#archived-modding-development
1 messages ยท Page 86 of 1
Check twitch.tv/graig1337
Crystal Dash.
yeah, i got hollow knight when it came out, but never actually played it until like 4 days ago
ive yet to beat it ๐
so i dont know the names of most things
so far its one of my favorite games, certainly for metroidvanias
I see. Did you wanted to wait for all of the DLC to come out before playing Hollow Knight?
no
i played it for like 5 minutes
wasnt into it
and jsut didnt look back until someone mentioned it recently
i think it was when i found a playlist of lobosjr playing it
was like oh hey this looks cool, dont i have that
also, i dont think that video exists anymore Kerr
there is a bossrush video, a speed run, and a casual play
ive not played about 20% of the games i own, and ive only beaten about 15% ๐
also it seems spells are really powerful in this game
ive basically ignored them
just went ham with the ole nail
maybe i'll try using spells next run
@delicate ether What film is that actress from in your Discord Avatar picture?
a bunch
Leena Chandavarkar
google her
is there any eta on when randomizer mod will be up and running in the latest build of the game?
i kinda wanna use both
Latest build is 1.3.0.8 beta, right?
Just chill here. Probably a week or two if I had to guess
Anyway, back to bed for me
I see.
btw, how do you play in steel mode, i dont see that screen when i start a game
What is normal randomizer?
Also what is the difference between Chaos Mode and Room Mode for the Random Enemy Mod?
There are Readme files to look these things up. Don't ask a high amount of simple questions that can be answered by looking up information yourself. That will be considered spam.
ah, i gues i'll just beat the game then
You get a fancy new background for beating the game now, too. You certainly should!
I am currently in the "collect everything i mised" phase. I have crystal dash, double jump, and wall climbing so im just combing over every area i have so far for things i missed
also collecting dream nail trees and such
i think boss wise my next area is through mantis village
i just beat hornet a second time
so i really dont know how close i am to beating the game is what im saying ๐
i like to 100% stuff so i tend to scour areas a lot
the arena is going to be fucking bonkers on chaos mode
You actually need Mod Commons for Random Enemy Mod.
https://cdn.discordapp.com/attachments/166249720748965897/439769864501067801/unknown.png so i'm trying to get both of these at once but i can't find "modlog.txt" anywhere
It's in your saves folder
alright found it
not sure what to do now though
can anyone help? i can send the log if needed
You actually need Mod Commons for Random Enemy Mod.
Seanpr lied to me when he says that Mod Commons is something that the end user should not worry about.
Then when I asked, "Well, what is Mod Commons used for"?
Then he blocked me.
@south matrix
oh wow no wonder i kept getting negative attack speeds, i accidentally set one of the operators to + instead of / 
Mojopoop - send modlog
[INFO]:[ModManager] - Initializing
[INFO]:[ModManager] - Initialized
[ERROR]:[API] - Couldn't check for new version.System.IndexOutOfRangeException: Array index is out of range.
at Modding.ModHooks..ctor () [0x00000] in <filename unknown>:0
[INFO]:GameLoading
[INFO]:[API] - Trying to load mods
[ERROR]:[API] - Error: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetExportedTypes () [0x00000] in <filename unknown>:0
at Modding.ModLoader.LoadMods () [0x00000] in <filename unknown>:0
[INFO]:Initializing charm notch mod
[INFO]:Charm notch mod initialized
[INFO]:Randomizer Mod initializing!
[INFO]:Randomizer Mod initialized!
[INFO]:Saving Global Settings
[INFO]:Saving Global Settings
You definitely don't have ModCommon.dll
Use the crossroads installer, it will install everything correctly
thats what i've been using
ah
seems it didn't
install correctly
i'll just manually download it and put it in
Odd. What happens if you hit redownload on ModCommon.dll
modcommon gets installed to the wrong folder
Ohh I see
That's my bad then
Thanks for bringing this to my attention
Let me fix it rq

hmm. it should install to the correct folder
can you try a redownload?
i updated the zip just to be sure
what folder is it supposed to install to?
Same as everything else
weird
I mean, if the zip's folder structure is right, there's no way that should happen, right?
oh
But
I though you literally just copy pasted the zip contents
Then the api would also be messing up
I thought I did too
I did notice that my mod common zip had a slightly different case for hollow_knight_data
doesn't look like anything randomized
but the mod installed correctly and i checked hte settings
(item randomizer did work)
For enemy randomizer you need to hit the load button on the title screen
oh i'm dumb
m8, you're already doing better than 90% of the people who come here to troubleshoot mods
you're fine
well thats stupid, the game locked after doing the second arena
spoke to the dude on the bench and couldnt continue the dialog, had to close the game
and it reset all of my arena progress
@delicate ether weird
What other mods are you using
mostly dialog gets stuck, or the gaime goes black during some cutscene and nothing happens
debug mod and enemy randomizer
but im not using them
they are just installed
this looks wrong.
brooding waht are you doing here
can bosses just spawn anywhere?
that looks right to me ๐
It could be either one
yes
thats amazing
Some can
Mojo, check the options for enemy randomizer
Chaos is a bit harder but most people prefer that
one option i would like for the enmy randomizer is one that doesnt change enemy sizes, i often see flat or squished enemies
Hmm. The sizes should mostly not be happening. It was done to allow more enemy types to be shuffled around but I undid it
well the smaller/larger variants are cool, esp if you could program them to have more/less hp
but sometimes they look like pancakes
Though since lifeblood few people have played or tested it
wingmolds somehow go into the background after reforming
but you can still hit them
Can you send a few screenshots to me of a pm next time you find some oddities
Nice
also, soul tyrant almost always makes the whole game very slow or causes me to fall through the floor when he spawns
Let me make one for you to put them in if you don't mind
also
if you have enemy randomizer and you go into a save that doesnt use it without loading it, if you exit to menu the button is gone
to load it
gotta make an acc ๐ no problem will do
another thing, and this may be by design, some enemies dont change until well into the scene
so they appear normal until you get close then poof, new enemy
it opened for me
some enmies spawn invisible ive noticed, maybe that happened for you
all rooms like this dont open automatically
i wonder if quitting and coming back will give me the notch
hmm, they do for me
didn't even have to fight him
that's a name I haven't heard in a long time 
oh hello
oh hi
is this like
when Ash meets Gary Oak?
and Oak is like "long time no see Ketchum" with all his 16 thousand badges and girls and whatnot
Ive uploaded some screenshots of maybe helpful maybe not stuff after 30 or so minutes of play. I have a feeling its all already known stuff though.
mostly squished guys, wall cralwers spawning in weird places, and an enemy in the background able to hit you in the foreground
and random green rectangles
aren't those all old glitches? I thought kerr fixed those
the room opening thing was definitely fixed
idk about grimm
meme
installing enemy rando doesn't auto install modcommon ree

I'll make it also check for un-installed dependencies
the scaled infected gruzzers look like infected gruz mothers
mini cg2
@stiff bane look it's your friend
also it made the CoT battle music play
@copper nacelle this is a bad solution, but it works
I'll change it later to auto-install every dependency, including API
kek
is it possible using the debug mod to have false knight have 9999 HP but also be staggerable?
he has 2 hp bars
stagger him once and make the maggot thing have inf hp
i think
so after 5 hits (im using fotf) he'll get unstaggered right?
im basically just trying to practice that cycle
i think the maggot health gets reset to 40 whenever you kill the base knight
and inf hp just gives 9999 hp
it doesn't matter anyway
because you can permastagger afaik
yeah you can
when i had his HP at 9999, he never would stagger
yeah
that's cause the knight's hp
because he doesn't stagger
ah i see
just leave it at normal
oh right i forgot i can just keep cycling the boss normally LuL
Ok
Hmmmm
there is no .dll file
lemme recheck
and try again
Yeah, it gave me an error message this time
It gives destination and "FAILED TO LOAD! Check ModLog.txt"
added API because even I'm not THAT lazy
clean your downloads folder m8
true
should I leave dependencies, such as ModCommon, on the modlist, or should I remove them?
it's like, one line of code
uhh
keep them imo
wait
no
if you keep them it's easier for people who want to add them as dependencies to new mods
but if you don't then it's less confusing for other people
ยฏ_(ใ)_/ยฏ
yeah...
I'll just leave them for now
less work for me
if people complain, then i'll change it

No random enemies?
did you hit the load button
You have enemy rando and modcommon installed? Right?
w/ those installed enemy rando should load
and on the title screen
in the top left
there's a big load button
the mods are listed top left
But there's still a complete lack of a load button for me
send a screenshot
reopen game imo
yw
game crashed as it was loading
same
(and because my gpu hates linux, and vice versa)
apparently, linux hates nvidia
and nvidia hates linux
I had no issues with my old AMD
but ever since I've got my new gpu, it's always stuck in bootloop
oof
I've got a 960 but it's been fine
are you using the nouveau drivers or the proprietary ones
it won't even run after installing
nope
rip
now where's my bootable flash drive...
@pearl sentinel i was thinking, a cool way to do chaos mode would be to have every mob turn into a wandering husk, crawlid, or vengefly, then when they are on screen after a period of time (maybe 1 second) they explode and the new monster pops out, this would mostly be for the coolnest factor than anything else
yeah nvidia and Linux do not play well together and it's mostly nvidia's fault
nvidia doesnt want linux users to have the superiour graphics cards
I don't think I should be posting this yet but I got crossroads (almost) fully working on my system.
yeah the game is to just show the mods installed properly
You're porting it to macos
Linux first
Nice!
I don't have a mac but it should work on mac too though
(just gonna install Windows real quick so I can test to make sure I didn't break anything there before I send a pull request)
does coding fit into modding?
It wouldn't be on topic except I'm working on a mod manager.
well I say that but it's not really my mod manager, 99.99% of the work was done by Kerr
- Unfixes menu drop
- Unfixes storage/pfloat
- All cutscenes skippable
can you add a few more speedrunning bugs in there?
Make the game memory hackable just with ingame movements like super mario world so people can beat it in 40 seconds
@copper nacelle any nonzero jerk
what
jerk is rate of change of acceleration
do ending achievos still work
yes
hot
wait is there a credit skip mod now
too much effort
it also has the api w/ the monomod hooks bundled because effort
copy paste this post every 5 messages so people don't have to scroll up
@copper nacelle unbuff uumuu ngl
56 what about hornet CoT?
56 is fast boi
what does QoL do?
improve qol
Hmm ok
How do I install it?
sean already made that
you talk to him on the right side and it sells all relics
๐ค
how do I insteal it
is it just a zip
yeah
files aren't in the right folders tho
it has an api w/ the runtime detour as well
you just keep asking how to install mods
in here
and it'll magically go into correct folder
I'm not really used to installing maods you see...
maods
I just use the modinstaller lol
it has an api
modinstaller was a mistake
just replace the assembly-csharp in managed w/ it's assembly-csharp
and put it in mods
it's not hard
LOL
ModInstaller was a mistake
Thank you @copper nacelle at least that was helpful : )
ยฏ_(ใ)_/ยฏ
good news, I've just finished writing the lecture I'm supposed to give next friday, yay
bad news, I still have to write another lecture for the friday after that one
oof
any good mods that i can start reading/experimenting to make a simple hit counter gui?
do you want to count nail hits only?
yeah, just a simple "HITS: x" on the side of the health bar
none of the other fancy stuff for now
i think he's talking about the gui part tho
oh
duh
obvsly
sorry
so
if you want to use canvas, ask sean and kdt
if you want to use imgui, look at bonfire
yeah gui, i already have my hit stuff ready, and i lose damage per 2 seconds, i just need to have a gui showing me that instead of leaving it to player intuition of how much damage hes stacked up.
uhh any differences i should know about the two?
canvas looks good
imgui does not
(compare bonfire's level up interface versus debug mod's interface)
ehh i think it looks ok, i just really need a text and the updating counter anyway
ill try that
alright thanks
a % of hits that hit would be a cool stat to have
so what % of all nail attacks hit an enemy
then you could have 100% hit chance runs ๐
where you try to never miss
i think ive tried having 0 nail damage, its the same thing as missing, your hit will register but you wont do any damage or even get a hit indicator, if thats what you mean by "missing"
i think they mean just not hitting the enemy
like trying to hit the enemy
and not hitting the enemy because they've moved/are too far away/are already dead
AHHH i see its like those accuracy scores or something
The float bug in blackmoth + shade dash cut off at random = miserable life
I've been on mantis lords for hours

idk what causes it tbf
I've played most of the game in blackmoth and it never happened once
You mean float bug or vanilla bug?
Pretty sure it can be caused by dashing during another dash and getting hit
Possibly.
I wish there was an input thingy that collects data everytime the character does an action
That way it'd be easier to pinpoint bugs and whatnot
imgui isn't even easier to use than canvas tbh
so uhh, should i just jump into canvas instead?
if you're using CanvasUtil that comes with the modding api yes
GameObject canvas = CanvasUtil.createCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080));
CanvasUtil.createFonts();
Text text= CanvasUtil.createTextPanel(canvas, "", 24, TextAnchor.MiddleCenter, new CanvasUtil.RectData(new Vector2(58, 58), new Vector2(0, 90), new Vector2(0.5f, 0), new Vector2(0.5f, 0), new Vector2(0.5f, 0.5f)), true).GetComponent<Text>();
text.Text = "HIT: X"
will put a text box 90 pixels off the bottom of the middle of the screen
Well uhh, thats convenient, but ill still try to learn what the other objects mean etc etc
No idea how canvas works as of now, kinda
can you grab screen x and y
^
was about to ask that
does that make any diff?
you can use Screen.width and Screen.height
what about screen.x and screen.y?

the values in the createCanvas have nothing to do with size of the screen
instead of manually setting it to 1920x1080
thats just used for calculating how far something is relatively
so the 90pixels will only be at 1920x1080p
if you did it 1280x720 itd be about 60
yup
just set it to whatever you run the game at normally
so you can use an image editor to figure out offsets
in enemyhpbar I had to set it relative to screensize because of how I was setting the bars positions
should have just been
anchors at 0,0
pos = worldspace -> cameraspace
I mean, sorry, I expressed myself poorly
not the bars positions, per se
but their sizes
dunno what about sizes would matter
did you want them to scale or not with screen size
https://cdn.discordapp.com/attachments/327461802311155714/438693445922586647/Screenshot_239.png for some people the bars were too big
oh
by default its the first one
you can also apply a scale value
to scale everything from one value
what's the difference beween first and third?
third makes stuff a constant size irl
oh
or tries atleast
its for phones where you want buttons to be atleast 1nch per se
yeah I can do datamining
if you're asking about this game
Can you datamanine the Hp of hivelings ???
didn't kerr give TEO a list of every enemy?
Yup
But hivelings life still in 4
The informstion says thatt now is 16
But isnt udpated
I want to know exactly
just install enemy hp bar or debug
and hit them once
and see how much hp they lose ๐ค
(1 Im cant use HK right now
2 im bad with mods)
fg_go.GetComponent<CanvasScaler>().uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; let's see if this works
well, that not only did not work - it broke the mod
Use my post build command bat file that copies the dll to your mods folder?
( @rain cedar )
That sounds convenient, where is it?
In the solution folder of any of my mods
I use my installer 
I think it's called install_build.bat, then set vs's post build step to run it. Just edit the bat to use your hk path
This is for building with vs
I mean. It's just a command line copy, but qol boost is 
Not even that hard to change since shops are a real component
best charm description
Holy shit wtf the shops use 2048*2048 icons
Wait no I think I'm stupid
It makes a lot more sense that it's probably a 2048*2048 sprite sheet
isn't the atlas 20148x2048
Idk, probably
the sprites are like 100 pixels or something
Let's keep it family friendly in here
I guess now the question is whether I should try to figure out how to shift a sprite's location on a sheet or just embed all the charm images
charm shapes loosely based on the anatomy of the male reproductive system when?
You're just not looking hard enough
Hey @pearl sentinel , is Enemy Randomizer still working through Crossroads?
Should be
Hm, maybe i'm on an old version of it
Make sure you also have ModCommon.dll installed
Crossroads should auto install it
But just in case
Ok, I'll try updating both
Oh yeah, looks like I was on an outdated version of Crossroads
Works now
thanks

I was thinking of doing enemy rando chaos mode in my next run, but i think i may actually do room mode. I think room mode will be harder since you cant reroll rooms.
but that might mean rooms that are fucked, stay fucked
Elder Baldurs are the hardest enemies in the game now
oh god does flukemarm spawn random enemies
Yep, random spawns from things. Luckily flukemarm dies in like 2 seconds with a decent amount of upgrades
Also, for the shrumal ogre battle that awards the charm notch, it works with enemy randomizer if you rush into the room and don't kill anything until the doors close
elder baldurs are game breaking lol
when i did chaos ode i basically had to go in with enough soul to cast 4 times
and then just pewpewpewpew really fast
when you click the load randomizer button, what exactly is the mod doing at that point?
it seems like its just loading resources to use in the randomization process, couldnt that be done prior?
In short, no
It could, but we don't really have the means atm
Unless kerr has found a way to serialize enemies and spawns
There's no reason it wouldn't be possible
It just can't be done with Unity's serializer
Gotta make your own or find one
Yeah. The main problem is converting the enemy state machines into file data and then also writing code to load that data. So basically writing A LOT of tedious and complicated code to save and load playmaker data + misc unity data. If I did it I'd likely sell it for a lot of money on the unity asset store and it would take me a lot of time and effort
Like, if it took me 6 months of time to do that, I'd rather spend that time making content and just ask users to bear with a few minutes of loading time
Like many things, it's a matter of "we could do it, but is it worth it"
The pupper shot for today
adorable!!
As far as what enemy randomizer is doing, there aren't enemy "types" or anything like that. So I hand picked a minimum subset of places in the game and load them up, grab the unique enemy "types" out, and store them in a big list (that's why some people go out of memory when using the mod). Then, using that list, I can swap out enemies during someone's play through
sounds complimicated
And then zote dies
seapnr
are you ok
ikr
I see no problems with the spelling of my name there
seanpur
?
Make me
make you
That's what I said, yeah
ikr
I can't tell if you're a little kid, stupid, or on some kind of drugs
yes
yes
yes
No thanks
it's not even a square image
I'm not even a square image?
ikr
I can't tell if you're shitposting or high
why thank you
No thanks
I've always thought of myself as quite square but here you are telling me otherwise.
otherwise
This is a horrifying hack to get around some limitations of the Unity serializer https://pastebin.com/Edwb1EqN
More important than the "horrifying" bit, though, is that it works
what's the latest version of Debug Mod?
The one on the drive
make Flukemarm spawn 7 babies at once pls
It wonโt be any use when you can kill flukemarm in 4 casts of abyss shreik
Soul twister and shaman stone the thing doesnโt even get to start the fight yet and itโs dead
Give it triple health then
give flukmarm 10k health and touhou levels of bullet hell projectiles
that reflect off walls
and make it unequip all charms when you enter the boss arena
"Flukemarm The Defiler"
That sounds interesting
But also
Make the room lock up
And touching the floor or walls hurts you
as an actual interesting way to spruce up the fight, maybe give him pahses of immunity, so he alternates between being immune to spells and immune to nail hits
Hmmmm
maybe have a color palette change
so his normal mode is as is and he is immune to spells, hit him enough times with the nail and he turns red, and becomes phsyical immune, and spits out more bugs, until you damage him enough with spells, then he goes back
I think it will be far easier to create as a mod for it to just have more (much, much more if we have to) health and spawn many at the same time
And it will still a mire interesting and tougher fight without going through coding hell for it
Because I think mods shpuld find a balance between "easy to create" and "interesting to play"
bleh, interesting to play is the only perogative, players dont care how hard something is to code ๐
neither are interesting to play
Bit modders do
flukemarm and uumuu are intrisically badly designed bosses
And I say qe don't torture the modders
you'd need to completely remake them to make them remotely interesting
eh, i dont thinkt hey are bad per se, just easy
Maybe, but a small buff won't hurt
Also, make Uumuu use both of its attacks at once
they are both perfect examples of how not to design bosses
i would remove both of uumuus attacks and give him adds instead
These may make the fight even a little bit more interesting
add in those big jelly fish, and the only way to damage uumuu is from the flying bombs that come when you hit big jellies
uumuu is invincible 90% of the time to make up for his awful attacks patterns
flukemarm doesn't even move or attack just spawns one single super simple ai add
i would rearrange the level layout too, but thats a tad bit tough
And it doesn't sound infinitely hard
you can't really control the direction those go
remove all of the platforms and just have a few attaches to the sides
you can put yourself inbetween them and uumu
then dodge
Explosions already do damage to enemies I think
maybe have 4 spawn, one in each corner
But how often? And how?
how often = depends what balance the dev wants, how? = ask a dev lol
Also, a small change that will make some fights far more interesting - the chasing balls, the one Soul enemies and the Radiance spawn
An disappear either by httong something
Or after chasing you for too long
i like this idea because it means none of the damage from your character actually matters in the fight
And they have a sgort invincibility time
i think you underestimate how hard it is to make uumuu be in a specific spot
speedruners will hate it, but oh well
and also get on the other side of a jelly fish
uumuu follows you, you can kite him
Extend the invincibility time so that they'll only disappear after chasing you for too long and not by hitting stuff
what im imaging is you keep going around him and so he wanders near the middle of the roo for most of the fight, and as you go around him you hit jellies
they fly at you and hit him
And that sounds more than easily feasable
no
because thats the core mechanic of the balls
don't jump
so they hit the ground
the other idea is, he spits a projectile at you that you have to reflect back at him, but thats zelda mechanics 101 lol
But isn't there something specifying for how long the balls are invincible?
for radiance yes
And for the Soul ones?
because they spawn randomly and can spawn inside the floor
and would break instantly
why would soul ones have that mechanic
i got it
they always spawn away from the ground
Well, extend the Radiance fight ones and then apply the same code to the Soul ones?
empty out uumus room, and put those spore shooter thingies in it, that launch green homing bombs
why would you do that
those are way easier to control
making them hit the ground is the mechanic
but that makes the fight way easier then
removing that mechanic doesn't make the fight better
and it guess it would break lore lol
But they also despawn after a certain time, right?
it'd just turn soul master and radiance into a skipping minigame
boshy already has that
go play the sonic boss
no, dont make any fights last longer, endurance fights suck
But that way those force you into keeping tracl of several things on screen at once
short but difficult fights are what i prefer ๐
and how is that a good mechanic ๐ค
boshy fights are all "do this thing for ten minutes"
I don't know how much of a good idea it is tho
oh and die a lot
if you wanna make a boss legit garbage there's easy stuff to do
But I still wanna see what an enemy with invincible chase balls is like
an actual interesting thing could be to make soul master/tyrants windmill attack fire as it spins back
it'd be like sonic from boshy
you stand in a spot
jump
i would give soul master more fakeouts
it goes over your head
on his dd
like a chance between 1 fake out up to like 5
That DOES sound good
sounds bad
I want Soul Tyrant to have Traitor Lord's shockwaves
but its full of trollz, which is fun ๐
I meant the dodging the big thing
what else does oul master do, the ring thing, the dd, and the fireballs right?
oh and the dash
idk, i liked his fight to be honest
it would require new animations, but a thing you could do is when he does dd into the ground, instead of appearing in the air again, ake him come out of the floor in an uppercut under you ala mortal kombat style
Make phase 2 use the balls attack the whole time
have it be chance based, so you dont know for sure
how about you make him have 12 spinning orbs around him all the time
doesn't that sound fun
sounds fun to me
can you even jump between 12
Ok then I like it
no
What no?
then as they say, rip nail users
you probably can't jump between 12
although I guess it'd be more interesting to make him gain them as he losses hp
Well, you can dodge by nail pogoing on the roght part of the arena
make the whole floor spikes requiring you to nail pgoo the whole fight
make a spike follow the knight constantly
in his dream ight, the spikes are replaced with megaman spikes
and thats how you make a mod almost nobody would play
(That makes me want to play a Soul God mod - first phase is normal but he gains more and more (max 8, leaving only one side vulnerable) magic balls
And Phase 2 has non-stop Magic Balls on top of the normal attacks)
Which one?
ngg and darkmod
loafblood
And Darkmod is?
i'm pretty sure the only other person who can appreciate darkmod is graig
What does Darkmod do?
everything is dark like deepnest without lantern
darkmod, steel soul, chaos enemy randomizer, and randomizer, go
also enemy randomizer steel soul is literal hell
don't try that
since you will die
Gimme a link
also make a new mod that silences enemies so you cant tell whats there by hearing
you can't tell anyway
Who was making Hornet Guardian?
hornet guardian?
Are scenes in hollow knight literally just big images with collision info?
or are they tile sets
Both
Hollow knight uses 2d toolkit
Look that up if you want to know what it does
@copper nacelle Hard Hornet. There was a video of the mod not too long ago
Kerr
mhm
it hasn't been uploaded to the Google Drive so I should take it's not quite finished
is there any mod to make the nail do 0 damage but still gain soul?
no the engine ignores 0 damage
how much does default nail do
5
can it be made to be 1
yes
only handles ints
i want to try some runs that use soul but withour damaging bosses via nail
and without using infinite soul
actually, cant debug mode do that
hitting bosses with dnail?, is that even possible without getting hit?
yes
and yeah, 0 damage nail doesnt even have collision with enemies lol
random example: https://youtu.be/pRTZo83EFyA
Went into Grimm Troupe wanting to do everything minimal nail. It worked out. -- Watch live at https://www.twitch.tv/marjhak
debug mode lets you change nail damage in increments of 4, is there any way to do increments of 1?
save edit
i dont know what you mean
kdt's save editor is broke
yep
you can restore the saves from backup
it's like
user1.bak or something
i don't remember what
yeah i moved them back and its still all empty, oh well
i was about to end my first playthrough anyways
oof
i got it, i didnt rename them properly
however, is there a working save editor for life blood?
RainingChain's still works
drag the save onto the editor
it gives a .json
edit the .json
drag it back onto the editor
just put it through a json beautifier
just paste it in this https://duckduckgo.com/?q=json+beautifier&t=ffab&ia=answer
ez
should still work
or just edit the wall
im editing the wall but all of the charms are newcharm_XX, do you know of any place with the names of the charms?
thanks
so actually kdts editor did save the file properly, all of my edits are there
ยฏ_(ใ)_/ยฏ
i wonder if hollow knight needs to be restarted to see new save files
woo, got it, magic only run ahoy!
as if this is going to be difficult..
no you just open it, copy new files in folder, go to load game
otherwise steam cloud 'll overwrite
when I get gtk / mono to work
i'm porting hksm to c#
but it looks like it'll be easier to install linux than get mono to compile
im on win7
wait isn't hksm java?
yes
So why port it?
i can use hollow knights internal save + load functions to decrypt load save and encrypt data
well the decryption/encryption isn't exactly the hard part. I slightly modified a tiny python script I found for that.
true
I actually have no idea why hksm doesn't work
oh I didn't realize it just didn't work
it worked until this patch
I'm using https://www.reddit.com/r/HollowKnight/comments/7imcgy/modify_save_file_windows_and_mac/ and I found it didn't work either but I slightly modified its decryption script and now it seems to.
Edit: Made a simple online tool http://35.186.168.123/ for convenience. ...
thats based off mine
yeah
well with my slight mod it succesfully decoded it, I'ma test if it can successfully reencode it afterwards before I send any details about what I changed.
mine decodes afaik
pretty sure it encodes too
someone used chain's on a save they edited w/ yours and it encoded/decoded properly
so dunno why it doesn't load
i could have done something wrong
gradow said the same thing
Is Bonfire compatible with Lifeblood?
Thank.
yeah he did
And what does the Charm Notch Mod do?
gives you notches when you hit certain charm count milestones
instead og going to the merchant
Seems the most up to date of Bonfire is 1.2.1.4
[API} big dungo
your java program works as well!

No mods needed
Ok I am dungo.
yeah
Dungo is a great insult which I will use in another servers.
dungo
I edited my geo to 40000 with the python loaded the save and it worked, then used the java thing to edit it back loaded it and it worked again
weird
the only "annoying" part was navigating to .config since java didn't show hidden files
so I had to symlink .config to a visible folder
Does the Randomizer mod include the Enemy randomizer?
I'll just install them b o t h.
Oof.
"oof this thing i want isn't updated immediately. lemme share my distaste in an edgy manner"

oof ouch owie
I don't think so but I like stupid meme references
Well you're wrong because apparently saying oof is a way of sharing distaste in an edgy manner.
Don't ask me how but it does.
call it whatever you want, but saying "oof" in this context is very disrespectful to Sean and the modding team, especially when it was just said that they're being worked on.
KDT I'll send you the error that outputlog gives me when loading edited save files as soon as I can
Disrespectful? I said oof because it was a minor inconvenience. I'm not angry at them; I just didn't know it wasn't compatible.
oh wow, first crash in hollow knight
well it hasnt technically crashed yet
i transitions scenes and it went not responding
and it still hasnt responded, but i hear ambvience still
That happened to me.
You can still move around and stuff but the visuals are stuck at the loading screen.
are you sure you aren't just oob
no the whoprogram went grey and windows told me it isnt responding
rip
How do you start Boss Rush?
boss rush doesn't work on lifeblood big dungo
this is annoying, the process wont actualy close
TASKKILL /F /IM processname.exe
it causing windows to freeze lol
damn son, hollow knight is rough when it crashes
windows crashed

i think i have to restart my machine
i cant kill explorer
and my screen went black
i still have mouse tho
so this has never happened before
tf
...and now it fixed itself and everything is normal
when i hit x
lol
wait no its not
Does Lightbringer work?
funny that discord still works perfectly
welp time to reboot, cant kill explorer either
and windows is actually failing to boot now
bootmngr missing
What does the FSM mod do?
It doesn't have a readme unless I am very dumb.
I have looked and I am very dumb.
Or should I say dungo.
is there a boss health bar mod? ๐ฎ
EnemyHPBars works on bosses
oooo okay thanks
Turns out my problems were not caused by hollowknight, hollowknight crashed because of the problem. Anywys all is reseolved now ๐
Hm, what do people think about randomizing the amount of stuff in shops?
Like the total shop items would be the same, just the amounts per shop wouldn't
I could maybe even give lemm some stuff to sell
have tuk sell everything and everyone else sell nothing
That's the rancid egg guy, yeah?
yeah
yes
Pretty sure he doesn't even have a shop UI

