#archived-modding-development
1 messages ยท Page 53 of 1
the mod is great i have alot of fun atm ^^ and its harder because im not used to it
Many people have commented on how they liked the spin on gameplay it adds
@buoyant wasp i'm from europe and it's very late night atm, anyway in the folder of 1.2.2.1 there is a file missing, i downloaded the one in the 1.1.1.8 (websocket_sharp.dll)
now when i start the game it appear in the top (playerdatadump etc) but it keep not connecting
to anyhing
what
websocket sharp?
you only
need
to replace Assembly-CSharp.dll
the others are unimportant ( to the mod api ofc )
he is talking about playerdatadump
no, websocket sharp is needed for the dump
which does use websocket_sharp to er do websockets 
oh
how do i check what is what in randomizer
yes
http://prntscr.com/i3qwou is it this or am i bad
you need to go up a folder
u dungo
Ello I found a glitch in randomizer, basically the dive ability keeps respawning
Even tho I already got it
known and intended
Kek
but it doesn't do anything
It has to stay there or else actual dive will despawn from its random location
There's probably a way to get around it, but as of now, that's why
@solemn rivet hey me again ๐ i found a bug in Blackmoth mod after i died the i need much more dashes to kill an enemy for example before i died i need 2 dashes to kill a Crawlid after i died i need like 5 dashes
Yeah... We don't know exactly what causes it
Sometimes it's changing charms
Sometimes it's dying
It seems to be related to bench update
But... No one knows what causes it
Save and quit /reset seems to fix it
Someone had said something about trying to fix it
Can't remember who tho
okay so i assume you dont working on it atm is there any update coming out soon or is it a matter of time ? dont feel pressured im just asking because i really like this mod so far ๐
and is there a way to play hollow kinght on the 1.1.1.8 update so i can play the older version of this mod ? thanks for your time again
I'm currently on vacation, so I plan on taking some time tonight to work on the mods
About reverting to older versions, I assume the guide at speedrun.com is uptodate? Dunno, haven't tried it myself
so, can someone give me a quick rundown on how to make blackmoth/bonfire compatible with the newest api?
It's the same as before, just with more features you can potentially use
specifically the enable/disable feature
There's just a TogglableMod interface now with an Unload function you can override
Which needs to undo everything you did in Initialize
That's it
okay, blackmoth is now toggable
also
is it supposed to be like this?
is it absolute position/resolution? Because I'm using my laptop, so screen might be small
it is not supposed to be like that
can't think well enough today to figure out why tho ๐ฆ
is fine
just glad blackmoth can be toggled on the fly
probably fixes whatever is breaking it too
is it uploaded yet and is it still using v1.2.1.4?
no, and no
1.2.2.1
here it is
try disabling and reenabling it in case it fails
@charred brook
compatible with most recent API compilation
ahh thank you very much dude ๐ happy vacaiton
sure
I'll try and fix the menu thing today and go ahead and release the updated API fully. everything else seems to be working right otherwise
I'm not entirely sure it's the API's fault tho
spent ages trying to figure out the second overload for ModHooks.Instance.OnGetEventSenderHook
turns out it's not PlayMakerFSM
but rather Fsm
so, I need help
we all do
I need to alter a private field
which one?
HeroController.attackDuration iirc
before api, I would just change it manually
but using API I have no access to it, so I looked at the assembly
this.attackDuration = this.ATTACK_DURATION;
and figured "oh, I'll just change ATTACK_DURATION" which isn't private
and... I think it works
but I can't revert this
holy...
I didn't think of that
ffs
thanks for the help KDT
also
HeroController.instance.ATTACK_DURATION *= 1f / LevellingSystem.Instance.AttackSpeed(Settings.DexterityStat);```
here's the culprit for infinite slash speed
Attack Duration: 0.35. Attack Duration CH: 0.25. Attack Cooldown: 0.41. Attack Cooldown CH: 0.41
this is what it spat out when I ran it
weird
I literally just told it to print the respective values
okay, now to fix the level resetting
now compatible with disabling. Also, bugs should be fixed
dunno what will happen if you try to disable it while on the main menu and not on a save file
prolly just an NRE and nothing breaks
hopefully
gotta go now
hopefully ๐ค
got a question about the boss rush mod
ask
The answer is yes
I didn't know the boss rush mod was randomizer
unless it involves me doing wokr
thanks seanpr
There's no lore
its a megaman clone, the evil programmer 753 has stolen all the bosses
and you have go to 26 worlds to defeat his minions
is there a way that you can buy the upgrades at t he end of the boss? i seen a speedrun of the mod and it shows the person ending up in the fountain area in the forgotten crossroads and able to purchase upgrades with geo, is that still in the mod?
meme
alright thank you
quick suggestion:
the google docs should have a little blurb of what each mod does
readme.txt
๐ค
sadly can't preview in google doc
So if no one reported any issues with bonfire and blackmoth since I posted them I assume they're working properly 
@solemn rivet yes blackmoth works fine for me death doesnt trigger the dmg bug anymore also the charm bug seems solved. thaks fot that ! 
however is it intended to jump very high if u have the dashmaster charm equipped ?
There was an unintentional effect of the updash
If you updash at the top of a jump you go very high or something
Never did it myself
Never bothered fixing it either
I mean, it's not like updashing doesn't break the game enough anyway
so does bonfire actually work now?
Updash ? o.O
cause the last DLL i sent you most definitely didn't ๐
what's updash 
Only thing that comes to mind is that cursor doesn't spawn after loading the save until you reload the area
Not a huge issue anyway, since you can level up via pause menu or simply reload the area
well, the version i gave you just set spell damage to a flat 0
it didn't actually use the logic to determine spell damage
๐
at least, i'm 90% sure i was just setting it to 0
it was just to prove that the method to change the damage values was working
I was fighting soul master with black moth and my dash damage was set to 0 and nail damage set to normal on entering the fight
Tried twice, persisted after fight too
0? As in, you dashed through the enemy and it doesn't get hit at all?
If so, that's a vanilla bug
Sometimes sharpshadow damage breaks at random
@leaden hedge - you mentioned that disabling boss rush requires a restart of the game since it makes non-reversable changes. Can you give some sort of UI we can pop up to indicate that? Then I'll add something to the IToggleableMod interface that indicates where toggling the mod off requires a restart of the game and if it returns true can display said message to the user.
true
@solemn rivet @soft rain got the same bug as i fight Dung Defender but only in the second phase wierd
Just a small stupid question about bonfire. I just downloaded the new bonfiremod.dll (33kb) and put it in the mods folder within managed, but for some reason the game won't register it. Am I doing something wrong. At least that's how it worked with the previous version.
what version of the API are you on?
you still have the API installed?
that too
The modding api?
Oh, wait yeah it said there was a new version. I guess I'm gonna get it real quick.
No wait, that was debug mod
Excuse my ignorance, but which api do you mean?
Oh, yeah, -27
We should probably do something with the api where if you're out of date and a mod fails to load it tells you to update
That would be neat, the debug mod seems to do that cause it says "new version available" in the main menu next to it. Though I'm not sure.
That's different than what I'm saying
Oh alright. So is -27 the newest version of the modding api?
No
34
It should say there's a new version
serch for from:wyza has:file
Alright got the api. bonfire shows up now in main menu and it's version 1.1.1 now. Thanks guys ๐
Oh wow dude, even more thanks. Jeez, you guys are really responsive!
The most recent version of the API better catches load failures
so it should now print "failed to load mod" instead of it just not showing anything
I can change the text to say "failed to load mod, check for an update" or something
i'll pack up 34 tonight and post it, it seems to work i think
i'd have to look, i don't remember offhand
you should be able to search for OnGetEventSender in the github repo and find it
I found it
didn't answer what I needed it to
I'll have to try some more
weird... It's not getting called when I try to use some spells
maybe it's because I have flukes?
Ok, just tested it out. Not sure if all the things I've already found have to do with bonfire AND the new api or just either one. In any case. I like how the leveling window now shows up when you're close to the bench, but it seems that certain things are getting reset. Like everytime I enter an area i've entered before the title is fully displayed as if you're entering it for the first time. Kinda like elderbug, even though i already talked to him he still calls out to me when I get too far away... every time. Also, I just made my way to brooding mawlek and when I beat him and destroyed the wall that leads to cornifer, the wall is still there on the other side and i'm getting sent back into bm's room. Kinda odd.
Oh, and when you use your soul it gets filled up immediately, so you never run out.
No idea what would be messing with scenedata
The playerdata stuff, though, any number of things could be broken
I would also like to add that I bought both the map from Cornifer, and the Stag Station
And both reset
In fact with the Stag Station, when I went to use it, it took me straight to Dirtmouth, and when I spoke to the Stag right after, he acted as if it was the first time I had spoken to him
So everything is constantly resetting...
woah is that the same magicofgames from DA
Got it, will try it out!
Also yes Verulean, that is me xD
I'm not even messing with scene data
Yeah figured, it's got to do iwth the api...
rest in pepperoni
lol
Somehow it is still the fault of you
so, just the API, with nothing else, causes everything to reset the scene?
I was having these issues while Bonfire was on, but I quit out to the main menu and turned it off, and that seems to have fixed it
Wait, you can turn it off in the main menu? How?
Go into options and there will be "Mods" under the Keyboard options
(for the newest versions of some mods only, it's new as of....last couple weeks)
Oh dang, that's neat. Thanks Alcana!

Aw jeez, I just checked again too ... and it was Gradow. So sorry man D:
modders is not a valid role.
my pc ded
@heady raven try this
@charred compass
also
this is why I'm no modder 
I don't wanna
really don't think I'm up to standard
and now I'm off to have some dinner
(just a little spoiler: it's probably not fixed)
sue me 56 xD
Alright. I'm heading to bed. Good night everybody! (Also yeah, it's not fixed Gradow xD)
Enjoy your dinner guys!

@dapper folio can you add this when you get the chance? added a README + made some changes (spell damage nerf, heal nerf)
I just put it up @copper nacelle
well, I'm back
Remember, mod authors can request editing privileges so they can have control over stuff like that
time to -not- fix bonfire
And if you have privileges, you can give them to other authors as well
want some sweet sweet privileges?
yes
okay, so I thought csharp ModHooks.Instance.SceneChanged += onSceneLoad;was the problematic line
but turns out it wasn't
nice
it's literally the only thing in bonfire that even references or contains the word "scene"
You'll figure it out
no unity scene hook or anything?
there's a weird hook name that doesn't have the word scene that's after the scene
for the API
sceneloaded?
lemme check
I remember it being weird
but maybe I'm remembering completely wrong
trying to mod on linux
may have been a mistake
why?
dnSpy doesn't exist
other than that it's good
maybe I can do the dnSpyConsole thing
meirl
wine vs .NET
rekt
But you want 3.5 for modding this
yeah but dnspy needs 4.6.2
Good to know
re
re
wine doesn't like 4.6.2
made it into a folder instead via the console version
which runs on mono
t % ls -l | wc -l ~/Downloads/dnSpy/re/Assembly-CSharp
423
holy shit
that's alot of files
and some of those were folders
Is the Debug mod file on the Drive up-to-date as well?
Modified Jan 9, 2018 Looks like it
i can't find the hpbar mod
from: KDT#7539 has: file
@leaden hedge where's hpbar mod? i cant find it
oh
interesting, so was fighting HK in bossrush with the hpbar mod
he did his thing where he floats in the center and shotguns blobs everywhere. Got him to 0 health during that, and when he landed, he gained 20-25% back
he gets another hp bar at 4th phase
ah
also, the hp for the knight is still broken if you fight THK before any other boss except radiance
Wow, when I got to the Mound I kinda figured the Randomizer would just remove the Baldur.
nah dude. it keeps him from balling up
Yeah, I'm genuinely impressed.
there's a lot of things like that
benches removed if you'd softlock, extra platforms added
I mean, he's even less challenging than before, but
yeah, but it allows VS to be rando
He's like a functional enemy without the soul blast, wow.
Good mornin' laddies... at least where I'm at.
That's funny, I tried randomized yesterday. While I didn't get vengeful spirit I could still beat the baldur in AM with mark of pride i got earlier.
However the baldur on the way to greenpath still kinda screwed me over by closing too early. He was JUST out of range for mark of pride, but i still managed to occasionally get some hits in. It took a while... but he's ded now xD
thats intended
The baldur in the mound is there to teach you how to kill them, so it's fine to change it
The others are progression blockers
Yeah, it did work out.
API 1.2.2.1-34 posted to the drive. Release published on github. so folks should start seeing that an update is required. Since mods like bossrush/blackmoth/bonfire/etc are using the features in it, figure it should get pushed out at this point
Sweet
from: kdt has: file
play hk
just like that?
i just want it to see how im doing with moss bug
@hollow pier which folder do I put it in http://prntscr.com/i510is
why
just drag and drop all folders into this spot
the folder trees are set up on the mods to drop files where they need to go
what do u mean
im so confused
the mods you download should be in a folder called "hollow_knight_data"
or dll
did you install the API yet?
what api?
Modding API
so no
no-one told me about some api
where do i put the modding api?
All the credit for making the modding API and the Boss Rush mod itself goes to Seanpr, Firzen, Wyza and KDT. If you have any further questions, feel free to ...
watch this
but i need hpbar mod
just watch it
you can exchange the boss rush mod for any other API based mod
you may want to just install the debug mod to create the proper folder path
then delete the debug mod .dll to remove it
your just fucking confusing me
just watch the video
so i need the modding api to get hpbar mod?
yes
the modding API is the base that the API mods are built on top of
without it, they won't run
after installing modding api
move the hpbar dll file to folder called mods
its in \Hollow Knight\hollow_knight_Data\Managed\
that folder doesn't exist by default with just the api, but you can add it yourself
you just name the folder mods
for me it was automatically created
in the "managed" folder
it was in zip file
if you installed another mod, then yeah it would be
there's no api\
i found it
send a pic of Managed folder ๐
now what
kek

its not installed that way
watch the video
the person in the video doesn't open the zip
yeah... he does
i guarantee you he does
open zip file
you'll see "OutputFinal" folder inside
open it up
you'll see readme.md file and hollow_knight_Data folder
drop the hollow knight data folder into \Hollow Knight\
im really confused
did you dropped the folder?
did you watch the video?
u just watched it
omfg
then he puts the contents in the main folder where the .exe is
just a simple copy/paste
that's it
yes
but my saves
your saves aren't here
saves are in LocalLow
your saves are in a different folder
which in AppData
okay
so how do i do this
do i just put all the folders in the hollow knight data folder
no
copy the "hollow_knight_data" folder that the mod gives you
just copy it, and paste it where the other one is in the game's files
it will merge the two folders
its the modding api
wait, so i copy that folder, right
then i select the normal hk folder
and i click paste
right?
actually modding api replaces Assembly-CSharp.dll file (which is in \Hollow Knight\hollow_knight_Data\Managed\) and adds Assembly-CSharp.xml file there
All the credit for making the modding API and the Boss Rush mod itself goes to Seanpr, Firzen, Wyza and KDT. If you have any further questions, feel free to ...
watch this part
at 1:46
he copies the folder
and just pastes
well i just did backup of original file
he ctrl+v
opkay
@misty jackal did you installed modding api now?
the folder has all the files
it will put them where they need to go
just copy paste
don't overthink it
it's way easier than you're making it
so copy the entire folder and paste?
YES
YES
do i replace the file?
yes
yes
okay
whaty?
double click "hollow_knight_data"
then double click "managed"
^
there's already a folder
screenpic
if you already have a mods folder in there, then just open that folder
@misty jackal how is that folder called
MODS
in managed
DOUBLE CLICK IT THEN
oh fuck
and finally
where's the dll file
copypaste there ur dll file
yup
YES
omg i thought i was dumb at installing mods
didn't think the API created that blank "mods" folder ๐
that's a good feature
"feature"
simple folder structure
yeah
i just downloaded it and checked it myself
thought that only came with the actual mod .dll download
but i was wrong
i guess before it don't have it
I just got here and have to say, that was a painful read
Kinda feel sorry for them. I understand how stressful and annoying it can be for both sides... I feel ya UpsettiSpagetti
finished blackmoth today i think its a well rounded mod was a lot of fun thanks for the experience @solemn rivet ๐ gonna play lightbringer next
whats blackmoth
is that where you need to dash to deal damage?
if you say blackmoth is "well rounded" mod then i should check it out too
yes its pretty nice bc its so fast paced ๐
Thanks Trat0r!
Blackmoth was inspired by one of the earlier versions of lightbringer (waaaay before muzznik came into being)
idk what was the concept in earlier lightbringer versions
k, found the error
I was hooking into SetPlayerBool for a planned older feature trying to integrate bonfire and bossrush
and it seems that was breaking PlayerData.SetBool() which, in turn, prevented the check for "visited area" to be done
@mint cedar it was the same, but a few things were added later
for instance, MP regen was frame-based instead of real-time based
Muzznik is a big new addition as well
just play it and you'll find out soon enough
@solemn rivet nice can u post the new .ddl so i can play the mod after lightbringer ?
im so in love with this game i just wanna play every contend โค
sure take your time

@charred brook play hell mod old nail 
beat NGG
beat NGG old nail hell mod no spells
maybe also add lightbringer mod?
ah darn
could you compile the API with the lightbringer assembly in the vanilla?
or would it overwrite the lightbringer stuff
add NGG to hell mod
That would probably work, yeah
it really depends on what lightbringer changes. we have a few methods that we completely replace in the game with the API because they do stuff in the middle of the method calls rather than at the beginning or end
Yep, seems to have done the trick! None of the problems encountered remain (at least the stuff related to scenedata) Awesome Gradow!
Hi guys. New to the channel here. I just installed the boss rush mod and after defeating a boss i receive some rewards (charms and upgrades). How does i equip the charms?
it seems like its just random which charms I get equipped whenever I start a new boss
and I don't seem to being able to use fireball.
everything you pick up is auto equipped
if you beat a boss, you can pick up 1 item
if you beat it with not getting hit, you can pick up 2
but how does i select it?
i can swap between them but no button seems like its actually selecting anything
does more like do
wdym? it should be the same button as talking to a NPC to "pick it up" and from there you don't need to do anything, it'll equip itself
pretty sure it's just the standard "select" button, whatever that is on your KB or Controller. I think it's jump (?)
it changes the color of the text when you select it
if you only get 1 drop (cause you took damage), then it auto-progresses you to the select screen when you pick one. If you get 2 drops, then when you select the 2nd item, it will auto progress you to the next screen.
the first time I got a no-damage boss
I thought the mod had glitched
so I tried to make my 2nd pick as useless as possible
KB select is Enter iirc
thought it was up
rebound my movement to wasd and W was select for me
ยฏ_(ใ)_/ยฏ
well the mod shows no sign that I've picked something but it seems like whatever the marker is set to while i press enter (which takes me to the boss selection screen) is picked.
pretty weird
why is that weird if that's how it was intended?
i mean, what sign are you looking for that it was picked? like.... fireworks?
cough cough that'd actually be sweet, please add fireworks to the UI cough cough

ROFL are you fucking serious right now @young walrus? Are you always acting like an asshat or did you have a bad day? It is weird because there is no indication that it is actually selected (a sound, an animation, or something), which made me think that it might have been a bug. If you press enter the game just continues and you have no way of checking if the ability is in effect (unless itโs something obvious).
cough couch moron cough cough
jesus man calm down
There is no indication because it takes you to the next screen. Were it to stay on that screen, an indication would make sense, but since it does not do so, it does not make sense for it. Having delays sucks because the point of boss rush is to rush, IE, go fast. When you get a 2 drop for the boss, there is an indicator when you select the first one. Otherwise there really is no need for it.
It is working as intended.
As far as being an asshat goes. I'd say he's not even approaching asshat levels at this time. You can ask him how he feels about it friday night though when he's nice an liquored up though and you might get something more colorful.
Sure, is there no fireball (can't remember the name) in the mod? Haven't been able to get it so far.
all the items other than crystal heart are in there
Wasn't even coughing at you, dude. That was directed at the modders cuz it'd be actually hilarious and amazing if there were fireworks
oh, i guess void heart isn't in there either
yeah okay my bad dude. Anyways I still don't get to pick 2 when doing a boss hitless
wth
Did you die before doing it hitless?
can i have some help with installing the api for mac?
i get the general principal behind it but the mac folder doesnt contain a data folder which i can replace my normal one with
@stiff sedge right click the .app --> "Show Contents"
i dont see the .app
i only have a .zip that leads to more folders with other forms of files
oh sorry
ive been to here before
my issue is that in all explanations within the API there is a file to replace the data so you can add mods
i cant seem to find that in the mac .zip
Just drag the contents of the zip into your app
ok
let vme try that
it still just adds it to the stuff inside the larger game contents
yes
that's kinda
how it works
wait
hold up
Adds?
you should be dragging a "Contents" folder
onto a "Contents" folder
iirc
the contents folder of the api
onto the contents folder of the actual app
thats what im doing
it results in the contents folder of the api going inside the folder
You have to merge the folders
mac is different than windows
put it next to the other content folder
and it should ask to merge
not on top of but next to
now
go to Contents/Resources/Data/Managed/Mods
and put the mods you want in
and then have fun
thanks so much!
yw
wait so i think i now have the API installed
but the mod isnt active
do i put the .zip file into that mods folder?
open the zip
ok
go the same path you went through in hollow knight
find the dll
put that in mods folder
did it work?
yes and no
the game was clearly trying to run the mod
(boss rush)
but it didnt seem to actually be integratef
?
did you make a new save?
no
make a new save
ok
the images are inside the dll
oh neat
so they should work fine
KDT confirmed to be god of cross-platform
what i mean is that the option that i see in videos to enable boss rush mode isnt there
also all my save files are gone
you must be using an older version
i can revert them by removing the mod from the folder dont worry
i think im using the most recent version
this dll
you get a thing that says Boss Rush instead of Classic when you select between steel soul or not
no
false
did you fix that?
that's only randomizer
everything I make uses vanilla inputs
its sean thats lazy
Dreamshield-coop @fair rampart
No, true co-op
buy bloodstained instead
ya
booted up game and all of sudden the modding api string starts to say there's new version available
tho i think i installed the newest version a while ago
have you checked to see if theres a new version of the modding api
34 came out
Oh so there it is
wtf
my hollow knight folder got deleted somehow zzz
had all my code in there
I guess it was that BSoD I had an hour ago
rip
Eh 
push and push often ๐
whats the chances though, out of a 1.5tb hardrive, a 200mb folder on my desktop gets corrupted
Does installing more saves pose a threat to any current saves?
shouldn't do
not heard of any issues
or had any myself
you can never be too careful though
as far as i'm aware it hasn't caused any issues with saves
ok thanks
the only bug i know about with it
i think i'll back up my saves just in case
is that if you try to use debug mod with it, parts of debug mod can't be clicked on
unless that got fixed
should have been fixed, I'm sure I recompiled it with new canvasutil
ah, cool, then nvm
hey wait does moresaves need api
yes
thanks
everything needs the API other than Lightbringer and...glass soul?
i think
@royal ridge or @dapper folio - Not that I think people will read it. But thoughts on changing the description of this channel to append it with "- Check The Pins For How To Install Mods"?
nice resolution
thx
Okay cheers, thanks for bringing it up @buoyant wasp
Yeah people tend to skip over it
but can't say we don't try anyway ๐
Yeah rather have it there, in hopes people follow the description
thanks
i always forget they're there
This channel basically became either "how to install mods?" or "hey, I've got this huge idea for a mod. I won't do it, but you guys should"
So that at least tries to solve one of those

Guys do you know, how install mods in Mac?
cut off at the top
I got an idea
laptop monitor ftw
How about now Mickely
Same as mine then... Bleh
i have a second 1080p monitor hooked up to it so work doesn't suck with just 1 screen.
my school
has better laptops
my elementary school had better laptops for that matter
I need to buy a new dvi cable
butwhy
is the empress muzznik in lightbringer mod?
lightbringer is in the empress muzznik mod
Yes Muzznik is a part of Lightbringer
how do you unbind in debug?
I clicked on the circle beside kill self and it bound it to mouse one (with one click)
and now I can't unbind
dying infinitely
you have to bind it to something else iirc. don't think there's a way to only delete a bind
lmao
it will
then go into the saves folder
there is a settings file for debug mod (or there should be)
you can either A: delete that file, or B: open it up and find the binding
at least, i'm 95% sure that's where he's storing it
any luck?
I have a question to those who played randomizer: How far do you usually get mantis claw on hard runs? Because mine was at shade cloak's place...
Hmm, ok
that's kinda the beauty of it tho right? it can be literally anywhere
cuz it's random
especially on Hard
I've gotten it at the Fury chest before (though that won't happen in current logic)
and i've gotten it super far away before
Yeah, it was just kinda frustrating having to go to the abyss without the claw because I feared I might not be able to go back without it, so I had to do it without benches
Oh, sorry I meant the whole ancient basin
all soft lock scenarios have been removed from randomizer
I didn't have the Tram Pass yet
so if you can't get out of somewhere, there won't be a bench there
yeah
I didn't even check
and some platforms were added
like in CoT
so you can leave CoT if you don't have claw
just little things like that all over
That just makes me like the mod even more
lol. yeah. it's really well constructed
my first movement ability was wings
i'm pretty sure sean would disagree on the "well constructed part" but we are our own worst critics, so
also im assuming that rando doesnt account for the possibility of salubra shade skips because of steel soul?
but yeah, we've had some pretty trolly seeds
like when it decides where stuff is
oh
however, non-steel soul has shade skips
at least on hard, not sure if there are any on easy
in my modlog it says that the salubra items were only reachable post wings
easy or hard?
hard
non-steel-soul?
yeah
well, when did you get wings?
leg eater
interesting
might not've been
depending on how the tree worked out, i could see that i suppose, but i was pretty sure that the salubra items were in there as getable with no abilities. @rain cedar thoughts?
but the modlog doesnt display the info anymore
idk, maybe he changed the logging level to be DEBUG and above (and debug logging is off by default)
The salubra charms are this
"Mantis Claw" | "Mothwing Cloak" | "Shade Cloak" | "Monarch Wings" | "Crystal Heart" | (("Vengeful Spirit" | "Shade Soul") + HARD) | (HARD + CLASSIC)
So unless something is broken they're reachable immediately on hard
that's what i thought
is it possible to do boss rush with full charms?
106% bossrush
where is that on the mod list in the google drive folder?
but that gives you no charms
so then is it possible haha?
dont think so
also discord allows you to directly paste screenshots or stuff on your clipboard into it so you don't need lightshot urls
and thanks for your help
how2
just paste stuff into discord
like try ctrl+c and ctrl+v on an image into the little textbox
who
is it theoretically possible to do full charm BR? sure, are any of the modders likely to do it? probably not
do you need to nohit everything
well, you could be granted all the charms via debug
but that wouldn't let you equip them, and i think the equipping happens when you select it in BR,
Tru. I suppose you don't sit on any benches
Not full charm BR but just give us 10 (or 11 via grim) charm notches and let us make a loadout
One of HK's pitfalls, imo, is that there arent many challenges in the game once you get all your powers but I suppose that issue is relevant in all metroidvanias
is there a mod that toggles/removes the HUD
debug mod
oh I guess I never noticed that feature
thanks
I can finally get my HUDless screenshots
the randomizer mod says new version available. but where do I find it? I got this version of a google drive linked from the reddit I think
It's a bug, 1.5.1 is the newest version
k thanks


I'm not to blame