#archived-modding-development
1 messages ยท Page 106 of 1
me
regions are great
idk what they are
(heroic sacrifice music plays in the BackGround)
but they sound incredibly useless
u
just lets you collapse sections of code in your ide
like
{}
yes but w/out breaking scope
ok but here's my question. WHY?
what are you doing where you need to collapse code that brackets aren't good enough
do you have a 600 line function
are you putting all your code in one disgustingly long file
ignore the fact that this is slightly horrible
like blackmoth or charming
meme.getX
putting everything in a single main file without using methods is a perfectly efficient way of writing readable code
printIN("OOOOF")
delet this
this is a lot easier to work with
than that other mess
should probably move them to their own functions at some point tbf
This will make ~x3 times damge at 1 health, right?
PlayerData.instance.nailDamage *= 1 + 2 * ((PlayerData.instance.maxHealth - PlayerData.instance.health) / PlayerData.instance.maxHealth);
AA
You suggested this?
right?
it makes it about 2.7x
or better yet write it in one line
int i = 5; String s = "number ' ; s + "" + i; System.out.println(s);
see its readable cuz you only have to read horizontally 
as you can see looking at desmos
close enough
Willl take care of that in a bit
and modify that by the amount you want
(I already have baseNailDamage)
for resetting NailDamage
formula is 5 + 4* nailUpgrades right
I'll use tempnailDamage
5 + 4 * nailSmithUpgrades
yeah wrong on my part
5,9,13,17,21
that would actually mean non upgraded nail will do 0 damage
5 + 4 * 0 = 5 + 0 = 5
here AA
TempNailDamage *= 1 + 2 * ((PlayerData.instance.maxHealth - PlayerData.instance.health) / PlayerData.instance.maxHealth);
PlayerData.instance.nailDamage = TempNailDamage
i meant 5 * nailUpgrade, considering shit nail is at 0
?
yeah that'd do that
lol
try leaving a random } then take 15 minutes finding where the fuck it is
But it says "error, something, line X"?
you just look for the red line in the scrollbar
thats what i did, but the lack of sleep, shit variable naming process and readability, all the while youre distracted by someone messaging you online didnt help
oof
oof
should I have my projectiles bounce off the screen edges
furi-style
or just spawn more when they leave
Only some
maybe
like, keep a few (say, blue ones) that bounce
the rest make them disappear and spawn new ones
both /s
e f f o r t
but imo spawn more is good
i like how in one day this went from shit to ok
at 5pm today this had no projectiles and barely working movement
(which was because I spawned a new thread to repaint on keypressed causing horrible lag)
For Anyone who wants to Test to see how it works
nice
What's Fragile/Unbreakable Strength's Code like?
wdym, pretty sure charms are FSM, probably
Is it just an Attack*1.75 thing?
I'd like to change that *1.5 to *2 or *2.25
Will that work the same way as the FotF thing?
where I reset the damage to normal NailDamage and then set a new one?
yeah if you dont want to change the fsm, you can do something like
check if the charm is equipped, if so
baseDamage = 5 + 4 * nailupgrades
nailDamage = baseDamage* 2.25
i mean thats how i would do it, dunno if theres other more efficent way of doing it
When you're a noob like me
you don't care about efficiency, you care about getting it to work
damn right
tbh i dont think too much about efficiency either, im an amateur too after all
Guys how do you manually update a mod?
redownload it
just download it from the drive and copy the dll into your mods folder
overwrite the old file
Ok lemme try
the files are IN the computer
Freaking tired of not damaging the enemy with dash
they were in the computer the whole time
how did checking if 2 things are true at the same time work?
{
}
elseif (CharmEquipped1)
{
}
elseif (charmequipped2)
{
}
what's the ____ supposed to be here
so I just transfer the dll file>
&&
?*
if both are equipped
|| is or
&& is and
^
! before anything is not
and you can use parentheses
so like
charmEquipped1 && ( charmEquipped 2 || charmEquipped 3)
will run if charm 1 is equipped and either 2 or 3 are as well
yeah careful on the parenthesis cuz theyll prioritize the logic evaluation first
or charmEquipped1 && ( !charmEquipped2 || charmEquipped3)
will run if charm 1 is equipped and either charm 3 is equipped or charm 2 is not equipped
bool var1 = true
will be false if you evaluate it as (!var1) essentially
i renamed a variable called meme to hero
and one of my prints changed from big meme to big hero
So, will this work for setting damage with either FotF or Fragile?
public void OnAttack(AttackDirection dir)
{
if (PlayerData.instance.nailDamage != defaultNailDamage)
{
PlayerData.instance.nailDamage = defaultNailDamage;
FotfNailDamage = [Formula]
FragileNailDamage = defaultNailDamage*2.25
if (PlayerData.instance.equippedCharm_6 && PlayerData.instance.equippedCharm_25)
{
PlayerData.instance.nailDamage = FotFNailDamage + FragileNailDamage
}
elseif (PlayerData.instance.equippedCharm_6)
{
PlayerData.instance.nailDamage = FotFNailDamage
}
elseif(PlayerData.instance.equippedCharm_25)
{
PlayerData.instance.nailDamage = FragileNailDamage
}
}
}
no
Why?
Well
||
I have at the start setting damage to equal to both of them
wait nvm i'm very blind
then with the elseifs I set it to either
hes trying to stack both damages if he has both equipped, so hes correct i guess
^
Yeah
i'm blind ty
wait the updated blackmoth is 1.6.8?
but later
1.6.9?
fuck balance, only think about balance if sprintmaster gets the balancing it deserves
mine is still 1.6.8
don't have my gaming machine on right now because I'm doing homework
How dares Homework exi-
Ooooh, Biology
you're doing it all wrong
you procrastinate all your homework except CS till tomorrow morning
also make sure CS isn't even due and work on it anyway
12:33 am and i've done no homework that's actually due
(still 7 am but it doesn't matter)
Procastination is great, my Data Structs exam is tomorrow and here i am not doing anything 
tbf nothing is really due cause it's [redacted]STAR tomorrow
but like idk I love procrastinating more.
^
I love bio
wow those messages sent way out of order and also probably duplicated because lag
could you guys send the updated bonfire and blackmoth dll?
procastination = :)
homework = :(
you decide whats better 
shouldnt it be on the drive?
it's not ther
the most up to date mods are always on the drive
I have school for the next 8 weeks meanwhile y'all are probably off school and making all the awesome mods
absolutelynotmeirl
I downloaded the blackmoth dll in the drive but it was still the non updated one
My school ends on the 18th of June
and how would you know that
and then I've got 2 weeks off
??
and then I've got summer school
tomorrow is my last final exam day lmao
unless i do summer classes
nice
hahaha i love calculus hahaha
if it's because the UI says "needs update" that part is broken
or maybe he was just trolling
so the blackmoth is updated?
I'm not trolling I really have 1.6.9
it's possibly not on the drive
I don't ever download anything from the drive
any unhealthy sleep schedule
Cannot implicitly convert type 'double' to 'int'. An explicit conversion exists (are you missing a cast?)
What does this mean?
whats the code
FragileNailDamage = defaultNailDamage * 2.25;
meirl
oh ok
(int)(defaultNailDamage * 2.25)
this should cast it to int before putting it in FragileNailDamage
2.25 is a double type, you cant put that in an int variable
mhm
ints need to be whole numbers
^
so casting from a double to an int means you just round off the decimal
just cast it
cast it
OKOKOKOKOKOK
down
always down
ahh ok
gotta use Math.Ceiling or whatever if you want up
Oh yeah ceilings, totally forgotten them from our lectures
don't round it just let it round down
yeah
Why does it says that elseif doesn't "exist in current context"?
but that 1 point damage shouldnt really affect you much
are you missing a bracket?
Don't think so
also its else if
not elseif
(or you just wanted to write it that way then im a dungo)
Ok
yeah
by mistake I wrote elseif and not else if
Ok
now I've added a buff to Fragile Strength as well
it's now *2
Now
only thing left is
to find out how to resize the Nail
to make a stupidly long LongNail
probably can use the existing hooks, no?
But I have a feeling this one will take a bit longer
((NailSlash)HeroController.instance.GetType().GetField("slashComponent", BindingFlags.NonPublic | BindingFlags.Instance)).scale = whatever;
ur welcome
I don't see why just do reflection like what 56 said
just copy that code
probably will work
That was quick
am i missing something dumb
Colossus?
what's your expected behavior
bouncing off screen sides
instead it hits the sides and slides out of bounds towards SCREEN_WIDTH and SCREEN_HEIGHT
gotta set xVel to -xVel
literally
xVel = - xVel;
same for y
run them whenever you hit the wall.
is Quickslash easy to modify?
iirc yes
sure
Gonna modify that too
Can I have
On Attack()
Something
and then again
OnAttack()
Other Thing
or will it break?
like you wanna do two things OnAttack?
You could or you could put multiple things in one method
yeah
so like your onattack method could do both the damage and slash length
no
because
I wanna try doing the NailLength and Quickslash things on separate CharmUpdate...s
why tho
i mean it won't make a difference
but sure
if it helps you organize better i guess it works
here's what I would do:
CharmUpdateFunction() {
DoNailLength();
DoNailDamage();
}
and then have two functions for nail length and nail damage or whatever
and just hook that one charm update function


guys I think I know what makes the damage of blackmoth stop
but I think you all know it already
is it... tinking?
tinking?
:tinking:
when you hit something and it makes a tink sound
like a shield
or a chest
yesss
believe it or not that's a vanilla HK bug
found that out when I was at crystal peak
and believe it or not there's a fix in the newest and even not newest versions of the mod
how do I get the new version of the mod?
I went there but it was the old version
did the drive version of blackmoth not get updated
if I didn't have homework I'd go on my gaming pc and send you my version
oh
Is the 1.3.2.8 Modding API out yet?
i think it comes out only for stable versions now
it's only built for stable versions but you can build it yourself if you want it to work on a beta one
and it should mostly work on beta anyway
when I try it on beta but built with a stable version it only has a few bugs
hey is the message that explains what the mods do pinned?
Hey, AA
how did you modify the notch cost in GrimmChild Upgrades?
I found this thing
notchesCost = 6;
but my guess would be that it's hooked to something
is it this?
PlayerData.instance.charmCost_40
yeah
iirc the notch changes only applies on new games
yeah that was my second question
but i think there is another way to apply it directly without a new game
it's designed to not hurt save files
so I add a hook before saving to set the notch cost to the proper value
and a hook right after to set it to my modded value
so what happens is if you save, your save file will still have it saved as a cost of 2
but the second you load the game the value is modified to whatever it needs to be
hey it's not stealing if you abide by the terms of my giant 700 line license file. (/s)
you can add one to github by going to your repo there
To "modify" a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission
Just say I can be inspired by your work
the TLDR is at the top on the github page
Oh
basically the gist is this: Use my code however you want, but don't sue me if it breaks because there's no warranty.
If I or anyone else provides a binary file they must also have sourcecode for it somewhere (like on a github repo)
And if you use my code in your own project you have to license it under the same license as mine
which means that you too must have source code available for your mod
if you don't like these terms feel free to steal my code tho IDC
I'm not gonna send a C&D over a HK mod
is the charming mod working at the current HK version?
like make them fly away?
it's mildly broken
Like
post some grimm pictures
They're a bit further up
lemme find them
this is how broken the old version was
fun fact, even if you move balloon grimm physically the hitbox is still in the center
he changed direction
so you can jump and get hit by an invisible grimm balloon
does it only affect heavy blow?
yeah
Avenging Angle - Today at 10:05 AM
yes but the one on the drive only does heavy blow
very heavy blow
kinda worried about fighting the watcher knights with blackmoth
you got it to work?
blackmoth?
I think the one on the drive still has the bug tbh
yeah
gradow needs to update it or I do when I'm not doing homework
im afraid the bug will start and I wont be able to damage them
the sad part is it's a 1 line fix
aren't you the one line guy?
that may or may not be why
hahahahaahah
((NailSlash)HeroController.instance.GetType().GetField("slashComponent", BindingFlags.NonPublic | BindingFlags.Instance)).scale = whatever;
what do I type in whatever? is it just a number or do I need some form of GetScaleX() * [X]f thing?
it's whatever value you want to assign to it
how do you guys make mods?
Copying other people
copying other people and asking questions here
and try to piece things together
of people who made the mods
ah
blame 56
stealing from each other until we reach communism
I mean my mod license is basically communism (/s)
(Good Mod License)
I have a file with some things here and someone had mentioned I'd use a FieldInfo
because it's private
I think
yeah that's called reflection and it's a thing that exists... It's telling the compiler to access variables you shouldn't be able to by ignoring silly standards and reading them right from memory.
It's still kinda witchcraft to me though
private static FieldInfo whatever = typeof(HeroController).GetField("slashComponent", BindingFlags.NonPublic | BindingFlags.Instance);
void Func()
{
NailSlash thing = (NailSlash)whatever.GetValue(HeroController.Instance);
thing.scale = something;
}```
sean knows probably a lot more than me
looks like trying to comprehend Eldritch Horrors to me
so, still trying to understand - is the part after scale supposed to be a number or something else?
so, 5 will make it 5 times as large
and how do I make it rescale only when charms are equipped
do I jsut do
if (CharmEquipped_Something)
{
private static FieldInfo whatever = typeof(HeroController).GetField("slashComponent", BindingFlags.NonPublic | BindingFlags.Instance);
void Func()
{
NailSlash thing = (NailSlash)whatever.GetValue(HeroController.Instance);
thing.scale = something;
}
}
No, you don't seem to understand basic programming structure
If statements can only go inside functions
Yeah, the fact that it only functions with the OnAttack thing
void Func()
{
if (CharmEquipped_Something)
{
private static FieldInfo whatever = typeof(HeroController).GetField("slashComponent", BindingFlags.NonPublic | BindingFlags.Instance);
NailSlash thing = (NailSlash)whatever.GetValue(HeroController.Instance);
thing.scale = something;
}
}```
but as a whole I don't know much of languages and I'm having a hard time recognising what is what mosst of the time
this is what you mean?
Yeah
The FieldInfo needs to either be outside of the function or not be declared as private static
The first is much better since it doesn't recreate it every run
(Wait, so AA's won't work as the FI is inside the Void Func)
Yes that won't compile
oh right I'm dumb
void Func()
{
if Stuff
NailSlash thing = (NailSlash)whatever.GetValue(HeroController.Instance);
thing.scale = something;
}
?
private static FieldInfo whatever = typeof(HeroController).GetField("slashComponent", BindingFlags.NonPublic | BindingFlags.Instance);
void Func()
{
if (CharmEquipped_Something)
{
NailSlash thing = (NailSlash)whatever.GetValue(HeroController.Instance);
thing.scale = something;
}
}```
this is what you want
yeah
or alternatively:
private FieldInfo whatever;
void Func()
{
if (CharmEquipped_Something)
{
whatever = typeof(HeroController).GetField("slashComponent", BindingFlags.NonPublic | BindingFlags.Instance);
NailSlash thing = (NailSlash)whatever.GetValue(HeroController.Instance);
thing.scale = something;
}
}```
or double alternatively:
void Func()
{
if (CharmEquipped_Something)
{
FieldInfo whatever = typeof(HeroController).GetField("slashComponent", BindingFlags.NonPublic | BindingFlags.Instance);
NailSlash thing = (NailSlash)whatever.GetValue(HeroController.Instance);
thing.scale = something;
}
}```
they all do the same stuff
I'll use the first one
(I need to learn to try and understand what something is before trying to screw with it)
Here's a small helper for reflection
private static Dictionary<Type, Dictionary<string, FieldInfo>> fields = new Dictionary<Type, Dictionary<string, FieldInfo>>();
private object GetPrivateField(object obj, string name, bool instance = true)
{
if (obj == null || string.IsNullOrEmpty(name))return null;
Type t = obj.GetType();
if (!fields.ContainsKey(t))
{
fields.Add(t, new Dictionary<string, FieldInfo>());
}
Dictionary<string, FieldInfo> typeFields = fields[t];
if (!typeFields.ContainsKey(name))
{
typeFields.Add(name, t.GetField(name, BindingFlags.NonPublic | (instance ? BindingFlags.Instance : BindingFlags.Static)));
}
return typeFields[name].GetValue(obj);
}```
Just give it an object and a field name
It caches everything so it should run well
Guess I should also be checking if the FieldInfo is null
Oh, another question
thing.scale = Number, right?
except
won't it need 3 numbers?
x y z
It's a Vector3
Then yes
new Vector3(ScaleX()*[number], ScaleY()*[number], ScaleZ())?
Looks like there is an overload for multiplication so just do *= number
I have a theory that I plan on testing this weekend that hiveblood might actually be unironically good in infinite grimm (normal mode) because of the way I programmed the staggers. I hate that charm normally and believe it's absolute trash in normal gameplay but I think it might actually work for mild heals between staggers that take 40-60 hits to proc.
Maybe not since it doesn't regen 2 health if you lose 2 health, but maybe the free half heals may make it worth 4 notches.
So i was looking into how Bonfire mod works and found this int {totalLck}, the value that isn't determined anywhere, but is still used for the mod. Anybody knows what's up?
I already tried hiveblood on infinite Grimm, it was at best 'ok', but I was playing hard mode. I can see it being more useful on normal
good to know I guess, if disappointing.
Main problem with Hiveblood os that it only regenerates 1 health that you loose, so that of you lose more than 1 health you won't regenerate it
Maybe fix that with a mod?
And i will be useful
(By the way)
I maybe should have made this clearer
I imagined the resizing to be
OnCharmUpdate
If (Charm)
PrivateStatic
Nailslashthing
quick decompile the game
haha respect TC
based on the picture I'm guessing like normal but you can't heal?
or maybe some other weird limitation like that
Copper Soul
one mask
Mask is elongated
it's glass soul
they mentioned a game mode thats been a staple to metroidvanias tho
one hit death
ok what's a staple of metroidvanias
boss rush is a staple
NG isn't
at least not metroid games
maybe castlevania
anyway I'm mildly sad because I have too much homework to even download the assembly in time before they revert it at this rate.
so hopefully someone else figures it out
hey
hey @pearl sentinel
remember that GnG titlescreen
can we do a take two with this
imagine the views
I DON'T CARE FOR THE VIEWS I WANNA PLAY
fsklajflsajlfsfsgfsf;sf;sjfsyhfhsaflsafjdsgaflaskfhsa
sure but wtf so many views on a video of one picture
it's basically clickbait
woo game is a black screen
Woah @exotic venture is this public beta?
yes
I'm guessing you were digging around in the code and found it, or is it like this for everyone? ๐
Everyone 
Oh geez that sounds like a problem
@exotic venture a take 2 of what? Fill me in
well you know how you did some digging for the gods and glory title screen
Ofc
now there's an entire gamemode sealed behind one of those buttons
is there a way to make it work
no there isn't
I mean there might be
but like good chance no actual gamemode there
I mean, I can dig in a dump of the beta like before
And see what there is
Was that from beta or a new live version
beta
Just to help me out, what beta version is it up to?
1.3.3.1?
yeah thats right
Btw, I imagined the resizing to be
OnCharmUpdate
If (Charm)
PrivateStatic
Nailslashthing
Will that work?
Ok, I will check it out after giving puppy his training this morning. If someone is free now tho I can explain what to dump and look through if you know how to do a bit of modding (like AA or whoever wants to)
I can't even launch my game right now and I have no idea why
On beta?
on either beta or regular
O
Were you on beta?
I was on beta, it ran fine, updated to newest beta, didn't work, switched to regular, didn't work either
and I've run it on regular before just fine
Did the game auto update and replace some files
well yeah it was updating to the newest beta
but I switched to regular
verified integrity and everything
tried running the executable directly
tried deleting my entire Hollow Knight save directory
(which since I don't have a registry, includes every file HK edits or creates, period)
Hm.
Kerr
and then I thought well maybe it's my setup, so I ran every unity game I have downloaded on this machine which isn't a lot
TL2, Factorio, KSP, Crashlands being the 4 I tried (all ran fine)
Go hug the Puppy
Factorio isn't unity
I'm here my dudes what's going on?
It's an amazing game tho
I can't believe it's not gambling GOTY edition runs too
that is unity 100%
and keep talking and nobody explodes
anyway you need to pet ur puppy
Doggo
PUP 
Puppy is having morning chew time on the bed
pure doggo has a higher precedence over some leaked content update
10/10 priorities
and everyone without a puppy needs to work on extracting assets I guess.
I'll see if I can download it on my end
It ends when he starts barking or being rude and then I gotta take him out to potty and stuff
We had thunder the other night, it went well
he smirk 
aww
HUG THE PUP
He's getting pets while he chews
(I must say the the puppo ia very cuto)
yeah just make sure he doesnt go into the habit of chewing everything
doesnt end well when it reaches adulthood 
Ty. He's 15 weeks so far, but coming along well. All my modding time has switched to training doggo time since he is young moldable pupper
Train it to start modding /s
Hehe
Well, corgis are good about being lazy, so he'll eventually be a good desk mascot
As long as they're mentally well exercised
Modify the dog
His favorite game rn is scent work. I hide a ball and make him find it for treats
basically the alternative rubber ducky
He finds the ball based on scent only?
Ofc
=D
@solemn rivet if you wanna check for leak stuff, all I do is use a for loop with scene manager to iterate over all the scenes in the game, for each scene load it, then do a find all resources of type all unity engine.object and print the list and scene name, then unload the scene. You'll have a massive file at the end, but if there's anything new hidden in the game it should be in that list
One More Pupper Pic
proper #archived-modding-development content
line by line i suppose!
has anyone checked if the savefile has a thing for the new gamemode
not yet
where's 56 to diff the two assemblies?
oi @copper nacelle
so now that everyone is back to their usual names Graig becomes Benji
smh
so, what I can already tell is
ayy finally we get the steel masks?
no, the point is that there's no sprite for that new mask on save files
I know it's not happening but I really want a normal mode but no healing, or only being able to heal up one unit instead of all of them and needing bench for full restores. And no jonis.
if GNG doesn't do it maybe I'll make a mod for it.
Lifeblood Soul
I think it would actually be a neat mode because it would force you to find and use benches
which in turn respawns enemies
and makes getting from bench to bench a lot harder
or lifeblood, but 5 instead of 7
when i try to load up a game with boss rush mod i spawn in the ground
on outputlog:
i only have bossrush
known bug
(Filename: Line: 1744```
not updated for lifeblood
GGButton finally
so if you want to boss rush, downpatch
multiplayer confirmed
and how do i do that?
_guides
starcraft 2 confirmed
_guide
Hollow Knight - Downpatching the game using the Steam console - by seanpr
or alternatively, wait for GNG
wait, couldn't i also just use debug to noclip out of the ground
blackmoth IS up-to-date on the drive
or is the game entirely broken with bossrush
1.6.9 is the newest version?
yup
other things in boss rush may be broken
someone told me their dashes didn't work using the drive one and I know people lie on the internet but they said they downloaded it and it was 1.6.8
so use at your own risk
how dare they
"i downloaded new version 2 weeks ago. it's not updated REEEE"
well is there something similar to bossrush?
I really want to implement a version checker thing to tell people to update my mods but I have no idea how to do it.
playing the game really fast
otherwise, no. not until G+G release
when it'll be in the base game
like the only mod that does it afaik is debugmod and it's broken so I can't just copy that code.
and if for some weird reason, that's not the new mode they're adding.... then the mod will be updated
actually I think the better solution is mod managers that check for new versions
like idk how maybe we need a new field in the xml file for version number
that mod managers can compare against
but again, lots of work and I don't know where to start.
nice
which is weird, but ok
lol so you updated the readme in the zip but not the file itself
yeah. that makes no sense
ยฏ_(ใ)_/ยฏ
did I forget to compile it?
wtf
I'll take some time today and clean up blackmoth's code
@exotic venture ree I'm at school
gotta give a presentation
can diff when I get home tho

not gtg, gng m8
=)
wtf
Minor NPC + MR_MUSHROOM_SHROOMISH2 + Gungi, gungi... Mishi umo sanga. Poggi u dungo?
dream dialogue for some mushroom

ah shit
but it seems to be mostly lifeblood stuff
CP3 is lifeblood 
oh wait
oh ree
try checking for cp4
this is exciting
since I can't do fancy-schmancy stuffs like kerr, I just printed every sheet in the game language
hyper best mod suggester
pfft wilbo never had to deal with the struggles of editing FSMs in game code.
only the stuggles of... literally everything else
btw it's a 400MB txt file, so I'll send just the interesting stuffs
does anyone in game describe Godseeker as "hot"
Just pastebin the whole thing
search for godseaker
godseeker is actually "godseaker"
*seeker lol
thanks for the help hyper
god dammit
oh I was hoping you were hinting they misnamed it in the files
nah i just fucked up
like bigCat

too many leaks
tf
nice
I already know everything about GnG, I don't want to read that
oh really
i wonder whats in there though
fair enough
"FREE CONTENT PACK 03<br><br>ORIGINAL RELEASE DATE: Early 2018"
nice release date
rip
WHAT
should I put it as spoiler?
I SAW GODSEEKER
WIIU VERSION COMING SOON
AND I CAME RUNNING
yes finally
wait gng IS EARLY 2018 OMG LEAKS
ye i couldn't find anything
should I just paste it here?
yes
i don't see anything special in this
FREE CONTENT PACK 03<br><br>ORIGINAL RELEASE DATE: Early 2018<br><br>DESCRIPTION: Take your place amongst the Gods in an epic celebration of Hallownest's Glory and the final chapter of the Knight's journey.<br><br>New Character and Quest - The Godseeker arrives. Break her chains and aid her in an ancient duty.<br><br>New Boss Fights - Hallownest's greatest warriors raise their blades.<br><br>New Game Mode - Long requested and a classic for the genre. Complete the Godseeker's quest to unlock the new mode.<br><br>New Music - All new soaring boss tracks and giant remixes of beloved classics.
"original" release date
that was already released tho....
Yeah
yeah. public blog post.
This shit is just from Lifeblood
nothing in this txt is new
I already said that tho
that it's mostly lifeblood stuffs
but people asked for it
aw no gt stuff
not my problem
sad
CP3, Hidden Text File
CP3 + UI_MENU_EXTRA_GT_DESC + FREE CONTENT PACK 02<br><br>ORIGINAL RELEASE DATE: Halloween 2017<br><br>DESCRIPTION: Take part in a twisted ritual that stretches the breadth of the kingdom and bestows the player with a powerful new ally.<br><br>New Boss Fights - Face off against a dark master and a twisted scarlet spectre.<br><br>New Charms - 4 new charms granting unique new aids and abilities.<br><br>New Enemies - Devilish rivals to test your nail and spells against.<br><br>New Friends - Befriend a whole new bunch of weirdos, including one who offers a very special service for dedicated players.<br><br>New Music - Spooky and spine tingling tracks by Christopher Larkin.<br><br>
i'll put it in readable text
fuck
Guys, this is GnG
what's the mark down for that
its a text based modding game
ORIGINAL RELEASE DATE: Early 2018
DESCRIPTION: Take your place amongst the Gods in an epic celebration of Hallownest's Glory and the final chapter of the Knight's journey.
New Character and Quest - The Godseeker arrives. Break her chains and aid her in an ancient duty.
New Boss Fights - Hallownest's greatest warriors raise their blades.
New Game Mode - Long requested and a classic for the genre. Complete the Godseeker's quest to unlock the new mode.
New Music - All new soaring boss tracks and giant remixes of beloved classics.```
got it
gng is a dating sim
Zork new game mode pogchamp
so there's not just a gamemode
why is my Sim dating
i told him not to
wilbo has come to stop us from leaking gng
ahh shit now we've done it
no i have been living under a rock for over 4053052 years
kerr's mod is integrated into the vanilla game
but it's actually version 2 and not Charming
okay what else did we leave in it
uh well you broke some small stuff on Linux.
to set the brightness and screen scale I have to press done, alt f4, relaunch game
also if you beat the game once you can't make a new save
but if you haven't you can
btw y'all modders if you need new saves made on the newest beta that's all you gotta do
remove the fact that you have steel soul unlocked
hmm
clear your registry, beat the game on regular, then try it
anyway time to back up my game before steam tells me there's an "update"
cuz i get that screen when i shouldn't too, after downpatching and clearing the registry
yeah
if you want
I know what's causing it
(Filename: Line: 1744)
The referenced script on this Behaviour (Game Object 'SteelButton') is missing!
(Filename: Line: 1744)
The referenced script on this Behaviour (Game Object 'GGButton') is missing!
(Filename: Line: 1744)```
hahaha
since without Steel Soul you don't have to select the "Behaviour", it works fine
y'all want me to send you a beta save
"in wilds they call your...
chains...
fog...
falling knight
GG button
would it be possible to connect the button to start the game=
no mods
seems like it's just UI related stuff that broke/got left in
all the language sheets, if anyone's interested
what the
at least, the ones in the assembly
YESSSSS
I couldn't find anything useful
but, you never know
yeah nothing spicy in there
anyway someone dl that save and tell me if there's any extra vars for GG they can change
yeah
phew
ye
oh yeah just ui.. oh and some fsms
godseeker final boss 
AA are you on your pc?
but if that somehow exists if there somehow is a boss fsm that does everything I'm dropping everything and starting infinite boss so I can get it out on release day of GnG
mark my words
although not the ones about getting it out on release day because I'm bad at getting stuff out on time
oh just what I wanted
i told you he would do it
does that mean glitches are fun is back?
vs pickup was pushed back to breaking the wood plank before baldur
cp4 patch notes:
-game now reacts to player speed. if player is progressing too quickly, the game will be force closed.
inb4 they intentionally break menu dropping but make it delete your save if you try it
nah. too unethical to even allow people to drop fast
lol i don't know what any of that means
well yeah if you did the bug would haven't existed in the first place
I mean what?
Vengeful Spirit RESIGNED
yeah there's a question, why was Vengeful Spirit trigger moved?
?
Do you mean the hitbox?
no
the flag for when the game says you have it
moved from initial contact to after you're behind the door
so I told the game to print every component of the GGButton game object
oh hmm. i think there was a way to bork your save? someone emailed and said their comp crashed during the cutscene
lol
and they got stuck in some weird situation
more like Good Game button tbh
lots of peoples computers crash during cutscenes it seems! lots of bug reports like that
when i was first making stuff i had a bad habit of setting variables at different, weird times in cutscenes
it locks you out of the room too if you do the bug, which basically breaks the save forever cos you cant ever get the charm
i mean..... you're 5 minutes into the game at that point.
think of all those dream orbs yoyu're missin out on
think of the minute timesave we're missing out on
Are you honestly suggesting that the devs keep a known gamebreaking bug in the game? lol
so the timer is actually fixed then?
uh
GGButton (UnityEngine.RectTransform)
GGButton (UnityEngine.CanvasRenderer)
GGButton (UnityEngine.UI.MenuButton)```

it's literally just the button
heh
so was that an accident, wil?
I mean, this beta version with the broken buttons
how'd you actually notice it tho?
was it benji? o_ o
argh he went to bed oh well
I mean
how can adding a framecap option break/add new buttons?
I can kinda see it
messing with the UI is complicated
and yeah. i was asking to have a "game breaking" bug left in. or find another way around it or fix the cutscenes, or something. not like it even matters anymore because inventory dropping was too broken to be left in. shrugs
I can try and see if I can find the intended behaviour of the GGButton MenuButton component, but
:effort:
Likely they are selectively merging features out of their gng working version to lifeblood and accidentally merged the extra stuff
and now every time I attack my damage gets reset to, according to Debug Mod "Flat 5"



