#archived-modding-development

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pearl sentinel
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i may have colloseum working now

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yep, it works

topaz herald
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got it working again I think modding api was 1-34 so I changed to 1-37

pearl sentinel
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vengefly king in colloseum is now.....

pearl sentinel
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First alpha release!

Noclip added to handle softlock cases.

Added Randomize Geo option to mod menu.

Removed dependency on asset bundle for initial loading of the mod.

Colloseum replacement enemies should now drop geo.

Improved "is dead" checks on rando enemies.

Added hard enemy list, drops lots of extra geo.

Move laser crawlers slightly closer to the ground/wall they are on than other crawlers

Move mushroom crawlers to being normal ground enemies

Orient ceiling droppers so they are always on the ceilings

Add a check in to disallow certain replacement types in battle arena zones (enemies you cannot kill for example, or ones that start out hidden or are otherwise buggy)

Colosseum should now be complete-able.

Added in a test fix for electric mages and obblobbles so they "should" spawn correctly now.

Added version to global settings to force a rebuilding of the settings file when updates to the data format happen.

Refactored much of the codebase and various other changes.

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Added it to google drive and the Crossroads mod downloader

celest forum
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the installer can't see mod bundles, what to do?

pearl sentinel
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which installer?

celest forum
rain cedar
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I can guarantee you that any mod bundle you've found is horribly outdated

pearl sentinel
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That one is very out dated

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check the pins

celest forum
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okay thanks

rustic stag
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Anybody know why using DashPressedHook would give me this error?
I'm not even using it for anything atm, it's just hooked to an empty void.

celest forum
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also, how do you update the mods that are outdated in the crossroads loader?

pearl sentinel
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Right now, manually delete the .zip you had in the previously downloaded mod repo folder. Version checking will come in the next update after the dlc is out, since most mods aren't being updated at all until then. If the message in the top left says "new version available" you can ignore that, the api's version checker is broken

celest forum
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ok thanks

solemn rivet
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DashHook currently has a NRE... It's not your fault, same thing happens in both blackmoth and Celeste mod

wary drift
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blackmot and celeste mod?

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wait CELESTE MOD?

exotic venture
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8 way dash

solemn rivet
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as per an accord between sean and me, Blackmoth has implemented that as a feature as well

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an accord

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signed, with witnesses and all

wary drift
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8 way dash?

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what does dashmaster do then?

exotic venture
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currently nothing iirc

wary drift
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-_-

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would be cool if it acted like the double dash celeste has

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and i'm still waiting for a mod that REALLY changes the game ๐Ÿ˜›

exotic venture
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dunno how difficult that would be to implements

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also if you want a mod that changes the game

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lightbringer

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not joking.

young walrus
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randomizer, lightbringer, bonfire mod, hell mod

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all pretty significant changes

wary drift
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bonfire and lightbringer yes

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randomizer ehh ๐Ÿ˜›

exotic venture
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randomizer, idk

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hell mod, nah

wary drift
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randomizer + random enemies is great

exotic venture
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just a giant nerf

young walrus
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a giant nerf is easy to implement, sure. but it's a huge change to gameplay

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well.... i guess you could say the gameplay is the same

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just... much harder

solemn rivet
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nononon dashmaster DOES something

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but I'm not telling

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you can always read the readme to spoil it tho

wary drift
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oh it makes dashing more frequent?

solemn rivet
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not telling

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:x

young walrus
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will it give me natural talent?

exotic venture
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will it finally explain what the fuck happened to the pale king?

pearl sentinel
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he finally got a tan

young walrus
rustic stag
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Since everybody seems to love randomizers here, I figured I would make something to add more randomness to the game.

So I made a stat randomizer!

This is just a first pass, so not a lot of features, but here's what I've got:

  • Nail Damage ranges from 1 - 8 (Range increases with nail upgrades) and changes with every swing

    • Cooldown speed is also randomized
  • Charm costs range from 1 - 4, changing every time you rest at a bench (Except for Void Heart and Compass)

  • Focus cost ranges from 10 - 50, changing every time you gain soul.

  • Damage taken ranges from 0 - 2 (Getting hit could cause no damage, or double!)

  • Dash Cooldown/Time/Speed are all randomized (Try beating White Palace now!)

-Geo drops range from 0% to 400% (Enemies may explode in geo, or may drop nothing at all)

I'm not completely sure what else I want to add to this, so any suggestions are welcome!

BE WARNED: Always backup your saves! This mod will mess up any vanilla saves!

young walrus
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oh..... oh my

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#frustrationsimulator

vagrant leaf
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room randomizer when

buoyant wasp
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@vagrant leaf - when someone does the hard work of figuring out the requirements for every entrance and exit of every room

solemn rivet
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there's an on-going doc if you want to help

vagrant leaf
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people are actually trying to make one?

solemn rivet
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yup

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wanna help?

vagrant leaf
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i would help but i know nothing about modding

solemn rivet
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just mapping out room transitions would be a LOT of help tbh

young walrus
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The room mapping is the hardest part

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The actual room randomization will be easy in comparison

solemn rivet
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^

buoyant wasp
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Say you have a room with 4 exits in it

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we need to know if I come in from upper left exit, what skills/items do i need to get to the lower left, lower right, and upper right exits

trim grove
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do you also randomize the dream nail teleports / stag stations/elevators? thinkgrub

buoyant wasp
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once we have those for every single room, then making it actually randomize comparatively easy

solemn rivet
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all of those should be no different from any other transition

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but wouldn't make much sense to randomizer teleports/stags

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elevators, sure

buoyant wasp
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elevators barely

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there's only 2

solemn rivet
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yeah

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I see no reason to not consider them plain transitions

buoyant wasp
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you say this, but who knows what the FSMs are doing for that

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๐Ÿ˜›

solemn rivet
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hm...

trim grove
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yeah, was more of a joke than anything, but it would be silly to dream nail and end up fighting radiance kek

solemn rivet
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that's a nice question

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I'll try noclipping out of an elevator to check if the transition is tied to the elevator or not

buoyant wasp
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well, consider the elevator in COT

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if you don't use the elevator

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you can climb the shaft

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there is that shortcut up there to Colo

solemn rivet
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yeah

buoyant wasp
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so it's definitely tied somehow to being inside the elevator and hitting the lever

solemn rivet
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maybe it's a hidden loading zone? I'm just being hopeful here...

buoyant wasp
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oh, lol, it'd be hilarious if the loading zone was in the middle of the air

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and you could hit it just by climbing the shaft and jumping down the center through it

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i mean, i really doubt it, but it'd still be hilarious

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my guess is the loading zone is there, but until you hit the lever in side, it's not active

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but who knows

young walrus
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or the load zone is simply on a timer after hitting the lever

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those elevators would likely be "right warps"

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same as entering the black egg temple

pearl sentinel
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Room rando is on my list after enemy rando is done, but that won't be until the dlc is out. I'd rather wait until the games code settles down to dig into it

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If enemy rando gets done enough and no dlc then I'll prob do that path tracker I started

young walrus
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yeah, the tracker mod will be a huge addition

solemn rivet
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tracker mod will be huge indeed

pearl sentinel
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Figured out how to track player controls and that was all I was stuck on

vernal coral
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quick modding question: I've replaced the Assembly-CSharp.dll file with the modded one, and put the DebugMod.dll into the Mods folder, but I don't see it showing up in the game itself (1.1.1.8). What am I missing?

young walrus
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screen shots plz?

vernal coral
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uh sure, gimme a sec

hazy sentinel
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probably modding api version isn't compatible w/ 1.1.1.8

vernal coral
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hmm, I downloaded the one that was labeled as 1.1.1.8

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perhaps I have the incorrect debugmod.dll

young walrus
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is there anything showing top left of main menu?

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like is the API?

vernal coral
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nope thinkgrub

young walrus
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then it's probably the API

vernal coral
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aw

hazy sentinel
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did you downpatch to 1.1.1.8 or something

vernal coral
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I did

young walrus
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what version of the game do you have

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steam?

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GOG?

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Mac?

vernal coral
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steam on windows

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and yeah, 1.1.1.8

young walrus
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hmm.... then the 1.1.1.8 version of the API should work

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from the drive

vernal coral
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I have the game backed up, let me just try reinstalling everything.

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I finally have time to try to the speedrun for this game ๐Ÿ™‚

solemn rivet
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Maybe older versions of the api aren't compatible with newer mods

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What error did you get?

lusty barn
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i know this is probably very hard, but if you could take the dream shield and give it controls, wuold it be possible to duplicate the vessel and give it controls? I just want to know if it would be possible as of now.

hazy sentinel
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there's already dreamshield co-op mod

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but turning it into a vessel is pretty much uh

exotic venture
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lol rotating vessel

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or rather, orbiting

vernal coral
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Hmm, I got it working. Guess 1.1.1.8 just wouldn't load

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1.2.2.1 worked though.

rustic stag
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Anybody know the unity command for checking if a controller input is pressed?

solemn rivet
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Which input?

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Try GameManager.inputHandler.inputActions

rustic stag
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Left Stick Click

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There's a GameManager.instance.inputHandler.inputActions.rightStick, but no left.

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Nevermind, think I got it.

GameManager.instance.inputHandler.gameController.LeftStickButton
solemn rivet
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I don't think that's the click event

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I think that used to map things to that button

rustic stag
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Oh :/

solemn rivet
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you'll have to look into how that handler is implemented and implement a inputActions.leftClick yourself

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take a look at the HeroActions() class in dnspy

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this.rightStick = base.CreateTwoAxisPlayerAction(this.rs_left, this.rs_right, this.rs_down, this.rs_up);

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looks like even rightStick isn't what you want it to be

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public ControllerButtonLabel leftStick;there's a public field for the leftStick in ControllerButtonPositions

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found it

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take a look at ControllerMapping and InputControlType

rustic stag
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I'm looking at InputControlType, not really sure what to do with this. It doesn't accept bools.

solemn rivet
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no, what I'm thinking is

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you need to set up your own inputAction for leftStick

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and for that you need to know how the game does it

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hence InputControlType and ControllerMapping

rustic stag
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Oooh okay now I getcha

rustic stag
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Yeah I have no idea what I'm doing

public InControl.InputControlType LeftStick = InControl.InputControlType.LeftStickButton;
rustic stag
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Oh haha

GameManager.instance.inputHandler.gameController.LeftStickButton

Totally works after all! Should've tested it first.

copper nacelle
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:/

rustic stag
copper nacelle
rustic stag
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Now to implement uncontrollable timescale fluctuations into my randomizer!

copper nacelle
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***__```css
W H Y

pearl sentinel
shadow remnant
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how could i help with the room randomizer exit requirements?

rain cedar
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Make suggestions on that sheet for requirements

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So you know what actually needs to be mapped

shadow remnant
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what's the difference between | and /

rain cedar
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From what I can tell they're both or

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@young walrus

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He would know, he's the one who did the mapping on there

noble trout
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so does that mean hollow knight tas will now become a thing

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because i would like to see a perfect speedrun

rain cedar
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Nah, debug mod already has time control on buttons

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Need a lot more than that for a TAS

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The hard part of any TAS tools is input replay that doesn't desync

leaden hedge
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which won't work for several reason on hollow knight

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almost nothing is deterministic

rain cedar
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Eh it's easy to make random things not random

fair rampart
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i really want to see Dreamshield Co-OP look liked

rain cedar
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I don't know why everyone says that's such a huge problem

leaden hedge
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random things like how long every frame takes, because even if everything else is seeded that'd desync everything

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I guess you could make the game have a fixed frame duration

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but you wouldn't be able to exploit any of the glitches that use lag then

buoyant wasp
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There was a community project at one time to make unity games tasable but I think it died

pearl sentinel
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Question: which of these 2 options sound better to prevent arena softlocks. 1. Have battle gates removed by default. 2. Remove battle gates when a player strikes them with their nail

exotic venture
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have it work on a timer maybe?

pearl sentinel
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Open to all suggestions here, because it's hard to find a good solution

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No gates at all makes grub mother sometimes fly out of the boss room

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I've given up trying to keep track of enemies in the battle arena and force the gates open, but I can try tracking the arena and deleting the gates

solemn rivet
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maybe make it like FK fight, where you can destroy the gate

pearl sentinel
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that's what i was thinking with option 2

rustic stag
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UPDATE!

  • Time now fluctuates between 70% speed and 130% speed, changing on button presses

  • Invulnerability after a hit can now be 50% longer, or 50% shorter

-Temporarily removed damage taken modifier (It wasn't ever doing 0 damage, need to figure out why)

pearl sentinel
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Also added this release to github/releases and update gdrive version.

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If you're using the installer, you'll need to delete the old .zip file for the mod that was downloaded to get the new version.

solemn rivet
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I'll add this to my installer/manager

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umm why are there two folders inside the zip?

pearl sentinel
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???

solemn rivet
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and ModsRelease also has a hollow_knight_Data folder

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I got this version from gdrive btw

pearl sentinel
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Fml, I goofed on my upload

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Let me fix it rq

solemn rivet
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k

pearl sentinel
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Thanks for checking

solemn rivet
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will you keep the same download link?

pearl sentinel
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I was running out the door to work

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Yeah

solemn rivet
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np!

pearl sentinel
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The gdrive one

solemn rivet
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I needed to check the .dll name tbh

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that's why I did it

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glad to help!

pearl sentinel
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Fixed traitor lord spawning in roof? (Needs more testing)

Removed zote from arena battle zones since he doesn't die he would cause a softlock.

Cleaned up the geo randomizer a bit

Big and Med enemies may now be spawned in place of small enemies and scaled accordingly.

Removed weird cap object from shrumal ogre arena.

Tested colloseum 1, worked.

Moved ceiling droppers out from the wall a bit before moving them up

Allow more randomization with flyer types, all flying types are now interchangable.

More bug fixes.

Download: https://github.com/Kerr1291/EnemyRandomizer/releases/download/0.1.2/EnemyRandomizer_v0.1.2.zip

toxic valley
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wait is it a bug fix mod or did you fix bugs in the mod? thinkgrub

pearl sentinel
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This is an update to my enemy randomizer mod

toxic valley
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ok

rain cedar
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@leaden hedge Yeah when I made TAS stuff for another game I made frames aim for a fixed 1/60s and assume they always hit it

pearl sentinel
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Tested tested colosseum 1 on the most recent enemy rando with chaos mode, was able to beat it without softlock. Will need more runs to find out if that was just luck though

copper nacelle
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is it supposed to not have the mainui and pdb files now

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nice enable button

rustic stag
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Really curious how that enable button is made.
I didn't think we could create UI elements.

solemn rivet
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it's canvas ui

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tooooo complicated

rain cedar
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It's not even

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KDT did all the hard work for canvas stuff

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It's in the API

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CanvasUtil

pearl sentinel
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I couldn't get the canvas utility stuff to work

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So I just copied one of the menu buttons from the game

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And edited a few things

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And this is coming from someone who knows unity's UI system/unity very well. The amount of work to figure out why it wasn't working vs copying one of the in-game buttons made it not worth figuring out

leaden hedge
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its pretty easy to use

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you literally just copy the data you'd use to make a normal button

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or any other element

pearl sentinel
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I wanted to basically go something like CanvasUtils.MakeButton (there was a function like that)

leaden hedge
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did you make a canvas and load fonts?

pearl sentinel
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But all I could get it to do was give me a white rect

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It was parented to a canvas created with the utils

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The methods did not have any comments explaining a font needed to be manually loaded

leaden hedge
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you don't need to manually load fonts, theres a CanvasUtil.createFonts()

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which gets the fonts from the game

pearl sentinel
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By manual I mean call a function

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I expected a default to be loaded at least

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Or an error to be thrown

leaden hedge
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there should be an error thrown somewhere

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it should NRE

pearl sentinel
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Modlogs showed nothing

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When I was trying it

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Hence the frustration

leaden hedge
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should have just @'d me and I would have told you

pearl sentinel
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Eh, it was late and I just wanted a button plus, then I knew all the behaviors involved.

leaden hedge
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although I've used it several times in my code and they always begin with something like

CanvasUtil.createFonts();
invCanvas = CanvasUtil.createCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080));
invCanvas.name = "Canvas";
DontDestroyOnLoad(invCanvas);
this.gameObject.transform.SetParent(invCanvas.transform);
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main problem with stealing buttons like I did is csharp isn't very smart

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and destroys the button you copy

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which is why fullscreen doesn't work in the modded client

pearl sentinel
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GameObject.Instantiate? That's what I use to copy

leaden hedge
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yeah updating your reference also updates the source button

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thats also how I did the menu for the modloader

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and now fullscreen doesn't work at all

pearl sentinel
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Yeah, I copied the original design of the modloader for my menu. I think I tried it in fullscreen? I did refactor and edit it though

leaden hedge
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fullscreen works you can have it in fullscreen

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I mean the ingame toggle

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doesnt

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the button just does nothing

pearl sentinel
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Oh, yeah, I gotcha

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I had the buttons set a property for my options that mapped to either global or player save settings, it's a bit different now tho

leaden hedge
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but yeah CanvasUtil has done all the hard work for you, setting up the bossrush item selector took about 5 minutes

pearl sentinel
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Yeah u wanted to use it

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Question, have have your own rect type?

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Also, why does image require a byte areay? Could you provide a version that does not for default colored squares?

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(Might be miss remembering a few names)

leaden hedge
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the rect type is just a wrapper for unities

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so you can just put in the minimum amount and pass that to each function

pearl sentinel
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Oh, why have*

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Phone autocorrect

leaden hedge
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its just a struct that contains information to create a rect

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so you don't have to do weird stuff, like create a rectTransform then add it as a component

pearl sentinel
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Yeah, but unity provides Mathf.Rect?

leaden hedge
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doesn't seem to be designed to create RectTransforms

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only takes x,y,width,height

pearl sentinel
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Ah, I think I see what you're saying.

leaden hedge
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so you'd have to do something like
Rect rect = new Rect(x,y,width,height)
rect.xMin = 0
rect.xMax = 1
rect.yMin = 0
rect.yMax = 1
then pass that

pearl sentinel
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Just threw me because from my user end I was wondering why I couldn't just pass a rect

leaden hedge
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if you're using the moddingapi version of CanvasUtil theres nullSprite which takes 4 bytes for r g b a

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which applies it to the entire sprite

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it used to be just a transparent sprite so thats why its called nullSprite

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but yeah that makes a 1,1 sprite of 1 colour

pearl sentinel
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Yeah I saw nullsprite

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I copied that when trying to get canvas util working

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At one point

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Color32 type has .rgb type properties that return bytes

leaden hedge
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you could pass that in if you really wanted, I dunno why we need to make a Color32 to make a sprite though

pearl sentinel
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Don't need

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There's just unity constants Color.red and such

leaden hedge
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I don't really intend that to be used in actually released mods so its not exactly fleshed out

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its mainly just so you have something loaded in and see where it is

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without having to load sprites yet

pearl sentinel
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Brb

rustic stag
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So would CanvasUtil be useful for creating screen overlays? Like textures/colors and such?

leaden hedge
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thats what its for

rustic stag
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Terrific then. Just gotta figure out how to spawn a rectangle and I'm in business.

solemn rivet
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on that topic, KDT do you still have the code for that mockup of the levelling system for bonfire you did a loooooooooooooooooooooong time ago?

leaden hedge
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//load sprite from resources
vignette = CanvasUtil.createSprite(BossRush.ResourceLoader.menuVignette(), 0, 0, 254, 151);

//generate fronts
CanvasUtil.createFonts();

//create canvas
invCanvas = CanvasUtil.createCanvas(RenderMode.ScreenSpaceOverlay, new Vector2(1920, 1080));
invCanvas.name = "Canvas";
DontDestroyOnLoad(invCanvas);
this.gameObject.transform.SetParent(invCanvas.transform);

//create a fullscreen rect 
CanvasUtil.createImagePanel(invCanvas, vignette, new CanvasUtil.RectData(new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), new Vector2(1, 1)));

heres a short example from bossrush on how to create a rectangle

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I'd just use the bossrush style code to implement it

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this is all the code for the item selector in bossrush

solemn rivet
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wait, I haven't played br in a while

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I thought the item selection was just... Picking up items?

leaden hedge
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nah

hazy sentinel
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how many reals did you bamboozle them out of last time

leaden hedge
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it uses an inventory style system

solemn rivet
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oh, nice!

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I'll take a look at that then

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thanks again kdt!

leaden hedge
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for basic functionality all you need is an invitem for each stat

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then just put them in an array

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press up return currentIndex-1%length
press down return currentIndex+1%length
press right/left increase decrease stats depending on index

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should probably take 15minutes max to get something functional

hazy sentinel
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wow gradow you never responded to my shitpost

solemn rivet
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didn't even realize you were shitposting

hazy sentinel
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"how many reals did you bamboozle them out of last time"

solemn rivet
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the real joke here is that I'm a br

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also, I'll give it a shot later, KDT! Thanks!

leaden hedge
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yeah might take you slightly longer to get something looking fancy like the mockup

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but functionality is easy :^)

solemn rivet
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from what I can see looking through your rewards class, it doesn't seem to be too complicated tbh

leaden hedge
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nope the one complicated thing is the callback stuff

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which was there so I could recreate the charm panel

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you don't need that unless you intend to do multiple item animations :^)

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and I'd recommend coroutines then anyway ๐Ÿค”

solemn rivet
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nah, for now I only want a better UI than imGUI

pearl sentinel
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Imgui is sadgrub

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I think I might have to remove infected myla from rando replacements. She just spontaneously dies half the time I spawn her and I have no idea why.

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And she's the only one that does that

young walrus
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Lol. Or leave that in for the lulz

copper nacelle
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gradow why do you like 3โƒฃ

exotic venture
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cp3

solemn rivet
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I wanted to make it have 3 reactions

leaden hedge
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cp3 is dead m8

solemn rivet
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@leaden hedge what references should I add so I can use CanvasUtils? I have the latest API ver as a reference, but it doesn't recognize it

leaden hedge
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its over delet server

solemn rivet
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oh, no need to tag, sorry

copper nacelle
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did graig stream enemy rando

leaden hedge
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@buoyant wasp can probably tell you

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I think he renamed it CanvasUtil

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so it didn't conflict with my mods

solemn rivet
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oh, gotcha

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I thought it was something external I was missing

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will just inspect the dll in dnspy then

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yup, it's a class under Modding

copper nacelle
pearl sentinel
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Damn. Yeah I'm still trying to figure out why that is

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It's an fsm throwing a nulllref, 8 know that much

ornate rivet
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8

hollow pier
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nulll

pearl sentinel
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Another thing cp3 will fix

copper nacelle
ornate rivet
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inb4 cp3 adds more fsm

copper nacelle
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no

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no no no no

pearl sentinel
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Gl, it still might softlock but I've done it before

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3 times now

buoyant wasp
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yeah, the one in the API is just slightly different

#

but you found it

#

so, yay

warped sinew
#

@copper nacelle I'm doing rando stream tomorrow,

#

Probably 24 hours from now actually

copper nacelle
#

neat

#

rando + hell mode + enemy rando

#

right?

warped sinew
#

Yer

#

I just checked what hell mod does haha

copper nacelle
#

gl

#

when I tried enemy rando + rando + hell mod

#

pain

warped sinew
#

I'm going to get rolled. I will have to adjust to no spell spam

copper nacelle
#

lol

warped sinew
#

Also I have never tried item randomiser

exotic venture
#

try that separately to be honest

copper nacelle
#

super fun

warped sinew
#

Is every item shuffled???

exotic venture
#

before you start

copper nacelle
#

relics w/ relics

#

skills and charms w/ skills and charms

warped sinew
#

Ahh k

#

Good to know!

#

Fragile strength in fury chest plz RNG gods

exotic venture
#

randomizer is any% nmg

warped sinew
#

Oh I can't 100% with it?

copper nacelle
#

no you can

exotic venture
#

you can but

copper nacelle
#

the rules for stuff moving is nmg

#

so you won't ever need float

exotic venture
#

some items are in tough to reach spots

warped sinew
#

Oh right I see

void tree
#

A good thing to know, the toll into crystal peak was removed for rando

exotic venture
#

like fuckin DASH IN ABYSS WHO THOUGHT OF THAT

void tree
#

so you can get to dream nail without any items

exotic venture
#

(โ•ฏยฐโ–กยฐ๏ผ‰โ•ฏ๏ธต โ”ปโ”โ”ป

warped sinew
#

@void tree oh yes that is great to know thanks

copper nacelle
#

no lantern

exotic venture
#

you can get to dreamnail without items

#

but it isn't dreamnail you are getting

#

just a random item

#

because yes that is also randomized

warped sinew
#

Are they ever their original things??

copper nacelle
#

yes

#

usually 1 or 2 items per rando I think

warped sinew
#

OK

exotic venture
#

to finish the game you need:
dash/doublejump, either works
crystal heart
dreamnail
mantis claw
vengeful spirit (if no dash prior to baldur)/Mark of Pride/Grubberfly's Elegy/Desolate Dive

copper nacelle
#

weaversong works too

#

iirc

exotic venture
#

the bottom row is long cuz there are lots of ways to get around that baldur

copper nacelle
#

so does longnail

#

it's just painful

exotic venture
#

longnail is tough as fuck and weaversong

#

uh

#

no.

void tree
#

only longnail isn't in the logic iirc

exotic venture
#

just please no

#

if you want to hurt me, hurt me.

hollow pier
#

wow didnt even say cdash/ismas

exotic venture
#

ismas is optional though

hollow pier
#

its cdash or ismas

exotic venture
#

but it is marked as optional

void tree
#

cdash/ismas/shade cloak+sharp shadow + vengeful + dashmaster intenseface

hollow pier
#

said dash/dj but not this

copper nacelle
#

i think

warped sinew
#

Which buldar?

#

Green path?

hollow pier
#

buldar

copper nacelle
#

yeah

exotic venture
#

oh i can see how that one works

#

yeah this makes sense

hollow pier
#

imo make the gpath baldur like the mound one so you can get your first spell after like traitor lord

warped sinew
#

Do you need to go to greenpath?

#

Hornet?

exotic venture
#

not per se

#

it has an item

#

but you don't need to go there

#

if you get dash prior to it

warped sinew
#

Yer I see

hollow pier
#

make thorns of agony dashless in the logic thanks

exotic venture
#

you can then go to fungal wastes instead

copper nacelle
#

or djump to CoT

#

or mantis to CoT

exotic venture
#

in one of my runs i could just buy everything i needed

warped sinew
#

@hollow pier wut?

exotic venture
#

and just get to the dreamers

copper nacelle
#

or shade soul carefully to CoT

#

i think

#

*shade skip

hollow pier
#

rg shade skip without claw ezpz

exotic venture
#

shade skip to CoT via blue lake you mean

copper nacelle
#

ofc

exotic venture
#

oh god not that fucking skip to djump

hollow pier
#

mick loves that one

exotic venture
#

of course he does but he's also a masochist

hollow pier
#

it was all a meme

exotic venture
#

but yeah. do pick a fun seed

warped sinew
#

Do the upgrade spells count as skill placements?

exotic venture
#

like, just type in one of your own

#

also yes

warped sinew
#

Ok

hollow pier
#

seed wilbosucks

exotic venture
#

from skills you can get skills or charms

#

also it has to be a number

#

sorry

warped sinew
#

Oh lol so you can just pick up shade soul without vengeful???

exotic venture
#

yes

copper nacelle
#

no

#

iirc

exotic venture
#

but it will convert to vengeful

hollow pier
#

in the modlog everything is shade soul

exotic venture
#

because they count as one

copper nacelle
#

it gives you the lower version

#

of whatever spell

#

it is

warped sinew
#

Righto

copper nacelle
#

if you don't already have it

exotic venture
#

it does differentiate vengeful and shade soul though

#

but they are interchangeable

#

so you can pick up shade soul and get vengeful and vice versa

#

with the right conditions ofc

#

but it's a ton of fun to play! i've done multiple playthroughs of randomizer

hollow pier
#

lightbringer better

#

shitmodst 2 better than all

#

donate to patreon

pearl sentinel
#

Yeah like I had a vendor selling 2 dreamnails, but when I bought one the other became awakened

hollow pier
#

so it didnt give you two dreamnails

#

bummer

copper nacelle
#

dnail is just a bool

#

sadly

exotic venture
#

vendors are the greatest though, one time it just had mantis claw, dive and dreamnail for sale

#

and quick slash

#

add in fragile strength and easiest game of my life

hollow pier
#

quick nail

exotic venture
#

your words not mine

copper nacelle
hollow pier
#

no space

copper nacelle
#

ik

#

was attaching

#

snipping tool was being weird

hollow pier
#

some of the results actually disappeared leading to me believing mystery went back and deleted some

copper nacelle
#

yeah

#

I remember it being way higher

exotic venture
#

sounds gay

copper nacelle
#

like you

exotic venture
#

wow rude

hollow pier
#

got em

exotic venture
#

although it would be pretty hilarious to go back and correct every mistake i made

warped sinew
#

Wow spam much??

hollow pier
#

wow mystery has sent a whopping 41.553 messages

#

thats like

#

almost 42

fair rampart
hazy sentinel
#

tbh leave the server after 19 more messages

fair rampart
#

yes

#

18 oh wait 17 more to go

exotic venture
#

uh

#

yes.

hazy sentinel
#

make a new account imo

#

name it hhhigggs

exotic venture
#

i spam here every day and i don't get banned

vagrant leaf
#

hhhhhhhhhhhhhhhhhhhhhhiggs imo

fair rampart
#

hhhhhhhhhhhhhiggs (16 more to go)

exotic venture
#

even worse, i got banned then promoted to mod

#

wrap your head around that

vagrant leaf
#

does that mean if i spam i get mod

fair rampart
#

you dont wanna be mod? (15)

exotic venture
#

no

vagrant leaf
#

can i have mod anyway

exotic venture
#

ask simo

vagrant leaf
#

@ simo can i have mod

hazy sentinel
#

not even a real tag

#

wow

exotic venture
#

ikr

#

images out of context, exhibit A

fair rampart
#

I deleted image bc I dont want a ban

exotic venture
#

implying i would ban for an out of context image

#

sounds lame

fair rampart
#

YOU DON'T KNOW WHAT I'VE BEEN THOUGH WITH SOME MODS!

vagrant leaf
#

ban me tbh

exotic venture
#

ok

vagrant leaf
#

thx

fair rampart
#

_ban prehistoricBanana

exotic venture
#

_ban

fair rampart
vagrant leaf
#

thats not a real ban it's _ban

exotic venture
#

are you saying you unironically want a ban

solemn rivet
#

I really like how modding's become the second meme channel

hazy sentinel
#

first meme channel imo

fair rampart
#

we need 2 meme channels

vagrant leaf
#

there are two meme channels

fair rampart
rustic stag
#

Is there a way to make the game think you took damage when you didn't? I need a way to invoke invulnerability.

thorn comet
#

There is invulnerability with debug mod

#

Otherwise, naturally occurring, idk

daring snow
#

Just give yourself infinite health and bind a key for "self damage"

#

It's possible in debug mod

pearl sentinel
#

Fixed Mage and Mage Knight (finally). Now they will harass you properly when they get spawned.

Fixed several bugs related to the colosseum.

Updated the logic a bit more to clean up some things

Fixed menu bug with seed not appearing and No Clip showing up twice.

Other small bug fixes...

rustic stag
#

Figured out a solution. Just had to call parryInvulnTimer.

rustic stag
#

Is there no hook for health gain?

lapis epoch
#

Does anyone have the download for the bonfire mod?

lapis epoch
#

thanks

solemn rivet
#

Esipode: did you try HeroController.instance.cStates.invulnerable = true;?

charred brook
#

@pearl sentinel i think i found a bug right at the beginning of soulsanctum there should spawn a soul twister but instead there spawn a mossfly and if i kill him the doors wont open

#

i play in room mode btw

#

and great mod btw ๐Ÿ˜ƒ

pearl sentinel
#

Yeah, some of those locked door rooms fail right now. It's why I included the no clip cheat. Cp3 will hopefully allow for a fix for those. Thanks for the report!

#

If you turn on chaos mode you might be able to kill the replacement and get by

#

As well

charred brook
#

ah okay then i use the no clip cheat thnaks for the infomation happygrub

pearl sentinel
#

Yup! ๐Ÿ‘ Glad you're having fun with it!

#

@copper nacelle do you have the modlog from yesterday's run?

charred brook
#

yes i have ! i combine it with blackmoth for the full modding experience ok_grimm @solemn rivet the 8 dash thing is also pretty nice :))

pearl sentinel
#

Oh nice, glad to hear they work well together :)

charred brook
#

yes they do i think thanks for the work you guys put into that game i really love it hklove

solemn rivet
#

That's great! Glad you enjoy it!

#

Have you figured out quickdash yet?

copper nacelle
pearl sentinel
#

good timing, literally just got home

#

ty

copper nacelle
#

yw

pearl sentinel
#

also newest update has mage knights working

copper nacelle
pearl sentinel
#

they just ambush you right as you enter screens

#

it's brutal

copper nacelle
#

oof

pearl sentinel
#

also sometimes they're tiny

#

like the size of crawlids

#

it's funny

copper nacelle
#

lmao

pearl sentinel
#

i added credits to you + some links to your twitch clips on the github as examples of what the mod does

copper nacelle
#

yay

hazy sentinel
#

wow free revenue

pearl sentinel
#

colosseum might be too hard now....

leaden hedge
#

just get spell twister, quicknail, soul eater + soul catcher

#

its free

pearl sentinel
#

this save doesn't have spells enabled bc i have normal randomizer enabled and it breaks them

#

but yes, with spells probably

fair rampart
#

Q U I C K N A I L

exotic venture
#

nice quick slash kdt

fair rampart
#

Anyone wanna guess to what Kerr died to?

vagrant leaf
#

bet it was the aspid

fair rampart
#

probably was...

silver pendant
#

is anyone working on Bonfire?

#

the RPG elements are a much needed anti-frustration feature

copper nacelle
#

Gradow

silver pendant
#

I assume you were puzzled about my use of the term "anti-frustration"

copper nacelle
#

yes

hollow pier
#

cant git gud needs to be op

#

no frustrate

silver pendant
#

one thing I like about RPGs like Skyrim is that if you're failing at something over and over again, you can grind and level up to make things easier

copper nacelle
#

imo

#

aka DPS spam

hollow pier
#

spells ezpz

silver pendant
#

I do not have the patience to play "get gud" games like Cuphead. Doing something over and over again until you are good enough to pass it is not my idea of fun

young walrus
#

HK = use spells and win

vagrant leaf
#

i think games without levels are good because instead of going and grinding experience, the player gains experience with each attempt

#

which makes it really rewarding when you win

silver pendant
#

I won't play games like that unless I can mod that feature out of them

vagrant leaf
#

wow gay

#

just use debug and give yourself infinite stats

#

easy fix

exotic venture
#

install debug mod and set your nail damage to 3000

hollow pier
#

mot

young walrus
#

Debug mod ftw

#

No difficulty ever

exotic venture
#

like, who cares

hollow pier
#

install debug for "practice"

exotic venture
#

if you want to change the rules of the game just throw em out of the window

silver pendant
#

doesn't work that way

young walrus
#

Lol

silver pendant
#

you can make it easier without removing all challenge

vagrant leaf
#

yea but that gay

silver pendant
#

and you can make it different

exotic venture
#

like a 3000 damage nail

hollow pier
#

spells remove all challenge tho

exotic venture
#

doesnt remove all challenge

young walrus
#

So go upgrade your character

exotic venture
#

but it does change the gameplay :D

young walrus
#

Get better spells

#

Get more nail dmg

vagrant leaf
#

upgrade nail

hollow pier
#

ok sit there and press a button 3 times or play to learn patterns

vagrant leaf
#

^

young walrus
#

You don't have to do something the first time you encounter it

hollow pier
#

unless its gorb

#

you have to beat gorb

vagrant leaf
#

that's just bad game design imo

hollow pier
#

gorb

vagrant leaf
#

if you just do something immediately as you encounter it

#

or very quickly after that

#

well depends on the game

#

but in most cases

hollow pier
#

goblins first try

young walrus
#

I beat false knight first try

hollow pier
#

gamer god tbh

vagrant leaf
#

i beat ur mum first try hollowdab

silver pendant
#

@solemn rivet any possibility of adding the ability to purchase additional charm slots or level up to get them?

young walrus
silver pendant
#

@solemn rivet in the bonfire mod

vagrant leaf
#

wow that ultra gay

hollow pier
#

the double @

#

ascended

young walrus
#

Yeah... Install debug mod. Give notchrs

#

Notches

#

Boom

hollow pier
#

you know how you can purchase additional charm notches

#

salubra

young walrus
#

Ezmode

hollow pier
#

bada bing

#

bada boom

exotic venture
hollow pier
#

compact

vagrant leaf
#

REEEE

#

compact

#

delet this kthx

young walrus
#

Pin worthy imo

hollow pier
#

make it not compact

#

then pin

exotic venture
#

ok fine

silver pendant
#

that quote literally makes no sense in a chat dedicated to mods

#

the whole point of a mod is to change the rules of the game

hollow pier
#

uh no this chat is dedicated to modders

#

not mods

exotic venture
#

if it were dedicated to mods

hollow pier
#

thats the announcement channels

#

since only they can post there

exotic venture
#

yeah but we can't shitpost there

#

it's the worst

#

literally hampering my ability to work here

hollow pier
#

you can

#

you just cant later on

exotic venture
#

true

#

that would change my workplace to a hostile workplace to a shootout gallery

#

also: by modding the game so much gameplaywise you are taking away at the original experience developers intended the game to have
by changing it before finishing the actual game because of mechanics you don't like is kind of, how do you call it...

#

maybe a bit disrespectful?

hollow pier
#

i skipped the false knight fight

#

ultimate disrespect

exotic venture
#

intended by devs

#

but this

hollow pier
#

mods were clearly not intended due to how much the devs hate them

#

why else would they use fsms

exotic venture
#

You are buying a METROIDVANIA, not an RPG.

hollow pier
#

metorid

silver pendant
#

Symphony of the Night had a level system

exotic venture
#

is this game symphony of the night

silver pendant
#

and you could grind a bit to make certain challenges easier

exotic venture
#

because i don't think it is

silver pendant
#

SOTN is the Vania part of Metroidvania

hollow pier
#

wow hk has a level system its called progressing through the game to unlock certain abilities and items which improve your experience overall

exotic venture
#

clearly it's not part of this game

silver pendant
#

SOTN had all that, plus an XP based level system

exotic venture
#

i stand by my statement that you should play the way the devs intended it to be played at least once

#

and that statement you made is just

#

godawful.

silver pendant
#

I play my games the way I want. That's why I mod

hollow pier
#

if jonny was online

exotic venture
#

from the getgo?

hollow pier
#

triggered x10

exotic venture
#

please.

#

read up before you buy

#

i know for sure the game is intended to be played just the way it is because the devs didn't put in a leveling system for nothing. sure there might be a mod for doing that but i'm also sure the reason for it existing is to enhance the game after you have experienced it how it's intended to be played

#

you don't play skyrim with mods form the getgo either, right

silver pendant
#

if that includes investing hours of time to get past one section, not interested. I play through stories, and like a little challenge with it.

#

I Played Skyrim modded from the beginning

#

Xcom2 as well

exotic venture
#

then install debug mod and make your nail deal 2000 damage because that's how you'll get the story without having to worry about too may challenges

#

maybe one or two

silver pendant
#

Deus Ex HR and MD didn't really need them

#

I did use that my first time through HK

exotic venture
#

you actually did that?

#

i'm apalled

hollow pier
#

hi appalled

#

with two p's

silver pendant
#

yup. It gave me a good look at the game environment, the story.

hazy sentinel
#

one punch yourself tbh

silver pendant
#

I played Ori modded the first time through.

hollow pier
#

got em

silver pendant
#

Then I got good enough to play it vanilla the second time through

hollow pier
#

isnt ori like the easiest game ever

exotic venture
#

the combat in ori is basically nonexistent

hazy sentinel
#

ori harder than HK

exotic venture
#

but to actually see that you did my tongue-in-cheek comment

#

hoo boy

#

i'm actually speechless

#

i'm gonna wait for jonny to get in here

#

who will probably share a piece of his mind

hollow pier
#

what mind

hazy sentinel
#

ur mum mind

hollow pier
#

wow destroyed

silver pendant
#

I also gotta give props for the guy who invented glass soul mode

#

so sadistic. I love it

#

someone's gotta do a 100% glass soul steel soul speedrun and put it on YouTube

hollow pier
#

you do it

exotic venture
#

why don't you do it yourself?

#

o wait

hollow pier
#

use debug mod too

exotic venture
#

yeah 2000 dmg nail

#

ez no hit

vagrant leaf
#

we found him

#

the guy who mods the game before he plays it

exotic venture
#

welp, that's just the way it is

silver pendant
#

also I was curous

#

what is the FSM mod?

copper nacelle
#

dumps FSMs

hazy sentinel
#

FSMs are shit so it makes sense

copper nacelle
#

correct

silver pendant
#

what does FSM stand for?

hollow pier
#

freally shitty mod

copper nacelle
#

finite state machine

exotic venture
#

fuckin shit modst

vagrant leaf
#

ik

#

play the game with shitmodst

exotic venture
#

hey have you tried lightbringer it provides some challenge-- oh wait

vagrant leaf
#

lightbringer actually is pretty balanced imo

#

at least in bosses

hollow pier
#

empress

vagrant leaf
#

not muznik

#

vanilla bosses

exotic venture
#

have you ever tried hell mo--- nah wait shit you can't do that either

hollow pier
#

youe ver

exotic venture
#

how about randomize-- nah that doesn't work either

vagrant leaf
#

have you ever tried ngg

#

good mod

#

very easy

exotic venture
#

boss he'll never get to because no lore or main story

hazy sentinel
#

nice double space

hollow pier
#

nice double space

vagrant leaf
#

Nicely done not capitalizing your sentences. zote

exotic venture
#

thanks it's 3:21am can you tell

vagrant leaf
#

sleep imo

hazy sentinel
#

@vagrant leaf capitalising imo

vagrant leaf
#

no u

hollow pier
#

wow veru you really capitalised on that opportunity

#

haha

vagrant leaf
#

Fuunny mem e

exotic venture
#

h

#

he left

copper nacelle
#

wait the one punch guy left

exotic venture
#

he could not handle the truth

vagrant leaf
#

modding the game before you play it is 400 IQ

copper nacelle
#

tbf

#

if you play dark souls before installing dsfix on pc

hollow pier
#

i dont have dsfix and ive played dark souls

vagrant leaf
#

never played ds

#

jokes on u

copper nacelle
#

the PC port?

#

w/out dsfix

hollow pier
#

yes the pc port named "hollow knight"

#

$15 on steam

vagrant leaf
#

yes the pc port named "Cuphead"

exotic venture
#

yes the pc port named "ori and the blind forest"

vagrant leaf
#

every game on pc is just a ds port

copper nacelle
#

stardew valley is clearly the best DS port

vagrant leaf
#

terraria is a really good port

#

really feels like ds

copper nacelle
#

lol

exotic venture
#

could've been DOS tbh

solemn rivet
#

Answering a question that no one asked, yup, bonfire is not meant to rectify or fix or anything the game, as I have pointed out several times

hazy sentinel
#

tbh revert back to healthy enemies patch

solemn rivet
#

It's meant to be thought of as an addition to the game, a new perspective

exotic venture
#

thought so

solemn rivet
#

Ehh aren't enemies healthy?

hollow pier
#

new perspective of no challenge

#

ezpz

hazy sentinel
#

i meant the dank hp scaling patch

#

don't need a level cap

#

just use extreme discouragement

solemn rivet
#

Not entirely, oof. The point is sorta to question 'what if HK had a DS-like leveling system?'

#

Oh, that patch

hollow pier
#

imo radiance 6000hp

solemn rivet
#

Yeahhhh, maybe I should roll it back

#

Once again, by playing bonfire it becomes crystal clear how the balance of HK works and how frail it is. It also made way for some improvements in the mod making scene, so yay

hazy sentinel
#

tbh gradow is like maxtcc but not dead

solemn rivet
#

It also adds neat things like the crit

#

Not yet, at least

pearl sentinel
#

how you know this game was made in aus:

#

"
FSM not Preprocessed: Colosseum_Armoured_Mosquito(Clone) : Mozzie2"

exotic venture
#

Mozzie2

#

fucking australian coding right there

solemn rivet
#

Mozzie

pearl sentinel
#

yeah this is hard without spells

vagrant leaf
#

use spells imo

copper nacelle
#

why do you have grimmchild on

pearl sentinel
#

not using spells, what else would fill those 2 slots

vagrant leaf
#

actual grimmchild

pearl sentinel
#

oh this isn't a complete save

#

it's like, 60% completion

#

it was a randomizer playthrough that i half finished

vagrant leaf
#

upgrade or ban

exotic venture
#

that looks like hell incarnate

copper nacelle
#

it's really fun

#

try it imo

exotic venture
#

i'm pretty sure people would love to play that

pearl sentinel
#

well

#

i got turbofucked this time

#

screenshot inc

#

sometimes it randos well

#

sometimes it just kills me in 5 seconds

copper nacelle
#

lmao

pearl sentinel
#

trial of the fool indeed

#

trying to see if it wont softlock

vagrant leaf
#

trial of infinite pain

pearl sentinel
#

added a check in to kill enemies that end up outside bounds

vagrant leaf
#

thats a small looking kingsmould

copper nacelle
#

there's also a size rando thing

exotic venture
#

we got trial of the warrior

#

trial of the conqueror

#

trial of the fool

#

now get ready for

copper nacelle
#

trial of the big meme

exotic venture
#

trial of the deranged maniac

pearl sentinel
#

kinda, so i used to restrict randomization based on size, mostly because big enemies don't fit in small places

vagrant leaf
#

Trial of the Masochist

pearl sentinel
#

but in 0.1.3 i changed it so if a big enemy randos in place of a small one

#

i scale it down

#

so i had a tiny mage knight spawn on me once

#

today

#

was funny, but painful

vagrant leaf
#

that would be hell trying to hit

pearl sentinel
#

this allows for more variety

#

and more fun? maybe? will need to be playtested

#

also, i added baulder shells into the rando spawn list (but not the replacement list)

#

so poetantially that will happen

vagrant leaf
#

can small enemies be in place of large enemies

pearl sentinel
#

and they "should" spit our random enemies

vagrant leaf
#

scaled up

pearl sentinel
#

mmm, not yet?

#

i could do that

vagrant leaf
#

yea that would be neat

copper nacelle
#

^

vagrant leaf
#

giant crawlids

#

yes please

copper nacelle
#

giant mistakes

vagrant leaf
#

giant death loodles

pearl sentinel
#

fuck

#

after the spike floor phase it just spawned 3 brooding mawleks

#

here we go

#

2 left

#

it's like fighting those obbleobbles

vagrant leaf
#

it's hilarious looking at the remains on the floor

#

i see like

#

mantis petras, kingsmoulds, crystal enemies, and one of those flying things

pearl sentinel
#

it was an intense start

vagrant leaf
#

i have to try this

#

does it use the latest version of the api?

pearl sentinel
#

yeah

#

still softlocks halfway through, dangit

#

i'm gonna figure this out

copper nacelle
#

rip

pearl sentinel
#

ok, made a hotkey to dump all the FSMs in the scene so i can check their state when it's in the softlocked state

#

hopefully that will let me figure this out

copper nacelle
#

neat

vagrant leaf
#

soul warrior just spawned in the area below resting grounds

#

in the grave

#

send help

#

help

#

softlock on conqueror

copper nacelle
#

o o f

pearl sentinel
#

Conquer?

#

Oh trial 2?

vagrant leaf
#

yeah

#

also traitor lord doesn't die

#

the enemies around him start to spawn

#

but he just stops attacking

#

and sits there

pearl sentinel
#

Hmmm. I might remove him from arena

vagrant leaf
#

and crashes my game when the spikes come up because constant hits

pearl sentinel
#

Lol that's new

#

My pc just blue screened from HK

vagrant leaf
#

nice

#

also armored squits dont rando

#

do the waves normally change before all enemies are defeated

pearl sentinel
#

no, just in trial 3, which is why it gets nuts

#

er

#

enemy rando trial 3

#

ok removed traitor lord from colosseum

#

that should take care of one problem

vagrant leaf
#

i love this

#

even though i die instantly every time

pearl sentinel
#

yeah i'm really hoping i can get it working

#

i was hoping i could get it working tonight

#

but i'm going to probably just commit these changes and go to bed after this last fix

#

i'll post the relase because at least it has some updates

#

like, baulder shells "should" show up as rando enemies

#

though i haven't seen any yet

#

and they "should" spit random enemies if they do

vagrant leaf
#

rip

#

soflock in totf

pearl sentinel
#

yeah

#

that's the one i'm working on

vagrant leaf
#

traitor lord just dashed out of the arena

pearl sentinel
#

if you have debug mod you can use kill all

vagrant leaf
#

oh right

#

forgot about that

#

thanks

pearl sentinel
#

it 'might' work

vagrant leaf
#

nope

#

didn't work

pearl sentinel
#

i'll post the update without traitor lord in a few minutes if you wanna try it

vagrant leaf
#

yeah i'll use it

pearl sentinel
#

Gonna head to bed, though i'll probably troll around discord for a bit

#

let me know how it goes

#

and i'd love a PM of your modlog.txt when you're done