#archived-modding-development
1 messages · Page 102 of 1
where x is your level
2^x imo
that's basically what elder scrolls oblivion did
and in that game the higher the level the weaker you become
Oh does the boss hp bar work? And is it API?
use enemyhpbars
not only because I made it, but because it contains bosshpbars in it
I expanded on KDT's mod

Every enemy has an hp bar?
and, yeah, they are API
yup
imagine Dark Souls
you hit an enemy, they get a little bar
that's pretty much it
veru if this is a serious document now you should list the API and non-api mods separately so people know which ones are which
and maybe list the tools separately too
so people don't go downloading FSM
ew formatting
like "I want a flying spaghetti monster in my game"
would playerdatatracker be a helper
Oh yeah, how will we know if we need hook or helper mod?
also it doesn't say which mods work on lifeblood and which ones need downpatching
What mod is that???
Just something I started working on like 30 minutes ago because of something Gradow said
There's the dll for it
merge with charming to make the ultimate charm mod for every charm?
Yeah I could submit a pr for this to charming and see what kerr thinks
It does that
In the video
you could also merge charming into your code and not wait for kerr's opinion.
We could just add it to our files and we have the mod now.???
You need api and hooks first but yeah
I build the API with the hooks built in because I'm lazy
Ohhhh
I could test doing that again
If it lets me compile against 3.5 no reason not to merge it
Didn't before
Are all of you guys modmakers?
I compiled against both lifeblood regular and lifeblood beta
and both worked
I use LB regular for mod dev but lifeblood beta for actually playing mods
Seanpr makes all the awesome giant mods that I could never imagine having the time to do.
including the modding API
to answer your question blast
Most of the work on the API was other people
It's just in my github since I started it
what about randomizer
and also you did a bunch of the original API ports I think too
The original randomizer was mostly me and the new one is entirely me
And yeah I did a couple API ports to get the ball rolling
about requirements, blast, if you look in the modlinks.xml in the gdrive, it should list every requirement
alternatively, install the mods using an installer, and it should auto-install all the requirements
and, yes, me, sean and AA have made mods
Sean is the greatest
AA is One Line Man
and I'm Zote

oh you are zote
I'm one line man because i've only written 1 line of original code between 2 mods and 2 pull requests
and with that one line he fixed a bug that's been plaguing this game ever since release
so
One Punch Line Man
yeah I'm actually mildly annoyed that a fairly large bug that goes unfixed for 12 patches has a 1 line fix
tbh I knew that sharp shadow was an FSM for quite some time
but since I didn't understand most of the code, and had no good way to parse fsms, I didn't bother messing with it
so I tried fixing that same bug in some other ways
none of which worked
dash is kinda weird because one part is done in assembly and one part is done in FSM
yeah
anyway my most useful tool for dealing with FSMs is an FSM dumper
I actually prefer the modcommon one but the other one is fine too (I think it is just preference after all)
I used to work with the fsm dumper
but anyway my question is are the graphics done in the fsm or just the damage hitbox
im trying to install the mod installer
just like run the exe
no it is instantly saying that it will go to my steam/steamapps/ common/hollow knight\
this?
yeahhh
it's not installing there it's just asking you if that's where HK is
and if that is where HK is then you say yes
oh
and if it isn't, you say yesn't
Não
hahahaha
I pressed yes
it instantly showed me a panel with mod names in it
it says uninstall
yeahh
just click the ones you want installed
and if some mods need hook or helper they instantly become checked right?
how do I know if they dont work on lifeblood?
try them
boss rush doesn't
there are two hp bar mods
Nightmare god grimm doesnt, I don't think one of the hp bar mods does either
use enemyHpBars
yeah, HPBar doesn't, EnemyHPBars does
and enemyhpbars contains HPBar, so it's all good
and, yes, I asked KDT for consent
after pressing the check box do I just press install modding API?
as in the right side?
the left ones are for enabling/disabling
oh
I should disable the left boxes untill the mod is installed
I only have 19 mods listed

turns out people don't like terminal mod managers very much though
did you actually count them
yes
ok
no scroll bar
if you're asking why I have Berserk/other mods is because those are not online yet
i.e., not public
it's a charm improvement mod, but for now it doesn't do much aside from making heavy blow interesting
Does any mod manager at this point support optional dependancies or recommended mods?
what do you mean by optional dependencies?
does bonfire and enemyhpbar need hook or helper?
ookk
can't remember my own code
wait so do I just press X in the program and open my HK?
yup
ok thnks,I'll let you guys know if the mods work for me
like ok for example my third project when installed by itself it will work fine but it's gonna optionally require another mod by someone else to get the full experience.
Wtf GeoControl has this in OnEnable before the gathering swarm stuff
if (GameManager.instance.GetCurrentMapZone() == "COLOSSEUM" || GameManager.instance.sceneName == "Crossroads_38")
{
return;
}```
They're explicitly preventing it from working in the two spots with the most geo
imo remove
Why would that be a thing?
oh that's why it doesn't work in colosseum
I remember that being a thing
I actually intentionally brought them in to be lazy and not pick up the geo
probably lag though
for switch release
imagine 1000 FSMs spawning
Nah this has always been how it works
probably still lag then
¯_(ツ)_/¯
where can I find my save files?
But yeah I guess calculating physics on 1000 moving rigid bodies is bad
Eh
fury increases damage by 1.75, not 1.5 apparently
uhhh where do you find the save folder of HK?
📌
AA: you could add another field in the modlinks xml that lists interactions
and I could make my installer handle those
ok don't bother now but it'd be kinda a neat feature
It's pretty simple tbh
just do the same I did for dependencies
"if not empty, ask to install"
but instead of saying "this mod requires this" say "this mod goes well with this"
yeah
something like that
now, lemme check my code...
huh
if (dependencies.Keys.Any(f => f == kvp.Item2))
{
MessageBox.Show("Installing dependencies");
KeyValuePair<string,Dictionary<string,string>> currMod = dependencies.Single(f => f.Key == kvp.Item2);
foreach (KeyValuePair<string,string> dependency in currMod.Value)
{
int depIndex = InstalledMods.Items.IndexOf(dependency.Key);
string installPath = $@"{Properties.Settings.Default.modFolder}\{dependency.Key}.zip";
if (!File.Exists(installPath))
{
Download(new Uri(dependency.Value), installPath);
installMods(installPath, Properties.Settings.Default.temp);
File.Delete(installPath);
InstallList.Items[depIndex] = "Installed";
InstallList.SetItemChecked(depIndex, true);
InstalledMods.SetItemChecked(depIndex, true);
}
}
MessageBox.Show($@"Dependencies successfully installed!");
}```
I don't tell what's being installed
should I?
my hollow knight crashed
what version are you using?
?
of the game
how do I know what Version my game is?
if you didn't explicitly opt into the public beta you're on lifeblood regular
did it run, or did it crash at launch?
beta is still 1.3.2.something right
it launched but crashed in the loading screen where there is a small hollow knight walking in the corner
did it get to the main menu?
noo
ok
go to Hollow Knight/hollow_knight_data/ and send us a file named output_log.txt
and send us also a file named modlog.txt that is in your saves folder
where is the saves folder????
the answer to literally every question you could ever ask is pinned in #archived-modding-development
How do I become a god?
oh found the answer in pinned
📌
thanks
wait you have to structure the mod folder in a directory the same as hollow knight right
yeah
im a dungo
so inside managed there should be a new folder called Mods
ummm what do you think the problem is???
just a sec
well, it worked for me
phew
I removed all mods and API
and selected EnemyHPBars only
let it install
and it worked fine
so, it's not the installer's fault
please, send modlog.txt as well
great!
well
well for one it says in the top left if it's loaded
in the main menu
for bonfire it's pretty clear once you rest
at a bench
I mean fire
hpbars should also be clear once you hit an enemy

top left corner of the main menu is showing nothing
then nothing is installed
but when I checked the HK folder it showed read me's of both mods
what if I press install modding api
what does it do?
installs the modding api
do I not need to pres it???
it should have asked to install it when you installed the other mods
or did it not?
it did not
it showed that when you installed enmyhpbras?
yup
it did not say that when I pressed it
uninstall and install?
oh
bop it
do I have to press it everytime I install a mod?
uhh how do i upload the mod again?
to where?
just post it here and we'll upload it for you
honestly just ticked me that cyclone spin isnt killing enemies as fast vs just slashing them with fragile strength
yeh
ye i guess
ok
cant think of a shorter name that will give the info right out of the bat
calling it nail art buffs would be misleading that i actually did something with nail arts
you mean dependencies?
just used the modding API
ok
you editing the xml, AA?
no
ok, I'll do it then
do you just edit it by hand or is there a tool for it
wow gradow i thought u were a man
@rain cedar - i was looking to see if i can quickly fix the overlay for the randomizer2.0. i used to hook into SetPlayerBoolHook/SetPlayerIntHook (under RandomizerMod.Randomizer), but those don't seem to exist anymore
do you have an equivalent to that now?
and alive?....debatable
wyza last time you were alive I wasn't in this server
60 hour work weeks suck
yikes
I'm not changing very much in get/set anymore
I'm changing the actual shinies
So if you hook the actual get/set, whatever goes into those is accurate
so ModHooks.Instance.SetPlayerBoolHook should work now?
Yeah should be
k
is there an equivalent to RandomizerMod.RandomizerMod.instance.Settings.seed or RandomizerMod.RandomizerMod.instance.Settings.hardMode anymore? (looks like lots of settings now so hard/easy doesn't really make sense)
I'm not saving the seed but I can add that for the tracker
And yeah easy/hard doesn't make sense since they're presets rather than actual settings now
yeah. k, for now just gonna disable both to see if i can make it work otherwise. though i'm totally out of the loop so i have no idea what they screwed with in terms of names of things, hopefully not much...
Anything in save files is gonna stay the same name forever
Or they'd be breaking old saves
i wouldn't put it past them to change them internally and then rename them on serialize 😛
does the boss health bar mod work with the hive knight?
i'm not seeing a health bar for it
Use the other hp bar mod
The second one
makes a sound whenever you hit something
ah
man setbool/setint is spammy, meh....w/e it works
Thanks
there, posted to the drive. the front end doesn't need any changes that i know of. but i started a rando, picked up an item and it showed the correct one and equipping it works, so i think it's good. if someone finds something that doesn't work, tag me, since i'm not following the server super closely right now.
that'd better be part of the current version of blackmoth
after killing NKG
insane controls and all
why can i hear the duck tales theme when watching this
that's me trying to make updash work
why not
*upsuperdash
I think that blackmoth, as it is, only has you change superdash directions mid-air
but only left/right
two soul catchers??
ALL the MP
man ur making blackmoth superdash sound worse than blackmoth regular dash right now
u sayin regular dash doesn't work

Mick is that in randomizer that happened?
also, rando overlay is working for me
does the bonfire mod do anything to enemy stats?
i dont even know what happened. i loaded up the bingo file from earlier to test the UI
yeah
and then this happened
So you didn't do anything special, you just loaded the save and it was like that?
That can't be randomizer, I'm not touching the equipped charms array at any point
i loaded the save, got off the bench, the UI wasn't working. started a new save, got Fury, then came back to this and it was like this
i did try equipping soul catcher when i first went into this save
but then i couldn't move after closing the menu
i'm chalking this up to mod shenanigans
cuz with those two there, i don't actually have it equipped
Yeah the stuff up there is just visual
also i used the mod you told me to use and hive knight still didn't have a healthbar
Alright you'll have to talk to gradow about that, pretty sure it's supposed to add boss health bars
well i didn't see any health bar
did you install the API?
yeah
and modcommon?
it shows up in the little list on the title screen
install modcommon too
i'm using the mod manager to download the mods
Hey gradow what does quick slash actually do in blackmoth?
it says it makes you dash faster but I can already chain dashes together such that I'm invincible
also ever since i've downloaded the bonfire mod, i've noticed that some of the enemies are stronger
taking longer to kill than before
yeah u gotta level up
ok
AA: you aren't supposed to actually be able to dash that fast
quickdash removes dash cooldown timer
and skips the "airDashed" check
so this is a bug?
weird thing is, I can't load blackmoth
also doesn't that make grubberfly redundant
I have hooks, but it says it can't load "awake"
NO
not at all!!
they are completely different
so I can fly with quick slash but grubberfly lets me fly a different way then?
I think it's the load order that's the issue
Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods\EnemyHPBar.dll (this message is harmless)
Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods\Hooks.dll (this message is harmless)
Non platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods\ModCommon.dll (this message is harmless)```
blackmoth is loaded before hooks
did you change your load order at all
no
if you set it to 2 or higher it should fix that problem
let me try using an older version of hooks
public override int LoadPriority
wait how big is your hooks
at Modding.ModLoader.LoadMod (IMod mod, Boolean updateModText) [0x00000] in <filename unknown>:0
at Modding.ModLoader.LoadMods () [0x00000] in <filename unknown>:0 ```nope, still doesn't work
5.9MB
ok good
I swear everyone here's using different hooks from each other
I got mine from the gdrive
yeah that's the same one I'm using
ok so ur good
56 is a wizard
public override int LoadPriority() => 50; this should do it
I mean, how can you play it, AA?
oh don't ask me I use non-standard everything
I compiled it and everything else in my mods folder
it's loading for me too
weird
and I'm using 56's fork of the modding api with hooks
but with a patch applied from seanpr to fix dashing error messages
so that's very non-standard
heck I'm not even using the same blackmoth source code because I added a line that I haven't sent as a PR.
I thought it was determined by namespace name tho
your mod consistantly loads in the right order for me though so maybe it's last modified date
idk
wtf this save doesn't even have all the flames
I got you
what would be the best stat to build in bonfire mod if i wanted pure damage
considering i have all the charms and pure nail
str
some luck
some dex
also
it's been months since I actually played this game aside from testing mods
oh so uh good luck againt grimm then
not a hard fight still
evenly spread between the 3 stats or should i build some stats more than others
just rush nail damage imo
bonfire spreadsheet when
i was thinking either strength or wisdom
i could use a spellcaster charm setup and then just scream at the radiance until it explodes
wait no
intelligence
well probably both
so which would be optimal against bosses
nail or spells
whichever you prefer
dump everything on strength /s (I was just joking btw)
but spells are tempting
ok then
full strength
nothing else
and for charms?
-obviously gathering swarm and wayward compass-
yeah ofc
gathering swarm and wayward compass are essential
they really helped with this kill https://www.youtube.com/watch?v=wWa9XjGZGAo
heavy blow, gathering swarm, and wayward compass really helped avenging angle more like bad
so at my current financial state i can afford up to 35 attack
i probably should farm some geo, huh?
for MAXIMUM NAIL DAMAGE
nice meme description
yes
they just got a new one
we need modding-gallery and modding-discussion as well
yes
well
#archived-modding-development-offtopic as well
technically
Isn't the google drive kinda modding-gallery?
#archived-modding-development-discussion is #297468195026239489
lmao
we need a #off-topic-gallery
and #archived-modding-development-gallery is #297468195026239489 too
basically, what I'm saying is
this channel is meme
i was personally vouching for a non-hk art channel
this entire server is a meme
always
awalys*
I mean I do post mod gameplay footage in #297468195026239489 all the time
well this is about a good a time as any to play through bonfire again
stream
so i see
oh no
ban anyone that levels dex
relic dupes
#archived-modding-development is now #off-topic too now
level overflow
relic duping too gay on cp
^
more like #off-topic is now #archived-modding-development
I'm having ptsd flashbacks
convert every server into modding
convert discord into modding
yes
that time you managed to get 999 on every stat was fun tho
still no idea how that happened
yeah i tried fighting some other bosses and the health bar mod doesn't work at all for me
HPBars or EnemyHPBars?
have you tried to git gud
i played around with my save file, and i got my nail damage to 9000
I literally just tested it, Dunker
and its so fun 1 shotting bosses
havent played bonfire but doesnt geo cost scale depending on your level
EnemyHPBar
wtf
gud isn't a valid git command
wait does it still need hooks now or no
enemyhpbars?
yeah
git ain't a valid gud comment
I guess that means I need to get git gud
ah
i guess everyone's in #archived-modding-development now
thats probably the problem
Now that there's some people who have edited bosses here
is there such a thing for every boss
float teleinFPS;
float teleoutFPS;
float uppercutendFPS;
float slashrecoverFPS;
float evadeendFPS;
seeing as i probably dont have hooks
56, AA
no
idk
all bosses do have clips which have fps vals tho
but like
mantis lords wouldn't have uppercut
["Dash Arrive"] = 30,
["Dash Antic"] = 35,
["Dash Attack"] = 45,
["Dash Recover"] = 45,
["Dash Leave"] = 45,
i think the confusion is contagious
so, in order to modify the speed of the attack you need this public readonly Dictionary<String, float> FPSdict = new Dictionary<String, float>
?
"use" being the key bindings and stuff
debug mod is god mode/cheat mode
it lists different keybindings
you can
become invincible
Endless Jump/HP/Soul
NoClip
Respawn bosses
Get items
that's basically it I think
oh right, i could probably just view the descriptions of them, huh?
i'm just using the mod manager to download them so i don't see any info aside from name
you don't need the dictionary
that's just cleaner
@flat forum this is what it was w/out the dictionary
question about unity textures. What corner of a texture is (0,0)?
is it the bottom left like math says it should be, top left
uuuh
somewhere else
I believe bot left
but idk
ok
math says bot
ok
yeah just checked it thanks
glad someone's normal
too bad it's the unity devs and not every other engine
what do you plan to do with the textures anyways?
sorry for all these questions, but what does the charm notch mod do?
very bad color coding
re
looks like a you problem
yeah
yup
yes
yeah
there, @burnt laurel
sure
crit flash is approximately 900% more noticeable than it should be
imo @vital trout better
should i put the mod summary in the gdrive
maybe
or pin it if you can
why do vengeflies fly so low ree
oh you can get to crossroads ledge grub with 1 pogo
nice
im back
are you
do the enemies get stronger when you level up in the bonfire mod?
yes
so bosses become stronger too? do they?
unfortunately
the enemyhp bar does not seem to work
install hooks
wtf elder baldur dropped 51 geo
hahaha
maybe I didn't add it as a dependency?
nice 1 extra geo
yeah, it's not there
yeah 50 + 5% = 51
^
not even worth it
maths
🤔

I checked and he's right
calculators are just inventions built to oppress us
with their lies, that it should actually be 52
@tight zephyr try reinstalling hpbars using the installer
it should work
sigh
elder baldur doesn't work because I'm lazy
I can fix it but
i thought TC were the only people who fixed bugs
I have to pool up the total geo amount before applying the multiplier
you could also wait for me to fix it /s
thanks, sean
but, yeah
hm.SetGeoSmall(ls.IncreaseGeo(GetGeo("small", hm), Settings.LuckStat));
hm.SetGeoMedium(ls.IncreaseGeo(GetGeo("medium", hm), Settings.LuckStat));
hm.SetGeoLarge(ls.IncreaseGeo(GetGeo("large", hm), Settings.LuckStat));```
oh wait is geo boost applied on an individual basis
that's why
if you have 5% it's only gonna apply to the large ones
and only +1
instead of that, I need to pool the total amount based on what sean said, and then re distribute them according to the size
the bonus geo does not seem to give me anything in the bonfire mod
because most enemies don't drop enough geo for it to work
track all geo earned while in a level and keep track of the amount of extra geo to add with the luck stat
and then add it every few seconds
That's sloppy, just do what you said earlier gradow
wut AA I don't get it
track all geo earned for the duration of the play session then award bonus geo upon quitting to menu
boss rush is spawning me under the floor?
boss rush isn't updated
Hollow Knight - Downpatching the game using the Steam console - by seanpr
i wanna make more bug puns
but like for a server that has more than 1500 online
it's so dead
Welcome to every gaming server ever
int totalGeo = ls.IncreaseGeo(GetGeo("small", hm) + GetGeo("medium", hm) * 5 + GetGeo("large", hm) * 25, Settings.LuckStat);
hm.SetGeoLarge(totalGeo / 25);
totalGeo -= (totalGeo / 25) * 25;
hm.SetGeoMedium(totalGeo / 5);
totalGeo -= (totalGeo / 5) * 5;
hm.SetGeoSmall(totalGeo);```hope this works
try
think
yo gradow bonfire's broken again
can't make damage
have you tried spells
what broke this time, veru?
/s
pladata modd is ok
Vmi have longnail/mark of pride, grubberfly, spells...?
I mena the charm
thanks for counting for us veru
Grubberfly's Elegy
you can kill it with the charm, yeah
also, veru that's interesting
either the hp buff is not working or the nail is doing more damage than it should
precisely double, actually
can anyone kill a few enemies with this for me and then send me the modlog.txt?
reload the save I cant use spells again
@solemn rivet p sure it's hp scaling not working
because spells work like in vanilla
took 4 fireballs to kill the elder baldurs when they should have had ~110 hp
Hey @compact sedge at what damages does the Grimmchild level up
and what does it gain
buffs I mean
Would using the debug mod break the game?
Lock myself?
you can always use noclip tho
Well
try the following
Save at the antis village bench
Respawn the Mantis Lords
Delete Debug Mod
Die to the mantis Lords
this
@flat forum I don't know, it's OK when I play the randomizerMod
wow massive moss charger actually kinda difficult to cheese but it's actually just a 1.3.1.5 glitch
will lock you there
crazy man screams at light for 5 minutes
aka how i defeated the radiance
why post this in #archived-modding-development, you ask?
cause i used debug mod
¯_(ツ)_/¯
also
@solemn rivet can you compile hp scaling and non-hp scaling versions of bonfire
kthx
@buoyant wasp Vmi is reporting some pretty big issues when using the tracker
just try the version I posted earlier
hey just got back sorry @flat forum Please see the chart here: https://github.com/natis1/grimmchildupgrades/blob/master/stats.md
hmmm
also it doesn't include it yet (I need to add it to the stats page) but grimmchild also makes soul for you
I'm still not sure how I wanna do soul adding though
@lucid pond - can you post your save file where it's happening?
Currently it's on every attack but I'm thinking I might make it the opposite, every time grimmchild can't attack you get soul instead
mantis gods now updated
u killed my floor?
no
ok
haha
@vagrant leaf play new mantis gods
Sounds like you're setting him up for failure
its a challenge to his hubris
p sure he could beat it
wtf
Ok
No
here's what I've done up to now
meh I can't even beat normal mantis lords
wtf
Hell Mod (56)
Halves Nail Damage
Enemies Deal Double Damage (Normal enemies deal 2 masks, The Radiance, NKG, Failed Champion, Hive Guardians deal 4)
Slower Soul Gain
slower Focus, normal is reduced to Deep Focus speed
soul is only enough for 1 spell/Focus
Mantis Gods (56)
Buffs Mantis Gods to a late game (NKG level) enemy. (Last version required a Dream Gate to enter the room)
Dreamshield Co-Op (753) - Not compatible with other mods
[To Be Added haven't played it]
Empress Muzznik (753) - Not compatible with other mods
[haven't played it]
Buffs Gruzz Mother,
More health
constantly spawning unkillable Gruzz Flies
Glass Soul (753) - Not compatible with other mods
[Haven't Played it]
You die in 1 hit
Increase in Damage based on max health (?)
Lightbringer (753) - Not compatible with other mods
[Haven't Played It]
Makes Normal attack similar to those when Grubberfly's Elegy is equipped
adds new charms
ScaleMod (753) - Not compatible with other mods
[Haven't Played It]
Allows for changing the size on The Knight - Growing or Shrinking
Blackmoth (Gradow)
[Haven't Played It]
Your main method of attack is Shadow Dashing with Sharp Shadow, which you have from the start of the game. Dash Cooldown is set low. (You can Dash in more directions?)
Bonfire (Gradow & KDT)
[Haven't Played it]
Buffs Enemies and Bosses
adds a leveling up system
110% (kcghost) - Not compatible with current patch
[To Be Added]
Cut Content (kcghost) - Not compatible with current patch
[Haven't Played It]
allowed teleportation to certain unused rooms, left in the game. Rooms were removed early on (Version 1.0-1.1?)
FSM (kcghost)
[To Be Added]
Boss Rush (KDT)
adds a Boss Rush Mode (similar to the way you choose between Normal and Steel Soulm there's Boss Rush)
in Boss rush mode
You Start in a Hub
You fight bosses to earn Geo and progress
With Geo you can buy upgrades and items in the Game
HPBar (Gradow & Hollow Niko + KDT version)
Adds an HP bar above each enemy after it's been hit. Adds a large Red HP Bar for bosses
Infinite Grimm (Avenging Angle)
You can now refight NKG, without the need for Grimmchild to enter the fight (equipping Grimmchild will spawn it in the Dream realm as well)
the NKG refight starts off slower(~x0.8 speed) and slowly gets faster (to ~x3.0 speed)
aaaaaaaaaaa
GrimmChild Upgrades (Avenging Angle)
based on if you have InfiniteGrimm
if you have InfiniteGrimm
levels up Grimmchild based on the damage dealt to NKG
GC Level Chart Attack Speed Fireball speed Range Fireball Size Damage Ghost Ball Notches Used
Level 1 (0-1999 dmg) 0.5 0 0 0.1 0 false 3
Level 2 (2000-3999 dmg) 0.6 0.2 0.2 0.3 0 false 4
Level 3 (4000-5999 dmg) 0.7 0.4 0.4 0.5 0 false 5
Level 4 (6000-9999 dmg) 0.8 0.6 0.6 0.7 0 true 6
Level 5 (10k-14999 dmg) 0.9 0.8 0.8 0.85 0 true 6
Level 6 / no IG 1.0 1.0 1.0 1.0 0 true 6
If you don't have InfiniteGrimm
You Automatically Get Level 6
didn't veru already make a doc tho
just look at it, I'm gonna make it a separate document in a minute
but there's already one
honestly that chart's kinda awkward I should probably replace it with default numbers instead of averages
Why isn't this pinned?
guys I accidently pressed hide hud in the debug mod how do you make it show up again?
for example 0.5 in attack speed corresponds to half way between 1.0 and 2.5, or 1.75 and 0.6 to 1.9
PIN THAT LINK
Idk. if he sends me a save I'll look at it @rain cedar , but i don't know why it'd cause issues. the code for the backend is crazy simple
it's just https://github.com/iamwyza/HollowKnightRandomizerTracker/blob/master/PlayerDataDump/SocketServer.cs and
https://github.com/iamwyza/HollowKnightRandomizerTracker/blob/master/PlayerDataDump/PlayerDataDump.cs
@tight zephyr f1
guys how do you make the HUD of debug mod show up again? I pressed the HIDE HUD
ok thnks
f1
and really it's just "oh i got a bool/int, is it a bool or an int i care about? yes? send it, no? move along"
F1
The only thing that messes with spells that I see is this https://github.com/iamwyza/HollowKnightRandomizerTracker/blob/master/PlayerDataDump/SocketServer.cs#L121
But that should never even do anything with them
I'm not sending those bools
right, all it does is find out what they should have
it is opening the google help website
are you in hk
yes
are you sure
i guess now that you are changing stuff directly, i probably don't even need that code
yes
and what rebalances does "Charming" bring?
@buoyant wasp modlog and the save?
charming is just heavy broken atm
that'd be nice @lucid pond 😃
@solemn rivet is bonfire menu supposed to disappear while resting at this bench
ty
How Heavy Broken?
The save is gonna have a ton of spam in it from randomizer
I use the debug to get the spell again.And reload the save ,I stll can use it.
after removing the playdata mod
what does mod common do?
oh
yeah it's just a basic library
is there a page for controls in the debug mod?
they;re listed in there?
Too easy
Pause the game and use your mouse
Click the circle on the right side of it
oh, i see why PDT is breaking stuff
the SetPlayerBool/SetPlayerInt returns at the end and never calls SetBoolInternal
so i need to call that
yes
Ok
but I'm leaving AA to submit the...
OK
KILLED BINDINGSEAL
AA should submit the expanding brains thing as it was his idea and I'll feel guilty
I don't think anyone actually cares who submits memes
k @lucid pond - posted a new version of the PDT, should fix the issues you're having. (and hopefully not make new ones...)
I made a chart you can rely on without needing any math for my mod @flat forum (uses default values)
GC Level Chart Atk Speed FB spd Range FB Size Damage Ghost Ball Notches
Lv 1 (<1999 dmg) 1.75x 1.0x 1.0x 1.10x 11 false 3
Lv 2 (2000-3999) 1.90x 1.1x 1.2x 1.30x 15 false 4
Lv 3 (4000-5999) 2.05x 1.2x 1.4x 1.50x 20 false 5
Lv 4 (6000-9999) 2.20x 1.3x 1.6x 1.70x 25 true 6
Lv 5 (10k-14999) 2.35x 1.4x 1.8x 1.85x 30 true 6
Lv 6 / no IG 2.50x 1.5x 2.0x 2.00x 35 true 6
probably should have posted in meme
anyway go ahead and submit the meme
I'm too lazy to do any work and right now I'm working on generating my own texture using code
because I'm not including a png file with my mod
Thanks
Who atted me
Just embed the png wtf
- don't want to include any files other than a dll
- want each texture to be unique (™)
Yeah but who pinged me
But embedded files are embedded
you can put the png in the dll
And why
u dungo
it's only a 400x400 image which means it's only a double nested 400 length for loop to build
@vital trout click on the @ symbol in the upper right hand corner
only
it's labeled "mentions"
also, on mobile, click the little 3 lines in the upper left hand corner
when it pops out, at the button is the mentions button

it took more effort to ask 20 times who tagged you
tf
wtf you can't do that on pc
I was doing in search mentions:avenging angle
are you ok
whenever I wanted to see pings
Mute the servers
i have them all muted
哔哩哔哩(bilibili)直播是国内首家关注 ACG 直播的互动平台。它不一定最宅,但一定宅得最萌;不一定最污,但是一定污得最优雅。游戏,手办绘画,Cos 等想了解二次元的你一定不能错过 bilibili 直播。弹幕,...
I'm steaming
Something tells me this stream page isn't loading correctly
哔哩哔哩(bilibili)直播是国内首家关注 ACG 直播的互动平台。它不一定最宅,但一定宅得最萌;不一定最污,但是一定污得最优雅。游戏,手办绘画,Cos 等想了解二次元的你一定不能错过 bilibili 直播。弹幕,...
Same thing
A bit
Finally got around to removing this lovely bit of code https://github.com/seanpr96/HollowKnight.RandomizerMod/commit/5f4ebd28c1af6b3dc2093d961dc6e2153317920c#diff-1af35675ca86f95db04f95d55613a2c5L1001
future you hated this?
Well it's also an accurate statement that I hated it when I made it
So yes
I just didn't understand how to not do that
Since the alignment on the text got all out of wack if I just set it in a sane way
Had to use replace
The fix btw is that all of TC's buttons are assumed to have a new line
Which makes no sense
lol
@solemn rivet wanderer's journals/hallownest seals don't give any "bonus levels," king's idols give 1 each, haven't gotten an arcane egg yet so we'll see what that does
I used to think you could read the wanderer's journals for lore and was hoping to collect a bunch and read them all at once to figure out what's going on in the game
I was so disappointed when I found out...
i thought lemm would tell you what was inside
after he finished reading them
came back later and he didn't say anything

Lemm is just a collector


