#archived-modding-development
1 messages ยท Page 121 of 1
all right
then leave lightbringer behind and just install the api
check if that works without mods first
then get randomizer and modcommon
modcommon is required to make randomizer work
just the weird empty title screen, after the cherry loge and etc
*logo
JUST the api
yep, it works perfectly after a verify
what OS are you on?
windows
yep
you're not on the beta patch or anything?
didnt even know there was one
well... then i guess you could try getting the modding api again
and delete the Mods folder
since if it is something in there that screws it up then that's the problem
derp
thats probably it
i forgot to delete that folder, and it had a mod or two in there
if you got both bonfire and randomizer in there
yeah of course shit is gonna break
lemme try api again, ACTUALLY on its own
alright, api is working now, i just missed the obvious
Now we have two mistery
dont worry, im generally gonna lurk
i just needed help sorting through my own mistakes. ๐
there's been multiple here actually
thankfully there is only one real, OG mystery 
I'm gonna change my nick to Whodunnit
so, couple more minor questions: what exactly does PlayerDataTracker do (i assume its stat tracking, but how do you view it? what does it detail? it doesnt have a readme), and can i get a bit of specifics on Blackmoth?
PDT is for streaming randomizer
Blackmoth is dash mod
Nail does (almost) no damage, but you can dash from the start
And all charms that used to augment the nail, now augment your dash
With a couple other extras
so is the dash kinda similar to the spiked shadow dash then?
It's the shadow dash, yes
sounds interesting. does the mod work with bonfire at all, or is that hoping for too much? ๐
It does
But they don't synergize
I haven't got around to implementing that yet
:effort:
We really need an :effort: emote btw
fair enough, haha
Me and 56 would use the heck out of it
Also, don't have high expectations for bonfire
It's meme
The idea is neat
But you quickly realize how frail it is
well if you got a hk alternative for :effort: i could totally try to get it added
pretty sure it would have application outside of this channel too :v
I'll think about it
hmm, ill keep that in mind
oh, what are the odds of lightbringer getting an update at some point? would it be worth it to get my hands on an older version of the game to try it, or nah?
it might be updated at some point. but if you want to play it, you can just downpatch to a previous version.
should take you 20 minutes or so to downpatch
how do i do that?
Lightbringer is petty much updated... 56 and 753 just haven't finished adding custom text and graphics
But if you don't care about those, you could ask them nicely
its the gameplay that matters, fonts and graphics are just minor polish. :)
should i pm them, or just @ them?
is lightbringer finally uptodate?
oh okay, thanks x)
hai i am running bonfire mod with the crossroads and nothing else suddenly after a level up all the hp of enemies doubled?
is that a thing there is supposed to happen?
mod scales enemy hp yes
56 do you have a solution for asset replacement or would you like me to send you the .asset files modified through UABE?
https://www.desmos.com/calculator/wyfeicwf2q Because I haven't seen anyone do this yet, this graph shows your relative strength in Bonfire vs the base game with 3 dreamers killed and max nail-- assuming you build nothing but strength stat.
EG a relative strength of 0.5 means you need to hit the enemy around twice as much as vanilla to kill it.
and for people who don't build nothing but strength... good luck I guess
(actually getting a few points in luck and dex is probably worth it for the crit)
https://www.desmos.com/calculator/g8lmnapnvx and this is your avg relative nail strength if you alternate between luck, strength, and dex.
(I think idk not a math expert probably doing something wrong here)
the higher the level you get the stronger you get in comparison to your enemies but the forumlas have definitely been changed since that veru video on it.
so it is still kinda ballanced out? i had a run were i was greedy and wanted alot of geo so i leveled only luck but found out that dealing normal damage vs bosses with alot more health was a bad idea for me
pure anything build sucks, but also consider that after 3 dreamers killed enemies have insanely high amounts of health, over 500% compared to vanilla.
and your nail upgrades are not as good as vanilla either
which is actually the main reason why it's hard to keep up
pure nail does like 13 dmg without any upgrades.
(13 dmg to enemies with up to 500% more hp)
which means fights sorta turn into a war of attrition
so you need to be carefull what you do, i can hear that much.
is there a way to know where these bumbs are? is it every 10 level? that their hp increases?
no their HP increases continuously based on your level and the number of dreamers killed
it increases by a lot for every dreamer
https://www.desmos.com/calculator/ezkijrszsd this is your relative power level to vanilla with the same build, max nail, and 0 dreamers killed.
what does that do? should i just google xD
each mod has a readme
it makes your dash super strong but also makes it so your nail does 1 dmg so you have to dash to win
and you get sharp shadow from turning on the game
also you start with damaging shade dash
also
you can dash in all sorts of crazy directions
once you get the dash upgrades
and super dash is.... fun
super dash is super meme but super worth it
^
maybe i should try that
I need to be Accurate with this, no matter that i saw game files
Is Hollow Knight on C Sharp?
Yeah?
ok
yes
it's unity so it's csharp
Unity also lets you code in java script
(don't do it if you want your game to run at any reasonable framerate)
Has Lightbringer been updated for Lifeblood yet?
no
send complaints about Lightbringer not being updated to 56
56 is not involved
56 is the one porting it
I bet you 100 dollars right now that the first public code repo of the fully ported version of Lightbringer will be on 56's git page.
and not KDT nor 753s
like i'm gonna take that bet. 56 could just take what they have unfinished and publish it
they're working on finishing it off though with what they wanted
ok
(text and emojis)
I'm having a bid of trouble with Crossroads
I want to play the randomizer mod, so I download 1.3.1.5 from the google drive, and do what with it?
use the installer
Im sorry, which is where?
imo unpin and repin gradow's installer message so it appears at the top
probably
since people apparently can't scroll down.
I directed it to the game file in ProgramFiles x83 but when I open up the game nothing is changed, I've modded Hollow Knight manually in the past but ever since the lifeblood update I haven't been able to redo what I did before to get them to work
I see it now
did you actually install things? or did you just tell it where to look
you have to install things after telling it where the game is
I did
could also just install them manually again
I'll try it again
you'll need modcommon though now for lifeblood
Ok, I used the installer to install the specific mods I wanted, Im sorry, but now what do I do?
play the game
did you install their dependencies too when it asked you?
When did it ask?
do you see in the top left the mods you wanted installed
top left of main menu
they should appear with version numbers
^
yeah. open the game and verify it's all top left
API, modcommon, and whatever you installed, should all be there
All my game is when I open is Hollow Knight in the center, and in the bottom corner in pink, Randomizer. There isnt like Play or any button like that
Do you know where I made a mistake?
Okay, is that in the mod installer?
yup
Oh, I see it, thanks
make sure to uncheck the other one
'Rage Valley' is out on Beatport on the 28th of May, and iTunes and all other digital stores from the 4th of June. http://knifeparty.com/ http://facebook.com...
should pipe this song into your mod at the beginning, gradow
I'll replace the title screen track with that one
Im sorry to continue bugging everyone, the only mod I have is RandomizerMod2.0, yet the game still just says "Hollow Knight" without any play button
what game version are you on
Did you use the installer
did you install the API and modcommon too?
should be in the installer too
just ModCommon
There it is, thanks guys
doesn't it say "do you want to install this mod's dependencies" too?
^
https://www.desmos.com/calculator/buskihospy
Ok this is the fixed relative nail power level at all levels with a 3 way split build between luck, strength, and dex.
The number represents the estimated average DPS dealt by your nail, relative to the base game, when at a certain level given you put one point into each of these 3 stats every time you level up, and assuming that 1 level = 1 point (IDK if that's true or not haven't played the mod).
AA is pure nail really 13 damage?
SPREADSHEETS 
Replaced the Assembly C sharps, and unpackaged the mods into .dll files, but now when I try to open the game it just crashes
Should be accurate, I literally copy pasted the code
H O R I 
Use installer, pigeon
API Mod Installer and Manager
This application trivializes the already trivial installation method of API mods for the game.
You can either manually download the mods and use this to install them, or simply use the mod manager do download and install whichever API mods you'd like!
https://gitlab.com/gradow/ModInstaller/uploads/100f494bf4112f2fb029db2bef94e0f4/ModInstaller.exe
pure nail dmg is given by:
rounding the following: (13)*1.25^(log_2 level)
assuming str level starts at one (which it must or you'd get negative infinite nail dmg)
This gives you a pure nail damage of 13 * 1 or 13 at 1 strength.
what I didn't expect from doing this chart is that you become more powerful with the nail than the normal knight... with ALL the dreamers killed, at just level 14.
(on average, in practice it may be +/- up to 6 levels thanks to both rounding and the fact you can't take 1/3rd of a point in a skill each time you level up.)
yeah. If you want a beta modding api I built one but otherwise you're gonna need regular HK to use the API
Enemy randomizer keeps crashing tho should I keep trying it and just hope it works one of these times?
Wait wait, what all is randomized in Randomizer2.0?
Wrath of the fallen and soul catcher have been the same
The game keeps on getting stuck at 12% to 16% through the enemy randomization
So judging by the bonfire math I bet you could actually cheese NGG by around level 50 or so
gonna try NGG again
since you'd be doing an effective 11x damage
is game crashing while enemy randomizing a normal occurance?
one sec lemme check
8GB
8GB usable too?
7.89 usable
for Hollow Knight?
yes
Not exactly sure
ok so the path is pinned in one of the pins
go there in windows explorer and you should see a text file called ModLog.txt
can you upload that file to this discord
also I've gained 25k+ geo only from InfiniteGrimm
~46k of my current 49k geo is from that one mod
ok do you see a file called ModLog.txt?
can you upload that to this discord channel
alright one sec
and I can try to tell you why it broke
oh I forgot that isn't helpful.
There's another file called Player.log but I forgot where it was on Windows
do y'all know an easy way to make audio stop playing when I pause the game
turn off volume?
no I mean
like
in a mod
when I add an AudioSource to an object
and tell it to play a sound
it continues playing when I pause the game
and worse yet
is not controlled by the volume settings in game
how do I fix both of these is my question?
Might wanna use pause on the audiosource on game pause
idk about linking up the volume though
Where would you find Player.log in windows
ยฏ_(ใ)_/ยฏ
I'll look for that thanks
idk the windows name sorry
it's fine
its at C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data
correct
also 200 unread messages gayer
I dont have a D:/STEM/ folder
@buoyant obsidian I'm gonna try and do what rando 2 and shitmodst 4 do
For asset replacement
So right now I guess I need to:
- sync up my volumes to the ingame volumes
- pause them when the game pauses
Problem: each of several game objects controls its own volume. I don't wanna add modhooks to the monobehaviors in these objects because that would mean adding and removing hooks constantly from the game which sounds bad to me.
something like blackmoth gets around this by just playing audio on an existing AudioSource but I'd rather be able to do it on new ones so I can have multiple sounds playing at once at arbitrary positions in space.
I'd like to get around this by using variables in classes like HeroController or GameManager or something, but idk which ones exist for volume and if the game is paused.
oh found em nvm
ignore above

GameManager.instance.gameSettings.masterVolume... etc and UIManager.instance.uiState for checking if paused
just ignore them pretend you're grass
Alright so I'm gonna be honest. I have absolutely no idea what I'm doing with this, but i wanna download Lightbringer
56 hurry up
I know you guys are pretty busy right now but if you ever have time to check in the output text file to see why enemy randomizer crashes just ping me
it's as I thought
not enough ram?
yeah
ah
understandable
DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 67108864.
DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 67108864.
DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 67108864.
DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 67108864.
DynamicHeapAllocator out of memory - Could not get memory for large allocation 67108864!
see this at the end
it's requesting an astonishing 6.7GB
ouch
and unless you're on Linux, you can't allocate more ram than you have to one program
so it's unable to get that 6.7GB
Well, thanks for looking at it
also unity is sometimes just dumb af
yeah nothing against the mod itself it's hard to load every single enemy to randomize them efficiently using unity functions
possibly impossible
I've had DynamicHeapAlloaction fails for something like 10PB
as if theres 10PB of data to load ๐ค
is modding API and randomizer not up to date? i tried installing them and my main menu is gone
where were you when hooks.dll was kill
no
I merged them 
so glad I've still never needed to use manual monomod hooks
if you're requiring modcommon anyways then why wouldn't you use them
because I don't need them
tbh I've only used them for memes like speedhack
and I should use it to fix moresaves
yw
but thats TCs fault
yes please do
and the modding api should fix it REEE
how do you download lightbringer ._.
you download it from moddb
iโm having the same no menu thing
you could just complain at 753 several months ago to port his shit to api so it doesn't break as easily
oh wait that didn't work 
ah
modcommon
no menu with what installed
lightbringer
what
you need to downpatch if you're on current patch
wasn't 753 not even in the modding scene several months ago. like he had retired for school or something?
thank you
its probably even longer ago than that
how long ago were the tools I take for granted: modcommon and modding api made?
do you know which patch i need to use for lightbringer?
modcommon is ยฏ_(ใ)_/ยฏ
I never had a reason to use it
it should say which patch
its probably 1.2.1.4
1.2.2.1
thank you
in fact I don't even know what modcommon does
I use it because it has the best FSM dumper
and also because it has a couple of helper functions that I could copy into my code but I'd rather not
i mean just setup a recursive function
because I want modcommon to become a staple
its like 5 seconds to write
I don't think a debug tool is a particular good reason to have a dependancy
I'll leave that as an exercise for the gaming and programming god while I'll instead spend my time getting actual functioning mods working.
i just use it for monomod hooks
whats wrong with hooks.dll ๐ค
i think i messed up a mod installation and now my game's not working
even though hooks.dll should be part of api not modcommon
do you have a backup of your assembly-csharp.dll
restore it and it'll work ๐ค
ok
if you define not working better
but like once I do
I can probably debug better
how do i actually get the mod installed?
I'm trying to install randomizer
I installed the API and randomizer
do you have modcommon
install modcommon
should be
under kerr1291
ok
are you gonna do that with modcommon functions
make it say "Play Modcommon" for the memes
only the hooks
the dll goes in your mods folder
ok
iโm assuming itโll send a message when the patch is done being downloaded?
looks good to me
hey thanks so much
that worked perfectly
the video i found didn't mention it but you helped a lot :)
also I guess MoreSaves will never get fixed lol
I aint using a dependancy thats 200 times bigger than my mod just to fix a single line of code in the game
y tho
who needs moresaves when you just delete after killing thk
implying i have it working
but when i click mods
in the menu
it only shows modcommon and says it's "on"
randomizer's not there
that only shows mods you can toggle
only certain mods have toggles
start a new game
randomizer doesn't
BossRush and Modcommon are the only ones with that implemented afaik
bossrush 
charming and mantis gods have it implemented too
i have to move one out of the folder?
yes
ok makes sense
is there a document talking about some of these ingame settings? Liike what "all bosses/all charms" actually does
rly new sorry
iโm still confused. What directory in steam is the site talking about
most of them are obvious, the only one that you might not want to mess with is difficultly
as hard / magolor are much harder than what a casual would define as "hard"
you mean Steam/steamapps/common/Hollow Knight ?
no it wants you to make a copy of your steam install
and replace it with the one you downloaded via steam console
where would i find the new download
it prints it in the steam console
the red text?
it's not done
no it says there wont be indication of progress in the client itself (steam)
the steam console will tell you when its done though
rinsoemthing
me too thanks
KDT modcommon was first made by kerr when he was rewriting Hornet1
He put all interesting functions in a single file and called it modcommon
And then he made it open source and added us as contributors
And then 56 came along and hooks.dll
Also rip 200+ messages in the only day I'm not able to help much
hooks.dll is 8mb 
is there a way to revert my game to a previous version?
sounds like some work
Not really
ill try it out thanks
phew, finally home!
bonfire enemy HP curves
I'm honestly thinking of adding these to the gdrive
so people stop complaining "I level up and enemies get stronger"
tbh the fact that both enemy HP and benefits from leveling up level off over time means you can't say from just this graph that this is not a problem
yeah
I'm gonna fix that
but, for now
boiii
making graphs for every stat
now
looking at the nail damage curves versus the enemy hp curves, it's easy to see that you can become OP
because nail damage doesn't have an upper bound, while enemy hp does
Str on it's own is ok but when you for example, put luck and dex together your crits end up with a power curve of log^2(x)
yeah
i assume you're the dev for bonfire
I'm gonna make something that gives you the expected damage - taking as inputs the levels for STR, DEX and LCK
me? No, he's taller than me

i'm in the process of getting the mod and trying it out, i wanted to ask if stacking STR with nail upgrades is additive or multiplicative
uh neither
https://ggbm.at/E4YHU3JD boiii
it's a log scale
rip
gotcha
oh no I found a big error in my chart
I was treating crit chance as a value from 0 to 1 instead of a percentage
apparently with that change it now takes... level 15 to overtake vanilla. These number still feel too high so I'm just gonna let you make your tool and see how it compares
installer has all API mods
yeah use gradow's installer
whats that
and pick whatever mods you want
okie
it's a mod installer
the link
to make it easier
pins
any mods except boss rush and randomizer v1
wich one
idk if randomizer v1 is still there
read
the one that's pinned that's by gradow
if I was a mod I'd unpin and repin it so it appears on top
I'll do that
because it's like, the most useful link for new people coming into this channel
thanks
done
qol
honestly, nothing you'd want
its qol
modcommon?
float is storage ๐ค
what does it do?
doesn't modcommon get installed automatically by mods that need it
you need that for other mods
it's a library to help mods
it should, Angle, yeah
wait i been usein other mods with out it?
maybe you already have it
and all of mine which aren't good
is it checked?
downpatch
it's not API
so it's not compatible with any of these mods
also, it's not updated
oh
so you need to downpatch to 1.2.2.1
Downgrade from lifeblood
and charming
that's an oxymoron
use randomizer2
okie
charming is fun
what is it?
reworks some charms
man, if only the mods had readmes
if only
what does it do?
read the readme
fuck that tell me
):
ok I'll be nice
u people are so mean
Like I'm going to do anything to help your dumb ass.
sign language it for me
): y are u so mean
banned for spam
it does 2 other ones but uh it's kinda in limbo now
I think no one actually compiled sean's additions
the version with sean's additions requires a thing that conflicts with monomod hooks
and since nobody's bothered to port it to monomod hooks it's kinda broken
afaik
It was monomod to begin with
wait
Kerr ported it to harmony
harmony + monomod hooks = bad times
Idk
56 "just" brought monomod hooks into modcommon
I think he did fix some stuffs that were using harmony tho
how does one downgrade?
Hollow Knight - Guides
or, are the mods going to be incorporated into lifeblood, cuz if so i'll just wait
mods are in lifeblood
theres only boss rush, moresaves and lightbringer
and lightbringer's coming soon
that don't work
and boss rush is coming in "the coming months" to vanilla game
you know, i always forget about more saves
well moresaves should be vanilla too 
it really should
4's totally enough until you start playing the game seriously
i'll just wait then. lightbringer and randomizer were the only two that really stuck out as must-plays. at least from that video.
randomizer is up to date
I wouldn't do both randomizer and lightbringer at once
rando good
yeah but its really not that much effort for them to add the next page and previous page
even if it did work
oh hell no, that's a one at a time thing for sure.
then just do rando first
then try rando it's fun
its non-intrusive and is just objectively better than being locked to 4
tbh it said mods are good and worth playing its completely wrong
^
"these are the top 5 mods, because they were the only 5 I bothered to try."
99% of mods are just shitposts in code form
when it started with bonfire I was like "yup, this is absolute bullshit"
lol
like, as if bonfire was worth anyone's time
boop mod best mod
honest tho
best 3 hour shit post
shitmodst 2 is the best mod and it doesnt even exist
shitmodst 4 best mod
whens shadermodst 3
shitmodst 753
you download the mods that sound coolest even if you never touch them
schlongs of skyrim is my favourite mod tbqh
I want to download all possible API compatible mods and do a playthrough
just a complete shit show
For whatever reason the schlong mod is really well made
wait what does the randomizer mod do?
so, how does installing work? cuz i easily go back to vanilla without having to dig into registry shit?
what if there was a readme
you replace your modded assembly-csharp with a vanilla one
Yeah verify game files on Steam should fix your game right up
just verify steam file integrity to uninstall mods
or you can just move all your mods into a different folder
can i get a anwser
oh neat
use the installer to install them
i answered
as the modding api only makes one minor qol to the game
dude. go fucking read the readmes
not read me
y cant u just say it
because its a lot of effort to repeatedly tell people what every mod does
what do you think randomizer does tbh
b/c you're annoying, rude, erratic, dumb, and a really pushy person. nobody wants to help someone like that
go read the readmes
uh, so.. where do i actually find the mods/readmes?
i tried running the installer .exe and i got a virus warning
pins
Ah, #archived-modding-development hasn't changed a bit 
๐
theres a drive
so it does nun
oh yea i forgot that was a thing
no modding has changed
faceroll thats supposed to happen every mod is a virus
someone made a video because gods and glory came out and they wanted to cash-in asap
@half olive well you can choose to use it or not I guess
the entire modding community is a sham to infect people's games
modding... modding never changes.
tbh there needs to be ngg ransomware 
Ransom Soul Mode
installing any kdt mod is painful enough
beat NGG in 3 days or all your files will be deleted
getting hit deletes a random file on your computer
existing is painful enough
what does randomizer do?
readme
idk
Ransomizer you mean?
it's a good thing i'm not a mod
and what does the izer suffix mean
this dude would have been gone 2 weeks ago
i has nun to do wit the game
it changes all your button prompts to do something else and it constantly changes
the mod
or celeste
it moves all the enemies and spikes to random locations
it only loads randomly
celeste is also 10/10
25% of the time it just crashes
it randomly will reduce your IQ
spells?
so for you.... does nothing
savage
no
you know you're probably reading MORE text by staying in this chat than you'd have to read if you read the readme
yeah but that's big think
how about you just install it
not zero think
So what you're saying is download it randomly?
install player data tracker who needs this randomizer garbage lmao
look dude, i'm new here. and i already know: "read the readme"
if you want there's text to speech programs on windows, would that make it easier?
and you've been cordial and not a complete dick
WHAT DOES BOSS RUSH DO? PLS ASSIST
ok you know what'd be great
why thank you curtsy
if veru narrated all the mod descriptions
you be nice to us, we be nice to you. simple as that
I'm having so much fun reading this, you guys have no idea
hes too busy farming essence
you be a moron and rude to us.... we be rude to you
veru needs to kill ngg
oh god
Hollow Knight Discord: https://discord.me/hollowknight
oh wow thanks
and they're all shitmodst
"meme"
veru would never meme
shitmodst 1-4 and bonfire
he is an intelluctual like myself
sorry gradow
also, LexiP, there are two installers in pins, if you don't want to waste time
not that it's hard
the 5 best mods are 5 6 7 5 and 3
but people somehow seem to have trouble dragging and dropping virtual thingies
darkmod,
darkmod 2,
speedhack at 3 speed
IGG at 5 speed
darkmod 3
only use all at same time
kdt beat infinite NGG at 5 speed darkmod damageless old nail no spells
see last time i tried to do that, it was so large of a file, my mouse pointer fell right off the screen.
no u
see?
cant even beat his own mod smh my head
KDT do it or no balls
guess im no balls

everyone else is noer balls
yes homo
some homo

50/50 at best
just the tip
a light smattering
H O R I 
hori fighting commander more like gay haa
good
Not my mod not my problem
doesn't even matter if its your mod
just say not my problem
and they have to leave you alone
this is why having a green nametag on this server sucks
see I never have to help anyone
I could change my name and nobody'd know I had even made a mod
Steal someone else's name and profile pic
actual non meme question
i got a microsoft .net framework unhandled exception when trying to install the mod installer
w0t do
57
Install .net 3.5?
i think i've already got 3.5 but i'll check it
isnt black moth dashing?
woooow
Yes it sure is dashingly beautiful
Y'all know if it's possible to just load an arbitrary asset (like a sound effect) from the game given I know (or can find) its name?
maybe
darn that's the answer I got from 56 too
maybe I'll go back to making my laser sound good
instead of just ripping off one from a hypothetical final boss
find object -> deserialize -> load unity -> stick into asset bundle
congrats you're done
but reusing ones in the game is fine ๐ค
sure, if I can load it without bundling it with my mod
actually
the radiance lasers sound just like explosions
it's just like BOOM
why would you even bundle it, you can just put it in the dll
that's still bundling it
although I haven't test putting assetbundles in the dll
as I said because I'm a meme
I'm putting 0 assets with my mod that has custom game objects
just code
actually everything in this game sounds like explosions/impacts

just like Elderbug
now my computer won't let me install 3.5 ๐ where's todd howard when you need him
say youre an idiot, and you clicked "hide menu" on the debug mod, whats the button to toggle it back?
f1
no
it's actually surprisingly easy
my problem was checking if the game was paused and getting the sound effect volume slider settings
which both ended up variables I could access anywhere
:\ i reinstalled 3.5, aaand no dice. still getting the same error
@copper nacelle @buoyant obsidian Can one of y'all number dudes point me in the right direction for lightbringer sprites?
Cool thanks
anyone know how to get the mod installer working? cuz this is not an error i have any idea how to fix
What even is the error?
unhandled exception. "the device is not ready"
yeah. i can't imagine what device it's referring to
should i just hit continue and let it try to install anyway?
Worth a try
There's two installers, try the other one
i'll give the other one a shot
the X axis means "STR levels" for the orange graph and "Levels" for the green graph
and the Y axis means "bonfire value/vanilla value"
try increasing the "upgrades" slider

also this shows that ANY points into DEX/LCK is a massive increase in the expected damage
did yall see this yet https://www.youtube.com/watch?v=z7kqpbry0C8
Surely I couldn't have gotten that much wrong, I mean.... Right?
at the end he apologizes for the misinfo and says he will unlist the video in 24 hours
ree
hoy lookit. double money grab
kdt and I don't exist
he specifically apologizes to the modders
neither does kerr
i mean.. he got me to come here cuz i had no idea mods for this game were even a thing, so..
I'd honestly much rather he make a better video about HK mods
I'd honestly like that
^
same, tbh. and i have no idea what i'm doing right now lol
Why does anyone even care what this random youtuber is doing?
^
a lot of his vids come up frequently when searching anything hollow knight
the fact that we've had to make up for his mistakes is reason enough to take it down
that guy that kept pestering mick
the intelligence, or lack thereof, of some people just utterly baffles me.
It was a great idea. And honestly, the video SHOULD be made. Like.... just do some research
^

