#archived-modding-development
1 messages ยท Page 58 of 1
what does it mean by "installation path"?
find the steam install folder
in there find steamapps
in that common
in that "Hollow Knight"
select that
may I ask what's your file paths? I might add more options to check for "default" filepaths
for now it's only checking for
C:\\Program Files (x86)\\Steam\\steamapps\\common\\Hollow Knight"
@solemn rivet file path saved
can still get it to ""
if I hit cancel tho
luckily, that doesn't save (if it's "")
no
it says Hollow Knight Data Path: and brings up the UI
but if I quit out and stuff
it asks me again, if I had hit cancel
what do I do to select the mods?
the .dlls don't appear
still nothing
that's definitely the right dir?
that is the right folder
if i go to the exact same folder everything is there
but it just won't show up in the selection screen
nope
with it set to all files
nothing
not after that specific point
that fixes your issue, 56
also the filters
something glitched out my filters
added an extra "\ and \"
nice
Zekrua, try this one
same problem
WindowsFormsApp3
gj
also I can open 7 of them at once
everything else is fixed tho
installer is great
haven't tested disabling/installing
@solemn rivet
i'll test installing in a bit
I'm done messing with this, I'll see what works tomorrow
how did you get that error?
did it create the folder tho?
yea
the one on the error message
It's D:\Steam\steamapps\common\Hollow Knight
wtf
System.IO.File.Move(Properties.Settings.Default.modFolder + "/" + installedMods[e.Index], Properties.Settings.Default.modFolder + "/Disabled/" + installedMods[e.Index]);
so it'll try that first before searching for the hollow knight install
did it find your install folder correctly?
yes
also sorry
wrong error
i mean right error
but it happens when
I hit Manage Installed Mods
not when I disable stuff
oh
sure
kk
cya and thanks for being test subjects
want a zip instead?
yes
I was resetting whatever you chose as your install path back to C:...
just a warning 56, it doesn't yet un-install or deactivate mods
cause I can't understand codeflow apparently
local repo is what
but it did?
\ vs /
where it'll download the mod .zip files to
๐ฎ
except uninstalling like you said
yeah, gotta do that still
shouldn't be, i just put the link for it in today
uh
wait wtf
the file is 1/6
but the zip is
not
did it not update the zip or some shit
no it's right but the zip is wrong
files didn't replace right
r e
the ver right now doesn't have god zote
and no nail upgrades
My pc literally just bsod'd
oof
Ded
TIL that windows won't let you drag into zips but pretends like it will
๐ฆ
new link I think
yeah that's the new link
w/ zote god and no nail upgrades
it's in the drive and stuff too
yea
do you have it fetch a links file on like a public github repo
or is it just in the thing
right now it's just a file in a folder in the app. if we put the file on google drive or somewhere i could download it easily tho
nice
You're on windows 10?
anyone know what the difference between the API version of bonefire mod and the non-api is? or is there any
one works with other mods too?
well i mean, is there any reason that my mod downloader should get the non-api version
sounds like no
yeah, just making sure it didn't have some additional features for some reason
gotcha
The only thing I see about zote in the mod is that it automatically rescues zote in both places
So you can always fight grey prince
@rain cedar Lol that mod actually exists?
I don't know what you're referring to so I'm gonna default to yes
I'm talking about a mod that makes zote auto-rescued
You put it in your game folder
yes,i did that
do you have the latest version?
I doubt that
if you are using steam make sure to get the steam files and if you are using gog make sure to get the non drm files
There should be crash logs
Buy the game, then
so much negativity
You're the one coming in here asking for help with a pirated game copy
Who would've thought the hollow knight discord server wouldn't condone that
ok ok,ill leave

wahahahaha
^^^
I guessed that was the reason why
but I didnt want to just say it in case it wasnt true
well he just admitted to it
yep
I mean, the game is so cheap... Why would anyone want to pirate it?
because they're cheapskates
Mhm
heya bois, I installed the randomizer mod (and the API befor that ofc)
everything seems fine but how do I turn on randomizer mod? On the title screen it says it's off ๐
this should be stable
I've been trying to load in the randomizer but I get this when the game launches. Is there a step I missed somewhere?
I tried using the mod installer and it was telling me that file was missing from the folder so i copied it in
what
can you show me that message?
I literally just tried it myself to see what would happen, and got nothing
I'll see if I can get it to pop up again
use the first button if you don't have API installed (you do, so don't use it (or do, it won't matter))
use the second button to select the mods (only the mods, not the API)]
Yeah that's good now

The randomizer doesn't seem to be randomizing either
@solemn rivet re tbh
the actual path is like D:\Steam\steamapps\common\hollow_knight_data
it might just have the wrong path saved but I also don't know where the settings are saved to change it
wtf is an aladarSLUG
when did you get that @copper nacelle?
hit the manage mods button
if (dialogResult == DialogResult.Yes)
{
Properties.Settings.Default.installFolder = $@"{d.Name}Steam\steamapps\common\Hollow Knight";
}```
it does
Properties.Settings.Default.APIFolder = $@"{Properties.Settings.Default.installFolder}\hollow_knight_data\managed";
Properties.Settings.Default.modFolder = $@"{Properties.Settings.Default.APIFolder}\Mods";
Properties.Settings.Default.Save();```
so it should be looking for mods incsharp $@"{d.Name}Steam\steamapps\common\Hollow Knight\hollow_knight_data\managed\Mods"
how do I clear my properties
it's in appdata/local
/ModInstaller/
lmao
it's not asking me for my dir anymore
and gets that same error I showed you
wait a second
I've got 2 local dirs
ah
ah
like ik why but I forgot that I did that
it first checks for Program Files
this seems a slight bit very wrong
tfw I changed it and the exe changed it back
shouldn't it be like this tho?
that's the thing in local
it has \hollow_knighgt_data\Managed\Mods
I'm pretty sure it should have what I attached in the second image
i was trying to change it to that
yeah
but it overwrote it
weird
I define those variables in two instances
one is on load, if the finds the Hollow Knight folder in one of the predefined paths
Properties.Settings.Default.installFolder = $@"{d.Name}Steam\steamapps\common\Hollow Knight";
Properties.Settings.Default.APIFolder = $@"{Properties.Settings.Default.installFolder}\hollow_knight_data\managed";
Properties.Settings.Default.modFolder = $@"{Properties.Settings.Default.APIFolder}\Mods";
Properties.Settings.Default.Save();```
drive name
weird
I'm messing with a debug build, trying to unzip stuff
it won't work if you try loading mods, but it should work for managing
same error + problem
huh
I made it explicit
if this doesn't work, then I'm not sure how to make it work
if (dialogResult == DialogResult.Yes)
{
Properties.Settings.Default.installFolder = $@"{d.Name}Steam\steamapps\common\Hollow Knight";
Properties.Settings.Default.APIFolder = $@"{d.Name}Steam\steamapps\common\Hollow Knight\hollow_knight_data\managed";
Properties.Settings.Default.modFolder = $@"{d.Name}Steam\steamapps\common\Hollow Knight\hollow_knight_data\managed\Mods";
Properties.Settings.Default.Save();
}```
@solemn rivet tbh I don't know if this is better
can you show me details?
uh
hate to say it
but it didn't save any settings this time
it doesn't make another folder like the rest of them did
did it autofind your installation? Or did you have to find it yourself?
can someone please explain why this boss rush mod is based on luck to get the right items?
because last time I beat this I had to face radiance without shade cloak and nkg without dash at all
it hurts
because otherwise it would be op
@solemn rivet it autofound
you could get shade soul + fluke ez
and win every fight without even a bit of difficulty
but couldn't you at least get the main items on the bosses that gives them
like get mothwing from hornet
vengeful spirit after false knight
But if you do that, then you don't get to experience unique situations you'd never run into in vanilla
then couldn't it have like two different boss rush modes
get shade from hornet
um
you mean mothwing right
also can confirm facing any first set boss with shade cloak is super fun
yea mothwing
you kinda get shade from hornet 2
i meeeeeeeean
eh
I have a version that handles zips instead of dll
which allows for installation of mods that have resources (like randomizer)
still no idea how to fix your issue, 56
Does the dll randomizer not work?
it does
the zips actually contain the dll
but it contains other resources as well
I see
wanna test the zip installer?
same thing
just select the zip instead of the dll
It worked! :D
works with all api mods, save for:
more saves, hell mod, hpbar
np!
it works for multiple mods at once also
I'll try setting up my folders like 56's and see if I can replicate whatever's breaking for him
I'm too proud of mah babeh to just let it die
even if it's ugly and glitchy and not at all useful
it IS MINE

what was the problem
currently working on implementing downloading mods you do not have
it was, once again, codeflow
basically, I was telling it to break the foreach that tried all drive letters after finding at least one NTFS driver
so it found your C:\ drive, tried the default paths, found nothing, and then it breaks
and defaults the installPath to ""
rip
hence why it was trying to install in "\hollow_knight_data\managed\mods"
o
but it works, so it's fine
also, like I said, now it handles zips instead of .dlls
so that's nice
only zips?
y-yeah...
whytho

just have both and check re
but it's really easy
he has a mono solution that takes the vanilla assembly and spits out the API
adding hooks in their correct spots
so he just has to feed it a linux assembly
oh!
it's like all this
You don't actually need to know the changes, you just need the files from that game version
that's why I said Wyza could trivialize this
unless you want to manually add each hook into the linux assembly
Really anyone running a linux distro could do this easily
like you put in the windows assemblies
yeah
it's not even effort
it's like 2 lines of code
and putting in the assemblies
like normal
r e
can you compile the api w/ mono
rebooting takes slight amounts of effort
No idea
i wish I could mount my ext4 partition on windows
honestly the only thing the "mac" build does is look in the mac folder for the files and then outputs to a folder that is named "Mac"
so a linux build would be basically the same thing, would just copy the post-build steps from the mac one, for a linux one, and make a linux folder and done. (other than making that one change to check for the path based on OS in the Loader)
wtf
happened to sourceforge
it's orange now
ayy
I got the driver and didn't even have to reboot
that was easy
that was actually wonderful
tfw hollow knight data on linux is literally just windows
ez
why is it \\Managed\\Mods
help
Holy shit your main drive is so small
Sounds pretty annoying to deal with
ยฏ_(ใ)_/ยฏ
the 1tb drive has basically everything
except programs that are not games
throw more hard drives at the problem
and I've got another drive I still haven't bothered installing
1tb, sitting on a shelf
install gentoo that hard disk 
re
if I install another distro it'll be bedrock + nix
but more importantly
help
Is that definitely a vanilla assembly you're working with?
uh
Seems weird that would have MonoMod stuff in it
whoops
I was testing out the mac version to see logs
and forgot to get logs
crap
time to reboot
Just run a mac vm inside a linux vm inside windows and you'll have all 3 all the time
install ubuntu on windows 10 vm and run a mac vm separately on a linux install 
also yes you can integrate ubuntu into windows 10
0/10
not swapping bash on windows to arch
I was actually thinking about
buying a cheap graphics card and doing a gpu passthrough to a windows vm
it would be near bare metal performance and I wouldn't have to reboot
couldn't you use the intel HD graphics on your processor for that maybe?
you can do that wtf
for 2x vga
wait isn't that the same pic but twice
dunno, it's something i have seen with some graphics cards
that have a splitter for it and can output two different screens
re
seems like that only mirrors then
tfw steam breaks
mfw this reminds me of the time when I tried to install steam onto my raspberry pi 1 but wouldn't run due to "minimum requirements"
lmao
512k of RAM is not enough to run my 8bits 

"fun"
steam on linux is actually bad
idk why
but it just hates the world
like when it opens, all the games run fine
it's just steam itself
DRM, of course
holy shit
there's a flatpak
that sounds easy and not painful
goodbye steam-native-runtime
wtf I updated like 3 days ago and now I have 136 package updates
arch
tbf before this I hadn't updated for like 6 months
before the update 3 days ago
that had like 300 package updates
might not have installed them all then
ยฏ_(ใ)_/ยฏ
no it definitely just has new updates
my kernel updated again
how tf do you use flatpak
I installed steam but idek where it is
tfw it's flatpak run com.valvesoftware.Steam
tfw it works
flatpak is god
steam w/out pain on arch is actually amazing
the assembly failed to verify
got the thing, trying out w/ the path
idk output log would be tho
A Y Y
it worked
pretty sure it did at least
Mods thing is in options
haven't tested a mod
it works
good stuff
tfw changing the code took all of 6 seconds and opening steam took all the rest of the time
@hollow tree
nail damage is being weird on it tho
but that might just be my mod being bad
ยฏ_(ใ)_/ยฏ
pic
imo you should totally press the merge branch button
https://github.com/seanpr96/HollowKnight.Modding/pull/9
i don't get how to do the build stuff tho
with like the separate folders
@copper nacelle Thank you. I exchanged the Assembly-CSharp.dll and it seems to work.
Just two things: First does someone know how HK linux saves your progress? Because when I install the mods my saves are empty and when I copy my backup "Managed" folder back my saves are back too. I just don't want to accidently overwrite my non-modded saves, so I'd like to backup my saves.
Second, when having the mod-API installed I can't switch from fullscreen mode to windowed mode. I can't even select the menu item. When reverting to my backup I can switch to windowed mode.
second thing happened to me too
for the first thing: files are in ~/.config/unity3d/Team Cherry/Hollow Knight
iirc
@hollow tree
Thank you. :)
So is this behaviour normal for the mod API or just the linux version. I mean, I can work around it. That's no problem. Just curious.
Linux version
Ah, okay.
I actually just wanted to switch screens with the windowed mode, since Manjaro or KDE just open the game on my smallest screen. I reverted back to non-modded game and switched the screen. Now KDE remembers that for me. :)
All good.
Other question: Is it wanted that the Randomizer folder in google drive is empty?
Looks pretty empty to me.
wtf
lol
I could download + re-add
Try now
I can see it now. :)
nice
lol I glitched the mantis lords fight in boss rush. They don't attack me. Good that there are spikes...
I honestly did nothing. I only went there and got to the link to try and get it
I reuploaded bonfire tho
But I didn't mess with any other mods... That's weird
But the modding seems to work. Thank you so much for converting the modding API for linux! โค
Oh, I did change it, but it was a while ago
It had some weird permissions, so I asked Dargons if I could change it back, and he said to go for it
@solemn rivet yo, I encountered a bug:
after fighting and defeating false knight, i left the room and was unable to damage enemies with my dash. reloading the save solved it, though
well that's gonna suck in the long run, i was hoping to get steel soul done with it
debug mod
The toilet mod lets you shit
the toilet mod is to get rid of shitmodst
Afaik that's a vanilla bug, @exotic venture
yea
ok, if anyone would like to try out the newest version of my mod loader, i'd love some feedback and/or bug reports:
It should detect your hollow knight folder on startup after a short loading, then enter the main menu. It currently supports installing and un-installing of all the mods listed (which should be most in the google drive).
Mod conflits (for example, between assembly-csharp writing mods) are checked and resolved.
Any files a mod writes over should be backed up and replaced when un-installing.
Mod dependencies should be downloaded automatically.
mod readme files are currently placed in a Readme folder in the hollow knight root directory
Nice!
Saves and LocalLow files are not yet un-installed or backed up
pins
they should show up in the list after it starts up
example of what you should see after startup: https://puu.sh/zqFAm/e49b51e8d3.png
that blue color reminds me of the windows 10 installation screen
same shade of it at least
yeah i'll probably be asking an artist friend of mine for some UI art
once this thing is working
it worked
sweet
does it do the rando file stuff
wait nvm I'll just check
rando didn't install
rip
hmm
yea
yeah it should end up there
woot
is there any reason why you don't just update after you check any box
because you might want to un-install some stuff too, or do more than one
or misclick
nice
@exotic venture what else should I do before we can list this link? https://github.com/Kerr1291/Crossroads/releases
yeah, pin would be alright
all right, you just need a small functions list/basic info attached to the link
so people know what it is and how it works in one message
doesn't have to be long, just short and comprehensive
with, of course, a link to releases
Mod Installer
It installs mods
you can disable/enable them too
https://github.com/Kerr1291/Crossroads/releases :: Mod loader for hollow knight - Pre-Release v00.12 - Supports downloading, installing, and uninstalling of mods and their dependencies.
(or download because you don't know how people can screw up)
i dont know why, but for me it stays on 'Loading'
@pearl sentinel shift+enter
er, right
looks good but might be a little too short
@serene thistle do you have the GoG version?
try looking at Gradow's pin for how it kinda looks like
@exotic venture gotcha, i'll format it like that
@serene thistle where is your hollow knight game installed at? is it GOG or steam?
Crossroads: Mod Loader for Hollow Knight (v0.51, Windows 7/10 support)
This application allows for automatic installation and uninstallation of mods for Hollow Knight. Simply run this application and after it loads, select the mods you wish to install/uninstall and click "Apply Changes".
If it does not automatically detect your Hollow Knight game folder, use the button to navigate to the folder and select it manually.
Any mod dependencies will be downloaded automatically. If a mod conflicts with another mod, that mod will be uninstalled before installing the new mod.
Use the "Backup Saves" button to backup your hollow knight saves and the "Restore Saves" button to restore your hollow knight saves.
https://github.com/Kerr1291/Crossroads/releases/download/v00.51/Crossroads_v.51.zip
Report bugs at: (Please leave what version of hollow knight you are using, [GOG/Steam] thanks!)
https://github.com/Kerr1291/Crossroads/issues
awesome, thank you!
or edit the message altogether
no problem!
@buoyant obsidian I have lightbringer installed, but I want to play an old vanilla save file without lightbringer. It was in my saves when I installed lightbringer, but I don't know if it turned it into modded. I have a backup of it, but also don't know how to uninstall lightbringer.

thanks gradow ๐
You can uninstall Lightbringer by verifying your game files on Steam
you inspired me
@median trout
Okay thanks!
Also it won't affect any saves you don't load
your save file will be fine unless you accidentally loaded it at any point while Lightbringer was installed
But it's always good to backup your saves
Nice!
I'm currently working on the download thing
It's done, I've just been away for the entire day
nice
It is basically the same ui as before, but it also lists mods you do not have installed. If you check them, it asks if you want to download them
API only or no
I can make it work with non-api
Also, I'll have to make it handle zips that only contain the dll
Instead of the whole folder structure
Not terribly hard to do either
im back
kerr, i cant afford the original version yet
im probably going to buy the game in 2 weeks
HK
but at the moment i cant, so i have a pirate version
all respect gone
(sorry bad english D:)
don't expect anyone to help you for having a pirated copy of the game
if you really, really like the game... you'd delete the pirated one and buy it when you have enough money
I love how the intro to Joseph Anderson's critique on HK is basically "how come this game is so cheap!?! Buy it now!!!"
dolla 10 on sale

even me nan can buy it with just loose change
why are people expecting help here when they pirate the game, doesn't exactly make sense to me
Man, if I can buy it with my country's economy as it is, anyone can
cheapskates, all of them
I even bought the original run of the IndieBox for HK
Sadly it doesn't come with CP
But still!

damn, you did?
i couldn't afford it at the time and it's been more regretful than banishing the grimm troupe on 106% because i was lazy
WHAT
Rip
NOBODY TOLD ME ABOUT THIS
Those were leftover or something
also i heard they were all gone in 30 seconds
so even if i did hear about it
it wouldn't have mattered
how do i get rid of a mod from modding api?
^
only thing left to do is implement downloading
oh, and it's API only (for now)
just a quick fix brb
done!
this accepts zips and dlls, in whatever folder structure, including 753's mods!
be warned, however, that it does not (for now) back up your save files, so please be careful when installing the modding API and 753's mods
@copper nacelle if you'd be so kind...
and off I go for today
omw home rn
so I'll do it in like 2 min
@solemn rivet weird thing I noticed
you have to double click the checkbox
first click selects the mod, then you can check the checkbox
(this isn't a new thing tho)
seems to be working, but I haven't tested installing mods
That's how checkboxes work in winforms, for some reason
Once a cell is selected tho you can enable and disable it multiple times with one click
side note: do you have a github repo
Will try and fix that in the future, but since that's a non-issue, I'll postpone it for now
I do
Not on pc rn, but it should be ayugradow
Just follow the link in the pin
gn
Dont try this at home
lol
does the boss rush mod only go up to 18 bosses?
it goes through all the bosses
the real ones
no dream warriors
no moss charger also
huh
cause i got to all of them and ended with grimm and it wont let me go anywhere else
weird
@buoyant obsidian
Sup
is Gorb supposed to respawn every time you re-enter the howling cliffs room
i don't think he is

oh
ok
good
infinite essence 
lightbringer messing smth up
smh my head
almost like it alters the code of the game
Updated my mod loader. Now supports backing up of your saves and loading the backups, as well as manual game folder selection for users that had trouble with automatic detection. In addition, unapplied changes to mods should show as yellow in the mod list.
https://github.com/Kerr1291/Crossroads/releases/tag/v00.22
nice
753
lifeblood heart was replaced
in lightbringer
@buoyant obsidian
and you have 1 less life
how the fric you get lifeblood core
101000100101010011010000001201101011100101010101010100101010000101101101010010100101010
hacking into hollow knight
10010001001010111001000101001111010010010101001999101010010101010
oh
ok now ima release gods and glory early
k
HAHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAh
HAAAAaahahhhhhhhhhhhhaaHAAAAAAAAAAAAAAAHhaAAAAA
๐

xddd
nuts
im trying to install randomizer and readme has this "IMPORTANT: This mod requires the modding dll to run. Download this from the same drive folder you got this mod from and install in the same manner as described below."
what does this mean
install modding API
If you're on windows you can try my mod loader, it should do all the installing for you automatically
Okay, as soon as I get home I'll post a new version of the installer with download links and backup/restore for all overwritten files (specifically, the modding API assembly and 753's mods, but should work with whatever else gets overwritten, if anything)
@copper nacelle merged in your request. And added the Linux build option that looks in "VanillaLinux" and writes to "OutputFinalLinux" (just like the Mac Build option)
Well i guess there's every mod ever released here
no
what does bonfire mod do
oooooo thank
At least there's every mod in pin
no
@buoyant wasp thanks 
should i play blackmoth with randomizer for more fun?
and what would adding bonefire to the mix do? can i do all 3 at once and is this something thats actually possible?
you can do all 3
Sure... But bonfire doesn't work with blackmoth
It might actually break it
Making nail deal damage, instead of not
Does Boss hp bar mod appear?
you download it
and you check the box
not much else to be done
for Kerr's installer
for Gradow's installer, you download the mod
open it
click install
and select the mod
wow so difficult
no?
hp bar is in there
in... what?
yup, not clear enough instructions on using it
i have it installed, just
what does it kean to tick stuff? why? do i gotta download stuff, put it in then tick the box so it applies changes??
those were my first thoughts
so i gave up and did stuff manually
which i see now was a mistake
you don't download stuff w/ kerr's
for kerr's, you open it, check the box, and click apply
for gradow's you open it, press install, select the mod
ยฏ_(ใ)_/ยฏ
im.. gonna fix that tomorrow then
they both should show what mods you have installed upon launch
can kerrs uninstal mods if theyve been manually installed?
I'm currently implementing download on non-downloaded mods for mine
it installs every mod on the drive
including the modding API, if you need it to
R E E E
there's actually 12
for non-api mods, you need to "restore backup"
firefox names it slightly differently
when you thought installing mods couldn't be easier, so you made a mod installer that makes it even easier and it's still too hard
reset your settings plz
throwback
settings are diff across versions iirc
it's actually pretty much only one button now, Mystery
yea
hmm
it doesn't save any settings rip
I'll give you one try to figure out my mistake
code flow
idk y, but grubs are like the best emote
kerrs wasnt explained in detail
one of the mods had also steps and additional files mentioned in read me that werent in folder
people have questions and sometimes need more than press the botton itll turn yellow and youre good to go after confirm
aka i suck at following insteuctions without all details / steps
what additional steps wtf
it auto backs-up whatever file gets overwritten
the additional missing files were from blackmoth mod
there are no files other than Blackmoth.dll
read me had instructions on installation naming folders and files to copy that werent even provided
reading a read me provided with manual mod installation
and how about you dont treat me as if it all were so darn obvious i should have been born with this knowledge
why manual tho
wait, let's all calm down
like wth even is moddb
first, where did you get the mod?
the google drive folder pinned here
there's only one
doesnt list version
I just checked
it's my fault
older version of readme
here it is
or just use my installer/Kerr's
simpler tbh
im gonna learn kerrs, got that installed already
learn more like check the box and hit apply
more like stop being a dick
but anyway
i have that one open, it still mentions the nonexistent special_files folder
which one?
no need to be salty
im being sincere with this
i tried blackmoth steel soul but kept dying due to vanilla being an ass with sharp shadow
and suddenly refusing to do dmg
and a 1 dmg nail is more miserable than hell mod in that regard
kek
sorry, Mystery
I really wish I could fix that
but I have no idea why it breaks, so I have no way to fix it
maybe next patch?
make it always do 1 damage and decrease health via enemy fsm


