#archived-modding-development
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Hmmm so adding absolutely new content like new areas in the game would be problematic, then...
Not really
New content would be no more difficult than making the assets
You can probably just create the level in unity and load it in hk
Hmmm. Gotta get into figuring this out then.
I have that idea drilling my head. I need to do either something to make progress on it, or something that I'd abandon it for good.
ok i think this is the channel to ask so uh in lightbringer wtf is up with super gruz mother
is it just straight up invulnerable?
Haven't played the mod, so not sure? But my guess may lie that it is just much healthier than original, and you deal much less damage due to ranged nail?
thing is it makes a big deal out of being "unworthy" with a text pop up when you enter the room and all
and it's the gruz mother, which i'm supposed to kill early to get sly and salubra
it's not supposed to be an endgame boss lmao
That's a question up to @buoyant obsidian alley, i guess
Like, I am sure it is doable? Just like Hornet battle, on which people been complaining not once at least in the past, while I had no problems with it
There is no indication that gruz mother takes damage? Like flashing or stuff
it does, but i went full ham on it for long enough that it should have been dead 15 times and it wasn't dead
like it has radiance hp
Her regular health on that stage of progression is 90. Your unmodded nail damage is... 3
i was doing it with the first nail upgrade
You need to land 30 successful hits on her to beat her. Unless her health is boosted.
yeah i've been to city of tears already
Which is 15 hits, unless her health is boosted. To at least 120
by all means i should have killed gruz mother way earlier in an unmodded playthrough
Which makes 20 hits
she also spawns gruzzers that have the same problem of just not fucking dying ever
Well normal nail deals 5 damage. It is 18 hits on regular gruz mother
um
You are joking, right
No
Why not. It's a mod
so am i supposed to access salubra and sly from resting grounds then?
You have to come in from blue lake, yeah
also why gruz mother of all bosses
Unless you can beat empress muzznik
Oh god
I am having a hard time believeing you are serious, but somehow it seems you are
whose idea was it to make the gruz mother an endgame boss
You know who
how does one have such genius to make a mod like lightbringer, and then decide to make gruz mother an endgame boss
You can choose to believe me or not. Go find out for yourself
anwyay that explains a lot
B/c it's hilarious. And makes it harder to reach 2 OP shops
Well they are not just OP, they're kinda nessessary to progress.
Like, having lightbulb?
Not necessary
having light is basically required for deepnest
So progress further, then come back and beat the empress
Some switches are inacessible without having lightbulb, though some areas you can try and do blind, like deepnest.
I like how you're explaining game mechanics to me. Lol
Sorry sorry!
But well, what I mean the lightbulb is still a thing for 100% run, right?
Not a "not nessesary" thing
Doesn't count as a percentage. But you can't fight the dream warrior in deepest without it
But again.... You can get there from blue lake
It's not blocked off forever or anything
it's still silly to me since sly is pretty important to have and salubra is also neccesary if you want to have good charms ever
i would if i could go to the resting grounds but crystal peak is my nightmare
might as well do crystal peak i'm already there and trying to get heart
i have dive
Kk
Dung Defender is neat but pretty ez in normal game. Getting to blue lake through him sounds like a solid idea.
tfw get shopkeeper's key before meeting sly
Once you open their shops, you'll see why they were blocked off
i guess
B for Balance
๐ ฑ alance
๐ง utt
๐ง rubs
๐ ฑ rubs & ๐ ฑ lory
Sounds legit
oh god i forgot the crystallized mound is dark
in that case my only option is to go through CoT
Say hi to Defender from me
i think i'll let my lance do the talkin
clearly it's not a very good negotiator, judging by how hard i got murdered
how does one change binds in debug
you select the bind, then it should pop up as [Press a key]
and then you rebinded it
should be a menu on the right side of the screen
well heres the problem
for some reason whenever I try to use the mouse in debug
to select something
it goes to the pause menu
and closes pause menu
you cant even bind them to mouse buttons iirc
you can
you most definitely can
to reset debug mod's settings
%AppData%\..\LocalLow\Team Cherry\Hollow Knight
delete all the .json and .json.bak files
that was probably because you rebound all your keys when you smashed your face on the keyboard good job man
i didnt save at bench but still got it
neat
does a list of charms in lightbringer + their effects exist?
where is that list? the moddb says 'several new charms' and thats about it
Slight hell mod update, adding to drive in a sec
makes it so zote is now a god and can't be neglected
and makes nail upgrades no longer a thing
you can upgrade but you won't get a damage buff
@vagrant leaf as requested
because missing the boss fight is sad
now I've got to go see what happens
when you get to the vengefly king
there's no list of charms on moddb
@gusty sparrow Well my bad I guess
I'm pretty sure there's a list somewhere
1 sec
find anything?
does anybody here have any experience with SML?
super meat loy
Super Mario luigi
I searched that and got Super Mario Logan
Guys the ml clearly stands for markup language
You have to look up sml markup language for relevant results
it's clearly https://en.wikipedia.org/wiki/Standard_ML
Standard ML (SML; Standard Meta Language) is a general-purpose, modular, functional programming language with compile-time type checking and type inference. It is popular among compiler writers and programming language researchers, as well as in ...
that will happen after gods and glory

but mantis lords have colliders so less pain probably
can someone give me the most recent version of the bonfire mod?
it crashed when I tried it
it was 1.2.1.4
can you play any other mods?
^
no, it's 1.2.2.1, like all API mods
the version I got said 1.2.1.4
which API version did you install?
I'm guessing 1.2.1.4 then?
you have to install the API that matches what game version you have
this is my first mod i have no idea how stuff works
The API plugs into the game's code. All API mods then use that to plug into what they specifically need
so you have to have the API installed as a base
where would I get the API?
https://www.youtube.com/watch?v=7lX2A8Tegys watch this
All the credit for making the modding API and the Boss Rush mod itself goes to Seanpr, Firzen, Wyza and KDT. If you have any further questions, feel free to ...
it's basically the same, but with bonfire instead of bossrush
^ that too
will show you step-by-step how to install any API based mod
which is basically all of them, excpet.... lightbringer
I think that's the only one anyways
oh, Hell mod might be non-API
i don't see a labeled 1.2.2.1 for bonfire, which one is it?
Can anyone be so kind to check if the save editor correctly updates notches
thank you
so I just paste the API and the mod in?
Looking at the code it doesn't although, notches aren't a percent
So it doesn't really matter now that I think about it
Whoever added the autocalc function forgot to make max notches update in the json
ok
frickin lightbringer lost kin
@buoyant obsidian did you increase enemy hp values or just massively decrease nail/lance damage
seems like the latter
because spells still work just fine
decreased damage
isn't it just by 1 per nail upgrade or something
Wasn't moddb page specifically says 3 damage +3 per upgrade?
yeah, 3+ (3 * nailup)
Ah, yeah. That is more correct fomula and I am dumb a bit.
Also I am late with notches thing? I guess so.
Altho wait, that's basically the same to what I said. Still sleepy a bt.
indeed, just a bit more specified 
Also checked the notches. I have changed both variables (equipped notches and max notches), after running the game, max notches amount got reset back to 10.
Equipped notches amount remained the same in save data
Is it correct that you can't install mods for the Linux version of the game? I thought I've read something like that somewhere.
It might work to try the mac version of the api
Probably not
It would have the correct forward slashes instead of windows backslashes
I'll try it later. :)
@spare matrix did you manage to get it working?
Yeah, I did. Thank you!
Gradow, any other thoughts on that installer script? I was thinking might try seeing if I could add functionality to also download and install the latest modding api
I was literally just going to open it and see if I could change it to also be able to select which .dlls to install, the same way you can select the .exe
You could probably easily copy the file selection part and enable the multi file select flag and then use the return of that operation to fill in a variable for what to copy
that's what I'm trying to do
does HPBar work for NKG
I think it does for every boss
well thats weird, pretty sure NKG would be in bossrush so KDT would notice if the bar's not working for it anyway
also
does glass soul nail damage increase by masks
add to base damage?
Yes
Upgrades work too ithink
huh thats interesting
the health bar didnt work throughout
and only kicked in after his last pufferfish
@rain cedar Just to give feedback on Linux and the modding API: I tried the Windows and the Mac OS version and both result in the same phenomenon that I can start the game but the menu doesn't load. Just for the record, I used the 1.2.2.1 version of the modding API with the 1.2.2.0 verion of the game. It seems that Linux is a version behind.
we can probably compile a linux version, the biggest thing is figuring out the directory structure of the linux version of the game
Can't be all that different right?
@buoyant wasp Basically its the same structure as the windows version.
Here the structure of the linux version.
thanks. I'll try and check this tonight (6-8 hours from now). I'll need to go download the linux version and compile against it. If i forget just ping me again.
Okay. Thank you!
hey, is there a place where i can look up the german translations for the game? half a year ago, the hub town was supposedly named dirtmouth in the german version, but when i looked this month it was changed to mistmund.
no i just want to read up stuff.
mainly terminology and names.
i could put it to use in a german HK rpg.
didn't a bunch of native german speakers help out with the translation?
HOWEVER if you need help with translating cp3, id be glad to assist!
an ex mod helped out with translating to german, and some other people too
so yeah
twas worth a try i guess
yes
for hollow knight
check the pins
All the credit for making the modding API and the Boss Rush mod itself goes to Seanpr, Firzen, Wyza and KDT. If you have any further questions, feel free to ...
lol
ok thx
cool
do you have double the saves
didn't check
So, I edited Kerr's original mod installation script
it does not support resources (although that can be fixed), but it allows for quick install of multiple mods at once
can people test this for me?
@pearl sentinel
if you do not trust the .bat, then, by all means, open it in a text editor first to check it's not malicious
virus clearly
the moment you download all your bitcoins will be transformed into cheese
sell it of course
mmm gambling
Maybe it steals your dogecoin instead
there! Better now?
do you think there could be a programmatic way to convert non api mods to api mods?
I want lightbringer on mac 
How does normal assembly_CSharp modding owrk
Where is all game logic stored? In assembly_csharp?
no
mostly hero
most game logic is stored in FSMs
but that's about to change with the next update
why is hero logic in assembly_csharp
sounds like bad encapsulation
it's just bad coding in general
lots of leftover stuff
lots of stuff that make no sense
and most of the logic isn't even in code
I don't know how they're stored tbh
are there any hk mod developers on mac
I want a good dnspy alternative
Jetbrains Rider doesn't work too well for this
you could always try and convince 753 to port it to API
does he take btc
I can send him a non-drm copy of hollow knight 
how do I convince him
porting to api would be a nightmare atm, we'll see how everything works when the game is updated
boooo
ah... That, I don't know
actually you probably can just not draw the attack and draw the new attack?
oldAttack.notDraw();
newAttack.draw();
you'd have to make it skip the vanilla attack
if (goingtocrash) dont();
but sure
I love that kind of pseudocode
it's hilarious
Replacing would be good tho
because reskinning hk and enemies and environment
yeah
that way custom skins would be easier
oh yea that would be nice
which is technically the only thing left to fix
heh
fix it anyway 
bye
I wish I could triple boot with arch but it failed
oof
I tried a bunch
On an unrelated note
My friend tried to dual boot kali
His mouse and keyboard stopped working
lmfao
butwhy
The second one was 50GB
lmao
It was hilarious
For sure he messed something up at some point but it was great seeing that
So what do you use to look at dlls
dnSpy
I bet it's windows
on linux dnSpy console
which just converts the stuff into a shit load of folders and .cs files
the .dll is made of multiple .cs files?
yeah iirc
/re/
How do I even build this
I have unity installed
That should come with whatever I need
I also have Rider
C# isn't compiled?
dnspy.console
R E
am on mac
dnSpy.Console.exe works on mac w/ mono
yea
do you have ports or brew installed
oh it's on there right
o nice
*mono dnSpy.Console.exe (link to Assembly-CSharp.dll)
do I just install mono
yea
can I run the gui app?
can I run the gui app with mono
no
where does the folder go
I think VS might also let you be able to look at Assembly-CSharp.dll
in current directory iirc
might need to specify it
check args
better not do that in ~
iirc VS lets you check the dll as well
like I can "peek definition" and it'll work
it works for Rider too but not the whole thing
just looking at where something is defined
got a bunch of errors and empty files
lot of missing methods
anyway g2g
see you later



So... who will be first to mod gods and glory?
since most mods depend on the API, i'm gonna guess it'll be me and Sean to get the API working again
@buoyant wasp Any progress on the Linux version of the API mod?
no, i was too braindead after work yesterday to work on it.
Okay. No worries. I know that feeling. I'll wait.
thanks for understanding ๐
can we increase our attack
use debug mod
thx
how can i install debug mod
All the credit for making the modding API and the Boss Rush mod itself goes to Seanpr, Firzen, Wyza and KDT. If you have any further questions, feel free to ...
but there isnt a hollow night folder in the debug mod
dunno what you're on about. literally just downloaded it from the drive
and look.... the folder
can you send that folder
it's on the google drive
OK
you can try my install wizard
just put this wherever
run this. Select your hollow_knight.exe and then select the dll I just sent
done
install wizard in a bat file. i'm gonna go be amused for a while

it's not that i haven't written my share of bat files over the years
it's just weird to use them these days ๐
it's the best I can do
and even then, it's not entirely mine
I simply iterated on a solution by kerr to install his randomizer mod
I wish we could just do steam workshop
that would certainly be the best possible case
there is a Google Drive API. I bet someone could take a crack and building a GUI version that could list all the mods, download, unzip, install, etc.
sadly, not I. Just don't have much free coding time for HK for the foreseeable future
The bat was just something I could whip up in a morning. I'd ideally make something like you describe but time is the issue
for me, knowledge is the issue
has anyone tried the lightbringer mod?
many, many people have
go around
through the crystal area?
cot?
city of tears
for some reason, i had stuck on my head that i needed the lantern to get to the crystal area
cause thats what i did on my playthrough
you need dive to get from resting grounds into blue lake anyways
so you either need that, or to go through CoT, and up that large elevator
i was trying to kill flukemarm but it seems to also be buffed up
annoying because i want to try the charms
idt flukemarm was buffed, just remember your 'nail' is weaker now
gruz was, yes. but also avoidable and whatnot
iirc base 64 encoded, but I'm probably remembering completely and utterly wrong
like 90% chance I'm wrong
there's a json converter tho
yes
no
no
the save editor from KDT is on github, you can look at the source for it there. i'ts not just encoded, but encrypted, though the encryption key is known.
yup, that
and you can always look at the encryption/decryption methods using dnspy too, which is how the above file was created in the first place
yup
honestly, we really don't know why they bothered encrypting it
but oh well
Lol
I'm working on a windows forms version of the mod installation wizard
should I even bother?
of course you should
@solemn rivet yes
it's ugly, but almost done tbh
yes
I'll take ugly and working over "nice" and "idea"
Sorry, why specifically Window's Forms?
Make the icon zote kilt
Lightbringer's charms aren't working. The replacement charms appear different, but function the same. Is it supposed to be a standalone mod or something?
For the debug mod, how do you make the debug menu reappear if you hid it
F1
๐
@spare matrix It's standalone, doesn't work with any API mods
That looks so cool!
The updash has the same problem as blackmoth where you get hyper speed by holding jump but eh
I don't think I care enough to fix that for a mod I made as a joke
lul
Add hyper dash thanks
Too much work
The condition was just 8 directional dashes
Nothing about any other celeste mechanics
Celeste%
Yess
Hello
I wanna try hell mod, what does it change on game? Does it have a page about it?
It makes nail damage really low
makes you take double damage from everything
increased health for everyhing iirc
and decreased spell damage
Hell mod makes nail do half damage
Spells do 1/6 lesser damage
Knight takes 2x damage
Soul vessel is 1/3 its original size
Soul gain is halved
You dont gain soul when your shade is still there
You heal at deep focus speed
damn it hurts
@fair rampart ```# Hell Mod
By 56
Effects
- 1/2 Nail Damage (actually less than that)
- 2x incoming damage
- 1/3 max SOUL
- 1/2 SOUL collection
- no SOUL collection while your shade is alive
- Heal focus is nerfed to Deep Focus speed
- Deep focus multiplier increased by 1.3725
- Dream shield only costs 1 notch
- 5/6 spell damage (1/6 reduction)
Installation
Hell Mod is an API mod, so install the Hollow Knight API (by Seanpr, Firezen, and Wyza) and then place the HellMod.dll into the Mods folder```
@copper nacelle do you have a github for the source code of hell mod? I wanted to take a look at how you implemented something
what are the steel sooul mod's features
there... there is no steel soul mod
maybe he meant glass soul?
Glass soul is 1hit death
and nail damage = nail level + amount of masks -5
the -5 is cuz of the base amount of masks
since no one found any issues with it, I'm gonna assume my installation wizard works fine 
now it also installs the API
that's not nice mick
You die in the game..... Muzznik gets RAM
Schifer: that's actually part of a joint effort between me and Kerr
seems good then
as a computer scientist I have consience of what a .exe and .bat can do
Wyza had suggested something a lot more user friendly, which would list all mods on the gdrive and automatically download and install whichever ones you chose
I'm a poor mathematician
we just make it up as we go
windows forms lul
"let's do this, just cause it sounds nice"
oh yeah time to do blackmoth
so does the .exe only work on API mods?
yes
yeah
for most people it makes no difference
but I just see so many people asking how to install mods...
I thought I might help them
s'all
yaya
bruh you just drag over some files it's not that hard 
I hear ya
yeah well....
but...
here's a rundown of what most troubleshooting in this channel goes:
google drive
It would be effective
pinned messages
All the credit for making the modding API and the Boss Rush mod itself goes to Seanpr, Firzen, Wyza and KDT. If you have any further questions, feel free to ...
"-halp, install mods is hard
-did you download API?
-what's API?
-you put it in the same folder as the game's executable
-how I do dat
-you just drag and drop
-halp it broke my game
-is it beside the exe?
-no
-put it there then
-k it works, thanks!"
hell mod is on the top of that list
API based mod
video shows steps how to install
welcome to any SOP writing ever
"how do I do this?"
"It's in your SOP, read it."
"I did, I don't get it."
repeats the literal 4 steps to person
- Make sure your Hollow Knight version is up to date
- Download all the mods you need from the Google Drive. You need the Modding API first and foremost, together with the API mod of your choosing (also found there).
MAKE SURE YOU DOWNLOAD FOR THE CURRENT VERSION OF THE GAME WHEN YOU DOWNLOAD THE MODS.(current version: 1.3.1.5) - Locate your Hollow Knight data folder (Usually found in
C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight - Merge the folders from the download (hollow_knight_Data) with the mods you just downloaded. A simple drag and drop should work, the folder names just have to match up.
- Make sure
\Hollow Knight\hollow_knight_Data\Managed\Modsexists and has the mod .dll of the mod you want to download. If not, place it in there. It should just be there as a .dll and not as a folder. - Boot up the game and see if in the top left corner, mod information is displayed (just a name and a version number). If not, verify game integrity (Right-click on the game on Steam, click
Properties, go to theLocal Filestab and pressVerify integrity of game files.) and install the Modding API again as shown in Step 3.
Enjoy your modded Hollow Knight experience!
example: https://puu.sh/znCPD/67a0d015fc.png
could you pin that, Mystery? Also, I still think the wizard might be helpful
sure, I'll pin that
can you add a message to the wizard, how it works (basic functions etc) and attach the file to it so it's, uh, "idiotproof"
I thought the labels were pretty idiotproof
but, sure, I can add a textbox explaining how things work
nothing is idiotproof, even my chewed out how-to isn't good enough for many
but it can try
doesn't matter how many resources you have, people will still mess it up
people will still be confused
until you have 1 button that does it all for them, there will always be questions
^My life at work
the accuracy of that statement hurts 
yeah
doing it right now
also, show I add an option to load resources?
i think so, because stuff like randomizer requires a folder of pngs to be put in a different place
(if i'm remembering correctly)
if you have the source somewhere i can see about adding something like an auto-search for stuff and maybe a couple other tweaks
@exotic venture Why do I have to download api and merge the files if I have to change on the hk folder anyway?
@buoyant wasp would it be possible to have a constant download address for the current version of the modding api that an installer could version check/download from?
the folders are empty except for 1 file. the folder structure is there so it gets put in the right spot
the API replaces the csharp file
other mod files simply add a .dll
actually @solemn rivet don't add a "resources path" button or anything. if you want to add resource support, maybe have it so that mods can optionally provide something like a manifest file. like, if the mod has one, then it describes where to copy things to, so do copy things to those spots, else just install like normal
that would also allow for easy uninstallation of the mod
that's what I was thinking
besides, each mod pulls stuff from different places
like, your rando seems to search for resources inside /Mods/ while sean's rando searches for resources in the Hollow Knight folder
yep
and if i wanted my mod to create some files in appdata too, i could add them to the manifest for easy removal afterward
okay
did the wizard work, btw?
@pearl sentinel here's the source: https://github.com/Ayugradow/ModInstaller/blob/master/ModInstaller/Form1.cs
I used winforms, so it's not a nice code
no worries
specially since most of the stuff is actually in the designer.cs
gotta afk for a few to drive to work, i'll check it out when i get there tho
no worries
I like where this is going tho
hopefully we can make something that can directly download and install mods
also, it's not hard to modify it in order to allow it to enable/disable installed mods
as far as "constant link" goes
@solemn rivet just need a simple description so whoever reads it gets what it is in one go... then i'll link it
the most current version of the API for a given release of HK remains the same once it's been uploaded
like we don't delete and recreate the file, we just upload a new version of it
so the link for 1.2.2.1 will always be the same (assuming google drive doesn't change it for some stupid reason)
so it doesn't choose the downloads for you yet?
no
Baby steps
yup
At least it's not a bat now
API Mod Installer for Hollow Knight. This application trivializes the already trivial installation method of API mods for the game. Simply download the mods you wish to install, unzip them and place all the mods' dlls in the same folder. After that, just run this application and follow the onscreen instructions.
This also allows for installation of the API. Simply download the API and unzip it. After that, just run this application and follow the onscreen instructions.
https://github.com/Ayugradow/ModInstaller/releases/tag/v1.0.0
there, now it's online
Also, Mick: that's one of our goals
@pearl sentinel I can add you as a collab on that git if you want to
yaya. i figured
i guess my point being, in it's current state, is it worth pinning? It puts stuff in the correct spot I suppose. Just automates the drag and drop part
is this to trivialize the already trivial process of installing mods
i still see a ton of people downloading the wrong version
yeah... Well, if that makes it easier for people and saves us the time of explaining things over and over again...
yeah, you have a point

also, I'll add that to the description oof
@solemn rivet sure, I have some time this morning so I'm seeing what I can put together
you should be able to fetch all the URLs for all the stuff using the Google Drive REST API, i think
I'm trying to figure that out now, Wyza
2tech6me
@buoyant obsidian I'm playing through Lightbringer, and in Greenpath, the musical "layers" sometimes de-sync, and it bugs me. Can you fix this?
That sounds pretty odd
I don't think I've touched anything that would effect that, so I'm not sure why that's happening
I haven't played HK in a bit, so it might just be a problem with a version of Vanilla, but it really bugs me
I don't think that's a vanilla bug
I don't think it is either
Which is why I'm contacting 753 about it instead of sending a bug report to the game designers
Any idea under what circumstances it desyncs?
Not currently
lmao the celeste mod
@solemn rivet https://github.com/5FiftySix6/HellMod
this version has a built-in mod manager for your installed mods
simply check/uncheck a box to enable/disable a mod
and... Pushed
neat
also, thanks 56!
yw
wait, where's the code to change spells damage?
health change
- nail buff
= spell nerf
was before the spell damage hook thing
also I screwed up and nerfed nail more instead of buffing it
kek
wait
forgot to add an error message
done
now I really need people to test this
@solemn rivet can ya make a readme with the .exe attached if it's done, so i can pin it
API Mod Installer and Manager
-- This application trivializes the already trivial installation method of API mods for the game.
-- Use the right checkboxes to install/uninstall mods, and the left checkboxes to enable/disable installed mods.
-- When installing a mod which has a dependency on other mods, the installer should ask to also install those dependencies. Please be aware that if you choose to not do so, the mod might not work and the game might crash.
@exotic venture how's this?
good thinking
Is the new boss rush mod updated with Nightmare King Grimm?
hey
my glass soul mode still show every mask even tho I get a true glass soul(1hit kill)
api version does that
install the actual mod
downloaded from the drive
there is a .txt file that says to download from a website
should be deleted maybe
this is exciting
glass soul steel soul
run
inb4 makes me too mad
doesn't exist
no
Can anyone recommend say, a group of mods that work together to improve the game? Or at least change it?
Literally any of them
Just look at all the descriptions of them
See what appeals to you
Thanks
Don't play bonfire and bossrush tho
time to play bonfire and bossrush
You're gonna have a bad time
I think est is a pretty good time
E S T
what does bonfire add
it's a reading comprehension test
@buoyant wasp any tips on downloading the mods from Google drive? I got a client ID and secret generated, can authenticate and access my app's google drive; not sure how to get access to the shared one through the api though. I am able to get the raw response from a Web request, but anything I pull out of there would be hacky and not a good solution.
I don't have any direct experience with the GDrive API, I only knew it existed and there was some documentation on getting/putting files. Made an assumption that it would provide some mechanism to access public folders, perhaps a flawed one(?).
It looks like it should be possible, but definitely not something I can find explained on any search results. They all seem to assume what you're accessing is on your or your apps google drive
I'll keep poking at it
When I get home I'll send you my solution to look only into a specific folder
But it still requires login
Yeah, I don't think there's a way that uses the api that won't require a login
If you really wanted, you could add glass and steel soul to that boss rush run. It wouldn't be good for your sanity, but you could.
But wouldn't we want it to be able to download the mods without a login?
Yeah, I have something temporary that seems to work atm
the glass soul file is the same as modding api file
there is not mod.dll on glass soul
so I just ignore api? no files on mod folder tho
yeah... But that'll remove the API
@buoyant wasp
I really don't want to bother you. I'm just reminding you because you said so. If you can't work on the Mod API for reasons right now, please tell me so and I'll ask in a month again or some time later. ๐ค
I can also try it later today if I have the time
ok so i asked this like a week ago and never really got a straight answer, is there a list of charms in lightbringer and their effects?
no
but you can download a 106% save file and load it into lightbringer to find out by yourself
but, then again, that's against the purpose of the mod... But you do you
i spent a fair handful on time break which seems 99% useless and i'd rather not repeat that fiasco
I mean, we all spent a lot of time levelling up Grimmchild in CP2 and it turned out to be useless too
but I don't see anyone complaining
eh fair
but then that's a matter of doing grimm troupe and fighting nkg, which, while a letdown, is still fun in the moment. i'd argue grinding geo to purchase a cool charm only to find it terrible is more dissappointing, to some people at least
but iirc it's not entirely useless
753 spent a lot of time making it work better for speedrunners
unless I'm thinking of a different charm
Yeah it's one of my favorite charms
@solemn rivet so i have a very early alpha ready if you wanna test my new mod downloader/installer
nice!
virus
note that you can't uninstall any of the mods yet, so backup anything you're worried about being over-written (i also haven't programmed in backup up files yet)
but so far i've tested each one that i included in there and they all install fine
after loading it should show this screen
then just check w/e you want it to download and install and hit update
speaking of which
did anyone test my manager?
are you downloading them by direct link reference?
yeah
nice
i just need to add the rest in the xml
still loading
yeah, please give me an idea how long the loading takes, my pc is faster
:/
well, i guess i know a couple optimizations i need to do
thanks for trying tho
i'll fix that up tomorrow probably
I closed it and reopened
and it loaded instantly
it says that game path is not set
also, can people try out this new version? If it's stable enough, I'll upload it

I opened it up before I had to go and it seemed to work, but when I have more than 30 seconds to try it out I'll let you know
ok, trying it out and i noticed that if the path is large then this happens
but it works
heh
FUCk
I moved a game folder inside another game folder
in the selection menu
and you can't undo there
end myself
rip
I dragged it

e n d
m y s e l f
how do you use powershell for stuff
wait nvm got bash on windows
powershell is cmd on steroids
ik that but it's way more objecty
well whatevs i guess that's just preference
r e
grml-zsh-config
it can do the things you want it to do
also found it, put HyperLightDrifter in Jotun
but other than that please don't use it
but powershell has some neat stuff, doesn't it?
like still worse than bash ofc
*any shell
if ($those -eq $these)
{
#commands
}
why
you were right I give up
also the default blue color burns your retinas
kekยฒ is it better
@solemn rivet do I select Hollow Knight or hollow_knight_data
oh
I think I forgot to force create a Disabled folder
do you have a Disable folder btw?

ik this would probably be somewhat painful at the least but what would be neat
is if you could sort your mods by folder and then when you enable it it would symlink them
maybe i'll do that and pull request it
how do you make the mod installer work?
download it
download the mods you want
- api if needed
select
feel happy
??
where do you put it?
just a sec
and it prompts you for stuff if needed
save the installer path
text for API is still ugly, but at least it doesn't break if it doesn't find a "Disabled" folder
wut
try this


