#archived-modding-development
1 messages · Page 112 of 1
this is beautiful
now we just need to have 54 more people do normal mode
How do you even get 56 damage?
elegy + fotf + strength + pure
I thought that was 55
I'm probably gonna limit it to top 10 scores because discord message char limits
rip
but if someone wants to maintain a spreadsheet and put it on the drive that'd be cool too
wait wtf
why dont you maintain the spreadsheet
oh nooo
doesn't nail multiplier ceiling
everything I thought I knew about how nail dmg math is done is wrong
off by 1 error 
Grimm is still talking to me whenever i enter the tent 
w/ the new dll too?
yeah
pain
I'm just gonna make it return true
and give you a dll that does that
ez trick
this should work
cause it ignores the settings
and is just true
That did it, thx
wow weird

thanks
yw
for the hack
meme
looks correct
I had to do it by hand, mind you
I could use computers
Also I made a document so I don't need to be constantly editing a discord message.
https://docs.google.com/spreadsheets/d/1jkQTyfuLmCdygWcG44fEcDtVsYrsQhwkOi-UB5CcmYA/edit?usp=sharing
e
e
and make them run the calculations for me
but I like to suffer
also rip my connection²
wtf do you have infinite wpm
I love when the internet cuts out
and 1200 messages show up all at once
referencing things that are 4 minutes old
Gradow has internet problems
o
I sent 5 messages in like 0.0002 seconds
and 2 got deleted I think either by you or anti spam
nice
I deleted one
eh btw I got 4.2k earlier today
but 4.1k is fine
not like it matters
shrugs
I mean you can fix it yourself if you know the number
can you preemptively move 56 to the 56th spot on regular
can i pretend to be 54 people
uh ok haramboi
[INFO]:[Infinite Grimm] New Damage Record!!!
[INFO]:[Infinite Grimm] Cleaned up Grimm fight.
[INFO]:[Infinite Grimm] Finished loading tent from nightmare.
[INFO]:[Infinite Grimm] Good job, you did: 4266 damage!```I feel embarrassed
why not 4269 tho

42069
but uh yeah feel free to fix ur score
56: did the dll you gave to Trinomi have the damage counter?
yes
who needs damage counter just do the math in your head
someone's gonna take 5th place by 3 points and then you can shock them by revealing your actual score
the surprise comeback
actually, I wanna get anything more than 6k before I'm satisfied
🔫
oh yeah dethrone me
i wanna finish my spanish final project before im satisfied
but :time: and :effort:
just buy a mirror lol
3 french tests on 3 consecutive days
f
i was sick monday and today
yeah but ur cheating bc ur canadian
don't you know all canadians are french
so I've got to make up my unit 6 quiz, unit 4 retake, latin fake final, latin vsf final
exam june 18 20 21
and then i think there might be part of the latin final friday
yo 56 when does school end for you
june 18th iirc
oof
nvm it's the 15th
literally failing english
how
handed in every assignment late
currently have a zero on one assignment that im doing
also working on a late assignment
also culminating is due in a week
math is gonna fix itself tho
still have an 86
if i get a B on the final and on unit 6
then i've got a b in the class
good enough
i have to get a 25 on my multivariable final to get an A+ year average
a+ wtf
that's not a lot but it's not fun
a is the max
S
my favorite programming language
haha cuphead
A is 80-100 
wtf
this is normal in college at least
WF - wtf u even doin m8
A = 93-100
P for Perfect
yo do i take a zero because im lazy and end the year with a 90 after doing like ok on the exam
no
do it
have you considered lazy
actually don't
in my uni it's simpler - A = 91-100, B = 81-90,..., E=41-60, F<40
ok so i have to get a -27% on the final to get a 93% for the year
get the A
fuck ur right
thanks
I wonder if that was originally my file or not
ill try it tomorrow i think
huh
good luck
wow want me to make it have 0 geo so people can count the amount they get fighting nkg
dang. Did it even have all the charms?
ax2u
It can't be, Gradow said it has all charms
ax thought he did too
did you beat nkg/get carefree
typically markoth i forget he exists after getting shade cloak
probably why my pop practice save is 105 now that i think about it
I had this 99% file before CPs were a thing
and I could not figure out what was missing
it was Markoth
I used to always miss a mask shard or something dumb like that back in the day
Get 99% mfw TC tell me to find the last percent 
Or even worse there was a private beta where dung defender didn't add to the percent, so game was stuck at 99% even tho he was in the journal. I was like I KNOW I HAVE EVERYTHING
they had to pull the save file and realised the build was bugged heh
Actually lifeblood is supposed to have 110%
I hope graig's gotten all of it
or he might be in trouble
is joke
although it would be nice if GnG rounded out to 110%
It's supposed to be the biggest expansion, it'll be more than 3%
3.14%
tru, I just want a nice round number to leave us off
AA
120%
128% 🤔
no wait that's way better
here's a screenshot I uploaded on Steam
that's my record on normal
(yay, beat my record)
(on hard)
ok I updated both
I believe in you :)
If school wasn't dumb I'd do it right now
I'm half working on an essay half slacking off and alttabbing back to discord
an essay about what?
a fiction book
which one?
I honestly don't mind writing essays and stuff
I don't mind anything school related as long as there is room for freedom
Well there you go!
next goal: 5k+
*beat angle
good job on 5th place
*beat Verulean
jk
HOW IN THE EVERLOVING RADIANCE DID VERULEAN GET THAT RESULT
I can
but I will not believe my eyes
this will be kinda like the joke where a guy went to the zoo, stared at the Giraffes for half an hour and went like "this animal doesn't exist"
I will notify you if I manage to get 5k+ damage



Where do I find newer versions of mods than from Crossroads? The boss rush mod had a new version according to the display on the top left corner
I just downloaded it tonight
Crossroads uses the mods in the google drive
new version checking is broken
Ah, got it. Thanks! Being stuck in the floor in boss rush was no fun.
one thing I have as a wishlist is version checking using the modlist xml file
boss rush doesn't work on lifeblood btw
hasn't been updated since grimm troupe
you'll have to down patch to use it
I'm mildly surprised and shocked at the number of mods that don't work on lifeblood
most of them do now
which ones don't
but boss rush isn't being updated b/c that'll likely be the vanilla game mode anyways
so, if it isn't boss rush how will an NG+ work in HK?
I have an idea for a fun 3rd game mode so I'm hopeful that the third game mode that TC is making isn't that.
it won't be NG+
because I wanna do it as a small mod
unless they simply made it "hard" mode by giving enemies more hp
which would be a cop out
My idea is... and I'm hopeful this isn't what they're doing because I wanna be the one to do it... lifeblood mode I guess
Good to know. Thanks guys
you only regenerate hearts by sitting on benches and nowhere else really
and jonis is disabled
That sounds really easy to mod in
Set focus cost higher than max soul, override the equippedCharm_x bool for joni's to always false
Done
They said it was a classic of the genre; NG+ isn't, and it's not an alternate character, so unless it's Hollow Knight in a bikini, the smart money's got to be on boss rush.
a masterful performance! the crowd adores you!
=)
What is a classic of the genre
I don't remember any custom gamemodes in super metroid
will I be added to the scoreboard?
still trying to understand how I did 5.4k
oh
ok
GDrive was just being dumb
had to reload the page
umm is normal grimm supposed to spawn every time i go in the tent
wtf
uhh did you kill regular grimm yet
i used your save
soon™ (actually hard mode now)
rip my 3rd place
56 did you not kill regular grimm on your save
i did tho
ax2u had normal grimm fight spawn after exiting the dream
that's ur save
music and all
I think he set grimm as unkilled somehow or another either in debugmod or in the save so idk
like NKG is set as killed but normal grimm as unkilled
gosh dang it
alright someone else needs to be updating these scores because I'm going to sleep soon
I nominate 56
Why not put the leaderboard on SR.com ? 
Oh right you can only do timed categories in there
that means sean would have to "watch" more runs
And that, yes 
did a few hard mode attempts, best i got was 6284 i think
how do i jump to top of this chat

wat
he wants to be the very best like no one ever was
no lol it was a misunderstanding lol i figured out all i needed though thanx
so when i start hollow night the debug mod says a new version is available but how do i get it
version checking is broken atm
if you got it from the gdrive or one of the installers, then it should be up-to-date
Mick why are you not on the leaderboard yet? Haven't tried IG?
IG seems boring compared to beating him with no upgrades
you just need to b e l i e v e in yourself
I'll try to make it less boring in the future but absolutely understandable I supose
i mean, the mod is just an endurance fight
sure he gets faster
but that's what it is
and i've done that, but with no upgrades
so i don't really see the point
I see... you want a real ending so you have something to aim for?
or is that not it
i've done all i want to with that fight
playing an infinite version doesn't add anything new for me
ok that's 100% reasonable. Especially considering how much time you've spent fighting him probably.
make infinite collector 
Make every boss infinite
not every boss is gonna be fun that way though
in fact I can think of 2 bosses... wow 2. that would benefit from being infinite.
nkg and the mantis lords
but like nobody wants to fight infinite no eyes
right?!?!!
is that the only boss that does that?
I mean I guess THK could never enter the state needed to progress
but like false knight can be reliably made to last forever?
Infinite Mantis Lords, but every 2500 health another Mantis Lord comes
failed champ does
but they can't attack
you can hit them forever
but they won't do any action other than the rage attack
and then fall if you don't do the needed damage
FK gets stuck trying to break the floor if you don't let him finish it
that is, if you do enough damage to the body while it's flailing around
^ it's pretty fun to do this. Just stagger him over and over
When I first did it (by accident ofc) I thought I had broken the game
also, I have a new idea for a mod that could possibly become the new Blackmoth and also part of Charming
?
rewrite Mark of Pride
make it so instead of increasing the nail's range
it completely replaces the nail attack with a nail throw
a la the mantis lords
a la lightbringer
not exactly
play lightbringer 
the nail would be a boomerang
look we're all thinking it but you don't have to say it
and it wouldn't disappear on contact
and
it would also have momentum
so you could throw it in an arc
sounds really cool
like you have to charge it up to throw it farther or what?
can you use the Cyclone Nail art thing for animation?
nah, just steal the mantis'
you could always have a yoshi's island style throw
(for the charging)
that's nice too
so, you hold some extra key
and it plays the animation that speeds up a bit for a few seconds
that'd be hilarious
and then you throw it and it's the Mantis Lords
the knight spinning furiously in place to throw the nail
starts off slowly and vroom vroom
now forget to add an upper limit to it
so that if you charge it for a few minutes (or, build up nail power for 12 hours) and then throw it you destroy Hallownest
and also Hallownest's parallel universe
all parallel universes, at that point
since the nail will have way more than PU speed by then
you charge it for 12 hours and then die IRL
no you need QPU speed since the game updates the nail 4 times a frame
ok, so I'll start spinning now and leave it spinning til GnG comes out
should be enough then

really tho is there a coroutine that runs more than once per frame
you charge it until GnG comesout
I actually need one to fix some of my fire physics
dunno, AA
never worked with coroutines myself
sean or kerr should be able to help you
with how fast my balls move sometimes the hitboxes completely pass through enemies and walls
btw did you see kerr's smartCoroutines helper?
might just need to slow them down and make them bigger
if you weren't using coroutines, I'd recommend checking on FixedUpdate, because that's what it's there for
currently they accelerate at 0.15g and have a terminal velocity ~ 50 units per second which I guess = 5m/s .
1.5x normal game gravity
but 0.15 earth gravity
also, AA, what hook is this supposed to be? I'm confused, trying to understand how this works
private IEnumerator activateAttack()
TIL bugs fly because their gravity is 10% our gravity
and they run until they're finished
I haven't worked with corountines before
you do StartCoroutine(activateAttack()); where you wanna activate it
and it starts
and basically it runs through
but when it hits yield return null
it pauses for 1 frame
and resumes FROM THAT POINT
wait, I set that at the place where I set the hooks?
coroutines are basically that
they run "parallel" to your code
and you can control their flow
StartCoroutine(activateAttack()); is what you put when you wanna activate the attack
so in whatever hook you want the attack activating on
since i'm doing physics manually
I could just update it in 4 steps
and on each step check for collision
just like SM64
PU travel in HK when
so, I have an OnAttackHook
public void OnAttack(AttackDirection dir)
StartCoroutine(activateAttack());
?
so we can enter Egg without dreamers
Papers: coroutines are kinda like functions/methods
if you want the attack activated on every attack
you need to declare a body for them
is on attack nail only?
do I put it in the Hook Function thing?
(also, I must apologize as I'm very bad at remembering names of stuff so sometimes you can say Method and I'll have no idea what you're talking about despite using it constantly)
let me show off my sweet programming skills
yay
I can't even tell you the difference between functions and methods without looking it up
alright confession over
alright uh is it possible to make the ending cutscene longer than the original one? It just does this when it hits the time at which the normal one is supposed to end.
sorry that first file is broken
ok lul
come help when you want to
but like the ending cutscene's probably just played with like a simple scene that just has a video player object or something, right?
probably
I dumped the thing there
so, how do I set the bool for a Charm Equipped to false?
you just...like set it and do the charm update thingy
PlayerData.instance.equippedCharm_35 = false?
yeah
on the OnCharmUpdate
(Ugh I wanna make this shitpost video a reality but I don't wanna recompile the json FSM dumper)
(I can just set if there is such a thing "unequippable" to true for Charm_36 entirely)
should work
but
is there even such a thing?
look I know as much about making void heart unequippable as you do the ending scene in HK
Understandable
apparently there's a game object component called a "CinematicPlayer"
change the ending cutscene
on 5 it's Void Heart?
so, I forcefully make it KingSoul again?
so, no way to unequip it?
all the voidheart stuff is pretty obvious to see
yeah, that's an option too
you can edit the fsm
its probably just a single transition change
so instead of going into "isVoidHeart" it just follows the normal route
(I understand even less from FSMs than from normal code and I understand nothing about normal code)
if poe didn't make the rest of my pc lag i'd actually find out what you need to change
poe?
poe > modding
modding is hella gay
Play
ORain
EWorld
Play
On
eshot
pieces of eight
Pringles Over Eighteen
another thing I'll have to figure out soon is the replacement of images
so I can replace the KingSoul one
Oh
how about
I do a OnCharmUpdate
EquippedVoidheart = false
also, AA, I want InfiniteMantisLords and every 2500 damage another Mantis Lord joins
4 mantis lords at 10000
I want to try and do this sooner or later
but after this charm mod thing
and after the Broken Vessel God I planned on doing
Ok
the thing is working
only problem is it causes a visual bug where the charms are in the list of equipped charms but they aren't actually equipped
there's royalcharmstate
that's the thing I can set to 3?
yeah
got it
also, setting a charm to cost as much as your notches
should be CharmCost_Number = CharmSlots?
lemme test
so
for anyone wondering
this is what the visual glitch ends up looking like
how difficult would it be to make a 'worst ever segment' function for livesplit
like golds but opposite
when I load the video from the wrong scene it's black but the audio still plays
what do
fix
?
right click, go to settings, and check out "active comparisons"
alright ima stop working on this stupid shitpost for now if anyone here knows why the audio stops and the video just loops after getting to the length of the original roughly
please tell me
I mean the timing is great it ends right when he says "no other will do"
basically the video freezes at a point and loops. but then after looping long enough for the rest of the video to play it goes to credits
what's canovercharm?
is that the thing where you break and can overcharm?
or is it a separate thing?
it's the charm called canover
Ripped from "Anti Drug Games - JonTron" - https://www.youtube.com/watch?v=iYk1Obt9UGQ DISCLAIMER: I am not Jon, but I love Jon and I do not intend to take an...
well
mod is still kinda broken
but I'll get it sooner or later
ugh gonna need reflection to fix it but it's a stupid meme mod so I don't wanna use/learn the proper reflection needed
need to edit a few private, serialized variables
how do i use lemm sell all in rand 2?
eat ten egg
talk to him from the right
Has anyone figured out a way of replacing the sounds of the game?
I kinda want to add wacky sounds to the knight everytime he is hurt or killed, so failure dosent feel so punishing
Sure. Take a look at boopmod
inb4 roblox death sound
oof
oof
I hate that build scripts are OS specific in c#
makes building the modding api hard
like there's a bunch of weird cmd commands and idk what they do like rem and md and there's a point where effing powershell is run
have u tried
yes
this isn't real and if it is why the hell would I want a shitty shell when I have zsh
to make building easier
that's real wtf
have you actually not heard of it
worked p well last time I used it
mv "$(ProjectDir)$(OutputPath)\Assembly-CSharp.mm.dll" "$(ProjectDir)$(OutputPath)\Assembly-CSharp.dll.mm.dll"
mv "$(ProjectDir)$(OutputPath)\Assembly-CSharp.mm.pdb" "$(ProjectDir)$(OutputPath)\Assembly-CSharp.dll.mm.pdb"
cp "$(SolutionDir)Vanilla\*" "$(ProjectDir)$(OutputPath)\"
cp "$(SolutionDir)MonoMod\*" "$(ProjectDir)$(OutputPath)\"
cd "$(ProjectDir)$(OutputPath)"
mono MonoMod.exe Assembly-CSharp.dll
echo "Create the folder structure prefered by mods"
mkdir -p "$(SolutionDir)OutputFinal\hollow_knight_Data\Managed\Mods"
echo "Copy the Mod's dll into the Mods folder"
cp "$(SolutionDir)\readme.moddingapi.md" "$(SolutionDir)\OutputFinal\readme.md"
cp "$(ProjectDir)$(OutputPath)\MONOMODDED_Assembly-Csharp.dll" "$(SolutionDir)OutputFinal\hollow_knight_Data\Managed\Assembly-CSharp.dll"
cp "$(ProjectDir)$(OutputPath)\Assembly-CSharp.mm.xml" 'Assembly-CSharp.mm'
cp 'Assembly-CSharp' "$(ProjectDir)$(OutputPath)\Assembly-CSharp.xml"
cp "$(ProjectDir)$(OutputPath)\Assembly-CSharp.xml" "$(SolutionDir)\OutputFinal\hollow_knight_Data\Managed\"
echo "Zip the Distribution Folder"
zip -r "$(SolutionDir)ModdingAPI.zip" "$(SolutionDir)OutputFinal\*"```
also this should work
made it in like 5 minutes and not tested yet tho
inb4 it doesn't
download powershell ez
Jormungandr ~/projects/HollowKnight.modding/Assembly-CSharp/bin/Release $ mono MonoMod.exe Assembly-CSharp.dll
WARNING: The runtime version supported by this application is unavailable.
Using default runtime: v4.0.30319
Unhandled Exception:
System.TypeLoadException: Could not load type of field 'MonoMod.MonoModder:SkipList' (8) due to: Could not resolve type with token 010000e0 (from typeref, class/assembly System.Collections.Generic.ISet`1, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089) assembly:System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 type:System.Collections.Generic.ISet`1 member:<none>
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeLoadException: Could not load type of field 'MonoMod.MonoModder:SkipList' (8) due to: Could not resolve type with token 010000e0 (from typeref, class/assembly System.Collections.Generic.ISet`1, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089) assembly:System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 type:System.Collections.Generic.ISet`1 member:<none>
this is the problem
but I don't get it
monomodddddddd
monomon pls
switch to lurien
this is why jellyfish are the WORST
also does anyone understand this error
ughhhhhhh visual studio is so slow to open
smh my head still have a windows vm
well apparently I need it for building the modding api
because of that error running monomod
did you get a rider grey screen
no
it failed to run monomod.exe
and when I tried running monomod.exe in a terminal
that's the error I got
no u dungo this is unrelated
no I mean I need windows to build it because monomod.exe doesn't run on Linux or something
or if it does I'm not doing it right
did you know rider breaks by default with tiling window managers
wouldn't know
also the default font is squares
kwin baby
ree
pain
uh it's literally in plain text at the bottom
what
idk what I did wrong ¯_(ツ)_/¯
are you sure monomod ran
is your mono up to date
imo it says
[MonoMod] Reading input file into module.
[MonoMod] [Main] Scanning for mods in directory.
[MonoMod] [ReadMod] Loading mod dir: /home/home/HollowKnight.Modding/Assembly-CSharp/bin/Debug
[MonoMod] [ReadMod] Loading mod: /home/home/HollowKnight.Modding/Assembly-CSharp/bin/Debug/Assembly-CSharp.dll.mm.dll
[MonoMod] [Main] mm.AutoPatch();
[MonoMod] [AutoPatch] Parsing rules in loaded mods
[MonoMod] [RulesModder] [Write] Writing modded module into output stream.
[MonoMod] [AutoPatch] PrePatch pass
[MonoMod] [AutoPatch] Patch pass
[MonoMod] [AutoPatch] PatchRefs pass
[MonoMod] [PostProcessor] PostProcessor pass #1
[MonoMod] [Write] Writing modded module into output file.
[MonoMod] [Main] Done.
so yes
Latest version available: 5.4.1.6
Latest version installed: 5.4.1.6
I'm using the .net overlay too
so it should have even newer mono binaries since the normal overlay is still on 4.something
wait nvm
I wasn't
oh that's why it's old
cool can build 5.12 now
neat
thanks probably actually why it didn't work
it builds but w/out the dll
no I only did post build because prebuild is just deleting old stuff
alright
i love getting capitalization errors
also why is it still backslashes
yay it worked
this is what i have now
mv "$(ProjectDir)$(OutputPath)/Assembly-CSharp.mm.dll" "$(ProjectDir)$(OutputPath)/Assembly-CSharp.dll.mm.dll"
mv "$(ProjectDir)$(OutputPath)/Assembly-CSharp.mm.pdb" "$(ProjectDir)$(OutputPath)/Assembly-CSharp.dll.mm.pdb"
cp $(SolutionDir)Vanilla/* $(ProjectDir)$(OutputPath)/
cp $(SolutionDir)MonoMod/* $(ProjectDir)$(OutputPath)/
cd "$(ProjectDir)$(OutputPath)"
mono MonoMod.exe Assembly-CSharp.dll
echo "Create the folder structure prefered by mods"
mkdir -p "$(SolutionDir)OutputFinal/hollow_knight_Data/Managed/Mods"
echo "Copy the Mod's dll into the Mods folder"
cp "$(SolutionDir)/readme.moddingapi.md" "$(SolutionDir)/OutputFinal/readme.md"
cp "$(ProjectDir)$(OutputPath)MONOMODDED_Assembly-CSharp.dll" "$(SolutionDir)OutputFinal/hollow_knight_Data/Managed/Assembly-CSharp.dll"
cp "$(ProjectDir)$(OutputPath)/Assembly-CSharp.mm.xml" 'Assembly-CSharp.mm'
cp 'Assembly-CSharp' "$(ProjectDir)$(OutputPath)/Assembly-CSharp.xml"
cp "$(ProjectDir)$(OutputPath)/Assembly-CSharp.xml" "$(SolutionDir)/OutputFinal/hollow_knight_Data/Managed/"
echo "Zip the Distribution Folder"
zip -r "$(SolutionDir)ModdingAPI.zip" $(SolutionDir)OutputFinal/*
cool thanks. That's like basically what I have I think
I was just dumb and had old mono
cool
make sure to change the MONOMODDED_Assembly-CSharp capitalization
the S should be capitalized but it isn't
oh good call
tf is with the >nul(s) everywhere
@compact sedge imo use this
it checks for whether you're on windows or not
also has a prebuild
imo pull request
imo already did
I mean he's not gonna pull it because currently the repo has exactly 96 commits
and ur gonna ruin that
lmao
I get that that's what their kernel is called but like... if I was MS I'd try to make the world forget about Windows NT
¯_(ツ)_/¯
pr works on all linux distros really makes u think
no u need to build a mono program for debian
is true debian only OS that runs mono
so, looking through the Broken Vessel code thing Sean sent me, are these the attacks or...?
Infected Knight\Dash Slash
Infected Knight\Dash Slash Hit
Infected Knight\Overhead Slash
Infected Knight\Dash Range
Infected Knight\Evade Range
Infected Knight\Ohead Range
Infected Knight\Evade Check
Infected Knight\Shake Gas
Infected Knight\Dstab Burst
Infected Knight\Dstab Slam
Infected Knight\Dash Burst
Infected Knight\Rewake Range
Sean sent the whole code for the room Abyss_19
the one with The Broken Vessel
here
wait, I can't send it?
that's probably the out of scene dump which doesn't contain any variables but does contain the basicest of data
just a guess
imo scene dump is p good
that's the thing Sean sent me
and I'm wrong
not the out of scene dump
a dump made in scene
so it has the proper serialized values
good god what a mess of a level
for the knight attacks look at this:
\--PFSM StateNames
\----PFSM StateName: Init
etc
Ctrl + F
Infected Knight
is what I was searching for
it's kinda lost in everything else
nvm this is out of scene im wrong
meh dump
Possibly good enough
depends 100% on what you're trying to do
get the attack names first
(this is the dump you get if you do PrintSceneHierarchyTree on all objects in Resources.GetObjectOfType<GameObject>)
attack names are possibly stored in one of the fsms
this boss is complex and has way more fsms than it should
the proper number of FSMs on an enemy is no more than 2
but this one has like 5
and one literally just called FSM
most of the attacks are gonna be in "IK Control"
so get that FSM
and look at that one
json bad
ur mum
flowchart unhelpful
this is the falest statement
well it's unhelpful for me
"falest"
what
i didn't fail any cs assignment
this is false
my tech binder may be late
but i also don't give a shit
I want a Mantis Gods mod for Broken Vessel
well
umm..
but, both NGG and Mantis Gods use attack names and change their FPS it seems
yes
so, first obvious step was to get the attack names
imo just log the speeds
you can't
I tried getting the dumper to work but for some reason it failed...
™
just get the gameobject and do gameobject.PrintSceneHierarchyTree("lostkin.txt")
and it will dump it in a text file in your mods folder
is the latest version on the Google Drive?
I don't care I wanna try it
:ech:
:doubleech:
note this will kill you and isn't balanced
edit the code to make it balanced folding
also infinite mantis lords when
their moves are coordinated and stuff
i'm planning on adding a few new combos and stuff
every 2500 health another one comes
how tf does that work
at 10000 damage you're fighting 4 mantis lords
there can only be 2 because they'd be on top of each other
have them set at different speeds
throwing impossible to dodge boomerang patterns
turn off boomerangs
no turning off attacks is dumb
kdt wanted me to turn off pillars and pillars is the only thing between verulean and 10k
KK
I've sent a lot of mods of mine being very broken
I will
add NGGMode
when will the last phase come?
same as original
Infinite NGG
oh there's an idea
laughs maniacally
ok so first 2 stages as normal but last stage with 2 of them is infinite
first 2 stages are a bit longer
and when you die you'll get KDT bot telling you your score
after last stage it becomes infinite
but yeah it's happening and if you think I'm kidding then you'll be surprised
firewing first tho
essays first tho
bigmeme it's actually redwing
nobody notice
something broke, Mantis Gods are still Mantis Lords
are you in the death arena
beat normal mantis lords first
Ok
then go back into the room from the top imo
and then re-enter the room?
can I just teleport back?
So here's my timeline for mods:
- redwing initial release
- Infinite Grimm 0.4 with NGG and many other needed features
- redwing content pack 1
- port shit to GnG
- multiplayer mod... possibly... probably not
- redwing content pack 2
things I want to do as mods:
Gods' Glory charm
Ultimate (God) Broken Vessel
Redwing initial is just gonna be the abilities. Redwing CP 1 has the amazingly awful codename: Radiation Summoner. As an homage to another mod and an accurate description of what it adds.
did u die yet
Summoner's a bad word maybe I'll change it but radiation is nice because on every literal and figurative level it works to describe the features of it.
or at least on one literal and two figurative levels
rip
at the first lord
I have it
how well did you do
nice
and without any charms
hate to say it but there's no hope for you once second phase starts
yeah
BOOMERANG RAIN
that was ~40% damage
I want to try the Godkillers against them
PURE LUCK
WOW
I like it a lot


