#archived-modding-development
1 messages ยท Page 56 of 1
do you need a cup of coffee mick
apparently
how do you know he doesnt play on 1.2.1.4
he can't. unless he purposely down patched
because he uses the steam version which is 1.2.2.1
or paused all updates
i play on 1.2.1.4
but why tho
objectively better
do tell where it's better than previous patches
its got a 4
top salesman
i verified
yes it works
it is still working then?
bonfire is working so thanks
dank
tried the boss rush mod for the first time
collector became invulnerable
rip my op build
wow you used that dreamshield op build
It's not just that
Fluke, weaversong, grimm
Basically anything that isn't standard spell/melee
i actually had all of those lul
crest
crest too
womb
I think tonight I will look into making a mod that fixes collector
its fixed in beta apparently
although I expected them to release it this century so I didn't fix it
Request to modders: if an enemey randomizer mod is possible, make it happen pls ๐
do it yourself
all enemies are aspids
million dollar idea
right there
empress muzznik is now a challenge
idk how to mod ;w;
step 1
c#
step 2
assembly
step 3
modify the fuck out of assembly-csharp
step 4
congrats you are now making mods
not any good ones
but mods nonetheless
thank you for the wise guidance
i heard something about a room randomizer. that would be cool. approxiamtely how many years from completetion would that be?
funny, I suggested that idea months ago lol
i'd just use a different seed
Room rando is a Fuck ton of mapping work before even starting
Yeah, and I've been playing Iconoclasts most of my off time, so haven't been mapping much
Sorry
Tbh I didn't like celeste that much
yeah i figured it would be a ton of work, just wonderin
wow hi paerux
Yeah... But, hey! It's done now
soul master 1st room flukemarm 2nd room 
Yeah I was doing enemy rando
With goofy names
On hold for the moment, but I got it 95% working
I started on a sort-of room randomizer, but haven't tried the implementation yet, it's just some pseudo code.
sorry to tag you out of nowhere, Kerr
why arent modders > mods
they are
tru
oh
creator > creature 
creatore
It's fine gradow ๐
It's a good reminder that I need to finish the thing up and post it somewhere so at least it's there if anyone wants to mess with it
And it's pretty fun as is, tbh
we do
oh nice
modders are at the top of the hierarchy
here's a hallownest seal for you to dupe
I'm gonna be rich
banned tbh
Agreed
Interesting thing I found after glitching the Grimm fight with the boss rush mod, Brumm is right outside the gate
@buoyant wasp Had the same bug Mickely has been having
Looks like we've got two relevant errors in here hidden among the thousands of FSM not Preprocessed warnings
at System.Collections.Generic.Dictionary`2+Enumerator[System.String,System.Boolean].VerifyState () [0x00000] in <filename unknown>:0
at System.Collections.Generic.Dictionary`2+Enumerator[System.String,System.Boolean].MoveNext () [0x00000] in <filename unknown>:0
at System.Collections.Generic.Dictionary`2+KeyCollection+Enumerator[System.String,System.Boolean].MoveNext () [0x00000] in <filename unknown>:0
at Modding.ModLoader.LoadMods () [0x00000] in <filename unknown>:0
at OnScreenDebugInfo.Awake () [0x00000] in <filename unknown>:0 ```
```NullReferenceException: Object reference not set to an instance of an object
at UIManager.get_instance () [0x00000] in <filename unknown>:0
at Modding.ModVersionDraw.OnGUI () [0x00000] in <filename unknown>:0 ```
I think I'll just fix the problematic foreach loop myself, shouldn't be much effort
Trying to open git and I'm not sure how this error can even be a thing
RIP me I guess
Eh it's honestly probably just a broken file path stored in some obscure place
Recently moved windows installation
windows never likes being moved
Just spent 5 minutes booting the game repeatedly with no error so I'm gonna call this fixed
Took 9 characters of code
What a stunning contribution
@young walrus Let me know if you still get problems with this new api version
Those were happening to me as well, Sean. I'll test this later and see if it's fixed
i can not click nowhere what can i do? (i installed charmnotch mod)
try using the arrow keyes
if the mod was installed, it'd show up top left
it isn't working 56
give modlog
also output_log
also did you install the API
because it usually gives a failed loading thing post-31
yes i did
i couldnt find saves folder
appdata/locallow/teamcherry/hollowknight/ModLog.txt
I think your settings are just screwed up
I would give mine but not on windows rn
try deleting your settings actually
it's called mod global settings or something
also in the saves folder
ModdingApi.GlobalSettings.json ?
i did it
is isnt working only black screen
it works !! so thanks
what does randomizer mod do?
where can i find them for emxample
where can you find what
pickup locations are the same, but what you get from each location is random
You can even get compass from compass
can i see charms loaction on the map
can you in base game?
np
then no
thx
for mapping rooms for randomizer do you need to know what abilities are necessary to get to each loadzone and item?
i could do some of that at some point
you need to know how to get to each transition in each room from each transition
and how to get to any progression items in the room
from any transition
^
i.e. mantis claw room only needs fireball to get to mantis claw if you come from above
but requires dash or djump
if you come from the right
take a look at the form for crossroads
ok yeah, i might do a room or two every once in a while just to help out slowly
since this is something im interested in
pfloat from the right
how do i uninstall mods
feelsbad i think i messed up my 106%save
Always backup your saves
yeah lol
Mods can be removed by deleting the mod files and verifying the game
If you're using gog, try keeping copies of the unmodded files
Yeah, that's the one
this is an experiment for me if it goes wrong I get to play hollow knight again yay
oh boy
nvm it just reverted back to its original self when I validated the game files
it said I had 107% completion but it also changed that when i loaded it up
are you sure about that ๐ค
bossrush is bad pls delet
kdt make a good mod
^^^^^^^
got me there
stop spamming in modding
hello kdt

what is unending dreams mod
lets you refight the dream fights
kk
What's the definition of a game mod
Just changing/modifying the game
Adding, taking away
Would reskins be considered mods?
anything that modifies the game files are a mod
Okay. Thought so.
reskins are texture mods
Alright
what does Charm Notch mod and FSM do? coudn't find anything about them on google
Charm notch auto gives you charm notches when you get enough charms
Instead of having to go to salubra
It's mostly used for stuff like rando races
anyone who knows a mod that you are so powerful?

the best mod for me is randomizer, because i enjoy playing that
Lightbringer best mod
Glass soul best mod
what are the glass souls features?
You die in 1 hit
Increased damage
Some charm changes to account for health no longer being relevant
guys i installed blackmoth mod but my nails damage decreased so much (i uninstalled the mod)
anyone help me?
blackmoth is supposed to make nail deal only 1 damage
how can i fix it
your only way of actually dealing damage is dash
you start with dash
just dash and kill things
cant i fix it?
what do you mean "fix it"?
that's how it's supposed to be
that's what the mod does
instead of uninstalling, disable it via the in-game menu
that should reset the damage
otherwise, just use the save game editor and change your nail damage to whatever
thx i'll try
so, you install the game first, and then you should find the "MODS" option inside the "OPTIONS" menu in the main menu
"mod is broken, it doesn't do what i want."
when i close it form options damag isnt changing
did you disable it?
how can i use debug?
it worked so thanks
@buoyant wasp iirc you said something about making it so that mods couldn't be disabled via the in-game pause menu, but for my mods (which change player data directly) the best way to disable them seems to be in the pause menu...
the problem is that then you're talking about disabling a mod while the game is in motion. Most mods assume that you're going to start a new game or load a save to start playing the game
if you say "well this mod can be turned off/on after the save is loaded" then you add a big layer of complexity
it's easier to just say that mods can only be enabled/disabled in the main menu, outside of an actively running save
Can I still get acheivements I have mods on?
Yes
If I want to start a new save, but I still want to finish a normal 106% file can I have both, without the mod changing my 106% file?
I mean a new modded save.
Mods aren't gonna affect any saves you don't load
But if you load it all bets are off
Rip I guess ill 106% first.
just don't load the 106% save while playing the mod
if you don't load it, it's safe
^
Anyone know how I would go about changing the max health and charm notches? I changed the values just fine, but it won't actually display more than 11 health / 12 charm notches.
If it's changed fine, why does it matter?
Also if you're gonna cheat anyway there's better ways to have infinite health + all charms
Because it's inaccurate? And it leaves a large gap if you have any blue health.
Eh
the capping is probably somewhere in fsm
I guess, but I'm not really looking for band-aid solutions. I'm assuming there's no simple way to edit FSMs?
Okay, where do I start?
you need to install the fsm mod
and download the fsm-viewer
fsm mod is in the drive and edits playmaker.dll
It's not up to date, is that a problem?
Is FSM Viewer not in the pinned messages?
and fsm-viewer is in 2 places either my one:
https://github.com/KayDeeTee/HK-FSM-VIEWER
or wyza win10 port that lets you open files without renaming them:
https://github.com/iamwyza/HK-FSM-VIEWER
not sure if that one has a release actually
mine does
Much obliged, I'll let you know if I figure it out!
well mine doesn't have "release" but its just a webpage that you can load locally
Yeah no worries, I figured it out.
The patched is giving me an error? "xdelta3: target window checksum mismatch: XD3_INVALID_INPUT"
patcher*
i think this one is patched
Thanks! And does the viewer have to be placed anywhere specific?
nah
just make sure the data.json file is in the same folder as it
note that csharp stores floats and strings in weird ways
so sometimes it'll give you garbage as action values
and some actions just crash
but you can still get a good jist of what each fsm is doing
How do I get data.json? I don't have one.
The %appdata% save folder, right?
%appdata%\..\LocalLow\Team Cherry\Hollow Knight
and you want Team Cherry\Hollow Knight\save_fsm
then run the game and every fsm that gets loaded will get dumped into there as
tag, gameobject, fsmname, checksum.json
Oh boy it sure created a lot of files. Well, guess I'll get to work!
k so I have the viewer downloaded
opened it on a webbrowser
placed a save_fsm folder in Hollow Knight
game is playing
nothing is appearing in the viewer and no files are being placed in save_fsm
:/
did you install the fsm dump mod?
probably not
literally have no idea what im doing :/
yup
kk anything else?
crossing fingers
so exactly what should I expect to see?
a bunch of files in the save_fsm?
yup
oh jesus
where did you put save_fsm?
and you'll load even more as you walk around
or just what was loaded
oh so if I want to see the fsms behind a boss
I need to fight that boss?
I think just getting it on screen should be enough
do you guys have some type of repository for all of them
rip
because there are loads
k so how do I view them now?
filename format is tag, gameobject, fsmname, checksum.json, just as KDT said
okay
so you pick whichever fsm you want to view
and put it in the same folder as viewer.html
rename it to data.json
and add "var fsm=" to the beginning of the file
here's a working example
(to add "var fsm=" just open it with notepad or whatever)
oh
you're using wyza's version
dunno how that wroks
here's KDT'S: https://github.com/KayDeeTee/HK-FSM-VIEWER
it should be what I just told you
is there any difference between the two?
apparently
eww
although wyza has a compiled version somewhere
well I'll just use yours for now then
be warned tho
that the viewer will only give you a brief understanding on how that fsm works
it's still a pain to change stuff
(so prolly wait for next patch)
got it working
nice
whats next patch?
next patch basically removes most fsm with the switch release
TC had to recode most of the game for better switch compatibility
death of lighbringer
oh they're remaking the whole game without the FSMs?
^
why was it so brutal?
like I said, "better compatibility"
because the fsms work via a programming paradigm called composition
where you make functions inside of objects
then create sets of functions with those objects
then create stuff with those sets of functions
its something like 8 objects
to add 3 numbers together
and it just gets worse and worse the more stuff you do
and all those objects add massive amounts of overhead
so its just super inefficient compared to standard coding?
extremely
composition can be more efficient for certain problems
where being able to make objects out of building blocks is actually what you want to do
everything is not that use case
is there something specific about the switch that makes this set up brutal for it to run?
no
sorry I'm just interested
its brutal on the pc too
just most pcs are really fast
so it being 50x slower than it could be doesn't matter
one easy way to see this is to run a few comparisons during runtime and see your fps drop
seanpr actually helped me a lot some time ago, because I had basically a needlessly long if running every frame looking for certain fsms - for my weak pc it didn't do much, but for him, it dropped his usual 300+fps to something like 200
which is a HUGE hit
if you really want to see the sorts of fps drops you get, the average scene in hollow knight has something like 2000 gameobjects
and several 100 fsms
make a semi-complicated fsm with maybe 10 actions running a frame
make 100 gameobjects run that fsm
and then do the same thing but code it in csharp
your frame rate will probably go 5x easy
I might be wrong, but in bossrush when you first killed False Knight the game had a pretty noticeable lag spike - was that due to fsms being fsms?
thats because I was generating 3 lots of the item prefab
which has like 6 fsms on it
hm..
ive heard having multiple smaller FSMs is better for performance than a few large complicated ones
for the FSM viewer
does it display the global transitions?
no
rip
you can just look at the file if you want to see
"globalTransitions": [
should bring you to the right area
I was just playing lightbringer, and fought the mantis lords. I know the gruz mother (or empress muzznik) is buffed a lot, but I couldn't find how to get to the shopkeeper without fighting her (also without lantern). When are you supposed to be able to fight her?
you can fight muzznik whenever you want
But when is it viable?
it's supposed to be the final boss
Really...?
I get that you're supposed to go around, but how are you supposed to be able to without the lantern?
Via Blue Lake
That lake above city of tears
No, that's how you get to salubra and sly without killing gruz
oh
(that's actually how I first got to salubra on my first playthrough)
to get to salubra/sly, the convoluted way
step 1, crystal dash
step 2, go to the following areas
or you can get to resting grounds from CoT
City of Teras -> Royal Waterways -> Kingdom's Edge -> City of Tears -> Resting Grounds
or skip kingdom's edge because you are not a dungo
a meme to rival quicknail
waterways dont go directly into kingdom's edge
oh wait yeah they do
Can you use the tram card and desolate dive?
yeah you do
But you do
leads to beside the grave
Tram --> ancient basin --> CoT --> Resting grounds
What kind of person would make this so difficult? It is just a shopkeeper.
753
shopkeepers are OP
Tbf they are
tram to ancient basin
wtf
cdash is easier to get
so much easier
and you need it anyway
Take tram directly to resting grounds, no?
It's fine if you don't go to herrah
I'm not a master at hollow knight. I don't know every path or what is easiest to do when. I just wish I could get the lantern.
Sadly, there's no easy way in the latest lightbringer version, sorry
Just ignore it... It's not a terribly useful item anyways
Well, i also want charms and charm notches so...
oh one can be found in CoT you should be fine
just buy one from sly 
Salubra does have nice charms in the mod
sly is being held captive by empress muzznik pls
Use save editor, give yourself 999 nail damage, beat muzznik, set it back to 5
Done
but is that what a MAN would do?
where can i get the boss health bar mod
where's the guide to install it in the pins
Trying to install randomizer mod, I think the part Im having trouble with is the replacing vanilla .dll with the modified version. whenever I try to start hk up, it crashes
link to api?
if u mean that api in drive, I put it in managed but it still crashes
What mod would you recomend to someone who hasnt played anymods before.
you got the right api?
oh shit im stupid xd
I kinda assumed that the last folder was the one up to date and didnt bother reading the name lol
@hazy sentinel
# Hell Mod
#### By 56 (me)
## Effects
- 1/2 Nail Damage (actually less than that)
- 2x incoming damage
- 1/3 max SOUL
- 1/2 SOUL collection
- no SOUL collection while your shade is alive
- Heal focus is nerfed to Deep Focus speed
- Deep focus multiplier increased by 1.3725
- Dream shield only costs 1 notch
- 5/6 spell damage (1/6 reduction)
## Installation
Hell Mod is an API mod, so install the Hollow Knight API (by Seanpr, Firezen, and Wyza) and then place the HellMod.dll into the Mods folder
no hell mod makes it much easier
also everyone who's played hell mod so far has played it old nail
wow 56 had that ready just like jonny's nkg guide and totf build
randomzier sounds like a fun first mod lol
ye wot
dreamshield is garbage
and does nail damage
and I nerfed nail damage to < 2.5
its alright when its 1 notch
you know whats really broken
dnail
because 56 cant mod
re
Dreamnail?
I could fix it but that would take effort
and it would mean not beating bosses 
soul vessel makes bosses easy enough tbh
only boss which would be harder is failed champion
Soul vessel?
broken soul vessel
I have a mod suggestion that's probably possible: A speedrun mod that automatically equips charms at the start of the game that are useful for speedruns but dont take up notches. Like dashmaster, sprintmaster, dream wielder, and gathering swarm.
Speedrun charms = gathering swarm
u save time picking up geo
Maybe a couple seconds over a full run
every second counts in a speedrun
more than sprintmaster
if the mod auto equips charms at the start of the game are you even really speedrunning the game anymore? or is this some ng+ style mod? ๐ค
I mean none of the charms he listed are even used in speedruns
other than dashmaster in glitched categories
and dreamwielder in true end nmg nail0
oh kdt, you were the one who made that, iirc, java based save editor ye?
yes
would debugmod + PDT interfere with its operations in some fashion? cause v0.3, latest public one i can find, causes saves to be unreadable by the game
should work fine
hm. ill have to test without those installed
its more of a timesaver mod for people who wanna do a quick playthrough
not really to compete with speedrun records
Lol I gotta learn how to mod then 
Look into NewPlayerDataHook
yeah even after a steam verify files it causes em to not show up... wonder if its cause i had lightbringer installed previously?
nail damage, geo, grimmchild charm status
not all at the same time
er, not geo, dream orbs
n, all 3 causes it to stop showing up
hm... i should run the save through the json and see if it can parse it
ahhh. think i figured it out. likely the api leave tags in the save file, which if i had to guess your editor trips up on? if i 'save' again with a totally vanilla game, it strips those tags and your editor works like it should
I don't think debug changes saves
its the api
I'm only saving global things
it puts tags into the save to say what mods were installed
makes sense
@scenic slate do it imo
I'm too lazy, I'd rather have a slave do it for me 
r e
I tried to use the save editor to temporarily set my nail damage, but whenever I started up hollow knight, it always reverts to my base damage. Btw I am using lightbringer, if that has anything to do with it.
Henlo, can I get some help.
What's up
Just follow this video:
https://www.youtube.com/watch?v=7lX2A8Tegys
All the credit for making the modding API and the Boss Rush mod itself goes to Seanpr, Firzen, Wyza and KDT. If you have any further questions, feel free to ...

watch the video

The downloads are in the pinned google drive, the downloads you'll need are the API and Boss Rush. (ensure it's the same version as your game)
@median trout lightbringer sets your nail damage every frame
so even if you edit it in the saves... It'll just get reset when you run the game
Boss rush mod is not really challenging though ๐ค you get way more op than a regular playthrough but its really fun
^
if you want to challenge yourself, try rando hard mode
you might just get a shitty seed
What about a money prize to someone who finds the seed with everything same as regular pt

so, i just got done making a batch file that should allow mod authors to give their users a "one click install" as long as the resources and dll are packaged with it
nice
it opens a file selector, the user just needs to find the hollow_knight.exe and click it
there used to be something like that a while ago, before the API even came into being
it has 2 copy paths that you can set, one for your dll and one for the resources of your mod
end user doesn't have to do anything though
so you can just reference the .dll directly instead of a whole folder structure?
change to .bat to try it out (you'll need to rename the mod variables to your own)
can just check it out, i'm not good at shell scripting
but i wanted to have people be able to have an easier time installing my mod once i put it up
how hard would it be to make it an interface in which you can have a list of mods and from which you can choose which ones to have active?
probably just a bit of c# or something
like a forms app
and just have it pull down a master list from somewhere
basically a package manager
basically, yeah
wouldn't be hard really, just take a little bit to set up
you find the .dlls wherever they are on your pc and it adds them to a list
and then you just select which ones you want to use
ah, yeah that'd be even easier
sorry, I literally have no idea how to do that
Alright, this is gonna sound pretty dumb, but uh...
How do I actually access it...?
which one?
Boss rush.
boss rush should play automatically when you start a new game
if you want any indications if you installed it correctly or not, just check top left
should tell you API and installed mods versions
I have done something horribly wrong, ree.
Got'cha.
in the meantime, send us a picture of your hollow_knight_data/managed folder
and your saves folder
you should only need to update the $modXXX variables in the batch file
Aye, simwae.
@pearl sentinel it's looking into my Downloads directory. Is that how it's supposed to look for the mods?
@amber hamlet what happens when you launch the game?
the batch should go in the folder with the 2 things it wants to "install"
so it would look like
that's how the batch file should be positioned relative to the dll and the resource
big tiddy: send us a screenshot of the game's main menu
you can edit $current if you need it to be slightly different
i'mverysorryyouhavetocallmethat
yeah, I was just being obtuse
Main menu is just the main menu.
seems to work perfectly, Kerr, except I had to relaunch it a few times because it wouldn't look for the exe, or it would look for it, and then do nothing once I selected it
did you install the API, goth gf?
I have the API, yes.
are you running the steam version?
Yes.
Did you download the 1.2.2.1 version of the API?
okay, do you have a modlog.txt in you saves folder?
I did, yes.
brb
I assume so, mick, otherwise game would crash on launch
You're gonna have to point me in the direction of the saves folder 'cos I can't seem to fnd it.
should be appdata/locallow/team cherry/hollow knight
also, it's working fine now, Kerr
I've tried relaunching it a few times, and all of them worked fine
maybe it was somehting on my end?
Heeere's the Hollow Knight folder.
okay, so it seems you do not have the api installed
it seems you did install it, tho
judging by the modification date on the assembly
Whaddya suggest I do, boss?
just to be safe
this is the latest version of the api
there should be a .dll inside the zip
copy and paste it in the managed folder
Assembly-CSharp?
Done and done.
try launching it now
even if it doesn't show anything top left, try playing the game and see what happens
I've seen blackmoth sometimes not show the text on upper-left, but thought it was a mod-specific bug
So the good news it, it worked.
Bad news is I have no save files anymore so I guess that's my bad.
but the only mod-specific bug I know of is Muzznik kek
not, it's a feature of bossrush
boss rush doesn't give you options of save files
Yes, I'd assume that. It's my fault for not backin' stuff up or something maybe.
no
they're not gone
goodie because i was like 75% done with a steel soul run
and loading up a save with it installed will bork them
look for "Mods" in the options menu, there should be a way to disable the mod
so it removes the option to even load a save
Otherwise, just create a 'Disabled' folder inside the Mods folder in managed and move bossrush there when you want to go back to the game
Well, thanks for yer help friendos.
Np
Btw, only bossrush, bonfire and blackmoth have the option to disable the mod in-game
The other ones you have to do it with the Disabled folder I told you above
watching the other guy on screenshare rn and i'm lowkey gonna get that mod
@solemn rivet glad to hear it works
is there any way to get the fully upgraded grimmchild in boss rush meme?
Only after you beat troupe master Grimm
ah aight
i did post a compiled version of the win10 app for the fsm viewer 2 btw. Pretty sure 56 used it last week.
sorry haven't been around much. stupid plague
anyway, just search for from wyza has file
yeah it worked
we need a bossrush mod that includes the ghosts and minibosses
Go ahead and make it
"Not my problem"
Add it yourself
Bossrush is easy to extend you just need the variable name, map and coordinates for the fight
Everything else is already handled
@rain cedar This skip https://youtu.be/bQe2wH6F8t4
should be in rando
Sure, just tell me a set of items that makes it consistently possible
double jump, crystal dash, [Mark of Pride + Quickslash + Longnail]
but that skip sucks
My point is the fireball would one shot the shade if you have shade soul
And even if you don't this requires a nail upgrade to boost its hp
that's a very valid point you make there...
yeah but if you have the shade soul upgrade before you get there the skip is pointless
because you will one hit it with just shade soul
true that
i mean it has highly specific charm requirements anyway
and you need vengeful, but not shade soul
plus to achieve it consistently you need to upgrade your nail which sucks
i mean, hp wise, if you have shade soul
its 250 for nail upgrade
also, it's only one item behind there
I dont see what sucks about it
seems pretty useless
i think the double jump/cdash thing is enough to worry about
Can you make the shade spawn closer to that platform?
not really, there's only two spots the shade appears in
you can die on either side of the room and if you die on the left side it will apear on the ledge and you have to bait it with vengeful
how does the charm notch mod work?
It basically gives you charm notches when you reach the amount of charms required
Without having to go to salbura/collect them
@fair rampart 2
Oh
wait no
nvm i get it @fair rampart
Oh makes sense otherwise joni would be way too รฒp
Meme
NSA
Gimme a moment I'll try to check
Okay, there is variable to edit ore amount. Should I check if it actually gives it in edited save?
No probs
how do I change charm effects
Git gud
how do you take the multiplicative inverse of something
What
but then how would I make an affine cipher
Find charm effect then change it
bลซt hลw
Git gud
bรบt hรณw
Find charm effects and then change them
@leaden hedge can you help me get my stuff back D:
I mean
the ore
and other thing
notch
Have you downloaded my editor
Yeah
Ye
Either stick it in your save folder or use the button in edit to set save directory
ovet
We can ss
I'm on my phone sorry
You'd have to ask someone else
Its really not that hard though
I'm just dumb ;P
Go to %appdata%/../locallow/
Nah I got it
Ah cool
@austere torrent
Where is the dreamgate data stored again?
For what debug?
yeah
Was next to the exe
can you change the names of individual dream gate data entries?
Yes
nice
yeah, that's fine ๐
so before i launch hollow knight and it dies, i gotta know, is lightbringer compatible with boss rush?
Lightbringer doesn't work with anything
Wait. So everything about how physics and charms and whatsoever works in game - all that data is located inside Assembly-CSharp?
I know I might be asking an obvious thing, but still.
Assets and maps, I guess?
Most of the game, that is. I wonder, is there any map editor?
No 90% of the logic isn't there either


