#archived-modding-development

1 messages Β· Page 75 of 1

paper gazelle
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Well find . -name 'modlog' didn't find it, but I gtg.

rain cedar
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Ok, later

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Let me know if you need help later

paper gazelle
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kk, thx

copper nacelle
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find is case-sensitive

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find . -name 'MogLog'

rain cedar
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MogLog xd

copper nacelle
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or find . -iname 'modlog' if you're not using Alpine

rain cedar
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That's my fault, though, I just said modlog

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I forget sometimes that not everything works like windows

solemn rivet
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Make that an emote imo

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πŸ“Œ this not good enough tbf

sturdy jetty
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What is the latest version non-beta where the Boss Rush mod works without glitches, crashes, etc.

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?

young walrus
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1.2.2.1

tepid compass
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Not sure why but I can't get the debug mod to load. I grabbed the 1.1.1.8 API DLL and copied it as well as the DebugMod DLL into Mods but I don't see any overlay text when I launch the game. Any extra steps to install or enable I'm missing?

young walrus
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why would you grab 1.1.1.8?

tepid compass
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That's the ver I'm running

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I assumed it was for HK 1.1.1.8 which is rec for NSOOB runs

young walrus
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steam?

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GOG?

tepid compass
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Steam

young walrus
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screen shot of where you put it?

rain cedar
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Pretty sure debug uses features that weren't on 1.1.1.8 api

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You'll have to use an outdated build of it

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Mick probably has one

tepid compass
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C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods

young walrus
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nah. i don't use debug on that patch

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that's where you put the API?

rain cedar
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Well then maybe drive saves old things?

young walrus
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does anything show top left of main menu?

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when you launch the game?

tepid compass
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Nothing

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I put API in C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed, overwrote Assembly-CSharp.dll

rain cedar
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That's the drive version from november last year

tepid compass
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That worked perfectly, thanks a ton (for the mod too)

rain cedar
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Cool

sturdy jetty
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I am already playing on 1.2.2.1.

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Do mods work on Mac OS X?

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The Boss Rush one I mean.

young walrus
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yes

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use MAC API

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1.2.2.1

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then boss rush will work

sturdy jetty
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Where do I go to download the Mac OS X API?

sturdy jetty
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I only see the Mac OS X API for 1.2.2.1 not for 1.2.1.4.

young walrus
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You said you're on patch 1.2.2.1

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Yeah?

sturdy jetty
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I am on Microsoft Windows 1.3.0.6 Beta Lifeblood, Microsoft Windows 1.2.2.1, Mac OS X 1.2.1.4.

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Should I just make my life easier and play it on 1.2.2.1 Microsoft Windows?

young walrus
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Why do you need patch 1.2.1.4

sturdy jetty
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I just never bothered updating it to 1.2.2.1 since I already had it on Microsoft Windows.

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What happens when you die in a Boss Rush?

gusty sparrow
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depends

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in steel soul you have to start over

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in normal mode you just refight the boss

pearl sentinel
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aaand done

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hornet is now fully functioning without any playmaker fsms

exotic venture
pearl sentinel
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mostly look here

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lots of variables to tweak to change up the fight

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tomorrow i do the hornet hard mode

exotic venture
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this is hornet1 right

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not the second one

pearl sentinel
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right, but they share most of the same parts

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it's clear they copied hornet 1 and just addded / tweaked it

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so i'll be doing hornet 2 next

exotic venture
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nice

pearl sentinel
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just to get a character with a full sweet of abilities

exotic venture
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suite

pearl sentinel
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er

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yes

exotic venture
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heh

pearl sentinel
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4 am here

exotic venture
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it's fine

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wait woah go slep my dude

pearl sentinel
pearl sentinel
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there, if you wanna see what the ported fight looks like now

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slightly too long to clip

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but, here's a clip of about half of it

exotic venture
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niiice

pearl sentinel
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Did original hornet cling to walls or grab and bounce off them?

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There's code in there, and animations, for it. But I don't remember if she did that because her hard coded "edge of room" zones for the air dash might have stopped her from ever actually air dashing into walls

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This one does now, it's one of the few small bugs I have left to fix

exotic venture
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yeah

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she does it when you are int he air and she dashes towards you and hits the wall

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she clings to the wall and jumps down

pearl sentinel
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Oh neat

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Ok, I just need to flip the y value I'm setting there so she's not upside-down

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Earlier bugs were funny, she would do the evade jump backwards into me and air dash sideways into me

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Crazy jukes

exotic venture
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what about the upside down stuff

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that's probably one of the more hilarious things i saw happening

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like, why does the game keep doing that

pearl sentinel
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That's what I mean

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I have a flip value wrong

exotic venture
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nice

pearl sentinel
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She's extra annoying because her sprite ' normal orientation is -1

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So most calculations involve multiplying by double negatives

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Anyways, bed for now

exotic venture
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her normal orientation is -1?

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so hornet 2 was designed before 1?

pearl sentinel
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Yeah, like -1 scale

exotic venture
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because that's where it's flipped

pearl sentinel
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Maybe

solemn rivet
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Hero is also flipped iirc

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Rotating him in Blackmoth is always a pain because of that

exotic venture
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rotating

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rotating crystal dash

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i can't forget that

solemn rivet
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I still want to do that

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What I'll probably end up doing is recoding it from fsm, like kerr did with hornet

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Because unlike hornet, cdash is a very simple fsm

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Very easy to port to code

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It has like, 4 relevant states and a bunch of useless check states

inland relic
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How can Δ± use bonfire mod on bench

exotic venture
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shouldnt you finish the game regularly before you use mods

solemn rivet
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Ehhh

fair rampart
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(yes)

solemn rivet
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@inland relic what do you mean?

inland relic
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sorry I installed mod wrong

solemn rivet
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does it work now?

pearl sentinel
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success; collider debugging-get

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her needle collider isn't oriented properly

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last thing to fix :3

sturdy jetty
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So Kerr is working on the Hornet hard mod not Mystery?

copper nacelle
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mystery doesn't mod

rain cedar
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Then why is he a mod?

copper nacelle
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he's kerr's creation

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duh

sturdy jetty
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@pearl sentinel When is the hard Hornet mod expected to be completed?

copper nacelle
pearl sentinel
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lol

rain cedar
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He's almost done remaking her so soon anything is possible

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It's not like he's not posting constant status updates, just read them dude

pearl sentinel
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and this explains the hitbox on her dash:

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(the bug i was having with it)

rain cedar
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Did you fix the dash being really short when she's in a corner?

solemn rivet
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dang, that's neat Kerr! gj!

pearl sentinel
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yeah, it was the same issue i had with her "landing" mid flight on an earlier test. basically, i need to manually clear the "is colliding" states. it was code i copied from a playmaker action so i assume it was just something playmaker was doing behind the scenes

rain cedar
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Yeah probably

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Unity things do a lot of weird stuff

pearl sentinel
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this extra green circle is my "whoops" of putting a
[RequireComponent(typeof(CircleCollider2D))] on her dash object

sturdy jetty
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Nice.

pearl sentinel
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if anyone wants to debug the colliders of something in game, just use this

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stick it on the game obejct with AddComponent, should be all you have to do

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will also let you freeze the timescale and advance it by one frame

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so you can move the game slowly and see what's going on

copper nacelle
sturdy jetty
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:dunq"

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Will the Hornet Mod work with 1.3.0.6?

pearl sentinel
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yep

pearl sentinel
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i added the debug component to the knight's colliders

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and....

rain cedar
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Oh no

pearl sentinel
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there's so many on him

rain cedar
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Yeah, seems a tiny bit overkill

pearl sentinel
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colorwise, the dark green ish color means it's on an inactive game object

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red means active, but collider is disabled

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blue is trigger

sturdy jetty
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Which mods work with 1.3.0.6 that is already released?

pearl sentinel
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there's a version of enemy randomizer out, i think most of debug does. idk what else

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mantis gods/blackmoth i think

copper nacelle
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mantis gods, hell mod, debug mostly, enemy rando, blackmoth, "bonfire should partially work", moresaves

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and probably the charm notch mod

sturdy jetty
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If I already have the Microsoft Windows 1.2.2.1 and the Boss Rush 1.2.2.1, do I need the 1.2.2.1 API?

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Mantis Gods = A harder version of the Mantis Lords?

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Charm Notch Mod = Infinite Charm Notches?

rain cedar
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Yes you need API to run boss rush

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And you're right about mantis gods, but charm notch mod just gives you the salubra notches when you get the right number of charms

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So you don't have to go buy them

lone dust
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so... maybe this already exists, but watching @magic carbon s video about cut content, i could totally see a mod replacing all the shrumal warriors voices into owen wilson's various forms of saying "Wow"... might be my first mod challenge

copper nacelle
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hornetping imo

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also for that you just change a few resource files i think

rain cedar
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Modifying resources is lame, though

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Doesn't play nice with other mods that change resources

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To do that without modifying resources you'll want to modify the AudioPlayerOneShot/AudioPlayerOneShotSingle FSM action on the mushrooms

lone dust
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i can untag i guess, didnt really intend on pinging anyone, just to give credit...

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nice, ty @rain cedar

pearl sentinel
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well, hornet works now

copper nacelle
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nice

pearl sentinel
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just need to add a few extra parts then ima make her beast mode

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like, rn she has no stun

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so that's next

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should be super easy tho

rain cedar
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Nice

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Pretty impressive

pearl sentinel
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ty! i actually think that i ended up fixing her colliders and logic a bit too. if i had to guess, hornet must have been a boss they made earlyish in development

pearl sentinel
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hmm

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so the new health manager is nice, but there's still no callbacks being used for when something is hit

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i know gradow added the global one, but i think i'll be adding one to the health manager. right now it just fires off events when hit, which is only helpful when using it with a playmaker FSM

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or i guess i could just poll the hp every frame

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hmm

sturdy jetty
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Can someone tell me what to search for to find the 1.2.2.1 API?

young walrus
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They're on the Google drive

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In pins

sturdy jetty
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Does this have the API included in it/

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Or just the Boss Rush mod files by itself?

rain cedar
sturdy jetty
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Also, putting the boss rush file into Managed > Mods > will not work by itself? I need the 1.2.2.1 API file too?

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Okay, thanks.

copper nacelle
young walrus
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#criticalreading

sturdy jetty
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I see.

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I started the mod, but some assets are missing.

copper nacelle
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boss rush?

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what assets

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boss rush assets are in the mod dll πŸ€”

sturdy jetty
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This is what I get when I start the boss rush.

rain cedar
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Lol "some"

young walrus
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did you fire up an existing save by chance?

rain cedar
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That's not even possible

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Boss rush hides your saves

young walrus
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oh that's right, it hides it

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nvm

sturdy jetty
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When I started the game, all 4 files were empty.

copper nacelle
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yeah that's intended iirc

sturdy jetty
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I see.

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So should I just wait until Lifeblood comes out of Beta to play the Boss Rush?

rain cedar
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Just play it on 1.2.2.1

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It's only a difference of one boss

copper nacelle
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^

sturdy jetty
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But I am playing it on 1.2.2.1.

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I have the 1.2.2.1 game, the 1.2.2.1 API, the boss rush for 1.2.2.1.

rain cedar
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Post your modlog

sturdy jetty
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You mean my game directory?

copper nacelle
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ModLog.txt

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in your saves directory

rain cedar
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%appdata%\..\LocalLow\Team Cherry\Hollow Knight\ModLog.txt

sturdy jetty
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I cannot copy and paste the contents because I can only post 2000 characters at a time.

rain cedar
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It's fucked

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Something in the method KDT hooked to colliders being made is breaking everything

pearl sentinel
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the default starting nail does 2 damage right?

young walrus
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5

rain cedar
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5

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2 would be painful

sturdy jetty
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5 in the base game.

pearl sentinel
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i must be thinking hell mod then

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i blame 56

young walrus
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which version of the API did you install?

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did you do it for the correct OS?

sturdy jetty
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1.2.2.1 Microsoft Windows.

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Yes, the OS is correct.

pearl sentinel
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use an installer imo

sturdy jetty
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Installer?

pearl sentinel
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☝ read pins

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2nd and 3rd pin specifically

sturdy jetty
pearl sentinel
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that would be a link from the pins

sturdy jetty
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I see.

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Which directory do I put Crossroads folder in?

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Mods folder?

young walrus
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anywhere

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then you run it

sturdy jetty
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I get this.

rain cedar
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Try clicking the thing that says to click it

sturdy jetty
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It tells me to select my game directory where my game files are..

rain cedar
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Then do that

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I don't see the problem

sturdy jetty
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I did, but then it says that it cannot find my Hollow Knight .exe file.

rain cedar
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Guess you selected the wrong folder, then

sturdy jetty
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Setup.exe

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That is the name of the .exe file right?

rain cedar
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Probably

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Are there other exe files?

sturdy jetty
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So I need to rename Setup.exe to hollow_knight.exe?

rain cedar
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Why would you do that?

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Ok where are you seeing setup.exe?

copper nacelle
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where tf are you getting setup from

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Crossroads is Crossroads.exe

sturdy jetty
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Because the Crossroads app says "Cannot find hollow_knight.exe"

rain cedar
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Steam/steamapps/common/Hollow Knight

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That's the folder

copper nacelle
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hk is usually in Game Files: C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\

rain cedar
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It's amazing you don't know that after putting mods there

sturdy jetty
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Okay, now what?

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It does not say any more error messages.

rain cedar
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What's it look like?

sturdy jetty
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So I think I am on the correct track.

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I get this.

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So what is the next step?

rain cedar
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Dunno, I'd imagine it should be done loading by now

pearl sentinel
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if he clicked the right folder, it'll go past that screen

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on a restart even, it'll go past that screen but show an error that you need to fix the game folder path

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what's slightly concerning to me is that the auto detection didn't find the game in his steam folders

sturdy jetty
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So if I clicked the right directory, what should happen next?

pearl sentinel
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you will see a list

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and buttons and things

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maybe try restarting the program

sturdy jetty
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Wait. Do I need to have the Hollow Knight game running when I execute Crossroads.exe?

pearl sentinel
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no

sturdy jetty
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Maybe it will be best to wait for the Lifeblood final release before playing the Boss Rush mod.

sturdy jetty
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Are there any videos of someone beating the entire boss rush mod from the beginning to end on 1.2.2.1?

rain cedar
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But that's the wrong boss rush mod

pearl sentinel
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oh (shrug)

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never played it so idk, i just saw it on graig's channel

sturdy jetty
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How do you get the abuser bonus in the boss rush?

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How fast must you beat the boss to get the speed kill bonus?

rain cedar
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The only bonus is no damage

sturdy jetty
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So everything else awards no extra Geo?

rain cedar
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There's no geo

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Wrong mod

pearl sentinel
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yeah i linked the wrong video

sturdy jetty
#

So the video you linked is a boss rush mod, but it is not KDT's boss rush mod?

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So Graig1337 created his own boss rush mod?

rain cedar
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No, that's a boss rush made by a little shit who left for no reason and put DMCA notices up for his mods

sturdy jetty
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I see. So KDT's mod has no Geo?

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It is just straight up boss fighting with all upgrades from the beginning?

rain cedar
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You just get upgrades by beating bosses

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No middle man

sturdy jetty
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I see.

pearl sentinel
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woo

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hornet's stun control is working

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last thing that's left is the item drop at the end of the fight

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πŸ‘€

sturdy jetty
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Nice.

rain cedar
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Are you remaking the item fsm?

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If not it should just be trivial to send the event

sturdy jetty
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FSM = ?

rain cedar
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Bad

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FSM stands for finite state machine

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That's not bad in itself, the bad part is how it's done in hollow knight

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Playmaker is bad

pearl sentinel
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i might, i'm going to at least take a look at it

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actually, i have to make her corpse not float across the ground post-combat first

sturdy jetty
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Why does this boss rush mode start at the hot spring + bench, but the boss rush mod in the pins start at the False Knight room?

rain cedar
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It's a different mod by a different person

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Hasn't this been explained to you already?

sturdy jetty
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I see. So KDT is the one with no Geo and Kein Zantezuken is the one with the Geo?

rain cedar
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Seems that way

fair rampart
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I haven’t been here since before Grimm Troupe until yesterday, anyone care to put me up to date on what the modding community has accomplished so far?

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Have we managed to add fully new charms yet? I remember we had to resort to replacing existing ones

rain cedar
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KDT was working on that a bit ago

fair rampart
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Ooohhhh

sturdy jetty
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So did KDT quit?

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Or is it the Kein Zakuten guy that quit?

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I keep on thinking Kein = KDT.

thorn comet
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Kein is not KDT haha

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And yeah Kein left awhile ago

pearl sentinel
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@rain cedar would you happen to know where i can look up an id-to-charm list?

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in the code or otherwise

sturdy jetty
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I see.

pearl sentinel
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the code hasn't been helpful thus far

sturdy jetty
#

Does anyone have a full video of someone playing KDT's boss rush (the one with no Geo)?

rain cedar
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You can probably get the ids from the charm page of the inventory fsm

pearl sentinel
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yeah, i was hoping your randomizer xml or something had already got them in a list

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just to save me some time

rain cedar
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Oh right

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Haha yeah I totally have that in randomizer

pearl sentinel
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ok cool, i'll check it out

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ty

pearl sentinel
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sweet, ty x2

sturdy jetty
#

Also did Simo, get his nickname from the last 3 letters of his legal first name and then adding the letter "o" at the end?

pearl sentinel
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nice. saves me a bunch of time.

rain cedar
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You'd have to ask simo

sturdy jetty
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I see.

rain cedar
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But probably not because his full thing on other sites is SimoZX

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And also that sounds random as fuck

exotic venture
#

that probably has to do some part with runescape, the ZX suffix i mean

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i saw benji having something to that extent too

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deepest lore

sturdy jetty
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I see, so what is the ZX suffix in Runescape a reference to?

thorn comet
#

Hahah, should've just asked me ??

I have ZX because way back, when I was a kid I was playing some PS2 game, and I needed to save my file with 6 characters or something. So as a kid of course, Z's and X's were cool letters. Chucked them at the end, and bam! It's just stuck because I kept using it everywhere

sturdy jetty
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I see, so is "Simo" just the last 3 letters of Nassim and then adding the letter "o" at the end?

royal ridge
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Zxcu was my runescape user

thorn comet
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Yeah thats it man, its what I was called as a kid as a nickname
Simo is an actual name, a Finnish name afaik, so thats interesting, but yeah

sturdy jetty
#

How is KDT's boss rush mod different from Kein's boss rush mod?

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Aside from the Geo.

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Does KDT let you have 11 charm notches, all upgrades right off the bat?

royal ridge
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KDTs has random rewards after bosses

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Keins you buy upgrades with geo

sturdy jetty
#

I see. Are there any planned mods for new areas to explore?

rain cedar
#

That's asking a lot

exotic venture
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i mean if level editing becomes a thing, who knows

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but so far i don't think so

rain cedar
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You can probably load any scene made with unity

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You just need to have it set up the same as the actual game scenes

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With TransitionPoint objects and all that

gusty sparrow
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wait

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if i already have grubsong

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but getting the actual grubsong says grubsong

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then wtf did i get

sturdy jetty
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I finally got KDT's Boss Rush mod to work on Microsoft Windows 1.2.2.1.

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Are the rewards after each boss battle random?

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I feel like KDT should have made at least all of the movement upgrades available when you fight a certain boss.

hidden cedar
#

Yeah feel's sad when you cant radiance without mothwing

rain cedar
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It's entirely your own fault if you get into that situation in boss rush

hidden cedar
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i know sadgrub

sturdy jetty
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What do you mean?

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The rewards are random.

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Anyways, I was playing the boss rush.

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Then it leads me to start the beginning of the game with 3 circles.

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What gives?

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Where can I find Kein's mod?

wide crown
#

is that a Paper Mario reference?

hidden cedar
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Kein's mod it's mod when you have a bench between boss fights?

sturdy jetty
#

Yes.

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@hidden cedar

hidden cedar
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say me when you found it

sturdy jetty
#

Say me = ?

pearl sentinel
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@exotic venture omfg i just made a prototype of the heavy blow idea from the other night

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i'm laughing so hard right now

exotic venture
sturdy jetty
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So what is the "Heavy Blow idea"?

exotic venture
#

on a scale from 1 to 10 how much fun is it

hidden cedar
#

let me know*

pearl sentinel
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i hit an enemy and they just start fucking bouncing around like they're made of rubber

sturdy jetty
#

@lost jungle

pearl sentinel
#

well, it's unbalanced af and basically results in you being able to kill anything

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basically heavy blow with this is really op

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but it's so fucking funny

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i wish i could clip this rn

exotic venture
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i'm really gonna need visuals for this

pearl sentinel
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i went into colosseum, and just have a room full of enemies bouncing everywhere

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they pop up and "smack"

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then squishing noises from everywhere as they rebound off everything

sturdy jetty
pearl sentinel
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oh jeez. i'll clip it in the morning when i can get on my pc

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it's also so broken that you can accidently hit physics objects like elevators

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or certain gates

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and they'll go flying and bouncing

exotic venture
#

hhhh

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whatzefuq

pearl sentinel
#

uhhh

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i have an idea

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i just hacked it into something in my mod to try it out, don't worry about anything else, (dont need to load the enemies or anything)

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just turn on the game, equip heavy blow, and uh, prepare to accidently hit yourself a lot

sturdy jetty
#

So we put this under mods?

exotic venture
#

i think i am gonna need mark of pride and quickslash just to block shit

pearl sentinel
#

it's more funny on bigger enemies

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it's more like "hope shit doesn't rocket into your face"

sturdy jetty
#

Does it work with Microsoft Windows 10 1.2.2.1?

pearl sentinel
#

this is literally like 15 minutes of work on the roughest prototype ever

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nope this is newest stuff

sturdy jetty
#

Also, how do we install this mod?

exotic venture
#

just need the api

#

i don't think i got that yet

sturdy jetty
#

So we need 1.2.2.1 API or 1.3.0.6 API?

pearl sentinel
#

they're both in the zip

exotic venture
#

no wait i do

#

oh ok

pearl sentinel
#

the 2 files in the folder go where people and instructions have bene telling you they go all day

#

i'm too tired to help where others have tried for far longer

exotic venture
#

no no i just needed to know if the api was included

pearl sentinel
#

(that wasn't directed at you)

exotic venture
#

oh

pearl sentinel
#

jit's hella janky, but i think it's fucking hilarious

exotic venture
#

i'll see for myself in a sec

#

oh god pls

#

i am gonna die am i not

pearl sentinel
#

likely

#

well

#

no

#

not with that save

exotic venture
#

NO STEAM DONT UPDATE

#

god dammit

pearl sentinel
#

my mod currently enables invincibility

#

because i'm testing stuff

#

any health lost to 2 or 3 will cause a full health refill

exotic venture
#

WH

#

WHAT

#

THE

pearl sentinel
#

yeees?

sturdy jetty
#

The files in Heavy Blow Broken folder, where do you put that?

#

In the mods folder?

#

Can someone screenshot me where to put that mods?

#

Or do you put it in Managed?

rain cedar
#

You put one in mods and one in managed

#

Real hard to figure out which is which

exotic venture
#

i made a how to in pins

#

how about you read that

sturdy jetty
#

So assembly sharp goes in managed and the other one goes in Mods?

rain cedar
#

Don't even bother, man

#

This guy is beyond help

sturdy jetty
#

I am talking about the broken Heavy Blow not the Boss Rush.

rain cedar
#

Been telling him what to do all fucking day

exotic venture
#

okay

pearl sentinel
#

the install screen of the installer stumped him

exotic venture
#

also this shit is absolutely ridiculous

#

even the geo bounces around

sturdy jetty
#

Okay, now it says that the mods failed to update.

pearl sentinel
#

it's super bouncy

#

careful hitting elevators with it

#

some cage wall freak out tii

#

too*

rain cedar
#

Is it just anything with a health manager?

pearl sentinel
#

no it's less work that that even

#

which is why it's really janky

#

i just basically check if you're hitting something with a rigid body

#

and then stick my components on it

#

and send it flying

rain cedar
#

Nice

pearl sentinel
#

then those apply their components to things they hit

#

it gets out of hand fast

rain cedar
#

Could probably fix like half the jankiness by just checking for a health manager

pearl sentinel
#

yeah

#

probably

#

this was mostly to see if it would be fun and worth the effort

sturdy jetty
#

Okay, I made it work, but now it says the Mod Log. txt is crashed or something.

rain cedar
#

That doesn't make sense

exotic venture
#

uhh

#

breakable walls also bounce

pearl sentinel
#

hah

#

nice

exotic venture
#

on the plus side

#

i now found a king's idol i missed in kingdom's edge

pearl sentinel
#

lol

exotic venture
#

downside: i am now terrified

pearl sentinel
#

well since you can't die, go check out colosseum

exotic venture
#

WH

#

THE CEILING

pearl sentinel
#

???

sturdy jetty
#

Can someone tell me where to find mod log .txt?

#

I need to upload it to get someone else to look at it.

rain cedar
#

How about you go back to the last time I told you the directory

sturdy jetty
#

So what do I enter in the search bar?

rain cedar
#

Christ you can't even work a search bar

#

Well you're looking for the location of modlog

#

So maybe that

sturdy jetty
#

Seanpr - Yesterday at 8:23 PM
%appdata%..\LocalLow\Team Cherry\Hollow Knight\ModLog.txt

#

I found ti.

exotic venture
sturdy jetty
#

it.

exotic venture
#

have mercy

pearl sentinel
#

Lol

rain cedar
#

Oh god the goams

#

You're fucked

pearl sentinel
#

They're rubber goams

#

Now

#

Bouncy bouncy

sturdy jetty
#

Can someone check this and tell me why the Heavy Blow mod is not loading?

pearl sentinel
#

You didn't copy assembly-csharp into the managed folder

exotic venture
#

oh god

#

the soul warriors ar elike

#

jpegs floating around the arena

pearl sentinel
#

Lol

#

Well, a bit over the top, but fun enough to warrant some balancing maybe?

rain cedar
#

Looks interesting if nothing else

exotic venture
sturdy jetty
#

assembly-csharp goes into managed and the enemyrandomizer goes into the mod folder?

exotic venture
pearl sentinel
#

Still just can't capture the majesty

sturdy jetty
#

This is what it says.

rain cedar
#

Alright so here's what I think is happening

#

You didn't copy the assembly in before, but you still had api

#

Which means you're still on 1.2.2.1

#

Don't do that

sturdy jetty
#

Uhhhh

#

So I should be on 1.3.0.6?

rain cedar
#

For this, yes

exotic venture
sturdy jetty
#

So for 1.3.0.6 version, I still need the 1.3.0.6 API?

exotic venture
#

hold on i will make a video

#

just so show this shit

rain cedar
#

Yes you always need api to load mods

sturdy jetty
#

1.3.0.6 is not here.

rain cedar
#

Yeah, it'd be pretty convenient if there was some other way of getting it

#

Like maybe packaged with another mod or something

#

Which you had already downloaded at some point

sturdy jetty
#

I had to delete the whole 1.3.0.6 and download it again because the Boss Rush mode does not work.

rain cedar
#

That's not what I meant

sturdy jetty
#

Why not just put 1.3.0.6 in the Google Drive.

#

?

rain cedar
#

Because it's an unstable beta

sturdy jetty
#

The API for it I mean.

rain cedar
#

In any case I meant the heavy blow mod

#

That's what Assembly-CSharp.dll is

sturdy jetty
#

Alright so here's what I think is happening
You didn't copy the assembly in before, but you still had api
Which means you're still on 1.2.2.1
Don't do that

^^^^

Can you elaborate on what you mean by this? So I need to copy the contents in a certain order?

rain cedar
sturdy jetty
#

So do the same thing again but do it on the 1.3.0.6 game?

rain cedar
#

Yes

#

Kerr has moved to 1.3.0.6 for his mods

sturdy jetty
#

So where do I get the 1.3.0.6 API?

rain cedar
#

Oh wow holy shit

#

Do you even read what I write here?

sturdy jetty
#

So the 1.3.0.6 API is already in the Heavy Blow folder?

rain cedar
#

Yes

sturdy jetty
#

Okay.

exotic venture
#

fuck

#

it glitched midway

#

sad

rain cedar
#

Mystery you should try hitting Hornet's nail when she throws it

exotic venture
#

oh god

#

please no

rain cedar
#

I don't know if it's a separate object but if it is that would be funny

sturdy jetty
#

EnemyRandomizer.dll = Heavy Blow mod = goes into the Mods Folder?

rain cedar
#

Yes

sturdy jetty
#

Also, I had to manually create a folder Mods.

#

Is it capital M with plural s?

rain cedar
#

Yes

sturdy jetty
#

If the enemy is upside down, then I installed the Heavy Blow broken mod correctly?

solemn rivet
#

Sean, idk what's your religion, if any, but by seeing your patience with this guy I can claim without doubt

#

U ascend boi

exotic venture
#

oh whoops the video is 2 gigs

#

gonna take a lil while to upload

sturdy jetty
#

I knocked the elevator in The City of Tears out of bounds.

exotic venture
sturdy jetty
#

The walls broke down in Trial of the Fool.

#

I also knocked a Garpede and God Tamer off course.

exotic venture
#

that's a feature

#

oddly enough, Death Loodles seemed to recover just fine from the blows

sturdy jetty
#

Are there any boss rush mods that are good?

#

KDT's is random.

copper nacelle
#

KDT's is good

#

you're guaranteed the required movement items iirc

sturdy jetty
#

Hmmm.

#

I think we need a boss rush mod where you get all charms, upgrades, etc. right off the bat and give each boss 1600 health.

#

That way, we can customize how we fight each boss.

copper nacelle
#

that'd be op af

#

you grab ddark and win

solemn rivet
#

There's no point in making the mod then, it's not useful for practicing, it's not useful for having fun...

leaden hedge
#

So you put on spell twister, soul eater, soul catcher, shaman and fluke and destroy every boss

#

Sounds super fun

#

Also random = bad? Guess BoI is bad, Gungeon is bad, pretty much any game designed to be played more than once is bad

sturdy jetty
#

At the very least, we should be guaranteed upgrades equivalent to a normal run.

#

We get the Vengeful Spirit before Hornet, so when we fight Hornet in the Boss Rush mod, it should let us have VS before it.

solemn rivet
#

What about learning to fight hornet without VS? Sounds like a nice plan!

leaden hedge
#

except you can choose to fight hornet whenever

#

so I'd need to 100% give you VS, soul catcher and fury of the fallen

#

from FK

floral furnace
#

Okay, theoretically: is it possible to edit the spells so to say... VS/SS explodes on impact, and uhh change the players casting sprite/projectile sprite

leaden hedge
#

you can

young walrus
#

also, that heavy blow mod is freaking hilarious

leaden hedge
#

its not even hard, just don't use unities system

young walrus
#

well, you'd have to draw them all yeah?

leaden hedge
#

yeah

#

but getting sprites in game isn't hard

#

you just have to run it on your own code instead of expecting unity to handle it

#

editting spells is pretty annoying though

floral furnace
#

ah ok ok thx, for all the info so the idea of learning unity's crap just for the sake of making a shitpost mod of turning VS into a rocket launcher isnt far fetched

livid lotus
#

hey guys anyone here knows how to activate the debug mode in the game ?

young walrus
#

F1

#

should be active by default

#

if it's not there, you installed it wrong

livid lotus
#

it says that its available in the top right corner

#

thank u i'll try f1 and tell u the results

young walrus
#

wait.... so you can see the overlay?

#

are you just asking how to interact with it?

#

you pause the game

#

then use your mouse

#

click on stuff

livid lotus
#

thank u it worked i really appreciate ur help thank u again

pearl sentinel
#

lol, i fell alseep. looks like the quick heavy blow hack turned out funny

buoyant obsidian
#

It's hilarious, that's some shitmodst 2 material right there

fair rampart
#

@leaden hedge I heard you were the one working on that, so how far did you get with fully custom charms?

leaden hedge
#

i bought a switch

#

so the last image posted was as far as i got

fair rampart
#

lol

rain cedar
#

I wish I had a switch

#

I got all 880 moons in odyssey on a friend's switch, at least

leaden hedge
#

im only at 450ish or something

young walrus
#

i wish i had one of these too

copper nacelle
#

same

leaden hedge
#

do you not have a network switch

copper nacelle
#

if you count a router as a switch

fair rampart
#

I wish I had a Switch

#

But I also need free time

#

And money

rain cedar
#

Yeah the money thing is big

#

I could buy a switch OR I could have money for food this quarter

#

Tough choice

leaden hedge
#

a router is a better switch technically, although usually with less ports

fair rampart
#

I want to mod something but I have no ideas lol

#

Help a poor aspiring modder

rain cedar
#

Make Marmu harder

copper nacelle
#

^

agile mango
#

Hello

copper nacelle
agile mango
#

I need help with modding Hollow Knight

young walrus
#

pins

copper nacelle
#

πŸ“Œ

young walrus
#

πŸ“Œ

#

πŸ“

agile mango
#

I KNOW how to mod it

#

I just ran into a problem

copper nacelle
#

nice specifying what it is

hazy sentinel
#

try walking it's safer

young walrus
#

walking

#

kek

agile mango
#

It's just that I'm installing the "Modding API" folder and none of the versions in it are the latest version (1.3.0.6)

copper nacelle
#

from:kerr has:file

young walrus
#

it should be on the drive now

#

but not all mods work with it

#

it's beta

#

so things haven't been adjusted

#

cuz it's not released

copper nacelle
#

not on the drive

agile mango
#

oh

copper nacelle
#

from:kerr has:file

agile mango
#

It's by Seanpr, Firezen, and Wyza

young walrus
#

the updated API is by Kerr

#

search discord

#

"from: kerr has: file"

agile mango
#

oh

young walrus
#

but again, the game is in beta, so the mods aren't all "stable" yet

#

which mod specifically are you looking at

#

boss rush? rando?

tranquil glen
#

heavy blow improvement

young walrus
#

best mod

agile mango
#

I'm gonna install the Modding API, then the Random mod by Seanpr and Firezen

young walrus
#

i'd just go back to 1.2.2.1

#

much simpler

#

and stable

#

sean would be able to tell you if it would work with Kerr's API for sure

#

but other things in game may still be broken anyways

#

actually.... i think some of the asset moving he does may not work

#

since screens were changed

#

and FSM changing that he does may not even work on the beta too

#

just go back to 1.2.2.1

agile mango
#

You know what... I'll just wait until Gods And Glory DLC comes out

young walrus
#

so.... months

#

and months

rain cedar
#

It doesn't work from what I've been told

young walrus
#

yeah. kinda figured after thinking about it

#

just opt out of the beta again. game will auto patch to 1.2.2.1

#

then install the mod normally

#

takes like 20 minutes

#

if that

agile mango
#

Ok. Thanks!

solemn rivet
#

ugh

#

been feeling like shit for the last day

#

what did I miss?

rain cedar
#

Heavy blow memes

solemn rivet
#

oh yeah

#

I see kerr made enemies bouncy

pearl sentinel
#

i played with an idea at 1am for 15 minutes

#

it was silly

solemn rivet
#

how did you accomplish that? I managed to control knockback distance, but I have no idea who to make them bounce

pearl sentinel
#

oh, that's a unity thing i guess

#

basically, you know how rendering things have materials?

#

well, physics things can have physics materials.

solemn rivet
#

I see

pearl sentinel
#

so i made a physics material with a lot of "bounciness"

#

it's a really really fast hack

sturdy jetty
#

Have we tried Heavy Blow Buff mod on Flukemarm, etc.?

sturdy jetty
#

Can anyone send me Kein's latest Boss Rush mod?

rain cedar
#

It was only made for 1.1.1.8, and it will never be updated because he's gone

#

You have KDT's version, just play that

sturdy jetty
#

I do not have any Kein's Boss Rush version at all. I feel like KDT's version is unplayable because you need certain upgrades at certain bosses.

copper nacelle
#

what

#

where do you need upgrades

#

except for radiance, which boss rush gives you items for in advance

sturdy jetty
#

I do not see how Brooding Mawlek is beatable without taking any damage if you do not have Sharp Shadow (which is randomly given).

copper nacelle
#

tf

#

hit it?

#

pogo with the big spit

#

many people do mawlek as a first boss because it gets too easy later on :/

sturdy jetty
#

You mean in the boss rush or in the main game?

copper nacelle
#

main game

#

boss rush is the same tho

#

you don't need any upgrades to beat mawlek

#

like 3:14 ish

sturdy jetty
#

Okay, I will check it out.

rain cedar
#

Of all the upgrades to say are required... sharp shadow?

leaden hedge
#

yeah that incredibly late game charm is required to beat a boss in the first area

sturdy jetty
#

In KDT's Boss Rush Mod, if I select Fragile Heart as the reward, then I die, do I lose that Fragile Heart charm forever since there is no

#

way to repair charms during the KDT's boss rush?

rain cedar
#

Not sure but it should be easy to tell

sturdy jetty
#

How do you beat the Collector without taking any damage?

rain cedar
#

By not getting hit

sturdy jetty
#

I think the first time I beat him, I just tanked him with Quick Slash, Fragile Strength, Fragile Heart, etc.

#

So how do I dodge his leaping forward movements?

#

Pogo?

rain cedar
#

Just go under him if you have to

sturdy jetty
#

i see.

gusty sparrow
#

if you take fragile heart you get unbreakable heart

#

in kdt's

gusty sparrow
#

oml Joni's Blessing was Grimmchild

#

that's not a blessing aaaaaaaaaa

wide crown
#

wait

#

i installed the mod and it says 1.3.0.6 on bottom left now lol

solemn rivet
#

Bottom, not top? Also, which mod? That's supposed to happen if you install the api

wide crown
#

i installed the api yes

#

that's it then

#

its funny cause i did it so i could infinite soul to kill menderbug - killed him 2nd try xD

solemn rivet
#

Kek

wide crown
#

i've something weird happening

#

once i "die" in a room

#

i respawn in empty void

#

with debug mod active - .8 version

solemn rivet
#

why "die"?

exotic venture
#

don't mind all this stuff

#

he bonked up everything

#

literally. everything.

#

mashed all the buttons and ended up screwing with the hazard respawn thing, so i directed him to verify game integrity and reinstall api

#

which fixed it

solemn rivet
#

I figured he had set hazard respawn to oob

exotic venture
#

he did

solemn rivet
#

ok then

tranquil glen
#

Someone give me an area that hasn't been mapped for room randomizer and I'll start on it this weekend

young walrus
#

everywhere besides crossroads

#

you can check it out in pins

tranquil glen
#

I don't need to list what charms you can get to right?

#

Just like essential abilities

young walrus
#

i would list them if they're in the room

tranquil glen
#

Ok

young walrus
#

I didn't list what was needed to get to each though in mine. probably should

#

the only example i guess would be glowing womb

#

from the crossroads rooms

tranquil glen
#

How do I name the rooms?

young walrus
#

per what their actual in game name is

#

use debug mod

tranquil glen
#

Ok

young walrus
#

check out the crossroads tab

#

Sean had a list of what the actual transition names are too

#

instead of putting in things like "top left" "top right"

tranquil glen
#

Ok neat I'll check that out

young walrus
#

granted.... i think this is all going to change anyways with the new updatses

#

updates

#

so.... maybe not even worth working on it yet

#

cuz rooms were split in the beta and geometry is different too

tranquil glen
#

Right yeah, ok maybe I'll hold out for a bit

young walrus
#

I don't think any greenpath areas were affected though?

#

maybe could do that area with no risk

#

or little risk anyways

#

once you request access to the sheet, let me know. That request gets sent to an email account I dont use super often

pearl sentinel
#

hmm, looks like they added more infected blood splatters in this update

#

hehe

#
if (!this.noBlood)
            {
                GlobalPrefabDefaults.Instance.SpawnBlood(base.transform.position + this.effectOrigin, 3, 4, 10f, 15f, 120f, 150f, null);
                GlobalPrefabDefaults.Instance.SpawnBlood(base.transform.position + this.effectOrigin, 8, 15, 10f, 25f, 30f, 60f, null);
            }
#

example: 8 and 15 were 5 and 8

young walrus
#

trying to satiate the whiners on reddit

pearl sentinel
#

they removed the "damages enemy" FSM on at least the knight hatchlings and replaced it with a component that does the same thing. yay for less FSMs

#

conventiently, i'm also placing that component on my heavy blow meme-hit enemies and it should make them hurt others they get knocked into

young walrus
#

including the player?

pearl sentinel
#

i don't think so

#

the way collisions work, this thing should filter out the player

#

the player will already get hit by them rebounding into him anyway

#

should work now

wide crown
#

including the new beta?

#

nice thanks

wide crown
#

kerr, kill self doesn't work for the rest seems to wrk

#

except... the quit to menu doesn't work

young walrus
#

things are broken in a mod build for a beta that came out today?!? gasps

#

no way

wide crown
#

and if you die same, it hangs there

#

i'm just reporting it doesn't work so he can fix it :3

young walrus
#

pretty sure debug hasn't been updated at all for the betas

wide crown
#

it worked till .8

young walrus
#

that's not the same thing

wide crown
#

wht i mean is it worked till .6. today's update broke it

young walrus
#

working by chance, and being updated completely aren't the same thing

pearl sentinel
#

? kill self?

#

i double checked, the only change that effected the mod api from previous to current version was basically a version change and a timer change in the save function.

young walrus
#

lol timer change

#

just a year after release

#

nbd

fair rampart
#

I’m going to sound like an absolute noob here but I have no idea what FSMs are

young walrus
#

finite state machine

#

a way of coding where a block is executed, then moves to another block

#

like a flow chart

wide crown
#

we need to wait for update on debug mode then for it to work

#

sorry kerr then for the report. thought it was that

rain cedar
#

Just pulled that from the new WorldNavigation class in beta

young walrus
#

Kreygasm

#

so this is the beta list?

#

i think they're the same in areas that weren't changed

rain cedar
#

Yeah, should only be different for city

#

Don't think they messed with anything else

young walrus
#

hive

rain cedar
#

Oh, did they change rooms there?

young walrus
#

but whatever. the syntax is the same

rain cedar
#

I thought it was just the new boss

young walrus
#

top1 and top2.... top1 is left-most

#

yeah?

#

it goes clockwise?

rain cedar
#

Good question

#

In most cases probably

#

These are just arbitrary names given by Team Cherry, but they seem to follow a good convention at least

young walrus
rain cedar
#

I'd have to actually load the scenes to get positions, but maybe that's worth the effort

young walrus
#

wtf....

rain cedar
#

Sick

leaden hedge
#

ye left1 and duplicate left1

#

everyone knows you need 2 left1s to have a colo1

rain cedar
#

Alright yeah I'll make a quick mod to grab coordinates for all the things

young walrus
#

lol

#

it's for all 3 colo's

#

left1 (1)
left1

#

cuz reasons

leaden hedge
#

well the left1 (1) is a editor clone

#

so they've just taken left1 and duplicated it for somereason

#

and not renamed it

young walrus
#

why duplicate it tho?

#

is there a reason to do that?

rain cedar
#

It's an easy way to get a TransitionPoint object if you're planning to add more load zones

young walrus
#

so they probably planned to add right1

#

but just never did

#

??

rain cedar
#

Could be

young walrus
#

so then next question.... which is the actual active one?

#

and if they both exist... could we somehow hit the duplicate one

#

even if they moved it to like.... 150,150

#

so many curiosities

#

oh nice. they labeled room splits as 01 and 01b

#

for the beta

#

at least that makes sense

rain cedar
#

There's b rooms in base game as well

young walrus
#

probably the same thing

#

they split them in dev

rain cedar
#

Yeah probably

young walrus
#

deepnest_45_v02

#

lol

#

redid a layout

#

most likely

#

....kay TC

rain cedar
#

I guess door1 is waterways?

#

Not a door, though

young walrus
#

i was thinking it was her house

#

door on the right

rain cedar
#

Oh right that makes more sense

#

door1 would be zote

young walrus
#

yeah. thought it might

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cuz that's all 1 scene yeah?

rain cedar
#

Nah it's a second scene for the zote statue

young walrus
#

like this i think is sly's shot

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shop*

rain cedar
#

Makes sense

young walrus
#

left1 to exit, door1 to go down

rain cedar
#

Should be as much information as you'll need

young walrus
#

kreygasm

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pin the pastebin?

rain cedar
#

I think it would be better to just edit into your pin with the docs link

young walrus
#

that doesn't auto update the pin does it?

rain cedar
#

It does

young walrus
#

TIL

rain cedar
#

Also looks like top2 in king's pass is further left than top1

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So right off the bat clockwise is failing

young walrus
#

shrugs

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there's probably no true syntax

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just whichever were put in first

rain cedar
#

Yeah

young walrus
#

cool to know i guess

rain cedar
#

Looks like for large loads they're just stacking them

young walrus
#

yeah

rain cedar
#

Too hard to make larger transitions, I guess

young walrus
#

lol

sturdy jetty
#

Who are the top most active mod creators in Hollow Knight?

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KDT and ..?

young walrus
#

Pretty much everyone in this room who talks regularly is heavily involved with augmenting the game experience in one way or another.

rain cedar
#

KDT, Kerr, Gradow, Wyza, 753 and myself in no particular order

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All done large modding things

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Probably forgot somebody who is gonna get mad now

copper nacelle
#

oof

rain cedar
#

I knew it

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Lists like that are terrible because somebody always gets left out

pearl sentinel
#

ok, so i've moved all my mod common code, including rewrites of base game logic into a "ModCommon" repo

#

gradow has started on porting superdash for blackmoth, and i figured it was time to separate the common stuff from my enemy randomizer if anyone else was gonna use it

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if anyone wants to rewrite any state machines, i also included a template state machine class to get you started

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and you can use what i've done with hornet as a guide

copper nacelle
#

neat

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watch modcommon slowly replace all fsms

pearl sentinel
#

honestly, that would be cool

rain cedar
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Oh it looks like you're going for complete 1:1 recreation here

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GameStateMachine has a ton of FSM actions in it

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That's actually really handy