#archived-modding-development
1 messages · Page 64 of 1
wait
hmm
I was using 1.2.2.1, at least that's what the old zip file in my mod folder says
1.2.2.1 is correct
but your version was way behind
1.2.2.1-23 <<<< 1.2.2.1-37
14 versions behind to be exact. 
they must have swapped it out sometime in the google doc at some point
the drive is updated constantly
i know
with the most recent version
yeah, that's the point.
so people can't download old versions
cuz there's no reason to
so it's hard to tell when it does change
but the way it's currently done is good
it's just a little confusing either way
well eventually, the "update available" will work as intended
yep
but that won't happen until G+G is out
also just a suggestion, when you upload the next version just add a little v. 38 after the patch number
at least until the update available works
nice
well, enemy rando will hopefully be able to no have a slow loading menu after new dlc is out
but for now, it is what it is
Might actually have all the softlocks fixed. This build needs testing, but if it's stable then the mod can move into alpha. If you hit a softlock, please let me know!
Also, items like the mask shard from brooding mawlek should now be obtainable. If there's nothing there after you kill the randomized/replaced enemy, leave the room and come back and the item reward should be there. (Works for brooding mawlek, needs testing for things like shrumal ogres)
This build doesn't remove gates so... fingers crossed
well, i got halfway though colloseum 2 before softlock
so... you can almost do a full enemy rando colloseum
trying colloseum 1 out now, it's almost like it's not randomized: https://puu.sh/zBk8n/9667cd5536.jpg
and now he's just gonna hang around for the rest of the waves i guess
yeah, so it seems like if the bug leaves a corpse, it's likely to softlock rn in colloseum
gonna try making a corpse cleanup script later
was fun for a few waves though
ironically, my last attempt i spawned god tamer on 2nd wave and that softlocked me
Not familiar with modding, but would love to play your mod, do you have a guide for implementing it?
@pearl sentinel
Yeah, check out the pins. My mod isn't stable yet, so there's no tool to install it, so make sure you use debug mod with it in case you get stuck.
Also, at work rn so answering questions or providing help is going to be very limited
I didn't think royal waterways could get worse, but I just randomized my game and every flukeman is now a grub mimic.
I had 2 on me within 5 seconds og entering
What's the difference? They're all disgusting, loud creatures
Yep
Ah
Yeah okay that is worse
(I need to get a randomizer at some point it sounds like fun. After I actually get a 106% though...)
Lucky randomizer gave me descending dark early, so I've been ok so far
Gg? How'd you get that early lol
Randomizer mod
I mean does it spawn instead of a different spell?
Huh
Lmao
Good news so far is I've done like half a run without a softlock
I can see that possibly bricking the game though if say, you can't get the vengeful spirit or a mantis claw in the crossroads
There's code to prevent that
randomizer does things to prevent softlock
Enemy rando still messes up in colloseum, but I figure that'll stay broken until after the dlc
(Code ain't my strength by a log shot)
But I think I might have a stable alpha this week with the way this build is going
Finally
Still, seems a fun way to play around with it all
Might give it a shot when it goes up
Or maybe not because I'm still getting whooped by Hornet 2
Oh gg
I like the kingsmoulds, they're a cool enemy
Too bad you only fight like, 6 of them I think
They're very scary when you mix them with other enemies
I can imagine
Drop a couple in city of tears and it's real city of tears
Good area coverage and a moveset, toss on double damage for fun™
Hah. Dung defender gave me ismas tear
Well that's fitting in a kind of sad way
Oh are things like mask shards randomized too?
Nope
Aww
Though I guess that one might be slightly harder to do since they kinda have their own way of uh, being around
Holy fuck, all the hoppers in kingdom's edge are lesser mawleks
And the primal aspids changed into armored colloseum mosquitoes
XD
Well that area became less terrifying...
So what, does it basically swap each enemy "species" with another enemy "species" that fits the type? (So flying things stay flying things and such)
Or does it swap each individual enemy independently-wait hat's a stupid question
That's*
Yeah just some simple rule swapping like with some more interesting rules coming later
Ooooo
Oh god I just imagined what might happen if the basic bugs of normal crossroads turned into kingsmoulds...
Rip the new game xD
Well, that's why I give options
True true
Is there a way to block/blacklist PlaymakerFSM.BroadcastEvent("...") From calling/activating those events? Looking for a way to prevent the player from healing via focus, and that is triggered by a BroadcastEvent of "FOCUS COMPLETE" or something similar, and there isn't any hooks for non-blue health.
theres a pretty easy way to prevent that
by setting the flag in the healing fsm
to make it so the game thinks your absorbing a dreamer/hollow knight
theres also a life changed hook which im pretty sure you can use
Healing fsm? Unless API 1.2.2.1-37 is depreciated, I don't see a LifeChangeHook?
I use one in bonfire... What's it called again?
In a more roundabout way, you can set the heal timer to be as long as you need, and also make it heal no masks to you
Not the most direct approach, but I think it would work
Or, the best way, you could override the heal function
I couldn't see anything relating to a heal timer or a heal amount - override which heal function? The HeroController.AddHealth() function?
Hey guys, I'm new here. Just downloaded boss rush mod by KDT, how do I install?
Thanks
Found a glitch in boss rush, when challenging the mantis lords you can move in the challenge pose and go outside the arena
you can do that in the base game
Base rule for mod bug reporting: unless it's bonfire, that's a vanilla bug
game has bugs lol
Every screen
is this a bug?
new bug, who dis
idk man you tell me
Hmmm
Anyone know how to work the Debug mod?
Nowhere seems to mention it's menu toggle
hmm
Seem to got the modding api correct but not the contents of the actual mod folder
what
Excatly
exactly imo
what does the top left of the main menu say
Modding API: 1.2.2.1-37
and nothing else?
nooop
then the mod isn't installed
^
lel
what
the hend eis righ
now the contents of the mod folder or the folder et self
wot
yeeees
Gad This is like payday 2 modding
or just use the installer
Gad This is like non-native English speaker
it does everything for you
oof
Fuck My Ass et not showin' up.
try
show us a screen shot
using the installer
wrong download
oh that's why
yeet
boi
mai boi
🅱oogle 🅱rive
Crossroads: Mod Loader for Hollow Knight (Alpha v.41, Windows 7/10 support)
This application allows for automatic installation and uninstallation of mods for Hollow Knight. Simply run this application and after it loads, select the mods you wish to install/uninstall and click "Apply Changes".
If it does not automatically detect your Hollow Knight game folder, use the button to navigate to the folder and select it manually.
Any mod dependencies will be downloaded automatically. If a mod conflicts with another mod, that mod will be uninstalled before installing the new mod.
Use the "Backup Saves" button to backup your hollow knight saves and the "Restore Saves" button to restore your hollow knight saves.
https://github.com/Kerr1291/Crossroads/releases/download/v00.41/Crossroads_v.41.zip
bibba 56 shilling installer harder than 753 shills lightbringer
or any of the pins wtf
that's cause the installer is good
and then this doesn't happen
what if people knew how to follow instructions
then I would be far more bored at work
oof
lmao
no matter how good your SOP or instructions are, people will not follow them
people will fuck up if they can't install it with the press of a button
and even then they find ways to fuck up
^
lol
I wish to become modder but rn I'm lazy.
Eh just have other people do et for me XD

i'm so scared about ruining a game's code with mods that i read the instructions 10 times over just to make sure i dont destroy everything
If steam didn't have "verify integrity of game files"
Remember that no matter what, you can't permanently destroy anything
As long as you have backups of your save files
backs up save files
still permanently destroys his marriage
profit?
should've backed up your marriage
so i just got some mods and my saves were deleted (doesn't really matter to me, finished game anyway) but i have a question
how do i uninstall them, like would deleting the file mess up the code?
and if the game is weird like i just said should i just vertify the integrity of the files to fix it?
the mods only affect the game when they are loaded, just remove the mod dlls and replace the old api dll with the main game one
or just nuke the whole install and reinstall. same effect ¯_(ツ)_/¯
ok just making sure
also the saves might still be there, some mods hide the saves
k
after gods and glory comes out i was planning on playing through the game again.
if i could do it on my original save that would be good though
i think the save might just be hidden since steel soul mode is still unlocked

they are saved outside of the hk install so you dont gotta worry about messing with that
so the boss rush mod has random charms/spells/abilties to pick and i saw gameplay from previous versions with a point system
why did they switch from the point system? the random thing is really annoying since i didn't get any abilities until the second round of bosses
also i get a lot of charms, but i don't know how to equip them
dying only adds like one or two of your charms
they switched because the old boss rush mod was taken down
they switched because kdt is a bad modder
Kein DMCA'd it
its fun to stay at the dmca
The maker of the old boss rush dmca'd so we had to take it down and redo it
wow thanks for the answer
And all the charms you pick are auto equipped
Poor veru
And if you don't take damage, you can pick 2 of the 3
I actually trust veru more than I trust myself tbf
Also, bossrush simply hides your saves, not doing anything to them, so don't worry, they're still there
what if i randomly replace the worms (ghoams?) with white palace buzz saws
neat? y/n
do they move
imo replace all the saws in wp with goams
yes would you do that
for science and/or fun
Kek
who doesn't want to be walking around and hear the cheerful buzzing
"fun"
replace grimmchild with a saw
I like your idea of fun
...
make him shoot saws
could probably make a rotating buzzsaw shield
more effective than the defensive shield
Instead of dream shield, you have a rotating buzzsaw around you
Why not make the saw a payable character at this point?
saw dash
lightbringer but instead of lances its saws
pretty stable
colloseum doesn't work, but played half the game with it without a softlock
"SuperAlpha"
no trial of the fool? what good is it!
"stable"
heh. first area doesnt much like the laser guys
laser guys sometimes go through walls
usually don't tho
they're really cool when they aren't in walls tho
the lasers work and everything
yeah, they seem to be 'working', just cant actually hit me with the whole being inside walls
oh, the laser crawlers are kinda busted, they tend to spawn in the walls rn
i need to move em out
oh god common enemies replaced with myla is scarring
the actual mounted fixed lasers work great tho
hm. what a room
chaos mode?
go to Options > Enemy Randomizer in menu
can only have one of those options at a time on, if both are on then chaos mode will be used
whats room mode do.. randomize room tranisitions? lol
no
different enemies per room
ahh
it's a happy medium between normal and chaos
and chaos is
chaos mode is that but it the room changes every time you go in it
basically, normal and room = your game is randomized but predictable
chaos = gg
chaos = best mode
ui didnt go away reee
open menu
go to settings again
hit back with mouse
iirc
that's how I fixed it
oof, double settings menu
but yeah
oh. zote
kek
and gruz mother
truely, the power of randomizer
truly
oof walls. greatest weakness
fighting two god tamers simultaneously in fungal :^)
did you hit any softlocks with the new version?
(anyone that has tried it)
i think i might move the next release to alpha
woo, i'm gonna continue my halfway game from last night and see how it goes. there's still stuff to fix but nothing (i think) major enough to keep it unstable
oh right.... in my game all the hoppers in kings edge got rando'd into lesser mawleks
rip me
last pre-alpha, most likely. slightly fixed the crawler enemies spawning in the ground
if anyone experiences mantises spontaneously exploding into geo
i would love a log file from you
Gruz mother just spawned all primal aspids. This is the worst timeline
Oh. If you see weird red lines sometimes in v13, I left a debug line turned on

just beat boss rush

i got lucky and got mothwing and monarch from false knight (no damage) and then i just kept getting nail upgrades and more abilites
i felt like i was cheating since I had almost all of the charms in the game for nightmare king grimm on the last round (he was the last boss i faced)
p fun though
Does anyone know a way to override vanilla assets (textures specifically) through the API rather than just replacing them?
theres no way through the api persay
you can find a object and just replace the texture on it
Doesn't necessarily have to be through the API, just a way that doesn't involve changing the original game's files. I wanted to create an easy install/uninstall process.
don't think one exists
Really? I mean you can build the dll with files inside (images, asset bundles, etc.)
I feel like Unity should have some way to override a texture at runtime.
it doesn't
you'll have to replace it at runtime
the internal filesystem of unity is known to be obtuse
Is there a way to change the game's texts (like item descriptions) instead of extracting, editing and attaching the edited file with the mod?
Actually there's no hook, randomizer just modifies the data in the resources at runtime
pretty sure there is a hook
boss rush uses it
public override void Initialize(){
//stuff
ModHooks.Instance.LanguageGetHook += PromptOverride;
//stuff
}
public string PromptOverride(string key, string sheet)
{
if (key == "KDT_SUPER")
return "Thanks";
if (key == "KDT_MAIN")
return "for";
if (key == "KDT_SUB")
return "Playing!";
if (key == "INSPECT")
return "";
if (key == "item0")
return BossInfo.itemName(0);
if (key == "item1")
return BossInfo.itemName(1);
if (key == "item2")
return BossInfo.itemName(2);
return Language.Language.GetInternal(key, sheet);
}
Is joke
lol
I been bamboozled
why not a switch case
why not a hashtable
a dictionary has every word in a language and their definitions 
also wouldn't you need a default thingy
would you just check if it's in the table and if it's not return the default?
both
well a dictionary is an associative array, hash table is an type of associative array
it depends on the language what a dictionary actually is
i think in c# dicts are hashtables
In computer science, an associative array, map, symbol table, or dictionary is an abstract data type composed of a collection of (key, value) pairs, such that each possible key appears at most once in the collection.
Operations associated with th...
neat
what thing should i be using for mods? i checked the pins and there's a bunch of things
kerr's installer if you use a lot of non-api mods or want an installer w/ save backups
gradow's installer if you want a lightweight installer
manual if you want to I guess ¯_(ツ)_/¯
what do you mean by lightweight?
Manual > all
no u
ah
where is the file mod for enemy randomizer?
Just search for files from me in this channel
Same as version 13, but removed the debug print line i had accidently left in
husk zombie arena in deepnest is a softlock
how will you ever save zote
Husk zombie arena in deepnest?
husk zombie are the spiders that come from corpses, I assume?
I just don't remember any places in deepnest that lock
Make a mod that makes every enemy zote
go for it
i'm going to have a full list of all the randomizable enemies
so you will be able to fully customize your experience
so if you want all zote... you can have all zote
never want to see a primal aspid? turn it off
i'm doing a big code refactor/cleanup right now for the first official alpha tho
but the option list will probably be in not long after
I must get rid of Primal Aspid
guy pls can some one say me where can i found boss rush mod with merchant and bench
i just looking for smth to boss practice
and boss rush mod what i found here is a bit not what i want
would be better if i can make amulet build with not just random rewards
make one then
cuz what you're asking for doesn't exist
if you want to practice the same boss over and over, use debug mod
dude i see it on youtube and the link under video send me here
but ty for debug mod
should look what is it
that boss rush doesn't exist anymre
More importantly
ty anyway
What the fuck is an amulet build?
combination of amulets i mean
There's no amulets in this game
in all seriousness it's probably the best mod i've played for any game
that might be bias towards hollow knight itself though 
having trouble viewing FSMs with the FSM viewer
Yeah Hollow Knight is a hell of a game, kinda hard to go wrong when what you're starting with is gold
absolutely fantastic work nonetheless
I've renamed the json file to data but it's not popping up in the viewer
ya hollow knight is a 10/10 game
only a few issues I have with it honestly
ah
that did it
thanks
knew I was forgetting something
trying to figure out how the hell they set up Enemy Knockback
look at this spaghetti
What fsm is this?
it's titled Hopper,Hopper (2),recoil,FGBJGA
was walking around Kingdoms Edge
assuming this is just an FSM tied to the second Hopper that was spawned in
like why is there a left and a right?
surely there is a way to check the relative positons of the enemy and the knight
actually no
I KNOW there is a way
because bad
To be fair you can also hit the big dudes in peak from behind by just up attacking
Not like this game is well made
Just well designed
that's not a feature?
ya I've been going through FSMs and code trying to figure out how things were pieced together
games good
wanna know how it's made
🍝
even with my limited programming knowledge
which is VERY limited
I can see this is some spicy stuff
which is the spiciest FSM in the game?
I want to see the worst
The hollow knight boss fsm is the worst I've seen
jesus
can you send it to me
Id need to physically go there in-game to get the file
not down
Oh this isn't that bad
👀
fucking lagged emacs in json-mode
the trick is to not use json-mode or you die instantly
The trick is to not use emacs
❌
✅
it loads fine w/out 84105 lines of indent guides and highlighting
it loads fine w/ the stuff
I just tried to scroll down by scrolling down 99999999 lines at once
slightly bad idea
Nice
going to assume there are a bunch of global transitions on top of each as well
I feel like theres a better way of going about this
why not set up an Array?
and run through the indexs?
to whatever you need
I found it
what the fuck
HK boss
plz send file
I don't have a file, I just found the picture from the last time I posted it here
hk boss control?
couldnt they at least separate these sections into smaller fsms?
Oh god
so they could keep track of wtf is going on
Now I'm just imagining like 20 fsms sending global events to communicate
is that HK?
is radiance's control better
what's radiance called
Radiance
tfw not a boss control
re
attack choices and commands in seperate files
rip spaghetti dreams
yeah it isn't spaghetti
honestly its just way easier in general to make flying enemy AI
dont need to bother with surrounding environment
Radiance itself doesnt need to interact with squat
dont need to make AI if the boss doesnt do anything
insert pic of guy pointing to forehead
Dang, beat me to it
Probably basically nothing
literally just getting ~6 positions
and spawns in one of the enemies every couple of seconds
That’s like 2 times more
amazing
so I'm guessing like 2 branches
one branch to spawn in one
another to spawn in two
boss done
call it a day
gg ez
award winning game complete
How to make one of the best games I’ve ever played
dude I don't even know if he actually has sprites where he squishes himself
And die
I think it's just a scale change
“So what should we do when he spawns an enemy” “oh yeah just make em a wee bit smaller”
oh sorry he doesnt even do that
he has a 1 second-ish loop of animation
and when he dies it plays faster for a bit
10/10 BEST GAME BEST GAME 10/10
I don’t know whether that’s lazy or genius
boss is a meme
lmfao
imo probably one of the most poorly designed parts of the game is that boss
if you have the nail upgrade
or dive cheese
It’s like the path of pain but somehow worse
PoP is fun tho
All fun and games until the final part
in PoP?
not pray but there is some dickish timing
honestly the worst part about this game IMO
re
DISCLAIMER: this game is amazing, but there are some parts that are disappointing
is that it has the tendency to build up hype and tension
but then drop it like a sack of bricks
its good at setting up expectations but doesn't follow through with them
examples include
Dreamers not being actual Bosses
Weavers Den not having a spider boss
Queen's Garden not having a boss at all
traitor lord doesn't count
Not fighting the giant bee in the background of the Hive
IT DOESNT COUNT
its a bigger mantis
thats it
accurate
if you watched that ~1hour review of HK on youtube
the dude makes a ton of good points
i did
most I agree with
joseph anderson is the best reviewer
👀
So basically all your complaints sum to "There should be more bosses"
The hive and dreamers I expected to be bosses
but doesnt follow through on it
didn't expect anything for hive/deepnest bc idk
but I thought the dreamers were going to be like super cool bosses
so I avoided them
I know one guy
who literally went through everything else in the game
except killing the dreamers
since he thought they'd be super tough fights
he literally got to their bodies and decided to come back later when more prepared
oof
when I told them they're basically planks of wood he didnt believe me
Yeah, maybe it was planned but they ended up not having the time for it
it's likely thats the case, but it's a fault of the game nonetheless
Also we still have 'Remastered' and G&G don't forget
and yeah true
I'm really hoping G&G fixes some of these issues
It'll likely just be add-on side content like the last two expansions
probably
which is a bit of a shame IMO
but ya that's my major complaint about the game
some areas feel a bit underdeveloped compared to others
but it's not too bad
lol
That's just a side effect of them making such a huge game world, I think
Too much to be all as high quality as it could be
I mean yes but again it's a fault regardless. The inability for TC to plan and time things properly to be able to give each area the same amount of quality is still something you can criticize.
Sonic 06 is the video game equivalent of a garbage fire because of poor planning.
Yeah man I'm saying this more as an explanation than an excuse
then ya I agree
Oh yeah, its a fair complaint. Not arguing against it, but yeah not too bad for their first game hey, and a team of 2-3
you telling me they couldnt just divide by mitosis to make copies of themselves?
and make the game better?
lmao
2-3 random no-name Australian game devs made a more complete experience than teams of 100+ game developers from well known gaming companies.
they did good
Well the thing with big game devs is they're all working for money, not because they want to make a good game
some game devs still care tbf
the whole situation with AAA games is kind of odd
The 💰 intent 💰 i$ 💰 to 💰 provide 💰 player$ 💰 with 💰 a 💰 $en$e 💰 of 💰 pride 💰 and 💰 accompli$hment 💰 for 💰 unlocking 💰 different 💰 heroe$
Games are such big investments nowadays (for game companies to make) that deviating from focus-group tested systems and experiences is super risky
indie devs are shinning because they're able to innovate
no risk no reward
That's not true, though
sadly
otherwise games would be innovative all the time
no risk no significant improvement in reward usually
:/
I think hollow knight should add in loot boxes
instead of charms being picked up at their normal spots
you get a box
and you get a random charm
via a slot-machine UI
but if you want
you can give real money
to get the box for free
Pay money to get it free 🤔
exactly
marketing genius
they should also have a season pass
for their free dlc
delet
and they should make the game 3D

and add in a shooting component
and make it multiplayer
well call it
Bugwars Battlefront II
no but you will be able to pay
you can buy geo for real money
to remove the lag
we'll call it
input delay
you buy a consumable that removes it for a period of time
obviously it goes away after a while
so they have to buy more 😃
re
I had a dream sean/wyza got the release early to patch the api..... I think I've been doing too much modding
Or I'm just excited for the dlc
Probably both
or there's a conspiracy here and you're on to something
Hey is there any Hollow Knight mod that randomizes the enemies? (Swaps out enemies for others.) I've seen a few videos showing random enemy placements and I was curious and downloaded the randomizer mod. Turns out it only randomizes charms and abilities.
nvm I was able to go into some old chat things and find a link
I got it
You may want to pair it with debug mod while it's still pre alpha
^
allow you to escape softlocks
I might grab the noclip code from debug and include it into enemy rando, just to simply things a bit

welcome back gradow
discord has been super shifty with me these past days
first refusing to tag someone, then opening up multiple instances with a single click, and now... I'm back in 1969
those were the good old days
I mean... If there hadn't been more than 50 messages since 6⃣9⃣ , then this channel would be better off dead
a message a year
this just goes to show that not only HK, but also modding in general, is timeless
the good ol'days
can confirm, am from future, HK is timeless
Oof
nice meme
pretty much every game of similar structure that goes through development has those areas that feel a lot more unfinished than the rest because of deadlines and stuff, it's no surprise that areas like the hive, the abyss and weaver's den feel barren because they are all end-game areas while the early areas and some mid areas are so amazing
So I noticed a while ago that every version check attempt in the API fails with this error
System.Net.WebException: Error getting response stream (Write: The authentication or decryption has failed.)
Trying to fix it now but none of the solutions on google are working
Anyone have experience with this?
didnt github recently remove a part of their api for version checking
I have no idea
Seems like whatever got removed isn't relevant
Since going to the link the version check would use in browser works fine
As far as I can tell from just looking up the error it's a problem with Unity
Doesn't have any certificates to check against so it just says everything is invalid or something like that
If that's part of the build process in visual studio then that would explain it
Since that doesn't fully finish for me
It breaks at some point but the dll is still made so I figured no big deal
The error is some nonsense like this because for some reason it's evaluating what seems to be a full program as one line
Nobody got time to figure out where in there it's going wrong
I'm away at my parents this weekend but I will look into it when I get back
The github certs are in the VS project so they should be there unless the certs changed. Its annoying that Unity doesn't ship with the normal CAs
https://github.com/seanpr96/HollowKnight.Modding/blob/master/Assembly-CSharp/github.crt this is the cert it loads
And the other one with a 2 in it
Well the code that does the work is in the loader if memory serves
Nah it's in ModHooks
I put a try catch around that already and no errors
Could be the certificates just aren't valid anymore
Bleh
the boss health bar mod - is it up to date and where is it?
Pinned messages
cant seem to find it
Literally the first pin
what name does it go under then? just "boss health bars" and im blind or a different name
KDT - HPBar
ah, ty
I did hp bars last weekend and it bugged our after fighting hornet. The empty bar stayed on my screen
How does setting PlayerData.<member variable> work? Trying to change the players health, but calls to set the heath/maxHealth var don't work (ie they don't change) I know for changing the nailDamage var you need a BroadcastFSM or whatever call, is there a call for each car or a general UPDATE call that needs to be made?
It's likely that the health is changing but the UI needs to be updated
I have the debug mod on, I have it now that the UI is changing but the health var is still the same
It's PlayerData.health you're modifying, right?
Yeah
Dunno, then
Could be that there's an fsm var you have to change
Try csharp HeroController.instance.proxyFSM.SendEvent("HeroCtrl-HeroDamaged");
@rain cedar
That did the trick. God this game is something, lol.
A bit, yeah
What's the idea behind the mod you're making? @fair rampart
Not quite sure tbh, mostly just seeing what is possible to do. Suppose trying to implement something similar to the Devil May Cry series's version of Heaven or Hell mode ie player and everything dies in 1 hit, but the player gets x Lives in between checkpoints.
Cool
i tried to install hpbar mod with the tool thing
just downloaded the file selected it pressed install it said it was successful
but i dont see no hp bar
oh
maybe the file path that needs to exist doesnt exist or something
im just silly
Hello, just wondering, how does the Boss Rush mode work? I installed it on GOG version 1.2.2.1 but I don't see it under extras or anything, do I have to go somewhere in-game to see if it installed succesfully?
It should just start boss rush if you try to start a new game
It didn't, I start in King's Pass in both Classic and Steel Soul modes
Do I really need the Modding API as well?
I'll try 1.2.1.4 version since k0cc4 said it also works with 1.2.2.1 in his video
Yes you need the api
somebody tell me how to control the menus in debug mod i need just one charm notch
you just press pause and click
okay thanks
yes
and then thank yourself for helping you?
im abscent minded today dont judge me
does the bonfire mod work with the current version of the game?
?rank speedrunner
@graceful smelt, you joined Speedrunner.
ok
got it working thanks
does healthbar work for grim
yeah
doesn’t seem to
it's working on other bosses?
for NKG it just stays the same color
gives you the notches salubra would sell you right when you get the required number of charms
ah
in the fsms
not really getting it
o
Enemy randomizer strikes again
rollers got replaced with colloseum armored rollers
TIL vengefly king will die if he dives into acid
Guys gruzzers take 5 hits to kill in hellmod is that normal?
They were taking 4 hits not too long ago
I think hellmod is resetting nail damage to 0
Nail damage 0 doesn't even hit enemies
squaring better imo
I mean, the little babies aspid mom shoots take 2 hits to kill
it should alternate between 1 and 2
iirc
that was happening to me too
you also can't one shot mushroom babies
Those have 2hp iirc
Most 1hit enemies don't have 1hp
Baby flies, mushrooms and bees have at least 2hp iirc
☑
Also don't go too hard on me for my terrible gameplay, I haven't played in a while and I was streaming with my terrible pc
Which meant aton of input delay
There should be a mod that makes it so randomly the spikes from nightmare King Grimm will appear
tfw
like anywhere?
they don't work good outside the arena
if you'd be satisfied with that happening during the NKG fight, there's always the NGG mod...
How do you enemy randomizer?
install the mod called enemy randomizer
Wheer
(By the way, i might need some help, you see, the only reason i actually haven't played off is because i can't download it right)
install the stuff as described in pinned
and search for has:file from:Kerr
to get the files
What frost
cold temperatures
What firts
whomst is frisky
?
except instead of installing the api by hand you can use kerr's installer
which is pinned
Describe mods pls
what
DESCRIBE THEE MODS

salubra is the seer 



