#archived-modding-development

1 messages ยท Page 52 of 1

quartz trout
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Thanks for that... any chance you have the sheet of the knight casting it?

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Also I think I'll use Shade, 'cause alpha, heh.

leaden hedge
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I assume fireball 1 is just additive

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thus the black bg

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er yeah I do

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but its 4k by 4k and discord sucks

quartz trout
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Oh jeez

quartz trout
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Awesome, thanks so much

leaden hedge
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wow unity got that good code
yield return new WaitForSeconds(0.5f);
bet you think this runs a coroutine once every 500 milliseconds no, pause the game and it never runs hollowface

unborn badger
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dnSpy is the modding API right?

leaden hedge
#

no

unborn badger
#

oh

leaden hedge
#

its in the google drive

unborn badger
#

top pin?

leaden hedge
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yes

unborn badger
#

i should download the setup.exe file right?

leaden hedge
#

what setup.exe lol

unborn badger
unborn badger
#

oh

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i went to the wrong thing completely

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i went to the GitHub link in the readme

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and do i just put it in my hollow knight folder?

leaden hedge
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it should be all set up

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so you just drag it into the folder with your hollow knight exe

unborn badger
#

ok

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and extract it to there?

young walrus
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extract it somewhere else

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then just copy the "hollow_knight_data" folder

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and paste where the actual "hollow_knight_data" folder is

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it'll merge and overwrite the appropriate files

unborn badger
#

ok

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thx

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oh my god im retarded

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i downloaded the mac version

young walrus
#

well that won't work

unborn badger
#

i dont see the 1.2.2.1 version for windows

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wait i found it

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nvm

young walrus
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don't know how you're not seeing it. should be on the bottom

unborn badger
#

i just had to refresh it lol

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it just wasnt appearing for some strange reason

young walrus
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why is that in the mods folder

unborn badger
#

i just took out what was in the zip folder for randomizer

young walrus
#

copy those into the "Hollow Knight" folder.

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if you notice, the folder is called "hollow_knight_data" the exact same as the other folder up higher in the tree

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the mod folder tree is set up already to drop files where they belong

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just copy those and paste them in the highest folder and everything will be placed for you

unborn badger
#

ok i get it now

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hmm

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im not sure if its working

young walrus
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title screen top left

unborn badger
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because i got fury of the fallen where i would normally get it

young walrus
#

if there's text, it's on

unborn badger
#

yeah there's text

leaden hedge
#

did it say randomizer at the bottom

young walrus
#

and should be a huge RANDOMIZER

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bottom right

leaden hedge
#

did you enable the randomizer

unborn badger
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it said randomizer at the top left

young walrus
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^^

unborn badger
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wait you manually enable it?

leaden hedge
#

it should have said OFF / EASY / HARD

young walrus
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^^

leaden hedge
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and it defaults to OFF

young walrus
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when you start a file, you have to turn it on

unborn badger
#

oh how do i do that?

young walrus
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you click it

leaden hedge
#

sean is too lazy to add in game controls

young walrus
#

you've beat the game once yeah?

unborn badger
#

yeah

young walrus
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kay. you just don't have the asset file in the right spot then

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so your huge OFF button is now showing

leaden hedge
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randomizer folder goes next to the exe iirc

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not in mods folder

young walrus
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nah

unborn badger
#

oh

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that explains a lot

young walrus
#

it goes next to "hollow_knight_data"

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like i said before, copy BOTH files, and move them

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not just the data file

leaden hedge
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so next to the exe ๐Ÿค”

young walrus
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gotcha

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thought the exe was in the data folder

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so yes, you're correct

unborn badger
leaden hedge
#

most api mods with multiple files are set up to be just dragged into this folder

young walrus
#

^^

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just drag EVERYTHING to this spot

unborn badger
#

so is that right?

leaden hedge
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thats correct

young walrus
#

and the folder structure will put them where they go

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yes that's right

unborn badger
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do i put the .dll in the mods folder or in main directory?

leaden hedge
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where does the zip put it

young walrus
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^^

unborn badger
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mods folder

young walrus
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the zip has them in the right spot

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don't move them

unborn badger
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alright

leaden hedge
#

well then it goes into the mods folder

young walrus
#

lol. you're making the install more complicated than you need to

unborn badger
#

this is similar to how Subnautica mods work

leaden hedge
buoyant wasp
#

yay

leaden hedge
#

completed unrelated to anything we did

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at some point
uim.slotOne.locationText.text = ((SaveStats)saveStats.GetValue(uim.slotOne)).Name;
started giving NREs

buoyant wasp
#

cute

vagrant leaf
#

Is it a known glitch that the mods aren't showing up in the corner with API

young walrus
#

that means it's not installed correctly

vagrant leaf
#

ho

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oh

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okay

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i'll reinstall it

copper nacelle
#

also check modlog if that doesn't work because sometimes stuff is broke

supple veldt
#

ehm

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whereis the elegant key in randomizer mod?

buoyant wasp
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where it belongs

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keys are not shuffled

supple veldt
#

shouldn't sly sell it?

buoyant wasp
#

yes, once you have the shop keepers key

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just like in vanilla

supple veldt
#

oh

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shop keepers key

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that's why

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thank yo

buoyant wasp
#

mmhmmm

fair rampart
#

anyone have access to the full sprite sheets including grimm troupe?

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its 0003 for me so kind of tired.

leaden hedge
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UABE

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also if you're after a specific sprite it'll be faster to find it and dump it directly

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instead of looking through 100's of sprites

fair rampart
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...

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or someone could link drop and I'd go to bed; I have the patience normally to sort through said files. Am Just bloody tired.

leaden hedge
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well if you're so tired you aren't going to be doing anything with them today anyway

fair rampart
#

It would save me the effort of having another pointless conversation though, wouldn't it? as well of trying to hunt them down later.

leaden hedge
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alright let me zip a gigabyte of 5000 files then upload it

fair rampart
#

its uploaded already somewhere

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...

leaden hedge
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the other dump is bad

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uses internal names, which for half of them is just "atlas"

fair rampart
#

ah. So you've gone through and categorized/organized/renamed things?

leaden hedge
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I have a program that runs in games

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and names it after the object that uses them

fair rampart
#

that seems useful.

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I do appreciate that level of detail

leaden hedge
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but yeah if you actually have certain sprites you want other than just all of them I can probably just upload those

fair rampart
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all is fine. Though the Grimm stuff would be good too. I can try to find the reddit post for the rest if you are going to be this oppossed to that concept.

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Sorting I guess is the answer. Neat thanks.

fair rampart
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Guys i get this glitch in rando where verytime i hit one of those iron doors that block you from going out of boss fights the game gets laggier

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Only way I found to remove the lag is to die and respawn.

buoyant wasp
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Weird

solemn rivet
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Wait, so it's cumulative? Like, every time you hit it the lag increases by a bit

fair rampart
#

Yes

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but "a bit" is an understatement

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after 2 hits all teh other hits either dont increase lag at all or the lag increase isnt major

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Also same thing happens when i break the crystals in crystal peak that those flying guys shoot, but the lag in crystal peak goes after like 5 seconds after i broke the crystals

solemn rivet
#

Weirder and weirder

fair rampart
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kek

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I do have other mods, but non are notable

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Nothing that changes the game

solemn rivet
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I mean, it sometimes lags when I hit those doors

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But it's not cumulative

supple veldt
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hey

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in the first little route i've got claws but nothing to kill baldur and it says i should go to fungal wastes

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i can't find the path

young walrus
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what else do you have

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you can go up to king's pass/howling cliffs

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and down into greenpath

supple veldt
#

thank you

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i've got only claw as mobility item

young walrus
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just saying that hard mode has A LOT of things that can kill baldurs

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MoP, VS, Dive, Spore shroom, glowing womb, elegy.... and probably a couple more i can't remember.

supple veldt
#

weaversong

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yeah i just thought i could go to fungal wastes according to that guide

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The first region you'll want to explore depends on the key items you have collected. In general, this is what I recommend.
Claw and can't kill Baldur:
Fungal Wastes
โ— 3 quick items (Leg Eater) but will most likely requires farming Geo. However you can explore the entire area first then buy the key items.
โ— All items accessible
โ— Best option if you have leftover Geo

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didn't think i had to go throught greenpath anyway to reach fungal wastes, it would've been stated, idk if i'm missing something or that guide is outdated, probably first one i said

young walrus
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this is a classic Hard mode moment really. it tests your game knowledge. Randomizer runs will hardly ever be "normal"

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weaversong and long nail work to kill baldurs, but i know for sure longnail isn't in the logic for it cuz it sucks

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defenders crest also works, but isn't in the logic

leaden hedge
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MoP sucks too

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longnail is just painfully boring

young walrus
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MoP sucks, but it's WAY more possible than longnail

supple veldt
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@slate owl

leaden hedge
solemn rivet
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are the HP amounts hard coded?

leaden hedge
#

yes

solemn rivet
#

oh

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won't work with bonfire

leaden hedge
vagrant leaf
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so on the HPbar readme it says that it won't work with the current version of api

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what version will it work with

hazy sentinel
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"keep red coloured folder until official release of API"

rain cedar
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Probably whatever newest one has been posted

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That isn't on the drive yet

leaden hedge
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-32 and above

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wyza posted it somewhere

rain cedar
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from:wyza has:file

vagrant leaf
#

ok thanks a lot

leaden hedge
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won't work good for mantis lords or mawlek

solemn rivet
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or any bosses which names start with an M?

leaden hedge
#

no

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I made a mistake anyway hollowface

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if you're just playing vanilla use the drive version

solemn rivet
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I'll take a look later

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I'm currently unable to test this

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but thanks for your efforts, KDT!

rain cedar
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Why is that a ternary with only one outcome?

leaden hedge
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I need to add an extra line of code

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on the first stagger on FC

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he has 60 health

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so it really needs too look like
case "Head": maxHP = GameManager.instance.sceneName == "Crossroads_10" ? 40 : firstStagger ? 60 : 40; break;

rain cedar
#

Why can't you just get the hp from the gameobject/fsm?

leaden hedge
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if you hit something else then come back

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the value will be wrong

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theres no maxHP in the fsm

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just current hp

rain cedar
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Yeah I know

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You could store the hp for every enemy

leaden hedge
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I guess I could just store everythings max hp on the first hit

rain cedar
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That's how debug does it

leaden hedge
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theres only 1 slight problem with that

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and its TMG

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his hp defaults to 750

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and on the 2nd frame it has 800/930/1000

rain cedar
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What do you mean?

leaden hedge
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troupe master grimm has health that scales based on nail upgrades

rain cedar
#

Oh

leaden hedge
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but it happens a frame after he spawns

rain cedar
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I didn't know he did too

leaden hedge
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so in debug mod its bugged

rain cedar
#

Wait does NKG scale?

leaden hedge
#

although not an issue here I guess unless you can hit him on frame 1

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no

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NKG is flat 1600

rain cedar
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Good

leaden hedge
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TMG is
800/800/800/930/1000

rain cedar
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So dumb

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So it's all the warrior graves, grimmkins, and grimm

leaden hedge
#

pretty random assortment of enemies

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but yeah I guess I'll just keep track of enemy hp

rain cedar
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I hope there's never anything added with scaling that actually matters for routing stuff

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Because right now you really just need to get nail 3 before colosseum

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Which is pretty late

leaden hedge
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I dunno why they even do it

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it just makes spells really strong

rain cedar
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It's pretty neato being able to kill literally any warrior grave with full soul and fluke

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But yeah it's dumb

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Almost every boss in the game is skippable until you have a high nail level

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But none of them scale

buoyant wasp
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only reason i haven't posted -32 is that it had so many changes in it. Nothing that should affect old mods, but..meh. and we haven't done a ton of testing on the new mod menu

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as far as i know, it works fine

leaden hedge
#
                       if (bosses.ContainsKey(fsm.GameObjectName) || GameManager.instance.sceneName == "Room_Final_Boss_Core")
            {
                bossFSM = fsm.FsmComponent;
                Log(bossFSM.FsmVariables.GetFsmInt("HP").Value);

                if (GameManager.instance.sceneName == "Room_Final_Boss_Core")
                {
                    bossFSM.gameObject.name = "THK";
                }
                if (bosses[bossFSM.Fsm.GameObjectName] == -1)
                    bosses[bossFSM.Fsm.GameObjectName] = bossFSM.FsmVariables.GetFsmInt("HP").Value;

                maxHP = bosses[bossFSM.Fsm.GameObjectName];

                canvas_group.alpha = 1;
                health_bar.fillAmount = (float)bossFSM.FsmVariables.GetFsmInt("HP").Value / (float)maxHP;
                if (bossFSM.FsmVariables.GetFsmInt("HP").Value <= 0 || bossFSM == null)
                    canvas_group.alpha = 0;
            }

I think this works hollowface

#

let me see if renaming the objects on hollow knight breaks him

leaden hedge
#

I broke WK but otherwise works fine

leaden hedge
ornate rivet
#

nice

copper nacelle
#

Including mantis lords and mawlek?

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also wow

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nice

leaden hedge
#

yes

copper nacelle
#

neat

leaden hedge
fair rampart
#

Nice

sick arch
#

would there be an option to turn hp bars off

leaden hedge
#

well you have to install the hp bar mod

sick arch
#

oh i see okay

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i thought it was integrated to the boss rush mod

leaden hedge
#

its not part of boss rush

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just works in general

sick arch
#

it looks neat though

leaden hedge
#

faster to test it on every boss in boss rush though hollowface

sick arch
#

think ill try boss rush out soon, looks fun

leaden hedge
#

dont pick up jonis or play in chinese

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and don't pickup anything like weaver or dreamshield before collector hollowface

leaden hedge
#

minor fixes for second health bar on FC / FK fight
added a decaying bar in the background

solemn rivet
#

Next mod: humanity/embered state

buoyant wasp
#

@rain cedar - dunno if you know about this bug, but if you own all 3 fragile charms, you can't buy the randomized charms from legeater

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you have to intentionally break one to get him to talk to you

copper nacelle
#

rotten eggs as humanities

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boost health by 1 mask

hearty willow
#

consumed the

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R O T T E N

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๐Ÿ…ฑ E G G

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what's the procedure for modding HK

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how simple

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<@&328354344313421825>

buoyant obsidian
#

quite complicated

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Check out the pins first off, there are some links to get you started

leaden hedge
#

you'll need to download the modding api, and your IDE of choice (Visual Studio probably)

hearty willow
#

nope

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nevermind

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lul

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i'm satisfied with steel soul 100% that should keep me busy

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N O Q U I T - O U T S

leaden hedge
#

unless you just want to install mods

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and not make them

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inwhich case its easy hollowface

hearty willow
#

๐Ÿ‘€

hearty willow
#

<@&328354344313421825> i've been told it's easy but how

thorn comet
#

Whats easy?

ornate rivet
#

modding?

thorn comet
#

KDT gave you references, and you just said 'nope nevermind' and then tag us all again?

leaden hedge
#

I assume he wants to install mods

thorn comet
#

Yeah, id imagine its installing mods, not learning how to mod

leaden hedge
#

it would be really convenient if there was a pin system

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that had important information

hearty willow
thorn comet
#

Its all good Cylis, just didnt know if you wanted to mod HK yourself, or install existing mods to HK

warped kernel
#

I wanna use Boss Rush

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How do I do this

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I've never modded before

hazy sentinel
#

watch the video

hearty willow
warped kernel
#

Oh, there's a video

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...right there

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I'm blind

stuck dagger
#

Is the dreamshied co op mod online??

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or am i being retarded

hollow pier
#

local only

stuck dagger
#

ok thanks

#

sorry to bother, but what does the percent mod do?

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does it track your % of completion?

leaden hedge
#

pretty sure it adds extra percents

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for getting all geo rocks

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and some other stuff

stuck dagger
#

oh ok

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thanks fam

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what about the player data tracker?

leaden hedge
#

its a websocket api that tells a webpage what items and skills you have

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its used to put overlays on streams

leaden hedge
vagrant leaf
#

uh

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false

leaden hedge
#

the text says it

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can't be false

vagrant leaf
#

i bet you made the text

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therefore

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you said it

leaden hedge
#

ye I did

vagrant leaf
#

so it wasn't the text originally

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you changed the text

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so you said it

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meaning it might be wrong

stiff bane
#

randomizer doesn't work

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i have the modding api

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it just doesn't do anything

solemn rivet
#

did you install randomizer AND the modding API?

stiff bane
#

yes

hazy sentinel
#

does it say randomizer in the bottom right

stiff bane
#

no

hazy sentinel
#

you did it wrong

solemn rivet
#

what does it say on top left?

stiff bane
#

it does say modding API

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and it's the msot recent one

leaden hedge
#

is there a randomizer folder by your exe

stiff bane
#

yes

leaden hedge
#

and randomizer.dll in mods

solemn rivet
#

so modding api is correctly installed but rando isn't

stiff bane
#

i just unzipped in the hk folder

solemn rivet
#

show us your folder containing hollow_knight.exe and the Mods folder inside hollow_knight_data/managed/

stiff bane
copper nacelle
#

show mods folder

#

anyways

stiff bane
hazy sentinel
#

Hollow Knight\hollow_knight_Data\Managed\Mods\Randomizer.dll

copper nacelle
#

give modlog

stiff bane
#

the what

copper nacelle
#

give %appdata%\..\LocalLow\Team Cherry\Hollow Knight\ModLog.txt

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and also give

solemn rivet
#

inside saves folder

copper nacelle
#

also give Hollow Knight\hollow_knight_Data\output_log.txt

solemn rivet
#

output_log.txt inside hollow_knight_data as well

stiff bane
#
[ERROR]:[API] - Error: System.TypeLoadException: Could not load type 'Modding.Loggable' from assembly 'RandomizerMod'.
  at Modding.ModLoader.LoadMods () [0x00000] in <filename unknown>:0 
[INFO]:Saving Global Settings
copper nacelle
#

what api version are you using

solemn rivet
#

and rando version

copper nacelle
#

this happens w/ new API + old mod

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iirc

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was happening to MoreSaves

stiff bane
#

i'm using the most recent one i think

copper nacelle
#

like

#

the alpha

hazy sentinel
#

-32?

copper nacelle
#

or the one from drive

stiff bane
#

1.2.2.1-9

hazy sentinel
#

holy shit

copper nacelle
#

use the alpha

young walrus
#

Oh wow

stiff bane
#

dunq\

young walrus
#

The public stable version is -27

stiff bane
#

a\

young walrus
#

If you're on 9....

copper nacelle
#

then you're bad

young walrus
#

You're a bit behind

stiff bane
#

oops

#

well that's embarrasing

copper nacelle
#

just use the new one from the drive

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or use the alpha

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both should work

solemn rivet
#

search for from:[LW] Wyza#1018 has:file

stiff bane
#

i thought you guys just update it every game update lmao

young walrus
#

It is updated a lot, but that doesn't get pushed out to users automatically

#

Multiple versions per game version

copper nacelle
#

^

solemn rivet
#

mostly because most of those are actualy "unstable"

young walrus
#

Ya

stiff bane
#

yes worked

solemn rivet
#

(even tho they're pretty much very stable)

stiff bane
#

thank

hazy sentinel
#

-9 what a meme

stiff bane
#

is -9 old

copper nacelle
#

yes

#

very

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about 23 versions old

rain cedar
#

I was gonna make that joke

stiff bane
#

wo

solemn rivet
#

more than 3 months old

stiff bane
#

oh seanpr thanks for making good mod

rain cedar
#

Nah it's shit

stiff bane
#

ok

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it says "new version available"

copper nacelle
#

ignore

solemn rivet
#

just ignore that

rain cedar
#

One of many problems I'm too lazy to fix

copper nacelle
#

"I'll fix it later" -- Seanpr

young walrus
#

That's broken RN

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"not my problem" -kdt

rain cedar
#

Just waiting for the next patch, really

young walrus
#

-also seanpr.... Probably

stiff bane
#

oof that sweet low quality text

rain cedar
#

We're gonna have to remake everything anyway

solemn rivet
#

next patch WILL break everything under the sun, so

#

pretty smart idea

stiff bane
#

ha under the sun

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so yeah thanks

#

off igo

rain cedar
#

I'm hoping shiny control is in code instead of fsm

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For the update

copper nacelle
#

wait what

rain cedar
#

That would make everything a lot easier

solemn rivet
#

I hope FSM gone entirely

copper nacelle
#

remake everything?

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what's happening

solemn rivet
#

switch port

leaden hedge
#

next patch will be switch recode backport

rain cedar
#

TC hired a third party to make their game not shit

solemn rivet
#

they have to redo a lot of code

leaden hedge
#

nah apparently they did

solemn rivet
#

and hired peoples

leaden hedge
#

but apparently something happened between them

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probably the code was too much of a mess

#

so will and ari had to take over again LuL

copper nacelle
#

lmfao

solemn rivet
#

wait wut

#

xD

rain cedar
#

Wow you hire a company to fix your game and they say it's too broken

#

Oof

young walrus
#

That's news to me. Lol

leaden hedge
#

I dunno if thats what was actually said

young walrus
#

Sucks

leaden hedge
#

but graig said something happened and now will and ari are doing the port

rain cedar
#

Well rip the no fsm dream, I guess

solemn rivet
#

that's... Going to be messy

#

yeouch

young walrus
#

Must be stressful

#

Everyone begging for it too.

leaden hedge
#

pretty sure thats why theres been nothing about cp3

young walrus
#

Yeah I'm sure

leaden hedge
#

because they were working on that whilst the outhouse was doing switch

#

but now they've gotta do switch stuff

solemn rivet
#

we better ask graig straight next time we see him

copper nacelle
#

oof

solemn rivet
#

because... That doesn't sound good at all

copper nacelle
#

yeah

#

that sounds

hazy sentinel
#

so I'm on API -33 and in the Options menu ESC doesn't take you back

rain cedar
#

Yeah I noticed that during the race

leaden hedge
#

I did mention cancel buttons to wyza

#

dunno if he fixed it

#

theres another thing thats less of a problem

#

that the fullscreen button doesn't work anymore hollowface

stiff bane
#

so what's the difference between randomizer easy and hard

leaden hedge
#

easy doesn't require any skips

#

hard does

#

or might

rain cedar
#

It usually does

copper nacelle
#

aka hard is fun

stiff bane
rain cedar
#

Easy is kinda lazily made tbh

#

Very high chance everything will just be in shops

#

Which would be easy

stiff bane
#

i have never utilized glitches for anything in hk

#

should i go for hard

leaden hedge
#

I guess this works for seeding with ingame controls, clicking on 123456789 would copy it to your clipboard

rain cedar
#

Hard is also on the nmg ruleset

#

Interesting

copper nacelle
#

@stiff bane absolutely

leaden hedge
#

I was thinking I don't actually need a textbox to put in numbers

copper nacelle
#

when in doubt, just remember

#

shade skip

#

ez

leaden hedge
#

when do you really ever input a number other than to paste it from races

solemn rivet
#

@stiff bane shade skip, check shops

stiff bane
young walrus
#

I input numbers

stiff bane
#

i know what shade skip is but

young walrus
#

For daily randos

#

I type in the date

stiff bane
#

check shops?

#

oh you mean like

#

check

#

shops

#

ok

young walrus
#

I could just copy to clipboard doh

leaden hedge
#

yeah, its mainly because

#

inputing numbers with a controller

#

is 0/10

copper nacelle
#

more like

#

-10/10

stiff bane
#

is there an easter egg to seed 56

#

or 753

leaden hedge
#

no

#

but in lightbringer if you get 753 geo theres an easter egg hollowface

young walrus
#

All of Lightbringer is a metaphor

copper nacelle
#

I should add a hell mod easter egg

#

everything reverts to normal if you have 56 geo intenseface

#

except that'd be bad

solemn rivet
#

everything gets twice as hard if you have 56 geo

stiff bane
#

when geo is at 56 OR 753 all enemies kill you instantly

leaden hedge
#

everything gets 56x harder if you have anything but 56x geo

solemn rivet
#

game suddenly becomes lightbringer if you have 753 geo

hearty willow
#

lytebrinnjer is pretty gud

leaden hedge
#

it works PogChamp

buoyant wasp
#

hmm, i did the coding for the cancel button...

#

i know canceling out of the mod menu works

#

i wonder if i inadvertantly broke canceling out of everything else

copper nacelle
#

lmfao

leaden hedge
#

also another thing I noticed

#

the off / on doesn't get updated

buoyant wasp
#

oh, cancel is indeed broken

#

lol

#

so you can only cancel out of the mods window

#

lol

#

when?

#

@leaden hedge

leaden hedge
#

when you toggle mods

buoyant wasp
#

hmm

leaden hedge
#

oh

#

works now ๐Ÿค”

buoyant wasp
#

keep in mind that the way it loads/unloads is by calling Initialize/Unload, if there is an exception inside of that that doesn't get caught inside the mod, it'll bubble up and stop the menu of toggling on/off

#

what was the last version # i posted, -32 or -33?

#

i'm finding -32 in the search history

#

but i thought someone said they were testing -33. just need to increment it and i can drop in the fixed menu escape

#

meh, w/e, i'll just make it 34

#

at least. it should

leaden hedge
#

bossrush doesnt generate items like randomizer does and randomizes them on demand rather than all at the start of the run

#

but I tested it on false knight and it seemed to work Kappa

buoyant wasp
#

I suppose you could generate the first 66 items

#

the ones up until you have to recycle

#

don't see how you could really do the rest

leaden hedge
#

well I only need like 72 items

#

-3

#

so 69

#

if I can get 69 different items

#

wait I'm bad at maths

#

((9x3)-1)x3 = 78

buoyant wasp
#

actually, it's it 9x3 -2?

#

cause the last boss you kill you don't get anything either

leaden hedge
#

oh yeah

#

so 75 items

lilac iris
#

may i ask where ya finding all these mods

leaden hedge
#

first pinned message

lilac iris
#

i always forget pins exist....

rose barn
#

which page

#

is flukemarm on

#

boss rush

#

first or second

leaden hedge
#

2nd

buoyant wasp
#

wait, we get pages where fluke is guaranteed?

leaden hedge
#

flukemarm

buoyant wasp
#

oh

leaden hedge
#

not flukenest

buoyant wasp
#

derp

#

nvm, i'm dumb

leaden hedge
#

its because shiga offered people $5 to kill fluke with nail 0 and no upgrades / spells / charms

buoyant wasp
#

has anyone managed that yet?

leaden hedge
#

no one has claimed the reward

#

but its doable

buoyant wasp
#

oh, i'm sure it is

rain cedar
#

I don't think that it's realistic to do without slowdown

buoyant wasp
#

probably with some sort of cheese

leaden hedge
#

you can kill the flukes and damage flukemarm without taking damage if they spawn in the right places

#

so you should be able to do it without even moving just pressing down and attack, if you get godlike rng

rotund karma
#

what is unending drea,s

#

dreams

#

why is there a new mod

#

can someone explain what it is and what happens

leaden hedge
#

pretty sure unending dreams is old af

vagrant leaf
#

unending dreams basically respawns warrior dreams

leaden hedge
#

just lets you refight dream bosses

rotund karma
#

oh so its not as good as it souns

rain cedar
#

It's exactly as good as it sounds

#

It makes the dreams unending

rotund karma
#

yeah but i thought it was somrthing else

#

like an extra room or boss

#

something else cool

rain cedar
#

An extra room is somewhat feasible but not really worth the effort

#

New bosses is not happening

leaden hedge
#

sounds like a challenge ๐Ÿ‘€

fair rampart
#

new bosses not happening?

rotund karma
#

false knight again

fair rampart
#

Well you could modify a current boss so it's like a new boss

rotund karma
#

its a mod but all the bosses are false knight

leaden hedge
#

well thats not been done before

fair rampart
#

Prince muzznik ?

leaden hedge
#

nightmare god grimm ๐Ÿค”

fair rampart
#

Yea

rotund karma
#

grimm knight

#

hollow knight with grimms attacks mixed in with what he already has

leaden hedge
#

adding a new enemy shouldn't even be that hard

rotund karma
#

and its a horribly deformed sprite

leaden hedge
#

I'm way too lazy to actually implement it though

rotund karma
#

add a badly cropped shrek

fair rampart
#

oh yeah btw

#

Plz add moss charger as a boss

#

The big one

leaden hedge
#

in boss rush or hp bars

#

would you like every warrior and god tamer too zzz

fair rampart
#

Boss rush

#

Yes plz

#

xd

#

Nah just god tamer

leaden hedge
#

well warriors aren't happening

rain cedar
#

Moss charger isn't even interesting

#

You just stand still and attack

fair rampart
#

imo moss charger is more intersting than gruz mom

rain cedar
#

It gets knocked back during the charge attack

#

You literally just spam nail and it dies

#

Gruz mother at least does stuff

fair rampart
#

Well

#

You could also argue that the two guys at the end of second trial are bosses

leaden hedge
#

the current layout is really neat and tidy

#

I could add another boss to the final 9 and replace the thanks for playing

#

but I don't think any of the missing bosses, or previous bosses really fit in that "tier"

fair rampart
#

You could also add a boss at the start to replace fk since you insta fight him anyway

rain cedar
#

7 warrior graves, moss charger, god tamer

#

That's 9

#

New page easy

#

Still clean

fair rampart
#

kek

leaden hedge
#

I really don't want warrior graves in there

#

congrats upgrade your nail

#

nice time loss

fair rampart
#

Idunno warrior graves play out the same, you go after them while they do stupid shiz

leaden hedge
#

atleast with tmg its like a few seconds lost

rain cedar
#

I thought what happened was you unload fluke on them when they spawn

#

And they die

leaden hedge
#

yeah with nail0

#

with nail 4 they have like 1000 health

fair rampart
#

No fluke yet

rain cedar
#

Just don't get nail 4

#

Nail is dumb

leaden hedge
#

exactly

#

thats why they aren't in there

rain cedar
#

Replace all nail pickups with flukenest

leaden hedge
#

sounds good

fair rampart
#

You should add an "extra" menu

#

where you could fight the grey area of bosses

#

like gruz mom and the guys at the end of trial 2

leaden hedge
#

gruz mother is a boss

#

she has a title card and everything

fair rampart
#

idunno if its about the title card

#

Shouldn't zote be considered a boss too?

rain cedar
#

Zote is a joke boss, but he is a boss

fair rampart
#

Also vengful king iirc has a card to

vagrant leaf
#

god tamer should be on boss rush imo

leaden hedge
#

alright

#

you code the stuff to skip all of col 3

#

and i'll put god tamer in

fair rampart
#

kek

#

tru

vagrant leaf
#

ok

fair rampart
#

The trials are a pain to program

vagrant leaf
#

that might take a couple years

#

but i'll try intenseface

rain cedar
#

Kein had god tamer in so if you can find his boss rush anywhere the code is in that

fair rampart
#

Who dat

rain cedar
#

A guy

fair rampart
#

He did the original boss rush and claimed it or smthing like that right?

rain cedar
#

Yeah pretty much

fair rampart
#

How much drama happened here before I joined?

rain cedar
#

Not even that much

#

Basically he was annoying

#

Then he made a cool mod

#

Then he left without any reason and put a DMCA on his mods

fair rampart
#

kek

#

Also that admin guy

rose barn
#

how do i play randomiser on mac

fair rampart
#

Start up the game

#

U got the API before the mod right?

rose barn
#

yes

#

it just bring me to a normal game

#

no place to enter code or anything

fair rampart
#

uhh

#

Must've messed something up

#

So, find the game's directory and put the files there

#

Idunno if its different for mac

soft rain
#

I have randomizer on mac, the Randomizer folder must be beside the .app bundle

rose barn
#

screenshot

soft rain
#

Not at computer, but wherever .app that you modified with api

leaden hedge
#

actually seems to work atleast for the first cycle of items, so only the last 3 bosses will have truly unseeded random items, but should otherwise be raceable in fair way

#

if someone can test 1048710302
should give you:
HP
Defender's Crest
Soul Eater

Grimmchild
Nailmaster's
Deep Focus

Sprintmaster
Grimmchild
Quick Slash

Gathering Swarm
Dream Wielder
Lifeblood Heart
as your first 12 items

#

regardless of boss order

void tree
#

works for me, tried a few times and it always gave those items for the first 12

leaden hedge
#

cool

supple veldt
#

@buoyant wasp man when you have time can you look at playerdatadump dll

#

idk what i'm doing wrong

small inlet
#

how do I mod hollow knight?

#

never mind ๐Ÿ˜‰

supple veldt
#

there are a lot of helpfull links pinned in this chat

digital edge
#

Is there bonfire mod for today version?

solemn rivet
#

There is

#

Broken

#

Fixing it next week (hopefully)

#

(if I feel like it)

#

(so don't count on it)

#

It's totally payable

#

But slash speed goes to infinity and level cost resets every time you save and quit

digital edge
#

where tho

solemn rivet
#

Pins

digital edge
#

it actually doesn't work for me

solemn rivet
#

Did you install the api?

digital edge
#

i missed that

#

oops

solemn rivet
#

Search for from:wyza has:file for the most recent version

hollow pier
#

how to install randomizer

digital edge
#

okay it work

copper nacelle
#

@rose barn there's a randomizer mac version

#

because file paths don't work the same way on mac

#

\ (windows) vs / (unix/unix-like)

#

are you using it?

buoyant wasp
#

I am on my way home from a 3 day lan party but I will look at it this evening

finite herald
#

You guys have probably answer this before, but, for the boss rush mod, is there any special instalation process?

#

what can I do?

solemn rivet
#

not really

#

follow the instructions in the pins

leaden hedge
#

if you're using the dll I posted earlier it just goes into managed/mods

charred brook
#

@solemn rivet hey i have a question ๐Ÿ˜ƒ is the blackmoth mod working ? i did the file stuff but my game is crashing :/ thanks for the work tho ๐Ÿ˜ƒ

solemn rivet
#

Umm

#

What did you do exactly? Are you using api version?

copper nacelle
#

^

finite herald
#

@leaden hedge I put the .dll in that folder, and I believe it created some files?, or that shouldnt happen?, and how can I choose the boss rush in game?

copper nacelle
#

start a new save

#

also do you have the API installed?

finite herald
#

i dont think i do

#

should I?

leaden hedge
#

when you start a new save it'll say
Play Boss Rush

charred brook
#

no im using v 1.0.1 from moddb and i did the steps from the readme @solemn rivet

copper nacelle
#

stop

#

and go use the one in the google drive from pinned messages
also install the API so it works

#

@finite herald it's kinda sorta very required

finite herald
#

ok, I did everything, and

#

if I want to disable the mod

#

how do I do it?

copper nacelle
#

options --> mods

#

if you have that

leaden hedge
#

theres an ingame toggle, dunno how well it works

copper nacelle
#

for the old api versions you just move the file into a different folder

leaden hedge
#

you might have to disable it in options then reload the game

#

I don't have a way to restore the menu, but reloading it does that anyway

warped kernel
#

Having some problems installing the API

solemn rivet
#

@charred brook do what 56 said

warped kernel
#

Which files do I need to drag where?

leaden hedge
solemn rivet
#

Follow video instructions

#

in short, blackmoth 1.0.1 was for the old 1.1.1.8 game version

#

won't work on current version

charred brook
#

@solemn rivet i did and it works thanks a lot for this mod and the time u put into this game great to have such people like u and the other modders ๐Ÿ˜ƒ btw hollow knight is my favorite game ^^

solemn rivet
#

great to hear that! Have fun and try other mods as well

charred brook
#

hell yeah i do it for sure ๐Ÿ˜ƒ

warped kernel
#

I think I downloaded Randomizer right

#

It has something in the top left that says a new version is available?

leaden hedge
#

bug

warped kernel
#

There's only one thing in the Drive folder

solemn rivet
#

if the game runs, should be fine

#

does it say Randomizer bottom right?

warped kernel
#

No

#

How did I goof this one up

solemn rivet
#

then, something is wrong

warped kernel
#

Alright, lemme check up on it

hazy sentinel
#

goofed

leaden hedge
#

randomizer folder in the wrong place

solemn rivet
#

send us a screenshot of your hollow_knight_data/managed/mods folder and the folder which contains hollow_knight.exe

warped kernel
#

Alright, gimme a sec

#

My Mods folder just has the RandomizerMod.dll file

solemn rivet
#

okay

warped kernel
solemn rivet
#

then you did something wrong

warped kernel
#

Great

solemn rivet
#

there should be more things in that folder

#

did you copy paste everything from the zip?

warped kernel
#

I thought I was supposed to delete the stuff after I was done with it

#

I did, I thought.

solemn rivet
#

ignore the soundtrack

warped kernel
#

I got it!

#

I think I did, at least

#

I also downloaded Boss Rush by accident.

#

Eh, I was planning on doing it anyway

solemn rivet
#

it's a bug

warped kernel
#

Oh, that's fine.

#

So where do my old save files go?

leaden hedge
#

also why do you have BossRush and randomizer installed

#

BossRush hides your saves

warped kernel
#

I didn't mean to install BossRush

solemn rivet
#

they don't work together

warped kernel
#

How do I toss it

solemn rivet
#

just either delete the .dll or move it somewhere else

leaden hedge
#

theres an option menu

#

you can disable it ingame

solemn rivet
#

ah

#

yeah

warped kernel
#

Okay, that works

solemn rivet
#

forgot about that

leaden hedge
#

you'll need to reload the main menu

warped kernel
#

Wait, where is the menu for it

leaden hedge
#

options -> mods

warped kernel
#

Looked through Options but there is nothing

leaden hedge
#

unless you're using an old version of the api

warped kernel
#

Nope, 1.2.2.1

leaden hedge
#

thats the game version

#

current api is 1.2.2.1-34

warped kernel
#

Oh, I'm using 27.

#

Eh, I'll just get rid of the dll file

solemn rivet
#

no

leaden hedge
#

just move it

#

into a folder

solemn rivet
#

better update api

warped kernel
#

How do I update it

solemn rivet
#

this is the most up-to-date version

#

just do whatever you did with the earlier one

warped kernel
#

Gotcha

#

This isn't too bad once you get the hang of it

#

Never modded before now

leaden hedge
#

only reason this isn't an official release is its not extremely tested

solemn rivet
#

yeah

leaden hedge
#

but it works fine as far as we know

warped kernel
#

My Mods options page is empty

solemn rivet
#

but theoretically it should be good

leaden hedge
#

or the one from the drive

warped kernel
#

I am using all the ones from the Drive

#

Is that why everything is wrong

leaden hedge
#

nah just new features get added

#

that boss rush uses

solemn rivet
#

did sean update the gdrive with the Mods option page compatible ver?

warped kernel
#

Can I have the up to date links for Boss Rush and Randomizer

#

Sorry, just Randomizer (you just gave me BR)

leaden hedge
#

dunno what the most uptodate version is

buoyant wasp
#

randomizer on the drive is current

#

that it says there is an update is a bug

warped kernel
#

I have 1.5.1

#

Is that right?

buoyant wasp
#

someday we'll convince @rain cedar to fix it ๐Ÿ˜ƒ

#

yes

warped kernel
#

And I got Boss Rush to turn off

#

Alright, it's done!

leaden hedge
#

@buoyant wasp how do disabled mods work on load

solemn rivet
#

yeah, sean doesn't want to update till cp03 rolls out

leaden hedge
#

do they still init

solemn rivet
#

and I can't blame him

buoyant wasp
#

no

#

They get constructed, but init is not called

leaden hedge
#

nice, bossrush fucks with the menu

#

and its kinda one way

warped kernel
#

Should I just download all the mods and disable them until I want to use them?

buoyant wasp
#

they all can't be disabled yet

rain cedar
#

Yeah probably not doing anything else with mods until cp3 inevitably breaks everything and I have to remake them anyway

solemn rivet
#

honestly, I think only BR has the disable thingie

leaden hedge
#

most of them haven't implemented that feature yet

solemn rivet
#

and HP bars, maybe

#

haven't checked

#

more saves possibly...?

leaden hedge
#

nope

#

neither moresave nor hpbars has it

solemn rivet
#

tbh, I haven't touched this game in like 3 months

leaden hedge
#

although its like 2 lines of code anyway

copper nacelle
#

it's just
hook -= function

#

right?

leaden hedge
#

depends on what you do

solemn rivet
#

yeah, I'll get around to adding it to blackmoth and bonfire this week

warped kernel
#

Okay, not downloading any more mods yet

leaden hedge
#

you have to revert anything you did

#

if all you did was add hooks

#

then yeah

#

-= function

copper nacelle
#

cool

solemn rivet
#

just call PlayerData.SetupNewPlayerData() to be sure noot

small inlet
#

how do i log my randomizer seed?

#

or how to access it

leaden hedge
#

its in your savefolder

#

in ModLog.txt

solemn rivet
#

Graig, I hear there have been some bad news about the swtich port... So, are we stuck with FSM forever?

ornate rivet
#

wat

#

what happened to the switch port

young walrus
#

Something between TC and the subcontractor they hired to help recode the game

copper nacelle
#

^

#

subcontractor basically noped out

young walrus
#

So now TC has to do it

copper nacelle
#

and that means some of the code base won't be changed

ornate rivet
#

so do they have to restart it all?

#

ahhh

copper nacelle
#

probably not

young walrus
#

Dunno

ornate rivet
#

rip

#

did Graig say this?

#

just last Tuesday Graig said everything was going well, now all of a sudden it isn't??

leaden hedge
#

nah its been going fine

#

but originally they were working on CP3 whilst someone else worked on switch port

solemn rivet
#

now I assume they halted CP3 to finish the switch port asap

copper nacelle
#

tfw fsms might remain

solemn rivet
#

tfw I might cry

leaden hedge
#

but yeah afaik rn tc are doing the port

copper nacelle
#

I just want FSMs

#

that I can see

#

in dnSpy

#

that aren't painful to interact with

leaden hedge
#

but no one at any point said that, directly hollowface

ornate rivet
#

But how do you know about this?

leaden hedge
#

I talk to graig when he is on chat and on stream

solemn rivet
#

people were talking about it the other day

#

oh

#

there you have it

copper nacelle
#

did graig ever do NGG?

leaden hedge
#

no

copper nacelle
ornate rivet
#

lol I forgot he said he would

leaden hedge
#

but like I said, it could just be the port was needed asap or they finished working on cp3

solemn rivet
#

idk how I feel about this

#

on one hand, it means that the code won't change much

ornate rivet
#

but why did they have to break up with the company?

solemn rivet
#

so api won't have to be changed much

#

on the other hand... FSM

#

@ornate rivet only graig/tc themselves know

charred brook
#

@solemn rivet i got another question am i supposed to get 1 dmg instead of 2 when i overequip with the fury of the fallen charm? it dosent work for me :/

leaden hedge
#

they might have not even stopped working on it

solemn rivet
#

oh yeah, I forgot to re-add that on the api version of blackmoth

#

if I get around to fixing blackmoth this week, I'll make sure to add that

#

but that's so... Useless

#

why even bother?

charred brook
#

@solemn rivet okay then is it intended uninteded ^^ i can play without it i just tested it bc it was written in the note

solemn rivet
#

yeah, it was a feature in the original blackmoth

#

it's mostly because I was just figuring out how to mod and wanted to try new things

#

not because I thought it would be interesting, or anything like that

charred brook
#

yes its pretty unnecessary i get the point tho ๐Ÿ˜ƒ ty for the reply ๐Ÿ˜ƒ

leaden hedge
#

also pretty sure FSMS are rip

#

whenever I mention FSM code fixes to graig

copper nacelle
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in a good way right?

leaden hedge
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he says to stop living in the past

copper nacelle
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yes

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yes

solemn rivet
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YES

copper nacelle
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Y E S

solemn rivet
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but Graig is a known troll

copper nacelle
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***__```css
Y E S

solemn rivet
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nice

charred brook
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sry that i said unnecessary it was rude ^^ @solemn rivet