#archived-modding-development

1 messages ยท Page 55 of 1

buoyant wasp
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later

turbid blaze
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๐Ÿ˜ฆ in BossRUsh the Collector is standing there in his dying pose and it just goes on forever. I cannot hit him, but the weaversong baby spiders look like they hit him. I also have a useless grimmchild laughing at me. This is pretty annoying ๐Ÿ˜‰

fair rampart
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Known glitch

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Dunno the fix tho

turbid blaze
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glitch for bossrush or does this also happen in the normal game?

fair rampart
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I think it also happens normal game

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Not sure since I never encountered the glitch

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But alot of people reported it

turbid blaze
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well time to start over it seems ๐Ÿ˜ƒ

fair rampart
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yep

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rip

young walrus
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That's a vanilla game bug

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Not caused by boss rush

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Dream shield, Grimm child, and I believe defenders crest, all can cause the same bug.

turbid blaze
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haha just beat grimm again. but next time ill do him after collector then. thanks

fair rampart
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Guys how do I open the .dat files that you extract from the game?

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AudioClip ones

solemn rivet
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Can't you export them as something else?

fair rampart
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nop

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wdym

turbid blaze
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yay i beat the boss rush. That was a lot of fun. Thanks KDT.

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I like how it can get pretty different from the normal game. On one hand I was OP with all the charms stacked, but on the other hand i had to tank radiance's attacks because I didnt have shadow cloack.

copper nacelle
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@fair rampart there's a unity thing for it

fair rampart
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Oh

copper nacelle
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I don't remember what it's called and not at computer rn

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can tell you the exact name when I get home

fair rampart
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Alright

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Plz do

solemn rivet
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mine exported to .wav, @fair rampart

fair rampart
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hmm

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Can you plz send over the sounds for siblings and tendrils?

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I cant get it right for some reason

solemn rivet
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use this

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they aren't named correctly, so it's hard to tell

fair rampart
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ah

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Thanks

fair rampart
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Thank you

hollow tree
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Does anyone have the sound for Hollow Knight jumping above creatures like the glimback? I tried to get it by capturing the sound with OBS but I couldn't extract it from the sound of the mine. And I'm on Linux so I can't use the Tool Gardow posted.
I'm working on a little animation with Hollow Knight and would like to use that sound there.

fair rampart
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hmm

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Why couldnt you extract the sound?

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from obs

hollow tree
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Because of the background sound of the mine.

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I can't mute it because it's part of the ambinet sound

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I can't separate the sound of the nail hitting the glimback from the sounds of the mine.

young walrus
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Have you tried the one in the dark room?

hollow tree
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Where exactly? I can't remember a dark room with a glimback ๐Ÿค”

young walrus
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On the way to descending dark

leaden hedge
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You'd usually have lamp to get in cp

young walrus
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And no mine sounds in that room

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Oh that room too

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There's 2 of em

leaden hedge
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But that room is common in rando

hollow tree
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Okay, I'll look up where decending dark was exactly and try to find that room. Thx for the hint.

young walrus
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The toll booth room too

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Much easier

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And right at the entrance

hollow tree
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If so it still has this hissing background sounds. But maybe I'm able to sepaparte the nail sound from this, its not as dominant as the sounds of the mine.

buoyant obsidian
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I don't think the Lightbringer in the drive folder is the current one

copper nacelle
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re

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are you looking forward to (probably) no fsms

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or no because redoing stuff is redoing stuff

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or no redoing stuff just downpatch

ornate rivet
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I thought FSM wasnt getting removed

copper nacelle
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unknown iirc

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but graig said something about the past

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when fsms were mentioned

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iirc

glass socket
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hw come the boss rush mod at is downloadable right now is diffrent from the one i see in videos with the dream gate?

royal ridge
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Made by different people

rain cedar
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I really need to just take my boss rush videos down already

glass socket
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oh :0 is there a link to the dreamgate version?

copper nacelle
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no

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it's dead now

royal ridge
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I still have the files

copper nacelle
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ohokay

royal ridge
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But you'd have to down patch

copper nacelle
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and new boss rush is better

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no dream gate

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= better

rain cedar
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Eh that's debatable

copper nacelle
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also you have 9 bosses to pick from

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instead of one route

rain cedar
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It's better in some ways, worse in others

glass socket
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it has 9 bosses and no option to purchase charms and other abilities

copper nacelle
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that would be op

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tho

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wouldn't it?

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just buy fluke and shaman and shade soul

rain cedar
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It was

glass socket
rain cedar
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And it's not just 9

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Beat those 9 for more

copper nacelle
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^

rain cedar
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@young walrus This has all the proper gate names for every scene and which scene/gate they transition to

young walrus
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why are so many blank?

rain cedar
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Dream return gates are weird

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No other ones should be blank

young walrus
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anything thats not a normal transition looks weird

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like.... - Gate 'door_stagExit' goes to gate '' in scene ''

rain cedar
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You can probably just ignore that

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I don't think those scenes even have stags

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Actually maybe those are just all the stag rooms idk

young walrus
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seems like all buildings are

rain cedar
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Either way you can ignore them

young walrus
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like.... even in the first few lines

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you have

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  • Gate 'door_bretta' goes to gate '' in scene ''
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Gate 'door_sly' goes to gate '' in scene ''

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  • Gate 'door_station' goes to gate '' in scene ''
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there's so much that's blank in Town

rain cedar
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Oh well

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There's not a ton of doors elsewhere

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Shouldn't be too hard to figure out the names

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I'll have to look into how doors actually work at some point, I guess

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It is a bit weird that the normal variables are just empty on them

young walrus
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lol. Jiji's room nam

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name*

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"Room_Ouiji"

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๐Ÿค” i wonder why they changed her name

hollow pier
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louiji

hazy sentinel
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Ouiji Board

rain cedar
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That would be the joke, yes

young walrus
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^

hollow pier
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weegee

young walrus
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Squeegee

solemn rivet
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Speaking of the old BR, I recently started playing Iconoclasts and saw KZ in the discord channel, so he's still alive

buoyant wasp
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oh, we know he's alive

rain cedar
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I wonder if he did a DMCA for his Cuphead debug mod too

solemn rivet
buoyant wasp
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wouldn't surprise me in the least

royal ridge
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Whoa Kein in the Iconoclasts discord wtf; jumping from one game to the next

hollow pier
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sounds like every hk speedrunner haha

solemn rivet
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So far I very much prefer hk over iconoclasts, but let's not start this discussion

ornate rivet
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life is life

deep pilot
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A major part of our Nintendo Switch development has been a lot of under-the-hood work on HK, and many of those efficiency upgrades and improvements will be flowing through to Windows, Mac & Linux players. Over the next month or so, those updates will start to be made available through our Steam and GOG beta branches for testing on those platforms.

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So who's ready for all the mods to break?

trim grove
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thats why im finishing lightbringer now :^}

rain cedar
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This will be better in the long run

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Making mods that do anything significant is way harder than it needs to be with the current game

trim totem
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what if it becomes harder tho

trim grove
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then modders git gud ofc

soft rain
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what if new dating options includes the FSM

rain cedar
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There's nothing they could reasonably do to make it harder

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They'd have to try to make it harder

trim grove
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which would only make it harder on them as well

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which wouldnt be a smart move

rain cedar
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Actually using Playmaker is probably easier for them

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Seeing as they're not programmers

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Makes it a huge pain to mod, though

noble trout
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New gamemode is lightbringer

coral fable
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Playmaker NotLikeThis

buoyant wasp
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would surprise me at all if the 3rd game mode was either a boss rush or a NG+ mode

stiff notch
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what else?

copper nacelle
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tfw I asked graig if fsms were dead

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and it was yes + instantly deleted message

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except

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Enemy ai still use them

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re

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but fsm ded

leaden hedge
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He said that ages ago

copper nacelle
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re

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fuck

leaden hedge
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I said something like fsms are dumb for anything except boss ai

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And he said, that's the only thing still using them

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About a week ago

copper nacelle
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oh

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still happy

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die playmaker fsms die

leaden hedge
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Meh, that's the main thing we would want to edit anyway

copper nacelle
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re

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grimmchild machine gun

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without fsms

leaden hedge
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That's not even a pain though

copper nacelle
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but it is

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it wouldn't find grimmchild

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and then grimmchild started dying

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maybe I was doing something wrong ยฏ_(ใƒ„)_/ยฏ

stiff notch
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Question: is it easy to alter sprites and sounds in the game for a mod, without wanting to make changes to the core game? Currently no experience with modding.

leaden hedge
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no

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from api theres no support for changing spirtes or audio

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you could do it pretty easily though with a bit of unity + this game specific knowledge

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assuming you don't want to resize any sprite boundaries

stiff notch
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no changes to hitboxes or anything, just purely graphics and animation wise.

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so it's not actually hard for someone savvy enough, but currently no support so i'd best not bother?

solemn rivet
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This game's spritesheet is very hard to edit

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Every small change has to respect the original sheet's boundaries

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Just ask @buoyant obsidian

stiff notch
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'boundaries', as in, the outer non-transparent pixels? Or as in, the original canvas?

turbid blaze
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Can I ask for help here if I think I got myself stuck in randomizer easy mode?

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or is this modding channel more for developement

leaden hedge
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as in each sprite occupies a rectangle in the sheet

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you can't really change thoses easily

stiff notch
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i'm not planning to make some sprites 'bigger', so that shouldn't be a problem?

copper nacelle
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just make all the sprite sheets black

solemn rivet
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Ask away @turbid blaze

copper nacelle
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ba bam

solemn rivet
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As long as you respect the boundaries, there shouldn't be any problems editing sprites

stiff notch
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then the only problem is support? or can i just go in certain game files and start changing?

solemn rivet
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What do you mean? From what I know, you can just extract the files, edit them and reinsert them into the resources

leaden hedge
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Yeah you can just extract and put them back in

normal oriole
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How easy is this game to mod

turbid blaze
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Thanks. So for movement abilities I only have mantis claw. I dont have lumify lantern. In my search I ended up in deepnest. I cannot go back up through the hole. I got the tram pass. But from the ancient basin station I cannot go up through the spiky tunnel up to the ciry. and from the kingdoms edge tram stop I cannot jump over a big spike patch.

stiff notch
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i'm entirely new to this, so excuse my ignorance ๐Ÿ˜ฆ

solemn rivet
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Installing mods is easy, making mods is hard

stiff notch
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any decent tutorials out there?

solemn rivet
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Can you pogo on those spikes, kurb?

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Reiny: it's not really hard. Look for UABE and Unity Studio in the pins

turbid blaze
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o yeah of course!

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thanks

normal oriole
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no they're the one patch of unhoppable spikes

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watch out

stiff notch
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thx. will do.

solemn rivet
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UABE and Unity Studio can be used to extract resources from the game's files

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You can then edit them using whatever

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And use UABE to reinsert them into the game

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@normal oriole are you looking to mod this game?

normal oriole
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no lol I can't do shit with code

stiff notch
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@solemn rivet and if it should turn out okay, can it be posted here as a mod? or is it only client side? or will it not be accepted?

solemn rivet
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I mean, sure. It's just client side (you're basically changing one of your files) but you can just post that file here

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It's basically how all mods of this game work

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We mod an existing game file, adding and removing stuff, and then just post it here

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Earlier versions of blackmoth had its own title screen

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Maybe I should re-add that

normal oriole
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boy howdy

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I wish there was some sort of organizational webpage to list all of the mods and what they do in one neat section

stiff notch
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uhm, check the pins?

solemn rivet
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There's a list of all the mods in the pins

hazy sentinel
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sarcasm imo

stiff notch
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that's what i feared. don't we have emotes for that?

solemn rivet
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About what they do... Most are self explanatory, and all have a readme

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But sarcasm doesn't even fit the context

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No one asked what a mod does or which mods are there

hazy sentinel
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name one person who uses "boy howdy" unsarcastically intenseface

solemn rivet
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Point taken

normal oriole
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You could do something like this

stiff notch
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@hazy sentinel he got me doubting again lol

normal oriole
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ew google drive is unorganized and you don't know what each mod is

stiff notch
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if the title isn't clear enough, more info is in the readme of each mod. it doesn't look as crisp as raindb, but it fulfills its purpose more than satisfactory.

solemn rivet
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But he does have a point

copper nacelle
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yeah

solemn rivet
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If the community was more fleshed out, we'd benefit from a more organised mod repository

copper nacelle
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I could probably make a quick GitHub website thing

leaden hedge
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just make a website for every single mod

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that details every single edit in excruciating detail

stiff notch
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please, use sarcasm emotes hollowface

leaden hedge
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make me hollowface

buoyant wasp
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if there were more than a dozen mods, maybe something more formal would make sense

young walrus
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a picture book

buoyant wasp
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wish we had a more accurate timeline than "soon" on the beta branch

hollow pier
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within the foreseeable future

topaz zephyr
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boss rush

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How do i equip charms?

young walrus
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they're auto equipped

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when you pick them up

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pick them up/choose them

topaz zephyr
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oh ok thanks

solemn rivet
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so

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all mods are officially on standby untill new content is released, I assume?

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development, at least

buoyant wasp
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more or less

solemn rivet
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nice

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I really do hope they do something about FSMs tho

buoyant wasp
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hard telling what's gonna happen exactly until the beta comes out

solemn rivet
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yeah...

buoyant wasp
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i mean, i know what kdt has gotten from greig, but until it's in our hands ยฏ_(ใƒ„)_/ยฏ

solemn rivet
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unless someone lets a beta assembly leak specially for the modding community

buoyant wasp
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if it were to leak, it'd be an alpha

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beta is when we get it ๐Ÿ˜‰

solemn rivet
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but it could be leaked just hours before release

buoyant wasp
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honestly, i'm ok with taking a break on it. have other stuff i need to work on anyway hollowface

charred brook
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short question what are FMSs? im just curious thinkgrub

young walrus
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FSM = Fucking Stupid Module

solemn rivet
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kek

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Finite State Machines

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it's basically a graph which describes behaviour

young walrus
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FSM's aren't inherently bad. they're just all code "boxes" that do a thing, then can move to another box to do another thing

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they're really great for manufacturing processes

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but for games, things can get a bit.... weird/complicated

solemn rivet
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they're a great way to simplify things from a dev pov

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but from our perspective, in which we don't have direct access to the states...

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it sucks, to say the least

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in short, FSMs can be thought of as a flowchart of sorts

young walrus
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^

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flowchart is a good way to describe it

charred brook
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ah okay is it like a tool for the devs okay thank you omggrub

young walrus
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it's more like... a method of coding

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i guess you could call that a tool

simple patio
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flowcharts are annoying to make

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god

buoyant wasp
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the other problem is that they allow folks to make really buggy implementations of stuff. if you were to look at say, NKG's logic, it's....a disaster

young walrus
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yeah. it's a web

cunning basalt
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hey guys i know i can visit the drive thing to check but idk how long that would take so imma just ask here, is there already any mods that add any extra areas/story type stuff or maybe even new items ?

young walrus
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new areas, no. new items, kinda

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some mods modify what the charms do

solemn rivet
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blackmoth and lightbringer

cunning basalt
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also another quick question am i save if i use mods on my most used save file and will i be able to continue on it normaly once the new update is here ?

solemn rivet
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blackmoth's changes are more straightforward, but lightbringer's are more in-depth

cunning basalt
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oh shit sounds cool

solemn rivet
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well

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most mods shouldn't hurt your save definitively

buoyant wasp
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mods won't break eisting saves

solemn rivet
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but best practice is to backup your saves just in case

buoyant wasp
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but any save loaded with a mod active is at risk for irreversible changes

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so, yes, in general backup your saves

solemn rivet
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also, about updates

buoyant wasp
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there is a "more saves" mod that adds more slots to the save screen

solemn rivet
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any future update will almost surely break all existing mods

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so, yeah, backup your saves

cunning basalt
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oh damn then im gonna try and enjoy them before the new updaye

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will back them up

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thanks guys

buoyant wasp
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eh, most mods will likely be updated when the update comes out, there will just likely be a delay of days or weeks before it happens

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depends on how much they break ๐Ÿ˜ƒ

solemn rivet
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if you need help installing mods, just ask here

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^what Wyza said

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the update breaks them, but they can be fixed fairly shortly, depending on how much the update has changed the code

daring snow
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Is Blackmore up to date?

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Black moth

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Phone please

solemn rivet
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it is

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I still haven't changed the charm descriptions tho

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because I'm a lazy piece of shit and can't code for my life

daring snow
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That's fine as long as it's functional ๐Ÿ˜ƒ

solemn rivet
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it is

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iirc, trat0r played it to completion with no issues

daring snow
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Sweet

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Might mess with speedrunning it at some point

solemn rivet
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schweet

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just get quickdash

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ezpz

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oh

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this is the working ver

daring snow
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Thanks I'll check it when I'm home!

solemn rivet
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I was having issues with shade soul recovering MP, so I had to change some stuff and forgot to re-upload it to gdrive

charred brook
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yes blackmoth is working and its pretty amazing hklove

daring snow
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Nice! What kind of damage of options does it offer?

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I guess I'll just mess with it when I'm home lol

solemn rivet
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dash

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dash

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dash

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spells still work tho

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but, DASH

charred brook
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dash the shit out of those enemies dabright

daring snow
warped hollow
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yo people

buoyant wasp
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some people still have it, but you have to downpatch to a much older version of the game to use it

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the author DMCA'd it, so it only exists in private collections now

solemn rivet
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so it doesn't have any new content

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basically, it only works up to cp01

daring snow
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But we have a modern boss rush mod lol

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Should probably point him to that

warped hollow
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yea but ne modern one is too random and sometimes you dont have any good items

daring snow
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Ah I see

warped hollow
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btw what does the blackmoth mod add?

solemn rivet
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"add" nothing

solemn rivet
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but it does "change" some stuff

daring snow
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This is the readme

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I'm reading it now

buoyant wasp
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@warped hollow the old one is never going to be updated. it's dead, it's author is gone. You can downpatch to it and find someone to give to you privately, but that's it. any bugs, issues, improvements, etc for it will never be fixed

solemn rivet
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^

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while the new one will be kept up-to-date, always

warped hollow
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i see...

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wich mod is better: Lightbringer ? Blackmoth ?

buoyant wasp
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lol

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that's a totally subjective question

daring snow
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I've played an old version of Lightbringer and it was fun

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I haven't tried the new one

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And I'll probably try blackmoth after I finish true ending stuff

vagrant leaf
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i would go with lightbringer because imo it's more polished and less glitchy

cunning basalt
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guys so i downloaded the zip for lightbringer

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but how do i install it

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i have no idea

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do i unzip it ?

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(also im on mac maybe thats usefull info)

vagrant leaf
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uh

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put the Hollow_knight_data file in the lightbringer zip next to the Hollow_knight_data in the hollow knight folder

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not inside of,

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next to

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and replace files when it asks to

solemn rivet
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idk if there's a version of lightbringer for mac tho

buoyant wasp
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yeah, pretty sure there isn't a lightbringer for mac

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since it doesn't use the API

cunning basalt
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so i wont be able to play ?

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damn any other mods that are for mac tho ?

buoyant wasp
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any mod that says [API] can be played on mac

solemn rivet
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^

hollow pier
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lightbringer confirmed bad mod cant play on mac

buoyant wasp
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so, pretty much all of them except lightbringer and glass soul

leaden hedge
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boss rush isnt that random

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with a great seed you beat it in 20m

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and with a bad one like 35m at most

solemn rivet
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if you want to practice bosses, there's debug

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and in bossrush, just aim for MW/MC in order to not get stuck

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aside from that (and any damage upgrade to be able to beat Fluke) it's all nice and easy

cunning basalt
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alright this time i downloaded the bonfire mod what do i do to install it ?

solemn rivet
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did you install the API?

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also, this:

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same thing, but with bonfire

cunning basalt
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i have the file with API in front of it

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is that enough

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or do i need a installer

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or something like that

young walrus
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mickWiggle
watch the video
mickWiggle

warped hollow
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i dont understand, in the boss rush mod the charms stack?

solemn rivet
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what?

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what do you mean?

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everything you pick up is yours for the duration of the run

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and it's all auto equipped

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and can't be removed (since there are no benches)

warped hollow
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so i have multiple charms equipped?

solemn rivet
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well, every charm you pick up

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so if you pick up multiple charms...

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yeah

warped hollow
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oh

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i didnt know

solemn rivet
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if you happen to pick up every charm, you'll have all of them equipped

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but that would be stupid

warped hollow
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i tought that i can have only one

buoyant wasp
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nope, usually be the end of BR, you are broken OP

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like, Fury+Fstrength+pure nail+quickslash+elegy

solemn rivet
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unless you make bad choices and get stuck somewhere

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like in Failed Champion without being able to even get to the fight

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or Radiance without any climbing abilities

buoyant wasp
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failed champion works now cause you spawn to the left of him

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but radiance is just a learning experience ๐Ÿ˜‰

solemn rivet
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oh, didn't know about FC

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that's nice

cunning basalt
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uuh guys i think something is wrong

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because even tho i followed the instructions

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i opened the game right now and it just gives me the loading sign forever

solemn rivet
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ok

cunning basalt
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or the one so you know the game has saved when u sit on a bench

solemn rivet
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send us a screenshot of the folder containing hollow_knight.exe

cunning basalt
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(i dont have a .exe bc im on mac)

solemn rivet
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and also a screenshot of the hollow_knight_data/managed/ folder

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oh

young walrus
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that's kinda critical info

cunning basalt
#

but i did tell you that earlier

solemn rivet
#

what's the installation path for mac again?

young walrus
#

3rd pin

cunning basalt
#

installation path ?

#

3rd pin ?

solemn rivet
#

did you get the mac version of the API?

cunning basalt
#

yes

young walrus
#

and put it NEXT to your HK .app?

#

don't put it in the HK .app

cunning basalt
#

oh damn

#

thats my bad then

young walrus
#

then i believe you have to select both of them and merge

#

somehow

cunning basalt
#

lemme fix that

#

oh

#

wait

#

i did merge them tho

solemn rivet
#

show us the hk.app containing folder

cunning basalt
solemn rivet
#

what about the folder where the app is at?

#

also, check if there's a Mods folder inside content/resources/managed/

#

if there is, then you probably installed everything correctly

cunning basalt
#

i dont have managed insde the recources file

noble trout
#

If the boss rush mod is going to die because of an official one then we will have 2 dead boss rush mods

buoyant wasp
#

we don't know what the new 3rd mode is

#

(at least not that i'm aware of)

solemn rivet
#

content/resources/data/managed/

#

sorry

#

we don't

noble trout
#

I said "IF the boss rush..."

solemn rivet
#

rumour is that it's either boss rush or new game+

noble trout
#

Yeah

cunning basalt
#

oh yes i found a mods folder inside the managed inside data

noble trout
#

Or speedrun mode which is also possible but i doubt

solemn rivet
#

is there anything inside it?

#

inb4 zote mode

cunning basalt
#

empty

solemn rivet
#

another thing

#

is there an Assembly_Csharp.xml file in the /managed/ folder?

cunning basalt
#

yes

solemn rivet
#

hm...

#

at least the API should be working

#

delete that [API] Bonfire-whatever folder you have in that screenshot earlier and then try running the game

cunning basalt
#

deleted it but it just went back to the spinning loading sign

solemn rivet
#

That's weird...

#

Try verifying game files on steam

#

That'll remove the api

cunning basalt
#

so i did that what now lol

young walrus
#

Try just loading the game up now

leaden hedge
#

Boss rush is shit mod anyway intenseface

young walrus
#

"not my problem"

leaden hedge
#

I only say not my problem to stuff that isn't my problem

#

Like collector being buggy

solemn rivet
#

@@cunning basalt see if the game runs

cunning basalt
#

yes it does start now yay

#

but i mean normally not with any mods or so

young walrus
#

Well yeah, but it's a stable place to start

turbid blaze
#

Well I liked the boss rush KDT. So thanks!

hollow pier
#

if i have the api installed and no mods does that effect anything

solemn rivet
#

nope

#

now @cunning basalt try installing the API only

hollow pier
#

will cp3 be good

#

too lazy to uninstall even though its easy

young walrus
#

It affects some things

#

But nothing that really matters

buoyant wasp
#

the only "real" change is the mouse cursor works like pre 1.2.2.1. (you can't do speedruns with it though, those have to be vanilla)

solemn rivet
#

that and you have a MODS option

#

and a modlog.txt

hollow pier
#

oh thats why my mouse wasnt fixed

#

was wondering why

daring snow
#

the dmg tanking in blackmoth farW

#

I guess i'm going to try and hit FK's head?

solemn rivet
#

wut?

daring snow
#

dashing into false knight just damages you

#

so you can't keep that up lol

solemn rivet
#

you can dash through him

#

it's precise, but doable

daring snow
#

the only part of him i've found I can do it is on his head

solemn rivet
#

and easier when he's landing from a jump

daring snow
#

ah I see

leaden hedge
#

Speed running black moth thinkgrub

daring snow
#

yeah I don't think it's going to be very fast lol

leaden hedge
#

Think of the skips though

#

Updash into black egg

daring snow
#

lol in terms of movement it's great

#

but boss fights are going to be awful

leaden hedge
#

You can probably get dreamnail without getting claw or fireball

young walrus
#

i still need to try bonfire mod

#

that'd be a fun one to optimize for runs

daring snow
#

the balance felt really off to me when I tried it

#

since every level you gain increases enemy health / dmg (or something along those lines)

#

I guess blackmoth will be a lot easier when you get spells

solemn rivet
#

it increases health, but very slowly

daring snow
#

it got pretty noticeable fast

leaden hedge
#

How do you get soul in blackmoth

solemn rivet
#

and, tbh, after 20+ levels in bonfire you're pretty much as OP as it gets

daring snow
#

nail so far - i'm sure there are other methods

solemn rivet
#

at first, by hitting stuff

#

but shade cloak gives you 3 MP per dash

#

that's actually a coding limitation

#

idk how to make it so that damaging enemies with the dash gives mp

leaden hedge
#

There's an on damage hook

daring snow
#

i'll mess with this more later

#

I figured out FK

#

it's not so bad

leaden hedge
#

That returns damaging FSM and damaged FSM afaik

daring snow
#

it will get a lot easier with spells

leaden hedge
#

So you can just check that damaged is an enemy and damaging type is a dash

solemn rivet
#

hm... Could work

leaden hedge
#

That's new in api

#

Got it added for HP bars

solemn rivet
#

I see

#

well, I probably won't add that for now

#

but that's good to know! Thanks KDT

#

what is damaging type under?

solemn rivet
#

wait, is that the geteventsenderhook you're talking about, @leaden hedge ?

leaden hedge
#

Yes

#

The damage type is just an FSM int on either object

solemn rivet
#

got it

charred brook
#

@leaden hedge u can get dreamnail if u have dashmaster in blackmoth

#

i think im gonna speedrun blackmoth soon after i finished lightbringer. god muzznik is so hard xD

solemn rivet
#

well, that was easy enough

#

done

#

love that hook

#

and updated on gdrive too

copper nacelle
#

nice

#

does shade cloak give +3 mp in addition?

#

or is it just useless now

solemn rivet
#

yup

copper nacelle
#

oh neat

solemn rivet
#

I figure it's a nice bonus since you have to go waaaay out of the way to get it

copper nacelle
#

yeah

charred brook
#

only from dashing through enemies? thats great

solemn rivet
#

yup

#

tested it and seems to work fine

charred brook
#

but u still get soul from non dashing through enemies if u have the shade cloak?

solemn rivet
#

ye

#

but only 3

#

I couldn't figure a better use for it

charred brook
#

ah okay seems legit thanks for that happygrub

copper nacelle
#

@solemn rivet like 3 mp

#

as in 11 dashes per spell

#

or no

solemn rivet
#

yeah

#

but now it's normal

#

11MP per dash

#

like vanilla nail

#

without shade cloak, that is

#

with shade cloak it's 14MP per dash

copper nacelle
#

neat

solemn rivet
#

love that method

#

took me a while to figure out how it works tho

#

*hook

#

it takes as input a gameObject and an fsm. From what I could tell, the go is "who" is doing the damaging and the fsm is "who" is getting damaged

copper nacelle
#

oh that's neat

#

you have to specify?

buoyant wasp
#

no, the function specifies, you just get passed that information to do with what you please

solemn rivet
#

is what I said more or less correct, Wyza?

#

about what the method does

#

/hook

buoyant wasp
#

heck if i know ๐Ÿ˜› @leaden hedge just asked that I add it, I didn't really look at exactly how it works ๐Ÿ˜›

solemn rivet
#

heheh it's fine

buoyant wasp
#

FSM is the devil

copper nacelle
#

correct

solemn rivet
#

I took a look at how he used it in the HPBars mod and extrapolated from that

#
ModHooks.Instance.OnGetEventSenderHook += DashSoul;

private GameObject DashSoul(GameObject go, HutongGames.PlayMaker.Fsm fsm)
{
    if (go == sharpShadow && (FSMUtility.LocateFSM(fsm.GameObject, "health_manager") || FSMUtility.LocateFSM(fsm.GameObject, "health_manager_enemy")))
    {
        HeroController.instance.AddMPChargeSpa(11);
    }
    return go;
}```
#

since that worked, I assume it's pretty much what I think it is

leaden hedge
#

It is

solemn rivet
#

oh, good

#

thank you once again, KDT. That soul thing has been bothering me ever since I first compiled Blackmoth ages ago

leaden hedge
#

Well next patch it'll be redundant hollowface

solemn rivet
buoyant wasp
#

gonna laugh so hard when we get the next patch and the changes to move away from the FSMs are so bad, that we want the FSMs back

solemn rivet
#

wait - what do you mean redundant? Is the next patch going to make sharp shadow recover soul as well?

buoyant wasp
#

no, i think he means that the FSM stuff will go away for this area

solemn rivet
#

please don't jinx it, Wyza

#

yeah, that's what I thought at first

#

but just to be safe...

buoyant wasp
#

I'm definitely a "someone stole half the glass" rather than a "glass half full" person. See Title.

solemn rivet
#

because he said "redundant" and not "useless" or similar stuff

#

heh

leaden hedge
#

Health will probably be csharp next patch

solemn rivet
#

gotcha

solemn rivet
#

wait

#

if most of the code is going to the assembly next patch... Do we know if it will be obfuscated or not?

copper nacelle
#

uh

#

I haven't heard anything on it

solemn rivet
#

I mean

#

it'd make sense, right?

#

since now most of their code would be exposed

copper nacelle
#

I mean everything else isn't obfuscated so far

#

and I don't think fsms were obfuscated but I might be totally wrong

#

probably totally wrong just because I said it

solemn rivet
#

FSMs have to be dumped during runtime

#

not really obfuscation, but at least they aren't exposed

copper nacelle
#

that's true

leaden hedge
#

I mean they could obfuscate it if they really wanted too

#

It's not like their code is anything special any one would want to steal

buoyant wasp
#

even if they did obfuscate it, it wouldn't matter a ton. there are several good de-obfuscators and tools for us to figure out the parts we need to again

#

it might take some effort, but i'm not terribly concerned atm

rain cedar
#

They're not going to, though

buoyant wasp
#

yeah, i really doubt they would

ornate rivet
#

it would make no sense since they support the mods on their blogs

solemn rivet
#

true

buoyant wasp
#

honestly, the only reason i could see is if they accidentally checked a checkbox in unity to do it and didn't realize it ๐Ÿ˜‰

ornate rivet
#

that would seem like something they would do

copper nacelle
#

lol

solemn rivet
#

that's somehow more worrying

copper nacelle
#

unity has a built in obfuscation thing?

buoyant wasp
#

dunno, but it wouldn't surprise me

#

๐Ÿ˜›

buoyant obsidian
#

I don't think so

leaden hedge
#

it doesn't

#

theres like $70 plugins for it

#

but who would play $70 for a pointless plugin hollowface

copper nacelle
#

lmao

trim grove
#

enough that they exist lul

leaden hedge
#

it was joke because TC bought PlayMakerFSM

copper nacelle
#

oof

trim grove
#

they got thier moneys worth? thinkgrub

leaden hedge
#

no

#

they got negative money most likely

#

as they've had to uncode everything they made with fsm

#

to get it to run on switch

trim grove
#

dang game sold less that 70$ of copies? rip

#

also yeah

#

rip porting

leaden hedge
#

and a few hours of their time to look up how to implement an fsm wasn't worth $65 hollowface

trim grove
#

probably

copper nacelle
#

and it would be way less shit

solemn rivet
#

I was just trying to figure out what else could go wrong, now that we have a promise that the FSM nightmare is over

#

I mean, it's "too good to be true"

copper nacelle
#

accurate

#

tbf it's still there for enemy AIs

solemn rivet
#

that makes me think that maybe the new mode isn't a Boss Rush

copper nacelle
#

wait

#

I thought it was ng+

leaden hedge
#

I thought it was tba

copper nacelle
#

I thought it was tba but everyone has basically assumed it's ng+

leaden hedge
#

it was gonna be boss rush

#

but I hit TC up with my lawyers

copper nacelle
#

lmao

solemn rivet
#

you hit them with a dmca

#

yes, I'm going there

copper nacelle
#

oof

buoyant obsidian
#

The dreaded Boss Rush DMCA

ornate rivet
#

Turns out the new mode is actually Lightbringer

warped hollow
#

oh n

#

no

#

SMASH DAT LIKE BUTTONhollowomg

dapper folio
#

Ugh, don't remind me about the dmca thing.

#

New mode could be glass soul

copper nacelle
#

new mode could be hell mod intenseface

warped hollow
#

boss rush or ng+ only

sharp flame
#

let's not kid ourselves

#

new mode is 90% gonna be boss rush

vagrant leaf
#

kdt suing tc

warped hollow
#

boss rush or bomb

trim grove
#

hm. am i missing something here? install the latest api, latest playerdatatracker, get an error and it cant load
[ERROR]:[API] - Error: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
verfied install beforehand, only added those 2

rain cedar
#

KDT is probably using features from a newer api that Wyza hasn't put in the google drive yet

#

Just search for files from wyza in this channel and get the most recent one

trim grove
#

for the... api yeah?

solemn rivet
#

Yup

leaden hedge
#

Wyza updated the api on gdrive recently

#

And PDT hasn't been updated for a while

trim grove
#

still crashes with the same error as well.

#

so it might be a PDT issue then?

leaden hedge
#

I think someone else might have noticed it if it was an actual error

trim grove
#

hm. ill try another fresh install

leaden hedge
#

I'd ask wyza about it though, he maintains pdt

trim grove
#

the install process is still merge api into folder, overwriting
then drag mod into mods folder
yeah?

leaden hedge
#

Ye

trim grove
#

same error after a verify files. unless there is some other unlisted dependency

leaden hedge
#

There is

#

It requires a websocket csharp dll

#

Should be packaged with it

trim grove
#

with the api or the pdt

#

pdt zip on the drive only has the dll

leaden hedge
#

PDT

trim grove
#

er, the PlayerDataDump.dll

leaden hedge
#

@buoyant wasp

buoyant wasp
#

mmm

#

lemme look

trim grove
#

same error, does that version of the dll still need the websocketdll?

buoyant wasp
#

yeah

#

gimme a few, and i'll load it up locally, see if i can figure out what i broke

trim grove
#

where would i get that, as its not in the drive zip, unless the oldest version works

buoyant wasp
#

it's not? boo

trim grove
#

only thing in that zip is the PDD dll

buoyant wasp
#

sigh

trim grove
#

no more errors ๐Ÿ‘

buoyant wasp
#

cool

#

i'll fix the drive

trim grove
#

hm. after uninstalling lightbringer, my saves nail dmg is still reduced, any way to return that to normal?

copper nacelle
#

yes

#

save editor

trim grove
#

figured itd be that haha. fair enough. thanks

copper nacelle
#

yw

trim grove
#

oh also thanks wyza and kdt for the help with PDT

charred parrot
#

anyone in here have experience with Playmaker in general?

copper nacelle
#

everyone who's made a mod has

charred parrot
#

fair enough

copper nacelle
#

because playmaker fsms

charred parrot
#

its just im having an issue with it

#

outside of a hollow knight context

#

so

#

was wondering if it was fair to share my issue considering that

copper nacelle
#

probably fair

charred parrot
#

k so basically

#

Playmaker seems to be shitting bricks

#

I currently only have 4 objects in my scene

#

all the same object

#

with a sprite renderer, box collider 2d and rigidbody2d

#

they also all have an FSM

#

with the start state setting a velocity for them

#

ignore the arrow coming from the left

#

ive disabled those in an attempt to figure out these issues

#

so basically I just have 4 objects moving across the scene wth a set velocity

#

and im only getting 15 frames

#

here's what the profiler is giving me

solemn rivet
#

Do you have any kind of log or info dump?

charred parrot
#

how would I get such a thing? Sorry, a bit of a n00blet at this stuff.

solemn rivet
#

I've never worked with unity

#

Just thought that might help someone who actually knows how that stuff works

#

Since what you described doesn't exactly give us enough info to figure out what's wrong

sharp flame
#

quick n00b question

#

how do i unhide the debug mod UI

hazy sentinel
#

F1

sharp flame
#

thanks

topaz herald
#

n00b question going to install HK and want to install debug mod too but it is telling me 9GB required just for HK and then I need to copy it b4 modding it right, will it work properly if I don't install it in program file cos I only have 20GB left

rain cedar
#

You don't have to copy the full game installation, just one assembly file

#

And yeah as long as you've got steam set up to look in other places it could be on another drive

topaz herald
#

which file do I want to copy when the installation is done?

rain cedar
#

assembly-csharp.dll

#

It's in the managed folder

topaz herald
#

ok thanks ๐Ÿ˜ƒ

topaz herald
#

sorry I am really bad at this kind ofthing where am I putting the contents of the debug mod zip file?

copper nacelle
#

the debug mod zip has some stuff in a folder called Mods

#

just copy the Mods folder in the debug mod zip

#

into your Managed folder

#

if it askes to merge, do so - if it doesn't that's fine as well

topaz herald
#

the managed folder of the original or of the stuff I copied?

copper nacelle
#

after you copy the assembly-csharp of the mod api into the managed folder of hk

#

you copy the Mods folder into that same folder

topaz herald
#

can't find this assembly-csharp of mod API there is one in original game but not in mod api folder

#

the only thing there is debugmod.dll

copper nacelle
#

that's the debug mod thing

#

to use debug mode you need the modding api

#

you can get that in the google drive

#

make sure to get the correct version

#

@topaz herald

topaz herald
#

i'm so confused i can't get this to work at all

#

I d/l ed the stuff from google drive but game appears no different when I start it on top of this controller is refusing to work

young walrus
#

did you watch the pinned video?

#

it's step by step how to install API mods

topaz herald
#

going through it now think I must have d/l ed the wrong thing someone last time

#

ok cool working ๐Ÿ˜ƒ

copper nacelle
#

nice

warped hollow
#

guys when you pause the game in options you can find a "mods" option, does that even work?

ornate rivet
#

it should as far as I remember

#

is there a way to get the sprites for hungry knight?

solemn rivet
#

It works wit any mods whose name begins with a B, @warped hollow

copper nacelle
#

@warped hollow it works with mods which have implemented the required stuff for it

buoyant wasp
#

really, that option shouldn't show in the pause screen, I just haven't gotten around to taking it away

spring kestrel
#

Hi all, wondering if anyone from modding can help me with the following issue: https://www.reddit.com/r/HollowKnight/comments/7uflqr/bugspoiler_cant_100_the_game_because_of_this/ . Had someone comment to try and see if I can get some help here ๐Ÿ˜ƒ

dapper folio
#

try the debug mod?

#

pretty sure it lets you manually get upgrades

spring kestrel
#

Will I have to always have the mod enabled to fix the upgrade not being there?

dapper folio
#

i wouldn't think so

#

stuff like the upgrades basically just need switches flipped

#

your game accidentally flipped yours back and the mod will flip it to where it's supposed to be

hazy sentinel
#

๐Ÿ…ฑool

spring kestrel
#

Thank you! The debug mod worked ๐Ÿ‘Œ

buoyant wasp
#

yeah, most things that mods do to saves are permanent, both good and bad

#

the save editor probably would work just as well too

spring kestrel
#

If I hide the modding menu, how do I bring it back? Don't see it mentioned in the readmes

vagrant leaf
#

for debug?

#

for debug it's f1

spring kestrel
#

Yup; that worked

buoyant wasp
#

modders can, yes

hollow pier
#

wowee

leaden hedge
#

Deleted

hollow pier
#

how do i know it was you

leaden hedge
#

Get out of my Christian modding server you satanist

buoyant wasp
#

pretty sure you don't

#

there is an audit log

#

for the site admin

solemn rivet
#

I missed something

leaden hedge
#

Memes

leaden hedge
hollow pier
#

report it too

exotic venture
#

hold shift

vagrant leaf
#

no pls

exotic venture
#

to delete faster

#

nice

copper nacelle
vagrant leaf
#

oh shit he done it

leaden hedge
#

quick delet boys

marble scarab
#

kdt ur mods have BAD

leaden hedge
#

ur mum has bad

copper nacelle
#

no u

exotic venture
#

ouch

leaden hedge
#

get out of my christian modding channel with ur memes

copper nacelle
#

no u

hollow pier
#

kdt ur memes r bad

leaden hedge
#

no

#

my memes are top tier

mortal horizon
#

kdt ur mods r good ๐Ÿ˜ƒ

leaden hedge
#

wow thanks

fast geyser
#

kdt ur good

leaden hedge
#

lets not get ahead of ourselves

fast geyser
#

outselves

hollow pier
#

outselves

mortal horizon
#

outshelves

leaden hedge
#

outshelves

#

I can only type number fast

mortal horizon
#

outshelved

exotic venture
#

hey kdt hpbar mod is my favorite mod

leaden hedge
#

all mods are my favourite mods

hollow pier
#

key kdt lightbringer is my favourite mod

leaden hedge
#

except lightbringer intenseface

ornate rivet
#

I cant say KDT's mods are bad because he made NGG

hollow pier
#

kdt cant even beat ngg smh bad modder

leaden hedge
#

prove it

#

you can't prove I can't beat it

hollow pier
#

prove that you can

exotic venture
#

debug mod dot dll

solemn rivet
#

the fact that he can't prove that he can, doesn't prove that he can't

stray mirage
#

here's an idea

#

make hollow knight educational

#

good for the children

copper nacelle
#

no thanks

stray mirage
#

think about it

#

pale king teaches typing

copper nacelle
#

lmao

fair rampart
#

mantis lords calculus adventure

vagrant leaf
#

learn to count with watcher knights

hollow pier
#

geography with cornifer

vagrant leaf
#

ancient history w/ lemm

#

geometry with nailmasters

hazy sentinel
#

how to scam gullible customers with sly

vagrant leaf
#

basics of pi with dung defender

hazy sentinel
vagrant leaf
#

verulean puts memes everywhere

#

he has no restrictions

#

wait

#

oh

#

you are verulean

#

fuck

limpid sand
#

hi whats the hud button for debug mod?

rain cedar
#

Default is f1

limpid sand
#

ok

#

does nothing

rain cedar
#

Then you rebound it or installed it wrong

limpid sand
#

prob the second one

#

new to this

rain cedar
limpid sand
#

thank you

#

computers a bit old so cant handle modszote

#

thanks for the help tho

humble sinew
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I finally have switched to a windows computer
I CAN FINALLY USE MODS

regal raft
buoyant wasp
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@limpid sand - If your PC can handle HK, then it can handle Mods. The mods (as a general rule) do not increase the technical requirements of the game.

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@humble sinew - most mods work on PC and Mac btw. Only the 753 ones don't. ๐Ÿ˜›

hollow pier
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play lightbringer

exotic venture
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play it before it's obsolete due to fsm dropping

hollow pier
#

play boss rush before its obsolete due to the new official game mode hollowomg

buoyant obsidian
#

what if I die in a freak accident and Lightbringer disappears forever? Go play it now before that

exotic venture
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it'll still be up on indiedb

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checkm8

hollow pier
#

inDIEdb

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haha get it

dim shard
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guys, in what folder am I supposed to unzip the mod files? API seems to work on my end - I see "Mods" under Options inside the game although it's empty (plus an indication in top left corner of the screen), but the debug mod doesn't seem to work for me

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(I'm on Windows 10)

young walrus
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mickWiggle
watch the video in pins
mickWiggle

dim shard
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I just did before joining the channel here on Discord, the Debug mod file I got doesn't have the "hollow_knight_Data" folder like the Boss Rush mod in the video

young walrus
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take it from here

dim shard
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thanks! I'll test it now

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oh, now it worked, thanks a lot for the amazing help @young walrus :)!

solemn rivet
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Also, if you, for some reason, only have a .dll for a mod, you can just put in inside /hollow_knight_data/managed/mods and it should work

fresh furnace
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how do i remove the UI

hollow pier
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f1

fresh furnace
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it dioesnt remove the base UI

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i mean like the health bars

hollow pier
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f13

fresh furnace
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im guessing you can't then

hollow pier
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try every f

leaden hedge
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whic hhealth bars

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mine?

hollow pier
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no 56's

hazy sentinel
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there's a kinda wonky way to remove UI in vanilla game

grim plover
#

Hey is there a list of changed/added charms in lightbringer ?

dapper folio
#

nope, that's all part of the fun

grim plover
#

Yeah i was just wondering if Longnail is gone ๐Ÿ˜„

leaden hedge
#

it'll probably do something else

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just make a copy of a 106% save and load the copy

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and see what everything does if you really want to know

grim plover
#

Ooooh thats one way to do it thanks !

dapper folio
#

a lot fo the charms got replaced

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stuff that doesn't make sense with a ranged weapon have been changed

digital axle
#

i want to install bonfire mod but i couldn't do that anyone can help me?

rain cedar
dapper shell
#

Deos debug mod not work? cant seem to get it open in game

young walrus
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^watch the above video

exotic venture
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it should, did ya place it in the mods folder?

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it's a separate download

young walrus
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make sure you installed both the API and the mod itself

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title screen should show loaded mods in top left corner

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if they're not there, you didn't install it right

dapper shell
#

Ah okay ty

digital axle
young walrus
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what's in the API folder there?

exotic venture
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says bonfire right on it

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pls

young walrus
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yeah, but did he remove contents, or is that the full folder

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also, your modding API says 1.2.1.4

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that's not going to work with current patch

exotic venture
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^

young walrus
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make sure you downloaded 1.2.2.1

exotic venture
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wanted to ask if you had the current api

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and not an old one

young walrus
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you can see it in the background

digital axle
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i ll try

exotic venture
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try verifying game cache

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delete the mods folder

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then reinstall the api

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this will give you a clean slate to work with

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then you first try launching with API

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then you launch with a mod

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one at a time

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so you can determine where it goes wrong

young walrus
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windows?

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steam?

exotic venture
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uh, steam

young walrus
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....why am i asking