#archived-modding-development
1 messages ยท Page 101 of 1
I know it sounds like I'm crazy but Blackmoth really does TargetInvocationException when you cast spells, Modding API really did [anerroriforgotthenameof] after DashPressedHook, and the game (presumably) really is in the wrong state when you try to shadowdash after tinking something
and depression
REE
I once spent like a week trying to figure out what was causing it
it was that I was using dolphin with a monospaced font
what's crazy about c++ is you can actually catch segfaults in a try loop
which is disgusting
don't do it
but you can
you can also run a function on kill signal sent because of access violation to print a stack trace.
that's the proper way to do it
SIGSEGV
but yes
https://github.com/natis1/oaksouls/blob/master/src/main.cpp#L30 and https://github.com/natis1/oaksouls/blob/master/src/main.cpp#L190
then you don't have to run gdb because you get a nice backtrace
omg I found the bug and it was exactly what I thought and I bet it's a 1 line fix
I think this is all there is to it
That's just the initial state
no the initial state is always supposed to be idle at this stage
always
but after you get tinked once
it's stuck in send event
because the transition out of send event is broken I guess idk
I'm 95% sure this fix won't work
but if it does I'm gonna be very disappointed in gradow
*tc
no I'm already disappointed with tc
but I'm gonna be also disappointed with gradow if 1 line found using modcommon is all it takes
im actually really disappointed with tc
oof
there's a reason why I link against modcommon even though I only use one function from it
modcommon is good and helps you debug your mods. so good everyone should have it
oh look guess who fixed it
in ONE LINE
not TC
ONE LINE
now fix the floating
that's all it took
no
this mod is already perfect
@solemn rivet I'm almost as disappointed in you right now as I am with team cherry.
That's not possible
I fixed TC's massive bug in one line
I'm not joking
4 goddamn patches
maybe only 3 idk
and they couldn't fix what I fixed in one line
is it a clean fix?
no
but it works
dozens of patches then
I think it's the radiance. I asked her last week to please help me understand fsms and I think she granted my wish.
probably not the best tradeoff but fsms are hard and now I see the light
USE MODCOMMON
that's all I can say
use it
it's good
almost as good as the radiance
also inb4 unoffical hollow knight patch
Should cache that fsm
does that matter
Good job angle, you did the thing
It matters a little
Nice
While you're at it you should change GetPrivateField and InvokePrivateMethod to cache things in a Dict<string, FieldInfo/MethodInfo>
Fix Gradow's mod to the max
no
but I did cache it
I have other plans for gradow's mod it's just for me to do them I need it to work properly, well now it works properly so my work is done
and yeah I know it's a TC bug not a bug in blackmoth but it's effectively a blackmoth bug
I should do a pr for making the 8 way dash better
do it. PRs are how you get code fixed
I fixed it a bit ago on my own
I made a PR for 56's mantis gods repo the other day
and it got pulled
didn't even add anything he wanted
but it still got pulled
send me a PR that doesn't damage my code and I'll pull it too
Define "damage"
if my code works the way it did before in practice (IE no new bugs are introduced in whatever I've written), then it's good enough for me.
that's assuming your code is optional
if not then it'd better not introduce any major bugs either but minor ones are fine I guess
cuz we ain't perfect
Alright cool gonna submit a pr to do this to all your code
oh god
it's... beautiful
In all seriousness how would you feel about a collaborative unofficial hollow knight patch? Like what the elder scrolls games have?
we can MIT license it so TC can steal our fixes and put them in the game
how many things are broken that we could fix
api already adds minor qol changes
Does it even do anything except fix the mouse?
like I feel like I fixed a fairly major bug in just one line so I wonder how many others exist like it
it breaks controllers on Linux when you build the API against non-beta HK regardless of if you use beta or non-beta.
don't ask me why
the mouse already sets the precedent that api can have fixes 
alright well ima get back to the game I need to fight hornet to upgrade my dash and after that I can experiment with the new dash and at that point I'll be able to start coding.
Neato
if y'all want blackmoth with working tinks build it from my github repo
I trust y'all know how to do that
amazing-14.mp4 when
those are for bugs
or stupid shit
and believe me I love this mod but no delay between dashes is very stupid
but I wouldn't want it any other way
it's clear I didn't make grimmchild upgrades broken enough because broken mods are good mods
ima make grimmchild give you soul when it hits an enemy
but like, a lot of soul
33 per hit at max level

What about mods that are broken in a non beneficial way?
Like dying to a boss in randomizer makes you respawn somewhere near the bench you last rested at
Not at it
no that's bad broken, good broken is exemplified by this gif https://cdn.discordapp.com/attachments/445366035584122894/449178501476646914/slugcatgun.gif
lmao
which reminds me when I make that change can I get grimmchild upgrades added to the drive because at the point why not?
Sure
is HeroController.instance.AddMPCharge the thing that adds soul?
ahhhh why are there 2 addmpcharge
w/e ill use the one blackmoth is using
Looks like the HeroController ones call the PlayerData one
And the difference between the two HeroController ones is which FSM event gets sent
this.gm.soulOrb_fsm.SendEvent("MP GAIN SPA");
vs
GameCameras.instance.soulOrbFSM.SendEvent("MP GAIN");
MP is Soul, right?
yes
yes
yeah
and since game data is cannon
quirrel is dead, staggers are stuns, soul is mana and you're a wizard
So, a Spell uses 33MP
and a Spell Twister Spell uses...
Uuuuuuhhhhhh
24MP?
didn't wilbo literally complain about people treating game data as canon
or they just named it quirrel death nail because its more convenient
which brains?

Ah, this one
Who doesn't press Take SCreenshot 30 times a sec?
.
Quirrel is Dead
Kingdom's Edge is East Deepnest. Bardoon is a Cat
I don't have anything to put here
H E R R A H I S H E G E M O L
I want my youtube videos to be 'cinematic'
just get unregistered bandicam for that sweet low cinematic fps then
I just Hold my Phone in front of the Screen
1 hour of trying to give soul to the player on ball impact and I decided: "screw it player gets soul every time grimmchild fires"
look if grimmchild somehow misses with the extra shot speed
then it's a consolation prize
lol
alright just gonna test one quick thing and then I'll have GCU ready for the drive
@rain cedar
Modding API 1.3.1.5-40
RandomizerMod: 1.5.1 (XML Version 1.3.1)
i got the one from the google drive is that not the right one?
you got rando1
There's two in there
you need rando2
Get the one that says 1.3.1.5
o
i see you right
so in that one the grimm troupe charm is not included in the randomizer?
Not as of right now
but it got randomized in the version that I am playing, so thats interesting
alright- here it is
Neat
56 updated mantis gods
i gues without knowing when i was last around thats a rather pointles question ๐
I akm wondering if the randomizer mod has been made to effect all items and upgrades now
if i recall it was only powers before?
It's that and most charms
thinking of doing a run with enemy randomizer and everythingelse randomizer
that sounds like fun
are there logical reasons some things cant be moved (breaks the game) or is it just hasnt developed that far yet
i just finished an item randomizer
got 98%
was gonna go for 106% but then i stopped
i finished the game once, my controller broke an dhad to beat the hollow knight with keyboard, i was burnt out after that lol
got an 85% i think
oh lol
I just haven't added everything yet
thats gona be cool when its all in
As long as people are still reporting significant bugs that's what I will focus on
what would also be nice is a no boss option for enemy randomizer, as thats where most of the brokedness comes from
i understand
I don't understand what you mean, the bosses are fine
^
i always get bosses pawning in rooms causing me to fall through floors and rarely crash
yeah
the other mod
i knwo youre not the dev lol
some boses are fine, but like soul tyrant and traitor lord tend to break a lot
is there any indication when steam is done downloading a downpatch? I am trying to start a lightbringer playthrough
check the downloads tab?
wait nvm just as i said that it completed
You can play lightbringer on current I think
no its through the console
lightbringer wasn't updated afaik
really? the most recent mod is labeled 1.2.2.1
you said there are bugs in the item randomizer, anything major that should cause me to wait before i try?
I mean the monomod hooks version
there's a remake of lightbringer
yeah that works
Nah biggest issue I'm aware of is that dying in boss scenes will cause you to respawn a bit oddly
light bringer is the pewpew mod right?
i should put assets and fix muzznik and stuff at some point tho
lightbringer is ranged attacks
yeah
where do i find the remade version then?
drive most likely
its not in the google drive
gotcha
has anyone tried adding dream nail versions of other boses? or is that way above what is currently possible?
seems complicated to do
There's currently two mods that add harder versions of existing bosses
yeah, but those just replace the boss right?
Nah pretty sure mantis gods is its own thing
old version is just replacing
new version is gonna be after you defeat them you fight new ones
are small tweak mods ok?
No you'll be banned if it's not a large mod
ie fragile strength/unbreakable should now affect nail arts, because they didnt for some reason
(i mean nail arts are still shit but at least theyre a little less shit)
Great slash is really good in colosseum
yeah but outside of collosseum i still dislike how fragile doesnt modify them
but they are great when the aspids starts coming out in fools
i use greatslash 100% of the time aginst those big slashy guys in deepnest who open their faces
what would be cool is if you hold the charge you got a free hit, has nothing to do with the ability but it would incentive holding it
as i wrote this i was thinking "like how you get a free hit in megaman" but no you dont actually get a free hit ๐
im sure there is some game where holding a weapon charge gives you a free hit but im not able to remember right now
i think i was thinking of super metroid, but you dont get a free hit in there you get to hit an enemy while charging and kill it, anyways, ive spoken enough (spin jump into an enemy while holding charge beam and you kill them)
another interesting mechanic you could add, but would admittedly be broken, is the "get life back when you retaliate" thing from blood born. so an enemy hits you and your mask goes to the small form kinda like honey comb, and if you land an attack in the next 3 seconds or so, you get that life back
You could just pogo on those deepnest nubs
there only one ive ever seen that you can juymp over
the rest are in hallways that are the same height as they are
I don't think they're thinking of the right enemy because pogoing makes no sense
It's the stalking devouts
get back health for being aggressive is kinda already in the game, the soul system is basically that
i should look up names for stuff i discus beforehand ๐
You can pogo on them with quickslash
yeah, thats why i said it would be kinda broke
well if you want stupidly OP mods you should try blackmoth :)
Blackmoth is Sharp Shadow and stronger dashmaster default?
another mod that would be interesting is one that gives you a predefined build at the start of the game and you canot equip/unequip charms, so what you start with (randomly generated) is what you get
sounds...awful

can someone explain soul in lightbringer? i have no idea how it works
Imma try randomizer today
even have a random chance to be overcharmed
ok you're evil
And I'm the queen of scotland
protip, the charm with the flying kamikazis would be the worst, thats basically a "no soul" run
anyway check #297468195026239489 for some blackmoth gameplay
i tried a run with the glowing womb charm and nail damge of 1 and it was too difficult
the idea was to only use soul attacks, while having constant soul drain
i never got past soul master
sounds very hard
like the fly damage does add up (and you can still nail shit to death) but healing was almost never an option
even mid heal a fly would pop and cancel your heal
glowing womb is awful btw
i like it lol
really needs a buff imo
my first playthrough i never used soul attacks so i used it a bunch along with weaver song lol
two terrible charms
my only grip is i wish their attacks regenerated soul
ive had weaversong kill bosses before, its not that bad and they dont cost anything to spawn
wait no one has explained how you generate soul in lightbringer
im about to fight hornet pls send help
never played it so i dont know
apparently passively it regens
my guess right now is that you generate soul over time?
oh yeah it is passively regening
that seems like it defeats the point of the soul and the healing system
Is Mantis Gods on GitHub?
There we go, Nail Arts should now be affected by either Fragile or Unbreakable Strength unlike before, also Spin2Win Cyclone Slash should now be affected by Fury of the Fallen, I tested it before but it seems Great/Dash Slash is the only ones that gets the benefits
great
I think i did everything right but i randomizer isn't downloaded in my game
@compact sedge thanks! I'll review the pr as soon as I can
did i do it correctly
And don't hate me - at the time when I first wrote blackmoth we didn't have those nifty fsm tools and ever since, I haven't really "worked" on it - I've just been updating it and making small changes.
Looks like it, your majesty
yes
did i install the mod correctly
Sorry, I dunno, I haven't installed Randomizer before
ech
anyone have a .json version of a save file?
Json? But save files doesn't have json format!
There was some tool that made them a .json
I don't have any save files now tho, as I'm not at home
Also
You had said something about those at the start
the
using Something
using Something
using Something
those at the start
you said I have to make sure they're working
eh
you have to make sure you're using using Modding;
to reference the API
@compact sedge pr accepted! Thanks for looking through the sharpshadow fsm
looking through InfiniteGrimm's code I noticed this:
float teleinFPS;
float teleoutFPS;
float uppercutendFPS;
float slashrecoverFPS;
float evadeendFPS;
Is there such a thing for every boss?
idk never modded any bosses
I managed to find 56's Mantis Gods
I'm looking through it right now
(what is Spell Twister's Code?)
it's an fsm, most certainly
is everything in the game an FSM ._.)
basically, yeah
Hmmmpf
public void OnAttack(AttackDirection dir)
{
LogDebug("Attacking");
if ( PlayerData.instance.equippedCharm_6)
{
LogDebug("Special Attack");
_tempNailDamage = PlayerData.instance.nailDamage; //Store the current nail damage.
LogDebug("Set _tempNailDamage to " + _tempNailDamage);
PlayerData.instance.nailDamage += 3*(PlayerData.instance.maxHealth - PlayerData.instance.health);
return;
}
}
private void OnAfterAttack(AttackDirection dir)
{
LogDebug("Attacked!");
PlayerData.instance.nailDamage = _tempNailDamage;
}
AA that's... that's the whole mod
wait wheres the semicolon
which one?
PlayerData.instance.nailDamage += 3*(PlayerData.instance.maxHealth - PlayerData.instance.health)
nice
=)
FoF rebalance?
idea: Make the Mantis Gods throw the Traitor Lord Boomerangs
From the Discussion channel
Thanks gradow. Just got back.
Also I don't wanna speak too soon because last time I called a mod idea hard it turned out to be ONE LINE of code. But as I understand FSMs that sounds very difficult if not almost impossible to implement, folding.
what sounds very difficult
Making the mantis gods throw traitor lord boomerangs
through
argh
if you figure out how to do it let me know that seems useful to me

Well, it was an idea suggested in the Discussion channel
I just said it here
you know we don't plan things to be possible all that often
It's weird because I've been looking at lightbringer and a lot of the features it implements seems to be because they're they the easiest ways to do things not the best
for example it's a lot easier to make soul regenerate than add it after a spawned FSM collides with something
Oh, where can I have a look at that Soul refilling charm from Lightbringer?
not a charm tho
it's passive
^
it's in Update presumably
it is
can I still look at it...?
yeah lemme find it
I'm slowly trying to clean room reverse engineer it.
why not just look at the code tho
Is it on GitHub?
oh jesus 103MB
@flat forum
_manaRegenTime += Time.deltaTime * Time.timeScale;
if (_manaRegenTime >= 1.11f)
{
// Mana regen
_manaRegenTime -= 1.11f;
HeroController.instance.AddMPChargeSpa(1);
if (HeroController.instance.playerData.equippedCharm_17)
{
HeroController.instance.AddMPChargeSpa(1);
}
if (HeroController.instance.playerData.equippedCharm_19)
{
HeroController.instance.AddMPChargeSpa(1);
}
if (HeroController.instance.playerData.equippedCharm_34)
{
HeroController.instance.AddMPChargeSpa(1);
}
if (HeroController.instance.playerData.equippedCharm_30)
{
HeroController.instance.AddMPChargeSpa(1);
}
if (HeroController.instance.playerData.equippedCharm_28)
{
HeroController.instance.AddMPChargeSpa(1);
}
if (HeroController.instance.playerData.equippedCharm_22)
{
HeroController.instance.AddMPChargeSpa(1);
}
if (HeroController.instance.playerData.equippedCharm_25 && !HeroController.instance.playerData.brokenCharm_25)
{
HeroController.instance.AddMPChargeSpa(1);
}
thanks a lot (People here really are very nice)
I know it's replacing the original soulgain one so it makes sense
but it's weird to me as a naming convention
ยฏ_(ใ)_/ยฏ
also ignore the spellcheck
what
ayy normal name again
the b is too large
I feel like porting some of this to API would be a good idea but there's quite a bit of very oddly specific code here.
bruh if you do stuff and don't put in online you might as well have not done it.
it's almost like i did
ok so this isn't another grimm machine gun
shouldn't take more than 5 min
...how do I make the .cs a .dll other than simply editing the file extension?
lol editing the extention
ctrl+shift+๐ ฑ
( ._.)yes
you edit all extensions
you also make up extensions
have you ever heard of .Mystery files?
or .AvengingAngle files?
5 minutes, so less time than it takes him to make the lightbringer binaries in the first place? @hazy sentinel
bro it's a meme
lul I know
iirc happened before you existed
so 56 have you or have you not gotten any progress on making lightbringer api?
who needs muzznik lmao
where progress?
what
bruh if you use compact mode and don't do it ironically you might as well be 80 years old
I like IRC and don't need y'alls shitty pfps
irc doesn't look like vomit tho
send a link
no ur psat scores are great
I wanna look
finding code is hard
In that case then I feel like porting some of this to API would be a good idea but there's quite a bit of very oddly specific code here. I suppose I'll start from the src he posted tho.
look I don't want you to do unnessisary work for a random person on the internet
unnecessisary
why
hey, AA, you have a screenshot of the fact that Bardoon is called something like "Big Cat" in game files?
well I give up looking, I'll let you do it anyway- it's your big project I guess other than mantis gods.
I did find this tho
(10/10)
delet this
lol tfw you black out names and you still pinged them
I guess y'all didn't used to have a modding channel because y'all used to talk about them in discussion
for all the time I was here, there was a modding channel
imo don't work on it cause i'm gonna do it right after i finish some stuff
no I won't I just didn't know anyone was actually making the port
and figured if nobody else was I would take it on
cool
what about the other one he did, the coop one? are you porting that too?
i didn't do anything for that
i don't think code was released for that either
don't think it'd be super hard to diff decompiled versions tho
i looked at a diff for shitmodst to see how it did some things
I'm not interested in decompiling mods, I'd rather do it the legal and fun way.
lmao
tru
see I saw lightbringer as closed source and the porting of it as a challenge, so now I guess that's what dreamshield is for me
Make a real co-op mod no balls
Actually make a mod where the other player is hornet
I'm sure it'll be easy
it wouldn't fit the theme of my other 3 mods
So what I need to do is grimmchild coop.
make the other player grimm
or just grimm regular
nkg
explosions deal 2 dmg to the player but 9999 damage to enemies
Grimmchild targeting via mouse would actually be really useful
so thus 2 player dmg = 9999 dmg
so all NKG attacks should do 9999 dmg to every enemy
lmao
submit
wait
next is the fact that Herrah is called hegemol in game files
I wanna add that as well
apparently the first person to ever post in this channel has left
who are they?
Kein
I'll get one when I get home as well
if anyone has anything laying around I'm accepting that as well
Well
Good Night for now
Alright I've got a pretty big problem, it seems
I left my computer on last night and now it's off so there must've been a power outage
And it won't boot now
Yeah
so like if you press the power button do any fans start spinning
or is it just nothing
Yeah the fans turn on and one of the monitors comes out of idle
But it just shows black, not even the screen that lets me get to bios
do you have a gpu
Yes
and your cpu is it intel?
Yes
yeah then do what 56 said
Alright I'll move the monitor cable
Monitor doesn't come out of idle, it's not trying to use it
Maybe I have to actually take out the gpu to test that
you might have to
yeah
if you have ssh or anything that you can remote into you could try that
good one
what
oh so you can't even open up your case?
Nah I've got it open
maybe try a different gpu port
the gpu shouldn't be screwed into the motherboard
It's not
there should be a thing you can press to release it from it's pci lock
Yes
oh yeah
What he said
Something I wanted to try was reseting the cmos but I don't actually see the battery for that
Could be behind the heatsink which would be such a pain in the ass
^
try to find your motherboard manual though
before you just go around short circuiting random pins
Yeah I wasn't planning to do that
I'm just gonna go take a friend's screwdriver
He's away from campus but he has shitty housemates who literally always leave the door open
Same issue on integrated
But it turns out the battery was behind the gpu
So I can try that now
Nope still no good
Ok I pulled out 3 of my RAM sticks and it booted to bios
One of those must be faulty
nice
Yeah if something was gonna break I'm glad it's just RAM
yeah
Ok nevermind back to black screen after bios
Pretty sure I selected the right boot drive
could try booting from a usb and making sure the drive still works
I don't have one to boot from
oof
what if you just mash delete, f12, f11, f10, f9, f8, and f2
when it's booting
and hope one of them causes it to go to bios
also delete
I said delete
He said delete
tfw blind
ohh
wait so you pulled out 3 ram sticks, it went to bios, then you rebooted without putting them back in and it didn't go to bios
wtf

Ignore my filthy desk
Alright well it's still working with all the RAM back in so I guess one of them just needed to be reseated
nice
You have such a cramped setup
Yeah man tiny desk for a tiny room
I see the problem
Windows 
idk any that don't
oh okay, but i dont want to download any mod to read what they do. better way where to read first what they do and then download the mod i want
I'm gonna agree it would be really cool to have a text file at the top of the modding folder that's a 1 sentence description of every mod.
or maybe as part of modlinks so it can integrate with mod installers
because i want to use the mod installer crossroads
um why are there two modlinks.xml
wtf
also not 100% sure both have every mod in them
diffing rn
the most mods i now what they do (because of there names, like EnemyHPBar) but dont now what the Boop Mod does or infinite grimm usw
sorry man it's hard for me to make a title that's descriptive and short
no probs
Boop mod adds a sound effect whenever you attack. Infinite grimm lets you refight NKG in an infinite battle.
k i removed the weird one
most mods also have a readme in the same folder as the mods themselves so you can read those before downloading
pretty sure it would either be a snarky comment about it or just a poor way to describe it
just like item descriptions in rando2
can someone tell what the boopMod does?
overwatch boop sound effect on attack
plays a sound when you hit something
shhh mys it's hard to read
my fault
is there a mod to edit the charm costs without do a new game, i want to combine more charms in my save
debug mod?
not a mod per se, but you can use a save editor
yeah that does sound like a job for a save editor imo
also, mod idea - turn HK into a f2p gacha/lootbox
oh okay thanks than i search for that
I thought we were supposed to be making fun mods
The intent is to provide players with a sense of pride and accomplishment for unlocking different charms.
randomizer mod but instead of getting upgrades normally every enemy has a chance of dropping lootboxes that you have to open for a small chance of upgrades.
and most of the time they have duplicates which give you 5 geo
brilliant!
what are you, insane?
yeah
and you can pay some extra to ensure that the box will have at least one upgrade
(and it'll be a nailart 100% of the time)
39.99 for empress muzznik
also every time you attack it costs you energy
yes and you need to buy 2 mod dlcs to get 100 percent in the game
*for one of empress muzznik's minions
and you have to wait 5 minutes for each point of energy to regenerate
you can pay 5.99 to regen one point of energy
if you die twice while fighting any boss, you can pay 4.99 to skip it
and you can only hold like 10 energy
pay 19.99 for one extra point of energy
you can buy 1000 geo for only 5,99 and 10000 in the sale for 39,99
you know what's funny? I got that idea from playing an actual gacha game
*1.99 handling fee
also masks are now life points
playing ffbe
an we need a EA logo on the game start
30,000 geo - $199,99 (best offer, most popular)
and you get a bash abili--- wait i'm describing ori
basically pay all of your money to play ori and the blind forest instead
EA logo only to know that the game have quality now
sell the game in parts. 4 map areas in a package for 15,99 or something like this
but, seriously
*play the first two parts free
buy a monthly subscription for 15.99 to unlock other areas
what if every charm had a random chance of being of a "higher rarity"?
paywalls before the boss comes
wdym higher rarity
instead of paywalls
aren't there a given number of places it can be
"crafting vengeful spirit - 5 days 12 hours remaining - click to finish instantly for 894 ๐ "
we should have rune walls
wait 60 days to reuse Descending Dark
rune walls?
unlock dashing at start for 100 diamonds
they had you draw this symbol on the touch screen before entering and beating each boss
to "seal" it
serious idea? what if using a charm a certain number of times upgrades it
making it either cost fewer notches or be more powerful
if you drew it wrong, the boss would regain HP
wtf
it was a stupid idea
but, hey, it was one of the first DS games to come out
they had to do something with that touch screen
A charm xp system actually would be cool
yeah
^
I actually played with that idea a bit while making bonfire
but didn't have knowledge/resources at the time
now I at least have the resources
This channel is basically: Make a bunch of incredibly stupidly hard god difficulty bosses and then a bunch of player/charm mods that buff the knight to also being a god.
exactly
it's like the ultimate power creep but whatever if the end result is fun then who cares
So what would the upgraded gathering swarm do?
Not like you can gather geo more
The real questions
make it 0 notches
that sounds like actual programming required
but, like, stun them for half a second
I actually want to look into this idea now
or even make them dig the geo deposits for you
or even show you the location of hidden geo caches
That's actually a cool idea that's more in the spirit of the charm
yeah
dunno how feasible that would be
I mean, I don't know how to identify geo caches in a given scene
Just find stuff that has geo rock in the name
I think that would work for basically everything
oh
spawn children around all geo cache fsms that are just really bright lights
just like set their location to 0, 0 so they appear right on top of the cache
to make wayward compass actually show a minimap
nothing's bad in theory
Zoom out camera, draw to rendertexture, fix camera, put previously drawn map in corner
Maybe disable enemy layer before drawing
what else...
relics give automatic the geo amount, not requiring you to go to lemm?
could work
is hooks just a helper mod
yeah
wtf 56 helping
edit it u wont
u happy now
what does charming do
iirc just broken heavy blow rn
oh right
huh, all right then
hahaha that's amazing
Spawning geo arbitrarily should be as easy as just grabbing a prefab from a HealthManager
my days of not having all the geo are over
now the charm is actually somewhat useful
Yeah this is actually really good for a one notch charm now
Um hello, I'm new to modding. Can anyone share a link to a video or maybe explain how to do it?
๐
how to make mods or how to mod your game? For the latter just look at the pins
there's 2 mod installer programs but if that's not good enough for you you can also follow the manual installation instructions by mystery.
for the former, you need some serious aspirin
and dnspy
basically, just those two
Oh, how to mod
just use one of the installers, then
oh
let me update the blackmoth link
I forgot to recompile your code AA
How does one know if it is an API or non API?
everything's API except the old stuff
and API mods should have [API] in their names
What mods would you guys recommend that would not make it to chaotic
Ok, good to know
What if I want to stop the mods and go vanilla?
What if I want to stop the mods and go vanilla?
in my installer, you can just uncheck them
depending on the mod deleting them may or may not impact any save files
https://docs.google.com/document/d/1xRcL7LJHQbN_lpNYWKYggGA_st0ewnLd1s5X20ukD7s/edit?usp=sharing here's a short description of what each mod does
but for the most part I think most of them don't
and if they do you can usually fix it in a save editor
Would you recommend making a new save?
yeah
and backup your saves
not because you need to, but because you might want to get them back later
By backup you mean duplicate it?
yeah just copy the save files somewhere
I guess that depends on how much you trust everyone here
But most of them are open source so you can look through their code to see what they do
and none of them as far as I can tell are viruses or harm your pc
and trust me I don't trust anyone
this guy doesn't download any mods
he recompiles them from source
that's how much he doesn't trust us
is true
btw, credited you in blackmoth's readme
aww thanks, it's only one line tho so don't feel obliged
also, the bug thing was a pun
Yeah I realize that now but it went right over my head
Ok thnks for letting me know
oh btw speaking of trust you made that mod descriptions document publically editable
just letting you know
ok
see it was a meme and i didn't think anybody would actually link to it in the future
also, Blast, you can think of it like this - pretty much everyone here uses one or more of those mods regularly
so if they are virus, we = fukt
wow document settings updated
i mean you can comment for edits
oh
about that
@copper nacelle pls
lightbringer like almost all of 753's mods is an assembly mod which means it doesn't support other mods at all
753 smart
but i thought drugs were bad
Owwww
nah, those are good ones
how rare is it for 2 people whose names are just numbers to be modding
Fine bonfire it is thenn
are we sure 56 isn't actually 753
I mean, I haven't seen them both in the same place at the same time...
wow does that mean they're leptons
Wait so you can only have Api in one game, but you have to uninstall them to have bon api?
no - that means they're twins
Non*
non api doesn't work with api
you can only have one non-api mod, or you can have the api + any number of api mods
so yeah you have to uninstall all API stuff to play lightbringer
or just have HK on 2 platforms
the idea is - the API and Lightbringer replace the same file
so you can't have them both on at the same time

since you can hack the switch to run linux I wonder if it'll be possible to run the pc version of HK in an x86 emulator
or heck even in arm using arm mono
on the switch
right now
emulate the emulator inside an emulator?
Ok

Light bringer looks like a projectile
it's a modified grubberfly
that goes really long
*brokener
it means either you kill everything in 1 hit or enemy hp scaling results in nothing dying
hey! I fixed the scaling
or infinite slash speed
"""""fixed"""""
enemy hp scaling is super generous
imagine if the scaling was
x^2


