#archived-modding-development
1 messages ยท Page 55 of 1
๐ฆ in BossRUsh the Collector is standing there in his dying pose and it just goes on forever. I cannot hit him, but the weaversong baby spiders look like they hit him. I also have a useless grimmchild laughing at me. This is pretty annoying ๐
glitch for bossrush or does this also happen in the normal game?
I think it also happens normal game
Not sure since I never encountered the glitch
But alot of people reported it
well time to start over it seems ๐
That's a vanilla game bug
Not caused by boss rush
Dream shield, Grimm child, and I believe defenders crest, all can cause the same bug.
haha just beat grimm again. but next time ill do him after collector then. thanks
Can't you export them as something else?
yay i beat the boss rush. That was a lot of fun. Thanks KDT.
I like how it can get pretty different from the normal game. On one hand I was OP with all the charms stacked, but on the other hand i had to tank radiance's attacks because I didnt have shadow cloack.
@fair rampart there's a unity thing for it
Oh
I don't remember what it's called and not at computer rn
can tell you the exact name when I get home
mine exported to .wav, @fair rampart
hmm
Can you plz send over the sounds for siblings and tendrils?
I cant get it right for some reason
use this
they aren't named correctly, so it's hard to tell
Thank you
Does anyone have the sound for Hollow Knight jumping above creatures like the glimback? I tried to get it by capturing the sound with OBS but I couldn't extract it from the sound of the mine. And I'm on Linux so I can't use the Tool Gardow posted.
I'm working on a little animation with Hollow Knight and would like to use that sound there.
Because of the background sound of the mine.
I can't mute it because it's part of the ambinet sound
I can't separate the sound of the nail hitting the glimback from the sounds of the mine.
Have you tried the one in the dark room?
Where exactly? I can't remember a dark room with a glimback ๐ค
On the way to descending dark
You'd usually have lamp to get in cp
But that room is common in rando
Okay, I'll look up where decending dark was exactly and try to find that room. Thx for the hint.
Did you mean this room?
If so it still has this hissing background sounds. But maybe I'm able to sepaparte the nail sound from this, its not as dominant as the sounds of the mine.
I don't think the Lightbringer in the drive folder is the current one
re
are you looking forward to (probably) no fsms
or no because redoing stuff is redoing stuff
or no redoing stuff just downpatch
I thought FSM wasnt getting removed
unknown iirc
but graig said something about the past
when fsms were mentioned
iirc
hw come the boss rush mod at is downloadable right now is diffrent from the one i see in videos with the dream gate?
Made by different people
I really need to just take my boss rush videos down already
oh :0 is there a link to the dreamgate version?
I still have the files
ohokay
But you'd have to down patch
Eh that's debatable
It's better in some ways, worse in others
it has 9 bosses and no option to purchase charms and other abilities
It was

^
@young walrus This has all the proper gate names for every scene and which scene/gate they transition to
why are so many blank?
anything thats not a normal transition looks weird
like.... - Gate 'door_stagExit' goes to gate '' in scene ''
You can probably just ignore that
I don't think those scenes even have stags
Actually maybe those are just all the stag rooms idk
seems like all buildings are
Either way you can ignore them
like.... even in the first few lines
you have
- Gate 'door_bretta' goes to gate '' in scene ''
Gate 'door_sly' goes to gate '' in scene ''
- Gate 'door_station' goes to gate '' in scene ''
there's so much that's blank in Town
Oh well
There's not a ton of doors elsewhere
Shouldn't be too hard to figure out the names
I'll have to look into how doors actually work at some point, I guess
It is a bit weird that the normal variables are just empty on them
lol. Jiji's room nam
name*
"Room_Ouiji"
๐ค i wonder why they changed her name
louiji
Ouiji Board
That would be the joke, yes
^
weegee
Squeegee
Speaking of the old BR, I recently started playing Iconoclasts and saw KZ in the discord channel, so he's still alive
oh, we know he's alive
I wonder if he did a DMCA for his Cuphead debug mod too

wouldn't surprise me in the least
Whoa Kein in the Iconoclasts discord wtf; jumping from one game to the next
sounds like every hk speedrunner haha
So far I very much prefer hk over iconoclasts, but let's not start this discussion
life is life
A major part of our Nintendo Switch development has been a lot of under-the-hood work on HK, and many of those efficiency upgrades and improvements will be flowing through to Windows, Mac & Linux players. Over the next month or so, those updates will start to be made available through our Steam and GOG beta branches for testing on those platforms.
So who's ready for all the mods to break?
thats why im finishing lightbringer now :^}
This will be better in the long run
Making mods that do anything significant is way harder than it needs to be with the current game
what if it becomes harder tho
then modders git gud ofc
what if new dating options includes the FSM
There's nothing they could reasonably do to make it harder
They'd have to try to make it harder
Actually using Playmaker is probably easier for them
Seeing as they're not programmers
Makes it a huge pain to mod, though
New gamemode is lightbringer
Playmaker NotLikeThis
would surprise me at all if the 3rd game mode was either a boss rush or a NG+ mode
what else?
tfw I asked graig if fsms were dead
and it was yes + instantly deleted message
except
Enemy ai still use them
re
but fsm ded
He said that ages ago
I said something like fsms are dumb for anything except boss ai
And he said, that's the only thing still using them
About a week ago
Meh, that's the main thing we would want to edit anyway
That's not even a pain though
but it is
it wouldn't find grimmchild
and then grimmchild started dying
maybe I was doing something wrong ยฏ_(ใ)_/ยฏ
Question: is it easy to alter sprites and sounds in the game for a mod, without wanting to make changes to the core game? Currently no experience with modding.
no
from api theres no support for changing spirtes or audio
you could do it pretty easily though with a bit of unity + this game specific knowledge
assuming you don't want to resize any sprite boundaries
no changes to hitboxes or anything, just purely graphics and animation wise.
so it's not actually hard for someone savvy enough, but currently no support so i'd best not bother?
This game's spritesheet is very hard to edit
Every small change has to respect the original sheet's boundaries
Just ask @buoyant obsidian
'boundaries', as in, the outer non-transparent pixels? Or as in, the original canvas?
Can I ask for help here if I think I got myself stuck in randomizer easy mode?
or is this modding channel more for developement
as in each sprite occupies a rectangle in the sheet
you can't really change thoses easily
i'm not planning to make some sprites 'bigger', so that shouldn't be a problem?
just make all the sprite sheets black
Ask away @turbid blaze
ba bam
As long as you respect the boundaries, there shouldn't be any problems editing sprites
then the only problem is support? or can i just go in certain game files and start changing?
What do you mean? From what I know, you can just extract the files, edit them and reinsert them into the resources
Yeah you can just extract and put them back in
How easy is this game to mod
Thanks. So for movement abilities I only have mantis claw. I dont have lumify lantern. In my search I ended up in deepnest. I cannot go back up through the hole. I got the tram pass. But from the ancient basin station I cannot go up through the spiky tunnel up to the ciry. and from the kingdoms edge tram stop I cannot jump over a big spike patch.
i'm entirely new to this, so excuse my ignorance ๐ฆ
Installing mods is easy, making mods is hard
any decent tutorials out there?
Can you pogo on those spikes, kurb?
Reiny: it's not really hard. Look for UABE and Unity Studio in the pins
thx. will do.
UABE and Unity Studio can be used to extract resources from the game's files
You can then edit them using whatever
And use UABE to reinsert them into the game
@normal oriole are you looking to mod this game?
no lol I can't do shit with code
@solemn rivet and if it should turn out okay, can it be posted here as a mod? or is it only client side? or will it not be accepted?
I mean, sure. It's just client side (you're basically changing one of your files) but you can just post that file here
It's basically how all mods of this game work
We mod an existing game file, adding and removing stuff, and then just post it here
Earlier versions of blackmoth had its own title screen
Maybe I should re-add that
boy howdy
I wish there was some sort of organizational webpage to list all of the mods and what they do in one neat section
uhm, check the pins?
There's a list of all the mods in the pins
sarcasm imo
that's what i feared. don't we have emotes for that?
About what they do... Most are self explanatory, and all have a readme
But sarcasm doesn't even fit the context
No one asked what a mod does or which mods are there
name one person who uses "boy howdy" unsarcastically 
Point taken
ew google drive is unorganized and you don't know what each mod is
if the title isn't clear enough, more info is in the readme of each mod. it doesn't look as crisp as raindb, but it fulfills its purpose more than satisfactory.
But he does have a point
yeah
If the community was more fleshed out, we'd benefit from a more organised mod repository
I could probably make a quick GitHub website thing
just make a website for every single mod
that details every single edit in excruciating detail
please, use sarcasm emotes 
make me 
if there were more than a dozen mods, maybe something more formal would make sense
a picture book
wish we had a more accurate timeline than "soon" on the beta branch
within the foreseeable future
oh ok thanks
so
all mods are officially on standby untill new content is released, I assume?
development, at least
more or less
hard telling what's gonna happen exactly until the beta comes out
yeah...
i mean, i know what kdt has gotten from greig, but until it's in our hands ยฏ_(ใ)_/ยฏ
unless someone lets a beta assembly leak specially for the modding community
but it could be leaked just hours before release
honestly, i'm ok with taking a break on it. have other stuff i need to work on anyway 
short question what are FMSs? im just curious 
FSM = Fucking Stupid Module
FSM's aren't inherently bad. they're just all code "boxes" that do a thing, then can move to another box to do another thing
they're really great for manufacturing processes
but for games, things can get a bit.... weird/complicated
they're a great way to simplify things from a dev pov
but from our perspective, in which we don't have direct access to the states...
it sucks, to say the least
in short, FSMs can be thought of as a flowchart of sorts
ah okay is it like a tool for the devs okay thank you 
the other problem is that they allow folks to make really buggy implementations of stuff. if you were to look at say, NKG's logic, it's....a disaster
yeah. it's a web
hey guys i know i can visit the drive thing to check but idk how long that would take so imma just ask here, is there already any mods that add any extra areas/story type stuff or maybe even new items ?
blackmoth and lightbringer
also another quick question am i save if i use mods on my most used save file and will i be able to continue on it normaly once the new update is here ?
blackmoth's changes are more straightforward, but lightbringer's are more in-depth
oh shit sounds cool
mods won't break eisting saves
but best practice is to backup your saves just in case
but any save loaded with a mod active is at risk for irreversible changes
so, yes, in general backup your saves
also, about updates
there is a "more saves" mod that adds more slots to the save screen
any future update will almost surely break all existing mods
so, yeah, backup your saves
oh damn then im gonna try and enjoy them before the new updaye
will back them up
thanks guys
eh, most mods will likely be updated when the update comes out, there will just likely be a delay of days or weeks before it happens
depends on how much they break ๐
if you need help installing mods, just ask here
^what Wyza said
the update breaks them, but they can be fixed fairly shortly, depending on how much the update has changed the code
it is
I still haven't changed the charm descriptions tho
because I'm a lazy piece of shit and can't code for my life
That's fine as long as it's functional ๐
Thanks I'll check it when I'm home!
I was having issues with shade soul recovering MP, so I had to change some stuff and forgot to re-upload it to gdrive
yes blackmoth is working and its pretty amazing 
Nice! What kind of damage of options does it offer?
I guess I'll just mess with it when I'm home lol
dash the shit out of those enemies 

yo people
does anyone have the boss rush mod from this video? https://www.youtube.com/watch?v=cDCwyu0b8dE&t=2s
12:08 actual boss fighting time from adding up the times in the credits. Credit to KeinZantezuken for making this awesome mod. No public download link for it...
some people still have it, but you have to downpatch to a much older version of the game to use it
the author DMCA'd it, so it only exists in private collections now
yea but ne modern one is too random and sometimes you dont have any good items
Ah I see
btw what does the blackmoth mod add?
"add" nothing
but it does "change" some stuff
@warped hollow the old one is never going to be updated. it's dead, it's author is gone. You can downpatch to it and find someone to give to you privately, but that's it. any bugs, issues, improvements, etc for it will never be fixed
I've played an old version of Lightbringer and it was fun
I haven't tried the new one
And I'll probably try blackmoth after I finish true ending stuff
i would go with lightbringer because imo it's more polished and less glitchy
guys so i downloaded the zip for lightbringer
but how do i install it
i have no idea
do i unzip it ?
(also im on mac maybe thats usefull info)
uh
put the Hollow_knight_data file in the lightbringer zip next to the Hollow_knight_data in the hollow knight folder
not inside of,
next to
and replace files when it asks to
idk if there's a version of lightbringer for mac tho
any mod that says [API] can be played on mac
^
lightbringer confirmed bad mod cant play on mac
so, pretty much all of them except lightbringer and glass soul
boss rush isnt that random
with a great seed you beat it in 20m
and with a bad one like 35m at most
if you want to practice bosses, there's debug
and in bossrush, just aim for MW/MC in order to not get stuck
aside from that (and any damage upgrade to be able to beat Fluke) it's all nice and easy
alright this time i downloaded the bonfire mod what do i do to install it ?
did you install the API?
also, this:
All the credit for making the modding API and the Boss Rush mod itself goes to Seanpr, Firzen, Wyza and KDT. If you have any further questions, feel free to ...
same thing, but with bonfire
i have the file with API in front of it
is that enough
or do i need a installer
or something like that

watch the video

i dont understand, in the boss rush mod the charms stack?
what?
what do you mean?
everything you pick up is yours for the duration of the run
and it's all auto equipped
and can't be removed (since there are no benches)
so i have multiple charms equipped?
if you happen to pick up every charm, you'll have all of them equipped
but that would be stupid
i tought that i can have only one
nope, usually be the end of BR, you are broken OP
like, Fury+Fstrength+pure nail+quickslash+elegy
unless you make bad choices and get stuck somewhere
like in Failed Champion without being able to even get to the fight
or Radiance without any climbing abilities
failed champion works now cause you spawn to the left of him
but radiance is just a learning experience ๐
uuh guys i think something is wrong
because even tho i followed the instructions
i opened the game right now and it just gives me the loading sign forever
ok
or the one so you know the game has saved when u sit on a bench
send us a screenshot of the folder containing hollow_knight.exe
(i dont have a .exe bc im on mac)
that's kinda critical info
but i did tell you that earlier
what's the installation path for mac again?
3rd pin
yes
show us the hk.app containing folder
what about the folder where the app is at?
also, check if there's a Mods folder inside content/resources/managed/
if there is, then you probably installed everything correctly
If the boss rush mod is going to die because of an official one then we will have 2 dead boss rush mods
I said "IF the boss rush..."
rumour is that it's either boss rush or new game+
Yeah
oh yes i found a mods folder inside the managed inside data
Or speedrun mode which is also possible but i doubt
empty
yes
hm...
at least the API should be working
delete that [API] Bonfire-whatever folder you have in that screenshot earlier and then try running the game
deleted it but it just went back to the spinning loading sign
so i did that what now lol
Try just loading the game up now
Boss rush is shit mod anyway 
"not my problem"
I only say not my problem to stuff that isn't my problem
Like collector being buggy
@@cunning basalt see if the game runs
Well yeah, but it's a stable place to start
Well I liked the boss rush KDT. So thanks!
if i have the api installed and no mods does that effect anything
the only "real" change is the mouse cursor works like pre 1.2.2.1. (you can't do speedruns with it though, those have to be vanilla)
wut?
the only part of him i've found I can do it is on his head
and easier when he's landing from a jump
ah I see
Speed running black moth 
yeah I don't think it's going to be very fast lol
You can probably get dreamnail without getting claw or fireball
the balance felt really off to me when I tried it
since every level you gain increases enemy health / dmg (or something along those lines)
I guess blackmoth will be a lot easier when you get spells
it increases health, but very slowly
it got pretty noticeable fast
How do you get soul in blackmoth
and, tbh, after 20+ levels in bonfire you're pretty much as OP as it gets
nail so far - i'm sure there are other methods
at first, by hitting stuff
but shade cloak gives you 3 MP per dash
that's actually a coding limitation
idk how to make it so that damaging enemies with the dash gives mp
There's an on damage hook
That returns damaging FSM and damaged FSM afaik
it will get a lot easier with spells
So you can just check that damaged is an enemy and damaging type is a dash
hm... Could work
I see
well, I probably won't add that for now
but that's good to know! Thanks KDT
what is damaging type under?
wait, is that the geteventsenderhook you're talking about, @leaden hedge ?
got it
@leaden hedge u can get dreamnail if u have dashmaster in blackmoth
i think im gonna speedrun blackmoth soon after i finished lightbringer. god muzznik is so hard xD
well, that was easy enough
done
love that hook
now you get soul from dashing! Yay!
and updated on gdrive too
yup
oh neat
I figure it's a nice bonus since you have to go waaaay out of the way to get it
yeah
only from dashing through enemies? thats great
but u still get soul from non dashing through enemies if u have the shade cloak?
ah okay seems legit thanks for that 
yeah
but now it's normal
11MP per dash
like vanilla nail
without shade cloak, that is
with shade cloak it's 14MP per dash
neat
love that method
took me a while to figure out how it works tho
*hook
it takes as input a gameObject and an fsm. From what I could tell, the go is "who" is doing the damaging and the fsm is "who" is getting damaged
no, the function specifies, you just get passed that information to do with what you please
heck if i know ๐ @leaden hedge just asked that I add it, I didn't really look at exactly how it works ๐
heheh it's fine
FSM is the devil
correct
I took a look at how he used it in the HPBars mod and extrapolated from that
ModHooks.Instance.OnGetEventSenderHook += DashSoul;
private GameObject DashSoul(GameObject go, HutongGames.PlayMaker.Fsm fsm)
{
if (go == sharpShadow && (FSMUtility.LocateFSM(fsm.GameObject, "health_manager") || FSMUtility.LocateFSM(fsm.GameObject, "health_manager_enemy")))
{
HeroController.instance.AddMPChargeSpa(11);
}
return go;
}```
since that worked, I assume it's pretty much what I think it is
It is
oh, good
thank you once again, KDT. That soul thing has been bothering me ever since I first compiled Blackmoth ages ago
Well next patch it'll be redundant 

gonna laugh so hard when we get the next patch and the changes to move away from the FSMs are so bad, that we want the FSMs back
wait - what do you mean redundant? Is the next patch going to make sharp shadow recover soul as well?
no, i think he means that the FSM stuff will go away for this area
please don't jinx it, Wyza
yeah, that's what I thought at first
but just to be safe...
I'm definitely a "someone stole half the glass" rather than a "glass half full" person. See Title.
Health will probably be csharp next patch
gotcha
wait
if most of the code is going to the assembly next patch... Do we know if it will be obfuscated or not?
I mean everything else isn't obfuscated so far
and I don't think fsms were obfuscated but I might be totally wrong
probably totally wrong just because I said it
FSMs have to be dumped during runtime
not really obfuscation, but at least they aren't exposed
that's true
I mean they could obfuscate it if they really wanted too
It's not like their code is anything special any one would want to steal
even if they did obfuscate it, it wouldn't matter a ton. there are several good de-obfuscators and tools for us to figure out the parts we need to again
it might take some effort, but i'm not terribly concerned atm
They're not going to, though
yeah, i really doubt they would
it would make no sense since they support the mods on their blogs
true
honestly, the only reason i could see is if they accidentally checked a checkbox in unity to do it and didn't realize it ๐
that would seem like something they would do
lol
that's somehow more worrying
unity has a built in obfuscation thing?
I don't think so
it doesn't
theres like $70 plugins for it
but who would play $70 for a pointless plugin 
lmao
enough that they exist lul
it was joke because TC bought PlayMakerFSM
oof
they got thier moneys worth? 
no
they got negative money most likely
as they've had to uncode everything they made with fsm
to get it to run on switch
and a few hours of their time to look up how to implement an fsm wasn't worth $65 
probably
and it would be way less shit
I was just trying to figure out what else could go wrong, now that we have a promise that the FSM nightmare is over
I mean, it's "too good to be true"
that makes me think that maybe the new mode isn't a Boss Rush
I thought it was tba
I thought it was tba but everyone has basically assumed it's ng+
lmao
oof
The dreaded Boss Rush DMCA
Turns out the new mode is actually Lightbringer
new mode could be hell mod 
boss rush or ng+ only
kdt suing tc
boss rush or bomb
hm. am i missing something here? install the latest api, latest playerdatatracker, get an error and it cant load
[ERROR]:[API] - Error: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
verfied install beforehand, only added those 2
KDT is probably using features from a newer api that Wyza hasn't put in the google drive yet
Just search for files from wyza in this channel and get the most recent one
for the... api yeah?
Yup
I think someone else might have noticed it if it was an actual error
hm. ill try another fresh install
I'd ask wyza about it though, he maintains pdt
the install process is still merge api into folder, overwriting
then drag mod into mods folder
yeah?
Ye
same error after a verify files. unless there is some other unlisted dependency
PDT
er, the PlayerDataDump.dll
@buoyant wasp
same error, does that version of the dll still need the websocketdll?
yeah
gimme a few, and i'll load it up locally, see if i can figure out what i broke
where would i get that, as its not in the drive zip, unless the oldest version works
it's not? boo
only thing in that zip is the PDD dll
no more errors ๐
hm. after uninstalling lightbringer, my saves nail dmg is still reduced, any way to return that to normal?
figured itd be that haha. fair enough. thanks
yw
oh also thanks wyza and kdt for the help with PDT
anyone in here have experience with Playmaker in general?
everyone who's made a mod has
fair enough
because playmaker fsms
its just im having an issue with it
outside of a hollow knight context
so
was wondering if it was fair to share my issue considering that
probably fair
k so basically
Playmaker seems to be shitting bricks
I currently only have 4 objects in my scene
all the same object
with a sprite renderer, box collider 2d and rigidbody2d
they also all have an FSM
with the start state setting a velocity for them
ignore the arrow coming from the left
ive disabled those in an attempt to figure out these issues
so basically I just have 4 objects moving across the scene wth a set velocity
and im only getting 15 frames
here's what the profiler is giving me
Do you have any kind of log or info dump?
how would I get such a thing? Sorry, a bit of a n00blet at this stuff.
I've never worked with unity
Just thought that might help someone who actually knows how that stuff works
Since what you described doesn't exactly give us enough info to figure out what's wrong
F1
thanks
n00b question going to install HK and want to install debug mod too but it is telling me 9GB required just for HK and then I need to copy it b4 modding it right, will it work properly if I don't install it in program file cos I only have 20GB left
You don't have to copy the full game installation, just one assembly file
And yeah as long as you've got steam set up to look in other places it could be on another drive
which file do I want to copy when the installation is done?
ok thanks ๐
sorry I am really bad at this kind ofthing where am I putting the contents of the debug mod zip file?
the debug mod zip has some stuff in a folder called Mods
just copy the Mods folder in the debug mod zip
into your Managed folder
if it askes to merge, do so - if it doesn't that's fine as well
the managed folder of the original or of the stuff I copied?
after you copy the assembly-csharp of the mod api into the managed folder of hk
you copy the Mods folder into that same folder
can't find this assembly-csharp of mod API there is one in original game but not in mod api folder
the only thing there is debugmod.dll
that's the debug mod thing
to use debug mode you need the modding api
you can get that in the google drive
make sure to get the correct version
@topaz herald
i'm so confused i can't get this to work at all
I d/l ed the stuff from google drive but game appears no different when I start it on top of this controller is refusing to work
going through it now think I must have d/l ed the wrong thing someone last time
ok cool working ๐
nice
guys when you pause the game in options you can find a "mods" option, does that even work?
it should as far as I remember
is there a way to get the sprites for hungry knight?
It works wit any mods whose name begins with a B, @warped hollow
@warped hollow it works with mods which have implemented the required stuff for it
really, that option shouldn't show in the pause screen, I just haven't gotten around to taking it away
Hi all, wondering if anyone from modding can help me with the following issue: https://www.reddit.com/r/HollowKnight/comments/7uflqr/bugspoiler_cant_100_the_game_because_of_this/ . Had someone comment to try and see if I can get some help here ๐
I have a very strange issue in my game that I did not notice until later [Spoiler:](/s "When I got my dream nail to 1800 essence, I got the...
Will I have to always have the mod enabled to fix the upgrade not being there?
i wouldn't think so
stuff like the upgrades basically just need switches flipped
your game accidentally flipped yours back and the mod will flip it to where it's supposed to be
๐ ฑool
Thank you! The debug mod worked ๐
yeah, most things that mods do to saves are permanent, both good and bad
the save editor probably would work just as well too
If I hide the modding menu, how do I bring it back? Don't see it mentioned in the readmes
Yup; that worked
modders can, yes
wowee
Deleted
how do i know it was you
Get out of my Christian modding server you satanist
Memes
report it too
hold shift
no pls
oh shit he done it
quick delet boys
kdt ur mods have BAD
ur mum has bad
no u
ouch
get out of my christian modding channel with ur memes
no u
kdt ur memes r bad
kdt ur mods r good ๐
wow thanks
kdt ur good
lets not get ahead of ourselves
outselves
outselves
outshelves
outshelved
hey kdt hpbar mod is my favorite mod
all mods are my favourite mods
key kdt lightbringer is my favourite mod
except lightbringer 
I cant say KDT's mods are bad because he made NGG
kdt cant even beat ngg smh bad modder
debug mod dot dll
the fact that he can't prove that he can, doesn't prove that he can't
no thanks
lmao
mantis lords calculus adventure
learn to count with watcher knights
geography with cornifer
how to scam gullible customers with sly
basics of pi with dung defender
memes in #archived-modding-development with verulean
verulean puts memes everywhere
he has no restrictions
wait
oh
you are verulean
fuck
hi whats the hud button for debug mod?
Default is f1
Then you rebound it or installed it wrong
All the credit for making the modding API and the Boss Rush mod itself goes to Seanpr, Firzen, Wyza and KDT. If you have any further questions, feel free to ...
I finally have switched to a windows computer
I CAN FINALLY USE MODS

@limpid sand - If your PC can handle HK, then it can handle Mods. The mods (as a general rule) do not increase the technical requirements of the game.
@humble sinew - most mods work on PC and Mac btw. Only the 753 ones don't. ๐
play lightbringer
play it before it's obsolete due to fsm dropping
play boss rush before its obsolete due to the new official game mode 
what if I die in a freak accident and Lightbringer disappears forever? Go play it now before that
guys, in what folder am I supposed to unzip the mod files? API seems to work on my end - I see "Mods" under Options inside the game although it's empty (plus an indication in top left corner of the screen), but the debug mod doesn't seem to work for me
(I'm on Windows 10)

watch the video in pins

I just did before joining the channel here on Discord, the Debug mod file I got doesn't have the "hollow_knight_Data" folder like the Boss Rush mod in the video
this is where I got it from, I believe it's the original source, no? -> https://github.com/seanpr96/DebugMod
thanks! I'll test it now
oh, now it worked, thanks a lot for the amazing help @young walrus :)!
Also, if you, for some reason, only have a .dll for a mod, you can just put in inside /hollow_knight_data/managed/mods and it should work
how do i remove the UI
f1
f13
try every f
no 56's
there's a kinda wonky way to remove UI in vanilla game
Hey is there a list of changed/added charms in lightbringer ?
nope, that's all part of the fun
Yeah i was just wondering if Longnail is gone ๐
it'll probably do something else
just make a copy of a 106% save and load the copy
and see what everything does if you really want to know
Ooooh thats one way to do it thanks !
a lot fo the charms got replaced
stuff that doesn't make sense with a ranged weapon have been changed
i want to install bonfire mod but i couldn't do that anyone can help me?
All the credit for making the modding API and the Boss Rush mod itself goes to Seanpr, Firzen, Wyza and KDT. If you have any further questions, feel free to ...
Deos debug mod not work? cant seem to get it open in game
^watch the above video
make sure you installed both the API and the mod itself
title screen should show loaded mods in top left corner
if they're not there, you didn't install it right
Ah okay ty
it crashes
what's in the API folder there?

yeah, but did he remove contents, or is that the full folder
also, your modding API says 1.2.1.4
that's not going to work with current patch
^
make sure you downloaded 1.2.2.1
you can see it in the background
try verifying game cache
delete the mods folder
then reinstall the api
this will give you a clean slate to work with
then you first try launching with API
then you launch with a mod
one at a time
so you can determine where it goes wrong
uh, steam
....why am i asking



