even really do anything
I only posted it in #true-ending
You need mod common
It should but I haven't tested
only if it's not using monomod hooks

Will pay 40$ for someone to make a mod that lets summons sit on the stag with me
๐คฆ

ask a video editor
I bet veru could do it
I'm struggling just to make a 15 second clip for redwing
Don't even necessarily need that
The cutscene happens in a regular scene
Could maybe make the knight invisible and put him in the center of the camera
WTF Kein is in the credits
"Kein Zantezuken"
am I crazy how did I not notice this
maybe because you stopped paying attention to the credits by the time game testers rolled around and you never checked every line of text in the game by hand before
tbh if I change or edit any of the credits names whats the chance of anyone noticing
well 100% now that I said I was doing that
skippable cutscenes when
download QoL mod when
and credits

can't for runs

Wow he vanished from testing too
I should edit it so it says "KDT (bossrush creator)" just to really rub in the salt
He helped balance GPZ back before HD came out
Is kein the dude who took all his mods down?
Lol that fight was super hard originally
yeah
So it was his great idea to just make bosses harder by making them do more damage and not say faster
Yeah he just up and left haha
Alright well I'ma finish the new infinite grimm because I wanna put off making anglelib as long as I can but I know I'm gonna have to make it for redwing.
esp since I feel bad about taking 3 days off IG to read through every single line of text in the game and write all the lore for it.
I am curious about something, does the knight have a time delta variable that it uses calculate skill animations and stuff?
Yes, I know, but do the knight have any variable that have the time? Like, zeroes the time when shade soul shoots and when like 0.3 seconds it executes a code?
no
attack_time?
ye, something like that
that just stops you from being able to attack again
doesn't actually do anything with the animation
Did anyone looked into why floats happen?
you'd have to check the tk2dsprite animator
when you cast fireball you arent affected by gravity
you cancel out of the animation so it never ends
and gives you gravity again
So it's just a function that waits the animation end, huh?
e
So, normally is: remove gravity, shade soul shoot, wait animation end, give back gravity- How do you get that values? xD
what values
in that image
use an fsm dumper
huh, interesting
stops you from falling infinitely into the void
although you can't even do anything from oob
it used to return a bool
huh
it doesn't return anything now xD
There you go, requires API and ModCommon, activates and deactivates on attack
Oh uhh and dont try to use the regular charge spin attack (ie the regular way of using spin) it seems to stack, and stack, and stack, and stack
woke
actually dont use any nail arts at all
seems to make a weird stacking effect but it can be fixed by attacking thus disabling it
this lifeblood
y e s
yes
hmmmmmmmmmmm
but you can move?
aight time to try and fix these
did my thing not work
what
make sure to delete the dll cuz inb4 it sets your PC on fire
didnt even have spin on
nice ptk
o btw i can sit on benches it just memes me off them after the health restore
actually dont know if it restores health because i cant leave to test
like it sticks you on the bench?
also for some reason my other version doesnt have a problem activating it, then going to another room.
but this one does
woke
porting the fsm viewer to .net core, wish me luck
๐
Thank u
the code is full of errors and there's like 5 documentation pages but I think I've got it
hey that's 5 more documentation pages than exist for the rest of the HK modding scene
I mean for the ui library
gdi i was gonna add an analyze feature
wdym
do you need help "cracking the code"
if you can that'd be cool
reviews?
for playmaker yes
wow nice
tbh I don't get the point of playmaker still
flowcharts
since scratch 2.0 is in json we should port the fsm to scratch
doesn't unity have built in flowchart based coding
yes godot and unreal but not unity
can someone explain why even though I set the FPS very low it still plays superfast?
oh nvm im dungo
it was an invalid animation
because I forgot to assign it back
no didn't help ๐ค
and the worst part is if an animation clip is failing it fails silently
ech I added the animation but this code doesn't work:
new Tk2dPlayAnimation()
{
clipName = "Spike Meme"
}
anyone know where on earth to get the fsmownerdefault from?
FsmOwnerDefault is a param data type
depending on version for 1 its in binary and 2 its a serialized unity field
well either way using both Tk2dPlayAnimationV2 and Tk2dPlayAnimation it doesn't work for me
finally got dragging working, avalonia doesn't have the best library but with a little matrix math I was able to get it to work
test it for me so I can make sure I'm not doing all of this for nothing
you have dot core?
...I have mono
I'm not sure if it'll work with mono but I can let you try it
doing it now
I'll eventually replace it with the one built from source but for now don't got time for that
need llvm 6.0 stuff tho so it may take a sec
tried to give you the mono compatible one but file was like 30 mb
(for debug executable)
tbh would tkae less time if you uploaded mono compatible one to like transfer.sh or some other file sharing website
idk
like I said I don't know if it'd work or not
ok well I'll tell u in like 5 minutes because I'm a memer on a meme ass os and shit
oh cool website never heard of it before
eh they're all the same in the end
rip
or something idk
"No rendering subsystem found. Are you missing assembly references"
probably am
but idk what
the dlls are all in there
well the .net core one should definitely be compatible but with the weird way they set this thing up I don't know how well it'd work
I had to restart twice to load the default project
use linux mint with xp theme
If I was sane and on Ubuntu or arch or something it'd be ok
but no
also my entire system is light theme
which makes me doubly insane
is discord light theme
no
it's literally the one dark theme app
because its light theme is unreadable
somehow they could not have picked a worse color pallette without trying.
I know some people who have light theme vs, pretty cool
well it was default on light until 12 or something
you must think they're monsters
yeah, but what about unity
yeah everything's light, even rider
should we just write a plugin to invert colors on all panes
no light theme's for insane people
what
ok gl
An assembly specified in the application dependencies manifest (PlayMakerFSMViewerCP.deps.json) was not found:
package: 'Avalonia.Direct2D1', version: '0.6.1'
path: 'lib/netstandard2.0/Avalonia.Direct2D1.dll'
sorry, but thanks for doing this
tbh i dont have that dll either
yeah its kinda stupid, it put it in a .nuget folder
ok I can't build it without the sdk let me go dl that unless you have a prebuilt one
ok what happens if you do dotnet add package Avalonia
that's a .net sdk command
rip nvm
the wiki literally says that it'll run how it is
ok
well letme do that real quick and once I have this all setup I should be able to more quickly test your binaries
ok
dotnet add package Avalonia
Could not find any project in ~/Downloads/meme/
discord doesn't let me escape `
is your code online
no
ok well that's the error I got
i can confirm that renaming my nuget folder made me get the same error you got
nvm thats 2gb
I can go download nuget?
nah its just a path folder for downloading from nuget
do you need the code
idk what I need truth be told
same here
i got so close
but there are so many dlls
tbh i don't think these are needed and they were just being lazy
๐คฆ
ok installing avalonia with nuget
no wait
its all my fault
apparently with dotnet core theres a second build setting called publish
oh I love being able to run it
I guess if you just build it doesn't copy the libraries
same
its downloading a lot of files, it may take a bit :|
but hey 50mb is better than 0mb
good because nuget doesn't work because Circular dependency detected 'Avalonia 0.6.1 => System.Reactive 3.1.1 => System.Reactive.PlatformServices 4.0.0 => System.Reactive 3.1.1'...
idk how this happens
but
it says on the wiki page you cant build avalonia from linux
yay
it works until I try to take a screenshot of it and then it blackscreens
rip
well if you restart it, can you right click drag the background
oh I know why
it doesn't redraw if I focus on it
but resizing the window forces a redraw
weird
file open doesn't do anything either
well yeah I haven't implemented that yet
ok
but yeah it won't redraw until I resize it for some reason so it'll just show whatever is on the background if you alt-tab
also I can't drag around that text like you showed
but maybe that's because you got rid of that
no the gif is the same version i sent you
I'd love to help you but tbh I'm not even sure if I can because you're using developer tools I'm not sure I can even use on my platform
and I have none idea why the dragging isn't working 
yeah drag is really broken for me too
it works like 10% of the time
i would totally use xwt since there's is really stable but it has like 0 features
holy fuck egee works on this project?
that's dank af I'm in his server but I had no idea he did this
oh nvm he just reported the bug
and uh I'm on 3.22 and 3.18 is way too old for me to downgrade to sorry
I will say tho it's not a broken square
works for meโข (aside from not redrawing on alttab)
if we need to go further I had a working winforms version of this too but it looks ugly af
lol
well you have either xwt or electron
tbh this is why I don't like working in .net
I like my qt and wouldn't trade it for anything
if only there was c++ code released...
he was thinking about releasing a linux api then he gave up
I'd take java too, it has an ok ui library
tbh considering how closely related the languages are, it probably wouldn't be that hard, I'm just lazy
oh and about the dragging, you did right click drag right
hey, nes, what are you making?
I tried both
linux port for new fsm viewer
Don't feel obligated by any means but I would prefer if the end result didn't require .net core to run
you mean you want mono
I know you'd prefer not to use .net at all but that's not really an option unless you'd like to rewrite or bind mono cecil and rewrite the whole assetstools library
could always just make our own unity plugin
then have map viewer and fsm viewer in one place
that sound good?
no I was asking you because you said that they'd be in the same place if you made it a unity plugin
rn they are two different wpf programs
ok
and that's because assetstools which is the thing you are using to make both of them is .net?
is that right?
ooh in that case I think I found your github repo
is assetstools open source?
the unity one is the c# version but with a couple changes to make it work better with unity
its pretty much same as https://github.com/nesrak1/AssetsTools.NET
AssetsTools.NET - This is not the actual release of this library. There will be no license on this version.
https://github.com/DerPopo/UABE/releases/ original api is here but windows only
anyway if playmaker did it, I'm sure it's possible to do somehow
decompile playmaker and steal their rendering code
Jokes on you unity doesn't include editor code
if playmaker is an asset for unity its probably all written in c#
I think
how much .netcore does https://github.com/nesrak1/AssetsTools.NET use do you think
I might fork it and try to see what I can rewrite in mono/.net framework
It's all c#, core and 4.6 are basically the same thing
Just how it's built is different
I just built it on mono without trouble and without .net core using jetbrains rider
let me see how it runs
Yes but the drawing API has to go through something
true
That's why I said we can use winforms but I'd have to rewrite that ui code
on one hand winforms might be terribly hacky for you to use but on the other it'd probably end up being the most compatible of all the random various ui frameworks unless there's one I'm forgetting about
Or electron 
wait you can do electron in c#?
Apparently there are bindings
Like it auto detects mono and can use a .net library thru js
geeze well I feel bad making you learn whole new UI frameworks just for this tho
but that would probably also be a great option because it will probably look correct anywhere
You sacrifice your ability to write unhacky code when you work on playmaker fsms
True
anyway it's your project and you control all the source code right now so all I can say is pick whatever you wish to do it in. It's generous enough of you to even be doing this for me in the first place.
Trying to do the editor in wpf is a nightmare and I'd like to integrate it with fsm viewer without two apps so making one unity editor plugin might be the best for all of us
All Linux users can use it, viewing editing and saving is easier, etc
Linux has unity editor right
yes
we don't make mods in the editor right now tho, nobody except kdt
in fact I don't think anyone other than him uses it at all really.
but I'm sure that could change
I only use the editor to make asset bundles
you told me to use it to test some things in my mods
What do you use bundles for? To package sprites or something?
animations
oh god I should probably be using that fuck
I've been trying to wrangle Tk2dPlayAnimation for the last 3 hours
sprites you can just load via resources.load
Custom sprites
asset bundles could be used for loading scenes too
For tk2d there's a type extractor you can use
if I could be bothered to actually make them
It exports the fields but not the code so you can attach the script to a bundle then load it and it'll use the values in the monobehaviour but execute the right script
i don't like tk2d
same
I don't even like unities sprite system
sameX2
pretty sure fennel used a mesh
If you're wondering they're all using a model format
I had to extract the verts and uvs and rebuild a texture from that
(Not sure what you mean by mesh)
Ok, I don't deal too much with sprites but internally, they seem to be the same format as mesh so not too sure what the difference is if you just used a plane instead of a sprite
internally they are same, just a quad
public void PlayFromFrame(tk2dSpriteAnimationClip clip, int frame)
{
this.PlayFrom(clip, ((float) frame + 1f / 1000f) / clip.fps);
}
playmaker pls
I'd complain but it reminds me of some code I have in my project that's about as dumb
tk2d isnt playmaker though ๐ค
yes
its tk2d
not quite sure why tk2d still exists or why its 67 euro
as the only thing it does that unity doesn't do by default now is platform specific sprite collections
omg finally got spikes working
my code is hacky af but it's awesome if you fancy playing chicken with spikes
If I could record video I would
maybe I'll try
NGG - Nightmare God Gorb
ok I guess I'll release another IG modern so y'all can check out his sick new NGG attacks... if you can make it that far
https://cdn.discordapp.com/attachments/470423947318657024/472667439428009985/infinitegrimm.dll
Still alpha as I'm still balancing things
changes are: now limited to 30 hits to stun. NGG spikes no longer unfair (hopefully... skilled players can probably dash right through them since they're so short... if you can time it perfectly that is. Don't touch the side of the screen or you'll likely be comboed to death.
gorb except he shoots nkgs
also my plan longrun is to eventually balance normal mode so it's more like the old hardmode but the time to get to that level of speed is very long. That will be my "in the zone" mode for when you wanna get in the zone fighting NKG. It will have a finite difficulty cap unlike the new hardmode but also a finite cap on the hits to stun (as an indirect nerf to unn). So that mode will be truly infinite.
Hardmode... I haven't decided how I want the difficulty to be on it. There's a decent chance it won't be truly infinite or if it is it will become outside what humans can do because it will scale in difficulty forever, but I have yet to determine how I wanna do that.
these changes will be done because sometimes you just wanna fight nkg on a really fast speed without any new crazyness and that's what normal mode + config file editing will let you do.
i love it
an option to start with ngg spikes and the walls would be cool
for practice
yes that's another thing I 100% want and need to do by the end
the very last thing I need to do to make hardmode both finite and never unplayable is... make the time scale slowly increase to infinity. This'll make both the knight and grimm move faster so everything will still be beatable by a perfect robot.
and also make the death walls a bit less comboy because rn if you get knocked into them by a fireball from the pufferfish you'll probably take 6 dmg
which is way too much
Possibly. I might have forgotten to include it like I should have but I thought I did.
or maybe you've just gotten gud
it's just the spacing between balls that drops or should drop not the actual speed of the balls
correct
it feels like the vanilla pufferfish
it's very easy and it doesn't change throughout the fight
if it does, i didn't notice it ๐ค
ok will look into
does anyone here have the sonic mod thingy?
oh I found it. Do you mind if I decompile it KDT?
...sonic mod?
it just changes the timescale
oh according to the code you can also dynamically change the speed with + and -
ah
Who is yel?
@compact sedge is the waitrandom thing in the infinite enemy in the uploaded modcommon
yes
or it should be
iirc it should be v3 but you can check at runtime
because there's a public readonly var
in customenemyspeed
more like
decompile
yeah it's 3
cool
@compact sedge is this u
also what's SetDanceSpeedIncreaseDamage
good... I'm glad to have done something helpful for the modding scene
even if it becomes nothing but meme bosses
infinite colo zote or ur gay
infinite furious vengefly when
infinite primal aspid
infinite primal aspid but it also grows in size every time it takes damage in addition to getting faster
nobody steal infinite/hardmode mawlek plz
infinite flukemarm
Let the #archived-modding-development gold rush begin
darn
wtf
that looks like the actual playmaker editor
nvm
got it confused with something else
nope

guess how I figured out how to do this
guess and check
wtf
I can pretty much only draw rectangles, text, and lines, but I guess that's all I need
just don't know how I'm gonna do the arrows, guess I have to find a way to draw an arrow out of lines and fill it in
just draw text and use V ^ > < 
-------->
idk why the rectangles look like this
looks like someone made it in paint
agony
On.GameManager.SetTimeScale_1 += new On.GameManager.hook_SetTimeScale_1(this.GameManager_SetTimeScale_1);
Can someone explain to me how this code works and why it doesn't in my thing?
it's what dnspy generated
wouldn't compile otherwise
yes but oh
doesn't work for him so it could be not compiling imo
yes
oh
huh
that's what I didn't understand
also it's safe to remove a hook that might not be there right?
like On.GameManager.SetTimeScale_1 -= hookSetTimeScale1; won't make an exception if there's no hook to remove?
should work fine
ok
yeah it's safe
pretty sure that implicit just does
foreach( var x in hook )
if (x == delegate) hook.Remove(x);
Whose is it?
Oh, by the way - Latest InfiniteGrimm's requirements are different than the last one?
Newer ModCommon where?
drive
installer
The Drive Not Trustable
ok mediafire user
ok rapidshare user
ok imageshack user
@flat forum compile it yourself then?
ok photobucket user
๐ ฑgony
surely
but but, the extra functionalities
fwiw I compiled the newest drive version of modcommon
so I hope you can at least trust me.
but not the rest or the others

tbh I can't trust me either
well that makes one of us
you're only failing me
never trust anyone, not even yourself
is this how all the pros set up playmaker
especially yourself
i don't think the words pro and playmaker have ever been used together in a sentence before
except in reviews like with playmaker now I can code like a pro in just 2 hours
lmfao
who needs fsm when you can use real code:
if (carAhead) {
dontCrashIntoIt();
}
amazing
wait lets make this in scratch json
heres my code for a selfdriving car in whitespace
pretty sick, sadly discord doesn't like whitespace
my god
you did it
Hah
why
try 7z n friends?
yes
Dumb idea - using Notepad++ for Scratch files
why
````เธธ - 29-07-2018 08:23 | #modding`
dumb idea - not having your file format be plain text
also nice betterdiscord
reported
literally a code block
rip
client still not allowed
client modification in and of themselves are disallowed
anyway so are we ready to port fsm to scratch now
not that i care
You can be banned for embeds, not codeblocks
i use discord injections
ur mum gay
56 - right now | #meme
you can be banned for using betterdiscord at all
my guy
not that they ever will to be tbh

because meow
Cause it has cat for icon
default sound
and cat for starting sprite (aka gameobject)
I have a program to convert js to scratch json so I'm going to see if I can port some fsm to scratch tomorrow
yes
HK in Scratch?
yes
millions of costumes for assets
technically technically its doable
pretty sure flash is not up for that
but you could port it to flash itself too
or port it to gamecube
port it to refrigirator
i already talked about this shitpost yesterday
cuz they use some weird cat mascot
installing rn
this hurts me
o boy you guys need to see something
why are you even using scratch
memes
Costumes in Scratch = Sprites in Unity; Sprites in Scratch = some part of GameObjects in Unity
Make games, stories and interactive art with Scratch. (scratch.mit.edu)
3d minecraft
click edit
yeah its still generating
then edit->turbo mode
then what
heres a version with generated terrain https://scratch.mit.edu/projects/2443729/
Make games, stories and interactive art with Scratch. (scratch.mit.edu)
theres also world viewer
give a man the ability to add 2 numbers together and store that in a variable
and he can probably make anything you want 
alright trying some meme code I stole from sanic without any permission from kdt. If it works I will have a neverending difficulty curve for infinite grimm hardmode even though grimm itself has a speed cap.
@leaden hedge i'd like to report a theft
You're making a mistake...
you know what's interesting
On.GameManager.SetTimeScale_1 -=
is not done instantly
if I have
runningIG = false;
On.GameManager.SetTimeScale_1 -= hookSetTimeScale1;
and then in my hook a check for runningIG it will for about 8-10 frames say that runningIG is false before the hook stops running.

anyway I'm very close to being almost done with all the effects for IG. And with that in mind I promised you I'd play mantis gods but one question before I do, will I die in SS if I die in mantis gods?
also is there a safe, non-storagy way to give the player iframes?
cuz apparently you don't get iframes after hazard respawn
or at least not enough
ech
but you flash
right now it's very easy to take 6 dmg if you get knocked into the death wall and I wanna make getting knocked into the death wall only do 4 dmg
so is shadow dashing the only cState for which the player is invulnerable?
I'm thinking code like this but no idea if there's weird storage you can do with this
invulnerability storage would be a mild problem
speaking of storage. I might make the top of the screen a death zone to fix veru's jump storage thing
although anyone who wants to fight infinite grimm with weavers and womb is literally insane
nice
oh also apparently you can shadow dash into the death walls and get some iframes without taking damage
alright 56
ur mantis gods
is up to date with github?

:yes:
btw the new testing IG assemblies are still alpha so I'm not updating them on the drive yet, if you want the newest one pm me
compile it ez
thanks for reminding me to also update the github page
ok flying over to fight mantis gods now wish me luck
excited for death
you underestimate the redwing
false
also it logging every time I switch screens is mildly annoying not gonna lie
but
I can't complain
because redwing logs just about as often if not much more
wish me luck
aa fucking dies live
like i said
YES I DID IT
6th try
baby
only had 1 hp left
I love you redwing
I have 0 hope of beating them regularly so don't even ask 56
turns out
jumping is good
and getting good rng on the second phase combined with high fireball dps
is also good
oh man I should try it with โฟ
damnit you can't refight them, oh well
well cool mod anyway @copper nacelle they are really hecking tough
gods or lord?
already did my guy
my effort levels are increasing
What are his effort levels
it's over 9
9! = 362880
cough
nice edit
ffs
whatareyatalkinaboutIjust FixedATypo
no it's not a typo
to be tbh
9! is correct it just has two meanings
one is saying it loudly or with excitement as you were using it and I was being a meme and interpreting it as 9 factorial
ok
I am very trust-worthy
despite what the evidence points to, I am very trust-worthy
It is not my fault
the car just appeared out of nowhere
there was nothing I could have done
I'm sorry
who is this papingfolders and what have you done to foldingpapers
I am totally surely 107% FoldingPapers
coding pro tip in your update functions do:
damage *= 2;
speed *= 2;```
to do double damage and double speed
I'll be done before GnG comes out
I hate the deadly part
only if there was a mod that removed all living beings, everything that can hurt you consciously



